#game-update
1 messages · Page 63 of 1
it doesnt seem like its gonna be heavy gp, just have some though. few planks but seems minimal
gp prices for bankspace does increase quite a lot though by the end
Do eclectics give scroll boxes?
Yup
If you're getting a warning you probably already have max in bank
I have 0 in bank
Hmmmm
I have 1 in my inv and my medium clue cap is 4
You search "scroll box"?
No mediums sir
Theyre called scroll box now
I think it might be because I have an open medium clue
Ahh
Def a bug, bc on update I opened imps to get boxes with one of each clue in bank (all 0 steps competed)
And it let me get scroll boxes till I hit the cap
Nah I got the warning wether I had just the boxes or the boxes + open scroll
Ah damn
But my open scrolls were all 0 steps
Right right
Will the soul war update that came out this week regarding the loot remain the same or will it be improved?
Hopefully they just finally delete the minigame and island
i'm not sure how anyone can answer this question, since it's asking about the future and as players, we have no real way of knowing what the devs are going to do unless there's a blog post
and there hasn't been one
perhaps it will be improved if there's a reason to?
Loot seems fine to me
As an iron it sucks to lose the early gp, but that place was drastically absurd and the price of soul runes are kinda insane since they yeeted those crates.
It doesnt really 'suck' to lose problem moneymakers as an iron. Theres plenty of good progression without the minigame rewards.
Just delete all the money from them.
I owe the devs an apology... i was quite against this version of stackable clues because i thought it was worthless to people farming clues, and only a small qol thing for the casual cluer. Turns out after some testing, im almost 50% fasterwith my clues now
Anything you changed with how you approached clues?
I feel like Nex is not functioning as intended. The fight feels so much worse and doesn't appear to reflect the changes posted
Has anyone else noticed this?
Instead of keeping my inv loadout with freezing the items i dump it all, spamclick to open a bunch of implings. Get 5 clue boxes, get my loadout back out ans solve them in 1 go without banking. Speeds up opening imps and not as much wasted time banking
Ah that's nice yeah
definitely something changed with Nex as I've been hearing there's a bug where the cough is cleared from everyone when she starts the final phase
The predictable melee/mage is not working as intended and she feels like she has twice the defense in final phase.
It's awful now
so as long as its goes faster? its good
sus
next 5 years, we reducdeing clues step by 50% ?
sure
clues is very popular, why are we changing it xD
what

I’ve got a 7 steps master clue where I didnt have the crystal axe aaaaargh
Not doing those anymore
You don't need a crystal axe for any master clues though
you can use the crystal axe as an alternative for the step that requires a dragon axe
New scorpia uniqe can be new boots that has decent stats but have an effect that reduces binding spells by 50-75%
thats pretty busted lol
Means everyone without those boots will be at a disadvantage and scorpia dont even need a new unique its perfectly fine were its at.
How is it prefecatly fine?
its perfectly fine after the drop table buffs
Litterly a wildy braindead safe course a bit to the left is better gp hour
No risk
Well i guess it is
XD
well the scorpia fight is bad and the boss location is bad
So we should Nerf all reworked bosses hard then?
but the loot is good
And at least they have very good unqie
Worse then killing zombie pirates in budget sheet gear
Ye don't need a buff
Giving it a unique wont bring it past the gp/h you want lol
But you said the loot was fine
it is
How?
the fight is not fine, because of the scorpions healers
get rid of those and fight will be much better
Sure, same logic can be taking away akkha shadows
Would be slot easyer
The only mechanic scorpia has is healers
yea and its bad
Ye true
Only viable way to kill scorpia nowdays is outdps healers
Efficent
But then again
No one would do scorpia for the sheet drop table
There no pkers there because no one would ever do scorpia other then ca
Well to be fair
It feels like alot of bosses nowdays are just dead content
Ehh not everything has to be relevent forever
also most bosses in osrs are somewhat useful or profitable
outside of like the deranged arch
Most bosses have some reason to kill them
I would just never do scorpia for the drops
no1 does its mainly for the pet
Scorpio is proboly the least killed boss
Gotta have high mage, good gear
And be in +50 wildy multi
For measly 2m an hour
I don't even think every boss needs to be viable tbh, but 2m/hr is a decent moneymaker all considered
Adds variety to wildy slayer and good for pet hunters
Really the real tragedy is the mal ward not being better than mage's book
They still need to buff eldinis F to be worth the effort
Mage offhands are a sad state of affairs
Yep
they new gunalets is busted
would it worth farming before shadow, is a diffrent question
Almost definitely, considering the Eye exists and comes from there to get your shadow with, and also that they all but confirmed it would be a crush-weak demon and therefore not likely to need a shadow there at all

kick it up to +10% or +12% fortified and that seems like a logical step up from tomes 10%
Problem is, noone will vote for that, because very few people want wildy content
Like, the boss can stay non relevant. If we need a mage offhand, we can get one out of wildy.
are we really saying corp is wildy content
like that's the issue with corp and not that the boss and the drop rates just suck
Yeah it's not wildy content at all
If you mean what I said about ward
Malediction ward
Then I sorta get what you mean
But also
Like VW exists so we're well past that lmao
It doesn't even need to be that significant, but it shouldn't be -3 acc compared to mage book
feel like eye and gauntlets will solve alot of problems for pre shadow magic already personally
just my take but delve is demonbane demonbane weps are way closer to mega rares then bowfa/whip/trident are to mrares
items are juiced
True
Hopefully we can like make the staff permanent right?
With maybe like 100k bloods?
Tears
It's not to bad for what they show
2 death and one chaos
And better dps then sanguie
aren't there like 3 different ways to charge it?
runes, demon tears(?), or having it in your inventory when you kill the boss
thats alot for a 3t wep but tears are insane fr
arent many magic weapons that even have a free option
Like its 3 tick and 7 less max hit
Better dps then shadow at low defence monsters it seems like
What about vs bofwa?
And with the new gaunlet
It will make it pretty damn good
bowfa is not nearly that good dps wise its just comfy item
Skip bofwa angle kekw
Expensive tho sadly
But maybe corrupt?
Then its possibol
But what you going to kill td with
bowfa still to good imo on iron
good magic wep doesint really replace a range wep
gl eyeing or shadowing olm head phase
i have a crack theory that this will somehow be better dps than shadow at wisp
Proboly the only alternative bofwa skip but it's bad
i have nothing at all to support this it would just be funny
Ehh, as long you dont have max, it should be
You can charge this staff using Demon Tears or Runes. It’ll also charge passively if you have one in your Inventory when defeating The Doom of Mokhaiotl. Uncharging the staff will give you whatever you put in, and Demon Tears are prioritised for consumption over Runes.
i forgot how many proposals and updates there were to the osto-ayak rewards
I completely forgot there was an occult upgrade in there at one point
Also wondering how the mokhaiotl normal drop table will be
As people porboly ain't going to farm it only for tears after uniqes
Ye
It's gonna drop more potion mixes and food
Overload 😮
30 noted pineapple pizzas
Raid 4 we proboyl will see a bowfa alternative
Who knows
How long have the Ironman community begged to Nerf bowfa or make an alternative
doubt
Only bowfa copers are crying for alternatives
True
Irons do have alternatives. Ammo is just ass
True "bad" alternatives
Gl useing Eclipse on 1k demonic gorrilas and td 😛
Worse dps, and so bad upkeep
Like I would say the progression is way more clean if you delete bowfa
Better than the old blowpipe upkeep that was expected for irons
Shit*
The word you're looking for is shit
Hmm ye, gotta make an weapon between Eclipse and tbow
From a boss you need gear to fight
Ye, I proboly gonna ingore zulrah to good gear like eye of arrak and nox hally kekw
Blowpipe is just niche nowdays that has upkeep
Proboly ain't worth it untill you have tbow
Honestly
With the new staff coming, zulrah even less relevant
what bosses do irons even have to kill at this point
blowpipe isn't niche at all lol
you're gonna be using it constantly at tob until scythe
Moons, barrows, dks, zulrah, raids, CG, most slayer bosses, muspah if you get a heart drop, Yama, bandos, Sara, wildy bosses, 50 vorkath, vard, firecape/inferno, colo, mole
yeah thats crazy, ironman is basically easy mode at this point, they dont even have to kill difficult bosses like the chaos fanatic
Ehh short grind to get a decent weapon to grind wildy bosses with
Before toa
Lb+scobo go brr
True
Porboly alot will change with Slayer rework
Who knowd
how so
guess so, i cant imagine any unpolled changes to slayer that would change gear progressions though
and we already mostly know what they have planned laready
Maybe we get zaxe 2
Another weapon that completely changes the meta from an absurdly early easy grind
as an unpolled reward from what do you think
Mostly a tongue in cheek comment, I doubt we'll see an upheaval from the slayer sweep up
i guess it doesnt necessarily have to be unpolled but ye very unlikely to see something change stuff up
This was their initial list of thoughts, even just with this list slayer could feel amazing
idk if you guys remember the new slayer drops they proposed in project rebalance(?)
there was like a bug hammer and stuff
they could revisit those
I sorta hope that they update the block list system to just be 1 time unlock to toggle a monsters blocked status and keep the cap at the 7 or w/e they have now and just let you swap between whatever you want.
Makes block system really nice - don't need to unblock/reblock based on what you're hunting, and also don't need to implement slayer boss specific block lists at all.
there are some people who like it but the whole aya/tur skipping kind of shenanigans - it feels super fucking weird for end game grinding and i personally hope the changes are at least good enough to help make that feel less "necessary"
thats mostly just thematics
it's not even useful really, more so exists to just complete the trio
they might make the new nagua stab weak and then they'd be useful for killing more of that nagua lol
but both sulphur and frost naguas have been crush weak
earth naguas or w/e they are will probably also be crush weak
The new quest weapon
Seems interesting special attack
Use it before bandos godsword spec or dragon warhammer
which quest weapon are you referring to, im not remembering
feels very delve boss mechanic
really interesting for nylo melee role
i mean really interesting in general if it spreads to other nylos
Ehh porboly not
Are Stackable Clues supposed to be a thing everywhere, or are there still areas where clue bottles etc are still a thing?
I've done the quest, I get the Scroll Boxes while fly fishing but at Drift Nets it's Clue Bottles lol
think that's a bug
The aoe is only in a 3x3 area though. And it uses 50%spec, same as dinhs which has a much larger aoe. + the burn can't kill big nylos because it's only 10dmg and it takes 24s for it to do it all. Nylos only live for 31s. Doubt it will see serious use in tob.
DC does proc off nylos yes.
does dinhs work on all types or just melee?
any chance the team can look into upping the max ge buy limit of snowy nights and sunlight moths (both the basic ones and the mixes)? - they are really useful items but it takes like a week to buy a stack of them
Cool idea for enemies in new content:
Monsters made of gems, like a Sapphire Crab (similar to rock/ammonite crabs) or golems, and casting the Enchant spell actually enchants them into an upgraded enemy with different loot pools. Maybe even a mechanic idea for a future boss with the new gems that are coming with sailing.
Or a new slayer creature, instead of using a rock to smash them, u use enchant spell (makes sense somehow >.>).
You mean like the Gemstone Crab boss coming in Varlamore P3? 
oh lol didn't know that existed

Is enchant used on it? lmao
Guess the devs thought it WAS a cool idea and already started working on it
I dont think any details about the fight have been revealed as of yet
just that its a co-op boss
Info a bit sparse but its on that blog if you wanted to check it out
Welp new suggestion >.> Enchanted version for co-op and non-enchanted version for solo/training version, but that's a bit of a stretch/lame lol (nvm just read how the boss works)
Gemstone Crab was their way of getting people to get along with each other about crab afking 😂. I remember mod ash saying “Now you all can afk 1 big crab together”
Just melee. But if you wanted to use the new wep on melee+something else (assuming it works that way) you'd still have to use it either as they come out of their lane (and only kill 2 for 50%spec) or kill a bunch of recently spawned splits, which is very situational to if they clump or not.
Keep in mind if you use it on a big stack of small nylos at a pillar chances are most would die by themselves before all the burn dmg applies because it takes so long.
what are they useful for as a main?
they appear to be quite useless for mains
i may lack imagination to come up with use cases for them
eating w/o having to lose dps/hits is nice - the yama fly methods make good use of them especially as you can use the xp drops/attacks to time clicks
yeh its "brews" without stat reduction when it comes to no tick loss
good speedrunning fodder
team tickeating bloat & yama 
So, idk if it's okay to ping Jmods or Server mods, but could someone pass along that Zarosian spiritual creatures got their fire weakness downgraded to a 30% air weakness? I do not think this was intended by the mods. Zarosian spiritual creatures are weak to fire because of lore reasons, like the ice demon. Hopefully this gets reverted in a future patch!
The best thing you can do is to submit a bug report in-game via the report button.
oh perfect, thank you will do
feel free to pass it along too :D But sending bug report now
Can we stop coop bosses
No, need more
2027 more duos
Third time is the charm
Royal titans was such a good boss though, even solo its good
And Yama was decently challenging solo
Right but RT duo was nice
Yama duo is not really doing much
Just didn't really engage the duo aspect for a "harder" boss
content generally becomes easier when not solod, and yama becomes quite a lot easier in a duo, so i would say it is doing something
Im fine with duo content as long as its not hard blocking solos
Huey was a bad way to prevent soloing
with the prayer thing
While that's understandable, for what was proposed as a duo boss, it really doesn't do anything besides speed up the kill
If you're going to push for an "endgame" boss that's duo focused, solos should be considerably harder
Which it isn't
Barely 2x slower in max
Hence why cox/tob still has the best engagement for team and solo play. Tob obviously being the harder one to solo but doable if you're willing to learn it
Huey was just bad all around
RT fit it's midgame niche for solo/duo content
If something is team focused, solo should be considerably harder. When they try to incoporate both it kinda falls flat (toa)
And in regards to this convo, Yama
I just think there is a vast difference in what defines endgame for each person, so when jagex promises endgame, thats just not really a word they can use, unless they clearly defines whats early/mid/late/endgame
i can see this crab being a really slow tekton
basically everyone attacks it on one side, occasionally it lifts its arms, and everyone has to run over to another side
then it turns
jagex said it was gonna be an afk group boss though, doubt its gonna require you to switch sides
unless its like rare
that could happen
or maybe it'll literally just be a giant chicken
shoots out shard attacks in multi
bring full justi and smack it with bulwark tech mayhaps
Nah i think its gonna be a social afk place with barely any mechanics if any, that people with like d scimmy can afk farm. Gonna be interesting to see what they end up with though.
Any future plans for being able to deaths coffer contracts from yama?
eventually, i'm sure
new content is disabled from coffer until coffer price and ge price somewhat equalize
otherwise you end up like what we had for less than a day until jagex patched it: 8m in ge to buy a contract but 52m for it in coffer
How long is that gonna be though...
40 days and 40 nights
It's been more than that since yama
40 years
Hopefully they do
I don’t think a post-quest boss will ever be an endgame boss bc it just doesn’t fit. But they can be late game, like the dt2 bosses
I think if they said Yama would be late game then they would’ve gotten significantly less backlash
Yeh the quest requirement for yama is only a master level quest
And that seems like the obvious tag since it was compared to vardorvis the entire time in development
Which is also a post quest boss
Yeh
it's an experienced level quest even
conniseur level quest
agreed but maybe they can get away with it if quest version is like a single delve level
They worth about 25-30k right now, not even worth putting in lol
unless you mean the acc contracts for oathplate if you got 1
They cant define it, because its subjective, in jagex's vision expert toa is a 300 which is considered end game, nex is considered end game, nightmare end game, yama end game.
in my view if it has a bis end game armor/wep or piece of gear, then its considered end game, regardless of its difficulty.
Thermy is endgame?
Araxxor is endgame?
Demonic Gorillas are endgame?
That's a crazy scale
deranged archaeologist is endgame because it drops a bis ring (bis melee defenses)
Obor is endgame
92 slayer is a pretty high requirement, as is 93, demonics were behind a GM quest so was end game when they came out.
ma2 endgame
What is endgame is both a mix of requirements and/or difficulty imo
quest cape is very much a midgame goal so I wouldn't say that just because a quest is labeled "grandmaster," doesn't mean it's endgame
same reason why thermy could be 99 slayer and the overly simple mechanics would never be endgame
It’s also relative to other content too
even if it's "at the time"
Exactly, relativity to current endgame matters more than what it was in the past
Jagex often doesn’t do a cleanup that downgrades difficulty over time
Punching vorkath was a GM task
yeah exactly, new metas get introduced, items get powercrept, and new content gets added
<25 CM 5s used to be a respectable and now it’s <18
always have to account for today to be able to label anything as "endgame," since it's a useless term without looking at all other content
even on irons, you can do zulrah fairly early midgame with twinflame (specifically farming the boss, can do 1kc much earlier for diary)
Man I struggled my 6 min kill with rcb and ibans with 70 range/mage way back when
Twinflame and sunlight crossbow is miles ahead these days
yeah but irons are handless
better to complain
something something supplies
no excuse with varlamore now
we have an entire red carpet laid out for us to go to midgame with all the varlamore stuff
Training my normie right now at sulphur naguas an getting 150k exp an hour afk in melee stats.
Early/mid game iron is the goat right now, saw my friend getting 1 min kills at zulrah with a twinflame lol fuck i didnt see those times till tbow/shadow
elemental weakness is kinda goated now for early/mid game stuff
yeah standard spellbook is in a great spot now
Varlamore and moon moths changed iron drastically

Suddenly you can catch ppots in the wild and bank 22k prayer points an hour
I think moths were the most egregious example of iron catering
but hey I'm not complaining lol
75 hunter was made pretty easy now
i only remember grabbing em in leagues tbh
Ppots from scratch bank 7-8k prayer an hour, moths are 22k
Rumours op plus a lot of ppl rush 83 for dimps
And it was a bit annoying getting butterfly jars and needing 75 prayer and needing meats
You buy them from a shop and shove them in the infinite storage backpack
once you get the infinite storage backpack 
facts
Ye just get it lol
Rumours in general
Rumours are cracked
Hunter went from my least favorite to one of my actual favorite skills
And the common loot is solid
Free prayer and herb doing Hunter, what
rumours are great
and tbf if you're going for 75 hunter from rumours, you're very likely to get the kit anyways
love em 
I should do rumors, my hunter is only 88 lol
who knew making slayer tasks but hunter would be pretty fun
Same same
We need slayer tasks, just for general skilling. Maybe name it something like artisan

excited to see the slayer blog for summer sweep
id say its moreso the rewards than the skilling tasks tbh
it's both really
Since its actually ncie rewards instead of a pittance of points for a bunch of random stuff
also really nice xp
would like a dedicated blocklist system
the tasks give variety but the rewards really reinforce the content being good
it's not like rumour sacks' rewards are broken good either
the jank ass system we have to make a block list is pretty dumb
they're just a great extra on top of what you get from hunting
@slender vapor Is it even worth going out of your way to get meats for moonlight moths. Asking for my GIM.
Not in my opinion. You can get so many bulk 1 dose moths that I wouldn't worry about it and just use meats from rumours
Im surprised we havnt seen mix's improved
we need more pots that heal but off attack delay
yeah I'd only use whatever meats you get from doing rumours
you'll get so much that it shouldn't be an issue, and you'll swap to completely using ppots/restores once you have a good supply of seeds anyways
1 dose moths covers prayer slayer
2 dose covers most light pvm like TDs and random demi bosses
Ppots for actual bossing hasn't changed at all
Back when i cared more, moon moths were around 3-4mins an inventory. Kebs were a bit over 10 iirc, with a meat sack. It comes close to being worth it.
Ye it depends
You get enough prayer pots if your not going to rush pvm
Which makes moths pretty bad
But heey, for some reason you dont wanna skill, then i guess sure
Have fun maintaining piety slayer and bossing with ppots on an early to mid iron

I'd rather spend my ppots on bossing and source my slayer prayer needs 2-3x faster but you do you
ppots from scratch on early irons

Like, sure maybe after quite a bit of slayer/pvm with hard farming contracts on lock you'll have enough resources to maintain them better.
But the only actual alternative for sourcing bulk ppots is level theiving and pickpocket master farmers
Or do moths for bulk prayer multiple times faster and easier till you get to the point ppots are easier to source
honestly if u just burst nechs and whatnot more instead of meleeing its not to bad
still pretty rough
slayer definitely only time i felt like i struggled a bit with ppots
You still want your melee stats up though
ye
@winter hearth just wanted to bring this up just in case you guys arent aware, Drakes and Guardian Drakes are suppose to have an earth weakness according to the blog and spreadsheet, but they still have a water weakness. Additionally, the Zarosian spiritual creatures (Ranged/warrior/mage) in the Ancient Prison had their 200% fire weaknesses replaced with a 30% air weakness which I believe is accidentally as they were very intentionally suppose to have a big fire weakness
yay
200% fire weakness seems more accidental

they've always taken extra damage from fire spells even before elemental weaknesses
This why i do wildy slayer and use blighted pots
Do you know if the bloodreavers outside nex was supposed to also heal the player attacking them?
the update blog does just say blood reavers, it doesnt specify in nex only
i see, thought it was only gonna be nex ones
in the earlier blogs it definitely sounded like it
but im guessing it was easier to just add it to both
probably yeh
did the ceramonial robes grind, and you could just afk the reavers with a tbow and sustain them
was surprised
Not that it matters much, since you’d just pray mage on them anyways
Hope slayer sweep blog is today, can’t wait to read.
It's not, JMod said it'll be sometime during the week starting the 14th
So next week some time
goblin said either today or next monday -- is there another post youre referring to?
By his message does he mean on Monday or some time next week?
I read it meaning "on Monday"
Thanks
isnt he in the hospital?
what did you do to mod goblin
On the spiritual mage thing, I guess it wouldn’t matter if it were an air weakness as long as they increase the %, right? I don’t really get why their weakness was fire to begin with
Contract Yama balance really did him in, should have scrapped it when we told them it was not a good idea.
That makes it sound like you put him in the hospital
This just in: Goblin last seen telling Tass there will never be farmable dragon arrows
Surely delves has dragon arrows commonly 😦
Delve is already like 2 weeks away! I didn’t realize that and it snuck up on me
Yea so fast
Still busy being dry on anything at Yama though so I’ve got time
Demon spade pls return
Delve rightclick Take-arrows option xd
Maybe a nerfed spade will come from like Varla diary
But I think the Digger in it’s final form is a long way away now, if ever
Digger was so good.
Since it was apparently just too good for the fragile tree meta
Just reduce the xp if it was a problem
Fr I would take no xp
“The demonic farming implement consumes the knowledge you feel you would have gained”
No1 was gonna go out a farm snapwgrass every hour to get the same xp as a tree run.
I really hope it comes into the game from something
Monkey’s Paw curls - Tithe Farm 2
Praying for Leprechauns spade from fairytale part 3 quest
Let me god prep 
I know they were partially concerned with xp rates and 0 cost farming xp (cox seeds), but you can adjust that if it’s such a problem (like how you get 2 herblore xp for cox pots).
What if they added it in as it was so the most effort normal farming method was the most XP 
When high effort skilling doesn't reward high XP reeeeee
I'm glad farming can't have good things because muh 2.5m exp per hour ehp will suffer!!

If they made it untradeable and made it come from tithe farm sepculher electric boogaloo, and required 95 farming, I wouldn’t say no
Ngl, I think Ring of endurance should’ve been buffed post agility changes
I don't know if there is a limit on the number of tithe farm points I would grind for digger
This would be a separate minigame
A higher tier farming minigame or skilling activity
But yes, I do get the concern that Pyro is talking about
And think there is enough restrictions we can put on without making it worthless
I do agree but I also dont think anyone wanted it for xp to begin with - which is why it felt weird that it was a reason to remove it
XP is still a byproduct of it, unless you remove it.
It’s like how saying you add this for this reason and completely ignores that it’s good for basically everything else. Pre-nerf BP if you will.
I think really they just wanted to move it to something else and they just gave reasons provided by the community as their reasoning to remove it. I refuse to believe they couldn't think of ways to resolve their main concerns.
It feels like they removed it cuz originally it was a throw in, then they realized it was something people actually wanted
And decided it wasn't the place for skill buff to be coming from pvm
Yeah I think something along those lines is correct.
Which was one of the reddit complaints
I do think we will see something like digger (reduced xp I imagine) in the next couple years
Especially once the boots are out, is masori Bp going to phase out Bowfa? Only thing I see keeping Bowfa is tile distance right
It's already there for mains
Bofa already has 0 places it's bis
Its nice at p2 warden right
But it's the can't afford tbow but want capes item these days for mains
Instead of making weenie hut jr pvm raids, just make a skilling raid and give it cool rewards like the digger and let pvm raids actually be end game

Skilling raid with digger as the mega would be mega juiced
Irons it's easily rushable and still a solid path, but not required anymore
whats a skilling raid though? sephulcre the only thing coming to mind that would fit?
Like you could fit together multiple Skilling mini games if you wanted to
I don't know how you would make a skilling raid work in a way that isn't just a normal raid but instead of strength you use farming to "roll damage"
Like making a combined giants foundry, zalcano, volcanic mine sorta thing
Would kinda work?
The only thing I can think is something like Trouble Brewing, as funny as that sounds. Something with a fixed timer where performance is scored by points earned.
With sepulchre for movement
Cos skilling that isn't just pvm (todt, temp) is measured by how consistently efficient you are in a timespan, not really how quickly you can complete a singular objective
In addition to scepulchre, there were some nice concepts from dt2 stranglewood too. Like dynamites and zombies, running while a bunch of zombies chase you.
Plus, a lot of endgame pvm includes a bullet-hell like component (ie: Yama fireball/wave dodging). That movement-dodging isn't inherently a pvm thing.
If you have quiver, bp wins. Marginal either way
That’d work tbh
But scale it up a bit
Yeah, I'm just saying you could combine different mini games into a "raid"
You could enforce team play with multiple things to be done too
And maybe enable tick manipulation benefiting things
Mhm
I think you could do it, I'm not sure if jagex would think it's a good use of Dev resources
Forced group content annoys a large portion of the player base
Skilling mini games tend to be hmm kinda popular?
Mostly as training methods
It could be done, sure. But... should it? Idk
Like, skilling minigames are good, but when you start combining different types of play combined in the same 'team', it starts to create frustrating situations in finding teams.
For instance, tanks/healers being a huge limiting factor in getting groups for dungeons in themepark mmos
And if its the same gameplay, different skill, i dont see the point, thats just a theme
I think you could make compelling content that would be enjoyable as a Skilling "raid" is all
It won't have to be combat focused
Who said anything about it being combat focused?
Someone above
This
Fair. But yeah, i stand by it not really being a good idea
Yeah, I'm not sure it's the best use of Dev resources
But I feel like you absolutely could make some good content from Skilling
Its one of those thinga that actually sounds cool, but likely will end up more frustrating then enjoying practically
In a more active sorta thing
Yeah, absolutely.
Realistically it would end up being massed
The biggest doubt i have for it is that i dont think the devs have it
It likely wouldn't happen
I think more will come, especially with sailing.
Ill reserve judgement till after that
The thing is that any Skilling raid would be botted to hell
But its like.. what content have the devs made thats actually made the game a lot better? Theres no real revolutionary gameplay. Its all safe, or a failure.
The entry barrier/risk of higher end gear I feel kinda does limit the amount of botting of regular raids
As well as the unpredictability of combat
I think skill and unpredictability is the biggest enemy of bots.
Not that bots don't exist, but it adds barriers
But basically everything is botted to an extent
Depends on what you call skill.
But yeah, theres little to no decisionmaking in osrs.
So its always going to be easy to bot
Skill is in reaction, planning, execution in this game
All things bots will not struggle with
when's delve again
July 23 iirc
did they mention anywhere getting rid of guaranteed beginners from obor and bryo with the rework? (like from the chest)
Nop
Shouldn't scroll box drop even tho I have one in my bank?
scroll boxes will drop unless you're at the cap of scrolls for that tier
This includes any already opened clues
is veracs still going to work on p2 wardens at some point
also when is the vote for the oathplate designs that was mentioned
Anyone know when the HD BETA goes live? I have the little purple writing on my log in now saying I can disable but can't see the option to activate in-game yet
Says "force disable new rendering"
The beta is the renderer, which will also be used for HD in the future, but the HD is not in game yet
Ah ok I understand cheers
how do i tag the mods, i have a complaint about a mod with a power trip
You can use the ModMail system by messaging the MM bot at the top right of the list
Is it throwing you an error or anything?
No just the clyde thing
I changed let me try again
Your message could not be delivered
We can try open it up with you ourselves hold on
@desert yoke OK looks like you need to update your settings to allow DMs from accounts from shared servers, or if you have the MM block you'll need to unblock it.
Ok
Wow why is this so diffcult i been last half hour trying to do this
Its just giving me sensitive content filter all 6 options
Allow dm messages from servers is turn on
Man what a way to burn 45 mins of life for this. Some people have too much time on their hands.
Im going out of my way for some bs
Did it work or nah
I'm not sure, the error we're getting is that you're not accepting messages from non-friends or you have us blocked
No
okay did you go here
And verify the topmost option is enabled/checked
If you're on mobile you just long press the server > more options > and scroll down a little, its also on there.
Got it
O wow now i know why i turned it off
Its blowing up my phone
Thank you kindly
yesirrrrrrr
It's not really your notifications, you need to be able to receive DMs from non-friends
and make sure you haven't blocked the bot, because our messages still aren't going through to you
You don't need your server notifications on, that's nothing to do with this, turn those back off. Go to your privacy settings and make sure you're accepting DMs from non-friends
it's a bot you have to send a direct message to, you can't tag it as a bot
it works as a Discord DM, itll come through to your own messages, not in the server
Just to maybe clarify, the picture above wasn't pointing to your notification settings, it was pointing to the server you right click or long press. The only useful part for this is issue you're having is under "Privacy Settings" and should look like:
Didn't a j mod on reddit confirm the ether update was supposed to be part of the clue update we got last week?
No, they said it's in the queue to be implemented but there is other stuff taking up qa time
Okay good just making sure they didnt forget about it
Seems like a fast update to do but who knows with the games 🍝 code
Never seen anything remotely close to a power trip in the server lol
Hey blossom if you’re still in here can you help me combine by accounts
If you cant can you just just tell me if the sweep up pt 2 is tomorrow
it's not tomorrow considering they havent even put out the blog for it yet
Right so easy to assume I meant the blog Mr data
you never know 🤷
i just assumed you meant what you said
I believe mod goblin said he's hoping to get the blog out some time next week
The sweep up part 2 doesn’t specify update or blog but I trust blossom to be able to use context
.
Is the summer Sweep up finalised or is there potential to still add more?
I feel the dragon hunter lance and ghrazi rapier are kinda getting left in the dust and could both do with tiny buffs.
DHL: +85 Stab +70 Str to +90 Stab +75 Str
Rapier: +94 Stab +89 Str to +99 Stab +91 Str
These minor buffs would make them more used and deserving since their attack level reqs got increased to 80 in the past.
i always forget dhl and dhcb even exist cuz fang and blowpipe work fine where theyd be used (also cant convince me its worth to 4:1 olm instead of 1:0 elder maul for a 20 second longer kill and no damage)
DHL is fine, Rapier needs something unique like a special attack or passive instead of a stat buff
Lance could be better ngl
Compared to Emberlight, I swear it feels less accurate
It’s WAY more than 20 sec but whatever boats your float, 1:0 is pretty bad
Unless you truly need to use 0 supplies no matter what
20 second per claw so 40 sec? and if u get 1 bad special trying to do 4:1 it can be faster
That sounds like you just don’t know how to 4:1 setup
And also don’t know how many phases there are
And also are arbitrarily making up the number 20 seconds
i mean ur mostly right tbh
but elder maul is no tick loss for 1:0 so i just calced it
gearscape lets u type in custom att speeds too
Looking at calcs it’s closer to a 35-50 second time loss compared to dhl depending whether your maul spec hits
And there’s 3 phases
That’s an insane time difference for a raid
Not to mention DHL isn’t even bis
But we’re talking the realm of over 50% more dps
i mean if u have scythe then learn the scythe tech yeah
but im planning to do the cox CAs with shadow, blowpipe, and elder maul. just 7:0 shadow, 1:0 maul, 7:0 blowpipe, no damage
its 12:0 but u lose 1 tick and dont have to switch between longrange
I’m beginning to doubt you’ve done more than 3 solo cox
ur right i have 1 solo cox kc
Like most things they talk about, inexperience acting like experienced
full layout tho so im basically an expert on cox, only took me 2 hours
?
You know what
which opinion is wrong tho
I don’t have time for this
ok bye
Nah, definitely not
But watch out, you might get banned for pointing that out smh
i mean what do you expect, i'm 1 kc and you make fun of me instead of educating me so i can do cox better. u deserve it
If you want to be educated, ask instead of acting like what you know is good, which you absolutely do, constantly
I mean, if you read their comments... etube clearly said what he was calcing wasnt bs, but still a significant lead
no its gonna be a bit closer cuz dhl is a 4t weapon and benefits alot from str bonus
in response to torva
im too lazy to even bring melee armour fwiw
Wow look the same exact thing in oathplate
again how are u gonna spend 500m on lance and oathplate to do cox with
yall are unironically trolling me this time
torva is like the last thing u buy
a more realistic comparison would be to compare lance+DWH in no more than bandos tier gear and include the time loss of doing tekton with dragon warhammer+DHL instead of maul
🍿
how can u say that in response to me asking for a calc, what is wrong with u, leave me alone lmao i blocked u a month ago

Yeah, idk what that reaction is.
<@&385422009930219520> im not sure what this is, but i think they are stepping over the line. Modmail doesnt work.
u werent even part of the calc discussion and u decided to do nothing but make fun of me and the mods and then ping them. can u just not talk to me lmao
tekton fang destroys maul wws
Any update today?
Should be yeah
Is there any mod active here recently other than goblin
Adjust the TOA loot weighting changes to interpolate between the thresholds at 300, 350, 400, 450 and 500.
@fading token Could we get some insight on why there won't be any weighting changes past 500? Currently it feels quite discouraging to push the raid level further especially when the later invocations add a lot more time
Also when many people are able to push raid levels higher than before thanks to recent changes
Old moneys used to be 545s 
Sometimes Blossom :)
Hopefully we are getting some of the smaller backed updates we have been waiting for today, but also just hoping for a summer sweepup p2 blogpost, that would be even better
next week is the week before varla p3, so thats most likely gonna be a nothing update, so if we get anything before varla p3, it seems like today is the bet
Omg he's here
Sorry, I've not been part of the balancing work there - neither recently nor on its original launch - and I've no insight for you on the team's plans about it.
Would you know who I could ask about it? It was mainly goblin before but I hear he's not available atm so I didn't ping him this time
It's not like I was exactly active in here when you pinged me 😛
Perhaps try any of the developers/designers if you see them.
(I also pinged him way too many times before)
Will do thanks, and yeah I've seen you around #old-school more, took the shot 
Yeah, you'd find me there a lot more often. I mostly like it there! Anyhoo, I'm afraid I'm not going to be much help for that sort of question - "why did someone do X instead of Y and what was their opinion of doing Z?" - because it's increasingly uncommon that they'd have actually told me such info, whoever they are.
Hi Ash
Got it, thanks always for interacting with us
System update 
we love you god ash ❤️
Need new tbow spawn location for update
any plans to fix harvestfilling still? and im guessing 50s breakpoint smoothing for toa drops didnt make it in this weeks update? ❤️
atleast i can finally get a mimic now after like 90 elites 10 master 
OSRS Team W
Turns out the engine team needs to do something to let that use-item-on-scenery interaction be fixed without it bringing back a more serious bug. Sorry, that takes more time.
thank you for the quick reply, i'm not personally affected just asking for others
gl on the update
Better take the time to fix it right once, right 😄
Time is being taken. Hopefully that'll be the outcome, anyway!
appreciate the attention to that issue 🙂
@fading token is it confirmed whether clue boxes made us not gain bird* nest upon getting "clue nest"?
Can't wait to try the new renderer, does the official client show FPS so I can check?
*compare
oh goblin is out of office this week right? guess i cant bother him about the toa breakpoints 
I don't see anything about that in the info available to me here. Sorry, perhaps other staff will be better able to confirm for you whether that was/is a thing.
There's a displayfps toggle listed here:
https://oldschool.runescape.wiki/w/Debug_Console
The Debug Console is a tool exclusive to the New Official Client and, formerly, the iOS closed beta client. It has a set of commands that may prove useful for debugging technical issues on the client or setting several preferences. A list of commands can be viewed by typing ? in the console.
To open the console on desktop, hold down Alt and then...
Ooh Ash beat me to it, so speedy! But yes you can use ::displayfps as a command 😄
and Mod Blossom ❤️ awesome, can't wait to try it shortly!
Because before we had clue nest so when we opened we were getting bird nest + clue scroll, now with clue boxes it is possible we are not getting bird nest along with clue box
maybe blossom knows something about the timeline of fixing the breakpoints that currently exist at every 50 invocation lvls in regards to shadow/fang drop rates? 🙏
They should be dropping to the ground, unless it's a beginner in which case you never got the nest to begin with
so are we not getting any of the changes they promised around toa loot today?
yeah that
The code looks a bit like it'd give the box AND (on members' worlds only) an empty nest, if I'm reading this right. It ain't my code.
Thanks, it's just impossible to confirm in game whether it is rng or not that we get bird nest alongside clue box, unless someone happened to get clue box without any bird nests along with it.
Got it. Well, on F2P, they likely would get a clue box without any bird nest, since that's members-only, but it certainly looks to me like members are still due an empty nest with their drop.
Thanks for clarifying :)
Gotta move on now. All the best with the update, all of you...
Ty for everything seriously
@vague viper are these no longer happening this week or was it accidentally left off the update blog?
Hey I'm just having chats about it now will get back to you asap
also by the way mod blossom, the link in today's #game-news post* (https://osrs.game/New-Renderer-Beta-Out) goes to this page (https://secure.runescape.com/m=news/archive?oldschool=1), not the update post
Thank you
Link in the update blog, sorry which link?
There's a lot of links today haha
Meant to say the link in #game-news
its the one in last weeks update it says about updates next week (this week)
I said the completely wrong thing lol
at the bottom of there
Oh yeah lol that's me messing up the redirect link oops
#game-news message There was a blog with this announcement but it wasn't linked in the discord post
you can put links between <> to not embed :p
We have some things planned for the run up, but honestly in terms of blogs I think we'll be focusing on the launch one now
yeah and I can also just delete the embed immediately for the same effect
July 23rd can’t come fast enough
As the person writing said blogs etc, July 23rd is speeding towards us like a freight train lmao
Ya i was going to say it seems like theres 100000 things happening lol
hey when is the launch date for varlamore?
23rd of july
Like varlamore two multipart blog discussions still not out varlamore pt3 fixes and reactions and sailing release
Then theres probably also hd client stuff lurking
And I imagine dmm and the rest of the year
surely new renderer is step1 towards hd client
It is indeed
varla pt3 in 2 weeks and sailing well yeah i guess thats ready when its ready
but.. toa loot fixes.. 
there's been 100000 things happening for awhile now and they're finally at the point where it's all starting to get finished and released
Idk i kinda think this looks like a crazy crunch unless sailing isn't in August anymore
step by step.
i dont think the sailing team is working on the renderer/hd client
but hey who knows
Like
sailing is certainly not coming in august
it's gonna be like late november I'd guess
They need to get to the blog and poll etc
But they also need to actually be releasing content and talking about other stuff
blog and poll for what
Idk when varlamore was supposed to be done by but it seems like it's been lingering
they should take their time with it and not commit to a deadline as such..
.. its gonna be done in 2 weeks? 😭
Almost all sailing content
Ya part 1
we've had 1 content poll but there's 2 more planned (at least)
I wonder if the new corrupted gauntlets will have a way to unlock a color change like rancor
I think part 3 was originally suppose to be spring this year
So glad to see multi revs coming back!!
Is it??
It just seems like information overload because theyre trying to do that and the sweep up additional blogs and part 3 and obviously the other roadmap content
☝️ 🤓
key word "originally"
Soo no TOA weighting changes like you guys said last week? Seems odd the purple rate nerf but the weighting still the old. @vague viper
you do know they can update blogs right
oh man i missed mod ash
what is this tinfoil hat shit 
And i imagine we kinda need more sailing beta
im just saying if you are gonna doompost atleast be correct 
Maybe one where they actually react to the feedback the last one was kinda
More showing new stuff than responding to anything people said about the first outside of some small stuff
i'm not doomposting and i simply dont care to look for sources but i'm pretty sure the whole original varlamore schedule was for p2 and p3 to be earlier than they were
Its just the natural way of things in a way
If I tell you our big project is aiming for January odds are we're hitting March
new renderer already has differences they didnt mention
i mean they said summer i think july 23rd is summer
You got so many jmods now working on different stuff, writing a blog to cover it all seems hard XD
locking in for a hard deadline extremely early just seems like disappointment for all involved
maybe, or they will just kill the tormented bracelet kit like the torture one XD
Since the purple nerf Ive gotten 4 lightbearers in 350s I stopped doing toas as an iron for it thinking they'll fix that today. :/
Hey all! Seeing lots of questions come through about some of the fixes we mentioned last week that we'd try to do for today's update. We've updated the blog post to explain what happened, but I wanted to pop it here for you too incase you don't catch the edit!
Last week, we mentioned a number of changes we were planning to roll out as soon as possible. However, with today’s New Renderer Beta launch and preparations ramping up for the upcoming Varlamore release, unfortunately they just didn't make it through in time for this week. They’re still on our radar, and we’ll get to them when possible, but with Varlamore being a major release we can't mention a specific date right now, sorry! Thank you for being patient with us, and we'll keep you updated.
How is you getting random rng loot a problem lol?
-3 to 4 weeks
the loot changes in prev blog wouldnt change anything if you are running 350s
like the most impact would be at 345 or 395
I mean my friend got lightbearer in a 500, its not like they no longer drop lol
so getting 4 is not unheard of
Didnt they make elidnis more common and lb/fang less
Where is the perfered place to report bugs?
Not really the problem, without the nerf I would have gotten on rate 1 more purple and they changed that but not the weighting as supposed to happen, is odd they nerf one thing but they so stuff in parts (which they rush to put it live)
1 minute waiting 😛 managing expectations since beta, but also, very hyped
more common when you receive a purple over 300 yes
LB/fang rates were reduced per purp over 300s last patch
right click the report button ingame, click report game bug
For the renderer? #1392089609223143526
client now uses 100% of gpu on login screen
From the blog:
Previously, charging a Revenant weapon required a hefty 1,000 Revenant Ether, making it tough for Iron players to use these powerful drops due to the upkeep cost.
Any plans to get rid of the 1k ether cost? Would do a lot more to ease the ether upkeep than anything
Weighting was changed, the update specifys that the threshold between 350-400 EX. 395 would still have a increased scaling. however currently a 350 and 400 have the same scaling, untill its fixed.
Is there a command to show frame rate even on login screen with the renderer
I have Xray vision lol can see through walls
But then you cant be live bait for pkers 
ty for the update atleast btw hopefully soon 🙏
@vague viper when will the game come back out ?
time to try the renderer
Might just be uncapped and your cpu is seeing how fast your gpu can render a mostly static image on the login screen
::displayfps I don't actually know if it keeps it up for login screen though
someone tell me if it does LOL
new sd mode gets the chathead pass
It’s mostly the fact that even with ether chiseling the ether is still worth far more than the meager GE value suggests on an iron lmao
please i took a day off wwork today
its up
i dont think it does but the ingame fps setting does apply to the login screen
It's basically instantaneous, so should be up now!
oh
no fps on login screen
TY
Maybe I am dumb reading it but is not what I understand from the blog. I understand that weighting isnt changed ik any form past 300s unless there was some thread I am not aware of
lb/fang rate reduced past 300 notably every 50 breakpoint has a big drop
which in turn raises other purp chance
let me try and find the table
will new sd mode have an option to look like the java client?
Yes. They posted that but then they said they will fix it in today's blog
can you use all commands on beta servers?
This would be nice, 7 bracelet cost per death is so damn annoying, id rather charge them with GP which would also help sink GP out the game for mains. just have it be like 300k to use an then 75% goes to the pker. this would mean bots risk more and they sink gold when they die.
the 50s breakpoints are being fixed at a later date see the pins
textures look different because of mipmapping i assume
I am getting 120ish FPS in debug console on official client when staying still, but 60-130 when moving, lots of choppiness and unresponsive clicks though
there is less colour banding now : (
granted im playing on a potato laptop with no graphics card
Currently its only the weighting, so a 350 and 395 have the same weighting, EX. shadow is 1/24 on a 350 and 1/24 on 395, after the update shadow will be 1/24 on a 350 and 1/22 or something ona 395 then jump to a 1/21 at 400.
@vague viper so, past which raid level is the weighting adjustment working at toa?
changing brightness also breaks textures LOL
300
Guys im on mobile and have enabled hd but its still the same?
Please make sure to pop it in as a bug report in #1392089609223143526
oops
at 350 the weighting changes and then you add 50 raid lvls to get a new weighting at 400.
the bug is that anything between 350 and 399 is not having scaling. so doing say a 485 is way worst than doing a 500.
This isn't HD, it's a new renderer that gives us the technical set up to bring HD out when it's ready
yeah im infomation gathering rn it seems only certain brightnesses cause this
@vague viper ok so no new textures or HD when enabled just yet?
Thx
Nope nothing HD right now
Is there any ETA when the HD might be ready? I think mod Gengis said it would be fairly soon after SD
i thought this was already HD
Ok, thanks for clarifying this, top work getting hd to mobile super excited for this. Thank you.
It’s the SD Renderer that HD will be built on
The blog wasn't clear on this though, I read it as its a new render to have hd textures
I don't have an ETA for ya right now, a lot of it will depend on how smoothly implementing the new renderer goes!
Cannot wait for a mainly mobile player this is excellent
Sorry you felt it was unclear 😦 I tried my best to stress that right now you should see no real graphical difference, and that this is the first stepping stone to HD
Bin the new renderer plz, im laghing beyond belief using it, the old one i have 0 issues with
This is horrid
Unplayable lagg
Is there a way to get an FPS counter with the official client?
so its purely just graphical changes no terrain
What’s the issue?
Turn it off then, this is a beta it literally says experimental lol
Framesss
Upgrade your graphics card drivers
Unplayable
It's a beta, we know there'll be bugs and difficulties etc, maybe even crashes. This is how we can bug test and get it to the spot it needs to be for proper release. If you come across issues and bugs that aren't listed in #renderer-known-issues then pop a report in #1392089609223143526
Im on mobile....
O
No graphics changes, just the new implementation of a new render for it to be built on for HD
Let me check mobile
You can turn it off, or force disable it from your login screen
Unplayable now, before it was fine
Getting like 1 fps
At the bottom of display
::displayfps
::FpsLimit 60 definitely targets 60 but it's still rendering 70fps on average. Is there a way to set a hard limit?
It's in the more detailed menu, it's not in the quick access menu, that'll just have the check box
My monitor only does 60 and my pc sucks haha
I thought this renderer was supposed to make everything smoother but of this is how its going to be i cant play mobile anymore
Also, anyone having issues, please make sure your app is showing version 231.2
You may need to push an update
I litterally open the "All Settings" menu and there is nothing here
I'm reloading the game
Because it is in beta stage, right now you can just turn it off and not use it 🙂
Yeah, just force disable on login screen
Reload and make sure it's client 231.2 😄
Works fine for me
Nvm, we only talk about mobile here ?
BTW is there meant to be any graphical change between old version and the new SD? Like crisper edges etc? Or is it purely performance?
Nope mobile and official client, but on desktop it'll have auto updated, on mobile some people will need to actively go make sure it updates
I’m comparing it to old version vs GPU
Then i don't get it ... Anyway, let's play with 117HD Still lol
The goal is no difference right now no, purely perfomance at this stage 🙂
guess il be holding off on all toa for atleast 2 more weeks then
Yeah i totally underatand that...but even so how is it giving me half the frames lol
it does certainly put some frames out there though im ngl lol might need some new frame cap options
kinda already did anyways
but lol
its pretty choppy and my pc is working hard and i don't have my runlite gpu settings BUT....im pretty hopeful this is a solid foundation
Are you definitely on 231.2? It'll say at the bottom of the login screen. Also what activity are you doing and what location, and what are your device details
*pretty sure
9fps
Seems to work pretty swell on MacOS 26 beta3, seeing decent performance gains on an M1 Max at 4K
new renderer is great nyaa
But if it's not something you want to play on right now that's totally ok, just switch it off 🙂
yeah kinda sad but just scale down or add another few invo who cares 
drops are 50-50 you either get it or you dont
i just think its crazy theyd nerf the drop rates and update the loot tables but not make the loot scaling changes at the same time...just puts me off sending it
my pc is basically just unleashing something like 800 fps
same but im still sending
then don't send it meow. they made the raid faster tho I twink
well i lied im getting scales
could use a custom frame limit cap somewhere between 60 and unlimited perhaps lol
they made the loot scaling work but only in increments of 50 raid lvls, most people just sent 350/400 anyways there was very little reason to do like a 385. or a 485.
@vague viper would you know anything about potentially adding toa weighting changes past 500 as well? feels really discouraging to push raid level atm when purp chances barely go up and shadow weighting stays the same


