#game-update
1 messages · Page 59 of 1
And we see similar complaints for DMM too where finals largely become mega clans and loose alliances scrambling for survival, but they don’t really change that either
Have we gotten a confirmed drop rate on keys from bryo and Obor?
Nothing beyond supposed to remain at 1/16
I get the feeling that isn't the case.
Otherwise I'm getting relatively close to statisical anamoly (sub 1%) but I'll continue to acquire data.
Keep in mind, theres people with 200m xp in skills and never got the pet drops. Sometimes your luck just is that bad
Not just him on keys
rate is different so its easier to hit more frustrating statisical anamoly
Understand the point you're trying to make but its not helpful
I've also seem more people than I'd expect asking about it. Obviously always going to see complainers/dry more often than others, but seeing a LOT of dry.
Has there been any news on the hd update and official plugin client
yes, the new renderer is coming next month
sweet cant wait
it's not HD, it's just SD but its an important step to HD
which is still planned to release before Sailing
I saw some leagues chatter in here - was something released in regard to Leagues???
I assumed still nothing this year

We got some HEAVY content coming later in the year though. I’m stoked for DMM
I’m a mobile only player but last DMM was fun as hell
only leauge they didint region locked ppl disliked but i hate them repeating same concept over again
i hate region lockoing becaues i want to do the raids in leaguyes
which leaves me literally no choice as to what regoins to pick
like first time i played was trail reloaded it felt new unique echoes felt like repeat more or less and i got bored quick
im actually decently interested in rs3 leagues
i never played much rs3 so itll be all fresh
@small lion @winter hearth Howdy mods, question. I have noticed a lot of people doing the 1+1 yama, where their alt just comes in and horns, elder mauls, and dies. From crowdsourcing drops rates amount 10+ people, it seems there is a general consensus of being unlucky in these solos. Is there any way someone could take a quick gander at the unique code and see if there is something other than just contribution = drop chance?
Any chance we ever see a use for these or atleast removal of wave 1 splinters?
hoping that they remove them from wave 1
wave 1 resets is now like 1m an hour, so i doubt many bots is doing it lol
splinters being 1/4th their stable price is wild
1m/hr is decent for a low req bot
Although I heard they are banning those type of bots in under 24 hours
its 1m assuming you get 60 kph lol
a bot with low stats and bad gear prob wont get 60 kph
Probably not. If splinters even see any form of mass use, irons would start complaining 
It's becoming like muspah ancient essence where the amount of a resource being sunk is negative because the big one-time uses are mostly done (ie. imbued hearts and quivers).
Not really, irons can farm splinters extremely easy even if they arent on wave 1.
Even if they could, would you want to if you had to sink like 10k+ on a regular basis? The benefits would have to be substantial.
yea the benefit would have to be pretty big
it would also have to be very end game
Going down the route of Ancient Essence because no recurrent use 
As only people able to supply 10k+ splinters would be colo farmers
Still waiting for lizardman fangs to be tradeable for VTV/VSV Cropes 
Lizardmen fangs arent tradeable?
for wr cox scouts
yes they're tradeable normally
idk what you can possibly for splinters to mass sink them that people won't bitch about
Use them to empower more stuff from fortis. maybe enhances the prayer gear, makes the ralos better, makes echo boots better.
Can be used in a new potion or can be crafted into new ammo.
Was kinda shit that their only use was to corrupt the quiver an then thats it lol
Crystal shards for example have many uses
Why cant i make sunfire dust to make my divines twice as long?
or maybe remove the damage they deal
Make quiver charges work on blowpipe and bowfa cough cough game suggestion
rn
Maybe you feed x ammount of shards to ralos to turn it into a 4 tick throwing wep that double hits.
They didnt get very creative with the sunfire splinters........
its just joever
like oh corrupt the quiver, charge the ralos (which is a dead item) and umm you can make sunfire wine lol
I mean let’s be real splinters shouldn’t exist
gg
No need to beat around it
They exist to keep the colo profitable
Sadly they ruined it by having wave 1 splinters
Do they? As mentioned they’re doomed to fall
Just like ancient ess
The amount used is far, far less than the amount obtained
Well the problem is corrupting the quiver is 150k purchase whch you only need to make once
urgh, even if you buffed ralos up massively
and so many people do colo
wouldve been fine if they didnt do the infusion thing

Did quiver really need to use charges in the first place?
like yeah it would be inevitable
but it would happen way slower
its legit dead content now
given how slowly it drains, probably not
Nope if it was me, i woulda designed it like this.
+28 range accuracy, +4 range str flat no gimicks.
Holds 2 arrows slots.
it was just a transfer of wealth
The gimick to nerf bowfa and blowpipe makes 0 sense lol
be like infernal cape only giving 8 str to scythe
they gotta do something
Like sunfire is very similar to ancient essence in the sense the big blocks get used up in relatively infrequent rates from bless/saturation, and actually using the charged items is negligible compared to splinters/ess entering game
or just let colo die
i cant imagine them seeing its current state and being ok with it
never let content die if you can help it
I proposed a sunfire ammo system which used splinters to create new ammo that would be untradeable and broken on hit.
the ammo would cause burn effects
like atlata
well colo is the 3rd highest money maker in the game currently.
toa tob colo then vardorvis
yeah i guess
and untill the splinters lost 4x their value it was one of the best money makers
Like this was basically like 2m colo run before the ralos
cause without ralos colo isnt worth doing at all
Also im fairly certain that they buffed herbs from cox by 40%, instead of reduced.
40% of a max dwarf weed roll with 1515 silver ore would be 101.8 which added to the max of 151 means you woulda gotten 253 dwarf weed and 1515 silver ore which is what the screen shot shows as possible loot.
My friend also got 536 dwarfweed from a single chambers CM solo. which is not possible at all.
avg
I think its bugged, and they are giving 40% more herbs instead of reducing it lol.
ye, i read the first part 
I got 17 seeds from an unscaled duo which felt kinda high yeah
Which type of seed
Dwarf
Wonder if its just dwarf or if its other herbs also
my friends CM loot was 2.2m for a white chest as it was 536 dwarf weed and like 156 of another herb lol

that's actually crazy
So based on this and the spreadsheet
Dwarf weed was supposed to be 40% less and other herbs 20% less
And 1/3 of herb rolls replaced by herbs/7 quantity of seeds
But yeah something might have messed up somewhere
This is extremely confusing. So if I got 100 herbs before, I would get 67 herbs and 33 / (herb to seed conversion rate) after?
No
2/3 of the time you get 80 (60 dwarf weed) herbs
1/3 of the time you get 80/7 (60/7 dwarf weed) seeds
That's convoluted af LOL
Yes
So basically if you farm all the seeds then the end result is super close to prenerf
Originally was 50% but as stated above it’s lowered to 33%
Sorta yeah because their herbs/7 estimate is super conservative
At 99 with everything unlocked it’s closer to 9
Yeah
So doesn’t quite make up for it but shifts some of it to farming which was intended
toa 
Can we get a confirmation / look into this one this week. Seems like a lot of people are going dry for keys at Obor.
Whilst we're looking at Obor can we look at removing the warnings (adding a toggle) from the boss too, when teleing out of the lair I am getting two warnings each time letting me know there might be loot on the floor to pick up. And a similar warning when dropping my empty vials on the floor too.
there was a suggestion in game suggestions got alot of up vote
seems alot of ppl wana see quiver just work universally
guy brought up a good point to about how we are bringing delve boots/weakneses but we draw the line at quiver 
itd help sunfire splinters alot as well since ppl without tbow would buy them then
Yeah we're investigating those reports today, might be something else has gone wrong. Should also be seeing a Quick-Enter/Quick-Leave either this week or next
to say its "increased" and then not actually increase the rate is extremely misleading
boss can u really look into this its a real dilemma and Jagex left it with a cliffhanger update that makes games even more abusable https://discord.com/channels/324132423636090880/1383416324948099174
@winter hearth Will there be a readjustment to toa purp rates? Currently it's optimal to do 400/450 (500 if you're really good) and nothing inbetween. Surely u should be rewarded to push invo
or at the very least it should be somewhat linear inbetween 50 thresholds
Is it not strange to say "optimal" then a range, then say there is nothing in between?
Would the " nothing in between" not logically be the invos in that range you expressed (400-500) and/or running un-optimally?
no i'm saying u either run 400 or 450s
anything inbetween is straight up worse
and it's weird we went from pushing invo as high as possible (545/550) being meta to 450/500 being meta
why is ur bio on disc a rwting service selling toa ca and kits
i don't do rwt 😄
They could be offering GP services which arent bannable and you can carry people for those specific things
This is for purple rate though no? You would be pushing higher rates for those purples to be better (more shadow and masori over fang and lb)
The reward is just shifted from more purples to better purples
yeah so at best you will do 500 quiet prayer raids, which most ppl will not have any consistency with
for most 450s would be better, since u don't need qp there
maybe the weighings should be linear so ur not forced to do them at 50 invo thresholds, and it should scale past 500
If it's "for most" is that not fine? That was the case before as well with most people running <300s (47%) and only 7% of completions being 450+
i do not believe 450 should be optimal
Why not
and again, optimal for purple drops but not necessarily best purples
Higher invos would be similar purple rates and better purples
well I say similar but its still better
you can safely ignore most invos that challenge the raid and most importantly, it is very hard to die with those invos
raid should push you to push invo
and it doesn't with its current implementation
A challenge mode shouldnt be the optimal mode though, why should it be?
It should be just the challenge mode no?
who said it's a challenge mode
You're saying a 450 is not challenging enough and want the most optimal to be more challenging.
Considering that 300+ is already considered expert and you want it even more harder is that not a more challenging mode?
300 was named expert mode by jagex on RELEASE, it is anything but that rn considering how much it's been watered down since
jagex also thought 500s would be impossible
👍
I think difficulty is very subjective per player and it's unfair to make those claims. Also if they thought it was impossible why did they have the orn kit at 500 
the latter is what it comes down to yes. Most optimal invo should be hard, though not necessarily hardest. There's a huge bridge between 450 and 500s in difficulty
Where do you want the hardest to be?
it's not right that 450s are wheelchair and 500s u are on life support
sorry correction
where do you want the optimal to be
Cause if its just 470s by turning on qp that just feels so... lame
considering the invos and how they play out, a bit over 550 sounds about right. I would say 600 but just because of the way some invos play out they'll never be meta to run
Ive done 500s solo and honestly I dont find it much different from 300s. The biggest difference I've had was warden but thats because I was running overly draining instead of qp and some other stuff.
see: medic
I think its a bit of an exaggeration to focus so much on personal perception of difficulty to determine what drop chances are appropriate
it's fair to say 300 invo raids are legit noob raids though. Can't really call it expert when more than half of the invos are turned off.
i mean it's just objectively true
qp makes the raid significantly harder
and u have to run it for optimal 500s
Using your personal perception of difficulty and calling it objectively true is silly.
QP makes the raid harder thats true, feeling special also makes it harder but it's considered a non issue for a lot of players. A free invo even.
I've run some learners and learners do struggle.
Im comparing an invo to an invo
yes and not all invos are created equal
if you think im saying fs is qp
then you're significantly misunderstanding
On an extremely ridiculous level
all i'm seeing is false equivalence, do clarify if it's not the case
Okay is playing without fs completely like, braindead easy?
you don't understand, fs does not change your approach to the raid and your gear
qp does
hence it's not fair to compare them
Thats not what this is about though, we're discussing perceived difficulty and how this isnt about just you and your own personal experiences.
also i'm not complaining about qp, i think the invo is fine. But u should be appropriately rewarded if u run that invo, vs just completely foregoing that invo and afking at a 450
Other people have their own hurdles that they find challenging and difficulties/rewards should be based on the majority of players not just the top 10%
qp was kinda just the example for where you might find it to be appropriate for optimal runs since you said therer was a huge bridge between 450 and 500s
When personally I didnt find much change between 300 and 500
the 500 u ran is essentially what a 450 would look like
u did not run a qp 500 for ur kit or w/e
Correct, so you're just hyper focused on your hurdle of qp and now we're ignoring invos
and like u said, there is no big diff between 300/500 (no qp), they're all wheelchair which is my whole point
Since 500s dont count unless its with qp
yeah you are griefing your pph if u do 500s without qp, i thought i was clear when i said optimal invos
u should do 450s if u can't do 500 qp
which is my point of the whole thing
No your point was that 400-450s being optimal is bad and you wanted it to be higher. Now we know that you dont want it higher you just want harder runs to be more rewarding.
because the purp rate's been squished down, you just cannot be running invos that lose time (OD, more ovl, path invos) because they add way too much time for not a lot of purp %
Since invo numbers dont matter to you. Like you said, 500 no qp are all "wheelchair"
wait how did u come to that conclusion
So really the best way to satisfy you is just for specific invos to increase drop chance, not invo number
u can run 500 no qp, but they're just not optimal and that's why i said that for most ppl optimal will be 400/450
because of that exact reason
if u don't run qp, u don't do 500s
Of course they're not optimal, you already said 400-450s are optimal and thats the problem you have.
i didn't make the new purp rates, that'sj ust how it is
it should be higher than 500 (like it was before) is all i said 
and we should get rid of the weird 'only do raids at 50 invo thresholds'
Im fine with that
Personally I never let that stop me before but
I do get its kinda... trendy? iunno
you agreed with me because u think 300 and 500s didn't change
so yeah optimal invo being wheelchair is not right
i think some invos dying with these changes (from pph perspective) is not right
whereas before there was always some argument to be made for xyz invo
rn if u run OD, path invos, more ovl (arguably wtp) ur just griefing urself
whereas before they were fine invos to use?
I think thats just ways for people to pump up the invo for better shadow drop chance and avoid invos they have difficulty with or dont want to learn.
The main disagreement I have with you is at what point is it hard enough to be an acceptable difficulty for optimal.
Since right now I feel like your argument is focused on "The point where I find it challenging enough is the best spot for optimal runs to be"
if their goal was shadow then they should not use those invos is what it maths out to
Is your math just the purple % or did it also factor in the specific purple rates?
they're still arguing about 450 vs 500 but i cant even bring up monke hp fix.....
no, my argument is that the jump in difficulty from 450 -> 500 (optimal invo, so qp) is not rewarded proportionally. I urge anyone to try a qp raid and then try to argue it's just another invo etc
u get quite a few constraints for running it, and u HAVE to run it if u wanna be optimal
you cant run other high invos because they lose too much time for not a lot of purp%
before it was fine to run them because u did get rewarded (too much) even if they lost time
the nerfs are fine, they were just a bit too heavy handed
kinda killed high invo toa
and u don't rly have any freedom with the invos
So your argument there of 450 -> 500 optimally is not being rewarded appropriately is actually just arguing the use of specific invos dont feel properly rewarded which is why I said this a while back.
(have to run at 50 thresholds, cant use time loss invos)
the use of specific invos is FORCED on you by their new design
i did not choose them
Well im not saying or assuming you did either
People did some fancy math and found those to be the optimal invos
but then the drop rates changed of course
by all means u should just consider there to be only 1 500, 1 450
there's no freedom
Except there isnt and you shouldn't. It's just optimal and not optimal.
yeah running non optimal invos is not rly worth arguing about
if u wanna grief ur time, be my guest
Slightly tangential question. Do you think every piece of content should be designed specifically with optimal in mind?
Like, every aspect of the content
huh
circling back to this, because specific invos are forced on you, my argument of going from the optimal 450 -> to optimal 500 is that it's not being rewarded properly. Furthermore, if you somehow don't use the optimal invos, you get rewarded even more disproportionally (if at all)
there's a fat chance u just end up making it worse for yourself not running best invos
Tell me you've never run a 500 without telling me you've never run a 500

it depends what you're trying to make
if you're making endgame content (eg raids), then yes
I did 60 of them pre update
I can tell you it’s definitely not a 300
Not anything like
I do understand that, and I think it's partly intended with the drop rate nerfs but also i doubt that accounts for the specific drop changes.
Wasn't at you
I know
Was at the thing you replied to
I’m just agreeing
nah ppl specifically looked at #raids for shadow, alongside purp chance
Like I discussed with Zapdos though, I did an un optimal 500s

that unoptimal 500s was probably fine to run pph-wise before, and now it's completely grief 😂
So different invos used makes it not much different. My argument here is that the invo level doesnt matter when its more about specific invos that change the raid that should be rewarding.
yup can't run those anymore unless u just wanna take more raids to see a shadow
have to go to 400/450 specifically
very good design
I’m very saddened that Jagex expects me to do 20% more raids to break my 4.5x masori chaps dry streak
Yeah
Simply get the drop 🙃
I wasn’t even able to get any drops, much less the drop
At 75% my overall expected number of purples
Based on point tracking
That’s not even remotely rate
Okay rephrase, surely a split at 210 right?
I’ve seen scythes but idc
not the same thing of course but
okay well its not the worst thing in the world then
still sad tho
i get it, i have to use 100% more dragon darts to run the raid now very saddened as well

Pretty irrelevant to my own rng
Not really remotely related
etube just ignore him
he actively refuses to use range pot (that would allow him to 2 shot) and just baits reactions in here
I like to think of it as "coulda been me" moment when teammate gets the drop. As long as we split though I'm happy 
Nah
100% more of 0 is still 0 
I studied enough statistics in undergrad/masters to not delude myself
Deluding myself is the way 
Is it one of the better outcomes of me not getting a purple? Yes. But I’m not gonna pretend like it has any effect on my own drops/rng
I feel like if anything, since I don’t care about split money
Seeing purples not for me would just get me more annoyed
That sounds very unwholesome of you
Not really different from people being like “omg I rolled manacles, that’s on the boots table, could’ve been 5 ranger boots.” Not saying I want to see others not get stuff but when others get “undeserved” drops on thing I’m going dry on it definitely doesn’t feel positive
Like I only feel annoyed when I see someone spoon a shadow in a 150 tbh because it’s just crazy dumb (but Jagex didn’t touch those rates either)
I feel like even calling it "underserved" unveils a look into your subconscious mind that's very unwholesome 
me when i get lucky: :D
me when others get lucky: >:(
I the end its just luck, lucky or unlucky, I dont really attribute deserved or undeserved into it all
I only sympathize with people that go dry 
you mean people who deserve a drop?
i went roughly 8x on my first chambers drop and it was a dhcb atleast it will never get worse than that
.. i think
Call me unwholesome or whatever you want but I don’t really get any enjoyment out of seeing other people get stuff most of the time, because it doesn’t do anything for me directly. And I feel like that’s not too unreasonable.
its funny just a year or so ago worse than that woulda been elder maul
look at that fella now

Huge for UIM
@nocturne solstice hey, is it reasonable to ask for toa raid level completion to be shown alongside the time ?
Currently it will show time completed but doesn’t show the raid level ?
Is this at the scoreboard at the lobby?
Yes but scoreboard isn’t broadcast in the clan chat
The time completed is
Just not the raid level
I think on the scoreboard it may be unreasonable as you'd need to have a category for each possible invo level if you want a time record for every possible invo level of completion
If you just wan clan chat to broadcast the lvl you cleared it at then maybe
Yeah that’s exactly it
Just not the time only but the raid level alongside in the broadcast
Sounds reasonable, I wouldnt be surprised if a plugin already did that even
fyi im not a dev on the game, I just mod the discord server here
Oh I thought you were a special person. Like higher up
nah im a scrub that mods the server here to keep things tidy. Feel free to make a thread about it in #1022203837265756231 though.
The devs peek there now and then even if they dont post much
Thank you!
You should be up there, that’s for sure.

Where is the final dawn quest?
If you're asking when it comes out in 23 days I think
nah, in about 3 weeks time
Thank you :)
Comparison is the thief of joy as they say
do we have confirmation of when the clue scroll update is happening?
this week
It's still June. They can still throw in the Pride event.
Def tmrw
Surely
do we know if the tzhaar around mor ul rek are getting the water weakness added with the upcoming update?
Based on crowdsourced data, it seems the drop rates of the keys from obor/bryo is roughly 1/32 now
is there by any chance a way to push the possibility of adding LATAM servers to OSRS? New content gets more mechanical everytime and its very hard to scape properly. I dont know how to make mods see this 😦
jmods are aware of the demand but it's more in the hands of the higher ups at jagex
possibilities being?? %
¯_(ツ)_/¯
Yeah I thought so, feels like it, though I'm still dry for that rate too
Its been asked for since before the pandemic, and it gets asked a few times a month, its most likely just not happening because of money
asia ..
They probably need to add more servers across the board with inclusion of other regions
The player count is at an all time high
Player count being high doesn't necessarily mean there are more players/demand for servers in other regions than before though.
With mtx reductions in rs3 and scrapping project zanaris i doubt they'd want to spend money on region server expansions sadly.
Being Australian with worlds constantly full of people at the content where there is no instances says otherwise. Especially noticeable when leagues comes around
I wouldnt call australia 'just' another region though. We only have a few servers, and feel less populated than others.
The problem is likely a mix of that and those people likely also being mostly bond buyers, not money spenders, which we (australians) are not, at least anymore than anywhere else.
LATAM is south america? They are a pretty poor people, sadly
Kind of well known for needing regional prices to afford anything
Without knowing where the connections are from we can't really tell if that's more people from Asia playing or just more Australians though. Might just be that getting more AUS servers will fix that.
Would be very happy if even 5 more aussie servers were provided tbh. Would like servers for the locations that play on mass but have to use servers with the least bad ping
I dont really see the need for more servers. Less if anything
The only reason you'd want more is because you're competing for stuff, to which more of that should just be added (assuming its a problem)
Servers tend to get pretty bad pretty fast when they go over like 60-70% capacity
Its extremely rare to see that on more than a single one of our servers
Maybe theres a few, i dont look that closely
But we have loads of worlds
we basically have 18 aussie servers
Osrs needs Asia and South American servers though deadass
Absolutely
There's definitely enough players in those areas to warrant it imo
and asia would open up aussie servers a lot too
cause i assume maybe aus players rn are asians lowest ping
depending on where exactly in asia a mix of us west and aus
other asia servers would be a great alternative to us west coast 180 ping
South African servers when. There's like a whole 3 (three) people playing here 😔
Um whats happening with Tumeken price 😭
It is going down
Jagex create a sink for the over farmed shadow pleae
Did they say something about taking it off item sink list a while ago? 
I know they updated the sink list but im truthfully not up to date with it
Just wait till we get another shadow bis boss
The market operates on vibes
It's kinda funny how quickly fang doubled in price
Yeah i know people who have huge stacks waiting for it to go up more
Stonks say up
I have a feeling jagex wants to clean out the extreme surplus with the GE tax
I do wonder just how high they cranked the item deletion rate though
They could easily do that because only 1/4 of that ge tax at 1%
is used to delete items iirc
so 0.25%
if they used the full 2% over several months (means no GP sink), prices would skyrocket up due to both gp inflation and less supply.
basically quantitative easing 
perhaps the baby raid isnt meant to have a 1b weapon just saying
A cheaper mega rare isn't exactly something most of the community is upset about tbh
It's just the cheap bastards that own them and merch them that are sad

"Hey, that's more affordable, i want it"
It’s not a baby raid lmfao
ToA is a baby raid yes
Highest amount of end game hcim deaths of any content.
It’s literally the “entry” to raids according to Jagex
Hcim deaths are irrelevant to that lmao
Hcim die to frem guards, is that supposed to signify anything?
I think you’re thinking about lvl 0 as yes it is easy. But these are also not rewarding or worth doing for anyone.
No I’m not thinking about certain invos. I’m repeating what Jagex has said multiple times as to what toa was pitched as
Same with 150. Ex even at 150 a limited acc like dunelord still took an hour per raid with high chance of dying.
Need to stop looking at everything from max gear and stats perspective.
That’s great for them
I’m not looking from a max gear perspective
I’m looking at it through the pitch they stated themselves
What they were looking through idk
Yea it was pitched as accessible raid, but that doesn’t make it easy at the rewarding stages. Only reason tob is so awful to get Into is due to the team gate keep. Cox is not that difficult either.
It has a high death count because the baby accounts go there and die
Not nearly as many hcim run tob
Toa was a massive success and plenty challenging.
And cox obviously you can't fuckin die
Tob has least deaths because it’s piss easy, your at the mercy of your teammates more than the raid itself.

Tob is not hard mechanically.
duke is the hardest dt2 boss for hcim because of the one hit yeah
Wish Tass talked this in wdr instead of camping drops channel
He’d be absolutely cooked
As this server cannot handle that
would you rather them over the saradomin guy
They’re both equally (cannot say)
Surface tob isn't difficult mechanically because it has a focus on team play rather than raw do this to not die mechanics

Difference is idc what you have to say about me or what I say lol. I only bring about facts with proven data. What’s easy to you or difficult to me has no bearing in the conversation, because I’m not an elitest who looks at everything from a max perspective.
If we are talking base mechanics from a learner pov it’s still tob > cox > toa
Same reason in wow that I don’t look at everything from an end game perspective.
But sure tob at a base isn’t mechanically as hard as people think it is + not as gear locked
Cox solo is difficult only for Olm but even then you can do 1-0 every phase and take 0 damage the fight will just drag on.
Thing is, you usually don’t bring facts to the discussion and usually argue with sus game knowledge. It’s ok to talk from a max perspective because you have to actually work to get there
It’s not that I logged in and was a max/endame player. There’s years of pvm experience mixed in
max is an objective measure - non-max ranges from rags to psuedo bis with bis
If you genuinely talked with more game knowledge and understanding, we actually wouldn’t disagree on things
There needs to be an understanding that max efficiency and speeding up the encounter is not the same as doing the baseline fight
But if multiple folks need to call you out in almost 95% of conversations, then you’re not in the right at all. I’d reflect if I were you
1-0 Olm is easy it just takes forever
we're also talking about data referring to all of toa vs its current state
Ranging xarpus is easy
where baba is a zero damage room and theres basically no orbs at akkha
And how are you deciding what is baseline or not?
We had this exact situation where you insisted it was mage-only at Yama and Jagex said no, melee was the way.
wouldve been cool if mage was bis tbh 
Yeah disagreed with Mod Goblin, who I’m sure is more qualified than Tass
Sounds like you're frankly making shit up and assuming your position is the baseline 99% of the time
False I insisted demonbane be made the same tick speed as all the other demonbane.
If you haven’t noticed by now, Rat and I care more for game longevity than anything.
False, you were saying how donofly shouldn't exist and Jagex in the blog said they knew it would.

Always inserting random shit like max eff and max gear and Hlc just highlights your insecurities
Actually melee was not the way, melee made the encounter a lot easier due to kill speed bypassing every mechanic that would challenge you.
you bypass the same mechanics doing mage if you knew what u were doing btw
i tol you this before
look up kirby big skip
u use it for purifying isigl
bomb dodge is on a static cycle, which is why it exists for mage + melee
Regardless it was clear the boss wa designed to be melee and mage with roles. However jagex didn’t add contribution to the flares so maging not only griefed your contribution but also your overall kill time.
If roles wasn’t meant to be a thing then the boss wouldn’t have -30 magic when someone is meleeing
They come in waves and leave in waves
no, this time is a tsunami
Wait for the crash of toa items
like it's geniunely bad this time
Buy the dip
even if it was at -30 entire time, dps is still worse because it's meant to be less punishing, but also less rewarding
it goes up so solos aren't too chill
have you considered this may just bring up kirby the video game series speedrunning videos
the fact you don't have to time to avoid melee with magic, which avoids jellyfish spawning extra times, is the benefit of mage
like, when pet contract meta was chicken method and people stood melee, it was WORSE than doing it the normal way
because you were force spawning jellies
over bombs
its kinda weird they didnt make the contracts drain immune tbh
like. awakened are
mfw
my kph shot up 30%
Doubt
Much more likely that it was intended to be melees with magic as a decent option given than melee was known in development to be possible, but harder, p3
it's close to 100 kills a day

bait bait bait
Tass just says whatever he thinks as if it's absolute truth
Whatever he wants to be true*
Yeah I’d hate to wake up to be constantly wrong and deluded
He needs a mirror and needs to reflect a lil
Asking a lot I know
toa good!
i'm late to the party, but i feel like "baby raid" is dismissive
i know people who are Good At The Game like to classify everything as easy, and maybe it is to them, but toa still has a lot of challenges, and i don't see the value in devaluing them by dismissing it as a baby raid
i know the response will be that's not what you intended, but that's the actual effect
in any case, that's all i had to say
as you were
Weenie hut jr raid for the most part
There’s definitely some banter with it, but there’s nothing wrong with calling it the easy/baby raid even though it can be challenging for some players
Would be similar to calling fight caves the baby inferno. It’s true, but it’s not necessarily dismissing the accomplishment of getting your first kc
true, but i don't feel they're on the same level
i feel like good players are eager to reduce everything to easy
and toa is hard
the invos are hard
it's hard to do 400s
it's hard to do 500s!
i'd rather people just acknowledge that they're good at the game than instead saying everything is easy and reducing other people
but it's a personal problem
Sometimes toning it down can help the brickwall mindset some folks get into
It’s not like folks instantly became good at it
But it does affect folks differently
that may be the case
i think the intention is, i'm going to pretend this content is easy, because then other people will be encouraged and feel that it's not a big deal and this will make them push through
but perhaps it's just a personal problem and a quirk of my own mind, but when i hear other people say stuff is easy, and then i have to work at it and fail repeatedly, it just makes me feel that i'm bullshit
and if this is easy, then i must just be really Bad At The Game if i'm struggling to do something people keep telling me is easy
Agreed.
Rocket science is easy, you should have no issues going to space.
It’s a matter of perspective
This is actually a valid claim, often I die because I sit at chancable hp like an idiot lol
Or I’m saving my ambrosia for the next raid
Yeah it is often more true than not in my experience.
I'm good with people doing it if they acknowledge it was cause they were low hp and not "oh bro i clicked!"
Like yeah, sure you clicked but you also have 17 brews in your inventory you coulda used and just not been low hp literally ever.
But a lot of that comes down to that people are so obsessed with dps that they literally bring next to 0 supplies
yerp
Enter verzik on 416 with 1 brew and dies “this raid sucks”
11-way switch with lucky penny
Don't get me wrong, I can get in the mindset of "fuck it just send" but when people with 1400 tob kc are dying in bloat room every run because they can tick eat but end up dying to something else silly, like idk, maybe a teammate fucking up. Then plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz just don't
As they say, you can't dps if dead
My friend losing 70% of his hp to hit a bgs at the start and later dies
Literally exactly that
Or does because boost changes direction
I decreased my deaths at vard by using blood fury to not be chancable hp all the time
Also can do 20+ kill trips now
I know everyone's got their play styles but fuck me the game is so boring if you're in a cage or have to do the entire room twice as long for potential DPS
Moreso if they say it is and don’t offer to help, it can feel condescending sure
But a lot of stuff in endgame is legit dying till you get it tbh. So for us, dying is literally whatever
Just gotta keep practicing/sending till it either clicks or you understand the method
That generally leads to guides being made, and dumbed down for others to learn from, which is a positive
I think the distinction is toa is clear
It’s Super punishing
But it’s not like solo olm that’s complex
People use the wrong words constantly
Toa isn’t easy, it’s straightforward
Cox id argue is easier but more complex
Basically what I mean is olm turns his head in a very weird rhythm if you don’t understand it
and i said its baby because they removed ways to realistically die at toa 
Whereas toa is very clear as to what damage you’re going to take and when
With options to avoid it
not only are baba and akkha so much less damage, that also means you just have more supplies for the raid to squander
But if you don’t avoid it you just explode
Haven’t don’t toa since the changes though
But yeah people use easy and simple interchangeably and it makes people feel bad
you kind of dont need to interact with boulders anymore now; you can just afk at a sarcophagi kinda
Yeah I legit drag baba down and afk
Then do boulders
Then repeat
Then stay at top for the next room
oh true dragging is tech 
Let’s be real, no1 was using supplies at either boss. Baba was 5-1 or red x and ahhka was butterflied, maybe the orb phase needed a Keri’s spec or brew
I actually use more supplies at baba now
Lots of people didn’t do that
Before I didn’t even have to sip a restore
Most people didn’t indeed
Was a tech a few did
Red x tho was a bit more
Popular
Yes most people use supplies at baba now if your not red-x
yeah they werent
but now there's literally no excuse to be using supplies there
The goal in bloat is to wipe the raid but have it not be your fault
ok for akkha there is
I will die every bloat and it’s going to be memes everytime
but baba yeah no what are you doing if you gotta go through a brew, practice on an entry raid for a bit
Bloat wipes are the most fun thing in all of osrs
Cba playing safe 🤣
The funniest clips unironically are from bloat
At least the ones I have
Also sometimes sote mazes
Or cleanup at nylo
Have 2 goated p1 clips
Claw spec 🔥
When sweep up blog part 2 😦
asked goblin about like a week+ ago if the blog post for summer sweep up p2 would be before or after varla p3, and he said he couldnt say exactly, because they are scheduled around the same time, and they werent sure if it was before or after yet
they've said it's coming in july, and that the sweep up update itself will come in august. They don't want too much time between blog and update so the blog release has been set closer to the update release.
so excited for it!!!
i wanted to delay slayer on my iron
but its so long too 😦
I wish the sweep up was prioritized over new content
I' mglad part 1 was relatively fast
in implementation
samme
Well this week is said to be stackable clues (cant wait to have 5 of each in my bank and cont to ignore them XD)
so the week after this will be a dead week?
then the week after that will be varl part 3
This is closest i can find. seems its prob in 2 weeks
for the blog on summer sweep part 2
I imagine we'll get summer sweepup part 1 fixes this update and next update
and then the update before varlamore p3 (on the 16th) will be nothing
changes they have made imo as gotten rid of alot of difficulty on lower end
anyone that was doing like normals before can just jump to experts now
gonna be great.... amethyst darts at monke room again tomorrow.....
just in time........
tbh
i think they're either going to have to move really fast on the sweep up stuff in august
or it might get pushed back for awhile
isn't sailing supposed to happen after part 3
and you know thats like -2 weeks pre update and post update for both of those
As long as horn working with claws is on that sweep up, it can take as long as it needs
and its july first

inb4 the slayer sweep up is them removing slayer points
so you can basically count on at least a month of the next 2 months
either being nothing and prep
or fix weeks
#makehornusefuljagex
true
Summer sweep up = remove skippable tasks and introduce repeatable tasks for 100 pts per repeat
After playing the alpha, sailing really feels like it needs to be delayed. Particularly sailing combat (even removing sailing combat as a whole is preferred)
idk their time budget looks less sane than i'd like
i dont think the combat is bad they just had fuck all to show for it
i actually think they maybe are making a huge mistake by not getting on with sailing blogs and polls right now
this was really just the alpha but with combat and crew enabled
unless they're already planning for delays
i just have no idea how they're going to like
release varlamore part 3 react to it blog and poll remaining sailing content
release sailing
do more sweep up
etc
in 2 months
i wouldnt be mad at sailing 2026
Sailing as a skill felt fine in both the alpha and beta. Sailing combat felt extremely out of place
At a foundation
to bend the stick a little more yeahhh kinda
Not just implementation, can’t expect much there in an alpha
and i think a lot of that had to do with the directional cannon stuff
its really just like. normal combat its boring lol
like
maybe they plan for at a high level you just have a cannon facing in every direction so you aren't going through the like
strafing run basically lol
if you happen to sail up from the wrong direction
i found out you can safespot sea things on your boat with positioning which is funny
and tbh
i think with omni directional cannons basically it would likely be a lot more fun
the angles pretty lenient, you'd only need 2 cannons
you could make scenarios like npcs chasing you so you have to like
sail through obstacles and into rapids or whatever to go faster
while you fight them
at that point enable normal combat on the boat and let people range
but if they lean on the directional stuff
its gonna feel jank
sorry i'd kill the kraken guys but i have to turn around give me like 10 seconds
mid raid
Would be better than ship combat imo
i think the damage 100% needs to be scaled up
you probably could slot in normal combat alongside cannons then
im not even worried about the damage those numbers are just visuals
its about how it actually feels to move around and get into position to do damage to begin with
To me it just seems like something that could be cool/aspirational (from a development perspective) on paper, but has no palatable implementation
it seems like it'll work out better if you're more worried about sailing to evade mechanics and so on
than sailing to make sure you're looking in the right direction
honestly would be kinda more on brand with the skill too
Sailing is a traveling/exploring skill, so it should develop on that
Not be a traveling / pseudocombat skill
i think its fine to have combat i think they just focused on the wrong parts of it
like ultimately it should just be you sailing your boat better somehow if you're gonna fight a creature with your boat
its really weird that we were pulling up and watching our boat auto attack and using repair kits
They could easily make a sailing based minigame where you and your clan command a pirate ship and sink each other via cannons and tbows
So are key master tele scrolls just... unobtainable now?
I went over 300 kc for my first set idk but the rate should be the same with more of them dropped
crowdsourced data says they are not dropping
currently unobtainable
explains why they're up so much in price
Is that fletching knife update confirmed or just an idea?
Ty
it'll be bot free for a few days but after that it'll be like any other minigame. Botted to oblivion
meh idk, doesnt sound like its something that'll make much gp
if its profitable at all, it'll get botted. i ran into a flax picking bot farm last week
thats way better gp than flax lmao
has anybody else had problems getting the twinflame to shoot earth spells at drakes?
Is there a reason why the portal nexus deletes all runes and salts when moving them back to the left column? Now I have to mine all that again due to a misclick while reordering.
isnt there a warning when doing so?
Nope
I mean there’s a confirm for cost to purchase
Why not leave it purchased afterwards, permanently.
That interface could do with a rework
I could be wrong, but I think I may have found a minor oversight on the new Phosani's.
On phase 3 (the old phase 4), if Phosani's spawns husks, and attacks you with mage (turns off your prayer), the mage husk will attack you on that same tick, making it impossible to pray against the husk
Not 100% sure but I can try recording a kill to see if it happens
Whats update today?
Probably tidy up of the issues with last weeks update
reverting toa changes 
I wouldn't be surprised if we saw further reduction in Shadow and Masori drop rates given the changes have made the raid perhaps a bit easier and therefore faster than expected
I'd rather them just revert the easy changes instead of another rate nerf
Or just revert the whole thing
i doubt a weeks worth of data is enough to already change it
Not gonna happen but that's what I'd like
but yeh as strict said, its probably just small known bug fixes
thank you all for your patience and understanding i just wanna say i'm happy to be vindicated and you were all wrong and i was right haha owned
Thank you for eventually stopping pinging me, we did it beast
this changes everything... thank you goblin
@winter hearth Any chance for further decreased fang weighting above 500 invo?
thrall jumping arcane was huge for swarming, sad to see it go
all we need with clues now is to be able to disable clue vessels per tier 
looking at you beginners
Whoever decided to sort the clue table alphabetically needs to sort their life out
Has been fixed, refresh the page
Is there any news on the mimic dry protection?
does this mean if you have done x marks the spot, and want to juggle clues, you can have say 2 easy clues on the ground but you wouldnt get a 3rd?
yeah they mentioned this but there is nothing in the blog about it
Has the perfect akkha bug been fixed? Ranging on melee pray/maging on range pray/meleeing on mage pray still failed it after the update last week.
you can juggle like before, but only with open clues, not the stackable boxes
so you can have more than 2 open
Sweet ty 🙂
@winter hearth any fix to 500+ invo
i'm really sad about the fact there is no mimic dry protection though
didnt see anything in the post about obor/bryo clues. they were 100% droprate before last update and they werent dropping at all after it, is this an intended change?
As an F2p Ironman clue hunter, I wonder why Obor (and the rewardchest) lost its 1 on 1 clue scroll drop. This cost me over 100 clues 😦. Is this a bug or is this intended?
Tysm for this @winter hearth 👑 compliments to the team
no mimic dryness protection? only part of the update I was waiting for 
85 elites and counting one day surely
i'm at 57 masters and 23 elites
Not entirely sure why it didn't make it in but will raise it tomorrow and see whether it can be expedited for next week
do you have mimics enabled nova 
i do, i checked multiple times
I assume clues currently banked stay as clues and don’t turn into boxes with this?
Should be the case
it hasen't been mentioned in the change notes so does this mean blue moons tornados aren't fucked?
do we know how long downtime is today
What's up with them?
Should be no downtime
No current plans afaik
do you know anything about beginner clues not dropping from byro / obor. not from the boss and not from the chest, tried both f2p and p2p worlds. they used to be 100% drop rate.
after last update the quantity of them went up not down, i've spoken with a few other players who were grinding moons before and after the update and they agreed. at this point i just wanna know if im insane or not lmfao
It auto destroys a clue if u try to pick it up with another already?
Yeah this was an intended change, mentioned in the first SSU blog
akkha orbs got rehomed to blue moon tornados
speaking of which are you guys still gonna adjust akkha orbs or just decided to leave as is?
I thought the intent was to make it so there was less of them not more?
Will make a note, bizarre
Still waiting for more long-term feedback atm
Have passed it on
alright fair ty
hi goblin, sorry that this is related to previous weeks update, but i just want to confirm if using shark lure doesnt change the base heron pet roll from fishing sharks, essentially speeding it up like diabolic worms at anglers? @winter hearth
i know anglers were confirmed to have unaffected pet drop rate, but i wanted to make sure this is the case for sharks too before i start using it there
As far as I'm aware, Shark lure does increase the Heron pet rate from sharks
@winter hearth Do you know if this is intended or a bug?
whats the downtime looking like with this update?
Apologies I have yet to dig into this so I may be incorrect but the auto destroy clues part does that just delete the clues all together in that situation. Any chance that could be brought up to avoid clues being outright deleted just something like a magical force prevents you
Is Cerberus dropping the teleport scrolls or is it bugged? @winter hearth update: I saw your response on reddit, thanks!
do you mean increase as in you get the pet faster due to faster catch rate or to preserve rarity of the pet, its less likely to get it with the lure?
Not possible. In essence this is saying if you have 5 boxes, drop 5 boxes, get another 5 boxes, drop them for a stack of 10 boxes - we don't have a command that lets you split that stack on the floor, so we have to just delete 5 of them
Effectively it's deleting clue boxes if you're trying to pick up more than you can physically have
since nothing was mentoned it'll probably be a normal no downtime update
Fair I thought I’d bring it up before people ask why their clues are just deleted
Ty
Just fyi: in other changes today it says water weakness added to TzHaar and in 'Coming Next Week' it says adding elemental weaknesses to TzHaar, I assume this is a mistake
It is indeed, about to fix that one
bumping this for the sake of bowfa billy
No but it's been raised so hopeful for a fix soon
Are we going to have to kill mimic for scroll box drop?
by increase, do you mean that the base drop rate of 1/79k is increased to 1/400k when using 5 lure at once to keep the same drop rate of heron as without using any lure?
the other way around
If the base drop rate is 1/79k then using 5 shark lure would make it 1/15.8k or 5/79k
Bump
Sorry yeah semantics, when I say 'increased drop rate' it's probably clearer to say 'it drops at an increased rate' (i.e. a smaller denominator)
@hoary ginkgo no more looting sw crates booster
lots of ppl complaining about it
So glad the stackable clues are finally here 
theyre chasing the scarab around the room instead of hitting swarms ..
It was a pretty fun thing for speeds 
yeah
i dont want sailing.
thank you, english is not my main language so i just wanted to confirm if i understand it correctly, have a great day @worthy hazel @winter hearth
100%
Think it sat in a weird spot of being either annoying or trivialising
Seems useless.
@winter hearth how long downtime?
No one thinks Sailing is basically Rs3 Ports? No one Thinks this?
No downtime
No downtime afaik
Seems like you think it? Thats atleast 1
Any chance you could move this to a different channel? This one's for today's game update, I have very little to do with Sailing and would rather keep the chatter here focused if possible beast
when will servers be up?
Bet 👍🏿
Westham viewer spotted
Momentarily
oh so its a quick one?
No downtime
sick
wait what? because of 'beast'? Kasper learned that from me I swear on my life
Who has played rs3 since release? 
How the turn tables 🤔
Server's up
just saw that the scroll cases are gonna be autoamtiaclly added to my collection and i do not want that at all
So today’s update is only regarding clues? That’s dope gz, will anything drop scrolls cases or whatever
thats gonna fuck up sometjing ive been working for 6 months
I still think having hards and elites t2 stack unlock at 150 when rate to get them is so vastly different is a bit much lol
But it’s here now 
Clogging nr?
please make us talk to someone to unlock it
@magic flint Thanks for thinking about me. Wont ever stop the boost buddy 🙂
Are these auto used? i got them all but i didnt get physical items.
Wait are stacked clues going to be a thing? never saw if they're going to update that into game o:
Whatcha working on?
Yeah, these are retroactively unlocked ones
please for the love of god dont fuck me on this
@winter hearth the clickbox for huasca herb plots are smaller than all other herbs when planted. Its more of an annoyance when trying to use compost on them than a real problem 🥺
no-clog account doing clues?
nah
oh yea rip all the non clog accounts or 1 clog at a time lol
Really never liked the scroll box graphic. would you consider changing it to something where you see multiple as you get multiple, like the keys of the game? perhaps maybe a rolled up scroll sealed with the colour seal?
Will make a note
These accounts can't really do clues anyway in fairness
Glad i hit 1100 clogs before getting the free ones, like being able to post milestones
Oh yeah true
kinda slotty just got shot down lol
@winter hearth i'm currently trying to get only pets on the "recently unlocked" clue part and this is gonna fuck me hard
Can confirm they get immediately added as soon as you log in
literally only gotten pets since that dropped
@winter hearth Sorry for the tag but did they ever confirm if Stackable clues would be into the game <---Cause that would be cool af. ( Been outta town)
this update
They have come out today
O:!
just login
Its been announced for quite some time
oH SNAP! i been in washington working so didnt know!
Apologies beast, it's the cleanest solution for the overwhelming majority of players - sorry for the impact on your Latest Collections :/
@winter hearth Can we get a toa drop loot mechanics blog again similar to the one after toa release with the next weeks update?
Just so we have a formula for the drop chance and the weights scaling formula 
Thanks
bryo still not dropping beginner clues from the boss or chest after the update 
a heads up would've been appreciated even
I don’t see why these cases are in the log to begin with tbh. Or are even an item.
or like feedback on how it should go?
Do we still have to open them or are they just auto opened
i didnt think theyd be clogs to begin with
Autoopened, you just get them
Weren’t we suppose to get different invocations?
In surprised about that too, but nr go up though
bro you arent the only player, relax. i dont think anyone has even used this type of game play BUT you lol.
What ever happen to that lol
well this day fucking sucks
How many pets were you away?
More pets for you don’t sweat it
Think it was just a shortsighted thing to have said, the raid warps around the existing ones and making changes can upset the balance a whole bunch, just another 'thing that sounds cool' that the team never found a way to really bring into reality in a clean fashion
was grinding soul wars pet so that sucks too
Sounds like you need to get 12 more pets
i had it planned out it was gonna take forever but it was gonna work
they were gonna be the only ones on the bar too :/
Man comeon, the horn was finally finding a place.
Could of always added the features yal took away as invocations but kept the cap at 600
@winter hearth sorry to repeat if you already read this before, feel free to ignore i wont do it again: Would the team consider changing the graphic to something where you see multiple as they stack up, kinda like the keys of the game? perhaps maybe a rolled up scroll sealed with the colour seal? (never been a fan of the box graphic)
“ToA will get new invocations”
“Colo will be an endless roguelike”
Man I love when Jagex just spews things without actually planning them out and just makes disappointment instaead
Yea like the difficult enrage phase at akkha 👀
But tbf its still "difficult" balancing cuz they want to keep cap at 600 raid level?
Yeah we chatted about this a little but ultimately decided against because 'here's some free raid level for doing the thing you're already used to doing' felt weird?
I don’t see an issue with that after screwing over all the loot in high invoc raids

