#game-update
1 messages · Page 47 of 1
Expedition 33
Ive heard thats good, but cant deal with gameplay, so cant comment on it 😦

I hate QTEs in my turn based strategy
You really have to dig deep to find any kind of negativity about the game
too old for fast clicks 
Oh yeah, most people just dislike the gameplay and move on, and thats great.
Theres not much to be said when its just 'not my game'
Its clearly a contender for goty
I grew up with legend of dragoon, QTE's in a strategy game is something i'm shocked hasn't happened again earlier

Urgh, i just hate it
I want turn based to be choice based only.
Adding the qte is just unneccary. Its not adding to strategy, and now means you need to be paying attention constantly
Yes, it's certainly a drastic shift and it might not be for you, but for a lot of people it's cool and novel and it's gonna spawn a ton of copycats

Oh, you're one of those types. Noted. 
Elden Ring, BG3, Spider man 2 all sold really well recently lol veilguard just wasn't a game people wanted
Dustborn and concord were games no one wanted either

Like, watching the videogame market right now, there's a clear pattern for games succeeding or failing in the current market
Yup cause concord was a paid game without hot characters and overwatch is free
I didn't pay any attention to dustborn lol
wonder what the pride event will be like next week
The clear pattern for games succeeding or not succeeding is them being fun. Or fun enough to make up for anything forced in whatever direction.
And yeah, 33 is definitely good enough that its going to spawn loads of bad turn based games with little understanding of the genre, cant wait. Hopefully it sparks confidence in some devs that do
maybe we've finally had enough tweaks to contract fights to take another look at contract acquisition next week
veilguard 
@winter hearth Something should be done to make yama contracts more worthy, as prices are so low atm
good
I find it kinda crazy how cheap oathplate seems to be compared to torva lol
contracts should be free
Its almost like pain in getting the gear is part of the cost, rather than just power
Yeh, i think it more shows how terrible it is to grind for nex gear, how its only done by a small group of players and bots.
And if those bots didnt exist, a big part of the players who has bought torva wouldnt have torva
blorva kit should be usable on infernal cape to make it look like black cape from highwayman
I would kill for inferno cape transmog that works with skillcapes
I wonder if jagex would be open to making the resource contracts (aether + worms) avaliable outside the dosier, for ironmen it would reduce the amount of incidental oathplate coming into the game as they could target farm the resources they want. e.g. On my kill times in a duo I get around 50 worms an hour and you use around 400 worms when actually fishing. Outside of those resource acquisition contracts it really doesn't seem worth the time investment, maybe someone could convince me otherwise
both sire and leviathan are going to have aether rune catalyst drops for the summoner sweep up to help a little there
Yeh i suspect that jagex is planning to have even more sources of the worms and the catalyst aswell, considering they werent even added to yamas collection log, so it seems like they want to make them a sort of common drop
yo goblin, any update on when the delay on moving while doing a action will get fixed?
is that something they have said they are working on?
tbf that is nice, I really hope they add more sources for the worms as well, really they are a much bigger deal imo especially for irons which I feel are the target anyway
will weird exceptions like the emberlight nerf for yama be hopefully less common going forward? hyped for the delve boss, would suck if it also had weird exceptions like nerfed for emberlight or something
Aether runes are very expensive right now, so more sources will bring the price down to something that feels much better to use
Worms are already pretty cheap. More sources not really needed as much (though maybe we'll get them)
well worms are an ironman update anyway.
Mains get their anglers from bot farms
Worms make anglerfish very good for heron
And they're cheap enough that you still profit
So it's in a good spot
That is true, but the amount of pet hunters dont make a very high % of the amount of anglers used, would be my guess
I would just like to preserve what little value the worms have personally
yeh, they are kinda tied to the price of anglers though, i doubt the shark version we are getting will be worth very much either
Was gonna say this because it’s unironically 2nd BIS outside of 2t swordies
Anglers are too good imo for shark catalyst to work because they heal more and they overheal
you need a new fish that offers something different or more
like 40 hp heal

And no, it’s not that busted because food delay will make hard food almost always worse if you have to eat during a fight
Shark catalyst seems good tbh, mostly for ironmen, you won't use it beyond a certain point but that's really the nature of getting access to higher level food
I think there should always be a variety of supplies when possible
i wouldnt be surprised if we get a new fish with sailing that is better than angler in some way
For example, moonlight antelope meat heals 26, but delays 50%+ of the heal
Maybe new worms enhance the existing fish somehow idk
sure but that also requires very high hunter
eh Hunter is never too off considering the xp rates
you could make a 23 healing fish that didnt overheal, and angler would still be good
yeah that’s what I’m saying
you're not wrong but you only have so much time in a week and it'll come down to where you allocate your time, most people don't put active hunter high on the list
i think "most" people just train their skills randomly
to a point, but generally I see people neglecting skilling until a new activity is released or a content creator highlights something
useless though
you can already get a very large number of sharks/hr with minnows
definitely not useless, I can afk karams while working but minnows would draw too much of my attention to focus on actually getting work done, I expect sharks catalyst will be better for afking
getting hard food basically isnt even an obstacle on an iron
its pretty much specifically anglers
if you're cool with using something else its super easy and pretty much impossible to run out
mostly because you'll usually just eat karambwans and if you need combo food or just more hp that isn't brews
you'll have looted like a trillion sharks or mantas or whatever
like im pretty close to being done with pvm on an iron
and i still have food i got from drops
maybe it would be the case if I'd focused on pvm first but my main goal after quest cape is achievement diaries, which I'm currently working on
can they let hunter meats overheal though 
I wish they healed over time
Like 1 hp every 15s for 6 minutes
on worms again - I feel like the scarcity is the factor that is currently maintaining the price for mains, the "buyable" pet aspect is going to be a tiny percentage of consumer intent. If you wanted the price to be higher then I feel like there needs to be something else that appeals to the wider main audience and the only thing I can really think of is better xp/hr
Reduced XP
Is not better than solo tempoross with Crystal harpoon iirc
My experience with worms on iron is that I barely have more worms than kc
At the very least, the contracts should be substantially more than 250
Yeah diabolic worms are gonna be long term at a price that's lower profit than fishing. anglers with regular worms
Unless new sources come
are diabolic worms more profitable for bots? i know it's like one of the skilling methods that has nearly 0 requirements
At current prices you make more per hour just using regular sand worms I expect
It being bis heron chances means the demand outstrips supply I think
tbh part of me just looks at all of it like
idk what jagex is even trying to do anymore
I don't find the worms objectionable per se
Just kinda low quantities
And the contract is like tiny
i dont really think anything is wrong with it but it just seems so
idk what the right word for it is
like they tune fishing exp they make these worms to make it go a little faster
and talk about pet chance
and blah blah
but really who cares fishing sucks lol
it would be neat if they were untradable but you could grow more worms in a compost bin
I don't think they talked about pet chance that I heard
It was an iron oriented thing
But it is nice for non iron for pet chance
i mean it is an iron thing but at the same time
i think i have more worms than i've ever eaten anglers on my iron
that's crazy
they're just super optional and dont even matter so the whole thing is just
a lot about nothing
That's cuz you probably just don't use them much
If you pre pot angler in all your content it would be different
yeah i basically only use anglers to prepot if i really care about something
like i'd prepot anglers for speed kills going for certain CAs
i've fished over 100k anglers and use them liberally, they're pretty nice at dt2 bosses
stuff like that
the truth though about food in osrs
basically if you get karambwans and brews you can do everything
hm anglers is it even per hour with flakes/worms?
That's wild I thought my 44k was impressive
it was one of my comfort afks while playing other games.
less clicks involved to afk than karambwans, it's similar to redwoods but wayyy less xp/hr
At least we know this might change to some degree with sailing. Hopefully of the new fish, its not just some bwan thats better though. Multiple new fish makes it likely
Why are chromium ingots still on the dt2 drop table 😭 it feels so awful to see one now
Cant go making vestiges more common 🥲
Ingots should've been deleted before they existed, then also every day thereafter
Even mains don't enjoy getting them, and they just counteract the drop-rate normalization of vestige mechanics for ironmen
At worst, they should've made a ring-base that's exchangeable like godsword hilts
But really no reason for them to exist at all
Like is this a joke
If a year ago they just replaced all of them with 100k gp drops, it wouldn't have been too late to make the change
Can't wait for the extra uses for them that jagex talked about
Surely that become a great drop
psure they gave up on the uses when they made them trivial to craft instead of fixing them existing
Smeltable was the worst outcome
Honestly worse than doing nothing because now they can pretend it isn't an issue
I don't mind them. They're just a junk drop, every boss has them
Only irons really hate them, and I'm not really interested in balancing the game around irons
There's no functional reason for it to exist other than explicitly to screw unlucky irons
Yeah i woulda preferred em to not be smithable
but oh well, seemed like everyone hated em anyway
It doesn't take a statistician to see them go to alch value quickly
It's just a junk drop. Everyone boss has em
Things going to alch value isn't necessarily a "bad" thing, its just a thing.
equivalent of snakeskin drops at zulrah
Big difference between a "Junk drop" and a "junk drop required to get BiS gear"
So I can't post screenshots, but Jagex managed to stuff up the Crafting level-up guide and it's showing Theiving menu options
only irons really seem to care much about it
and i'm not interested in tweaking every drop around irons, who seem to have an endless store of complaints about every drop that doesn't let them get something
it's a bit of a bugbear with me
yes its in the update post
nvm then - ty
There's a difference between "tweaking the game for irons" and explicitly making a system that only exists to screw irons
And directly counteracts the stated intent of drop rate normalization on vestiges
Well it was low value even before the smithability cause it was way more frequent drop than the required BiS thing
Alch value is 30k, it was already 40k before it was smithable
Yes, because smithing costs many times more
It's a band-aid that should never need to exist
i just know i see irons constantly talking about every drop in the game, constantly wanting to change it to accommodate it for themselves, for a game mode they chose for its challenge, yet they are always wanting to affect mainscape, and perhaps it is unfair but i am completely unreceptive to it at this point
perhaps the devs aren't though
No im saying its weird to bring up alch value and smithability when it was already at alch value basically.
im not even disagreeing with you on it not needing to be smithable
may be worth submitting something in #1022203837265756231, which i hear the jmods read
Yeah I do think there needs to be less iron catering
There's alot of threads asking for irons to access GE prices for items
This isn't about catering, it's about explicitly designing a system to screw people over
Any iron asking for ge use is out of their depth
Who is it screwing over? It was already alch value
im not disagreeing im just not understanding who the victim is
The alch value is irrelevant
ok we'll move on from alch price
it's not explicitly designed to screw anyone over any more than snakeskin drop is designed to screw anyone over: it's just not a good drop
it's okay for not-good drops to exist
i feel like only irons view not-good drops as some sort of affront to the game mode they chose
They could have made the drops remain at the same rate to attain just adjust the table and make vestiges in shards
whereas people playing the normal game just shrug and go "time to kill it again and get a better drop"
And I did
Nah bro mains just buy off GE 
Jagex stated intent: Vestige rolls are 3 rolls for invicible rolls at vestige, to make you less likely to go dry and less likely to spoon.
What we get instead:
You can get the vestige, but still get screwed over on the ingots.
You don't need snakeskin to make an Ultor ring, I don't even know why you're talking about it. The fact is, that ingots are:
-An integral resource for producing BiS items
-Made nearly worthless by the statistical fact that vestige drop mechanics guarantee that many times more ingots exist than vestiges
-The low value inherent to the poor drop design makes them not a factor at all on mains, but a significant limiting factor for irons, while providing no positive value to the game. Adding a smelting method shows that Jagex doesn't care about Vestiges as an actual resource limit for making BiS rings.
-The smelting process should've not come into being, and they should've just removed ingots instead
I personally went and finished all 4 dts bosses (other than pets)
I ended up getting enough ingots, after going dry on my final axe piece. I didn't get enough ingots to use all my vestiges, and at the point I had all 4 vestiges, I only had 7 ingots
That doesn't change the fact that we have a resource that even Jagex doesn't care about, that never should have existed in the first place
All the homies hate chromium ingorts
i'm just uninclined to change the game to accommodate iron problems
Solving an "iron problem" is not the same as "catering"
however, perhaps other people will agree with you
ty for discussing respectfully, that doesn't always happen in this channel
I voted no on both of those
The ingots felt like a way for them to slow down vestige rings coming into the game
Yes, ultimately though, you are right - it is an "iron problem" - but it wasn't a problem that needed to exist for anyone
It was statistically impossible for ingots to be a limiting resource
On anyone but irons
It doesn't add to the challenge of getting a vestige at all, and statistically, by drop rates the expected value to get 3 ingots is the same as a vestige - but it pushes out the expected kc to get both a vestige and 3 ingots
The d pick change was crazy, what is wrong with scar ess? more money leaves the game and irons don't have to world hop buy from shop?
Really the answer is that skilling is no long er the main way people get things, except maybe bots, and instead of trying to address that (if it’s even possible), they just made it easier to buy stuff. It’s basically the same outcome as smelting Chromium ingots. It’s content that was added literally only to make iron shophopping not a thing - which is pretty much the definition of catering
Has it seen use more recently with Aether RC? Sure
But that wasn’t the intent
Chromium smelting was a catering solution to a problem that never should’ve existed
Yeah there’s definitely too much catering I agreed with Tramayne there
I don't see the scar ess so much as catering vs ingot but to each their own
i do agree the way they did ingots is ass
I will definitely say shophopping sucks but it’s definitely a catering solution
I see it more as a QOL than catering whereas ingot is more catering to me
but i can see why you see it that way
There is only one iron catering system currently that being scar ess.
Id say there's a lot of things that cater to irons, not just scar ess
Stuff like dupe protection or tradeable armor fragments, is not catering irons specifically, its catering cloggers and players in general.
Oathplate being craftable also comes to mind
what's the harm it's doing when more money is leaving the game than just doing shopscape? (scar ess)
Yeah im not to fussed about scar ess
Oathplate crafting is not iron catering, its creating a economy and skilling method thats profitable.
It can be all those things and iron catering.
You need to look at a system as who it benefits specifically to call it iron catering.
Currently its scar ess and ingot crafting.
sure, it can, but is the problem then that you arnt getting that fun?
It seems to benefit people who are dry at yama with oathplate which is primarily a concern for irons.
Since you know, mains can buy it
becuase the game is mostly catering to non iron playstyles.
its not, because without it the shale mining method wouldnt be profitable, oathplate shards exist to create a profitable mining method.
its not only an iron system
irons do benefit from it, but that is not its purpose.
Yes it wouldnt exist, we'd just have the worms for a "profitable" skilling method.
whats funny is how much complaining there is about iron catering, when theres been pvp catering thats actually making the game worse.
THey could also have just made oathplate chargescape with us mining for shale like venator bow
But this way of doing things helps irons more
whats the problem with that?
Nothing
worms arent a iron catering either, its a enhanced catch rate to speed up pet rolls and also try to have boss drop something that is not hard raw food.
its more you said you'd want less iron catering
but when mains are effected evenly, the choice that makes irons feel better is the right one
Yeah less would be nice since imo it overcomplicates things but at the end of the day im not too fussed about any of it.
idk if it does overcomplicate things though
there might be a complex path, but you can also just kill the boss
but its a 'complex' alternate path
Iron catering is a system design solely for ironmen, which is basically scar ess and ingot crafting. however with soul runes reaching nearly 400 each. scar ess might see some use for souls. at very least keep it under 400 ech.
but yeah, the smithing mechanic is a little weird, but also unrelated to it helping irons
ingot crafting is just a band aid to a terrible system
should have removed ingots off tables long time ago
Why is it unrelated to helping irons when it's basically dry protection?
because no1 likes to be dry, same for mains. you dont want to do 1200 yama and have nothing to show for it lol.
its not just an iron thing, if it was the shards and shale would have beeen untradeable.
as in, complex bar crafting specifically is not catering to irons.
a mechanic as dry protection, is. it could be as simple as clicking the two things together and it would be similar in terms of how it helps irons
all that complexity is purely to help mains.
because its making an annoying system for tradable items
I think how its done should be related an overcomplicated system was necessary for balancing everything. The drop rates, the price, etc etc
Its a very bias view if you see a QOL change as iron catering, when it improved the content for everyone.
its only necessary because they wanted to make a profitable method
I suppose, I dont think Jagex predicts the market price of things very well tho
and for it to be profitable, it has to be annoying, shop limited, low rate to due drops, or involve gathering untradable materials.
yea if they didnt want the profitable mining method, then shale and shards coulda been untradeable and the fragments needed to make armor could have been reduced.
its a few of those
if it needed to be harder to balance for irons, they could have just changed rates.
They shouldnt really care tbh. they should only care if the boss is fun and players enjoy it.
i mean, they have specifically said that they are keeping some things unfun because they think making it fun would negatively impact profit lol
Yeah but they take forever to change the rates, look at Toa.
I will say though, they did change Yama rates really quickly on the crafting side
So they're doing better
changing rates implies it would be a different rate at launch
if you try to design something that will sustain market value (market value is player driven btw) then you just make items so extremelyrare and niche that the content is not fun to grind (aka next/phosani)
I think it was 7 plates before and it took a few days for it to change to 9 plates per piece
if they didnt have the annoying barmaking in the first place, and raised the rate, it would have been that way before launch. so.. not sure why you said that
well, you'd change the drop rate based on intended value and ease of content
id argue that 1b for 6 str bonus is a pretty big extreme.
well nex is as easy as yama, might even be easier.
yama is not all that easy....
yeah, nex is mostly annoying
Because you said "If it needed to be harder to balance for irons, they could just changed the rates" and they did
again, assuming they didnt put in something as you said, to balance it, the rates would have been changed.
'prelaunch'
at the decisionmaking phase
Well the rates were determined to be okay pre-launch, hence why it was changed after because it wasnt okay. Which is related to my comment about then not being that great at predicting market value of items pre-launch
they thought the rates were ok, because they thought it be 8 min solo and 5 min duo lmao
im not sure why you're overcomplicating my point so much
because all of 'that' is theoredical pre-launch
Yeah true, then people discovered all the fly methods n stuff
and all the problems contracts introduced, meaning they wasted a full month fixing that crap over doing anything to base yama
I just feel like you're making a theoretical point when we have actual historical evidence of your point not being the case.
thankfully base yama was fairly good by itself
Yeah I enjoy base yama, the contracts were pretty controversial
I made profit off them tho so im happy 
contracts just ruined the content
the point is, complex mechanic thing thats made for mains and tradables, which isnt specifically for irons, if that didnt exist and it needed different balance, it would have been balanced that way to begin with
the devs also said when they introduced it that it was designed that way specifically to be a moneymaker.
Ok I see what you mean, I just don't agree with it. If we remove all that "complex mechanic" stuff and drops and rates. My main point why it's iron catering is because it's bad rng protection since that's the main roadblock for irons when it comes to gear.
yeah, its more that you're combining dupe protection and crafting.
im seperating them, because they dont need to both exist
either can exist without the other
If they did want to make a skilling money method for mains there are ways to do that without it being dupe/bad rng protection like aformentioned chargescape or some other consumable resource crafting.
dupe protect = iron mechanic.
complex bar making = mains profit from skilling
Yeah i agree with that

the devs have imo been making pretty weird decisions lately overall.
its not dupe protection is for cloggers aswell
extreme cloggers maybe'
id argue that making drops easier to get is actually an anti clogging mechanic
the difficulty is part of the lure.
but everyone likes to get clogs or not be stuck at 1 activity for long periods of time
sometimes its extreme like i have 5 oath helms atm
yeah, thats just rng
Iunno i feel thats moreso an iron problem since for mains/cloggers its just money
its not as bad getting dupes
i feel like getting dupes and being sad is weird anyways
dupes dont mean you would have rolled it without some weird protection mechanic
(moons)
wtf we saying lmao. the shards don't exist for cloggers because when you make it, you don't get the collection log slot.

it was uniquely an iron thing and then they decided to slap it on to be tradeable
yeah like, you can absolutely add skilling without needing to add bad luck protection. torva is a good example if there was an actual training method that wasnt just breaking down bcp into components
Nah i think their point was dupe protection in regards to the cloggers thing
I still think dupe protection is also more iron catering than cloggers tho 🤔
It is because cloggers are far less of the population than they think, whereas irons have been shown to be ranging from 22-25% 
Surely they could have calced the emberlite DPS on the assumption people will figure it out
Get out of my head 
I do think both irons and clogging have distinct negative impacts on how they design content though
Just seems like incompetence from jagex
clog is a joke ever since they outright refused to add certain unlocks to it, and even CAs are becoming like that 
Yet another w11 choke on good (for me) pace
They probably could have, I just consider it underestimating the player base moreso than incompetence.
DT2 had all 4 awakened bosses as tasks, Yama has 1/8 sigil contracts


Love pacing and then they all spawn in a fuckin line
I don't want to say incompetence, but it's more that they sometimes cater to folks whose interest are misaligned with their playstyles
especially the blorva kit debacle where their rationale was "dont add to clog because its too hard for average folks"
Incompetence to not calc ttk with the bis weapon
To see what times ppl will get
Like even if they couldn't figure out donofly
They should have seen the theoretical damage of emberlite
the -1t on bombs also made it kinda hairy, but yeah
I think we were exceeding their kph before people even figured that out
Yeah, even without factoring in phase transitions + damage reduction, it should've been hp/dps for maximum average time 
If emberlight does 10 dps, would've been 4 minutes 10 seconds in a solo
even camping shadow its like 3.30 duos or something right
What are examples of this?
gotr existing 
I don't even think that's an ironman thing though
That was rc training has no variety and rates suck
Yeah gotr helped irons but isn't iron catering per say
Was a good alternative way besides afk bloods/souls and lava rc
and or zmi
PerryMoon dupe protection is also nice 
gotr is the second worst skilling minigame, next to mixology
small iron catering is nice
I mean that's just as much for cloggers as irons but I have many issues with moons
To quote the rat 
All my friends from my old clan became cloggers or quit shrug
I see a ton of them
Clogging is just taking a main account to its logical conclusion, post max. Otherwise what reason is there to continue 
what the fuck
are u talking about

gotr is literally goated as fuck
I did traditional rc to 99 twice
gotr is a good one people have said, but moons id argue is (even if it is a little too far).
its mostly on the track that (for mains) it doesnt matter if you get the drop if profit is high, but profit can be moved. and if progression is entirely based on profit, you do the weird calculation of what is the more bearable but also most profitable method to do. how much fun will you sacrifice?
keeping in mind that profit can be whatever it needs to, progression of getting the drop, or getting the supplies can much more easily be controlled to being fun, enjoyable or whatever it needs to be much more easily, because its not competing with every source of income in the game (the iron premise).
moving towards ironscape, imo, means that mains can more easily do more irongameplay as desired, and enjoy the best of both worlds, making the game more fun in general.
i know you asked examples, but i think the philosophy (even if at a very basic) answers that much better
even if the rates aren't wintertodt level, the low intensity and actual gameplay loop makes gotr good as fuck
there's a lot of micro efficiencies you can cap out, even on mass worlds 
i dont think gort is iron catering, but rather just a new training method for us lazy fucks
RC good skill even before gotr
why the fuck are you comparing a snakeskin drop to a literal unique on the unique table that makes a unique jingle sound when it drops come on
imo gotr requires too much attention while also being incredibly boring. i can't turn my brain off and watch a show or play another game 🤷♀️ i'd much rather do afk zeah after obtaining all the uniques

You missed out then, pre-nerf gotr you could definitely afk. You did enough points for contribution then afk'd mining xp at golems.
When the round finished you got that big xp dump and mining xp for your time, super afk
mains don't even need the dry protection, if you want the clogs you do the acquisition contracts
It's all just items dude
This drop is a not high value drop, bad luck
I don't complain that I got a fucking Hydra or Vorkath head instead of a pricey unique
But what if you now need 4 hydra heads to sell your hydra's claw
Are ingots untradeable?
No but the point is that it's not a just a "worthless drop," it has a lot of value
sraxe pieces are
and vestige progress 
It just has low ge value
Which was statistically guaranteed to be the outcome with drop mechanics like that
Yeah it's a component for crafting an item
That component is more common for mains due to the nature of the item and the nature of how mains work
And for irons you'll be expected to have a surplus of ingots after you get all vestiges/axe pieces from the bosses
You're not though
You're expected to have exactly enough on rate, not a surplus
But good thing nobody's ever gone dry before
whatever design intention was there doesnt even mean anything when you can just smith them now
Mains can't go dry on ingots
they just really made a new item for a rune platebody alch
Simple as that
Other than clog ofc
But for the actual vestige mechanic
It really comes down to that
That's why I call it specifically targeted solely at hurting irons
With no positive benefit
my tl;dr is that i'd rather they just not exist than expect them to add more uses to them literally ever
especially when theres not an inherent drop value (as in theres no grind for a reward) as they're now craftable, you just can't really use them for interesting upgrades idk
Who cares for mains that an item is low value when it clearly was designed to be 😭
Arguing about "irons can go dry on ingots!!" is just worthless
You get anti dry mechanics on the ring by both pieces being identical drop rates for 3 "pieces"
There's a positive benefit in they don't want irons to just make and drop vestiges over with no additional cost, same for Rancour.
its like comparing nox hally (which everyone has to get all pieces) vs vestige (which u can just buy ingots if u dont have them after u get vestige)
I mean can also compare it to Rancour from the same boss in that irons have to grind out another specific uncommon drop if they want to trade over dupes or they get spooned or something
Mains can just buy torture and craft into rancour
again
I just don't care that irons have to go through an extra hoop or that means get mad they hear a jingle of a unique but the unique isn't money
Oh no I heard a jingle but I'm not rich I'm so sad 😭
yes thats the fucking point of sound design! 
how is that hard to understand holy fuck
Why are we even having ingots at all if the vestige already has drop rate normalization? It's the opposite of the objective. You don't need three caustic ingots to make a Noxious halberd after getting the pieces, or bludgeon, etc.
Looking at it objectively
The only thing it does is increase the expected kc to complete a ring, specifically for ironmen
That's not skill
That's not added challenge
It's just bad design
Smelting ingots was a bad stopgap
The unique jingle doesn't mean you're rich
I could probably give you a dozen examples of bosses dropping shit uniques you don't get excited for but the jingle doesn't mean it's somehow a valuable drop
They should've just been deleted
It's not hard to understand the jingle means unique not money
its not even a unique at this point, its craftable
as a tangent, applies to shayzien armour too
kinda weird its on the clog considering that now
Oathplate is also on the clog, and craftable
Yes, using items from the boss and the boss only
Also crafting it doesn't clog you
Does crafting ingots clog you?
no clue 
Shayzien does, not really relevant though
I mentioned it because it's true, I didn't intend to argue anything else about it
Perhaps most worth noting
Even Jagex felt that reliance on Ingot drops was a bad thing
What I disagree with is how they got rid of reliance on ingot drops
to trail back anyways i think the examples of bad drops with jingles is just like, wildy bosses (weapon attachments i think?), moxi and titans (amulets)
As in, they shouldn't continue to exist at all
wildy bosses are
but i wouldnt really want the jingle for the amulets after you get one
weapon attachments are cooler items at least
moxi amulet is 
Vorkath has 3 unique drops that are 95k (1/1000), 42k (1/3000) and 0 gp (1/50)
vorkath also doesnt do the jingle
hope this helps
jingles only at bosses post muspah iirc
toa might have it? not sure
i just tested, and it does not
thank you for your sacrifice
only 170k
610k
!!
already 99 smithing and an iron, so only 170k
all that rune ore could be in deaths coffer!!1
savin up for them rune cannon balls
wait to clarify do you have the ingots clogged at all yet
no
kk
surely this ingot saves you time
if not, i always mine the rune rocks when i do a clue up by wilderness agility
35k smithing XP for you
Have they made a comment about the server updates making it worse for west coast
why doesnt have anything as good dry protection as moons does 😦
West coast always get fisted by updates ngl
i hear its the ICE taking down the west coast servers

They're both junk drops. I thought the comparison was pretty straightforward. Nothing you're describing contradicts it.
You also hear the unique jingle when you get the quartz, and that's an even more worthless drop.
In any case, I just don't have a problem with it. It's a junk drop, and that's fine.
ICE is now targeting OSRS players? Ruh roh shaggy time to hide
you do get to trade in the quartzes tbf
avg loot 120k across the bosses
4x better than the ingot 
wasn't worth effort to me, I just dropped em
Again, two of the quartz also have legitimate, actual usage as well
It’s not just like a piece of trash that drops
Bout to snitch for a Wendy’s krabby patty meal
Heard they're making the Moon Helm key pieces easier to get? ....who's trying to take long grinds away from scape
it's a multiple thousand hour grind to go on drop rate
you would need to kill the hueycoatl 75k times to go on rate for just the tooth key halves
seems more feasible still then getting all 3a on log
Ya that key or moon chest or whatever is dumb as fuck lol
I got barely any skilling key half’s while mining on leauges with boosted rates
Anyone know whether the TOA changes or the Varlamore Final Dawn release is expected first? I know final dawn is slated for 'summer', but was wondering when to plan on doing some more TOA 🙂
would expect val pt 3 in july, with the summer sweep up stuff sprinkled in weekly updates
Still not on log for some reason
yeah for some unknown reason, whoc ould know why
theres simply no way to know why they didnt put this multi thousand hour item on the collection log
stares in 3rd age, Blorva, purifying sigil, jad tmog, BH unlocks, etc.
They’re getting increasingly skittish with adding to clog
I personally support that theory that the drop rate is a misplaced decimal place error that someone posted on reddit
7500 times is still a lot
yeah they're so skittish about putting 3rd age on the clog that every single piece of 3rd age is on it
blorva kit and the 5 sigil pieces (not the sigil itself) should be on the clog yes
jad pet transmog isn't even an item so why would it be on the clog lol
BH stuff isn't on the clog because they don't want BH flooded with cloggers boosting to get it done quicker
I’m saying 3rd age is on clog, so moon helm being thousands of hours is irrelevant to it not being on clog 
You know LMS tmogs are on clog right and they’re not an item either.
This isn’t the only non-item unlock on clog afaik.
the boosting reason ain’t really a reason either 
yes, and that’s why they should add it on
they should encourage people to break the rules so they can ban them
If you’re dumb enough to risk a 1000 clog account to boost and take easy way out
You deserve it
It’s like saying the game is too grindy so they’re encouraging you to bot
Same type of rationale 
They should’ve kept Jar of darkness and Stale baguette as uber rares too, not like anyone’s finishing 3a so why care about those
Pre-nerf stale baguette haver 
True
3rd age Druidic clog haver 
No clues kc haver!
Like, there’s very little reason to not include uniques on clog
Only thing I can remotely agree with is limited time uniques like league cosmetics
quest speedrunning in case they remove in future
Quest speedrunning is fun but I’m not going for wr so little if any replayability
I got my platinum cup, probably won’t go for diamond
got my own platinum trophy recently
i can see why bh uniques werent added, but i also thing that the only items on the lms clog should be the capes or removed entirely
Any other dumb reason to not include uniques on the list of uniques 
The biggest mistake with Quest Speedrun was adding A Kingdom Divided
The quest that has 20% action and 80% cutscene of running to dry dialogue for the rest of the quest
It’s fine lore but man is it an awful user experience and an even worse speedrun experience
i couldnt first try AKD because halfway through I just ended up mixed on on where I had to go/teleport to next lol
they what
i loved counting dialogue boxes for ~45 minutes straight, what do you mean
that was the first osrs quest where i legit think they should've deleted like a shit ton of the dialogue
or put it in like
optional npc interactions or something like
they really thought they were killing them with the novels but i just needed it off of my screen lol im usually down to read some stuff but nah
Dawn was before sweep up on road map, we can prob expect it Early/mid July and then sweep up sprinkled in weekly updates/august
I believe late summer
Even september maybe
As part 3 varlamore is most likely going to be july
Most likely late July or even after that
the sweep-up is gonna be through various updates all during the summer
When they doing the veracs armour change. Didn't they say they were looking into giving it prayer penetration or did I have a fever dream about it
They should go back and add more quests for that . Short and sweet ones TBH
Long ones with a lot of combat are not fun and too RNG
Even worse are ones like Dragon Slayer 1 where you can actually get griefed by another person doing runs at the same time you are
You think Jagex servers would implode if they made the entire world an instance for each player?
I think an ideal world would be letting you use fake “alts” to hold NPCs, set doors, etc. without impacting your speedrun, too - but realistically, the community isn’t really big enough to warrant a lot more Quest Speedrunning. Short quests are definitely the best, and I Diamond trophied like 6 of the first set of quests before realizing I didn’t really find it worth the effort
For a 2 minute quest? Sure. For an hour? Nah.
yes they said that already on wed
@brazen crater there is an issue where runelite had to turn off animation smoothing for tumeken, is this an issue you guys are trying to fix? The whole game feels stuttering because of it. And they mentioned that this is an fix that has to be solved from jagex side.
You're really not supposed to ping random jmods like that but I too would like them to fix whatever they did that disabled animation smoothing on a bunch of random stuff
Its pretty weird and jarring when you do use smoothing but its actually disabled on tons of random stuff suddenly due to some jagex changes
Or more specifically I should say hopefully they fix whatever they broke about animations that forced them to disable animation smoothing on certain ones
It is the weekend though so who knows if they'll see this
are you sure about that? dont see anything in the rules about not pinging j mods
yeah srry if its not allowed, but i just hope they fix it soon, and almost no people are talking about it, i just want to make sure they are aware of the issue :/ .
Yeah its not enforced and more of a common courtesy
If everyone just pings em for whatever question they have its just overload
they could just turn notifs off if it's an issue
It just sucks because that stuff has actually been broken for weeks
Lmao I actually thought something was wrong with my pc at first
yeah i know, same here... ive resetted pc and everything until i figured out..
cba doing raids even atm because it just ruins the whole vibe because of the visual stuttering.... :/
If you use the in game bug report they will see it
Good call, on it 😄
I’m a bit late to the discussion, but I read in the ‘Summer Sweep-Up: Combat & Loot’ post that Duke Sucellus' HP will be increased by 10% to balance out the higher number of kills per hour.
Does this mean his HP goes up only if you’re setting up for multiple kills, or does it increase for **every ** kill?
Also, since there's a GM task requiring you to defeat Duke in under 1 minute and 25 seconds, wouldn’t this change make that task harder?
I'm guessing some ca will be updated
It means duke's hp will increase by 10%. This isn't a per kill basis it's his base stats increasing.
Since the GM task also includes prep time and this would remove all prep time for 2 kills, it'll make it much easier.

So about that elemental weakness, i just saw someone hit a 16 with Water strike lvl 38 mage? (Spell = lv 5)
What do you max hit with a dragon scimitar at 80 str?
Typically?
No void no ring no defender etc
the mager is in desert robes
and has an air staff
ill check
what does this emoji mean?
So with 70 strength and a dragon scimitar.
you hit As much as a Lv 5 water spell
i cant post pictures but its 16 max hit
That's crazy, who balanced this
dscim is faster tho
Elemental weakness is a crazy thing. But is helpful because the damage spells do is pretty limited
well ruby bolts hit 100 at combat level 35
Water strike normally caps at 8 damage without elemental weaknesses
Yeah i just saw guzu slap a 16 with it
with weakness
Thats overpowered as fuck
Loo kat guzu
Not really
And I think magic gear isn't nearly as great defensively/accurately as melee gear at dscim levels
No, that would be an 8 with the old system
Assuming it was against something with 100% weakness
Oh okay Because it clearly reads here
the base max went from 4 > 8
wit htaht update
Thanks
So x4 damage
I find, and that is an opinion i am allowed to share alone if you don't agree
probably because you wouldn't be using water strike but fire strike
Mage scales so much worse than melee is the problem, it needed that help for the normal spell book
A bit high damage for combat level 30
You are supposed to hop to powered staves at some point, true. i dont see the normal spells being valid there But thats another argument
still kinda scales poorly, they just giga buffed early game 
it's only 2x because back then you'd only use fire spells
since they maxed the highest between the 4 elements
they're really afraid of giving anything more than 50% weakness for some reason
because it means harm might beat shadow at some places (as if thats an issue???)
compared to the old 1
Yeah that was 8
but that was at magic 16 or w/e
now t he level 5 spell hits 16 on elemental weakness
at lvl 16 magic, yes
whatever the level it is to unlock fire strike
and it's not at all broken
Idk im just weirded out by it, i dont remember hitting double digits till i had a rune scimitar and 50 str or whatnot
not 5 mage
xd
or 16*
it's only "broken" on like extremely early questing
yeah im watching him take out fire giants at the tempo a lv 75 would
I feel like if it's early questing you can just safespot
it just makes standard magic more viable and in line with other options
And it doesn't matter how strong it is
If he was in range or melee gear he wouldn't have been ready at all (unless safespot)
in this specific example
how wouldn't he be ready with range instead of mage
Unless he would safespot it
He can facetank teh firegiant with the 16s hes hitting
have two trout and deal with it
If he does that with t he range
hes hitting 1-3
hes gonna not kill it before his inventory
that's great
That's the example of why it might be a little imbalanced
don't think it's a problem if we kill fire giants faster
Its across the entire game
it goes up to zulrah so far
Only elementally weak enemies
not the entire game
and zulrah had no good options before getting a bowfa or something
Yes go hit 60s
zulrah is not endgame
im happy for u
Its still miles and miles away
from combat lv 30
16 mage
hitting 16s
you're not doing zulrah at lvl 30 combat
You werent doing fire giants this fast eitehr
Yeah its a 0 req slayer task
easy boost
if u get it
i believe
Are there weaknesses against the alternative spellbooks? smoke shadow bblood ice?
i actually dont know
Besides sire/leviathan for stuns etc
Iirc no, but they also have secondary effects and more uses with burst/barrage variants than normal spellbook spells had
Yeah they are a member unlock spellbook
they should xd
But you're hitting the same as ice rush
on lv 13 magic or w/e it is
U need 58 to cast ice rush
that doesnt compute for me at all
Also sets you back 488 coins
per cast
The main problem.lies in basically nobody was using the normal spellbook after a certain point aside from for tele and the non-combat spells because of how useless it was
Yeah pretty much only the member only spells were used
on the higher end of the spellbook, besides teles and alchemy's
isn't that by design? to kind of make you reach your f2peak and go member
i still dont opt in to use the standard spellbook at high levels, so across the board it was just to buff the lower level.
Which i'm saying, is a bit overbuffed by the looks of it
Hypothetically equip yourself with a blowpipe with adamant darts and check what hypothetical ranged level you would need to equal its Damage per Second.
You don't have to be 70 range to equip it in this example but.. comeon.
I find no real issue when you consider the max the Surge spells can get to is 24 damage at 95 before considering elemental weakness
Yeah but you're not casting surge
You're casting the level 5 spell withh level 13 magic
Thats your comparison
Yes, but when you consider that you're only gaining 16 damage but going up 82 levels, that is a problem
Yes, but the normal spellbook shouldn't have zero use cases after a certain point
May as well not even have the spells after X level if that's the case
remember how i said you can hit 16s with ice burst at 54
Go check for yourself what your elemental weakness hit is at that lv
Its still more useful in that regard, and im guessing by miles
An at a certain treshhold im all for it being that strong
But not a lv 13 mage
that is disproportionate
You hit more than the level you're at
thhats unpresidented
you would have that on hp 1 full dharoks
Spellbook spell damage “scaling” by spell only has been an issue that fundamentally has made it harder and harder to balance magic.
Powered staffs and %magic gear started getting implemented in ways meant to patch up the skill’s deficiencies, but didn’t really make sense with the existing framework that already needed an overhaul
Then they made the disparity even worse with things like the imbued heart and overloads/salts and how they practically only benefit powered staffs
what if they deleted standard spellbook, moved high alchemy to lunars, and made all powered staves similar to iban blast and void knight mace instead of being ranged weapons that give no magic xp
RIP MTA
That wouldn’t really fix anything because then you just have no viable magic instead of the patchwork of powered staffs
27 with prayer and tome
29/30 with a smoke staff
Still ass tho considering it’s 5t
ive brought this up before but id like to see some wands be able to store a firespell or water spell inside it to make it powered staff
trying to play around no thralls/sbs is such a big blow constantly to standard book currently
if they want to make standard good still they could create encounter of multiple ele weaknesses to encourage reg book still
its fine if standard is dogshit at the top end
dont need to fix problems that don't exist
ig thats true to as well
its been powered staff scape since like 2014 or whatever when they introduced sea trident
i mean
it would be very easy for jagex to make it bis
like
people can point out whatever design flaws but the truth is jagex at least for standard magic
has already created the lever to make it do whatever dps they want it to do
they can just slap whatever elemental % onto whatever they want
so the only reason it wont be the best or competitive or whatever anywhere
is because they decided it shouldn't be
Magic will always be utility or reskinned range unless we get content that's designed with MAGIC in mind
Ie Ancients, demonbane, veng
Etc
Humidfy
Only other content could be an elemental boss
That changes their resistance midway through the fight
But that's designing content with magic in mind
Or a boss that to dodge you need to tp, and all teleports take you to a specific place
Within the fight instead of an actual tp
And give it elemental weaknesses or tons of small mobs
To make ancients more useful
What if they deleted the first spellbook you get off tutorial island
Yeah
Give fire spells a scaling chance to burn and create similar utility type effects that can be applied to all/some of the other elements
Eg. Glancing effect where, while active, target has increased chance to miss over x-number of attacks. Can be implemented where NPCs roll accuracy 3 times. If any of the rolls are below your def roll, npc misses
Can throw that on water (because you slip… lol)
Wham bam, normal book gets utility
Standards has use in early-mid game
Theres no need to make it cracked so ppl use it all the time
Part of that use is forced because you have to unlock the other spellbooks
You unlock new stuff and old stuff becomes obsolete, thats how progression works
Keep it simple
Of course. And spells continue to be unlocked on all books, making earlier spells obsolete
Standards even sees use later on for its teleport utility. Best for clues, questing, etc
People are just asking for the entire book not to be obsolete
Otherwise what is the point of progression within the book once you unlock other books
FWIW normal book should fit as the utility book, as it does currently imo
Generic utility*. Transportation, generating gold, etc
Transportation just unfortunately kind of moot because tabs & poh
I dunno
It's like saying "get rid of all prayers below piety/rigour/augury because they're useless once you get those"
Things can be good early and bad later and I think that's ok
Not rly no, bc it’s not the lower level spells thats the issue
It’s more like saying once you get access to slash weapons, all other melee weapons are useless (ironic this is kinda the case lol)
Even though slash weapons continue to get higher level unlocks
The normal spellbook continues to progress and unlock higher level spells as you get a higher magic level, but the book itself including those higher level spells, is more or less useless when you get access to the other books
its another facet of weakness for magic, except thralls are such a problem that jagex refuses to fix (and honestly a big weak spot for the rest of weakness as well)
0.6 dps is a lot but other spellbooks just don't have enough general utility to them
imagine if the normal spellbook had an "elemental bane" spell where you get 10% damage and accuracy against an enemy with an elemental weakness
or lunars had ways to smuggle more runes with less slots
thralls are just ahead of their time
i mean it doesnt help that jagex rides powered staves so hard they're giving it a friction burn
powered staves are cool
since in theory you then have freedom to choose your spellbook
if other spellbooks had more utility to them then it would be valid choices
Obvious fix is to have the normal spell book spells cast when off the normal spell book and have the elemental staff casts be baked into the weps themself
Nah, the fix is to periodically make elemental weakness BIS, 2nd BIS, etc.
id rather have them look at staves themselves
Even before elemental weakness was a thing, harm vs shadow at pnm was hotly debated
even right now, it’s dead even
which is dumb as hell
how does something that has a weakness lose to a powered stave
That’s my point
It should’ve been 80-100% Fire weakness
Not 70%
if they want powered staves to be bis there, its simple, no weakness
I think it’s fine to make it 2nd bis as well, which weakness is required
ya close is fine
my lazy ass can’t handle 9 way shadow + dc
- thralls
For more than an hour
But I can do 4 way harm for 10% less damage for hours 
Harm, occult, torm, tome so you can also 1 way maul to kill parasite btw 
Very good lazy tech
nah don't have options, if it has a weakness only use the one thing
the real creativity of elemental weaknesses isn't more options, its more polarizing options
Cause weaknesses r for early game spellbook
Ok but what about sbs harm?
pretty weak take considering its suppose to be promoting diversity for mage, the same as stab/slash/crush, light/standard/heavy, rat/dragon/demonbanes, so magic can have elemental/ancient/powered
Not gonna happen powered staves are here to stay
Also the various weaknesses are just flavor mostly
Seeing as it only changes what tome you need to use
elemental spells are never going to be used for much more than just the early/mid game and that’s fine
Elemental spells aren't like stab/crush/def because every staff can do all 4
It's like if every melee wep could do all 3 styles
powered staves allow spellbook diversity, its just that the ancient and lunar spellbooks (moreso the lunar spellbook) needs to compete better with thralls and death charge on the arceuus
I wish veng was superior DPS compared to thralls
element is the style my guy, not each individual element
We should had gotten vegence upgrade in pvm
Supiror vegance
So fun and interesting to use
oops all immune to recoil and punished for trying to use veng by "failing" perfect kills
group venge when 
Group veng would go crazy
Let energy transfer work with less than 100% energy, eg. If I have 20% spec and my duo partner has 30% spec, I can transfer him and he can claw or maul
Remove the movement canceling when casting npc contact
Let Soulflame horn work with dragon claws
Utopia
they're genuinely so allergic to usurping shadow as a bis anywhere
the only real differences are like, sunfire runes and that curses count as water spells i guess
because people use vuln in 2025
what the rs3??
It does, just for two hitsplats
it makes the 2nd of the 3 / 4 accuracy rolls land, the 1st rolls normal accuracy
thats funky
That’s not how claws work
Each hit doesn’t have an individual accuracy check
You get up to four chances at accuracy. Once you pass, you stop rolling for accuracy and roll for damage where the range varies by which attempt passed, the earlier the more net damage
The damage is static based on the initial damage roll. Subsequent hitsplats are based on the initial damage
Soulflame horn only buffs the second attempt at accuracy, not the first.
Meaning, for it to be a benefit at all you need to
- Fail the first attempt
- Also would’ve otherwise failed the second attempt
For context: if you have a base of 55% accuracy, you have an 80% chance to pass either of the first two accuracy attempts. Meaning 80% horn was zero benefit. Also the dmg range from 3rd attempt compared to 2nd attempt is so small, that it (in pair with the net accuracy) makes it never worth using horn with claws. Where if it worked on the first attempt, as it was polled and communicated up until release date, it’d be just barely worth using at 2-3 pieces of content
its annoying because they are not allergic to making scythe worse
we know who jage'x favor mega rare is 
However dont forget the dooter also gets the buff. They can do a half hearted buff to a guy throwing out a claw spec to do their own meaningful spec
Claws are the main thing that would be worth using the horn on
Doesn’t change that it’s just objectively not worth using horn with claws at all
You get less of a boost than you do using horn with scythe, both in expected raw damage increase and relative increase. And that’s with it only buffing the big hitsplat of scythe
If it worked with first accuracy attempt as polled, it’d still be a worse relative increase than scythe but the raw dmg increase would be slightly more than the raw of scythe
And it’s legit that tiny little bit that makes it worth using or not
Where’s the excel sheet for the upcoming elemental weaknesses?
#game-news message
Linked in this post
Er this one actually
The first link there is the follow-up but it links to the first
Unless you use it to claw something you normally wouldnt, like nex
Not worth using at nex
Worse than just using 3 burning claws, or using horn with SRA which is meme-y, so nobody really going to do it. Worse spec usage than vw or zcb
Horn + claw (75%)
Claw, boosted by horn (50%)
Vs
Zcb (75%)
Vw (50%)
Pretty clear choice there
tick perfect for x2 dmg
not worth using doesn't mean shouldn't, the budget price of 2 burning claws + 1 horn vs 1 zcb + vw gives a clear niche gap for lower gear levels
Splinters being 270gp, i think its time for jagex to remove them off wave 1
literally why did they do that
aCcEsSiBiLiTy
That doesn’t make sense for why they crashed so much though. There’s more to it than that.
imo
was bound to happen imo only sink for them is corrupting quiver
The opposite of corruption, cleansing the quiver!
or blessing, whatever :p
ye lol u know what i mean though
there have been dchain sara sword bots running rampant on every world for over a month without getting banned tho
ive reported like tens of them and then i still see them a week later
even tho some were banned months ago when the player report feedback system was first added
seems like they just stopped being banned around yama release... sunfire splinters are all the way down to 238 now. still in freefall
Must be between "ban waves"
It was bound to happen. Major sink was perma charging it and we hit the critical point where everyone who has a quiver charged it.
Ralos and quiver don’t consume 1 splinter per attack, so even if you don’t perma charge quiver, the use case is tiny as fuck
They fucked up the balance in trying to make it accessible
i havent charged my quiver, it doesnt use charges with weapons that have charges (blowpipe, venator, bofa) so theres no reason to. i toss in 666 charges and they last like 6 months with sporadic crossbow use
^
its just kinda hard to go through charges lol
tbow and zcb arent particularly relevant until you well, get them so there's not much to chew through charges
intentionally not mentioning venator
with the corruption over time change theres no reason to insta corrupt
only if u want the maxcape cosmetic
that drops demand a lot
venator doesnt use quiver charges cuz weapons that have charges dont use it. even if they use ammo
wait what
its been like that since release. venator is a charged item with ancient essence, and it never drains quiver charges, same as blowpipe
hm
it still gets the bonus riight?
yeah
if so yeah what the fuck would even consume charges currently lmao
i kinda feel like someone with a quiver doesn't have a massive use case for dcb vs bp
at least i dont 
just tbow mostly, i dont think anyone is using a scobow on anything for hundreds of hours
and yeah idk anything that dcb beats quiver+masori blowpipe on other than zuk. blowpipe is really good with its full max. ddarts too expensive tho
last place i used a dcb on was vespula
Is anyone else experiencing their Launcher not showing how much membership is actually left?
My launcher says No membership, but i have 8 days left.
Tiny panic because i thought i got compromised like back in the days
Anyone else notice the metric truck load of bots at shamans lately? Been reporting them daily but they keep showing up 🤣
Bans are usually in waves and the last one was quite a while ago
So yeah a lot of bots running around rn
Got like 140 of them reported but had to take a break from hopping 🤣
No, it absolutely does mean you shouldn’t. There isn’t a scenario where you’re not trolling by using horn with claws. Especially at Nex
Voidwaker is cheaper than claws, so yeah you’re trolling
Fang or extra burning claw specs are better than horn burning claws, so yeah you’re trolling there too
That’s not budget, that’s just low iq decision
tbh its actually completely insane how good vw is in general as just like a generic item to use
@plush gull you want to leech to 100 kc to get your death charge 🙂
it might not be the best but unless whatever you're hitting is immune to the damage it does
its probably top 3
when asian servers? the problem with faraway servers is that if u get any packet loss, its ping*2 to recover
so close people dont even notice minor packet loss but if ur 200 ping it demolishes entire ticks
im so tired of learning to cope with sequences of 1000ms and 200ms long ticks
i mean
i have to imagine those servers would exist if jagex thought there were enough people to justify it
they announced servers when project zanaris shut down
im asking when they are
😠
also i learned something about packet loss recently when i was trying to mess with network settings so i wanted to show off
ur welcome
ahh i see what you're talking about
hopefully they actually do it
they just said they're exploring the option and it might not even be for asia
like i have to imagine south america is something they're looking at lol
i dont think ur wrong botting prob plays a role into everything tbh
i think another big thing was when they made quiver progressively work towards corruption
theres much less of a need/want to buy a giga 150k bulk fast these days
but i think actually needing charges is biggest problem overal
One of the ice troll runts on the small island directly north of jatizso (close to the western bridge here) does not have elemental weakness.
Last drop was 1029....... ive been doing solos with mix of some duo's since.

wait u should be done
if u broke down ur hellms
nah i dont support that system
i like it cuz how free it makes things from iron perspective
ill take the shard BLP but not the break down helm into 1/10th its value lol
fact u can even use dupes to progress iron is kinda unheard of ontop of that extra shard system
Im NGL i didnt even think id be at 1600 without getting another unique roll chance lol
ye thats fair
but like technically u are done
yea technically
if u want to be
I am done another way if i want too lol
i have 2 shard ac contracts
but doing that solo is kinda ass and i need to practice it
Currently if you get jellies in solo first spawn you basically die, because there is 4 of them on full hp you gotta take down in 10 seconds
I said burning claws
Read the part of that comment you responded to that starts with Fang and ends with too
we told him this a long time ago, but he wants his cake and eat it too.
oathplate has 3 ways of getting the damn thing and im surprised black demons don't have a 1/1m chance of dropping it 
barely anything which is why the average joe barely goes through 10k sunfire splinters in their lifetime, let alone 150k
I don't think ralos specs drain it 1:1 either, so tob runners ain't consuming it a lot either
it's becoming a worse version of the ancient essence from muspah
Maybe part 3 will bring a use, but yea sunfire splinters should have been utilized better.
Doesnt help the wave 1 splinters and bots have destoried their value
I think it’s more about security and existing infrastructure than anything else. To my knowledge, it’s why a lot of companies don’t set up servers in China for that reason (you’d have CN knockoffs cloned in days).
And if it costs more than Asia players exist, not worth pursuing.
It doesn’t. Wave 1 should’ve been 10 splinters, Wave 11-12 should’ve been the most.
The fact that resetting wave 1 was meta by any means is an atrocity.
Yea i would have prefered if most splinters came from quiver itself or the later waves.
I think certain systems are developed with a goal in mind, but then they backtrack on it due to player feedback.
Had a corruptable version of the quiver not existed. then splinters would have had a ton more use and its obvious they wanted echo boots/glaive use them.
Not too late for them to adjust splinter distribution so that the vast majority you get from waves 7-12 and really limit what you get 1-6
besides wave 1 you dont get a ton
There’s no reason why quiver shouldn’t have been more other than they wanted to give non-quiver havers a small piece of the pie 
I’d rather they make it so you don’t lose loot if you die, but put more at higher waves so you lose nothing by trying 
Never too late, but will they do it is the question 
crafting skill still showing thieving progression for anyone else?
Yes, it is a known bug will be fixed later
Has to be cold fixed, so it’ll be this week’s update
thats why you dont put your asia servers in china
not why you dont have asian servers
if i were taking a wild guess i would probably say that the lack of a south american server is by far the biggest instance of jagex not servicing players that they actually have


