#game-update
1 messages · Page 44 of 1
I've QPC'd three times and does it suck? Yes, but it's reasonable.
if you're doing it optimally there's basically 0 waiting
Just make us like Telegrab to pull a lever that warps the entire statue to the spot
i like the telegrab room, don't like the alchemy room
Can we also just make the enchant room smaller?
Just literally have the center part with all the shapes around it
they already added each type of shape to each corner
just enchat cubes
Still too big
isnt meta just to spam one shape 
personally just feel that keeping bad content relevant just for the sake of being relevant is a terribly flawed mindset, and should be made obsolete or improved on.
still would be pointless to shrink it
People hate the BA grind, they add perilous moons to replace fighter torso, i think that's a very positive change
They should advertise the Arrow Room more
The one that auto matchmakes
Yes, that exists
From a balance perspective, PM is dumb. The set is already plenty strong as is and certainly don't need to be generic +4 str/+2 str
But they wanted it to be successful so they slap on gear stats that were 90% 2nd bis
Yeah, room 1 starting in the back is also 
all sets kinda suffer from slayer helm making them useless in most scenarios
if it was just torso/legs/weapon though it'd be more applicable
It's genuinely terrifying how modifying BA is like playing jenga on its last leggs
change up room layout? someone gets a rotten tomato
So when is castle wars going to be fixed? This version they made with the update is absolutely garbage. Players can still stack teams, can now sabotage their team with 17 barricades instead of 10, and because you get points for just being in game it's rampant with bots and afkers. For people like the castlewars community, we strongly disagree with this update. It has made playing private games a nightmare, majority of the OG players don't even play anymore. Just wondering when it will all be fixed jagex because your losing players.
how can people still stack teams?
but also team stacking, sabotaging, bots, afkers in private games is all an issue entirely dependent on who you invite to play with you
No it's not lol it's the same people ruining the game that's been ruining it for years
Tbh most of the castlewars community wants the update gone
why do you guys allow those same people to keep playing with you though
if they keep finding their way into your games, clearly someone is telling them when and where
Lol none of you would understand lmao legit these people I speak of use 100+ accounts to spy sabbo cheat. One method is full the other team with lvl 3s and just win bc your stacked and yes you can still do it
I just want a j mod to see this
oh wait
Will also be making a video on this within the next 2 days
Players entering through the Guthix portal at Castle Wars will now be randomly assigned a team at the start of each game. Leaving and rejoining the waiting room won’t change your team - your assignment only resets when a new game begins.
I forgot this was only on dedicated cwars worlds
That's where they stack homie
There's loopholes in the update
We have tested it
Also the randomly assigning thing doesn't work
My friend was in the same team as me from the start and it randomly swapped him to opposite team
randomly assigned a team at the start of each game
ahh during a game
And it happens quite often
I just generally trust when CW communities say it's worse because it's old content and a spiteful fuck has been the main reason why it's been annoying for decades.


"snipe"
very generic understanding of sabo
Lol
So if your a sabbo you kill your teams Cades or you use them all in a hidden area where they can't be used
In general, it's good to trust people who do the activity more than others and make legitimate complaints 
Like maiden crabs not being 100% freeze on release
I had 30k tickets on main 1knon alt
Now that's not even a flex anymore
I've been playing castlewars for years legit over a decade
What's even the point of griefing games like this? Especially if monetary incentives are minimal
Because they like to say they "control" the world
ego
"I ruined this for you" mentality
I'll even give the names of the people ruining i
They unironically could cure cancer and other illnesses if they focused their time being productive irl.
There is a tip line email for that
That does nothing
They have been reported videoed submitted it never works
- it never was
Castle wars was updated to boost players doing it.
these people never get banned for griefing but if you go to mass mole-
If you have anything to report, please do it in-game and if you want to submit supplementary information, then tipoff@jagex.com
But tipoff does not replace the need to file a report in-game
Again telling them does nothing all jagex cares about is selling memberships I mean project zanaris will be the biggest fail because it's taking away from the old school vibe just like these worthless updates they are making are doing to us all. All they care about is money not the players tbh I wish the gower brothers could re buy the rights at least then it was in capable hands not like the idiots who manage and implement the updates today
Mm, not sure if you've heard but Project Zanaris has been shelved indefinitely.
And let's be respectful - calling people idiots isn't a constructive way to go about giving objective feedback
Lol just stating facts brother
Manners cost nothing 🙂 That's all - have a good day!
Manners have nothing to do with this lmaooo but ok have a good one Brody enjoy your messed up osrs
To be fair, they are a business at the end of the day.
And the thing is, some of this stuff they do probably handle in the background. Just not publicly due to the nature of the work.
Just letting you know I'm not stopping till one of these pillow biting j mods do something
Yep. They also shelved PZ likely because they realized how limiting it would be for PZ servers content wise and legal wise.
That's enough insulting jmods
Never saw the appeal of how this idea actually made it to the summit. It divides the player base more so than rs3 and osrs and would have cost a drastic amount of money to up keep at best a few content creator servers.
It literally had no financial backing or substance as to this will be a gold mine.
I’m still trying to figure out how rs3 is kept alive it has a shared sub with osrs and has less than 1/10th the player count.
Learned early on that corporations instruct that you share as little work product with the public as possible for a reason, which is contradictory to PZ and custom content 
The pitch is easy to see, Roblox is very successful
so much copyright and legal risks if you allowed folks to upload anything they wanted
I guess. You can say that. But osrs is not like robolox or monetized or same player type.
hopefully at the end of the day, it helped them de-cluster fk some of the coding
MTX has been keeping it alive but according to the latest 2024 financial report, their MTX revenue has been going down
Rs3 is dying more than it was I think
losing 5.5m in mtx is really bad ngl
And rs3 is valuable for the whales
Mtx revenue down but sub rev up due to osrs
Cuz as much as mtx makes the game shit, it makes revenue pop
Yeah, most f2p games do this and it's an insane amount even from just 5-10 whales
I'm saying why the corporate overlords would greenlight it
Must of been jebaited by the success of leauges
there's a time limit on how long they can milk RS3 players with MTX until all the existing players end up with all 120s or even 200m all and suddenly then they have no use for all the proteans and xp lamps they get from treasure hunter
Limited time promotions make revenue pop, let's do it ALL the time!
(has happened in a lot of industries)

and once its not profitable, they close the game
There was this ultra rich guy from a 2012 mmo that basically spent $20k to max out his gear with fortification mechanics
Not limited to games lol

Happens in like shoes, fashion, fast food
I’m not a accounting guy, but I’d always value sustainable growth over quick money that ruin you reputation or your product
theyre certainly not bringing in new players to rs3 so everyone left still playing is doing so because they've been playing for 20 years and they have bunny ears or whatever rare item on their account
Blizzard always took the quick money approach and now they got multiple disliked products an reputation

that's why OSRS is as successful as it is
However Bobby tricked Microsoft into paying 70b for their ruined company lol
it applies that shit to in-game mechanics
remember when we had <10k playerbase?
now we're averaging 120k or something
which is insane for a mmo
theyve been milking whats left of the rs3 playerbase for so long and they're finally running dry
Rs3 is just not a good game. It’s a failed attempt to copy wow.
a mmo is as much about having players because friendly and hard competition is key
you can say you aren't competing, but being able to compare progress IS fun
so now they're discussing removing some MTX (but not actually doing anything about it) and announcing RS3 leagues to try and bring back the players theyve been losing
its a genie out of bottle problem
you can't renege that shit without starting over and rebalancing without mtx in mind imo
bonds are the least harmful form of MTX because they are essentially good for other players
not just you
buyable XP and other buyable perks are bad
cosmetics are hairy
Even if you tied the perks to in-game grinds like XP or luck charms, it's still bad
and the thing is they cant do that either
they fucked themselves plain and simple
even if i dont agree with some OSRS updates, at least it's mostly player sanctioned
most of their remaining players are playing because they're attached to their account, so if they lose that progress, they'd just quit
simply removing harmful MTX without a restart wont bring players back because the damage is done, but restarting is too big a gamble
so they really can do is damage control to try and keep the players they still have for as long as they can
yeah this is very true
rs3 pretty good game, just devs fumbling it due to reasons
deffo an acquired taste
hotkey mmo with 0.6s tick system
I stick to oldschool because I’m terrible at the combat system of rs3
yeah the way the game is structured it forces you to stay bad/not engage with the combat system
osrs way better on that end lately, teaches u basic combat from the getgo
scurrius rly good
Still bad at making money and knowing what I’m doing even after over a decade
But I just restarted, maybe it’ll make it easier for me
This was my main problem with EoC. It stripped away the soul of the game by trying to be like everyone else.
Nothing wrong with the systems per se, it's just not exactly "RuneScape"
They definitely are pushing on changing up combat slowly now here, with elemental weaknesses and all that
But those take advantage of an existing system and change them without taking away from its original form or whatever you want to call it
I still have to play rs3 sometime and give it a proper go 
It does feel like it'd be an interesting experience like a re-imagining of osrs
In fact, I'm sure elemental weaknesses were a placebo a lot of veteran players remember
For the longest time I remember everyone saying Damis had a weakness to earth spells, when that was not the case
So stuff like that was already in the minds of the players
If you do a playthrough of rs3 quests it's legitimately enjoyable
It's the rest of it that's not great
Just do not give me action bars and I’ll be happy
I hope they start implementing heavy/longrage and light/rapid shortrange ranging mechanics to change it up
Would benifit longbows/ballistas and such. Add interesting changes to the archer role
Does anyone know why jagex decided to add all the crazy restrictions on group ironman mode for the player who joins a group late? https://oldschool.runescape.wiki/w/Update:Group_Ironman#Content_Restricted_Items
so you cant just hop between groups to get items (stares at you green helms buying items)
so my response to that is- who cares? youre already not on the highscores, what you would do shouldnt really matter to anyone ( if thats the reason)
because the problem is for the people who actually just play normally, if you hvae a new friend join its like a ridiculous amount of restrictions. why do we get restricted for playing with our friends? lol
then what is the point of the game mode then if u dont want to follow the very loose guidelines already set forth at the start of it
go play 2 mains and just pvm together
thats just a weak argument tho. the entire point of the gamemode is to play w/ a group. its just odd that if you arent all available day 1 on the group that you get restricted so hard for this weird failsafe of "people buying things"
i mean, thats a weak arguement though too
not really, youre saying to just not play the gamemode when im saying the restrictions are put in place for a silly reason 😛
because they have to work for their items, not be given to them for free
which is the whole point of an ironman
be it solo or with a group
exactly- but why not? its a gamemode where you can't trade with the general public. What difference does it make if my friend gets and item and I want to use it- even if I havent cleared the content? it effectively harms nobody.
However, if you are in a group with prestiege- this doesnt apply. I can easily share items from say TOA with my group who was here from day 1- but if a friend joins late- all the sudden they have to "work for the item"
its just a silly amount of restrictions for no real benefit of anyone
i can see this isnt really go anywhere, so ill just stop now
and the reason it doesnt matter again is because youre already off the hiscores- so at that point all these restrictions really do is prevent people from playing the game mode as intended 😄
You're intended to stay with one group
but what if someone joins late!
Nothing bad happens
Damn this is hard to say/do
Unless they were already an established account. If they join fresh from tutorial island its fine
Respect
so i just did this with a new member, because they werent around when we first made the group. well, technically they were, but they lost access to the account so we had to remove him and just make a new one.
Since doing this, we can't trade with them normally due to all the restrictions >_>
well no, the wealth restriction does. but then for items- youre perma content locked
so for example he could never use my fang, until he does a TOA, if I wanted to let them use it idk. random example
He joined on the node?
yep, never even left tutorial island. but he was not an original member of the group
I agree that's silly then
as an ironman, he cant use things that he isnt able to do
he's never done toa
so why would he be able to use something from toa then
unless im reading it wrong, which is possible, but thats how it reads here: https://oldschool.runescape.wiki/w/Update:Group_Ironman#Content_Restricted_Items
yeah i mean i agree with you there, except its group ironman so its just weird to me that you have that restriction is all im saying.
from my POV- i just dont see why it matters etc
cuz he wasnt there when u got that item
Because if someone in his group can do it then he should be able to benefit from it. That's kinda the point of GIM. You can split up the work and all benefit
is why he's restricted
this is what im saying
so it goes against the spirit of the mode to me, etc
Id be kinda annoyed if I couldn't hand out Pvm gear to my group just cuz they haven't done it yet
which is where I am right now and why I decided to come see what other people thought about it ^
wasnt trying to start a fight 😄
hey so I dug around and after 5 weeks, both the wealth cap and the kill restriction cap go away entirely after 5 weeks. So thats good news, because that was a ridiculous restriction
https://www.reddit.com/r/2007scape/comments/qb9hie/comment/hhcc4bo/
thanks for chatting about it ! That made me look deeper and found this 4 year old thread on it... 😄
Ngl ironman mode was the worst thing to happen to runescape
They want to play a main so bad it's so sad
Every ironman I've seen plays it specifically to get away from the stupid progression of mains
There's unironically a suggestion that asks if irons can sell their stuff on ge just so they can buy bonds
So stupid
idk how that is less stupid than drop trading to do the same thing
Arguably shouldn't be a thing, but it's time to pack it up once u suggest being able to use GE as an ironman
Just use bronzeman plugin and enjoy the game
irons can already use GE to buy bonds fyi
No that was a good suggestion. It's literally just skipping the annoying parts of how they could already buy bonds
And making it so they don't need a main with membership to drop trade to
Play a main is all I'm going to say
worry less about how other people play video games is all i'll say
Play however u want m8
Just dumb they're watering down content so 800 ttl lvl irons can participate
I like getting my own resources, but ye after 1000 herb run, it kinda is eeh, but everything in life is like that
Idk, thats just most players
Seen more ironmans like seo
choreman mode
Mean ironman
whats the difference of dropping an item over to a bond alt vs selling on the GE on the iron themselves
The game is too easy without iron man
Yeah most irons would prefer bronzeman mode way more
money should go into like a bond coffer tho
i do think yama was a little too handholdy to irons. but that has more to do with trying to make accessible content in general a la TOA imo
Keeps the progression aspect minus chores
To be fair, late game isnt balanced for Ironman nor mains, as Theres just to much content in the game. And late game doesnt exist in skilling, so like after bowfa on Ironman, you kinda play similar to a main haha
shit idk, my droprate for a second synapse says otherwise lmao
yama has dry protection shards and is very doable with cheap/accessible gear, that's all i mean
Yeah and thats bad design cause bis gear is relatively worthless
i like the shards in general but making them tradable is killing oath value
If bowfa wasnt in the game, Ironman would be alot diffrent
how is it worthless? its better 🤔
High drop chance, essentially BLM, low barrier to entry all lead to low oath prices
shadow is very slightly better in mage camp (which is much worse than melee)
scything yama is trolling
scythe has had b2b2b2b content drops lately though so i think it's fine
tbow content where 
idk, trying to balance an items usefulness compared to gp value, compared to time taken to acquire, its all a hard balance. i think once more content is added to have these types of items be used more widely, it will even out
That's just not how it works lmao
It's easy to balance these things if u don't cater to irons
Td into Yama was very weird design
Should be nex type of grind for bis armour
Like why are we lowkey forcing certain weapons
i really wanna join this convo but its so clear ur just trollin lol
Im an iron, and i hate when jagex force us into certain weapons
i think torva could use a slight buff if oath stays as is
Like bowfa td
Can give it more prayer
Qol without powercreeping it
Not exactly a mystery why scy doesn't excel at a slash based boss but emberlight does
i mean the only reason is the bonus demonbane scaling on yama specifically
Torva would need +2 str.bonus iirc for it to be better, but it'll be worse than oath once 51/53 max
idt making it easier to acquire is a buff really
How does that buff torva
Yeah just reducing the grind for ironmen
Well most people aint going to farm nex phosani anyways
Already 500-600 hours for nex is a long ass tine
Oath will either be bis or marginally worse than torva
Unless crush boss releases but they'll never go through with that
Believe the meta is torva helm, and oathplate body and legs
Anyone care to venture a guess as to why
To slash content
the delve boss is supposed to be crush idk what you mean
Arraxor is crush
you have some valid complaints but pinning all the game's problems on irons doesn't make sense
has more to do with catering to mid game in general imo
I would blame reddit
There are quite a few design choices that aren't for midgame tho, just exclusively for irons
Only complaint is it makes stuff way too cheap for how good it is
Holds true for every recent piece of content
Thats how they sell membership, make powercreep so its nicer to play
Mayhaps
Sad truth
Who owns jagex now? Proboly sell it in 3-5 years
Tencant?
But ye i agree, but i also see most new content makes the game sell even more
Moons, Yama, varlamore was huge sellers
If i was project leader, i would fucos on implement new skilling methods that makes the progression feel much better. Adding 80-90+ new methods.
Make more bosses like tob raids mechanics, or toa.
Akkha could be a very sucesfull stand alone boss
But i also know that avrage osrs player suits after 1400-1600 total level!?
focus on making the game better for ironman is focus on making the structure of the game itself better.
when the main gameplay loop is grind, get levels, get money, go to ge and buy the next item in line or spend directly on leveling something, you know something is wrong with the game. that isnt to say that self-found is necessarily ideal either. ideally you want a little more than 'i can left click an enemy for x amount of hours' as a requirement to get something. but you also dont want hundreds of thousands of hours to get through a progression system or order to get to the end either
Irons getting things in a "reasonable" amount of time means the market gets flooded. That's the biggest tension
Extra resources for mains go to others. Drops have dupes meaning that if a main plays for that same "reasonable" amount of time they generate a bunch of excess that drops prices fast
Irons do toa to farm torstol seeds, mains just dump the extra seeds on the market and there's soon a gigantic excess
Either iron has "reasonable" rates and everything is cheap for mains bordering on flooded, or ironman stays the masochistic mode it initially started as
yeah, thats kind of a big problem with the main gameplay loop being 'kill this same boss a few thousand times to finish your list' as well
the end loop really doesnt have much outside that, unless you're just playing to make more money
Or I guess the other option is they do like a lot a lot of dupe protection
and yeah, i dont think rates need to be increased. it might have made a better game if it were designed that way from the start, but thats not really a good option now
Which makes a reasonable time generate less dupes
yeah, dupe protection is the only realistic solution
but this is kind of why middleground items are good
theres a lot of gaps in progression
And they need to make it dupe protection that isn't tradable like oath shards
Shards really put a lot of pressure on early process
So like, catering to irons I think demonstrably does damage the game economy wise for mains
except mains just camp the highest gp/hr, and it invalidates the entire point u made
well, it always depends on how your catering to them
The highest gp/hr is going to be what has the best staying power
you can do things good or bad, easily.
catering to irons, imo is filling progression, and light dupe protection at most.
not allowing them to have items easily
thats removing the game
Toa was the best money, it is being driven into the ground
dupe protection is a time and tested bad mechanic in any game
Eventually it no longer is the best money
yeah, loads go way too far with it
dupe protection should only be used when a drop rate is unrealistic
like, heart might be an example? or dwh
no
and reducing the rate itself isnt an option
an example would be nightmare orbs
heart has a better solution id add
-shrugs- we can disagree on that.
even dislike it on moon's
but really, the best dupe protection would also be good luck protection./
not enough items on its clog to really warrent it
yeah, i dont think moons is the best
That's the halberd method
yes, the halberd method is alright.
And I do think they go in that direction
i wouldnt call it ideal, but im not really sure what is
They could stop making drop rates based on "reasonable" time frames to complete
Look at ancestral
why is reasonable bad, though?
obviously that depends on what you think reasonable is
what people (mains) forget is that their should be a bit of ironman play in their gameplay, which most now just sit and afk till they ahve a certain combat, do whatever is highest gp/hr and then buy gear, instead of actually progressing through the game
Really? They block that word?
they block way too many words
But I said masochistic earlier
the problem is, players are heavily incentivised to do that
why do inefficient methods when you can trade?
its the instant gratification era
this is kind of why logs spreads you out, but thats also bad at it
well, thats not it either
Clogging, iron
its that, why would you not go and spend money to speed up your time?
Is about unrealistic hours
and why would you not spend time getting 2x the profit, to then speed up your grind more?
really, the problem is with goals.
And needs to stay that I feel
why must everything be about the most efficient path
Otherwise things designed for irons
instead of just doing what u like to do
when the goal is, get the best gear thats tradable and use that to do everything, people will do that
Makes the game worse overall from an economy pov
its about the most efficient path, because most of the game isnt that enjoyable
its satisfying
Blood moon killed bandos
then do something enjoyable???
I said bandos
oh, sorry, you're right
something being really satisfying outdoes it not being that enjoyable
a lot of the time its better
going to agree to disagree
definitely do enjoyable things
most efficient tends to cut out most enjoyable unless you enjoy being efficient
not really. the answer depends a lot on the person
but a lot of people are drawn to rs because i9ts super satisfying
the gameplay definitely isnt amazing or anything, but it has one of the best progresion systems in existance
Progression in pvm sure but as a main there’s 0 reason to do any type of skilling lol
At that point, you just want to play a main with extra steps
Theres still a lot of satisfaction in raising non combat skills. Look at rs3 and its playerbase, in a game that can be much less interactive, but people still strive to achieve non combat goals exclusively
Personal satisfaction and actual reasons to in game are different
I mean what do you need 99 smithing for lol
Outside of maxing
Smithing isn’t the only one for mains which is all I’m talking about though
Irons yeah I just hit 90 crafting on the iron, feelsgoodman
Ah discussion earlier was relating to iron
I mean skills on mains are mostly check boxes to fill
For quest requirements
Or diary or max cape
Or like some of the value from araxxor locked behind skills
Or slayer itself unlocking things to farm
Normal accounts for the most part sit well below 70 base level though
Even longterm players will have random level 60 skills
Because you aren't really incentivized to train them
It's basically quests diaries
Or wanting the lvl for 99
Or as happened to me once, wanting tears of guthix going on smth else
I feel like the average player these days isn’t worried about non combat 99s
(trained cons so my agility kept receiving tears)
I still have max combat friends with like 30 rcing lol
Cause why rc when like an hour or two of pvm will buy all the runes you need
I think RC is fine as a skill conceptually
The XP rates are low
And the rate of generating some runes maybe not the best
Soul runes needs a true altar
Absurd I can't cash in on the prices being sky high
By XP rates being low Im saying they're too low and that's why people hate it, but as a skill it's better designed than say smithing
And certainly better than fire making
I can agree with all of that.
Like, maybe gotr needs to be better exp or better runes, as a choice.
Or maybe an essence needs to be that choice outside of gotr that isnt just a pain to get
i actually dont really know if its a better skill than those two
in theory i feel like it doesn't really matter how you fill out the progression or add content if at the end of the day its just a waste of time
arguably smithing and fm are better because despite being wastes of time as well they at least have the decency to get it over with quickly so you can go back to doing something you'd actually want to do
i kinda think jagex hides from that part of skilling
they're so worried about creeping rewards or exp that they're afraid to actually make them worth doing in the first place
I have separated our XP rate
Out
In my judgement
Fire making is the biggest why is this even a skill, skill
i feel like you cant really do that when "how much time will this cost me?" ends up being the singular relevant point for the majority of skilling
Smithings purpose in game is to turn inputs into alchables
since they allow most skills to be 100% useless and a waste of time
if they fixed that it would be different
Runecrafting has a reason for existing
Is my main point
It's a more fleshed out skill than many others
It is slow to train, but skills should not exist only within the context of "how do I get this to 99"
what is the reason though
And how long does it take
it doesn't do anything really
Creating the resources used in magic
ah but you see you don't even need the skill to exist for that
Jagex back filled with shops lol
i maxed an iron and do you know how many self crafted runes ive used
Cuz quantities made weren't enough
How many things smithed have you used
How many things fire maked did you use
pretty much none thats my point though
they're all in the same boat
totally useless
just a number to make go up for total level
You've at least used some of your runes you made if you did gotr lol
yeah but it was all incidental anytime i actually need runes i either use a shop or scar essence depending
and if they just deleted scar essence and rc it wouldn't change anything
Scar essence is you making runes
i want to note that rs3 shops work differently and restock daily
Even if it's a for iron thing
so you cant just spam buy runes and hop
yeah its just a shop stand in with marginally different steps
but if they deleted it or if we talk about before it existed
It requires you to have the level
shops
nah you dont really use many of those if you really go in
get early wraths
you'll boost to make them once
while working on 99 prayer
and tbh
(shopscape undermined the value of rc)
now that yama exists
its kinda trolling to do the early wrath thing
you can just go loot wraths from yama enough to cover it
Like i don't think you've countered any point I used to say that RC is a much more fully realized skill than smithing or fm
Smithing is the sad one
Cuz conceptually it has a ton of reasons to exist
i mean your whole point seems to be that rc can make runes despite that being completely optional and irrelevant
But it's just making alchs these days cuz the lvl reqs are so crazy
like
you can burn redwoods for clues but im not sitting here saying the skill is fully realized you can interact with logs
because doing that honestly doesn't mean anything
just like crafting runes
Like from a conceptual level of "does x deserve to be a skill"
It's higher than fm
And smithing is in such a sad state it's kinda higher than smithing
Imo
idk ultimately i just think it comes down to "what would change about this game if we deleted this skill"
and for most of them the answer is little to nothing
which is crazy
Yeah, my thoughts on this originated with thinking about whether sailing needs to exist
And what merits a new skill being made
And I think sailing is higher on the list than many existing skills, but couldn't say why a new skill ever really needs to exist
Besides a new combat style
I agree
since it actually opens up being on the ocean
It also gives thematic direction
it'll just be interesting if jagex allows it to stay that way
or if they give in and let you get to the islands and get the sailing rewards by not sailing
thats pretty much how they deleted most of their skills from being something that matters
like basically my thoughts were, skills mostly are there for quest requirements and checkboxes that need to be filled
what makes a skill inherently useful, it being used to do / create something people actually use
so like farming > herblore rates very high for me
while mining (really it's all from pvm drops!) > smithing > alch is kinda low
and RC > magic is higher than it in my view
Sailing is like high on the thematic sense, but also kinda low for a "does this NEED to exist" thing
cuz sailing is mostly about providing access to new areas
but the areas didnt NEED to be locked off by sailing
its why i call it water agility if agility straight up locked you out of areas via shortcuts
like mount karuulm if you that path didnt exist
idk i mean you kinda need sailing to be on the water
its kinda hard to look at it the other way because you could then start saying things like
wc doesn't have to exist for our character to interact with trees
and thats when you can just delete everything
and let people interact with whatever with no skills in the game
basically any island they make, they could easily put that same content on land
but theres content in the water
i have a suggestion project pocketed for this tbh
like i really felt in the alpha that there's not actually a whole lot going on when you're going point a to b
like, the skill definitely COULD not be water agility but as it stands ehhh
(thats what my dab model shit is for)
im working on a writeup currently
tl;dr 'theres like nothing actually happening when you go point a to b so here are concepts/activities that add depth to this'
All they really need to do is take that whole barracuda trials idea
And place the hazards and speed buffs everywhere in the ocean
I actually think that their design where lol they took everything that actually might be interesting about sailing your ship and put that into a minigame within the skill
Rather than just having that be how sailing around works is kind of nuts
Imagine if you could only run inside of agility courses
And walked everywhere else
Thats how sailing feels after doing the trials and then going back to regular sailing
Also, like, don't you want new content to offer something new rather than a reskin of something else already in the game
No skill gave you a reason to go kill random monsters before Slayer, and now no skill required you to level it to explore the world before Sailing
It's like, Moons of Peril is completely antithetical to OSRS encounter design from 2007, but is pretty widely regarded as one of her best designed pieces of content released recently because it breaks so many of those traditions, but the great part of OSRS is that the old shitty stuff is still there to give that contrast. Why can't Sailing break a bunch of skill traditions in the pursuit of better design as well? If you don't like it you can always go back to clicking the same three boxes on screen for 100 hours for fishing/woodcutting/mining/most crafting skills for the sole purpose of number goes up if you truly think that's the pinnacle of game design
Moons isn't the best example, after a while everyone begins to hate moons for one reason or another

It's slow, it's tons of waiting around, the best part about it is the rewards which are arguably too strong
I agree
no way to know now but i'd be really curious how positive people would be about it if it wasn't just giving you bandos/ahrim for free
The loot is so damn good you want to do it
Lighter ahrims with a strength bonus, magic defense bandos where the full set is second only to scythe in a few places

And then the iron bowfa cope weapon/set
ya i just think that because when it came out i was well beyond caring about any of that loot
and i honestly found it to be very slow and boring with tons of just
yeh moon rewards are crazy good
basically walking from a to b or staring at the boss waiting for anything to happen
and everyone else was like this is goated omg its the best update
and lmao i just really dont get it
it's insane for midgame irons
It's good for people who've never done movement mechanics before
its boring its slow
making the bosses waiting games on TOP of the massive walk time to each of them was a choice

going on foot to the paint drying convention
Moons would be made infinitely better if you could dps more than half the time
yeh, too much downtime
I couldn't imagine doing moons with gear/levels that jagex expected or suggested
It was a slog at 90+ stats with good gear
i think they just
I did it prenerf with intended stats
combined a couple of things they didnt need to combine
and blood moon could drain tank you if your RNG was bad
70 dmg heal lol
a trend with releases :3c !!!
we're already doing boss phases that have nothing to do with hp
so we're sitting through that shit
why make a long walk too
Reddit like pauses and afk
I could tolerate the walk, if the fight wasn't mostly afk
Like legit, just the clockwork gimmick on all 3 fights would've been more fun

the funny part ngl
is they knew the runs were crazy
thats why you have free stam everywhere
but somehow they developed that instead of just
lol putting you near the next fight
yeh moons is boring but blood moon + eclipse are crazy sets
blood moon unlocks that 150k xp/hr at naguas afk
Like, the clockwork gimmick, with half the time there's an extra added mechanic you gotta do, while moving around in a circle and attacking the boss would've been fire
Like the ice storm forcing you to move around mid clockwork
Or blood rain requiring stepping back
should be able to damage the boss even for reduced damage during specs
if you're good at the movement
complaining about this waterfall
Their biggest fuck up with moons was grinding the fight to a screeching hault for 50% of the fight
Moving from circle to circle, needing to step back to avoid blood, or dodge moving ice, or stay behind the ball while attacking sounds way better than what we got
you're really learning to just run to that specific circle
but why
what does that teach you
yeah but people wont even react to moving themselves for a reason after that
they just got trained to react to a big shiny circle
Each of the 3 bosses specials are different ways to learn ticks and tiles together
like if they actually wanted to teach people to play osrs
they would've just used some horrible shadow texture that you debatably might not even see
and if you didnt move blasted you a 90
its also just like thematically weird idk
Moons taught me how to style on pvm noobs
stand inside the circle and you get slapped like a 40 by blood moon
Blood jaguars you have to step back and attack on the right tick
Eclipse bubble you're figuring out how to stay behind moving objects to avoid damage
Blue ice storms you're learning how to avoid moving 1x1 obstacles that damage you
They're things you learn at other content but if you've never done them then they do have things in later game pvm
Gotta flex unnecessary movement mid fight
stand outside and you take... chip damage of 1?
lmao it sounds like im roasting jagex but they really didnt teach the real things they need to worry about
they need something to prepare them to count attacks for no discernable reason because that's when the npc will decide to swap
fire off random stuff at them with vague shadows maybe
remember that attacks deal damage by the time you see them so you cannot react
you have to be proactive
stuff like that
because that's what jagex actually does to you
its honestly a bit game design trolling but they do it so much people just need to get ready
we need more reactive
normally reactive is how it would all be anywhere else but
Psa, doing ToA with anything other than max brightness is a hidden invocation that makes wardens worse than it needs to be

for osrs most of the bosses expect you to just know things with no visual indicators
because some guy on youtube let you know
huey cough cough
hey this massive shockwave on the floor yeah just run into it
very intuitive
made to teach yama mechanic that didnt exist yet and somehow just does it worse than toa diagonals
toa diagonals just read so much better as something you obviously run over to avoid
cause they well, blink in and out
i feel like they're really just training people up on learning how some newer content might work
and they're just gonna go experience kq for the first time after that and wonder wtf they're doing wrong
also I say to teach yama mechanic because the other example IS toa and like
toa can teach itself thats half the point of the raid
i just really dont like huey 
the pegasians of bosses
nobody likes huey
the loot is also crazy good for midgame irons
but nobody knows because it's dogshit
i mean i green logged it because the pink seeds were my last drop and the loot is good
but i would also tell every iron thinking about doing huey to log out and reconsider their actions
lmao
it's in that perfectly shit spot
where it would be nice if it was an afk boss but it's not
you actually have to semi pay attention
i actually went afk helping my cousins kill that boss for that very reason
and was like 85 hp
when i returned
lmao
theres just so much dead air until last phase
same shit with Yama, just padding the HP so you're stuck there longer
but kill times feel smooth in a duo
i just wish i could like
get through to them about when to use scaling and when to not use it and why
yama and huey put on display that they dont understand why they should use it and when
they're using a lack of scaling to like
just punish people for playing without however many people jagex wanted
but the bosses themselves have no reason to be that way
like yama by design is not a duo boss
It definitely is a duo boss from the farming perspective and kill timers
I like how duo Yama is basically afk the boss if you aren't the tank
and the way you can avoid interacting with most of the mechanics as a duo
they just said hey fuck you its mandated 2 player cap and we're gonna bump these numbers up
so that not being in a duo is really slow and boring
but solo is where all the fun is
You only truly experience Yama solo
surely this is positive and great
they still havent like made a way to guarantee p1 aggro, nor made flares give contribution
like ?
they did the same thing with huey
ok just dont have people interact with the boss the way you designed it
oh that prayer mechanic? Yeah it just doesn't work by yourself we made sure it wouldn't
btw have a million hp so you feel bad if you aren't in here with as many people as we wanted to see
huey always feels bad
what you say the mechanics didn't change at all and its just boring? oh well
add people and the loot is just nonexistent
its crazy people game design lol
i still think hueys tail phase wouldnt be a thing if temotlis didnt pass a poll
why did a weapon thats basically just for blue moon for the 10 minutes until you get maracas pass
why did the stab ones too
those are ACTUALLY USELESS
i cant name a single place where dual wield stab would ever be useful
ever
because last year
everrr
both bosses work with any random number of players you can think of and they're just artificially gating the content by trying to play with player caps or npc hp to make you feel bad for being alone
Trolling people at baba thats its use
jagex was just refusing to make any sort of powercreep
If you team toa
so they have to make useless "dragon scimitar sidegrades"
that is specifically why game developers started making scaling hp
having that said
just one more dscim sidegrade bro trust me we'll fix midgame progression
bopsickles and sulphur blades went crazy in DMM
so that you can just have the freedom to play with however many people you want and its a good experience all the way around
huey hide was a complete joke
theres soooo many t70 sets now pretty much
like thats the exact use case for scaling npc hps etc
and they dont seem to realize it
like oh my god stop adding mid range sets
??
oh no we can't powercreep blessed dhide
it would be different if they had a really cool boss idea and it turned out that conceptually
blessed/black/karils/eclipse/huey/mixed
it only really worked with two players
so we have to make this tiny tiny upgrade to dhide that takes 100 hours
that would be the time to actually just make it a duo only boss
and sure enough the only reason to farm huey hide is for the clue steps
but all they're doing is making generic bosses that fit any format
watch there be coral hide with sailing to make yet another d'hide set
yeah I'm pretty worried about sailing
it's going to be like 50 new training methods but none of them can be allowed to be better than existing skilling methods
because we can't tolerate powercreep here
oh yeah that shit is about to be exciting
jagex is getting put on the spot to make tons of skilling content when they basically refuse to make much if any good skilling content
Black d hide and Karl's are too similar!!! Nerfs black d hide, adds huey hide
gotta get that new 25k xp/hr deep sea trawling method
must protect the meta older than osrs
25k fishing 5k sailing xp/hr
so they're about to run right into all the people that want sailing to be good
basically demonic digger on steroids
digger was a great idea
ok but (nebulous essay on game aesthetic)
you know what we should've done and honestly im sad i was paying attention to some other stuff during the blog week
you know when they wanted to nerf herbs and make more herb seeds drop instead
we should've said no that encourages more daily scape
just to see what kind of gymnastics they would go through
and now they're going to nerf seed drops
right when there's an actual use for torstols
it's funny because torstols are naturally going to go up in value as you give them uses
i wish said use case didnt exist 
I love spec pot mang, I take that stuff everywhere
I'm annoyed at just how many pots need torstols now
Irons get to raid or go without torstols
Which means no scb, super anti venom, or spec pots

i do wonder what kind of scale people are playing at
like
im never running out of my torstols
trying to get my gims to make an effort at learning toa before torstol seeds get yanked
and they just refuse to do it
im dying over here
i just farmed way too much and already completed like most pvm in the game on my iron
and honestly it was never close i've always had way more supplies than i need
but idk if it really looks like that if you play differently
-40% at toa, when toa is one of the only sources is a bit rough
like i know irons that basically dont farm lol
and jagex is putting the pain on them with those changes for sure
I did like 400 duo yama 300 solo?
each one is 1 dose divine super combat, 1 per 1.5 kills duo
each kill is 1 dose spec pot
well
it goes pretty fast tbh
thats another thing
people are going to have to learn to simply not do that
which sucks but lol
if i had used a divine for everything it would've been different
been spending the past few days trying to teach toa and I'm about to lose my mind
Muspah drops a pittance
they won't practice on their own
Hard farming contracts rarely drop any
ya torstol seeds do not come from contracts
if anyone tries to tell you that they're lying
I don't mind raiding for seeds.
I started toa with 30 scb and ended up with 1300, but like why is toa and cox the only actual way to accumulate them when 3 important pots need them
Its fucking wild
thats a super not viable way of getting torstols on my loot tracker lol
I think being forced to send raids for seeds with more demand than ever is pretty silly
Even if you can raid
They just bank on irons going dry for both megas
To supply pvm pots

Just like lily of the sand
If we ever get overload that becomes a prerequisite ingredient
that is a lot of cox
Every torstol seed I get goes straight to scb
I'll never make an anti venom

I doubt I'll make spec pots
Can't afford to
oh yeah nah spec pots for me are like
i can make them but im only going to make them when i have to
thats definitely like how i use dragon arrows
only when its actually something that needs to happen
which imo kinda sucks
its not very interesting gameplay to choose to go without things
agreed
herbs being a bottleneck feels more cringe than the secondaries to me
like you can just print out aldarium but gl on huasca lol
kinda criminal they haven't addressed huasca yet
I got pretty spooned on my huey solos so I got basically a lifetime supply from a couple days of it
but the rate on those things is not good
even if you get a lot when you do hit
aldarium is a war crime as well
ahahaha...
tbh aldarium might be the worst thing ever
if moka doesn't shit out huascas and teeth keys
i might actually crash out
yeah I only use prayer regens for inferno and colo
now not even colo
aggro pots are nice but I'm 99 slayer already
i just wish they would realize when they make this stuff if someone has to make it themselves
and they look at doing that laugh and just play like it never existed
they've gotta do better than that lmao
varlamore pt2 in general was a disaster
and it's surprising the state they left it in
basically every single piece of content in pt2 was bad
mixology was awful, huey was beyond awful
just a tangent but their ad for pt 2 is so funny why did they make it so edgy
yeah im ngl i definitely lost a lot of confidence in them since the varlamore saga began
murder on the isle is such a nothingburger in comparison to how they portrayed it 
pt1 was incredible though
i outright hate the pt 3 stuff so far
and its more in the art department its just like so questionable to me
It's like they looked at pt1
decided they made it way too strong
idk if i can handle them making a single new helmet at this point
mokhaiotl is just why
and then pt2 was an overcorrection in the wrong direction
the giant demon face is just
i mean part 1 honestly wasn't very good but
it did at least give specific people content they like
I love colo and varlamore thieving
how did this get off the drawing board
and hunter guild
like colo was for me i guess out of that stuff and i liked colo but
it does feel like they used about 1.5% of the art budget on colo
to the point that i look around varlamore then back at that content and im like
the same people made this??
saying its like prey mimicry is so fucking stupid when it is an
endgame
boss
called the DOOM of mokhaiotl
also crushtankdemonbane
yeah also i didnt really think something that had doom in its name was going to just be a goofy bug
did they really base part of the boss design around introducing the nichest weapon to exist ever
but i also didnt think the moons helmets were possible
like the design is just completely ruined by this aspect imo
i learned though that anything is possible if you believe hard enough
what happened to the lore as well
the rabbits just look like wow npcs to me
wasn't mokhaitl tied to the dragonkin/elder artifact
they don't fit the bill of any slayer creature design
What does this mean
ok here's the thing that shield design works so much better if it WAS a dragon
did you see the masori concept that synq was shown
the thing in the perilous moons chamber is supposed to be an elder artifact right
we could've had stuff like that
compare them to bloodvelds/gargoyles/kurasks etc.
and the imprint on top of the pyramid is similar to the dragonkin insignia
none of them are terribly close to irl animals (or other common fantasy creatures)
these are just standard fantasy jackalopes really
But they are going to be in the forest / nature themed area? I think its fits pretty well
shoved in a cave actually
someone in there is capable of stuff like this
but instead we get blood moon helmets
i mean look at reddit
something very strange is going on lol
every time someone pitches something cool
"oh no this looks too much like rs3 we actually hate it"
"it has too many polygons"
"please make it look like shit"
we're meant to get a survey about oathplate design btw
yknow the thing everyone complained about since it was shown off
wonder where that survey is 
Do people have issues with oathplate design? Seems fine to me
i think its pretty ugly im ngl but
Way better than Torva
the ugly thing is mostly aimed at their color selections and the helm
definitely better than torva imo
also
https://www.reddit.com/r/2007scape/comments/1jdu78c/a_different_direction_for_oathplate/ I tried to pitch something but alas
it doesn't help that it just cannot look decent mixed with other helms
I do get the concerns about sanguine torva mismatch but uh
I already think sanguine torva looks garbage
Somehow worse than original torva
OG torva looked the best
Who tf wants spikes on them
rs2 torva
but people were like oh no too many polygons
also we could have had pernix
somehow midgame gear just meshes with stuff so much better
why is masori a thing
its color scheme
I’m ngl there’s no form of torva I like the look of
Regular looks way better than fortified
we also had a guy controlling the art direction for osrs for a decent amount of time
that intentionally made sure stuff at least didn't clash
even if it didn't perfectly match
ive got mockups based on brvcifers design
ghost talked about that specifically at one point
let me get the ingame screenshot rq
and im pretty sure the new era stuff just said to hell with that
My only comment on Oathplate is that radiant moves away from red/black and I love that so much
and now we just get tbc gear matching
Red/black cosmetic empire is 🤮
iykyk with the tbc leveling gear outfits
I like the white armor for sure
I just think the weird dragon insignia on the chestplate makes no sense
and is a missed opportunity
thats the osrs future the way we're going
same tbh
they could've done some great stuff with the chestplate as per my design
introduce some blue flames similar to the fire cape
i dont know why the thought process was 'lets make bis dragon armour' as if it actually looks good lol
would've been hype for radiant oathplate
It looks way better than dragon lmao
like im not too fond of flaming the recent game art cause of close contacts but MANNNN
Corrupt dragon equipment is a set of armour and weapons that shares the same stat bonuses as the corresponding pieces of regular dragon equipment. The items are nearly identical to their regular counterparts, except for two key points: they are also available to free-to-play players, and pieces of this equipment degrade to dust after being worn ...
I mean...
hearing ash say they've basically been crunched because of yama made it click for me
i think it would be cool if like
we could just have more of a process for what stuff looks like
I think OSRS and RS3 should do a little switcheroo
like we've gotten to vote on various concept arts in advance before
RS3 is all art and no content
I can’t really see it on anyone in the wiki link but it looks pretty distinct
fwiw im pretty sure they're planning to just show wip designs in-game from now on
instead of taking months to show it like oathplate
i kinda think they might need to just show us the concepts before they put anything in game
to save themselves a lot of time and get some better direction
RS3 spends so much time on fully-voiced stuff and orchestral music and crazy environmental art
They did though
well they showed us a concept but didn't let people choose an alternative
and the content ends up being a blip that nobody appreciates
genuinely doesnt take a ton of time
I mean the redesign/feedback was “player input”
they kinda just took like the first hour of feedback dropped a couple of tweaks on it
then went silent for weeks
and dropped it on us
like at least with creators kit it is literally a 2 minute process to go from blender to in-game render
Are you saying they should make like 3 designs for every new item and poll it
they basically ran out the clock on getting it to where people really would've wanted it
Because that sounds like a major burden
i mean thats what they're doing anyways

