#game-update
1 messages · Page 43 of 1
im not even saying not to nerf high raid lvl toa rates just nerf lower level as well
if u wanna make something easy and fun, go for it. If u want it to be endgame, go for it
but don't try to do both
because saying low lvl toa has little impact is copium imo
Sub-150 ToA has effectively 0 impact
Why? Lower rates weren't the problem. If you look at ONLY the purple % and completely ignore the completion % I can see why you'd reach that conclusion.
ppl are looking at hm purps are coming out of it
there is still a chance though and it creates a large chunk of purples still
that quarter slice is going to be unchanged post changes
while the others are decreasing
The only chance it would have is more fangs/lb/wards since people are running more lower invo instead of 300+
assuming ppl stick to their invos, it just means 150-300 will have even higher % of purps coming out
Which they shouldnt since they'll want the shadow so they should run 300+
so now u have one bracket that's going up to 30% or even 35% of purps
If 5% of people generating 1% of purples is a large chunk than the 3% generating 7% of purples is MASSIVE then
This is why i said 150 - 250 should effectively be same rate, while 255+ should get the higher rates. But im just an elitist i guess 
wasnt it like, a 50% purple drop rate for 8 man 500+ toa?
410s cap at 55% I think
it caps out yes
even reaching 55% is absolutely nuts I dont know how you dont see that as a problem
where was that even said
It isnt being said, thats the problem. They're blaming "low invos" (<300) for the large amount of purples in game.
p sure everyone is on the same page that 400+ needs nerfs (and they're getting them)
but lower invos need them as well
i also think being rewarded shadow/fangs for 150 is pretty insane
its crazy they even offer it in entry
How would you split the rewards by invo?
But isn't "amount of purples" the issue as was said before?
The quarter slice not getting nerfed but the 3/4 slice getting nerfed seems reasonable
they added a system but they never used it
I do agree though... the lower invos really should lock out some drops instead of just reduce drop chance.
why would you only address the 3/4 and not the whole pie
this doesn't make any sense
at 150 u unlock everything
iirc it was like, a 1/50 roll or something? for the "chance" of rolling for stuff that wasnt' supposed to be unlocked.
it's weird to be selective and only nerf certain brackets instead of all brackets.
yeah
the fact that it even exists is crazy though
I don't think it's crazy, any more than a 10 point cox kc can get you a twisted bow
150s are like if u had slayer boss drop mrares
yes calculate the odds on 10 point tbow
and compare with toa
not even close in order of magnitude
The rate is still terrible so I don't think it's a problem
it's 22% 
I'm really not concerned about the mid gamer getting a purple at 1/50 when the 410 gamers are getting 1/2
ye i disagree with this existing to but like with cox its much harder to fix
I reaaaallly dont see why you want to nerf the lower invos
yes but for every 410 gamer there's 10 "mid" gamers
And thats fine
if everyone can farm something at a reasonable rate its not gona be as rare as u think logically im saying
Whats the problem with there being more mid gamers? thats just the bell curve of players
same reason high invos should get nerfed
rates arent that high but everyone on this disc can go do a 150
I can do 3 150s an hr vs 1 400 an hr
don't really see why certain brackets should be untouched instead of blanket nerf
makes it fair for everyone
So its a problem because it takes 10 times as many players at a lower invo to get the same amount of purples coming in at a higher invo? But lower invos are the problem?
Can we go green line, and everything 150-250 flat line @ 2%
both are an issue, since they generate about an equal amount of purples
jagex present some evidence to show low lvl raids are a problem i think ignoring it is disingenious
If you look at the graph Praise the Sun just posted. Thats why it wasnt a blanket nerf.
You can see the significant jump starting at 300s
u cant say high lvl raids bring into many items then change the arguement to well we have worse rates
You're intentionally avoiding half the information to make your point.
well the jump can be explained by aggressive scaling, people 3downing, people adding path invos, skull skipping
which don't happen at 150-300 invos
You can absolutely compare hours across all accounts to purple rate across difficulties
You're absolutely right, hence why it was nerfed at higher invos.
well no
If 1000 people bring in 10 purples in the same time as 100 people bring in 10 purples one of those is "worse" for the time invested bringing in way too many
You're wrong?
people just don't do them at lower invo, but u'd see a similar jump in purp chance if they did
maybe im based but i think all of it is dependent on hm purples enter the game
I dont think people at lower invos are 2 downing though 🤔
Not based, Biased 
deffo not using path invos/skull skipping
Oh absolutely
I doubt many in lower invo even know skull skipping is a thing
i feel we going in circles can agree to disagree
Two things can be true at the same time, there are too many purples coming in and high invo are disproportionally too rewarding. High invos will still be the best gp/hr, i dont know why high invo runners are so mad about it. Nerfing low invos makes no sense, they are already basically not worth doing for gp and have terrible rates for IM, people do them for fun or because they hope for the big ticket item. On average your time should be spent at like 20 other bosses for gp if you are a main

well i think part of problem is ppl are feeling like dropping their raid lvl is whats gona be more efficent now
If the nerf to high invo in addition to the changed scaling on drops and the item sink brings lightbearer and fang to a reasonable value again, why do people want to kill of the low invo casual crowd who already have dogshit rates
They would be wrong
Yeah I'd love to see someone calcing the expected gp/hr after the quality of purples is changed to reward high invos more
or atleast extremely rewarding compared to the effort required
Then again, they are nerfing the bosses a bit making higher invos easier. No?
wait so what are the new rates for purples in toa now
because they make up for a quarter of the purples coming into the game hence have an effect on their price?
people thinking low invos are now the play are just wrong and didnt do the math. which is to be fair to a degree on jagex because the numbers are not very clear in the post
The darker purple is the new ones
If you drop raid level you drop quality and rate
Unless it's a drastic speed increase I don't think it's gonna be more profitable to do lower invos
its absolutely not
lot of ppl focus on rates to get this over the concept of it generating purples
The graph ^
the shadow rate goes up by a lot
I wanna know why people keep glossing over the 42%
22% is piety thats still pretty big no matter how u wana spin it
Theyre also proposing possible nerfs to toa bosses so im not sure if a lot of these arguments would hold after those are in place
yeah but rates don't mean anything, its rates + hm ppl are doing it
The rates at lower invo were fine. Sadly the rates 400+ were too generous
no i dont, i just dont see it as a problem because thats an insane amount of people and time spent to get to that number. rates matter, total amount is not the only relevant thing
which 42%
Glossing confirmed 
The 19% of raids bringing in 42% of the purples isn't the problem it's the 47% of people bringing in 22% of purples!
Yeah I disagree, I just don't think low invos are nearly as harmful due to the man hours put in per purple
what do you mean you don't
wanted to reply to that
why is it only 19% of ppl are able to do that though? i think its because its harder and they are being rewarded for it
Since its percentages we really can use flat numbers.
You're upset that 42 guys are bringing in 22 purples meanwhile 12 guys are bringing in 25 purples and you think the 42 guys are the problem and causing the excessive amount of purples in the economy.
And at new rates they're still being rewarded for it by getting better quality purples and still higher chances of purple
i'm saying both are a problem
its like saying we should reduce minimum wage because if we add it all together they make billions and billions and thats not fair
Im saying they arent, we havent even seen the numbers for hours spent.
like no, they put in absurd hours for dogshit reward
they do it simply because they dont want to improve and its hard
its osrs not irl anyone can try
Maybe this assumption is too much but I assume the reason they do sub 300s now is because they're not comfortable and find the 300+ too hard. That means they take longer, less invos, bad gear, take longer.
Some irons can't spend 50 mins no fang to do 300's
but it doesn't matter if it's not efficient to do. At the end of the day that 22% has a huge effect on the price which is what they're ultimately wanting to control
Ive spent probably 2 hours on a mass world.. and can confirm people die a lot on 150s 😭
What % do you think would be fair for that 22% to be then
300+ make up 78% of purples
8 man 150's
and nerfing a 7% of the slice will have a smaller effect on price than nerfing 22% of the slice, unless someone here disagrees
and they control the price by other means which solves the problem without hitting the already down bad raiders
Why are we focused on the 22%
because 22% is untouched, and the others are
Yes because they make up 78%
How doesn't it make sense
78% means thats where the purples are coming from
It doesn't need to br touched does it? Someone doing a 150 toa gets a 1/50 rate
Thats where the excess is
They're already a much smaller portion of the pie and a much larger portion of the players doing the content
by that argument u should address everything but 500+ because thats 93% of purps
i just dont understand what exactly is your problem with low invos, it doesnt affect you at all, higher invos will still be the best moneymakers
53% of completions is 300+ and they make up 78% of purples.
its like saying they should nerf mole because some people are making 1m/hr
Isn't that the opposite of our point
We're looking at both % together while you're focusing on just the purple %
well if u nerf both sides u incentivise ppl to get better and reduce purples
Do you think it's bad because it's unfair? Because the rates were skewed and way too good for 300+ that's why 300+ are getting the nerfs. This change makes it more fair.
You already do incentivize people to do better
Did literally anyone read the "purples get better as you do harder raids"
And even then 300+ get the buff of increased shadow drop rate.
I think the rates they proposed are fair because of how generous it was at the higher end at the first place. 1/17 for a personal purple from 400's is still insane compared to cox or tob
Lotta people glossing over that too
idk how else to put it, if story mode tob dropped scy at 1/5k it would still be ridiculous because enough ppl would do story mode to the point it affected the prices
they are nerfing reward for higher raid lvls without touching lower invos
which is unfair because your doing the raid at not even 1/10 of its peak difficulty
same applies to toa
gatekeeping the casual crowd out of raids is not a healthy way to design the game
150-300 is barely a raid, infinite attempts and u get a decent shot at a purple still
Thats just elitism
people need to have interactions outside of their bubble
its not gatekeeping u can learn how to get to that point in a week-2max
Toa was made as an accessible entry into raiding. Why punish those just getting into raids
i dont think you have interacted with casual players a lot if you think that anyone can do 400-500 toas
i believe if u put the effort in it, u can do it. But that's a different discussion altogether
This is just the classic "everyone below me is noob, everyone above me is nolife". Not everyone is you.
people dont even try
those are very much the type of content not anyone can and will do
happy to help anyone here if they feel they'veh it a toa brick wall
and lets keep in mind that even the average raider is quite above the average player in general
Actually its interesting that you can find out what tier you're at based on your average invo rate 🤔
Didn't someone just say 300+ was 53%
high invo raiders are such an insane minority of the playerbase
avrage toaer will not even try to learn insanity etc they will play around it
Correct, but also you know that includes like 5 of the 7 brackets right?
That contradicts this statement
like if u feel gatekept thats on you i think
been like that since the dawn of time
Not if you read the data
its a mental block
ppl gatekeeping themselves more than anything
53% of completions are above that level
The largest bracket population is the average. So whats the largest bracket?
so many discs out there with information/teamforming it's rly hard to call ppl gatekeepers or w/e
The brackets are subdivided more
higher end players cannot fathom how bad the average gamer is
its the same discussion in every game
Yes those are the standard deviations
i feel like rs though is craziest
why do u think higher end players don't know how bad ppl are
The average raider is somewhere above 300
ppl will flame u for trying in this game
its like a culture to not want game to get to hard etc its not osrs or watever
yes i'm a dad with 7 kids and 10 minutes of playtime a week, this is my personality now i'm a casualer 😎
Incorrect you're not using the standard deviation so your conclusion isnt right
It's broken down into buckets
People at the high end don't send with people at the lower end. It's not efficient
Over half is over 300
because of comments like anyone can do high invos if they just tried for a bit. or saying 150-300s is barely a raid. that is high end bubble speak
only 7kids
?
It's literally right there lol
You can't see those numbers and say the average raider is in the bucket below it
Let me use your same logic and show you why it makes no sense. The average raider does sub 450s because thats 87% of the completions
Therefore on average people do 450s
Median, mean whatever you use
this is just ad hominem isn't it? 150-300 is barely a raid because u can turn off the majority of invos
they arent bad they just dont want to improve at all they dont try
not rly high end bubble speak, just numbers
You claimed the average is 150-299, that's literally not possible
like its hard for me to respect that mindset but i feel alot of casual players have that mindset
Have you seen the data?
i mean we've friends who aren't eff at all, we do learner sesh, we see turbo casuals play etc
47% below 300, 53 above
@obsidian venture has more exp than I do on that front though
idk what about that you think was insulting, its just the reality. i was part of those communities in many games too, they are very real and you have no idea you are in them until you actually interact with normal players
Do you know what a standard deviation is? And how averages are interpreted? Because the higher completion % would put the average at 150-299
i had very similar opinions about the games i played at the time
That's intentional though. For when they want to send lots of raids will they let learners tag along or go with their speedy gamer bros
i'm not saying it's insulting, i'm just saying you never addressed the point I made. U just brush it off an argument as "high end elitist speak" and call it a day
Yes I know what a standard deviation is, it's really not relevant when things are in buckets lol
The median is above 300
That is self evident
You're thowing the buckets into a pool and misinterpreting the information
I've taught lots of toa and people that were sending 150 can now do 400s
Over half of the population is doing over 300
it really depends, if you're fun to hang out with ppl will let u in their fast raids (u'll get carried if u don't mind)
300+ excuse me
yeah thts what i'm saying
400s are very doable.
Wouldn't be surprised if >6% is right at 300 lol
Like what the heck does standard deviation have to do with anything, we have population level data, they told us a comprehensive stat
Here I made you a nice chart so you can see where the average is
Standard deviations are when there's uncertainty in the data
Like are you just using words you've heard applied to statistics before?
Yes I've had to use SPSS for several years
It takes a lot of effort to pass on experience. Sadly a lot of people that do 150's-300's aren't ready for the higher invo. That plus the deaths tank purple chance
i think if they are ready to learn and don't mind the deaths//learning process they can get there reasonably
it's not like u have to be perfect when ur running 400s
still room for mistakes
Ok you use a software to look at statistics. Do you understand what you're doing with stats or just go through the motions lol. There's no standard deviation, this isn't a representative sample data
This is a comprehensive count
There's no standard deviation
Alot get pretty discouraged when they die alot/ feel like they are letting people down
They want comfy raids so go back lower
You don't say most people live in California because they have the largest population
im not brushing it off, i am comparing it with years of experience of being in these bubbles myself. and its backed up with data too fwiw, you can see on the wiki that only 20% of players ever did a 300 toa and only 11% did 25 or more. 500 without deaths is 4.7%. High invo runners are a small subset and not representative of the average playerbase. So when people who do the hardest content in the game say things like "they could if they just tried" or "xyz content isnt even content its so easy" they are speaking from their own experience and that of their bubble. I am not attacking you here, it is the most normal thing for people that are very good at anything to be completely unable to put themselves of the shoes of people that are not
You dont know what SPSS is used for do you? That's fine but there's no reason to make comments about something you don't have experience in.
You're just using random words to obfuscate things now. This isn't representative sample data? It's official data of all completions from Jagex, what do you mean?
The data could not possibly be more accurate
What standard deviation are you referring to
You're the one claiming I'm not accounting for it
We're using the toa invo brackets as pseudo-standard deviations
There's no standard deviation here
I learnt that only after years of doing it myself too, after starting to raid with a average dad gamer guild in wow. i had no idea that people literally cannot do things even if they try hard and you spend hours teaching them
and these people were still above average fwiw
Again, do you know what a standard deviation is?
Yes I do
Then why dont you understand?
This is like looking at state populations, seeing California is the biggest one, and saying most Americans live in Cali
When I say, no most live East Coast
So what if the mode is in a specific bucket
"High invo runners are a small subset and not representative of the average playerbase"
this i agree with.
"So when people who do the hardest content in the game say things like "they could if they just tried" or "xyz content isnt even content its so easy" they are speaking from their own experience and that of their bubble"
You're implying the first half of the sentence isn't true but it is. You can reasonably do 400s or w/e if u just put in some effort
ppl get discouraged but it's not like they're physically incapable
case in point a paraplegic doing awakened bosses

Subdividing something more just so one bunch of buckets has a larger number doesn't make where the average is
I would say most can't without a shadow tbh
Yes exactly, so if we use your american analogy. We see that California is the highest so we might say if you meet an american you're most likely to meet someone from california. But instead of using states you used the blanket term of "East Coast" to bunch several states together. So you're using the data wrong and misinterpreting it and misrepresenting it.

You can't torture data like that lol
You can literally add the buckets together to have 300+ and 299-
Wow I wonder which side the "average" is if we do that
You dont know how to work with data or what averages are so im disengaging from the conversation.
ok and there is a blind guy being better at playing the piano than 99.99999% of the human population, does that = everyone could do it if they just tried? What experience have you had with casual/bad gamers if i may ask?
If you have a colleague who understands stats please do run your claims by them, especially the claims about standard deviation.
i have played with tons of people that really tried
reality just is a lot of them just cannot
genetic skill issue
Funnily enough we interact with new raiders or folks trying to improve almost daily
Because its majority of the completions.
Most of the time, it’s their refusal to do basic Strats that would make their lives much easier.
Something like “watch a video beforehand” so you don’t walk in blind and get frustrated + waste gp on death fees is controversial as fuck.
People hate doing homework
Games with overtelegraphed mechanics have basically spoiled the shit out of modern players 
See: Barb assault worlds
They expect an arrow to literally be hovering over to “do this”
It really is lmao but folks don't want to see past their own bias. People start at a low lvls and rise to a higher lvl over time. It's like are too oblivious to understand that folks that are considered "good" put in the time to get there. People in general gatekeep their own growth 
Like there exist people who cannot react in time to some things sure, most people who don't advance aren't gated by actually limitations like that
Jagex has designated 300+ on release to be expert mode. They then made the raid overall about 50-75 raid levels easier because WTP and SP were basically never worth selecting, which was one factor as to why so few people actually did expert modes on release and 500s afterwards.
But the moment they changed the invos, added a kit, and made experts worth doing (they weren’t on release), a lot more people did it.
Hard disagree. I personally have helped hundreds if not thousands of folks over the 4 years to get into a better spot in game. Some folks here have been helping DAILY in advice channels and you can see the results for yourself. Don't lump in all endgame as the same and try to look outside your bubble
I don’t think it’s right to ignore that they outright made the raid easier several times, while not changing their own designation
The Masori backpack kit is 350 for a reason 
Ugly backpack
Stats are great as support, but they absolutely can leave out key changes that Jagex implemented too
Or well, the max cape version is ugly
Tryna say we can't see what a casual pvmer does means you're one blind individual. You don't enter a game being good, you get good by applying yourself. Sadly, a lot of players who play this game are casual and do NOT want to improve
You can argue whatever you want but I think everyone here is for a blanket nerf
ALL invos
The comment about wiki toa percentage also just plain wrong lol.
I don’t have that plugin turned on and most don’t because it’s not on by default.
I want to hazard a guess that wikisync is more likely turned on for the average player than the non-average player.
And this isn’t even factoring in people with bad pcs or laptops that can’t run too many plugins.
otherwise don't just have half high invo rates because it will NOT be worth to run. This will effectively kill high invo raids
A lot of invos should’ve just been default part of boss. Blowing mud, arterial spray, anything that doesn’t change solos really shouldn’t be its own invo and add 5-20 each time.
I don't even have wiki synq either
It adds up like 50-60 raid levels easily
ppl forget how barebones the raid is and are surprised when i say 150 invo raid isn't even a raid
cause it has barely any mechanics
sub 400 is literally stripped lmao
But if you don't push higher you won't see it
Dunno why it's an issue for folks to run a faster and easier raid more times for the same chance
It is extremely bare bones sub 300 because you basically can avoid the invos like insanity, stay vigilant, double trouble, keep back, anything remotely ass
The rates are still way better than cox
it's somehow elitist!
Im confused on what people view as low invo.
300 = expert which is around solo chambers difficulty ( i mean doing the raid, not world record speed running it)
400 = slightly above expert prob around CM
500 = pinnacle of TOA in which you basically do the entire raid with no way to heal outside of keris and have to take on stronger bosses.
The only argument i ever seen on why TOA is bad, is due to it being slow and full of 1 shot mechanics that reset you when you make a mistake. (this argument makes it a contradiction that its easy, as endurance test with the ability to die on a single mistake is way harder than running a set path of tiles and only being punished by having to eat or lose ticks if you make a mistake) Its the reason inferno is basically harder than Colo, single mistake on zuk an you spawn outside, at colo you can do sol with no supplys and you have very strong recovery if you make a mistake.
fwiw idt it'll kill high invo raids, but maybe there's a weird invo that'll be worth running that u wouldn't do right now. Like say a 460 with specific invos if done under x minutes might be better than 545 post changes
Folks were looking at times/purp chance and around 450s or even 400s would be somewhat better
What's the threshold where you just straight die to one mistake

Can't see the 545 stuff as they didn't post it
I personally like the ability to recover from a mistake, but i do think mechanics that end you when you mess them up is a lot more difficult
where's that discussion, am curious
just a friends disc but we were in vc lmao
vlad is a calc fiend lmao
If purp rates aren't disproportionately rewarding for pushing higher people might prioritize consistency
Longer your in a fight the more chances you have to mess up, then that fight is harder than one that ends before the boss does anything (yama)
300 is what Jagex designated on release.
Then we factor in the invos that they materially changed (making it easier).
This is around 350-375 for the invos that I listed above.
Wait, I forgot a major change guys
No Help Needed used to give ZERO
They did rebalance the invo's to get people higher.
Now it give adrenaline + salts
That 25 boost is why 500s are so much easier on release
ahnn i see, yeah i can see there being a weird edge case, cause the higher invo u go the harder u get hit by these nerfs. And they usually take significantly more time to do so might indeed be better off doing some 400-500 raid instead
Ya they just ruined the choas pack
imagine doing the raid with no food, heart only (rip irons),
But that’s my point
375-400 is now what it was on release for 300s
Chaos used to be so fun man
knowledge + powercreep also went crazy
Those three key invos that I mentioned - walk the path, silent prayers, and no help needed increased everyone’s raid level by 75-100
Yeah
And then adding that onto what JAGEX designated onto expert mode
That’s where we get 375-400 as the minimum for high invos
that’s why I honestly don’t like people saying 300 is expert mode
And ignoring everything Jagex did over the years that made the raid easier even if you have 0 brain cells
Yes, it may have been expert on release but they dialed it back
Lv3 Zebak was terrifying back then
this is like the most disengenuious form of "expert" mode
And 50% hp
And all these billybobs stick to the word of it being an "expert" raid like gospel
And Tass has also mentioned this before to about Yama. Jagex may have designed it one way, but it clearly isn’t.
base Yama is well designed, but it’s not an endgame boss without contracts
Tassili unironically agreed that lower invos were spitting out purps
I keep forgetting how genuinely bad invos were on release to the point that 300s were rough.
I say this as someone who was fuming that he kept picking WTP because it was default loadout and then 10 clears later, someone dragged me onto a no-WTP run and we cleared 5-7 minutes faster.
I probably still have day 1 footage in my hard drives 
Also to folks above points about endgame players
How tf do you think guides and strats are made lmao
Yeah it appear out of thin air!
If folks really didn't want to engage with newer pvmers, and didn't want to help, I'd agree with there being more elitism and gatekeeping
I’ve already explained why the 400- makes sense as the entry point for high invos, which is based on Jagex’s own measurement and actions, so anyone who wants to harp on 300 raid level just isn’t reading 
I’d also argue that tob was made easier too. Remember when maiden crabs were rng?
no thats only if you consider low invo to be sub 400 300-500+ holds 78% of the uniques.
yet sub 300 holds 42% of total raids done but only 22% of the items
Which I explained why 300-500+ doesn’t make sense as high invo and should be 400-500+ minimum, which is 39%.
You were also previously blaming teams, not the raid level, but now it’s scapegoating high raid levels 
This data shows that 19% of the player base doing anything above 400 is bringing in 39% of the total uniques
Yeah we have team blamer here and they proved it was solos that were the culprit
The data not only showed that teams are less impactful than thought at highest possible scenario.
Remember, they tried to flatten the curve on release
300s weren’t worth doing on release
Which is why they modified the drop formula
If you change it back down without changing the lower invos, people don’t do the higher ones, same as before.
yeah 150s were meta for a bit lmao
People are asking for something they’ve already tried.
I agree teams might of been less impactful, but that was mostly due to the time to form a team is less than sending solo. also we dont know how this data is founded. yama for example 1 kc = 2 global kc.
Maybe the curve shouldn’t be as extreme, but it shouldn’t be flattened back to irrelevance
nerfing everything except low invo just means lower invos will have a bigger pie slice than before
I’m not even factoring team formation
which is just weirdo imo
Team formation makes teams even worse
Simple concept to understand
Blanket nerf is good
Remember, these are the same people who cried about not having 4 ambrosias

46% of purples are coming from under 350 atm
Yeah, looking at this data point and the fact that 350 now is equivalent to 250 on release, that’s kind of problematic
yeah but we are having these half ass discussions where some prime pvmers think 300s+ only counts
saying 300s are same difficulty as solo olm is crazy work
^^*
not comparable lmao
Olm kicked my fucking ass
I didnt say solo olm
i said completing the raid
solo cox means solo olm
400s are way easier than CMs too because Keris exists
Let me also state that Keris alone means the raid level is made easier by 50-100 raid levels
You can solo olm by just dying. it isnt efficent but it is possible.
you still end raid with 22k points
You can also suicide wardens endlessly
Brother
well, wardens does reset completely

That’s after watching synq’s guide btw
Yea you shouldnt need more than 20 brews 8 restore to kill olm solo with brute force only

Idk how long it’s been since you’ve solo’d but most people aren’t running out because it’s too much damage
They just often don’t brew enough
You can survive all of olm just by brewing to 0 stars
Stats
Yellow Keris is terrifyingly strong and toa-only because of it was in any other raid, it would be broken.
It’s a 0 attack delay full heal.
And all you lose is burst damage.
It aids completions so much.
500 RL no Keris is a whole fucking beast
Yellow keris would actually break the game
Yellow keris double deathcharge ez game
Holy fuck
Cant wait to use my double death charge once i can leave yama jail 1400+ kc an climbing 😦
my duo finished and went to chambers

It's worse than I remember
Altered the amount of hitpoints and damage that Path Levels add from +10/20/30/40/50/60% to +8/13/18/23/28/33%.
I just think high hp with low defense is better
You know defense doesn't cap right 
olm for example is ass as fuck if you miss dwh in the past
Jesus +60%

holy fuck
silent prayers was 35
Silent Prayers: Replaced with Deadly Prayers, with raid level reduced from +35 to +20

I enjoy akkha because of this, ur v accurate there
I still think the best solution is to allow more defense reduciton
fang would still be meta in solos
but you won't need it to not want to log off after 1 raid
Ralos zeb would go so hard
Just increase the bosses' regen like akkha rapidly regens
Isn't akkhas Regen crazy fast
False, unless you got a fang/shadow this boss is fucking ass.
If you think ahhka is not tanky, go try an kill him in a 350+ without a fang lol
do u prefer a kephri without blue gem 
Yeah I shadow the boss
Hell no that thing needs to be nerfed into the fucking ground. kephri without fang or keris is just stupid.
that's what im saying lol
They need to drastically remove or reduce the defense scaling
these bosses shouldnt be brickwalls unless your in absolute max from the raid
hitting kepri with anything but a fang is like trying to kill release tekton
Didn't JMods recently say they understood players like high hp low def
Hopefully more future content is geared towards that and doesn't scale def like crazy any time it gets harder
And isn't like a "Hey we know you guys don't like awakener orbs" situation
Plz no, never do that
Got to be some balance to it. Like Yama being able to reduce to 225 down 145 was good imo
and being 2500 hp
think goblin said something earlier about hearing that
but also that it's important they keep accuracty as a balance lever
or smth
in here

The defense reduction capping on huey was to limit scythe's effectiveness that's all
Bis but not by too much of a margin

There will be a reckoning
Remove crush
Give all crush accuracy to slash
now hold on 

rework where scythe autos work like claw spec accuracy rerolling 

Maybe give it 3x damage scaling
Drainable def is legit like
One of the easiest things you can have that incentivizes teams
Higher team counts get to allocate more of the team spec usage to dps specs vs draining specs, relative to total available spec
its also one of the worst gameplay mechanics in the game, TOB would be much better if you can just claw or voidwaker for specing over def drain.
At that point, you might as well just say you want DPS levels to double since you're saying you have problems with accuracy 
You know, just take out one of the main components on how you differentiate between attack styles and weapons.

You already have so much leftover spec after reducing lmao
I think all raids should have at least 1 boss that can be 0defed
Doesn't have to be all
But 0defing things feels so rewarding
It's definitely one of the Hallmark things for rewarding coordination
I also personally like bad specs being a things that can happen but I can get why others don't
In teams it probably adds to the complexity of the gameplay you could argue
Waiting to see if mauls land then deciding if you maul or bgs sorta thing
But in solo i imagine it's just pain
Its honestly not really good gameplay people are just glazing group mechanics
Everyone that cares is using plugins and already knows which spec is theirs so all you're doing is reacting to number of hammers that hit
Instead of like actively communicating
I don't have a problem with that
Wouldnt even call that glazing 
Just doing the bgs 1t after hammer is satisfying
It's night and day difference between 0defing in lfr and in a real team
if your team isn't coordinated enough to get on party plugin they probably aren't coordinated enough to use horn correctly
Its just funny because people act like idk its this crazy team play loop and lol
You have to decide who backs up who uses which specs etc
Idk its really not you just learn you're 1 3 or whatever and do your job on sote
There's a lot more depth to it than just lol use your spec
Its usually not even communicated and more of a default
Like how the specs on maiden are designed to line up your tick for your maiden role
Yes because people have worked out what works best and it became a default
But even then people cannot get this right in lfr
So...
Yeah its spreadsheet gaming and not like actual team boss mechanics
I don't see the diff
Just whether you planned it in advance
There's never going to be anything in this game that needs voice comms for team play

So saying you don't even need to communicate to do it is a moot point
even if you're playing one of those mmos with 50+ buffs and 50+ debuffs, coordination for shit like stuns/damage increase debuffs matters
There's a massive difference between deciding everything beforehand and just doing your job and actively reacting to something and working with another person on the spot
People already are afraid of going into a raid with another person let alone having to VC to clear it lol
nothing like applying 2x damage status and then someone ultis that target 
The latter is much harder
7 figure damage 
I loved playing the ice bitch in dn for that
ah yes
the accurate tbow at the start to be on the right tick
for procs + ralos

Right? It's so satisfying
A good team gets maiden 0defed like 10 ticks faster than lfr
Where in lfr you get the everyone entering maiden on a different tick
lfr is concerning at times
That's 1 thing I hate about overall time based raids
Nobody waits for the simultaneous entrance
overall time only matters for hmt and barely even then fwiw
Toa
o right that one
Plus the way you spawn into the bosses in ToA makes it awkward anyway
Since you get teleported in
And I think that happens much quicker than walking thru the barrier where u can spam click
is anyone else excited for the spec weapon from new varlamore quest? gonna make UIM really good to play, especially with easy blood shards and prayer potion fish from later updates if those are a thing
its a dscim that u get from perdu with a good spec so u can just keep money in ferox coffer and have a good weapon every time u die, no need for any items to do most content
I forgot what the spec weapon was, it was another 2 hander like the marracas right?
wait perdu takes from deaths coffer???
no its a dscim, and i meant lms coffer
X. This gets rid of some of the uniqueness that exists between scales and also
- If all bosses are 0 def by default, it’s just zcb spam
- If all bosses have a drain cap, well we see how that went with toa
You effectively limit all scales to basically being the same
Eg. Zcb not viable in solo or in duo mage (until surge pot) because spec gets more value from def drain
And it gets increasingly more impactful as scale increases
That doesn’t exist if def is set to 0 always or has drain caps
is zcb actually bis anywhere rn, i think it used to be good at levi
the new boots will probably make it worse in comparison to anything else
its still bis at nonawakened levi
need something for sub 400ish hp tho
bis on mage mode akkha
depending on if the 110 will overkill the phase%
Have a hard time believing bp isn't bis on akkha even when it hits 110s
in high invo zcb wins
6way zcb beats 7way pipe starting from 455
also like if ur doing 540s & bringing 4way range its pretty bad for bp
I guess it is invo and swaps dependent, seems to have a slight advantage there. Once treads come out it seems to lose in all situations until you start dropping swaps...
Well if you bring buckler it's competitive
its kind of a meme anyway because of overkill on the phasing
A little too much work trying to calculate if you'll phase it or not true 
zcb is bis spec basically everywhere you can reasonably use it (big hp, not high ranged def)
zcb is getting harder to balance around because powercreep necesitates higher hp pools to not kill them in 2 seconds
higher hp pool = more zcb specs 
Simply powercreep to the moon
Claws respects power creep
Ok there's going to be another defense bonus called spec defense
Zcb does not
i believe in the fusion of burning + dragon claws
we shall call it
burning dragon claws


what do you mean by this exactly
(fwiw i think a giga rare weapon from nex deserves its places as bis spec)
As gear and such gets better, claws and voidwaker get better
Zcb will only ever get more accurate
sanguine torva full helm, radiant oathplate chestplate, etc.
shit is already word salad-y
ahh i see what you mean - it doesn't scale with power creep
ya good point
Sadly we take 5 years to get each melee max
And jagex doesn't want to release good specs for range or mage
So it'll be awhile

double dc and spec pots scale its power, but that's kind of indirect
Yeah but also scales every other spec wep
exactly
zcb is so dominating where it's good it'll be a while before powercreeps good enough that it's irrelevant
There could be a bolt rework or something
There's something about zcb that isn't as fun as claws
vw and zcb are neck and neck several places at around 22dps
With zcb you're neutral when you hit and frustrated when you miss
zcb you can camp lb and not lose damage whereas with vw you want ultor
i dunno i definitely feel dopamine when 110 shows up
Also I dislike how it drains your hp
Send that complaint to modmail
It's not a discord moderation issue though
bone claws sounds lame
lol
claws of white calcium
claws of yellow calcium
Bone claws was a bad idea cuz of what ppl started calling them
candy corn claws
them dropping in the game as bone claws after being referred to only as burning claws was pretty funny
like how did that happen
I'm convinced that's why they changed it
oh ye thats fair, idk what they were called and i dont want to
It just sounded like a noob item
Tbf doesn't dragon claws also sound like a noob item
Rename it to like abyssal claws
Bone dagger
now that u mention it, bone claws makes it sound like they should be sold in lumby caves like bone dagger & bone spear
except they do come from lumby caves 🤔
rly makes u think
oh right we now see the impact of bolt procs having guaranteed accuracy 
i was gonna go on a spiel about how bolts are just objective bis when you crank defense insanely high
and like that is just the yama crush contract currently
its kinda nuts how zcb not only has a spec to guarantee ruby procs, it also buffs rubies
but spec is worse than rubies cuz its not guaranteed
needs to pass accuracy check
i meant to word that as almost guaranteed 
brain lagged and thought i was meant to say that next sentence
just wait until jagex releases enchanted omega ruby bolts
with how often people said the zcb spec was guaranteed, I was shocked when I finally got one to find out that it was infact, not guaranteed 
doesnt that mean zcb spec is worse than just bolting if ur accuracay is less than 3%
it might as well be guaranteed as long as you arent shooting a super tank boss
my dumb point is that its kinda hard to balance crossbows the later on in progression we get
I mainly use it in raids (tank bosses) 
is zcb viable at tob besides bloat
like are bolt effects an issue? not really im not stupid
BUT we are seeing consequences of how overtuned they can be
just make every boss immune like tekton (please dont)
6:58 with just natural ruby procs (and a few vw spec but w/e) at melee yama contract is nuts
even without the 2x damage, 15 minutes would be nuts
i need a trailblazer reloaded rerun so I can spam my bolt procs 😭 for some reason i didnt go range in any league
Imagine if there was no cap on ruby proc tho 👀
trailblazer reloaded rerun nowww
Could make the cap scale off gear
quick tangent on bolt balance, reminder of how insanely cheap addy bolts are 😭
summer sweep up changes when
I did hear some peeps talking about making Shadow dmg/acc boost saling off gear as well so it could be interesting 🤔
how do i get addy bolts as a uim, i was thinking i could just do the fletching minigame and buy addy cbow components in keldagrim, but then i dont have the smithing level for bolts
I wonder if it would be worthwhile rebalancing bolts as a whole. Like dragon versions being stronger than the regular bolt variants
sepulchre, soul wars
wait doesnt bolt pouch magically remember stuff even if u delete it
scaling shadow off of # gear equipped is a bad idea the more powercreep we get, it'll fall behind
why
We're already capped out on gear slots
So it's basically a normal scaling weapon after, and its base stats are bad
you mean the 100% damage cap
No the idea was shadow gets x% damage per gear slot that has magic damage
The way I heard it was something like the current passive s 300% increased dmg and acc stats and we have 8 gear slots to use. We could have say 30% dmg/acc boost per slot.
the magic dmg per gear was capped to what it is right now
uncapped accuracy is 
That way new gear still increase the overall damage but the % boost from shadow passive increases per mage gear equipped.
Also hard devalues ancestral as an upgrade
It shouldnt affect power creep since as long as you wear full mage you get the full dmg boost
couldnt they add a new gear slot tho
no that would be silly
The other megas scale naturally based off of any gear upgrade so it wouldn't be fair for shadow to need some wack new slot created just for it
There could be a combo of both though like have this idea + another multiplier on % like we have now
pocket slot when 
also did jagex ever pitch an ammo slot with offensive mage stats or was that just players
probably with cox?
CoX original proposals were whack
im confused why shadow doesnt scale with more gear
I like how even back then they realized just flat out double spec regen was too much
Then fast forward 4 years and we get lightbearer pooped out en masse
because back then, the community was smaller and it was easier to vote down dumb shit without more people voting yes to it.
Now it's just "oh this sounds cool" even though there's posts about why its bad and those latter posts just get drowned out.
Unfortunately
Failing a poll is hard now
Which sucks
People often don’t even read the blogs at all to begin with
Such as that one guy who raged about thinking Titans scrolls had the same reqs as Chivalry or something because he didn’t bother to read
In this disc
surge pot almost failing is a perfect highlight of this 
i was a spec pot hater but now that it's in the game i actually don't mind it too much. mostly bc my primary concern of it being too rare didn't come to fruition
Rarity is kinda a side concern to me compared to the fact it’s just -1 inv slot and mandatory upkeep if you ever want to run max eff
And before anyone says shit, I already made 6k surge pots + over 500m non-combat XP so skilling aint the issue
Also I wouldn’t even really say it’s fine with the limited quantity of tallow I have, maybe just unlucky though
I still don't like it from a balance perspective because right now, the burst damage coming from it is insane + it would've failed old poll if jagex didn't stupidly change it just for sailing when nothing was failing in the first place.
Yeah polling charter change was unfortunate
if anything, it should've been 75 -> 80%
we passed a bunch of problematic items
and now we're having to go back to fix it
A lot of things just get cancelled before they even make it to polls though. The new BiS mage cape, the avernic treads got a lot of reworks, bladed moon got cancelled too.
it also feels like they're always in a rush to just get to a poll regardless of the obvious flaws people point out before and after 
Yeah and then we get to “Uh this is blog revision 6 and nobody likes this version either but we’re polling it!”
Maybe... I think they just have an inflexible deadline. For example they might always announce 3 months in advance then poll in 1 month which is fine for some things but when there's a lot of discussion around others it feels rushed.
Deadlines are deadlines, alternative would be a boss comes out with no drops until later
The whole contract system outside of pet contracts has been a mess
You might be fine with it and I might be fine with it but others might not
Tiger is f2p. Only the main is bonded at the moment. I propose we scrap the mod vote and I duo battle with Pepsi to resolve any lingering frustrations.
can't wait for the droptable rebalance 🙂
You mean the one where they get rid of all useful food drops and replace them with useless sharks and shark chum? Great.
The only good thing is adding aether catalyst
I feel like we’re going down rs3 skilling catalyst shit
I don’t even use the thousands of sharks that I have already in my bank, why would I want to fish more
They’re outright worse than karambwans a lot of the time because of attack delay
I really hope they just load up tables with actual mid-tier or untradeable supplies like TD supply piles

Well now skilling can be a money maker again 
But yeah going back to contracts, 7/8 just don’t work because they’re either too rare to kept value or too common that it might as well not exist + lock out content.
Pet contracts actually work because it doesn’t gatekeep anything and it’s inherently valuable because it’s a time saver.
people raging about farmer/lep changes :3c
that one actually pissed me off so much
I honestly think buffing spec bar to 125% would have been less problematic
Holy?
did they make tecu salamander not lost on death yet
no shot that got lost after multiple weeks with the chin change
At some point we all have to grow up I guess. 😭
Lol yama is the biggest fail i have seen, the company advertised as end game ultra biggest boss, they can’t even get drop rates correct. Every item their end game boss drops is crashed alrdy and bots r not even out yet 😂
I do agree the game is struggling to hit the mark but I’ve played this game for 20 years, Jagex has been relatively supportive of my personal wins and failings over the years, and it’s still my favorite game by far.
Yea true but they increase prices ect, fire staff and the updates gotten worse, false promises
My only issue with yama for the most part is the acquisition contracts I don't think they have a place in the game.
I think the issue with this statement is MAX EFF as not everything needs to be done this way or force you to play this way. same argument can be made about blood shards and dragon arrows. if you want to be operating at MAX EFF then you need to have these be obtainable and by proxy of being an ironman your never operating at max efficiency.
If you as a player feel your forced to do this, then that is a player mental issue, not a game design issue. also Tallow is so common that you wont even have enough torstol to make all the spec pots.
Yama was a great update, its a end game boss and it lives up to its name (regardless of what the .00001% think) i wish they didnt have to spend an entire month working on contract fixes, so the base boss coulda been fixed a little (only minor issues, so that was great) phasing is my only gripe with yama and i feel the 75-50 phasing for base yama would have drastically improved the fight. because currently the fight just ends in a duo before you even have to do anything difficult.
Funnily enough, it’s not about being forced to do it, it’s what make it fun for some people
Yama being an endgame boss at its base is debatable. Contracts are endgame yes but some are not that interesting
If its fun then you do it, dont feel the need to complain that they cant add this item, because you will feel you have to force yourself to obtain it or sustain it.
Some didnt want this to be added
Then they added it and nerfed the effect moreso
Also somehow they allowed this in PvP
The only issue with spec pot was pvp
but that was like lol there is a reason the original spec pots from rs3 were not allowed in pvp
Which is bizarre because they cater to adjusting things for both modes
But this flew by
also the armor taking no time to get vs nex and nightmare
And that was before all the different combos came about
Really? ive been at yama everyday since release and im still not done.
what you aiming for?
they said they were aiming for between bandos and nex grind seems they hit what they were aiming for lol
tbh their main problem with everything drop wise and contracts
is that they thought they knew best so they didnt say anything to anyone
that is 100% of the reason it sucked
ye i mean tis fine droprate
but nex and nightamre is not
nm changes will fix that imo
imagine xD
maybe an 800 hours grind now
for a niche armor set
idk why they dont just do what they know they're gonna do lol
they just keep inching away slowly closing in on realizing the drop rates at pnm are insane
I mean torva is just a complete waste of time to practically get, your getting 6 str bonus....
oh for sure
you only go for torva at the absolute end game after tbow/masori ect
most things are a waste of time where you grind for minor advantages that take more time than they'll ever save you
its just about if jagex was being actively disrespectful or not when they went for the drop rates
which they were with some of the recently named bosses
idk looking it att waste of time
get like 5 more maxhit from rune scim to dragon scim takign like 1 hour
i mean pnm for example is absolutely a total waste of time
you can just go accomplish everything you might want to accomplish by having the items it drops
before you could even get halfway to rate for looting them
where for a rune scim vs d scim its not a waste
next raid probly going to be crush
a dscim can save you an hour easily over a rune scim
thats kinda their problem though they'll keep having
they cannot have super marginal tiny upgrades and also be like
go grind for 1k hours to get them
ye xD
its just not worth it
they can get away with it when its like
this is a twisted bow its the best bow you'll ever have
people might do some dumb shit for that
but when its like
yeah so get your .5% dps upgrade while on crush specifically maybe sometimes at the cost of losing your defensive stats and spend 800 hours doing it
they're just trolling
corp v2 kekw
Also why does inquis helm 4 str?
Me missing only 1 item from log at 500 tallow
I have literally like 6k torstol and 800 seeds
Torstol-limited nowadays is a joke
Well you’re also fairly dry at yama and I doubt you do farming contracts
me when I technically finished log at 600 kc 

havnt done a farming contract in like 4 years. if i need any type of seed i go kill shit.
im confused, you have enough shards to finish oath already if you broke down 4 helmets
like way over
We alright for supplies
I refuse to do it. which is a choice lol. im not mad about still being at yama (i like the boss)


Supplies are extremely common on an iron for anyone who actually pvms. the worst up keep one is prayer regen but you dont reall use those.
And its only shit because aldarum is absolute trash to obtain.
it's fine to get the armor however you want, but using your experience of intentionally not making the armor to make it seem longer to get oath than it actually is seems weird
Thats not a complaint lol, your usng words out of context.
Was there any response about changing hp/defense scaling in toa
Hours wise + variance included, yama is still a very easily 2-6x faster to full greenlog than nex 
oathplate is not that common. its 1/240 to hit the table with 2/5 rolls being horn.
Well nex is dogshit
Why do you have so few
Because im neglecting my ironman chores for years at time lol
1/120 is solo rate
its 1/240 for duo. solo rates is on par with phosani nightmare
1/137 to hit table for phosani
The only thing that makes yama a decently short grind is the BLP in the form of shards
by the time your 1500 kc you will prob have close to 900 shards
A bunch of people in my clan went upwards of 2k dry to finish oathplate lol.
If nex had the same system, you wouldnt be at nex very long
IE nihil shards after 450 (average shard count for an expected unique roll) allowed you to craft a piece of torva.
Isn’t it closer to 350
and frankly, this is still easier. Like I said above, even when you factor in variance and dry streaks, yama is sitll 2-6x faster to greenlog than nex because of the shard system.
Well
“Greenlog”
But yeah basically free on supplies compared to Nex and multiple times faster
Not only is it faster kill times per kill, but you spend less time recruiting + supplies are easy af
Also worms are abysmal
This was my log at all but 1 from completion
100 worms
Barely any tallow
Well yeah lol you were so busy getting spooned on the actually useful things, no room for worms to drop haha
wtf 😭
This log is illegal lmfao
But ya 1450 kills I got like 6k worms
Dunno why only 90 worms drop lol
They felt the need to increase the fire runes when it cost me 2.5m and like 1 hour to scar ess 500k of them
Rune supply basically don’t exist anymore with scar ess
did a few more after
I know I'm unlucky on worms
But like
They're insanely few lol
Ya you only get 90 compared to like 850 catalyst
The worms cost as much as an angler basically
Worms+spirit flakes is kinda cracked
diabolic + flakes would be what, 600+ anglers caught an hour?
If we add sailing to osrs, do you want three new tree patch, new land based Slayer monsters, new land based quests, new fletching methods, new farm patches, new teleports, new land based trees
what do you mean "if we add sailing to osrs?
That will happen
i agree, sailing should have 0 islands, you should just sail around in circles on the water, and while we're at it lets cap the xp rates at 30k xp an hour so you have to spend 500 hours sailing in circles
It might be but it doesn't really work like that angler wise
Time to get flakes and worms makes it kind of funny
yeah it just makes no sense for skills to tie into other skills
each skill should only feed into itself
cant tell if there is sarcasm or not in these posts lol
personally i think sailing has exploration tied into it and if that helps other skills i think it makes alot of sense/is cool
i have not read blog but i expected new monsters/farming patches etc
Might need your glasses checked

Please do not be sarcastic it is NOT allowed
Idc what’s added to the game as long as it makes it better. And yes I consider making it slightly easier or more efficient to do things an improvement.
Wanting things to remain slow, tedious and terrible, all because you had to do it. So others need to suffer as well. Is a very not progressive mindset.
It’s not easy scape or removing the fundamentals of the game. It’s evolving and willing to accept change for a better outcome overall. Even if the outcome is against your own ideals. I think sailing will be fine and if it’s a bad skill then I won’t do it. Im just looking forward to all the bought infernal max capers and quiver users being unable to use them till they re-max XD.
Asking people to want something antithesis to their ideals is a hard sell
progressive =/= good
not being progressive =/= regressive
fwiw
It's the same reason moronic reason why people kept asking for nerfs to be polled 
And Jagex saying no
How about we just make XP rates or something purely RNG
Every action is no longer consistent XP drpp
True old school experience
And this is mostly in respect to gear/weapons, but can apply to older skilling methods too:
Replacing older content with new 1:1 (especially if new is way easier) is a common design choice that I witnessed in older mmos used and they died for it. Falling behind in MMOs that do this is very easy if you take a haitus or aren't there during release week, and excessive powercreep to "justify your time" is how you end up with old gear doing 10% of the new gear. Especially if gear is soulbound, far less people end up repeating content after they're personally done.
If you happened to take a haitus and came back in OSRS, your gear is very much still viable and protected by the game's earlier design choice.
they might add a way to dismantle it like ca slay helms
either way if u cant get a second quiver/cape i think thats also on u
have only had 2 years to grab yrself a 2nd infernal cape and quiver
the humble blood moon and oathplate
i agree with keeping old stuff relevant to an extent but its inevitable that we move on as well
like whip just isint bis anymore it doesint even tie into bigger weapons anymore
think thats a good thing and acceptable
its still good for progression and relevant for the journey
As long as you cannot rush the content, when new bis comes, its not to bad
Like wow kinda makes old content dead
Like in osrs, you can make like new herb pots with high herblore kekw
Already have 98s but eeh
But smithing fletching
99fletching to make antidragon darrs
feel like a pretty cheese easy way is to do bandos torva route
couldve added bandos req to oathplate or something idk
True
I think if Yama was an endgame boss, it was fine rewards
But when they made td weapons
It felt kinda bad designed
The point is that whilst bloodmoon is basically 95% of bandos gear, if you brought Bandos gear 5 years ago and log back in now it's not like you need to go out and buy bloodmoon.
65-85 minutes to get each one back and use while maxing again 
Not an issue either way if you got it legitimately because that knowledge sticks with you
Yeah, if they released blood moon before torva was a thing, people would riot. But now that it's needed to repair torva, it's mostly fine as long as torva keeps up its sink
where the give away at
or just immediately max, if sailing releases wednesday ill be 99 by sunday
not that hard
Yeah, I don't think they'll make it 30k/hr
100k/hr minimum from what I can see lol
how so
Plus other banked sources
bad news for you, you will not be able to lamp sailing for a period after launch
for just that reason
have they confirmed? last I heard their sailing update for March of 2024 was they
"updated lamp interface"
they've confirmed
got a link?
i know they mentioned again on the last sailing stream
feel like theyve prob said it multiple times at this point
ctrl + f Lamp
In addition, to keep the initial launch period of the skill competitive, we’ll prevent all kinds of XP Lamps from giving Sailing XP for the first two weeks after launch. This includes things like Achievement Diary XP Lamps – we want the race to 99 to be fair, after all!
ty ill just stop banking xp lamps
was from march
feels like the "keep old stuff relevant" is often just used as an excuse for people who had to suffer thru bad content that hate the idea of new players not having to do that (MTA/Angler Outfit are perfect examples)
@ember token @tacit wharf beasts
I think more people have the mindset of not wanting things to become dead content rather than wanting to force new players to "suffer" through something
Except they reworked Angler + MTA for the better 
You will always have some people claiming they're "suffering"
MTA still sucks ass (Mainly the Telegrab room)




