#game-update
1 messages · Page 40 of 1
but without double death charge or lightbearer+surge i cant do it every wave 😭
even with lightbearer+surge and no other specs i sometimes run out if i get a wave 4 skip
why isnt double death charge tradeable???
Yeah, seems not worth over freezes imo. But pretty cool nonetheless
and why does arclight take 30 hours to get while being deleted if you upgrade it 🤔
Slight buffs to dcb spec could actually make it relevant at places that guarantee max hits
Just take the permanent upgrade and call it a day
Gotta look at it like you are corrupting quiver
well like I said i just wanna do inferno, sell my range gear for SRA, and do colo with SRA+double death charge
i cant even afford a sra alreaday, what am i gonna do to get an extra 90m for it if i buy emberlight and dont sell it
Just get a purging staff
Where are you getting 90m btw?
Synapse is 55m
52 is the low today
cant wait to head to the lithkren glove machine 2 more times
and forget my hammer 3 times so 5 times
when are they going to fix that
Fix that you need a hammer to craft an item? Thats not a fix
just make ferocious gloves tradeable like double death charge should be
More things should be untradeable
like void? why?
jagex attracted thousands of new players with colo, idk why they seem to want to alienate them by adding a bunch of hundred hour grinds necessary to do any other content in the game
i mean stats dont really matter, but fun game mechanics that enhance other content should not be locked away
They're not, go get it
New players dont care about collo.
literally lower requirements than moons
Who cares
im too bad, ive barely made it to enrage like 3 times. yama is too hard, i just want the upgrade so I can go back to doing earlygame content like colosseums
A fraction of those who can do p moons would be able to do colosseum
Inferno has a fairly low req bar as well
yeah colo and inferno are both reasonable to do on a level 8 and not that hard if u dont care about limiting xp gains
i wish they would make more accessible earlygame content like them
Guess we should just delete all quest and stat requirements for everything too
sounds great
Enjoy delusion
Does this dude ever stop typing away on oscord
cant wait for perma beta worlds if not gonna do zanaris
No wonder why he struggles with every boss
Just another person who has no friends to talk to about the game, so has to come here and complain about everything
Its also amazing that people continue to reply lol
Yeah, theres always more people to bait though
Like i play devils advocate on topics a bit to explore ideas, but theres that and just outright trying to troll people.
its amazing that contracts are still in the game and the best way to get them is by afking demons with sara sword, hope they address contract acquisition next week
maybe id be less poor if i didnt have to spend 10m to try bloodied blows for fun on release
🍿
Delve
val pt 3 and project
hopefully something besides demonbane and megas work on delve boss
Project seems like a nerf
That was dropped
Eye
the replacement is buggy gauntlets that force u to splash for an accuracy buff that doesnt work with blue moon spear for no reason
Guess ill have to look
and another powered staff, powered staves should be removed imo
bad xp gains and only useful at places where ur forced to use magic
Oh, yeah, the wiki just lists the magic stuff. Thought they were alongside the mace
Guess those are kind of major
I remember them ignoring them buffing shadow, and promising to solve later

It was probably going to be good for delve but ppl cried
So I'm guessing they won't even make crush good at delve since they removed it
Tbh drops that solve the fight it drops from is bad
I mean I think the trend of making an item and making it good at exactly the place it comes from sucks
Yes but
See also nightmare
That's straight out of jagexs handbook
Yeah, idk about the devs
Everything has to be bis at the fight it comes from
Its like, they look good from the outside
But when you really pay attention
Theres some good situations for it though in armour, like oath being sick for yama is good.
It's more fine if it's something like a 3% dps upgrade from oath yeah
But like Fang and Shadow at ToA are egregious
they made a very conscious decision to make shadow bis at toa too, since there was a backlash for tbow being bis at wardens at release
Shadow is BiS everywhere though
i mean not everywhere
Everywhere.
it's by far the most ubiquitous mega though
i'm sure you're exaggerating intentionally so no need to argue
it's real good, no doubt
I don't even use my shadow outside raids
I'm also without a heart though
And finished muspah and whisperer before I had a shadow
And had full arma before ToA came out
It's not bis on akkha baba or zebak tho?
Yeah, im also like.. 24 hours no sleep, i tend to get a little loopy, sorry.
Those fights dont exist.
go to bed
Not with that attitude
Nah, i need to drive SO to appointment, so you guys can babysit me.
outside of raids i use shadow at
thermy
yama
nm/pnm
zulrah
muspah
kq
barrows
DKs
colo
mole
kraken
whisperer
Richy rich here.
But yeah, its pretty unnecessary at a decent amount even if it is bis
In some
I mean in theory you can use shadow at a lot of places the problem is like
Am I actially going to thermy
Actually*
We just needed the new gloves to work with shadow, and then people would shadow nex /s
it is bis at all the places i listed except arguably yama if you're doing melee methods
oh actually i think harm beats shadow at pnm on paper. but dc + thralls surely make shadow better overall
Ya its like scythe where it's bis in tons of places but people kinda pad the lists out a bit
Tbow honestly needs content though at this point
On thralls, its actually crazy how much of a problem they are
How can you have other spellbooks compete?
0.6 dps throws hands
Like, im not even sure 50% ele AND the dragonbane weakness matches it
Tbf idk if thralls are even that much of a problem I feel like they just tuned magic pretending like they dont exist
double dc hurt harm even more
And that's why it's a problem
They are only a problem tied to a spellbook
it takes an absurd amount of weakness for harm to pull ahead
Well
iirc someone said like 140% or smth?
i dont remember exactly
anyways its definitely a tunable thing if they really wanted harm to be juiced
They either need to let harm die, or make the orbs less rare and less of a 'flex' item
Harm probably isn't intended to beat megarares
Pet hunters rejoice
that + double dc + new boot goofin' + no consequence death is going to make PNM grind way better
double dc will be so cracked at that boss
and you can surge once a kill ig as well
shame that i'm disincentivized from going there rn since i know it's going to get buffed so hard
What even is the kill speed on pnm?
~7m in max
modest = non scythe
Probably
mace is barely worse than scythe with full inq
Talkin about gear from the boss
whats the official word about playing any type of RS on steam deck i bought one and just opened it can i play osrs/rs3 on it like i can mobile with no problem?
ts sick
no idea ab rs3 but you have to install a workaround to get jagex launcher working on linux (which your steam deck is running)
Yeah, im happy to help with both
It runs really well.
If you learn the trackpad, pvm is pretty conpetitive with pc
cant i just install OSRS directly off steam?
why tho
what were people mad about exactly and why, and why at that timing
If you want runelite, you kind of have to use a 3rd party jagex endorsed client
can they remove the impregnation mechanic with the pnm pass
surprised i dont get automodded from talking about it
idk how else to phrase it
as long as i can play it on steam deck with very little problem i can probably find a work around
Just ignore em
Yeah, jagex endorsed 3rd party
I could tell you the client, but you're better off goggling it yourself, and seeing the devs say it yourself, that way you can trust it fully.
Im just a random guy
was just wondering what the community was mad about with the backlash, i didnt play at that time
toa was after tob release so its not like tbow was the only megarare
💀
Gnome says he has something like a 70% win rate on those contracts now
i bet if i tried harmony contracts id have an under 50% winrate and maybe even die within 3 minutes sometimes, making it cost over 100m per hour just to play the fight. i hope they add the mechanic to pizza contract next week... oh no, jagex successfully shifted the goalpost to adding new expensive contracts to fix expensive contacts 😱
they cant keep getting away with this
Shadow isnt even close to being bis everywhere 
You take that back
yama is cursed. i just remembered gearscape find setup exists and apparently im supposed to chop on accurate with a warrior helm equipped
except probably not usually because def reduction exists
🤷♀️
you can add def reduction into gearscape
i would grab at least one synapse before yama personally
they do not want to do WGS
Oh I see
scroll up a bit, good read
Same person that was complaining about oathplate contract price despite not having any yama kc at the time? 
yes
@winter hearth what causes the 400s to get nerfed so much harder than any other raid level for shadow chances? is there an exception in the formula (in which case how about 395s, 405s etc) and is it based on the clear time data you showed that appears to be strongly biased?
i know you have the numbers but just to state, 350s need 4% more raids for shadow, 400s need 24% more, 450s 19%, 500s 16%, same case when looking at the flat raid # diffs
i hope the current average clear time data isn't directly used for the formula as 450s are skewed due to mog runs and 500s by kit runs
i assume the <=350s are long due to budget gears and irons running them, and i'd guess 400s are on average faster due to shadowers doing casual runs there
while you're here (hopefully) it would also be nice to know the numbers for 545s as well, since that's the highest typical money run raid level
and would love to hear your thoughts on whether the very very few 540/545 farmers that produce maybe <1% of total purples getting a 50% nerf on purple chance is necessary for the economy and healthy on an individual satisfaction/reward level
The bump in chances was scaled super poorly
From the get-go
The bump from 350 to 400 gave you a drastic jump in the chances of a purple
A reduction in the denominator of 140 between 350 and 400
Meanwhile 400 to 450 and 450 to 500+ gave significantly smaller bumps in your chances
Just in the spreadsheet above you can see that 400s time per purple was less than every raid level above or below it
it being faster than <400s makes sense and being faster than 450s and 500s is due to mog/kit runs
there are very few people doing 450+s already i can see it being easily skewed by those one offs
I mean, it makes sense doesn't it? The changes only affect 300+ raids and the changes also increase the chance of a shadow the higher you go. 400 is just the middle ground where it suffers the most from the nerfs and benefits the least from lowered fang/lightbearer drop nerf.
nerfs hit higher invos more
the counter benefit also just scales on raid level
so it's middle nerfs and middle buffs
You're talking specifically about shadow rates though, and even if purple rates get nerfed, shadow drop chance increases since the lightbearer and fang are less likely to drop.
Ward too has lowered drop chance
from their bar graph it seems they giga nerfed the base purp chance at 400s
this thing
see the drop at 350 vs 400 vs 450
Yes
you get the giga drop at 400 then it smooths out again for 450
why
once again asking jagex for more and better data
What do you mean it smooths out again
I put the height difference for 400, 450, 500 next to each other with the bottom starting from the new rates so you can see more clearly what the drop is. It still looks exponential.
i mean the drop at 400 compared to 450s and 500s, similar to these diffs in shadow rates (350 400 450 500)
hi goblin
any plans on reducing zebak's defense and mage lvl/defense or does jagex believe the boss's stats are healthy as is especially with the unavoidable enrage healing in mind
~5% of all Fangs and Lightbearers from 540+, ~1.5% of all Masori pieces/Ward, ~1% of all Shadows, from roughly 0.2% of total raid completions at being at Raid Level 540+
holy my fucking goat
Am focused on other work today but would add, the drop at 400 feels disproportionate because the jump in live from 350 to 400 is also disproportionate
climbing 350 -> 400 isn't an expontential enough difficulty increase to feel like an exponential loot increase
yeah i noticed that too, so would make sense if the new formula was done just ground up instead of some % off of current
It's not a % off of current, that's just in the table for us to visualise
yep
When Arcane's back in office I'll be chatting about whether or not some bits like this might fit well. Changes to defence scaling are spooky because there's a risk of speeding the raid up and winding up in the exact same spot. But I think you could make the argument that if it's getting a good chunk harder to obtain a shadow (particularly if you don't already have one) then maybe adjusting Magic defence/levels might suit
Though it might also be alleviated somewhat by the Eye of Osto-Ayak
only rough calcs atm but iirc eye seems pretty underwhelming/similar compared to existing specs like seercull and zcb
would it be possible to touch on making the enrage blood barrages flickable? currently can't do in lv0 1 and 4+
I mean for mdps if you're fussed about maging in the raid etc.
which is a lot of the current feelsbad for zebak
aside from the awful accuracy on all 3 styles even in max gear
Might be, also serves as a bit of a factor for maybe reconsidering when you run him depending on path level, which afaik was always sort of the 'intent' with path levelling and to encourage some on-the-fly decision-making
or entirely new mechanics such as some interaction with jugs throughout the fight other than just the roar solve
very much appreciated
just double checking this one quickly, it seems with the purple weightings in mind around 3.5% of total purples come from 540+s. as in 500-535 are 2.8% of completions with 3.5% purps, and 540+s are 0.2% completions with 3.5% purps when subdividing the 500+ category? even with some rounding this doesn't seem right, am i reading the data wrong?
even accounting for the lack of data on team scales
Might have been reading from the dashboard wrong, I'll try and come back to you on it next week - I don't have time to focus on this conversation today beast, have got other work to be getting on with and neither of the devs working on the project are in office for me to back and forth with
no problem man i know you're all insanely busy nowadays with the massive changes recently and coming
was indeed reading from the wrong dashboard, those %s are 'what % of 540 raids result in this drop%
the comms are second to none
will see if I can pop them into my sheet for next week to poke around
cheers and have a good weekend 
did the updates of summer sweep already happen? or is it like pending
Pending
i can see it as we will mostly likely get a couple of these changes on a weekly basis during the summer
if you're too busy to respond to this, totally understandable!
just wondering if there's any timeline in place for delve and summer sweep-up?
as i know, varlamore p3 is stated for sometime in July (no idea if i read this or where I did)
but would there a chance if we could get some of the summer sweep-up updates rolled in incrementally asap?
as it is with some changes incoming there's little reason to do content like phosani from now until however long it comes into the game
There is, but they've not been shared publicly yet so I'm not going to be able to share them here
i understand its always going to be difficult to juggle talking about content qol and giving a release date
And if they've not been shared publicly, it's because they're still subject to small changes - so even saying 'this will for sure come before this' isn't something I'm confident doing
oh 😮
even without confirming anything i think you've basically communicated that it's on the table (which is what i wanted to hear) so i will remain hopeful 
thank you goblin
can we please let us finally go into menaphos next year 😂
Ty for all ur hard work sir!
Offtopic: are there plans to fix claws to work with horn as intended/polled/advertised?
If not, may I ask why/whats the concern about that?
How does the 540s give a higher percentage of fang and lb vs shadow when the distribution between purples is the same at every raid level today? Wouldn't that just imply they are getting either exceedingly lucky on fang/lb or exceedingly unlucky on shadow?
@rain fulcrum
Oh
Added context from another conversation around this:
“…meaning in order to benefit from it [horn + claws]:
- You have to fail the first attempt and
- You have to also have failed the second attempt
In an instance where your base accuracy is 55%, your net accuracy (chance to land a successful attack in the first two rolls) for the 2nd hit is 80%. Meaning you have a 1/5 chance roughly that the horn even did anything. In cases where your base accuracy is higher, this of course decreases proportionally
And the damage delta between passing the third check and passing the second check is so minor, that this change effectively makes horn never worth using with claws at all”
@winter hearth I know yall got a lot going on rn but was curious if there are any plans for potential wildy updates in the future? I know manked has some ideas with wrathmaw and stuff but it doesn’t seem like it really went anywhere
I know they talked about gamejam wildy expansion a few years ago with a red dragon boss and other wildy content, but far as I know nothing else was discussed after it
i can take a guess and say that with how much they have going on atm, there's no plans for stuff outside the roadmap they gave at runefest
Sailing pvp ig
last they discussed wildy/pvp stuff, I believe they were seeing how people felt about a wildy resource area rework
resource area feels private servery like nmz, it def needs a complete rework
Yea this is my guess as well. Just seems wierd they had all of these ideas and they just vanished
Wasn’t there talks about a rev island or something like that too. A new multi spot
that was a game jam project for sailing
well they didnt exactly vanish, wrathmaw failed the polls
by a big margin
for the wildy resource area, they said they'd only follow up on it if there was enough interest expressed in the survey it was mentioned with
so there mightve just been not enough interest
I'm still waiting for that survey btw
they did the survey
I mean the results
iirc they said they would report on the results
But it's been radio silence
We'll use the results of this survey to sit down as a team and carve out a plan for PvP updates in 2025 and beyond. We’ll report back with our findings once we feel we're able to share what we've learned.
Yeah and it's been 6 months now
What we've learned: pvp is still not that popular
That's what I'm wondering. If the results were so negative that they can't spin it into anything actionable
It's the only way it makes sense to me
Seems that way at the moment at least
i think regular players prefer the wildy being basically dead
less likely to get caught
understandably to a lot of people, that's what it feels like
It's very easy to be bored and just go poke someone with your crossbow in effectively zero risk.
I haven't been to bounty hunter but seems that's been the best solution so far for pking updates.
Not really convinced it would be possible to revitalize wildy without making some truly broken shit that wouldn't be healthy for the game.
there's plenty of broken stuff
You need to be forced to put up some risk at minimum so everyone is worth hunting
most people just dont enjoy the pvp aspect of wildy these days
they keep trying to revitalize it but like... do people want it revitalized?
like, craws and wildy weapon did a good start, but they over pumped the game with ether
yeah, and this will literally never happen for base wildy.
And the minimum is too fucking low
also this
if everyone had to risk 500k, it would be good 
people would rather pkers got funneled together
i dont think anyone who's doing pvm in the wildy says "wow this is so much more fun because of the risk"
i mean yeah of course they dont
lol they were always dreaming with that stuff and im sure someone thinks that way but in general
they were appealing to a bunch of people who are not interested in pvp whatsoever
incentivising people to do things they dont enjoy (being prey for pkers) is just not a great design
pkers should want to fight pkers
its no surprise most of them ended up not being interested in pvp
since that was their default state
when they should instead be trying to funnel pvpers closer together
i agree
which i think they actually did with bounty hunter things
they actually have a very good pvp update waiting to happen with their arena
but yeah the question just comes back to "do people want wildy updated"
but they basically got shut down by the community and left it half done
There are a few ppl that enjoy anti-pking. Much smaller population of people that enjoy being attacked and trying to escape. Though I’m sure there are a few… maybe 5 or 6 tops
the pvp arena needs to be an integrity change and something that is only for people who pvp
And there's a hard limit on the kind of content you can put in the wildy since you also have to factor in crashers and pkers coming in
So for the most part you're left with afk content that you can't afk because you have to be ready to react to pkers
That's a recipe for frustration
ranked gameplay in any competitive game is usually great jagex's support of it is just like
nonexistent
I think another issue with PvP is that generally, pvpers as a whole got a lot better. So it’s easier and fun(for them) to attack someone who doesn’t
then you could reward higher performance
they actually made a lot of that for the arena
they just didnt actually include pvp only rewards that are compelling or anything cool to show off with
oh yeah any dream of reviving 2004 edge pking is dead in the water
which is the main reason people usually grind ranked in any game
idk like
they kinda just totally missed the concept
yeah i feel like they still dream about people just hopping into wildy to fight cuz they were bored
and it just isnt that anmore
Like I don’t think most pvpers are looking for other pvpers in the wildy. They’re just looking for other players to attack and usually try to escape when a better geared pvper or team shows up
there's SO much more end game to take up peoples time
The glory days
in the old days pvp was basically most of the end game
wilderness pkers aren't even like
More game in general
idk how to say this nicely but most of them aren't even actually interested in anything competitive
and more knowledge of the game makes it easier to stay on track and not just be like "meh idk what to do im gonna go kill people"
they want to kill players cosplaying as free loot
because that's all that jagex made the wilderness
And multi is just the worst, you can't do anything if a team catches you
it's just the risk they deal with
the people who actually pvp now are on pvp worlds and bh a lot of the time
an occasionally they'll fight each other at revs
it incentivised people turning themselves into loot pinata npcs
Multi revs
like if they wanna "revitalize" the wildy they need to just do some king of the hill sorta thing where pvpers get a reward for locking down an area
if they actually want the wilderness to be what it was
they have to delete pvp worlds bh and lms
otherwise its over
that too
like if they want the wildy better for pvpers they need worlds where you cant go wildy
so that people are funneled together
Multi revs
and a separate problem is that pvp and pvm can't really coexist with the same gear
Every time we get a cool pvm item, it needs to get convoluted exceptions and special rules for pvp
surge potions are the latest example
i think the main reason that people were fighting in the wild being that it was the only place to really fight each other like that back in the day goes right over their head
it was that or i guess setup a duel arena thing
yeah most of it was edge fights
which is just pvp world GE these days
there was also clan stuff
which did kinda disappear
well yeah
we did spend most of our time on osrs making sure they had the worst time possible
until they quit playing
thats also something they'll never fix
as much as ROT was loathed, them locking down revs was a neat thing in history
Like, this is ridiculous.
Dw they make convoluted rules for them in pvm too
The pvp scene thrived on this game on the release of multi revs and died upon its removal
Like how surge pots don’t tick down between rooms and don’t reset on death in 2/3 raids but resets on death in the other and ticks down as expected
you mean pvp clans thrived with multi revs
For literally 0 benefit and only drawbacks
listen it makes total sense that you cant tick down in certain rooms or die to reset only in certain raids but not others
wait that makes no sense at all
my bad
lmao
I think as a whole, dev team has just been lacking in maintaining a quality feedback loop with player base
And instead see 4 or 5 reactions on Reddit / twitter and say “fine we’ll do this”
yeah but this is a pattern
anglers don't overheal
blowpipe is a tick slower
etc etc
Rather than “ok, let’s have a bigger discussion around this and look at it objectively”
Pve and pvp are inherently different
It's impossible to make content that is balanced in both without adjusting it in pvp
yeah of course
this is the silliest thing
Things like this are so weird lol
its because they think its about the skill cap of clicking your icons
back in my day, we couldn't use the spec orb because that was too op even though it was objectively worse!
Why are accounts that have never engaged in wilderness content or participated in pvp allowed to vote for wildy/pvp polls 
and ignore that you can stretch the game and play at different resolutions
and they're really just fucking people playing on higher resolutions
skill should not be expressed via fighting the UI
Sure, bp being 2t in PvP would be insane (it was on release). But not allowing spellbook changes to remain consistent? Wwd
yeah its brain dead honestly but it makes sense if you like
dont actually think about it too much
like face value it seems reasonable then you think about it for another 2 seconds and realize its not
cause most of the time its in regards to things that could affect them
All the complaints on Reddit about “I don’t want to have to feel like I need to wait between each room at tob for surge pot to reset”
And literally 0.01% of them even take surge pots into the raid because they have almost no benefit if not in a coordinated team
But one dev reading that in being like “good point. We’ll remove that functionality in this content” as a reaction
Is crazy to me imo
And they do the same with PvP a lot of the time
i feel like they're just too pressed for time
i get that impression a lot where it seems like they're just in this situation where like
we have to get feedback today and i have like 24 hours to think about it then its gone forever
Nah, trust me when I say shit like this is better to exist than not because your asscheeks will be on chopping block more often than not.
just look at the turnaround time from sweep up blog to finalizing things
I'm not saying it's not needed
Reason I say this is because 4-way shadow in pvp would dominate as hard as 8-9 way in pvm.

Travel time is a rat bastard of a mechanic for pvp
I mean to be fair, most feedback worth taking will be provided in the first day or two
or at least, worth taking without waiting an eternity
Casually 115-0 because you hit a 50-65
sometimes though the problem is that they take feedback in that time frame
even when its not good feedback
and then dont think about it
its people doing too many things in a short period
I don't really know anything where they didn't seem to think thing through
other than removing the digger
Horn with claws
Surge pot needed to be nerfed in pvp though
Contracts
@zenith pike Yes I finished the whiteplate
surge pot needed to not exist im ngl
It probably has its niche uses
I would’ve voted no, as would have a lot of people I know, had it been polled as it was released
And it barely passed as is
DC was relatively fair because you have to have monsters to kill
they kinda drop some crazy logic on a bunch of pvp stuff too
The dumbasses saying “it’s just 1 zcb ever 15 minutes” need to be shot down and never talk about game balance again
like pretty much all of the ui related features that dont work only when in the wild basically
that shit is insane they need to stop
Stupid fucks I stg
thats usually pvpers gatekeeping tho
It’s like saying thralls are only 0.675 dps
i learned to click the tiny ice barrage icon and everyone else should too! it's skill!
But you literally take them 99% of spots
If you removed all that you're taking away a lot of the skill gap
Hear me out. We bring back Runelite functionality from 2017
people being unable to do what they intend to do is artificial barriers
it's a bigger skill gap if you're forced to play without a keyboard, should we disable f keys?
the official jagex client also has ui scaling
Yeah that's the same kind of logic of not being able to reorder your shit or rebind things
🤦♂️
which is actually way better than stretched mode
I hate that you can’t reorder and resize spellbook to your preference
it just sucks at almost everything else so people dont even know
i hate getting rune drops at bosses and suddenly there's more options to click
and the options moved
Yooo
Fuck that
If they polled to remove pvp today would it pass or nah
Pick up law runes at Yama?
i drop my other rune drops back on the floor
please no
Shifts 4 fucking slots down
i actually moved it
LMFAO
Don’t have enough prayer? Everything shifts
lmao running around alching in random game modes early game and being in danger
fuck me mate
of accidentally teleporting
i would guess no but it would be closer than people might think
like i could see at least 50% of people voting yes to remove pvp from the wildy
yeah id say the same, it would be like "dangerously" close imo
true
They should pull the plug on it if its going to be left in the dogshit state that its been in for the last 5 years
I'd agree tbh
i kind of agree with that im ngl
i think their vision for the wild is so ass i'd rather they just stop
but idk maybe a bunch of people like it
still think there should be a low risk world
but i also can't see any solution to making it "good" enough to justify it existing in the firs tplace
The community is honestly entitled as fuck when it comes to wildy 
They want the rewards without the risk
same for high level raids
people dont enjoy being prey
then go to the gym
You will be hunted
i will hide in my safe zones!
U will be lured to high risk pvp worlds
Antipking is easier than ever, with anti skull prevention and 4iteming
ah but i will haev banked everything first
If you're an ironman, suck it up
yeah i prefer my safe haven areas like artio where i can loot infinity drops with no risk for the small cost of a bond to my main
lol the wild is so ass
🙃
its so true it hurts
like im not in the camp of advocating for removing pvp from wildy or anything silly like that
but it's completely understandable that people want it
People have the gall to complain about pkers at wildy bosses when they just let you scout like this and its a free escape every time
i dont have a bonded alt for that
I'm on the opposite-ish side in that I can appreciate people wanting to kill other people but the way the game has it working just doesn't justify its existence IMO
i just do suicide trips and accept death when it happens
people wanting to kill people who fight back is fine
people wanting to kill pvmers who dont fight back
I legit dont even pick up my rev loot so i don't feel like im giving pker money
is bad design
I mean yeah
If you risk more than 100k you're trolling yourself
wildy weapons
i think the ether risk is higher than that
also people doing afk bear strats
and doing pvp content with like 100k risk is just sorta boring
risk a lot more in runes
rags is rat content
like the goal should be trying to make pvpers find each other
or have pvmers turn on each other
but the incentives are skewed towards rags and acceptable risk
i mean that was their master plan
look at every wilderness update
at no point did they say lets get pker on pker action its always
Yea I sort of agree with that
lets create free loot pve players and maybe if we're lucky they'll accidentally run into each other while killing them all
its a haven for people who want to pvp but cant actually pvp
so they can go kill people that wont fight them
They are coping that pkers will fight each other when they run into each other at pvm spots
for self evident reasons
the pvm person has more loot to grab than the pker in rags prob
simply from the boss or whatever activity
and the pvm person is mid trip and low on food a lot of the time
idk, i think jagex just has this fantasy of going back to the old days
and those days arent coming back
lol i just hate it because
and they've gone about trying to do it in the absolute wrong way
most of them aren't old enough to even know about the old days now
if they were they would know there was almost nothing to do in the wild and generally everyone there was just trying to kill each other
i've always believed the old wildy was what it was largely out of boredom more than anything else
Being a loot pinata is entirely a choice though
i mean it wasn't exactly being bored
Getting ragged while pvming is the annoying part
it was that it was really the only outlet for pvp to begin with
so you didnt need to fill it up with tons of bs for no reason
tbf even in 2001 the wildy model was kinda the same as now
You could only mine runite in deep wildy for example
if you wanted to pvp you just ran out there
You just recorded killing someone for their ags
You find the most dope three days grace song to put at 800% volume in the background
You upload the youtube video in 240p quality
and remember that it's now the year 2025
it was also bc there was no pvm endgame
i think the wildy is too large and too many worlds for the current population
yeah, i mean that it was the endgame. People had not much other progression to do so they went to the wildy
choice is an illusion
when you enjoy paint chips on the reg
A lot of people cry about being "free loot" when they dont even bother to do the bare minimum for tanking
I remember a reddit post with 3k upvotes and the guy was crying about getting killed at spindel
His invy and gear was absolute garbage
Yeah, this shit gets so fucking annoying
they're not complaining about being free loot they're complaining about the huge waste of time
at least i'd hope
Reminds me of shitters crying about how they can’t be completing bosses easily in rune scimitar
because the reason they're "free" loot is because we all figured out a long time ago you can simply risk just about nothing and still have a very effective setup
Like you take avernic, ferocious gloves over a DFS and another plus1? no rcb to bolt back, rest of invy is full off anglers, no brews, no restores.
so the only thing that you're really losing is the time to gear up and teleport back
Its bare minimum. Basic shit.
Takes less than 5 minutes to learn how to gear up right off a youtube video
so the whole thing is a silly game where people figured out they can manage risk by simply having no risk
If you're doing revs and go in 2-3m barrows risk (skulled) a pker needs 200m risk to get the rng to even kill you. You can tank a half so easy. Even with a dinhs and much less risk non skulled, its so easy to get away.
like yes its somewhat easy to bring a couple mystic pieces or whatever and catch a freeze to log almost anywhere in the wild
but its also easy to just risk nothing do no thinking and profit forever
deaths included
But people dont want to do the bare minimum, people dont want to invest 20 minutes into learning optimal setups. They want to gear in shit, spaz out when attacked then cry about muh loot pinata
honestly, less time wasted tanking and running
You'll have to regear before going back anyways
it's easier to justify being in minimal risk
ya its solved
than having moderate risk for the chance to survive
fundamentally its reward and no risk
Tanking is xp/gp waste
you just risk for ego in the wild
I'm not necessarily saying that people are "justified" in how they feel
the actual increase from risking anything is very low compared to the increase in your profits
just saying it IS how they feel
why would you risk 2m when literally all of the pvm in the game is cheaper
and being prey isnt fun
it would be different if going from a 200k risk to a 15m risk was like
a 5000% increase in output
also thats why bots tend to fill that role of farming the wildy
but its not even 40%
Yeah it's not hard to understand why people feel the way they do about the wildy
It's just... boring I guess
So if you're risking piss and shit everytime you die why would you cry about being loot pinata
When you dont risk shit
Its obvious they die with loot and cry
again, I'M NOT CRYING
I didn't @ you mate
i'm saying WHY people dont like it
because they recognize the game they're playing is stupid i'd assume
its not even risk v reward
they realize they're wasting their finite time on this Earth
its reward v minor annoyance
The most egregious part of this is that like… for the vast majority of the game, at least regarding relevant content, dps isn’t the value that’s relevant for things like this, because dps doesnt reflect the value of burst damage
dying in the wild doesn't matter to begin with its just annoying to some people to regear
Its literally no risk all reward if you risk nothing and people still cry about dying then? Lol
When gnomonkey put that video, he made like 2-3 reasonable points, but that part in particular was like… come on man
they risk their time
it's not hard to understand
refuse to even do suicide runs in the wildy
literally cant convince them to walk out there with 0 items
people who refuse to suicide run are creatures 
Yep, it’s like saying sage’s axe wasn’t busted because it only does 20% of max health
i probably died less than 40 times to 99 prayer
You're not forced to engage with the content though. Yes it sucks being ragged but.. just don't do it if you cant put it up with it
i died to pkers like 6 times? or something 95-99 prayer
yeah i think i got pked less than 10 times getting 99 prayer
and iwas straight afking it on mobile
My alt saved 100m gp to 99 prayer
be careful what you wish for innit
yeah this is the outcome of people not engaging with the content
is asking for engaging content wild or something
yeah most people dont bother cuz it's not fun
the only real reason i'd want to interact with revs is because of the clog slots and even then its a stupid long grind
bots bother because as you said, the risk/reward is worth it
and they dont have emotions to worry about
i just have better avenues for gp that are far less risky
yeah revs grind is one of the last things i haven't done on my iron
its not even a big deal i just never actually feel like doing it
so it just keeps getting pushed back
revs are fairly safe now and the imbue refund helped a lot
revs last is funny cuz you did all of wildy without wildy weap
hell even in the scope of wildy content now i could just like send rogues chest or agility for similar gp i'd assume
ya idr what i even used for vw bowfa and like
and that is literal rags content in comparison where there's zero reason to skull up
SRA? maybe
i did rogues chests with 3 prayer items and suicide banking
it was easy though there was really no reason to get a rev weapon
i would only want the wildy weapons for their niche uses. webweaver is nice at levi obv but also good for 10tiles 3t attack speed
i mostly just want the bow for minor pvm convenience and a cope mage spec weapon
sceptre spec sometimes good, mace spec good at... specifically huey tail
This is what I might do to get my thieving up also
What are they risking? 60 seconds of regearing and running back to their spot?
like we KNOW there's ways to not really lose anything much in the wildy
Mace good for low combat inferno 🤣
it doesnt change that it doesn't feel great
2 minutes an hour spent regearing, big deal
You not agreeing doesn't make their experience less valid
If you dont enjoy the content, its not for you
I think you should try to think about things from other perspectives sometimes 
we're just talking about why jagex's design of the wilderness has failed
obviously there are ways to do well within the wilderness
but it doesn't change that jagex has failed to make the wilderness enjoyable content for a vast majority of people
shouldnt make things for like a handful of people when they can be for more without sacrifice
cough cough contracts cough
At least they are doing well lately to give players viable alternatives
Libation bowl for instance makes chaos altar dead content for me.
chaos altar is so free, wildy is SO dead
I believe it, I've never seen anyone there when I do hard/master clues
unless they offer some kind of pity mechanics, that's probably because you can never make losing feel good.
i did chaos altar for hours and saw ONE person
yeah, basically making people be the losers is the problem
well losers are self made
i mean the design is that pvpers hunt the pvmers
literally one low risk world
disable crabs/chaos altar/agility/chests there and let people go ham with void n shit competing
for sure
We saw the same with pnm. Not being able to get back into the action quickly made people just not do it, or it was a significant factor
you have to die literally half the time you go to chaos altar for it to be a net loss
The design is more do what you want and what you can
you can get like comparable price efficiency as chaos altar with libation bowl in varlamore i believe
it's just not a lot of people can do alot
tbh i think the only change pnm needed there was dying putting you outside the instance
for like ~2/3? the xp rate
feels very much like reddit crying if 1/100 is too much of a grind
it's a punishing run to learn
i just think that jagex should try an experiment
tablet change good
once you're set up libation bowl is like 800k+/hr
and like people get discouraged easily
like fuck me dread one piece of content require you to run there
but the setup can take some time
where they make one item have an identical rate between the wilderness and somewhere outside of it
i mean the overall xp rate including blessing/chiseling the bones
and just watch to see how many people actually enjoy the wilderness
once they feel bad for ever asking people to go to the wild in the first place
cut it in half maybe idk
they can reconsider
well it will be optimal to go for it in not-wild so everyone will do that...
they can give it a minor advantage to account for a death
they'll quickly learn that almost nobody is in the wild because they enjoy it though
in before they make pvp opt in like in rs3
I don't think that's happening anytime soon
i dont even see why they would
they should just make pvp content for people who want to pvp
like i dont want things to be easier just to be easier, but i do think jagex need to acknowledge their design of the wilderness has not achieved the goals they have
and putting more lucrative opportunities out there is not the solution
all of the friction from the very start was just people that dont like being in the wild having crazy resentment for anything involving it
because jagex designed them into the wilderness for one reason or another
if they're polling shit like 30x alching I really don't think they are close to this realisation any time soon
and they hated it
and as they keep putting comparable or superior alternatives outside the wilderness it turns from high risk/high reward to low risk/mid reward
people start to be okay with wildy then they add some stupid shit like zombie pirates making 50000 bil an hour and people hate it again
god i wish there was a bulk alch spell
thats how it was at first kind of
used to just automatically alch the next item if they were a stack
leagues moment
im really surprised they never went back on that one
imagine you just had to make sure you didnt log out to alch your stack of 6000 bolts
my only problem with wildy is clue scroll steps being there. Everything else is risk vs reward, but for pvm players who dont want to engage in pvp content it just means they have to drop their clues and start again.
honestly, just make it a 7 tick cycle like with enchants
just go out in rags and use the juggle timer to save the clue
i'll just keep shop hopping to sell until they do i guess. scar essence was created to stop the rc shopping problem
pker gets on you, drop clue and come back later
im glad i literally never have to do zombie pirates at least 
if i could pay 50 mil to block wildy clue steps i would
but my point is that pvm players shouldnt have to use a workaround to avoid a pvp mechanic
praise be that f2p zombie key bug
you have 1 hour to go get your clue back if you drop it
the most annoying part of wildy steps
clue boxes exist for no reason now :3c
yeah thats why i enjoy having juggling
yeah it's bad
i group up my wildy steps on multiple clues
if they had a separate tier of wildy clue scrolls it would make more sense
bank tag tabs helps alleviate the regearing problem
or just stay in rags the whole time you do hards
i like having some gear for masters
i run around geared for masters yeh
killing brassicans faster or wizard trio
wizard trio in wildy is such a pain though
through karambwan all things are possible amen
oh yeah in wildy esp the chaos altar spot
i end up having to use food
escape caves wizards you also get to have poison spiders rag you while fighting them
mostly cuz i bank my claws
yeah u right, fuck clues i wish they became dead and buried
i dont mind clues, i just think the wildy clues should be separated from the pvm clues
would also make more sense for stuff like cape of skulls to be on that loot list
i think the system is high key garbage for doing a whole lot of nothing
luckily its optional 🙂
Given that they tied a cheeky little pair of boots to (albeit it dog shit) towards actual progression
ngl, just seems you salty u dry on rangers
I think I have a toddlers age in mediums completed
Useless for the most part but will be consumed(?) for the new boots
Would disagree on the wildy being dead tbh. Just the simple addition of the agility and rogues chest helped. The vw is there for irons, and wildy bosses are great gp and amazing for clues
Wildy slayer is generally better than regular slayer for the xp/points
Revs rates were improved a lot
Chaos altar has been the same but still competitive in xp
If we were discussing this 3 years ago I’d agree with it being dead
But even when I step out to do clues, I see people all the time
for anyone interested dragon bones are at a 3 year low if you need to level prayer
gl 😛
regardless, one would think a see arrow click boxes activities wouldn't be considered sacred, but here we are
i don't mind wildy steps
i can't remember the last time i saw a pker, and i do thousands of clues
the only place you're in danger is the chaos altar step in the middle of the room
and you just do that one naked and drop clue if attacked
the real annoyance is finding that balance between ungearing for wildy steps and risking
i used to just risk for master clues, but now clogcord setup recommends doing naked, and i'm not sure it's faster, even though the gear that allows you to wear for other steps lets you destroy everything with a double claw spec
i think wildy steps is more healthy than the constnat pumping of rewards hoping people get lured into wildy for pkers to eat
the last time i saw a pker was rogues and he went after the bots
i use the previous version, which is torso instead of oath
just dhide/diary stuff like most do
deposit like 5 items to do a wildy step that are in yr inventory
and risk like 40k
thats what i do, deposit a few items
and rune pouch
still annoying
but like i think wildy steps are healthy enough
pouch music achivement ecto (though i could just keep) bp (use on trio) and i forgot the last
nah that's way too slow if you do a lot of clues
or at least too slow for me
i need clues to be very fast
i'm almost ready to swap back to the setup where i was risking 5m or so for wildy steps, but at least i did not have to do anything but bank two items
I’m just quick to de-gear and re-gear
If I need to do certain wildy steps I use a vw or bp
Maybe I just gear/ungear too slow
well its great then that they decided to leave that 1hr timer for ya so u can do all yr wildy clue steps at the same time and not have to worry about yr clues despawning
Or maybe I'm just underestimating the time-save that killing everything a would double claw spec is giving me
Yeah, that's one unintended side effect of the 1h timer I wouldn't mind nerfing
Don't get me wrong, I love that I don't have to use clue boxes

I just don't think rendering clue boxes completely useless is great
I have a bank tab so it’s quick
Maybe I just need to click more faster
I remember I used to watch people do videos of nex quickbanking for duos, and I was like I could never
ill just say, i was a big fan of at least nerfing the 1hr timer into the ground (back to original - 5mins)
Stand in front of the bank and switch
I have shift click on to equip
shift click equip is so nice at bank
Then when you do bossing/raiding, that’s good practice as well to not be as lazy, and learn while doing content
So a 6-8 way could be little to no effort with practice
maybe my clicks are just bad, i just feel like whenever i click as fast as people do in those videos, half my gear is still not on
maybe i have too much latency
or my clicks are, again, just bad
anti-drag?
i don't know much about anti-drag, but this is my current value for it
apparently default is 30, so i just reset it for that
then maybe it is just lag or needing more practice
could be
i'm sure once i get to greenlogging lms, i'll plenty of switching practice!
holy shit i just realize
this new loadout gives a use for salad blade
i knew i made it for a reason!!
30 was too much for my anti-drag. I set it to 8 and haven’t had any undesirable outcomes such as taking too long to move an item over. Now I just click when doing switches and don’t need to worry about dragging an item rather than equipping
12 was the best anti-drag setting
what happend to wrathmaw?
pretty waste to shelf it
when the mechanic was so bad
also any news on resorces centre in wildy? where is scorpio uniqe?
also what are you guys plannign to do aginast wildycctw?
us? nothing
jmods are only active here on update days typically, so it is unlikely (but not impossible) that one will respond
it's just us chickens
ye
idk should i expect anything from wildy, they make like changes every 5 years maybe
scorpia is coming eventually (don't know when)
been like 2 years soon?
wrathmaw has been dead for months, and it's doubtful it will return in any form
since they promised a scorpio uniqe
we might get an overworld group boss, but it definitely won't be in wilderness
the community pushed back too hard on that
ye idk why they broguht world boss as similar mechanic to brech
no one would liek a boss that has 10 clans to pker, and even if you dont die, its liek 2-3 m an hour
They just need to poll wrathmaw as a package deal
Should we add raids 4 and wrathmaw

eeh, i think wrathmaw would pass if they dint try ot make it the most aids mechanic as possibol
but not sure
like you couldnt made it worse
i guess you could make it 1 spawn per day on one owrld
or bette ryet, make it spawn once a year
xD
I just found the people complaining jagex is forcing them into the wildy funny
The boss had tons of problems
it wouldnt ever pass now
But people crying it was going to force them into the wildy was so funny
i understood the complaints partially, because i, too, would have had to do the boss for clog, and i hate wildy
the people raging on that stream werent willing to even listen
it wasn't so much being forced into wildy though
Wouldn't you only need to kill it like once for clog
i hated being forced into the wildy in a timegated fashion at the same time as everyone else, so you couldn't even try to take advantage of off-hours or something
ye
and of course i could have just not done the content
in the stream they said they'd remove timegating, were looking into one outside as well, and would only take 1 kill max for clog
But like people were acting like just because they were a pvmer they HAD to go into the wildy for the boss
and all items were designed to not be useful in pvm
assuming it had a pet, you'd have to do a lot more than 1 kc
ye they, gotta make some content thats not predator
I mean the point was for pvpers to fight for control over the boss more so than predator
it wasnt really a boss.
im sorry, but makeing a excuse for not adding wildy stuff for clog
So it was actually not predator vs prey
it was a pvp activity that happened to be a boss
i guess its similar to sailing
predator v predator
40% of 2100+ players voted no to sailing
That's a very good analogy actually
it passed with like 70,9% right
yeah, exactly
2100+ total elvel players
i would not call that close to 40%
ohh, 2100
do we have the stats breakdown of what level players voted which way?
all that says to me is that people who likely might not play the game, dont want more content
it may have been in a blog post somewhere i simply don't remember
because they dont want to play
2100+ likely don't play the game?
not all of them.
I'd say they're more likely to than 1200 totals
i can easily imagine a ton of burnt players who are just jaded and full of toxic nostalgia voting against sailing
ye, i mean boat gameplay looks insanely bad
boat gameplay looks to me like we don't know what content it will be in yet or how it will feel in that content, except for the trials which we got to do a little of in demo, right?
i was honestly a doubter, but i played beta
boat gameplay was decent
boat gameplay is pretty good
I am still a sailing hater
why?
i don't know why people have such high expectations for sailing or they don't want it
we have fletching, smithing, agility
out of curiosity
it's for sure better than those
when we level up and get faster boats it'll be really fun to cruise around
i don't need a new skill to be perfect, i just want content
and like why do we need the boat if they jsut going to make teleports to the isalnd anways
i'd love it if they added a new skill every couple years
there will likely be plenty between the islands. most sailing gameplay wont be getting to places, it will be either the journey between, or things on the water
that's why sailing is having a huge area expansion
maybe, but imo thats not a good reason to not do it.
also it should be integrated in a few quests at least
dragon slayer, bone voyage etc
by that argument, we may as well not add anything new that changes anything old.
No it's the fact that they won't change anything old
if we approached new quests the same way some people are approaching new skills, we'd vote down every single new quest by picking apart every single piece of it
they are though
theyve said some quests will get updates
why would you want old things changed, though?
unless its broke
like, trawler i think is a good example here?
Because otherwise you have 300 quests that require level 1 sailing
they arnt changing trawler. but we're getting something similar iirc
i have no nostalgia
im a guy that mostly wants +90 skilling content or uniqes to help wih progression
yeah, trawler sucks. but that doesnt mean it should change.
we dont need the 50th mining method
but iirc we are getting a vaguely similar thing
They didn't do a good job with Hunter in quests for example
midlevel
Look at the set of quests that need hunter
chompies should give hunter xp
hunter xp i mean
they are.
