#game-update
1 messages · Page 39 of 1
Na summer for sure
Its summer
They def said summer
Wonder if there gonna be upgrade for harm orb and other nightmare orbs
bro if they add an equivalent of ward for orbs that will so so dogshit
Its mid july iirc
i think the item needs to be relevant before an upgrade can be discussed 
i wish they would just add a way to use thralls with standard spells like just charge a harm with firespells
but thralls arguement is always a big stain that makes it hard imo
give it like 1 meaningful piece of content it dumpsters shadow in by like 10% and it'll be useful and hold value
might need to be more cause thrall and double dc
i don thave a harm but dont want to have to bring giga swaps for shadow

and the sang heals r kinda cnice
I’m an actual terrorist when it comes to dumb strats
any muspah freezers

That’s what I’m known for in the upper community
oh ye double dc
ye im very anti standard book in general
Is it wild that I considered this
Just so I don’t have to step back
(i have done it before)
cuz i just dont think its good even with ele weaknesses
but one time i missed like 4 freezes in max and then i just cba
Harm might actually just be bis mage for pures at most places. Itll bw good at whisperer for sure
I still think Muspah should be exceptionally weak to Magic and melee


Why is range weak to range 
Still can’t beat shadow imo on whisper
i think the melee phase should b weak to melee from a gameplay perspective
This is what I mean
There should be 3-5 spots where harm outright beats shadow
and it wouldn’t be a problem
because it’s very dependent on elemental weakness
I think give harm staff extra elemental weakness
They will slap on 200% for ancient warriors, but nothing else
Bought 80
Watch the new wand from delve crash as hard as oathplate
harm and inq bis!
And be BIS there
In your wish, none of high level boss got over 50% elemental weakness
it'll be tunable
if they care about harm they will consider it
if they dont its stlil harm is ice demon stick
Harm is very close to shadow at whisperer with 60% earth weakness. And confliction gloves might close the gap?
Not sure how her attacks make you lose ticks with shadow vs harm. Been a long time since i fought her
seems a little crazy honestly though
Earth???
That’s so…
Yes
Odd
like even if that were bis
thats an incredible amount of stuff to assemble exodia just to kill the whisperer
Mains have entered the chat
for what would be like .2 dps
the thing for harm is
they have to give enough incentive to override thrall + 2x dc
is it confirmed? i havint looked into it (but i assumed bracelet was better for non shadow then shadow)
cuz shadow gets buffed to
it has to overtake by enough to beat shadow and thralls
unless you're saying its that close already
hm increase is it roughly bracelet for non shadow users?
So it wont be better unless whisperer makes shadow lose a bunch of ticks (idt it does)
well the new wand will be worse than the shadow
Im just saying itll be very close
so harm relevancy is still absolutely tunable given jagex cares enough
they're just stuck in limbo with it
From what I see on wiki, it look op wand
they're still experimenting with elemental weaknesses to begin with
And on that note, more people potting pnm and kill times going way down means you get near shadow dps at quite a few relevant places like olm, kree, and whisperer for a third of the gp
they also probably dont exactly want to come under fire for pnm rates
Harm not being good at toa is the kicker tbh
which they probably will the day harm becomes like
the real meta for stuff people actually care about
But in exchange
nothing rn
Yeah, removing p1 was a good start. But probably not enough. All this being said harm being close to shadow matters way less when eye of ayak does the same thing while also having thralls
i think its enough ngl
Harm and eye will be two "mage bowfas"
kills in max with minimal tickloss should be just shy of 7mins
so -1 phase will be somewhere in the 5:30 zone
It's a pretty hefty kph buff
Max also getting slightly stronger. Im excited I really like pnm her killtime is a little exhausting, could be a pet grind for me this fall
I think the biggest problem is that OSRS lacks a taunt, but I think the glyph system from yama could be expounded upon to make it relevant. One of each combat style glyph that gives you a buff for that style (melee glyph makes your melee style more affective, etc) and couple it with the melee glyph making the boss aggro whoever has that buff. Effectively creating a taunt within the ecounter.
You could still make it have high health and low def, but make defensive gear matter.
Ya it'll be close to solo yama times
After the phase removal
Well, for like avg rng donofly time I guess
Not like 3t ember time 
Or at least substantially closer (to Yama)
I will say, p3 yama for the contracts is good
Hi people, anyone noticed any issue with the expeditious bracelet after the updates? 2x tasks in a row where it hasn't triggered
I am a full sensory clouding addict now 
We fiend for the sensory clouding fight
Taunt kind of already exists in OSRS. Some bosses will look at your defenses (nex) or hp (ba-ba) to determine who to target first, and some bosses just always target the first player (bandos).
The hard part is probably designing the dynamics of tank+dps, instead of tank+dps just becoming a simpler fight.
Did you enchant them? Lol
yes yes haha 😄
Just checking :^)
15x steel dragons and 50 rune dragons = not triggered once
i mean ultimately the reason tanking is weird in osrs at least in terms of getting people to actually want to wear justi and items like that
and by weird i mean something people would just dislike a lot
is because for you to sit there and say i need more defense
the boss has to be unavoidably railing you
and thats like exactly what people complain about
wanting to take 0 damage if they play perfectly etc
its why i want them to just rework justi to be something osrs players actually want to use
instead of adding bosses that make you want to wear justi
i guess you could do something like change how the game works to make defense bonuses give you dps stats or something on some bosses but that's kind of defeating the point
anything that does enough damage to make u want justi is still gonna make u ccry when ur wearing justi

Low chip damage that heals boss, aka vard, accomplishes this decently.
Another issue is that torva has the same def stats, so justi really only has the set effect going for it
kind of, but not really. when its something you're actively doing as apart of the encounter you can build mechanics around it. add a stacking debuff where you have to swap styles, make it so that the longer you have the buff the more resistent to that style from a specific character the boss becomes, etc.
I'm just saying, I don't think making an encounter where something like that is relevant is that far out of the bounds of whats already in game as implied.
There was a surprisingly good Reddit post of changing justi to give flat amor instead of the current reduction
the problem with giving it flat armor is it may even make it too strong in some situations (vard)
Needs the dinhs treatment and give some damage on top of that

honestly i think give it bandos tier strength
Justi still bis for inferno mechanic avoidance?
i dont see the problem when perilous moons gear is allowed to have bandos tier str
bis for being a monkey, sure
i feel like they should just redesign justi to not be tank gear
its a full setr from the "hardest" raid it should be allowed to be busted
just make justi the stab set or some nonsense like that
i mean masori and anc are bis by far
This works too
But changing its identity at this point prob gonna be negative feedback
its just incredibly weird that an entire set of gear from a raid is like
Should’ve been stab set from the start
Plea jagex make justi useful
Genuinely think that flat armor suggestion is the best that I’ve seen
🤝 loved that fight
even though it brickwalled fk out of me
i mean if u justj give it some str bonus so ur not losing giga max hits for choosing defense over torva or oath
oath gets giga slash acc but gets to keep bandos tier str
I also am not sure how inferno cheese shitters will feel about flat armor does it nerf it for that
If the damage reduction worked floor damage that would also be a big help
I redid it on alt
And only took 9 attempts

Bloodied blows 3 attempts

This breaks pyramid plunder, how will we ever recover??
Gold price
Anytime the dmg you take would’ve been under 36, the flat armor suggestion is better
1 million price
So for pray mage run south copers, it’d be better
But in places where you also get chip damage, it rewards good prayer flicking if the chip is 5 or less
So like, you can get a situation with future content where we get super duper rancour str necklace and you can choose to go Torva + blood fury or Justi + boom pow pow necklace to manage the chip
Like, if the chip is 2-5dmg every 5t or so
Then flat amour Justi would reduce to 0 for free sustain, assuming good prayer flicking
And anything else you’d have to rely on fury or pots
i dno tknow if this is true.
the goal is to not die, not to take less dmg
meaning in situations where flat is better, you already lived anyway since you can eat those hits
i guess since there are multiple things on u thats an oversimplification
but its not obvious to me which one is actually better
Range max hit is 46, so you’re taking less damage way more often than not
And when it rolls 37-46, you’re taking like an additional 1
i guess its always better on blobs too
ok so the effect is significantly stronger against basically everything then
that sounds a little overtuned to me but justi does kinda deserve it after all this time
Would be bad on mages but… wwd if taking mages in justi LOL
idk man ive seen peoplle in colo run across in justi praying melee or range
In-game Darwinism
the blue owl technology
slap on the ol justi dinhs and run a marathon

that shit honestly works too well in colo
In todays summer sweep up post they mentioned equiped axes being able to finish off growthlings, i wonder if they could make battleaxes oneshot them similar to ratbane weapons at scurrius
does anyone here actually know in what way they updated gout tuber to make the rate better at higher levels? does it not roll on unsuccessful wc rolls anymore? should I now try to get more successful rolls? bascially, should I still use bronze axe on dense jungle or shoujld I use dragon axe on light?
Can we get a "soft" memory for lockslots from gravestones, aka when an item enters our inventory from a gravestone if it was previously in a specific locked slot in the inventory it would to back there
Soulreaper axe stonks to the moon
TM, flat armor on justi would be cool if we were keeping like 5 chip damage on baba, but uhhhh, no further changes
Tbh though even like 3 flat armor, 1 per piece, would have its place in the game
idk, i feel like flat armour can go quite wrong easily because you don't consider all uses. 3 flat armour would mean that any fight that does fast low damage hits is just completely free
like, you're talking about it in the context of baba. but there are so many other uses where it would have significantly more impact
3 flat armour is comparable to 6 off of the max hit. so, let's say something that hits quite fast but not very accurate like thermy which has a max hit of 8, while it would still roll up to 5, the dps it does would be equal to a max hit of 2 without flat armour
thermy is just the first example that comes to mind, I am aware thermy is very free with the freeze and all. but with the player having 3 flat armour, thermy would basically be afkable in melee. and surely there are other current or future bosses that would be heavily affected
actually off the rip idk if there is "fast low damage" apart from thermy
maybe nothing quite as clearl, but just generally, it would affect that sort of bosses a lot more
my main point is, it's easy to just think of baba and find a solution for baba, which then wrecks metas in other places
the issue is that if you implement something like flat armour to players, you have to consider a hell of a lot of stuff
Scarab swarms at PP would be free. But that only effects bots and new ironmen
But yes, there is so much of the game that has to be looked at
yea i mean for all sorts of non bossing, it would be massive for sure
Need to go back in time and get flat armor in game much earlier so that content could have been designed with it in mind
but i feel like it also limits future options for boss design and might affect very different bosses than the ones you're trying to solve here
just for the thermy example imo thermy is bad design so i would be pro-flat armor in this specific example
not like people meleeing aren't doing stepunders already w redemp method
Not to mention. Any multi areas where lots of small mobs are ganking you, all of a sudden you dont need to pray at all
But yeah justi screwing venator bow and bursting does kind of solve this
As you dont have many aoe melee options
yea, I do think thermy is bad design but I just used thermy to show how massive the difference can be
I feel like a lot of people don't fully realise that flat armour is essentially a reduction of twice as much from the max hit of the attacker, when it comes to dps calculation. a reduction of the max hit by 6 is a ton
It would only need 1 flat armor per piece to become very strong a lot of weird places
it would also depend on how much flat armor value they'd assign to justi if they were to pursue that method
but at the current moment its probably way more of a hassle to pursue
yea, that's why i'm talking about a max hit reduction of 6. because that is, dps wise, what you get with 1 flat armour for 3 pieces
though i think it would be definitely interesting
well 3 flat armor is a reduction of 3, no?
like, what i'm talking about is with just 1 flat armour per piece. that's still equal to a 6 max hit reduction dps wise.
no because flat armour is straight reduction/boost
rolls that would do 1-3 damage do 0 instead
rolls that would do 4+ do 3 less
it functionally comes to about twice as much effect as a max hit change
which is why naguas are such crazy xp
Flat armor also nerfs min hit
yea
Its not exatly x2 if an npc has a low enough max hit
Because you cant go under 0, but you are generally speaking spot on
yes, that's true
Positive flat armor is also disproportionately bad for the fang, interestingly enough
since you can lose out on the benefit of a raised minimum hit
and then you're left with only the reduced max hit
All this being said, a 1 flat armor on justi per piece is INTERESTING, and may be worth the trouble of fixing old content around it?
Flat armor in general, negative or positive is a great lever to pull in content and rewards design
Like with the current sweep up changes, blowpipe is going to go nuclear at nex mages. Less worth bringing tbow
I just want them to do something with justy armor
Justi is fine where it’s percentage is IF it actually worked in all sources
Flat armor is an interesting bonus
the problem isn’t lack of flat armor
As would be the option to combine it with inq armor for a tanky crush power armor set
IMO
yea
But rather shit like Yama meteor not being reduced
the isse with percentage reduction is rounding but in general it's the less problematic feature for wider game balance
Yeah it never applies when it would actually matter
Too much damage sources isn’t reduced
Combining with justi through compenent scape does feel like killing two birds with one stone in a nice way
Dinhs only saw pvm use after they gave it a dps/strength bonus
Hence why justi should have a similar change
combining it with justy would give it more value IMO
Dinhs spec was made useless by goading pot
like look at how much value armadyl armor has
when all it's used for is giving masori defensive buffs
plus inq armor is literally a justy set in lore
you should be able to mix and match pieces to make a better set
Please
That would be good

surely with blood moon rises 
Torva + oath when
restored inq we prayge
Justiciar seems like one of those weird raid drops where they're insistent on it being bad
ahaha
Like the ward from toa
where they literally joke in the update blog about it being bad lol
It's a rare raid reward and it's worse than a mage's book from mta
that's pretty damn bad
Reminder Ward/ward f could be 5/10 and no metas would be shook
tbh I think they could just significantly buff the accuracy on both
one-handed mage options are severely lacking in accuracy as it is
and the offhand slot is a very safe place to put more
since it won't buff the shadow
yea i wish they gave ward the reroll passive ngl
cause that would solidify it as 1h only
instead of gauntlets having the passive only apply to 1h

thats my hot take though
gauntlets only applying to 1h is really just a weird way to do it tbh
I get why they don't want it to apply to the shadow
Yeah the current passive is like weird exception-scape
but it's still just weird
yea ward is like the perfect place for it
but ik people dont care about that
or give gauntlets that min hit stuff

It working with shadow is actually not even that big of a deal, as accuracy was never a concern for shadow as is
ye
also why tf is the ward the 3rd highest alch in the entire game
i have splashed at exceptionally inopportune moments with the shadow though
(cause they expected it to be the peg crystal)
yeahhhhhh
Skill issue probably
and it is
well
i will always remember
"we will monitor the rarity of the ward so that it doesnt become another pegasian crystal"

and then the only think they looked at was away
Similar vibe to cant have harm be too good
Corp as a hard req to relevant items is rough
I think that’s a fine niche to hold tbh. Even with 5 flat, it’d still be more efficient to use Torva and redemption, especially with redx and prayer renewal
Not saying those exact numbers, wasn’t even my suggestion (just found on Reddit), but as a concept, it works well imo
Would give Justi use cases in some current and also future content outside of a very technical use case over bandos at vard bc the healing mechanic
The main concern would be I wouldn’t want that to incentivize Jagex to release content with an annoying amount of chip damage intentionally to give Justi some use lol
Still not too late to give ward 2min damage on roll 😭
yea it would be nice
but if they were they should just swap the effects
obv gaunts with 2 minhit would be beneficial to shadow vs simply buffing 1h
but i feel like the 1h exception of gaunts is a little silly
and it would make more sense for it to be on the ward
Also 75% of toa being done solo is crazy for a raid 🥶 raids should be end game team content
Hot take the gauntlets could just not have a passive effect. The whole point was to close a gap. And they did that with eye
A lot of people do solo COX too though.
That’s true, yeah. Not by design though
But also curious what those numbers look like
I think 40-60% is prob pretty healthy
Actually, I know several people that exclusively solo lol
The idea of an effect on necklace/gloves to close a gap was made before eye was pitched.
I have no idea on a numbers standpoint, but I’m sure it’s high
I don’t think TOA was by design with solo strictly in mind either though tbf.
Before they changed it to not work with shadow, we were gonna splash on verzik during shield with Torva to nearly guarantee the shadow hit for red skip lol
yea for reggie chambers i exclusively solo 
the content is just a lot more interesting that way
i'd be curious to see the same data we got for toa for the other raids ngl
Without a form of matchmaking, solo content is just way more convenient
Nah wasn’t designed strictly with solo in mind idt, but it was certainly designed to be approachable solo
Where cox wasn’t really, players just got better and so did gear
It’s just really hard to design something that you want players to be able to engage with efficiently as a solo player without sacrificing team aspects
Yeah it's a huge shame for 1 big team update we get every 3-4 years to be solo
Toa being soloable feels p intentional to me. The whole raid you could 1 for 1 input the exact same thing as your team, which isnt really true of cox and tob
Efficiently as in completing the content, not necessarily drop rates
It's definitely intentional
Just like they intentionally gave it stupid fucking high defense
Seems with Yama they just tried to compensate with drop mechanics to make duo more “efficient”
It is intentional, but the drop rates were overtuned 
Well yama has horn, making duos meta
You have no idea how happy I am to have actual confirmation that teams were not the problem at toa lol
Duo being meta isn't really the same thing as like
The thing actually being duo content
I like the chaos of teams at toa
It’s like saying solo tobbers are pulling too many uniques

Solo tob has a higher overall purple rate than any other scale because you cannot die so you always get the full 1/9
Naturally, the team size that the content is designed for should be pulling the most uniques, which solo toa was for
Nerf solo tob
To be fair if 80% are solos and 10% are 8 mans, thats still 8 "kc" being done in the same time
It depends on how they are defining "completions"
Is this just wardens being killed, or kc
But clearly solos are a much larger factor than some people thought
Would’ve been nice to so invo breakdown by solo vs team
To get a better grasp on uniques brought in by scale
yeah those stats were by far the best part of the blog lmao
Bc I’d be inclined to believe majority of like, 540s are prob done solo
so many people confidently stating shit like "Actually, TOA drops are primarily coming in from people running 254 Invo in 3.14 mans using Red X Zebak"
now there's an actual source to let them know they're full of it
Also new Keris of Iron Catering is funny to me
yeah blue keris literally already exists lmao
Its kind of weird to make a new keris at all
When you can crossbow/bowfa baba and akkha
And blue on keph
Amd now u get to bowfa butterfly akkha, so it reeeeeally doesnt matter if no fang for akkha
Big bowfa probably fuming
Absolutely. Not saying the data is totally infallible because Yama kc in duo is counted twice iirc
it does provide an upper limit though
For example if 8 man adds 8 kc each clear and that’s still only 10% of teams, it means it might be 0.8% of people do non-duo teams
It does. 8 mans even if they were dominant in bringing in purples, was never a problem to me. Im not a fan of soloscape
i honestly wish they'd give data so much more often tbh
they'd probably brick it by accident and the micro fang would work outside the raid
I remember a lot of people also harping that 150s shouldnt drop purples because it was a "problem" and being botted. Now i can easily say no its only 1%
bro
it's so frequent the community hyperfixates on specific "problems" that can be dismissed offhand by Jagex just providing data
idk why they grayed out the items on the invo board
only to have it be absolutely meaningless
and you be able to pull purples regardless in any invo
Random thought from sweep up blog, but
Does halberds hitting flying enemies include Dawn? Because damn do I hope so
if we're being real this was always just cope from people really mad about the occasional turbo-shadow spoon post, lmao
I wonder if they will grey out fang for 500s on the ui
you're still eligible for fang/lb at 500
Ah, yeah? Thought it was just “melee can’t reach”
Your also eligible for shadow at 100
actually dawn isn't immune to magic, just resistant
yea the board greying out is dumb
i dont expect them to even remember that exists
Yeah they wont remember
Has it been a long enough time period that i get to ask for tradeable granite dust again?
Or are we reworking cannonballs entirely with sailing?
I tweeted that wasn’t an issue at all and the real problem was the 400+ grinders shitting out purples and people lost their mind
23% uniques coming from 300- and is 47% of the toa playerbase is insane ngl
I will never forgive acoldone and aatykon for what they did to toa rates
Given how easy 300- is
Nah, if you’re gonna get pissed at aatykon for a reason, it’s the fact he and others beta tested this and didn’t have a problem with toa that wasn’t materially changed

Oh man bowfa billys gonna have to learn the awkward square butterfly for 4t 🤢
Idk about you guys, but beta testing should be finding bugs and bad design 
which is why we should remove contracts
because they weren't
Imagine jagex playtesting bosses for more than 1 hour on a random afternoon
😌
Play testers aren't going to catch that much really. Like how many runs did they do
When you bring in outside people
I mean they could catch that 3/5 contracts were bugged
Yeah that's bugs, but like scaling is something you'll feel not the first time
Reminder boaty is responsible for the blood spawns at maiden
When you're playing something for the first time you don't feel as bad for the fight being a slog cuz you're not used to the content yet
Ya that’s why I don’t think player testing really does anything for seeing if content will be fun
It can at least gauge if it’s mega too easy or actually broken
Gnome released the vid on oath contracts
Pay a GM to playtest a boss until they are on rate for all drops
The jmods should block gnome
Or do the opposite of what he says
And the game would be exponentially better
The content would need to be in its finished form for a long time then mic
Reason why I like cold one is that he’s relatively honest when it comes to calling out bad shit 
Usually in game dev, you have the finished product several weeks before release. But uh that isnt the case here so
Jagex acts like an indie company tbh
They didn’t even have the contracts designed until week of lol
Flying by the seat of their pants
Im hoping absorbing the zanaris crew will help (it wont)
Delayed for a week to get balancing right = we haven’t designed them yet
That was probably more technical
Than game design
It might help with the spaghetti and servers
But won't be game design/ play testing
Def was game design, when they had to change stats
Changing hp of a boss takes 5 mins top
The promise of zanaris was to get players to be able to do the creative work for them lol
It was about giving tools that people could use
That don't break the server
They kept talking about parameters you could change
I misunderstood you my b
Yeah I basically meant it was more engineers less creatives probably
Youre talkin zanaris, i thought you were talking yama delays being technical related
Oh, yeah I meant the zanaris team absorption
Ya zanaris team will probably work on engine stuff id guess
Tbh the technical side of things probably wasnt an issue with zanaris. Its like the realistic world of moderating servers, not killing main game, monetization, customer service. The business side of zanaris would probably have been a nightmare
And they probably had a team to set up the servers who will work on world servers
But the team that finished their work was likely all engineers yeah
Zanaris was doomed from the start I think
I think technical was also tough though. Like zanaris only really works if players can create their own content (bosses etc) but technically that’s a nightmare
I hope our south american and asian friends get servers
Ya it was a bad idea
Like i feel like they pitched Roblox
To the higher ups
But weren't willing to give that much control
And instead it was going to be custom leagues
Roblox/minecraft/fortnight only works if you are willing to let go of all control
Also those games are just significantly easier to mod than osrs
Good lord the tech help threads on modding osrs
Code base is not at all stable enough for that level of customization
And they probably worry about some vulnerability being found in the main game
"Hey i tried to make an official bronzeman mode on my server and now dragon claws dont work, help"
If they release that level of detail
If people have the code, how long til someone finds a dupe
Sorta thing
"I added a single tile to karamja, and now my my pet duke is calling me slurs"
It would make bots basically undetectable lol
It was such a stupid idea there are a million reasons you can never have people modding this game. So basically you get an entire team working on a project where all you can do is change stats and drop rates
Hence the scrapping
Like the point of custom servers is offloading creative development to the community
And organic marketing
People instead were just gonna get leagues year round which would just cannibalize the rest of the game
Even perma league servers I don’t think work
Wouldn't grow the market enough to be worth the development cost
Because it kills the hype for new leagues
Giving people anxious to advance quickly a separate server instead of being enticed to buy bonds to advance faster
Is bad for the business
They posted this new sweep up update pretty fast. Im wondering if this urgency means faster than expected update drop? I'm having a hard time being motivated to do any of these bosses til changes drop
I guess with oathplate out, potting collo and tob are my best bets
Maybe? Im guessing gp per hour stays kinda similar
Not 'urgency' per se, just wanted to strike while the iron was somewhat hot and also knowing that there's still another blog to come. Coupled with some folks taking holiday throughout June just a case of getting something out once we had a direction
I can see the incentive to lock in the directions
Then there's a checklist of tasks to get done
Fair enough. I appreciate the quick dialogue on it.
Rather than looking into a budget fang, could we look into the hp/defense scaling as well?

I think both scaling, along with magic, is a bit hairy
Any thoughts on just buffing blue keris while you're in here?
sorry to bother! and a little offtopic, but is looking at the accessibility of oath still on the table, or is the team collectively movign to other projects like delve and the sweep up?
ignoring ge pricing and all that
It's something for us to chat about, but it's another set of compounding variables here that's like - make the raid a lil better with QoL, adjust some drop rates into what we believe is a healthier spot and target the top end, then adjust defence scaling so raids at the top end get quicker and becomes harder to predict the change, risk winding back up in the exact same spot as before or have to hit rates harder
True true
I just hope the team learns that HP/def scaling is not terribly fun
I'm not sure, my focus has been Sweep-Up for the last little bit so I don't really have anything committal to share
Makes sense, thanks!
Especially defense scaling
Lesson learned long ago, see Yama's base form and post-release contract tweaks
We know that people want low def high HP because it feels better, but also need to toe the line of not effectively eliminating accuracy as a relevant vector for balance/reward design
no problem!
My honest response to PZ when announced:
thanks for responding as always ❤️
Yeah, it's more the concern that the contracts followed that scheme, the adjustment away from that was definitely appreciated
np, had to jump OOO this afternoon so apologies for being a little quieter than usual post-blog
I would love to see more bosses come into the game where horn is good too
Because as it stands it kind of just a Yama weapon
for a second i read ooo as oathplate helm chest legs instead of out of office

i need to touch some grass
Rs brain
Imagine this is probably the case, similar to stuff like Vbow gaining use-cases over time
Ralos 
main problem with horn and ralos is they're best when used for content jagex doesn't like making 😭
i'm sure they'll get more use eventually, but how far away that is is heavily tbd
But yeah goblin, the new keris gem might not be a necessity? Akkha changes already alleviate this pressure via bowfa butterfly, and kephri already weak to blue keris. A crossbow weakness for baba accomplishes the same goal imo
they could also just slightly nerf toa stab defenses & make Fang work like it does in the rest of the game
Wait baba is weak to crossbows my bad
So... yeah the chip damage changes actually solve this as is, without a new gem
40% bonus damage and accuracy against gnomemonkey?
Let's lure the gnome

He's rich now
wait have they added the vistage change yet
no
600 whisper kc i need to knowww
All of it is basically just a "what we are planning to do and it will come out when it comes out"
You don't need to know, I promise
If I told you that you were 0/3, would you give up?
100%
then just give up bro
I just zone out while doing potion prep at duke tbh
I'd be disappointed to see new bosses where the horn is shoehorned in by giving it 100000 crush defense, a high defense level, and a defense drain cap, like Yama. Jagex should reconsider the post blog pre launch nerfs of horn claws and horn scythe, which is where the horns actual design should really shine
It was pre overnerfed
if you don't want to commit to grind the drop, then being x/3 don't matter
just take a break and come back later - itll come eventually
I'll probley be done with duke anyway by the time it comes out lol
Horn scythe is muuuuch more interesting, high apm, and coordinated gameplay than horn maul
Do u want horn to work with all 3 hitsplats? Cause it works with scy now
Yes
I agree they should’ve kept it to the first claw hitsplat
Ya that would be fine just people don’t like inconsistencies
Horn sra is turbodogshit
Horn will go crazy with the next crush megarare
Because the whole concept is 8 hits total, you don't get enough uptime for sra to do human dps
Since you guys are doing TOA, are you going to fix the bug where you can't hit jugs at Zebak with magic if they are stationary? It's very annoying for anyone using shadow
Still waiting for Sotetseg to not know what hit him 
You can theres just a delay with shadow
no you cant, it says you can't attack this npc
i wrote it wrong, its not moving jugs, its stationary jugs
meant to write "not moving"
you literally cant attack jugs with magic if they are not moving already
but once they move you can, its weird.
Monkeys paw curls, now you cant attack the moving ones either.
this 100%
“Burst damage from specs with surge pots and double death charge isn’t that broken if you lengthen it out over the total course of 15 minutes
”
Unintentional beer ad in my gif, thanks tenor
Fwiw it takes a lot of effort and coordination to make it work even for reds, and your 1 down rates are already absurdly high in 5s and would be impossibly low to play for in 3s if they did (plus you wouldn’t have the spec anyways bc 12 dawns p1)
It’d make 4s at least humanly common though
But like
dumbest shit I’ve read and I still hate surge pot
R u talking about the low T monkey video?
“erm ackshually it’s just 1 zcb spec every 15 minutes, so it’s not that strong”
Burning claw in team nex would go hard too, tbf
Makes no sense to take it away without actually looking at numbers around relative increase in expected damage, raw increase in expected damage, and the logistics around where that is viable at the cost of additional spec and coordination
I have little idea what ur referring to but Redditors were parroting shit about surge pot not being busted
Dude didn’t even think about how cracked pots are at stuff like p1 and 1d bloat and how much of a time save that is
cuz they don’t do the content where it matters
So good at bloat
Or at the level where it matters
Ya they got that from a gnome monkey video where he took the dps from zcb to claws and divided by 5 minutes to say “see it’s not that good!”
no way
Friend got a 44s bloat in a trio
Little extra wiggle room to get more adren dds' at core
^
thats nutty
I’ve made 5k surge pots already, 95k to go 
Surge pits aren’t that good for bloat trio cause you don’t bgs so zcb doesn’t have great accuracy
And if you money neck bloat trios you should be put on a list (vintage)
They’re awesome for 4s tho
I made 800 hours worth of surge pots and it wasnt even an herblore level
Only really use them at trio bloat for speedruns and that only because you don’t get the option to use them for both maiden and bloat, even though in speedruns, you have like 3:30-4 mins between the start of maiden and the start of bloat in maiden room time, travel time, and trading time
Surge pots and dc also make skipping reinforcements at collo easier during some of the mid waves.
The recent powercreep goes hard af
Not ticking down between rooms was almost as bad of a knee jerk call as making horn not work with claws as polled (yet they still reset on dearth in cox)
Gz this is a 4 dose pot and you only get to use two doses of it
Ik we were very creep averse for a while but ngl id like to slow down a bit going forward personally

We have plenty of side grade niches left for 2026
Isn’t surge pot for trios like a 20s time save just for p1?
Melee got like a fraction of what the other two got
Like they’re crazy good
Yeah, it’s why it’s non negotiable to use p1
Aka can’t use at sote
Which means you can’t viably use horn at sote either
Crush, stab, elemental and heavy ranged all have enough room for rewards to get us to like 2027
sotetseg won’t know what hit him
Double dc goes so hard for p2 too
double disconnect, does in deed
Oh max hp is also another area that we could see rewards in. Would help pvp alot
Genuinely baffles me how they came to the conclusion that ticking between rooms is bad. Not resetting on deaths is great though
Seems like I was correct about the usage of the surge pot. Really only makes sense in eff teams and some solo content
The no tick down between room times is lame for all potters
delete surge pot 
And horn is basically for yama and toa
And toa is 75% solo
Surge pot also is a safety net for being dumb about spec management
😭😭
That’s the funny part
People kept coping about teams
Was genuinely surprised to see a low number
Ngl I don't want this in the game
Didn’t expect to ever get data on it but I knew solo would be a high%. Didn’t realize it’d be that high though.
75 is insane
Torva having +HP in rs2 was hella jank
I mean yes its janky looking etc
2028 we’re getting new health system called constitution and adding another digit so we can more easily fit in new weapons at fractional dmg increases
Anglers for 130+ 
But like... if we get any spec weapon creep at all. Pvp becomes ass
You are right...
They just need to accept that pvp needs to be a separate facet of the game and have PvP specific rules and restrictions (already do, but they’ve been vocal about trying to avoid that)
Ya it's inevitable though
Before, they wouldn’t give big magic dmg increases because PvP, then it became shadow that was the problem
Inb4 “flat armor takes the skill away from tanking in PvP”
Oh ffs

Gz yeah, I really enjoy watching “tank tests” from 50 to 0 wildy
Problem with flat armor justi being a bandaid for pvp is that its still just a melee set
And as it is, you dont even bring much melee armor in alot of setups
And the inconsistencies of pvp vs outside of pvp is like crazy one off interactions
More than that potentially
Would really be a pain in the ass to ask people to become acquainted with rebalancing all xyz gear for pvp scenario
I like pvp alot (maxed pure, plenty of time zerk and main too) and im sick of the inconsistencies
Cuz think of it this way
But otherwise it's overtuned and your kill potential is through the roof
Yama duo adds 2 kc to global count
Teams should do the same
This means the number of actual team completions could be inflated due to this 
Oh interesting
I wonder if they even have that data for old content
Be nice to get a cox board too ngl
Im used to barraging off spellbook, and i genuinely wouldnt care if they let pvmers just use autocast to defend themselves
Anglerfish not working in pvp is laughable
Its stupid, but also not that inpactful. You usually brew/bwan after an angler anyways so its a non-issue in most cases
So like, with it being a non-issue, remove the limitation
A bwan that overheals, might actually be a decent solution?
Ye just being optimistic that they took that part into consideration 💀
What? So duo 1 kc means 2kc in global?
Think so yeah
If they can determine what % of completions are in different scales, you’d hope they’d account for that in the total net raid completions
but we’ve seen worse so definitely a non-zero chance they didn’t lol
so obviously not QAd. what a jank and awful fight. cant even stand on glyphs to protect from the non tickeatable attacks. apparently i have to count how many ticks glyph buffs are and do the math with his attack cycle or something. im sure thats intended behavior
not even worth engaging with the content if its this buggy. ill probably pay someone to carry 100 kc for the untradeable death charge scroll. dossier is only 1 in 80 with 15% contribution though so could easily go dry, with no dry protection on that

You stepped on the shadow glyph too late and flare explored and then because you activated it way too late, the 2nd glyph didn't get activated since there's a 2t gap between glyphs.
You could've brewed, you could've brought combo eats
But you stood there like a deer in headlights
theres a 2t gap between glyphs, not 1t?
From when the protection wears off and activation of the same glyphs, it's 1-2t
ie. shadow -> shadow
which should never be happening 
even in contracts or glyph skipping, it's always shadow -> fire -> shadow
how should it never be happening, glyph skipping in normal has random rotations
cant even do it consistently if u get void flares as 2nd special
which is why i have gear to kill 1 flare
woulda been quicker to just do wgs
Ur just too slow. Skill issue + shitter
Its not a bug, ur simply slow
Gotta be trolling considering the colo kcs
i just woke up, yes its a scuffed kill, doesnt change that the QA nightmare happened in it
and im telling you that you still performed fucking terribly
like, this is Tass level trolling
if you're going to complain, be legitimate about it :/
im aware, ur saying something irrelevant instead of addressing my points. ur the one not being legitimate
you went shadow -> shadow, taking 43 damage from an exploding flare because you step on the first shadow glyph too late. This is on you.
Then you idiotically stood there instead of eating with 10 brews in inventory and blaming the game for lack of QA because there's a cooldown between glyphs SPECIFICALLY so you dont' waste them.
is ur point that this wont happen except when im late on the flare?
This would not happen if you were on time
Why would u bring that many brews u dumbass
You literally fit the shadow special into the needle hole between glyphs
It almost feels like you went out of your way to get this clip lmao
In a duo, both people step onto glyphs or you pre-step on the glyph before the special for a reason.
Ren ur a shitter instead of typing go learn ur kills
thats my point, do u think its intended for this to be a thing
If you are late to the mechanics, you get punished. No QA issues here
YES
It's specifically because in a duo
you BOTH
walk onto a sigil
if it consumed both, you would be fucked
there's a 3:2 ratio
of sigils
if both of you stepped on the sigil, you're just boned
for the next special
instead of being dense, just listen to what im saying on HOW to avoid this
once the shadow waves or crawling flames come out into the arena, you can step onto the sigil
or pay attention to the exploding flares 
Why does this dude run to oscord everytime he needs to cry about something he needs practice at lol
i already know this kill is bad, im only bringing up the glyph gap thing
Could have done wgs and watched a guide in the time spent complaining about non-issues


yes, it's intentional
how is it necessary for duos
.
Jfc
stepping on two at the same time is different from stepping on one after the other one is ending
Stop feeing the troll 
Have you actually potted a duo before?

no, some dude joined when I had private on and called me a bot and kept teleing out, he had 0 kc and was messing up my glyphs so i just turned private off
gl guys, im killing a spider
Pot some duos with other learners and think critically about when you may have stepped on a glyph several ticks before or after your teamate, and what the consequence would have been if both glyphs were burned up
but this isnt several ticks before or after, glyphs last forever
standing on one when one is supposed to be ending is different
Glyphs dont last forever
well if they lasted 1t less time i wouldnt have died
not sure why there cant be a 0t gap, if its still made impossible to double glyph in a duo if you both step on two glyphs
it does genuinely seem like a bug
I can understand that. But there is not a 0t gap so u gotta block orbs a lot earlier. Its not a bug just a design choice.
They don't want you to fuck up and have instant recourse to fix it
If you fuck up you gotta deal with it by eating or waiting
You just made a mistake and call it a bug
It’s absurd that they made all the fucked up rules for tob, but it resets on death in chambers
its a design choice for impossible to avoid damage that u cant tick eat, having a mechanic where u stand on glyphs to get a shield to null them...
and then ur shielded, and standing on a long active glyph for a second shield, with plenty of time, so ur basically double shielded... yet instead u get 50s with literally no way to avoid it?
Kinda worst of both worlds as is
You messed up, they want you to be punished, you got punished
Its not a bug. You can be against that design choice but you could have ate
id believe u more if u said it would be annoying to code a 0t gap cuz that would make it hard to make double glyphs not proc in duos with sametick stepons or make it pid based
What do you mean impossible to avoid damage
You weren't on the glyph when the shadow orb filled up as seen here, so you took damage
Received protection after the damage on you was already queued
It runs out by the time you hit the other glyph but you aren't allowed to just constantly graph glyphs as soon as they run out, there's a delay
Because it's intentional game design to not let you just always hit a glyph as soon as the glyph protection runs out
yes i was late on the flares, but i was long standing on a glyph as I took damage from the matching special
so it doesnt make sense for me to take damage from a special when im basically double shielded
does it?
The damage had already been queued for the flares
The incoming special attack hit you because you simply aren't allowed to pick up another glyph as soon as the old one runs out
You weren't "double shielded"
You took flare damage, shielded once, shield ran out while you were on a glyph while the special was incoming, but the delay between protection means you take damage again
It's intentional and in no way a bug
btw why are yall saying this is for duos, doesnt it literally let you troll in duos
now that ive learned this buggy timing from this death, i can deliberately proc glyphs at the specific timing necessary to force the gap
and duo partners cant do anything about it
Ok sure if you want to intentionally get you and your duo killed you're able to?
You can also just run around the arena and proc all glyphs on spawn to pk a teamate
Like what is the question here
Yes you're able to kill your duo if you play like shit and do it on purpose
You can also pk at nex, and all 3 raids
Just like in cox you can sprint away to opposite side of the room when tele attack happens to kill your teammate
idk levi was saying the gap was intentional cuz of duos
Or like almost all team content you can kill your partner
im wondering how thats true
Yes the gap exists because in duos you could just have someone sitting on a glyph waiting for it to run out to just instantly grab again, which would remove a shitload of the mechanics of the fight if you just had 24/7 uptime on glyphs
It's also so in solos if you make a mistake you have to eat or have the timing correct to fix it
In any case this isnt a QA problem. Its ok if you dont like that mechanic. Learn it or don't you know what you can do to improve your yama kills
what a janky mechanic to work around and study tho, even the person with radiant oathplate didnt know if the glyph gap is 1t or 2t
Dont need to know it if you just aren't late the first time. Also janky mechanics are the name of the game, see chambers
i have 1 cox kc with full layout and i didnt notice anything too janky
except that the timing for head turning seemed to be server based rather than entry based cuz my metronome kept landing at the same spot but that was probably just a coincidence
When he skips null is subjectively janky. Theres a lot thats kinda weird, not-intuitive if you dont have a guide.
sure would love to be doing cox for my double death charge scroll right now 😭
Please do wgs. Learn duos. You will have a much better time doing the content as intended.
to spend 90mil to delete my arclight that takes dozens of hours of mindless tedium to charge? that doesnt sound like a good intended system
This game is a bunch of dozens of hours of tedium for upgrades
Emberlight is such a nice improvement also. Easiest 60 mil of my life
ren is the perfect example of why i dislike catering to specific playstyles outside of the official ones
ive done colo in sub 20m gear with no food, and getting deadeye to camp in inferno didnt take dozens of hours even though it was annoying spending a day or two on it
charging arclight takes much longer
Also. Rite of vile transference is guaranteed on dossier at 100kc. You get 100kc wayyyyy faster in duos
Alright well my iron bud is like 700 titans dry for deadeye. It happens at titans and itll happen a ton of other places. Inferno and collo are like the two only places you can potentially just go in and out in under 5 hours for a guaranteed reward
if u did solos ud get deadeye at a lower kc
i was doing duos at first until i realised the weighting made it pointless
Hes doing solos, hes like 1st percentile dry there. Rngs a bitch
ok so why not make deadeye tradeable too
I wouldnt have touched the boss if it was tradeable and i enjoyed my time there, cuz i didnt go dry 
bc it would be literally dirt cheap and then it'd be basically free
Mystic vigour so good
Because sometimes having things be a grind to get is good, especially when it's very strong
honestly why not just make everything in the game free, if theyre not doing zanaris they should always keep beta servers online
Very genuine comments from Ren as always I love that the world's most obvious troll and baiter just sticks around forever and tries to complain constantly about the game while doing things in the most wild way and wondering why it's hard
probably because the devs are invested in the game servers being up
I just think if you dont want to grind, and you like challenging gaming. There are genuinely better games for you. I do not think your interests allign with the core design of osrs and thats ok.
Just go do wgs, go send like 20 Colo runs and buy some synapses and then send Yama
It'll beat the hell out of grinding it with a normal trident and arclight
you know what, i love the hell out of it that they made people lose charges on archlight when they broke it down from an emberlight
nice little finger to those that just buy and sell items instead of just keeping
awful boss, guess even if i do what pyro suggested i wont be able to do yama anymore until i have a scythe and then i still wont be able to do bis dps
they need to fix arclighht
naw its fine
but also they could have just made things besides arclight work at yama
and also fixed the broken arclight mess
and then we would have 0 problems not 2
?
Why would you be unable to do Yama until scythe
Emberlight > scythe
if i get death charge and sell emberlight then what?
do yama for a bit and sell emberlight again?
Why would you sell emberlight
ancient shards take how many hours to get again?
Just keep emberlight its an amazing item
does it beat sra at duke
Just fucking keep the item that's a bis upgrade?
well i guess u pair it with sra for enrage
And with no scythe emberlight is bis at duke and cerb and likely the delve boss
Oh and sire / skotizo but fuck all that
demonic's tds
Oh yeah tds
Tds are chill money maker, could buy a synapse and then farm a second one to sell
like i said, fking love that they did it cuz of people like ren
i disagree, but thats a different story about weapons with specific dmg amplifications to specific monsters
its annoying that emberlight isnt good for void
need to waste so much money on melee gear to use it
when instead i could just have void+sra and masori+blowpipe
Its more that a lot more demons have been made in the last year. Im happy that they are strong against demons
understand that view
gz like 20m on melee gear
After delve, we are good on demons for a bit
20m of melee gear is worse than void with sra
Melee gear is the cheapest of the 3 styles
you need more like 50-100m iirc
well surely you'd just sell sra
like bandos and faceguard and fero gloves
blood moon ^
Two birds one stone pot the blue moon setup
though thats in the ballpark of like 30m not 20 anymore
ntm void shit to start with
0 dmg collo as well btw
At worst rng
i just calced and torso+nezzy+bgloves in infernal is like 2 ticks worse on manticores than void 😬
oh shit 2 ticks
how are you so poor 😭
that like a total of like 30 ticks for a whole collo run
speedge
bruh thats like 20 seconds
its actually annoying to spend an extra 20 seconds noodling on stuff
and less fun
5 fking seconds mate
...
for better gear elsewhere
errr
30t is 18s
but im also sure you're losing like 18s naturally doing smth else
Like posting bad takes on discord!
cant even afford a sra rn with all the gear i own crashing from yama
and id be even farther from one if i buy a synapse 😭
in tentacle whip we trust
jesus christ

I lost more on oathplate crashing, no regrets
Why are you calcing it in the worst fucking gear possible
Guys if I use adamant gloves, a rune plate body, and graceful boots, my manticore kills are 4 ticks slower 😦
i mean, any upgrades would cost over 10m and raise death costs, except blood moon legs
I'm just flummoxed as to what your bank looks like to where this is a concern to you
which are a max hit tbf
dont miss those offensive prayer flicks, or thats more tick loss
Praying Chivalry to save on ppot cost
Why are you worried about death cost, where is that no food confidence
bruh, give me asian servers and a doctor
and he's worried about death cost
and not being homeless
ren what does your set up even look like
im genuinely curious
like your colo gear
Asian servers would be great
for what, my bank is like no full setup for anything rn
void bring tort sra??
i cant afford a sra rn
Sra not worth outside of some very specific bank values during a tbow or shadow rebuild imo
this is the setup i got the most kc in but i change gear alot
and since i dont have stable internet rn itd be easier to camp blood fury with sra and never worry about mistakes or lag
Nox hally or tent whip surely better
tent whip degrades, nox hally is awk if you dont get attack distance debuff
cant afford the whip degrade
Blood fury but cant afford whip degrade. Hmmm
yes obviously
has all the stats for wgs, wgs too hard
Anyways my shift is over. Its been an interesting talk here fellahs
suggestion: go do some moons to get some gear, ez solution
how much does it even cost to charge an arclight if you blood burst ankous
well answer for ice burst then, you dont even have to add prayer pots. we can just multiple that for blood burst cost
its probably not that much so I probably just have to charge 2 arclights :/
Just keep the emberlight forever. Please
Imagine if you could just profit money for a moment instead of throwing your entire existence into contracts and losing your whole bank
Then it wouldn't be a concern
bruh i just wanna do inferno, sell my inferno gear, and do ezmode colo with double death charge for dragon crossbow every wave even with bring
should probably just stop wasting arclight charges and get a purging staff, send solos until dossier then do duos
Dcb at collo. Wat
And yeah purging staff is very good
Hmmm interesting. Arent you going to run into situations where melee frem isnt next to the mage?
i was having too much fun that day but theres a tick where u can always hit both while solving double souths and fremmies damageless
and also an alt strat that wastes slightly fewer ticks if u cant 1 shot ranger
sending it from longrange like that only works if fremmies dont spawn across from pillar from u and u dont pick myopia
i would just use the safer strats if i was grinding money like im wanting to double death charge
Interesting id be interested to see the myopia close range breakdown
Wait, so you could dcb spec a green araxxyte to hit a total of like 108 damage then, if lined up with araxxor no?
thats the strat i always used for first 100 kc
just starting on start tile normally instead of being late and having to move before wave start
Wait damn dcb spec just barely doesnt one shot acidic araxxyte in max. Scam
Honestly. The inventory save makes this not an awful first quiver strat. But not dps speccing is rough for reinforcement skips in max gear
the method is also tick & tile perfect which i think is the main reason no one else is doing it
if u go diagonally it hits the ranger instead
and if u hit earlier it can hit only the mage sometimes
idk, but whats not on the wiki is that it seems to have both secondary and tertiary damage which makes it super janky to use if u wanna hit all 3
It looks like in max gear with avernic treads, you could 1 shot araxyte if it rounds up from 57.8 to 58
So maybe some jank spec tech for tbow araxxor lmfao
ive only done araxxor on leagues to get halberd on 1 account and i hated it too much to even look at the CAs so idk
But youd have to drag green spide to raxs sw tile




