#game-update
1 messages · Page 32 of 1
then the toa nation attacked
im talking like over 100k before cox existed
when gp was worth something
I stopped doing contracts long ago
I think souls war botting did more damage than toa tbh
just really dedicated players
Its also interesting with the ToA seed nerfs since its a point nerf not a quantity nerf 🤔
Surely in 3 years when more invos are added (especially since it's been made easier now) we'll get more points and just end up with the same amount of seeds we get now?
i don't have image perms but rs3 is going through the same nerfbat right now and it's really funny
jagex released stats on boss drops
rs3 is going through significantly bigger nerfs I think
I heard the rs3 nerfbat is much much harsher
and ONE boss drops 95% of all the spirit weed seeds in the game
Rs3 got hit way worse
...but nothing else drops it
Like 70%-90% nerfs
so they are just thanos snapping that stuff out of existence
I haven't played RS3 in a while but I streaked both my lengs at glacor
and oh my god I have no idea how they let that slide for so long
the loot is so disgusting
but yeah after people are used to those drops for years and years, now jagex cares about integrity all of a sudden
who knew 80% of 1 thing dropping from 1 place could be bad
Ngl, I think shoving torstol seeds into "elite" farming contracts to take the edge off of iron collection rates, along with the 40% cut from toa and the 100% cut from soul wars would be a pretty clean solution
Contracts cannot be spammed and don't need the unreasonable bulk toa drops to be worth it
elite contracts by itself?
No, but make a new tier
Good seeds, more kwa, cadantine, torstols, snaps, all the shit that irons are kinda starved for
Make it come from farming
That's an elegant solution that fits what jagex wants to do anyways
probably have an easier time for that then getting white lilly seeds from ANYWHERE else
The issue is hard contracts kinda starve you of torstols, kwarums and cadantines
And snaps aren't that common either
I'd much rather see another tier added that drops better high tier seeds
tldr, theres too many bad seeds
im ngl
in the loot pool
i dont know where i got all of my torstols
but i've completed almost all of the pvm content in the game
I have 5 torstol seeds and 21herbs I cant wait
and i can still make like 10k super combats
so
theres definitely not a supply issue lmao
toa, just like glacor in rs3 supplies the vast majority of torstols
Cutting it down is fine, but torstols do need to be put somewhere thematic, in less bulk
it's a funnelling issue
1 activity cant supply that many
especially one that people do for NOT SEEDS
Doesn't cox also shit torstols too?
Yeah 1-161 torstols 2x 1/33
So torstols are basically raid locked in supply

which is..20-25seeds
-20% nerf
divert the raid stuff into anything else
tada
I dont particularly want to have to camp zygomites but I will
I do think it's funny that to truly supply super combats, anti venom+ and surge pots, you have to have already raided a ton
I had like 31 super combats before I started toa
torstols are mythical pre raids
I'm at like 1300 4 dose now
And very few of those were hard contract or muspah loot
Hard contracts probably gave me like 10 torstols going from 87 to 97 herblore

I've got ~4000 4 doses, 3000 torstols, and 47 seeds, but I farmed 2 Venators lol
Muspah is 2 x 1/44 for 4 torstols
That's hardly the biggest contributing factor I think
And 2x 1/500 for 3 seeds
actually need to try muspah soon, maybe nows the time
Muspah melee phase is kinda cancerous
I can't longterm grind it personally
I got enough dust to saturate my heart and yeeted out
not tried it post quest and expecting to be slapped about tbh
once you learn the step back method it's pretty chill
I hate his tank stats more than anything
The fight grinds to a slog
Maybe fang will change that
Peak starving iron tech

Or at least make him actually weak to magic that isn't a shadow
That'd be nice
and just run around or?
and thats not a bug? wtf
they removed step back at some point but everyone rioted
so they put it back as an intended mechanic
Not even, I only have around 50 ToA done and I was already fine before then
Did get a bunch from chambers though after almost 500kc
I mean yeah, but that's also half my point
The only real source as is, is from raiding
500 cox still dumps torstols on you
you know what I think toa really needs actually
not resetting on death
right now there's no point taking softcore run because you can't restart without salt anyway
at least you can slog through olm and get something for your troubles if you die
Legit just stat deflation and 1 shot mechanics being tuned down
That's all toa needs, along with the drop rates being tuned against 400 8 man's
Cap solo rates at like 350-400 and they're mostly fine
only 50 kills down my slayer task and i got 3 contracts lul, this new update rocks
Id say the point is guaranteed no 500k death fee 
Nice for people that still arent confident I guess
ye i feel like problem is insane chance at higher teams
itd discourage big team forming but just cap it at 30% chance or something imo or 25% max per raid imo
prob worth doing 3-5mans still depending on raid lvl
Low invo toas are way too easy and rewarding
But it's hard to change that cause it'll have the most backlash
You already have countless people trying to snipe a fang before they nerf rates
you probably wont really convince anyone to care about those either thats just not where the loot is really coming from
low invo toas are people who dont really know what they're doing but they're trying to get into trying the raid
people running close to 50% purple rate all day
are where the items are being printed
Yeah that's part of low invo
what do you mean by low invo
inb4 low is 400
🛌
375-440 ish with 440 being a reasonable high end for no shadow
yeah those are too rewarding. but i doubt many people would call that low invo
so just a misunderstanding of word usage
ya we're talking about the same th ing
thing*
it needed to just be straight up clamped
I mean that's what people with budget setups and irons with bowfa no fangs can run
before rewards could scale up as high as they can
almost 3 years old, wild
like
honestly there shouldn't be a raid level in the game where you go beyond 20% purple chance
and thats honestly huge compared to any raid that isn't toa or a scaled cox
The % itself doesn't matter since it's multiple people's %s combined
no it does tob did it right
Like 20% raid with 2 people is just 2 solos 10% each
you get the same % doesn't matter how many people are in the raid
its just not how this game works really to give people insanely generous rates
you dont want it to be too terrible but like
Yes but tob you're soft forced into teams
people will just sit there and raid all day every day and if you want the stuff to be worth anything
it just can't be that common
If everyone could solo tob many would
Cause it'd just be a hard multiplier on loot
plus jagex never would've thought of this before but i bet they know now
If solo toaer gets 10% a run what do you say a duo should get for the same raid level
i bet if people weren't trying to run 540s and instead were just sending 350s and trying to go fast
they'd have a lot more fun with toa
Not ~20%?
but the reward structure doesn't work like that so people push their invos
and then complain about the scaling
That has nothing to do with team scales
The invo/raid level system and team scale structure are different things
50% rate for 8 man 400s is still a purple every hour
ya im not saying they're the same thing
Yeah they should lower % on these
if i were actually doing the %s and trying to balance solo vs teams
Any nerf applied to solo will also be on teams as well
There doesn't need to be a separate team scale punishment
i'd just be looking for solo to be like ~15% worse than teams
If solo 400 goes from 8% to 6%, then team 400 will also eat a 25% nerf
so that people were rewarded for dealing with other people basically
but not so bad that people who actually want to solo couldn't justify it
the big problem though for toa specifically
is that it scales too well in a way lol
Both mechanically and just straight up damage taken wise
I hate solo toa so much
i dont really find team toa to be easier mechanically assuming im actually not leeching some guy doing akkha for me more or less
That's why you see tons of team toa runners be completely clueless in solo
solo doesn't even have several of the mechanics
Like team toa you could run even 100+ raid levels higher than you're capable solo
Team akkha just requires the team to be human beings and stand still
Solo you take 75 unavoidable damage at p1 vs duo you take 44
Every single ball set
Redx, butterfly, p2 melee tank all favours teams
you just lose so many runs in solo toa over one misclick
And on top being able to plank and still have somebody else finish a run
^
esp like last phase of wardens
You see somebody running team mid 400s and think wow they're pretty good at toa
if you are good enough in team and can make it to last row it's usually good enough
Then they perma plank solo 350s
but there is no good enough in solo
So if anything they need to hit team scales harder than solos if they're going to differentiate it
scales have always been the problem
you kinda cant but i guess i can think of a way to do it
nobody would like it though
lmao
cap the purple rate lower
I mean yeah it's be convoluted, imo just nerf based on raid levels and leave it at that
you'd have to just say look you see this raid level 350 % chance at loot
thats the cap
that would hurt team rates a lot
The current 425 kit or 450 mog thresholds would be a nice separator since most people cap out at around 400s cheesing awful invocations
it would also ding solos but not as bad
And higher % bump at 425+ would at least encourage them to run the raid somewhat efficiently
or you'd have to say the loot only scales with X number of players
and if you get more people beyond that you're just not getting more points
People love running terrible 350-400s
the problem is that teams need to be more efficient to do than solos
otherwise nobody would ever do a team raid
Just need to lower rates around thst point
pathmaster 400 
Ps ovl od 380
you just need to offset the solo fail rate for team to be worth
Definitely human runs
Just go to toa world and see team listing
Gives you all the info you need
Also doesn't help that there are some awful resources out there for toa but that's a separate topic
any resource that suggests to 6tick redx baba is awful !
Surely there's no existing method that lets you mitigate most of baba's chip damage while also making the fight engaging and interactive with room for skill expression
Oh wait there is
Unlucky
Guess we just lose that
I don't care anymore, after donoflying/noflying yama for 700 kills, I've proven my ability to click on marked tiles and feel like I've earned the right to afk baba
yeah i mean thats the tragedy of both the baba and akkha changes
they make it better if you do the bosses in the most direct and braindead manner you could but lol
if you actually ever learned how to really do them its just going to be a worse experience after the changes
i mean people always come up with the wildest new tech, see yama. and they explicitly stated they dont want to kill butterfly and they will do internal testing to ensure that (you can not trust that ofc) but id not be too worried rn
If jagex removes akkah butterfly, we riot at falador
yet they're killing 5:1 so
with 0 acknowledgement
it is what it is
famous content creator doesn't do it so it must not exist
Butterfly is arguably completely innocent uses of game mechanics
Red x tech is clearly misintended bug abuse of the highest caliber

just had a braindead thought cross my mind
'make blighted supplies only work when skulled'
Butterfly is achievable with immaculate movement. Red x is just straight janking out the games mechanics
technically 5:1 is still viable its just like way less important
baboon tick loss innit
Even door alter tech for bandos, like you can't look at that and legitimately think that's not straight bug abuse
"Yeah I just take 0 damage from the boss by glitching the fuck out of its AI and now do 80 kill trips solo"
Jagex should not change toa to the point where soloing it at high invo becomes impossible. I hate raiding with parties and having to split loot or having a raid fail cuz my teammate didn't do their part well
Sometimes I just want to kick back and solo end game content
It's a shame that solo TOB feels impossible, but aleast right now we can solo TOA and COX, which is nice
Even though osrs is a multi-player game, a lot of us just want to play it as if it's a single player game
it's a raid
are you familiar with 5:1?
some people might say a raid, of all things, shouldn't reasonably be soloable at all
Yeah its an MMO. They're under no obligation to make anything solo.
Nope. Some of us just want to solo every content in the game.
Make it an option, not a necessity
Open ur eyes pls
Can say the same.
Runescape is sandbox game thats meant to be played in multiple ways
Go back and cut ur logs
Bro must be living under a rock
Because I don't expect something like a raid to be soloable in an MMO?
Yep
Solo is a bonus not the expectation and fortunately, Jagex agrees.
They even tweaked virzik to make soloing her doable
Most of this game is designed to be soloed
Have u even gotten ur fire cape bro
Its fine to disagree with them but don't resort to insults and trying to get someone's credentials to have an opinion.
Just discuss why everything soloable is better 
the past 20years wants a word
low effort bad faith troll wcyd
Royal Titans can be solod, not designed for it. Huey, Corp, GWD, all the raids, Yama, etc.
All soloable, not designed to be.
Even KQ
To be fair Tempo said "becomes impossible", I'm fine with content just being a bit tougher solo.
LIke the ones you just mentioned
Right, its a bonus.
brb gonna go solo nex

But by no means the expected way and you shouldn't expect them to facilitate that.
Yknow I'm right tho
I think it is kinda expected from players at this point buut I'm kinda more inclined to agree with you in that it shouldn't be designed for solo.
Just if people do it solo then good for then.
Like how Yama hp doesn't scale down for solo
I soloed the Inferno about a month ago!
I cant wait to do it as a team
huge
Scurrius is group content but is designed to have a solo option.
Raids aren't.
And if they were they should have drastically reduced rates.
scurrius has a solo option as it's the lowest part of the totem pole
Toa 100% was deigned to be soloed
Then they'll keep it that way.
Is scurry solo worse? less hp by a large amount and xp being the main reason for scurry and all
I guess more spine drops might make up for it
think solo is a lot better actually
My point really just being that its clearly designed to have a solo option for something that is group content while raids do not.
Solo scurrius has less def also
What about solo group scurry on an empty world 
ToA is very clearly designed to be soloable
it just depends on the specific piece of content, there is no hard rule anywhere
And like I said, it'll stay that way if they intended it to be.
they make it up as they go
ToA kinda does with the mechanics being a bit different like monkey puzzle no DD and kephri puzzle room
Definitely agree about the other 2 raids though
Ngl, TOB needs to be reworked so that it's soloable too
Definitely not
just be good and solo it now
Solo tob is entry mode for quest completion 
As an ironman, TOB gotta be soloable
Honestly, you don't even have to be friends with the person, just go join a group lol
My point exactly
No one is forcing you to do the group content.
Grouping should just be expected in MMOs tbh
Playing an MMO and being afraid of grouping is wild.
But I do understand wanting content to be Soloable
Sorry but not everyone can hold ur hands through this video game bro
runescape has never really been an mmo aside from marketing
it's like calling chess as a sport
Its been an mmo since the beginning what do you mean
This worst take than anything i can come up with 😦
MMOs were just different back then, more of a social hub
Says the person who needs special accommodations cause they have no one to play with in an MMO
for like 90% of the games history
it's been playing alone together
that isnt an mmo
it's between the cracks
like chess
They literally released group bosses in the original game.
You have no idea lmao
So many things designed for groups.
I wouldnt say so, there were a lot of group bosses back then like KQ, GWD, I think King black dragon maybe?
the first group skill was dungeoneering for christ sake
He doesnt know 💀
Well people did skilling together
Is fishing trawler alone together when the loot and xp is shared?
it is a chatroom with 3d trees
Yes?
Yes
jesus christ
LOL
Literally a shared experience
Actually, the reason people dont do tob is not because they cant or wont find people to group with. its because then your playing the game on someone elses time, you are at risk of failure on other peoples time, you cant learn the mechanics or improve the strategies in your own time. its not like chambers were you can go in and die over an over to olm while learning how the head works, entry mode for TOB has made this a little bit better. but then your still at the mercy of playing on someone elses time. also ironmen is about standing alone, however currently we only need to group for tob, since nex just got taken out back with yama XD
I think an anology that you should have used is watching a movie in a watch party online.
So you're alone but watching together.
Make a friend
you're also alone in the cinema
Doing it in a cinema with a lot of people is definitely a group thing
Ok if you manage to snag an empty server then I will agree
You are indeed playing alone
do we need to define what the words "you" and "others" mean or
even friends dont wanna play on someone elses time, what happens when all your friends are offline? are you to just sit around an wait for them to get on lol.
Yes
No its just kinda implied that the cinema is a public place with other people
Or make more friends.
driving down the road, are you travelling with everyone else?
When someone asks you to go to the cinema you assume there will be other people, not that your friend booked the entire cinema for just the two fo you.
Look just stop with the weird analogies
and say what you mean
He can't lmao
there are like 10 other mmos with millions of total players sending billions of hours into the respective games "playing with other peoples time". That argument just doesnt hold when you look at the bigger picture, its not only normal to do that, it is the vast majority that do that
This isn't an issue of not understanding, it's that we disagree what content is "alone together"
I mean, they're struggling with the concept of being social in an MMO
Feel like it's not going to go far.
Like you said it was alone for 90% of the game's history, even though people did KQ, GWD, and a few other bosses pre-raids together.
He doesnt know 💀
I think he wants you to say that we alone together disagree what content is “alone together”
Splits were a thing even if we dont have parties like traditional mmos
Damn you might be right 🤔
I played the biggest one and it does hold true, i like runescape for that factor. world of warcraft for example. I literally cant play without finding a m+ group or having a raid team. i am in a good guild that gets CE every tier and im often able to pug keys fairly high, however it takes a considerable ammount of time to find constant groups. runescape is not that type of game, nore should it be.
However wow does not have ironman gameplay. because it would be ass if it did lol.
If u love playing with others so much, why dont we bring back auto loot share/split with ur entire party? 🤡
Sure. Will stop people from being toxic when they're expected to split. If we're in a party together it's agreed upon.
Im glad jagex has not made another raid as gate kept as TOB. it has improved over the years, but on relase it was the absolute worst raid to get into.

Even normies like to solo lol
occident rpg, big
They complain anytime the meta strat to a boss is to solo it, because their friends are so efficency focused that they are just gonna go solo XD
Me when I choose to play solo in an MMO and get upset when I can't do group content.
Lmao
But thats a mentality problem with players, not a game problem.
Not to be mean but like, have u even done any end game pvm content at all?
If you feel the most efficent strategy is to solo, then you go ahead. but the game shouldnt cater to force grouping.
bit of both with the restrctions the game even has
Yama for example is absolute aids to solo, its so brain dead chill in a duo its insane. he just dies before doing literally anything lol.
I can see why yama had a disaster of "is it solo is it duo"
Having an opinion is one thing, but if ur wanting to have an opinion with no experience with the end game content I dont think ur opinion has much weight
My ironman friend already went 91-99 str and is working on 91-99 attack on our yama grind
Lol just had yama refuse to phase at 32% 2 orbs exploded healed him to 41% then he phased, i had to do final phase with 10% more hp, all because he dont properly phase lol.
Hes like looking for a specific point in his cycle or something to phase. I wish it was documented on the wiki better exactly how it works. Because there is a teleport out they shoulda gone with the Sote approach
Ya because its dumb to time skipping orbs or a special by rushing dps and then meeting the check but still being punished
Like nex doesnt tp u out wasting a zcb spec because insta phase feels bad, and i understand why nex is being made a softer phase change. But when u litterally cant attack, hard phase shift and tele feels fine
Only nice part about yamas current phase shift is you can preswap your mage gear. Under 33 i just put mage shit on and hit the orbs if they are still around, maybe get a dc off
Friendly reminder that DC doesnt work for yama phase, will work for the judge though.
Death charge works on the orb, but thanks for the unrelated reminder
Yes talking about death charge when talking about death charge is totally unrelated 👍
There are no statements in this conversation implying death charge procs on yama when he phases. You arent killing yama here, so it should not proc when he phases.
I didn't say there were
Ive ran into about 12 people who think it does
Hence the friendly reminder
It seemed like you were trying to correct them
Okay that was not my intention
Most people happy
Nw, a scrolling random discord channel in the morning probably wont see many eyes for 'psa' type messages
yeah really wish it was like sote
Ya it’s a shame that bots are ruining soul wars, it was a good source of rune and addy bolts. Which aren’t easy to come by.
Also early pure ess
If they gonna gut the crates I hope they make the exp or the other purchasable items better
where will i get my pure ess from in leagues 
it'll still drop pure essence
They should not only think about "how to get rid of bots/goldfarmers", but also take into consideration how many normal players enjoy soul wars and the rewards they get from it. It's a reason for ironman and lower levels to go to sw. Without it, the only reason to pay a visit is for the pet. Soul Wars is the only enjoyable minigame for me. No way they gonna make this one bleed to death also..
The rewards were entirely too good
Untradeable cosmetics and ranks are def the way for pvp stuff
I would much rather do trouble brewing than soul wars
And now jagex forces me to speed run the sw pet i guess
I'm honestly stuck 50/50 with toa
I want the ring, torstols wouldn't hurt, but toa would essentially get turned into weenie hut jr
Zealgains running strong if u want to make the grind easier and more enjoyable for yourself. They play by certain rules to play it as efficiently as possible without getting pked by others.
im doloing it
Damn was watching a youtube video on someone who seems to mainly deal in flipping, and they said that they thought flipping was the best part of the game, and they even sold courses on flipping, so yeh that was their "stick".
Its very interesting to see the points on how some people truly think you can improve the game, even if you very much dissagree with their opinions, but these were some insane suggestions.
Some of the suggestions included, capping how many of an item can exist in the game, so if all 7k tbows exist, it can no longer drop, unless someone destroys it.
Or they wanted the Gp's that exist in the game to be capped, in a similar manner.
They wanted to duel arena back, and just tax that.
Remove basicly all valuable dops from bosses that arent uniques, to prevent gp getting put into the game.
I was baffled by these suggestions, especially capping items to exist, where they said that this would just mean that "if all the dragon scimmy's were owned, now rune scimmy would be worth more"
I don't understand why people who move money around and already made free money don't just take their 1% tax on the chin
How about add a way to fish mantas that isnt annoying and add manta chun
Yeh i expect sailing to give new good fish sources
Not getting big amount of supplies from bosses makes sense tbh
I do think torstols need more than just raids as a source though
might make some slayer mobs that people dont do anymore, worthwhile to actually make sure you get torstol seeds
Muspah rates and bulk on torstols are not the worst, but the demand for torstols have shot up drastically
You have 3 potions fighting for torstols now
It is kinda a lot
I don’t think anyone would say ToA should drop as many Torstol seeds as it does but it is kinda the only remotely viable way of getting seeds in bulk in the quantities you need them

Toa and cox are both damn near the exclusive source of them, unless you soulwars bot
there is more places to aquire torstols though, like i never farm them, but the stack still grows
Yeah buy like
I went over 4x on prims
And that wasn’t even all that many torstol seeds from cerb
Also I know Jagex is cooking up their slayer/skilling blog so I’ll say this now
Task-only bosses/enemies are cringe
And Duradel as the highest level master:
-Should assign the highest level task, hydras
-Should not assign garbage with no level req to kill like blue dragons, trolls, kalphites, suquah, fire giants, etc. without an opt-in unlock, like basilisks and lizardmen and aviansies
he dead bro
I don’t acknowledge WGS as canon
the monkey's paw curls
Yeh, i expect us to see a good amount of what we are getting removed, being spread out on enemies that currently isent worth fighting
In my mind
Duradel can no longer assign any of those tasks
not making them good, just okay
but Kuradal still can
copium
It’s such an awful quest
to add, i also dont think you should be able to do cerb on hellhound tasks but be offered to do full amount of hellhounds or x (lesser #) of cerbs instead, like with tzharr/jad
That sounds horrid
Or, you can just do it always without a task
in conjuction of removing the "bad" tasks from slayer masters
naw, botted to hell then evenmore
Poor reason to make hunting tasks for bosses awful
Ngl, we need the higher level slayer masters getting task purged, that alone will help a great deal
It'll do much more than a 'preferred' slayer list
Lock duradel behind a slayer level higher than 50, if the tasks would be 'too good' for early slayer if you use him
Or just make it an unlock or something
What about adding slayer levels where once you hit that level the task is removed from the list unless you opt in
Reasonable
By 90-95 most shit tasks should just be removed
Make the pool something people would actually want
Wouldnt that just end up making it too overpowered, if we have a master with an even more boss/lategame dedicated task list?
I mean, they already did poll a slayer boss master years ago
But that was off the back of non stop slayer updates and people got angry for some reason
getting lesser naguas for amox would be nice on duradaddy though
Nagua's also wouldn't really be a shit task either
Except we would need a slayer only area, if you are thinking about the ones in moons lol
Yeah i 100% was
That would be a premium afk melee task
Assuming every world isn't packed
Would love if some of the higher masters could assign rev tasks tbh
Bloodveld slayer boss when?
Maybe with this new vampire area
Those are the kinds of tasks I definitely don’t want diluting the pool personally, nagua
Yeah, but i don't see jagex ripping up all shit tasks off duradel tbh
They'd need at least a few replacements here and there
Otherwise you'd have boss and barrage tasks, the slayer list

Which i mean, i'm self interested, that sounds busted as fuck i'd love it
I recently swapped to aya/wildy slayer skipping to save up points for slayer rework and do rev tasks been chill.
it'd also be a bossable task
with amoxliatl
With araxxytes added its p easy to boss slayer fairly consistently
1800 araxxor kc was alot of my post 90 xp
i think it's time for a slayer master above duradel
A few years ago, there was a suggestion for a boss slayer master 
They will sooner just add a boss for every single task it seems
Need dark beast, nechs, bloodveld
It’d be interesting to see how’d they would balance a higher tier slayer master
the superior rumour suggestion was interesting
but i want one that just higher reqs no big gimmicks
Personally, I’d like for them to be an option, for a possible lvl 97/98/99 slayer boss
Give the next slayer master invocations 
And an orb 3.0 system
Its time for hydra to peace out of the top spot
Slayer contracts
Pay orb for better boss tasks
The mobs drop contracts that u turn in for a task that has a special twist (no prayer pots high def)
I’ll alch my account if that happened
No ppot at a super tanky cerb, just what i always wanted
Kill abby demons with heavy ranged weapons
😑
Yes jagex im available for work
@final frigate they better lower team rates specifically
Partner slayer overpowered as is
Idek anyone that does that ngl
u think they will rebalance block lists to not be dependant on qqp
Is it better than before
Its very strong id be down to get into it if you want
I’m like 50m slayer atm, just hunting boss tasks/heart
But its basically departner for good tasks, speed through nonskip not great tasks
Its good for heart grind too
But I haven’t done slayer in a couple months as I’m burnt
Partner turael skipping is crazy too
Like partner up for skips and bad tasks unpartner heart takss
Sounds interesting
Some niche tech for some tasks in the duo as well but meh
Might try that out sometime
Ive done a lot of partner. People need to make guides its cracked
Maybe i will but prob cba.
Free content for any content creators in here
Are u an iron?
Cuz if so rip
Nah
Perma main
Weirdly enough, an iron account would probably appeal to what I like in other games
bane iron arc incoming?
What you all thinking regarding oathplate acquisiton contracts? is the difficulty in a good place?
Too difficult for me at least
has anyone completed it? Ive only seen OblivJraze attempting
no
jraze has finished at least 2 horn contracts, which are the exact same fight, though
but also he's blown through 100+ oathplate armor contracts unsuccessfully, lmao
he's back on horn contracts due to obliterating like 15b in gp lmao
Surely its nerfed like 10-15% soon?
its a hard thing to balance
they have to make it just possible enough that the most elite of players can tackle it
Turns out having content that requires 70m an attempt is hard to balance
but make it playable in a timeframe before bots get their grubby paws on it
p3's just comically long, especially after the contract tweaks which made it longer, lol
Ideally its great profit doing them for some people but not insanely elite, to where its just 10 dudes
you get like 3 or 4 shadow hits before you're clearing 4 orbs again
And thats a really narrow thing to aim at
a big problem is it's just cost prohibitive to even learn tbh
it's basically a giga moneymaker that can only be done by people who already have infinite gp
cool, i guess?
Well see in a week or two
Bots hitting yama will be interesting. Oath will finally crash, maybe?
it is a weird fight to balance, tbf
I bought at 400 and made more than that so ill eat the loss idc
Atleast reddit has joined us in bitching about horn!
I do wonder if they're still looking at tweaks for Yama & surrounding content
Feel like we're in the winding down period of "no more changes for another 2 years"
I feel like the sweep up blog was a topic change and they might be done
Yeah, same
Ugh
I guess we'll see. I'm honestly not expecting too many more Yama tweaks. Frankly, I'd almost be surprised if they touch the Oathplate contract at all, tbh. I get the feeling they'd probably be fine if they just...don't get completed, considering there's already concerns about Oathplate price.
...Although, actually running some napkin math, I can already see why they really don't want it to be accessible. If more than a handful of guys can do it, the contract supply will completely evaporate.
Looking ingame, there's been a bit over 16 million Yama kills so far. Dividing that by the chance of a Dossier dropping and giving an Oathplate Armor contract, slightly under 10000 have entered the game. Realistically, probably slightly less considering cases where 1 member of a duo dies and loses their share of contribution, as well as the Ironmen who are keeping the contracts they get instead of selling them.
Jraze has, by himself, burned like 1-2% of the entire Oathplate contract market of the sum total of all that have entered the game in the past few weeks.
honestly yeah
shits hard enough that they should actually be validating if clears are legit or not
¯_(ツ)_/¯
if there's 4 ppl clearing contracts and its raze, port, widega, and 374gf78tf48, we prolly know whos getting banned
i mean hopefully but i dont think they tend to be super fast on it
Why cant i find the GE changes on the recent summer sweep up page? I swear there was a section there about raising taxes from 1%-2%
And item removal
That wasnt summer sweep up that was the recent yama update
Oh thank you 🫶
👍
I asked in General
But I saw in game update logs that Bloodied Blows chip damage got reduced by 50%
I still got hit a 9 through prayer
at around 350hp
I like the BLP system, in the future i suggest making it untradeable to actually stop the flow of to many oathplates (most expensive pieces) from entering the game.
knowing im 1 drop of anything but a helm away from being done is a nice feeling
Also that 45 shard contract further proves it needs to be untradeable
Should also have the horn break into shards
Any chance Ironmen will ever be able to sell or break excess items to G.E for something like untradeable "bound coins" only ever spendable on bonds ?
only way i see that working is if they delete the item instead of putting into the ge system (another form of item sinking items outta the game)
but also #1022203837265756231
Any chance on pickpockting vyre for blood shard to be more frequent ? Being 2x dry on this is awkward dont u think ?
not any more awkward then going dry on any other item
kindly but 1/5000 is verry rare for a charge item that last not that long 😦
at 500 or so pickpockets an hr, thats only a 10hr grind
well worth it for an item that is so powerful, and u get 2 of them...
10h grind that lasts like 3h
that was just an idea i wanted to lend for the whole community
not even really grinding its just leaving your game on and being told to not play
Fine. Let irons buy supplies from the GE at a 100% markup and delete the coins that are above the selling price
/s
its not even /s because this is basically unranked gim

the forbidden green helm 
Unranked gim is definitely a choice lmao
Limited market main with a markup on all items
The update that was supposed to give vestige drops an indicator, such as a gold ring... Has this update gone live yet, or was is just speculation on Jagex's part on what is to come?
Something to come
ok
you use ward ?
My bad, want to clear it up
i walked 1t early into the shadow
False alarm
yes there is actually, its called dropping it to a main and using bonds on your iron
lol
Hahah thats what i said at 94 thieving. At the end i did 19k pickpockets, still didnt get a shard.. but i did get rocky at 13.7m exp 
When do you think jagex will nerf bofwa?
they wont
my 94-99 grind ended with 0 (was about 15k pickpockets) finally got a pair at 18.5k
Why nerf? Its like wearing glass
They already nerfed it didn't you hear from Gnomemonkey? Eclipse is basically Bowfa 
There's 0 reason to nerf bowfa, legit all it does is make range progression cancer
People always use justiciar for new content for a reason
Yep, get tbow at 10kc, easy bofwa alternative
Nice!
every ranged buff is a bowfa nerf 😭
tribrid boots coming out btw 😭
Can’t tell if this is sarcasm or not lol
But in case it’s not, nobody who can type and chew gum at the same time without there being a chance of hurting themselves, brings Justi to new content
Yeah nobody im sure
Everyone owns torva and scythe
I have heard of zero people bringing justiciar to new content
The effects aren't good enough to make a difference
The issue is the damage reduction doesn't apply to most mechanics
The way it's coded it's damage reduction to basic attacks and basically nothing else iirc
I don't even think that reduction procs on a ton of bosses 'auto attacks' anyways
Anyone know what date the summer update blog changes go live? Trying to decide if I gotta spam soul wars crates before next update or got a month or two
you've got a few weeks at minimum
next week till start of next year
I mean you aren’t wrong
i could see some of these things coming out sooner rather than later though
Toa changes/nerfs don't seem like something that'll come quickly
ya feel they'd wrap that all up into one update
while the ele weak stuff is probably something that'd be sooner
Ele weak stuff i could see coming way quicker
But i think for them to properly nerf and fix toa, it'll require a lot more fine tuning
And shouldn't be rushed
There's a ton of moving parts they have to address with toa
loot table changes would be sooner as well
I still think torstols are entirely too clamped to raids
Torstol demand has never been higher
fairy dust that stuff to other high level monsters drop tables
other boss monster changes (nex, nightmare, cerb) over the next month or so
along with the other misc changes
its gonna be kinda funny if the delve boss drops all the same things they're reducing/removing from the loot tables of other bosses
(It will)
Delve boss: scaling common loot 1-150 torstol seeds
can't wait to see how badly they screw up the drop table 
GOtTa mAke iT WoRthWHiLe 
My guess is delve commons are like pizzas, barb mix prayer pots and a couple battle staves
God forbid common loot is anything more than trip extenders

Hear me out, I liked the TD trip extender being unique
What if we made a new food that combo’d with existing food for maximum benefit 
Eat extender, next hard food gets 5 more go
I just don't want to see pvm become nothing BUT resource drains going forward

Profiting supplies through pvm isn't exactly an evil that needs to be vanquished
Just the edge abuse cases need reeling in
Would promote skillers making supplies (if there wasn't a botting issue), but not sure if many would be fine with that
More expensive supplies etc
I really think trying to balance pvm drops against an economy of bots is a losing battle
And the other side of the stick is just annoying and frustrating
Like nightmare

Or nex
Or cerb
They are the exact examples I don't want more pvm modeled after
Surprised there was no survey attached to the summer sweep up blog post to give feedback so here I am
Only one thing I took issue with in the post which is the proposed nerfing of the fang and lightbearer drop rates in TOA, I think a better alternative would be taking a leaf out of the shadows book and give them both a slight nerf outside of toa and buff their effectiveness inside TOA respectively, for how much easier to obtain the fang is compared to the ghrazi rapier I still dont think it should outperform it as often as it does outside of toa itself
Debloat toa stats, leave fang and ring more common below 300, and make it impossible to get either above 350
so many people have already completed the grind and received those drops that buffing the drop rate now is just going to force tonnes of ironman to go and sit through the grind pre balance pass of toa and be fully burnt out of the content before the changes come in that the update just won't hit the same
Ngl, shadow not dropping below a 350 is also reasonable too
@slender vapor I think you might be onto something there
personally don't particularly care about irons: they chose that mode, and it is hard
it is
prefer to rescue economy of dramatically undervalued fang/lb
but artificially making it harder is not better for the game
toa has had far, far, far too generous a drop table for too long
honestly, might be too late to really fix the damage
but this is a step in a good direction
thats what I mean, changing the droprate now 3 years down the line will essentially be punishing new players
Nerfing the stat bloat also directly nerfs drop rates too. And makes fang less stupid important for the raid
Since points = hp
Toa can't be left as is for scaling with fang becoming significantly rarer
That's asinine
I want to say 400 but idk maybe that's debatable
Fix the core issues like stat bloat and 400 invos for a shadow become reasonable tbh
Cause that's the nhn threshold for efficient runs
that's fine
the alternative is not fixing it
having a sliding scale for where drops can drop makes sense though, no one running a 500 toa is happy when a lightbearer drops
for the 50th time
I think making an invocation cut off for fang/lb/shadow and toning down the stat bloat to nerf purple % is the best solution that makes most people happy
i wouldn't mind making shadow 350+ only
That removes the stupid 1 shots too
i don't see a reason to remove fang/lb
if moving it increases the chances of getting other stuff, that's a buff, and we don't need that
if removing it doesn't increase the chance, then there's no point removing it: an lb is better than not getting a purple at all
I'd have to see how much reducing stats effects drop rates on everything
If deflating the raid makes drop rates tank to something reasonable, maybe leaving the rest alone is fine
Turn on shadow and turn off fang lb ward at 400+ 
Adjust rates so in the end all invos are slightly lower % across the board
Low invos should get hit harder than high invos but that's w/e
The major issue is high invos dropping shit to the floor
It's not inefficient low invos
Duo 400 is same purp as solo 540
Low invos are very very good atm
Considering the gear and skill req diff
Trio 350 also same as solo 540 iirc
You won't get people agreeing that 400 invocation as it is currently is low invos
Imo fang+ lb shouldn't be given pre 300 toa, shadow 400+
That's an Overton window issue
No fang before 300 is also silly with how badly toa scales
doing 300+ invo raids without a fang is unpleasant
Should be <440: low 440-500: mid 500+: high but yes not many would agree
Unfortunately
Even though you can do 440s with dcb trident
It's not too difficult. I was doing 350's with a hasta
its doable, but it just inadvertently buffs the content for all those that got fang before the nerfs
proposed nerfs to droprate*
True but better to change things for the better
Not when the entire raid is balanced around having fang
Unless they plan to gut hp and def scaling
And then sure
Saying that, with all of the proposed balancing changes to the raid, not having fang is likely to be less of an issue for mid to low-high invos going forward
If hp and def scaling is dealt with, fang only above 300 is reasonable
this for sure yeah
But it would have to be a chunky nerf
baba becomes piss and you don't need to lose 30% doing terrible 6:0
when you have hasta
I think a ton of the changes they proposed are un needed tbh
so excited for all of the damn monkey and baba changes
No need to make the raid mechanically easier
kephri also a lot more chill especially if you bother to put in the smallest effort to swarm both sets
Just make the stats less insane and remove so many random 1 shots
there aren't that many tbh
a lot of the times it's people egoing and sitting 40hp with 4 brews in inv
Theres no random oneshots
realistically it's only like p3 skulls that kill you on 1 mistake
things like gap and zebak roar you get hella time
like surely we don't count gap as "random 1 shot"
akkha messing up memory you can recover and brew
Because you messed up
still doesn't even hit that much unless very high invo
I just think dealing with the raw stats is a better way to balance the raid than stripping it of mechanics
maybe like 20+20 or smth in 400s idk
Like, akka as a boss fight is fine, they don't need to make it so easy like they proposed
Hasta is already plenty doable for irons tbh
If you're fine with 40-50 minute raids with any kind of scaling
Yeah its really not that bad
Masori blowpipe
irons get bowfa
and you know how strong bowfa is according to them
might as well be shadow tier with how much they praise it
Bowfas similar to masori pipe so its fair
Masori pipe and dcb with dragon ammo is better
maybe like 5% worse but yeah i wasn't gonna drop 200m for a 1 run test so
i had 3 rows left they can do it fine
look at supplies left too
35 min 370s impressive
Also, testing it as someone who comfortably runs 400+ invocations isn't exactly the same as an iron looking to get into it
Your skill gap is why it's doable

well turns out being good helps
and more people should try to improve
instead of doing terrible invos for the rest of time
Then learn? People been doing it all this time
I disagree with how they're nerfing the bosses anyways
It just makes them brain off easy
I really don't think toa needs stat nerfs either
It really does though
irons willingly losing 33% dps and complaining that level 0 350 invo baba is too tanky 
just sit there click boss and it dies in 2 minutes
Yeah
Fang's big but hasta being trash is overblown af
Raids are meant to be harder content with gear checks
it'd be nice to nerf stats at 500+ or based on path levels so naturally higher raid level raids are less annoying
not an issue around 350-400 where most people run
This raid specifically was designed for people with shit gear

They assume you have fang
You have to balance around bis whats new
I think the raid has way to much scaling on defense mainly
kephri without a fang is an absolute nightmare past 300, even if you have a blue keris
The proposed nerfs do exactly that though
Instead of just making shit less tanky, they're gutting mechanics
I don't like the proposal
Keris should probably act as a mini fang when inside the raid
i hastaed kephri in that 370 it was fine
learn how to swarm
if you have bclaws even better
cuts his hp by like 30%
there's your fang dps
Defense scaling could use a slight curve but nothing drastic. I like the raid how it is rn in fact.
They arent gutting any mechanics, they are improving them to be less toxic. like baba is not gonna do chip so you will need to kill monkeys and do boulder tosses.
ahhka i didnt really read much but looks like butterfly will be an option but not the only option, he will change styles every special and also less white orbs in final phase (kinda making it easier?)
Baba hitting you 30 though prot melee was not a good design
U can facetank in 400s with no issue
if you were good at baba you were doing all the mechanics anyway cause 5:1 procs monkeys and boulder tosses and slow shadows too
What
Ahhka also shoulda never been bando's 2.0 it shoulda encouraged actually prayer and gear swapping
again it's just because people willingly choose to do terrible redx
that the room seems shit
and they are strictly nerfing butterfly there is no denying that
you get to do it for 1 minute max per cycle
Good endlessly running in circle's and not interacting with the boss is bad design.
good thing you're not endlessly running in circle and actually doing several step backs and diagonal transitions to not lose ticks
go try butterfly right now and record ty
bosses are meant to be engaged and deal with their mechanics correctly, not run around them. problem is its become acceptable due to god wars awful design of just being chip damage simulator from the past
i'd agree if akkha didn't have phases and you could butterfly from 100 to 0
but you can't
he spawns 4 shadows and does memory every minute in high invo
I didnt butterfly on my toa grind, because the dps was fucking awful unles you have a shadow
with dt btw which is already arguably more difficult than any non dt facetank people would do otherwise
its better to let him change styles and get fang/bowfa hits
without shadow yes
the single overhead and reduced melee chip is plenty to help non shadowers
they don't need to gut shadowers at the same time
Being able to camp 1 style for 66% of the fight, face tanking is also wild with these changes
I mean the dps check was skippable with 1 tile, it was literally a non factor lol
what does dps check have to do with anything
Sorry i read the shadows as dps checks lol
Ahhka and baba was the reason i hated TOA was a passion, monkey puzzle was 3x longer than any other puzzle room, baba was just hey do red-x/5-1 or whatever you wanna call it or get smacked down for 20s though prayer (i had a 415 with lvl 4 baba who made me keris and killed me from 118-0 before i got spec back lol)
again this is just an issue of not learning
you don't know 6:0 vs 5:1
and you have lv4 baba in a 415
this is not the raid's fault lol
I dont encourage mechanics that force the boss to do nothing, just like i dont like the current melee yama in p3.
hating monkey room as well when it's one of the few nice skill expressions in the raid
besides 5:1/kephri/bfly
^
5:1 makes you do all mechanics while having 100% dps while also reducing damage by 80%
instead of 6:0 making baba do 0 mechanics and losing you 17% dps
again, not the raid's fault you're choosing to do 6:0
no wonder you're having so many issues
im not having any issues lol
same thing for terrible invocation choices and boss ordering as shown by your lv4 baba 415
dunno what your saying
i had a 415 with lvl 4 baba who made me keris and killed me from 118-0 before i got spec back lol
no problem?
i guess
that was just an example
yes an example of you having issues
why do i even bother
so because the boss chipped me for my entire health bar i had issues?
Why you not doing baba first? Salt helps range more than melee
im not complaining about TOA lol. im pointing out the problems that majority of people have with it, i dont approach their changes from a personal benefit nore do i care. if your opinion is that nothing should change then that's fine. but clearly there is a problem and jagex has identified it and have made changes as to remedy it.
Hey with the nerf to herbs, can we get the demonic digger back??
Was such a cool item, shame it got scrapped 😦
Nice to see jagex, doesnt care about the future price of oathplate lol.
baba doesnt max 20 through prayer in a 545
u doing 700s or what
TOA farmers mad right now lol.
We're not the ones dying to lv4 415 baba 
Why does this matter? it happened one time an its just a scenario that can happen if you choose to take the boss head on. obviously there has been player developed strategies to avoid interacting with the boss and keep her from doing anything but hit air.
Again your using an example as a scenario to go oh well you just suck at TOA lol
'keep her from doing anything but hit air.' is not right
@true talon no point in having a conversation if you refuse to read
need gnomonkey to make a video on 5:1 & save toa
ahh last drop was a helm at 566, this is cursed 😦
they should poll the baba changes & you need to submit a video of you doing 5:1 to vote i think
Just got my 4th helm after 408 kills dry
Sorry Tass
it is what it is
I dont think i can justify breaking the 3 helms into 150 shards to finish, i actually like this boss i guess. so im in it for the long haul lol.
i don't think he's looked at any toa strats in 2 years i fear..
why are we gambling akkha hp and premoving quadrants
unlucky
he's popular though so must be right
Maybe i like this boss, because i can see a end in sight, its kinda good knowing my next drop (that isnt a helm i will be done) or if i cont to get oathplate shards.
Whens the revenent emblem breaking update happening that passed weeks ago?
patiently waiting for gout tuber 
assuming every single shard contract that comes into the game is compleated and not a single person ever dies to them with average drops those contracts will result in 5% more chestplates and legs coming into the game btw
Damn, only 45 shards too, thats 1/10th of a oathplate piece 
Lets be real here, anyone doing these will have mastered them. thats why its 50m/h for people. however the value wont sustain due to them printing oathplate (most expensive pieces into the game) along with the other oathplate fragments from the boss. they need to make the shards untradeable asap, before the damage is done.
FYI all of my sell offers are being taxed at the new 2% rate, even though they assured us that offers input before the tax hike would still be at 1%. I'd screenshot any offers made before the increase that go through and are taxed at the new rate and submit a ticket
That way if you invest in oathplate shard contracts, your in it for the long haul. or maybe its what you need to finish a piece from a yama grind session.
brother its 1% get over it. go kill 1 zulrah to make up the difference.
weird, cuz my offers from before the update got taxed 0
it was a few mill lol, just warning others
your not warning people, when your saying stuff like get proof and submit tickets for a non issue lol.
no need to attack him
maybe they fixed that and it actually fucked it up? when did your offers go through?
im not attacking him......
Could be, atleast its only a limited amount of offers affected
well mine went through yesterday morning and I input the offer on the 24th
my inputs where done the same day as the update, was just bloodied blows
Even long term the contracts will not ”print” oathplate (i implore you to actually calculate how many times you on average have to kill yama to recive a oathplate piece from purely the shard contracts), a case can be made for regural shard drops as they result in about 33% more oathplate but this is assuming jagex didint craft the droprates with shard drops in mind? (Like if torva drops were made 33% rarer but torva shards were added that would result in 33% more torva being created the total supply of torva would not change)
shard contracts and unique contracts should not exist. thats just a fact.
Weird... But I even have an offer that partially sold before the update at 1% tax rate but it now displays that it'll be a 2% tax rate on the whole thing
All around goofy
I wonder if it auto updates once 1 item is sold
Hmmmm maybe
And why is that?
contracts are pretty rare right? idt its an issue only .1% ppl that can do them even to bring in actual loot in game
https://i.imgur.com/mfRpU6s.png 4904 greater demons
Works out to 9.2k per kill?
