#game-update
1 messages · Page 27 of 1
theres a lot of content that makes money where torva is still better
All 3 places I use stab
Armor and legs dropped 30-40m helmet went up enough to cover it
the weird thing about torva that got exposed
is just the rates honestly
idk what they're going to do when its time to make another set or actually replace it for good
its not like they can 1 up the rates and not have a meltdown
PNM is one drop every 14 hours right?
Upgradescape
after the nerfs Yama is also pretty high up there but it's faster to complete
i mean yeah it probably has to be upgrades
but
lol
this is the best part
what do they do about oathplate and inquisitor etc when that happens
I'm kinda concerned about delve because of the backlash from yama
Upgrade item will go down to alch price
since they'll also delete their niche
if torva were stronger they wouldn't even have a place in the game
legs and body both dropped like 70m each? helm peaked at like 50m+ but is really like 30m+ now
i mean the whole set isn't in the gutter but it definitely dropped a ton
lol they've kind of built this to fail
that'll never happen though
one day we're gonna be like
man nex sucks we've been here for 500 years
Give upgrades to oath inq instead
jagex upgrade it
inq needs to be fortifiable
same thing that happened to bandos
At that point Torva becomes useless and we are free
when we made torva
and then later on at some point they can give torva some stab accuracy or some shit through upgrade spikes
Just move torva
jagex is just really bad at considering future design space anytime new BIS is introduced
They contemplated moving claws which was dumb AF so surely we can move torva
i mean i could make a huge funny upgrade system
where you take torva and the other armors to make new armors in the future
so all of the sets always exist they're just getting functionally identical replacements to occupy their space
whenever a new BIS item is added, unless it's a weapon, it usually just has to be a super marginal upgrade over what's currently BIS bc of power creep concerns
saeldor and rapier ??
i mean they release ass weapons too
saeldor is probably the biggest example of jagex trolling us
but it's less a hard rule with weapons than it is with other geaer
Unless it's a mega rare then it gets to be 2x better than everything else
they had mfs out here getting barely any stat upgrade in the first place
and putting a crazy rate on it
lmao its actually funny but
this is the shit that I hate so much about megarares
hopefully they do not do that again
the problem is that the super marginal power creep gets really bad when you lock in shit like Ancestral as the BIS mage set for eternity
"bandos tier mage armor" btw
at least make it better to the point that its noticable
they took all the powercreep that people complained about in late RS2/RS3 but instead of the powercreep being accessible to everyone by training your prayer to 95 and herb to 96 and dg to 80
you have to pay a bil+ for it
we're stronger than we were in rs2
by far yes
a lot of people dont know that somehow
Yeah but the powercreep goes swoosh
i really do think megarares are kind of just a bad idea
Summoning overloads, and soul split were the big offenders
but realistically they can probably keep extending this game until we're dead to old age
and there's no alternatives to them because they've been going deeper and deeper into the rabbit hole that they HAVE to be bis
before the wheels fall off on the design of it
rather than really strong in certain situations but not every situation
like
Pvm upgrades are kinda held back by pvp, look at what happened to surge pots
im sure the ultimate plan is for every raid to always be relevant forever
having $$ is the absolute greatest expression of skill in osrs; as evidenced by the 3 yama CAs which are essentially "have max gear lol"
and each megarare to take up one spot at a time as they drip feed raids every few years
so that we wont live to see it fall apart
even though in theory they do run out of space eventually
I can't wait for my mega rare crush mushroom bane
And my mega rare low defense stab weapon
like right now
mega rare defender inc.
next megarare easily can just be a spec weapon
then the one after that can be a spec weapon for a different style
and so on
then they can give you a blessing slot or whatever
and we're already like 40 by the time we got this far
lmao
New sailing raid, mega rare ship cannon
Mega rare sails
Mega rare ship hull
Boom, 3 raids sorted out
just give turmoil already
mega rare crewmate (the final boss of the raid joins your crew)
they dont even have to really get into the weeds for obscure megarares for the next 20 or 30 years
they really just make content so slowly in this game they can get away with a lot
Drop 3 mega rares in 10 years: man, I guess that's it. Bet they never, ever do that again.
they probably could even be testing them in leagues
like the khopesh and sol spear
those could be megarare spec weapons
they also have an option for the funniest outcome
stupid stuff like getting the banana clip upgrade for my tbow from a raid
lmao
sighted maple longbow went crazy in f2p warring
I'm waiting for the mega rare toolbelt from the skilling raid
bonfire continues to tend after finishing logs so you don't get any idle notifications
stand like this for ages
Have we had any feedback on getting ashes even when you aren't killing on the correct style for the glyph? And has there also been any feedback on whether the spec glyph 5x rate has been moved from red to yellow glyph? I was definitely getting way more melee glyphs than spec over 3 rotations of both
Damn summer sweep up announcement already
never a dull moment
Woah
You can just tank through any individual wave that you want now?
The punishment for messing up a waveskip is just damage
Summer sweep-up is a Massive W
Huey hide harder to obtain is another ironman L though (they are needed for a master clue step) 
It's easier to obtain than it was before, just harder to obtain than black d'hide
Monkey room was made more consistent and shorter
Oh okay, I misunderstood from the video then 🙂
Is this actually happening today??
glad to see elemental weaknesses applied more broadly, was slightly bothered by all the random/slightly obscure mob variants and quest mobs missing weaknesses
It says “now”
why in the world would the giant mole be weak to earth lmao
I imagine next week
These ToA changes are making me really excited
Can't wait to get in there
Visible vestige also big W, how will that affect players with kc but no vestige? I.e. if you already made an invisible roll in the past? (Nvm, I see it in the blog)
No, just a haeds-up
which one of the two is it?
@winter hearth hello. I was wondering if you guys were considering adding symbols of invocations over boss doors in TOA incase people forget which invos are active? Or a pillar to check invos. Thank you guys for your hard work.
Huey wand actually being useful?
I don't think there's an easy way of doing that from an art perspective
Budget suffering for moons seems decent
The gold ring makes more sense for people who are already 2/3 for example (imagine them only getting 1 piece
)
What about adding the pillar from lobby into the nexus? A smaller one
but getting the individual pieces sounds awesome from a vibes/gameplay perspective
The move to replace raw supply drops with skilling catalysts is very nice, give some value back to skilling. 
hey goblin, in a similar vein to elemental weaknesses being added to old quest mobs, is there gonna be any other changes to them? mainly I'm referring to how Elvarg doesn't have the draconic attribute, and Nezikchened drops regular ashes instead of Malicious Ashes
Why is this entire blog just the biggest W
can we not mess with akkha??
why does akkha have to switch styles every special?
its literally killing one of the best rooms in toa right now
too much happening
can see their argument
Will obor and bryo also drop their keys in f2p? That would get botted fast.
Im just glad to hear white orbs are getting reduced. The rest i can adjust to
even more will be happening if akkha switches styles every special
Apologies if slow replies btw gang, a lot going on atm
I thought there was going to be an update to the rare drop table in summer sweep up, maybe I am misremembering
it'll be more predictable and you need to swtich your own gear less (he defends only against 1 style)
Addy javelins will become more common 
Adjust Ward of Arceuus to provide reduce incoming Prayer drain from demons by 30%, this is targeted at Cerberus' 'Ghost' attack but has uses at other demons too!
what does this mean is it a typo
is what a typo?
Protect from Melee now mitigates all damage at Ba-Ba, unless Invocations which reduce the effectiveness of Protection prayers are activated.
holy shit
'provide' is probably included in error yeah
Ah, thanks for the quick reply.
i dont disagree with this but akkha should not be changing style every special
this messes up high invo toa a lot and heavily nerfs butterflying
there's so much depth to butterflying and now its getting a massive nerf
just crazy
Akkha changes mean if you have Shadow you can mostly/completely omit bringing ranged.
you're missing the other changes to Akkha
right, i dont disagree with them
the butterfly nerf is just terrible
They're not related at all
he only prays against style he attacks with
I think the theorycrafting side of things means it should be about as good as before - you can mage on more than just one phase, and he already had a little RNG chance to swap styles anyway
over the course of a kill, you should be able to butterfly for about the same %
We'll test it a bunch and make changes as needed, I'm a big butterfly enjoyer and we know it's a concern
So bowfa toa just got way stronger
If your mage gear sucks, you can just range more
👀
I mean, your best 2 styles got buffed 
i doubt this
currently you can go through the entire kill without him swapping with perfect play and perfect butterfly (no tickloss transitions) in a 540.
with this change he's guaranteed to change every special which is much more common.
Additionally you are now taking more damage.
yes u can continue to hit him with shadow for 2 phases now

but no more butterflying
we'll run through a bunch in testing, if we kill butterflying then we'll make more changes - not looking to smoke emergent methods, just make the 'intended' experience better
i sorta feel like maybe instead of out-right no longer pushing the player, it should e.g. slow down to 0.5 tiles/tick and players can react to that better
jagex has been cooking the last 3 days
anyway i wonder how a scurrius-esque boss which teaches the player how to butterfly would go
sailing looked great, contracts finally seem to be about where they should be, and summer sweep up looks great
I feel like the new ring is a bit unnecessary and the granite ring should just get turbo-buffed
Toa changes seem to mainly lower the skill ceiling signifiantly when it already has the lowest skill ceiling 
Regarding halberds being able to hit flying enemies, does dawn also fall in this category or will she remain immune to melee
It does feel like the game has enough useless rings already 😛
W duke change
Make Key Master Teleport Scrolls tradeable, in line with other Teleport scrolls.
woo
Hot take, for the very last bullet, can we add more animation stalls on magic, rather than removing it? One of my favorite parts about the game visually
Rn u can bf 100% except on higher scales i dont it being anywhere near that with guaranteed swaps
I mean rn doesn’t PvP explicitly have more stalls than outside pvp
Are these changes active immediately?
no
ill be honest....not really a fan of pnm losing a phase. the fight feels fine as it is pacing wise
The Grandmaster Combat Achievement reward that increases the duration of summoned Thralls to 2 minutes will be moved down to Master. This is probably the reward that feels the most impactful and the most frustrating of the rewards to lose on a new release, so we'd like to bump it down to alleviate frustrations from GM players and make something that feels impactful just a smidge more attainable.
👀
This is not a common opinion afaik, the fight's unreal but it is such a drag to run the same phase t hree times in a row, then have a slight variant
Its a pretty long fight though tbf. For the rate at which things drops especially
If this is all specials, I would be butterflying significantly less, especially with Double Trouble on (I run all boss invocations other than Medic in my runs) and these changes to Akkha honestly almost entirely outweigh what I would see improving about the raid if that’s true; in 500s I usually get several sets of specials every raid
for the drop rates sure. but looking at just the fight? personally i dont think so
Akkha changes remove big part of the skill cap too for example 300 speeds with claw speccing between bf
Have said before in here but will say again, if we wind up inadvertently killing butterfly then we'll make different tweaks, intent is not to remove emergent gameplay but just make the core experience better
For pnm I wish you'd remove the slepey tablet and just give us the teleport after SotF
imo as long as you cannot get bryo/obor uniques at all without a key this is alright
Correct
they drop keys so i suppose you can if they drop a key and that key is a unique
My only fear is that the time to get keys from the boss isn’t any better than it is now in which case zzz
ik the blog says to protect uniques, but sometimes stuff changes, so i'm just speaking my peace based on that
I'm sure some of these changes will be controversial (esp drop rate changes), but I think they're all addressing important problems.
i mean personally at least for a while i've been saying fang should have been masori rarity, lb should have been swapped with ward
goblin about the giant boss changes, does this mean you no longer risk a key if u attempt a fight and die
I guess it would, not sure on the specifics at this stage
im not saying thats a bad thing i just wanted clarity
Goblin, are there any discussions about significantly increasing PNM rates even beyond kill speed? I know this would be like 30% of the fight gone, but I feel like rates should be at least doubled and orbs at least tripled from where they are now to have a meaningful place in any progression
Especially if elemental rebalances make harm relevant
Personally i don't see how more specials and guaranteed swaps on specials with stay vigilant will make core experience for people not bf'n any better, both of these changes look like the goal is to heavily nerf bf
@winter hearth could there be a look at zebak's HP/defence? I feel like this is a major pain point at toa since the variance on that room is insane. Even with max def reduction and full 9 way range you're only 75% accurate at high invo. Could there be a look at mayhaps increasing the def reduction cap or something we can do to make the room less variant?
kinda curious as i dont think ive ever really heard any complaints with the fight itself, just the drop table of where this came from. maybe its because i havent done it in a while but i cant rememb having any issue with the fight besides skill issue
this is pretty good - ppots were usually not really the bottleneck on a decent iron anyway
Make mole not weak to earth please. Most important feedback
Make Elvarg draconic
I probably see a comment talking about removing a phase every single time PNM is brought up. It doesn’t make the fight any less, just longer
Hey are the changes from the summer sweep up update post live already or is it a "we would like to implement this" kinda blogpost? Its a bit unclear in some places
Having started the grind a while back, it is such a slog...
on another note though....why no talk of the huey fight? as in regards to making it soloable without peeps just sticking 2 alts at the entrance
well soloable without being aids to do
reading through the rest of the blog regarding toa;
I think every change other than the akkha change to heavily nerf butterfly is amazing. So good work on that jmods 👍
but i really hope you reconsider the butterfly nerf 
Its the only part of toa that has some depth to it at a higher level to avoid tickloss, and do perfect transitions, stepback to not lose 4 ticks as a shadow comes up and so on. Please do not nerf butterfly
Butterfly was not touched
Goblin said theyre running tests to try and keep it as is
it is with akkha switching styles every special
earth weakness identity still feels a bit all over the place instead of following some sort of rule. maybe zombies & skeletons should just be weak to Crumble Undead as to not completely relegate this spell to just the Vorkath spawn? as it stands, it's just useless even for completely new players, and maybe it could scale/have higher tier variants?
i'll take it honestly
specials have a 1/3 chance to switch style currently and specials happen every 60 secs
by the project rebalance after this pnm will be great
death by a thousand cuts on those rates but we're getting there
lol
From what goblin said, akka will only protect vs the style he's using
So you can mage 2/3 styles now
U cant bf unless it melees tho
give it some tiers like demonbane, I agree
right, but it still kills butterfly
huge difference from not being attacked at all though even if they chip less
Right now I don’t even use supplies in akkha
If u remove the guaranteed swap on special and more frequient special i think the akkha changes wouldn't affect bf at all
So the changes are live already?
and i guess we'll have to see how much chip damage is reduced from akkha because that could be terrible in higher invo toa. (540-600s)
Just flick offensive a lot
actually on second read I think the earth weakness stuff is kinda fine, I get the logic
i dont even mind more frequent specials, its just the guaranteed swap on special that's going to be terrible
As a note if it weren’t brought up already, Olm is discussed in the water weakness section but then in the DHW section it says Earth weakness on olm
idk how i feel about those akkha changes though
More frequent specials kinda bad too, as is akkha is alot of rng on speedruns tryna skip specials so u dont get memory which is alot of time lost
im leaning towards get gud instead of pls nerf on akkha
I honestly feel like this blog is telling me to finish ToA before it’s too late
And gets more annoying
I need zebak defence changes or something, or allow us to -30/-40 reduce its defence so we're not stuck on 70% accuracy
i would probably increase the chance he swaps on special, make them more frequent, but guarantee that the first X specials (depending on how frequent) do not change his style
low skill ceil room with so much hp
i just find it annoying because for akkha specifically
its just hard its not broken
this would make people who do efficient bfly maintain their current bfly timing, while going for the intended feel if you don't know how
with everything turned on
and people already got good
they're just making it boring now
is there anyway to check your vestige rolls if u ever forgot how many 'gold rings or whatever' you had
they're adding that
To be clear often times I do end up dealing with him switching styles and even with keep back on I prefer the current system to not being able to butterfly even if I can shadow 2/3 of the fight
yeah like
doing akkha correctly right now feels good
and you can play out of it if you mess up or he swaps more than you'd have liked
with this you just bop him with a shadow for 2 phases and just idk
dont do the cool stuff lol
Also means with Keep back on I have to deal with that for significantly longer
yeah thats why the butterfly feels so good
you're rewarded by suddenly being able to like perfectly do the boss instead of having to step back on his attacks
because he's just gonna blow your head off with a melee otherwise
idk i cant see akkha being a better experience after this ngl
To be clear as well, I like engaging with Keep Back properly but it is also true that during meleeing I use like 4x more prayer than butterflying and take like half my health in chip alone. Even if that chip is halved it’s infinitely more than zero damage with proper execution
unless for some reason you never learned to butterfly
And that’s with me flicking offensives
they're just ramping up more of the less enjoyable part of the fight
feels like whoever originally wanted to yeet the whole butterfly thing is making their return lol
pls do the boss the way we wanted you to
kinda wish it got the baba treatment tbh. ik they said reducing chip damage but the amount of damage melee does on robes is insane lol
keep back
kb is an invo u turn on after u are decent at the raid
Also personal note but if changing Duke prep means increasing hp, leave duke alone, I enjoy prep as-is
yeah i feel like you maybe didn't read the whole thing
idk complaining about melee dmg from kb is 
means ur not doing the mechanic correctly
definitely weren't following
i bet they will have to hard adjust the speed ca's at duke
I mean tbf if playing perfectly you’re still taking like 1/5 melees from Keepback while fanging
Which still max like 15 though prayer
Plus the other chip
melee damage from akkha even w/o keepback is insane
I'm not gonna lie, I think HP should be adjusted to compensate (or something) but 4 phases total is still just as bad. Yama doing 3 phases is literally perfect IMO. Having an intro phase, slightly varied phase, then enrage phase for PNM would make it incredible.
Or you lose 20% dps to 6ting fang
being able to do 3 kills in a row will be so good
the only reason ppl butterfly is because shadow is by far best dmg on akkha
the dmg from kb does not matter
nobody is arguing about this lol
imo duke prep is fine
nature is healing
i was saying you step back all of the attacks because otherwise you take damage and that its less fun
than butterflying correctly
My biggest problem with duke is, that i cant relax between kills if i want to get some accidently speed CA's
like you need to asap it, and its impossible on first kc of the trip
i mean its basically 3 phases, the desperation phase is hardly a phase compared to the others
yea duke at the start i didnt like the prep but its grown on me. imo it really needs to be an all of nothing tho
then don't do speed CAs currently, and do them when you want to
i could've explained it better tbf
This. Having it be impossible 1st KC is dumb as hell.
Prep for 3 kills is incredible though, very big fan.
yes i'm saying it's skill issue because why is akkha not melee form and why is kb on if u think the chip dmg is an issue
no worries im not doing the boss currently, i have my vestige, it just sucked having a fight that "starts" without starting it
i may actually pet hunt duke with those changes
Arclight vw on old higher defense
oh read the blog
i do think the timer should start when you actually start prep though, as opposed to when you enter the room or whatever
but i don't think that's a reason to gut or nerf prep
just change when the timer starts
thats why he wont be in melee form
PNM should have 3 phases like Yama honestly.
thats just insane rng then lol...99% of people going for the ca thats not going to happen
can mage 2/3 phases with the changes
the timer should start from when duke wakes up
thats what the change is
adjust the time task
and it's hard to say something about its chip dmg when they didn't say how much dmg it's being reduced to
i think prep time should be counted in timers personally
Technically it’s 4 after
yea i like this proposed change
there's a good little bit of skill and click intensity in how you do prep
2 normal 1 prayer thing and final enrage
it's not much, but it is there
This would be fine too.
there's definitely more skill in efficient duke prep than there is in efficient duke itself, at least
I did 1k 40 paste duke kc and 500 kills 1.5ting potions
oh yea no then i still mean 3 phases. in total
It’s enjoyable
my wrists 
the desperation phase is not comparable to the other phases unless you're saying it should be changed to take up 33% of the fight
should go normal,prayer,enrage. adjust the hp to not lower TTK drastically but keep it more engaging and less totemsss
The number of orbs during Akkha's enrage phase (we're not saying the other thing) has been reduced.
You can say it Jagex lol
bayblades
Except medic, you say… guess we just need to add it somewhere else
Agreed.
i'd like to see phase 1 and 2 get more hp to compensate for TTK but keep kills slightly faster by skipping totem phases
PNM should either way definitely get a buff in TTK, but not too insane obviously
We should add Soulflame horn to summer sweep up because it currently is in a really bad spot. At a minimum, it should work with the first accuracy check of dragon claws but ideally it should receive a more general buff either to its effect or usability
isnt it beyblade
its gonna be really easy after those changes
@winter hearth The "new" granite ring stats in the blog are just the same as the current stats
Yeah that's a total brainfart, what I get for making imagery at midnight - will get it sorted once chatter dies down a little
Also maybe worth making granite ring not 5kg or whatever it is
shouldn't like
if you're gonna have the baboons die to the first attack from anything and baba not doing chip damage
there be more monkeys
not less
It’s still more monkeys than red xing and never seeing any
if the buff it gets is significant enough then i'm fine with it being heavy (also it's only 3kg)
seems like you're just gonna whip out a bp delete them from earth and go back to basically waiting on baba to phase or die
yeah but this is going to turn into just like
not even clicking
just staring at baba
for a lot of the boss lol
new summer sweep changes look great btw - good work jmods
wait why was dedicated slayee QoL lef tout???
Next b log
this is combat/loot focused
next is more skilling/misc
oooh okay, was scared that i paused my slayer grind for nothing xD
i really like a lot of the changes but idk about baba and akkha basically
and im done with toa
so its not like i really care at this point for personal gain or anything
oh dw, im grinding other stuff
how many blogs are there gonna be?
i think baba is going in the right direction but like
maybe some more stuff should be happening to make you play the game
two, this one and the Slayer/skilling/misc one
Do we have a general timeframe for slayer blog? Cause that was the thing I was most interested (maybe not after reading today, hot damn!)
Not yet no, aiming for within a couple of weeks but also I am drained from Yama and working on this alongside other stuff and wanna find some time to take a few days
will there be any additional changes to zebak? was thinking allowing us to reduce its defence a bit more or something 
too many meatball meteor attacks?
yeah I was gonna estimate probably not next week but the week after to give time for this blog to settle
no. you must work 24/7. your not allowed breaks
this please, currently the boss is just terrible when it could have so more interesting mechanics instead of being an afk damage tank for 4+ minutes
honestly with all the toa changes and speeding up the kc, some unique droprate nerf would be justified
on top of not being able to flick blood barrage in enrage
the fact that you have awful accuracy in all 3 styles even in max is not fun gameplay
They really need to hit the insane 8 man scaling more than anything
It's not timmy driving fangs into the ground
even w/o the changes a nerf is justified =p
For reference, max defence reduction on a 540 zebak with 9 way range is a bit off 75% accurate
It's the guys power farming at 50% purple rate
true
@winter hearth Goblin, are there any discussions about significantly increasing PNM rates even beyond kill speed? I know this would be like 30% of the fight gone, but I feel like rates should be at least doubled and orbs at least tripled from where they are now to have a meaningful place in any progression
Especially if the intent is to make harm relevant with elemental weakness expansion
i mean it should've just been clamped
from the start
you should've just stopped getting more loot chance at some point
i know they really wanted people to push 600s or whatever but like
Loot tracker
lol toa rates are nuts
We will not be adjusting drop rates alongside this change.
@winter hearth Hi! Made an account here just to give some feedback on the Obor and Bryo changes.
I'm really not a fan of the rework because of the effect it will have on the Hiscores. if they can be killed on-demand it will completely invalidate the years of work some of the people at the top of the hiscores have put into getting there. Baxlord's 10k Obor kills is absolutely insane and I think it would be a real shame to see the meaning behind that go away, same with Natekay (who at one point was #1 on both Obor and Bryophyta) and some of the other top scorers.
A suggestion was made on the Reddit that perhaps the better solution is to lower or remove the KC combat task, if people are really hating the grind for 10 keys? I also think it's just a loss of a bit of flavour and variety from the game, just adding another key-chest system which there are many of already.
Evenrything else in the blog looked really good though! especially the proposed changes to supply drops
I read that but like
Surely that’s a reasonable ask if it’s even discussed
Right now it’s over 200 hours to get a harm
alternatively have it be that not using a key counts kc towards CAs but not towards the hiscores
unless they buffed the items themselves it would drop the prices to shit if they did that
its really obvious the pnm/nm rates are like
while we are changing flat armour stuff, can we give torags double hitsplats so it opens up more options for lower level players/mid game?
i don't think this is necessary
we have a ton of mid game options atm
Not for the time being no, this is a mammoth increase in kph
its a iconic weapon imo thats why i'd like to see it have some niche use
:( Understand
dual macuahuitl is like, pretty good if you don't want to do midgame stuff yet
But yeah even if you double the drop rates few if any people are going to go do pnm at any logical progression
Mace and inq remain post endgame retirement home on ironmen
Orbs remain obscure and megarare
curious are any of these going to be polled? id wager not as its balancing but curious if some are
i mean yeah its pretty unhinged in general
Even if we just talk gp/hr, if you have gear/stats for efficient pnm, go do nex
are there any plans on adding new rewards to master/grandmaster CA's?
The thralls timers being moved to master is nice, since the realase of rewards we only got more effort for same reward. Would be nice to add some more rewards for the added CA's overtime
No plans to, same as PRB
its like how corp spirit shields are just
and if you do want to do midgame stuff on an iron or whatever, zhasta and tent whip are like pretty good
crazy people numbers
and neither are particularly hard to get on a mid lvl iron too
maybe the tent part bc of tasks/rate but the whip is free
does every CA tier move up in points when new achievements are released?
Could this second blog about slayer have any hydra changes!?!
Can we also at least add the slepey tablet to regular nightmare's loot table? Ideally it would just not exist, but that would also work.
only the tiers which gain cas
sorry whats that?
if there are more hard tasks, all hard-and-above points go up
possibly, although if the Obor drops keys at a high rate it'll still make grinding kc (which would presumably be measured by chest access) much much quicker, and just fundamentally different and more like every other boss in the game
ahh
if there's a new easy task, all CA tiers go up
dang i thought i'd get higher tiers easier the more bosses would come, but i see thats not how it works haha
new gm task = only the gm tier is affected (obviously)
yeah it's a needless rng wall
well i mean jagex are like sorta confused on what tiers CAs should be
its so unnecessary on top of everything else going on it feels bad also having to trek forever
yea would be nice if some new rewards would come out to CA's if we keep getting to do more CA's
No changes to NPCs specifically in the next one, if it were a boss being changed then it'd've (apostrophes) been included here!
Also love the POE2 profile pic thing
Any guess as to how long itd take to get all this stuff in and is it all gonna be in one big update or in chunks like what varlamore is getting
it's crazy how many GM/master tasks are like, not actually anywhere close to some of the other ones, but whatever
TBF, if the slepey tab was given at 1kc, that would be enough for people to want to try it more
Because the runback is brutal
yeah i'd really like a slepey tablet lol
Thank you thank you
would give me more incentive to return to pho
yeah its just kinda the cherry on top of the boss already not being super worth doing
Go see a doctor, they give slepey tablets
so running some numbers, with the changes to akkha, we would be butterflying for 60 seconds, and then have another ~60 seconds of no butterflying, and then be able to butterfly for another 60 seconds.
they hit you with the terrible run back and rng teleport lol
@winter hearth curious with yama on the mind still can MoD potentially be looked at with these changes too?
i hate this fly mechanic so much. yet another weird mechanic i need to learn 😛
how would you feel about like, 1 pnm kc = tablet tps you to where it currently is, and then the current slepey tablet drop would be some kind of upgrade which puts you right next to pnm
so there's still an incentive to farm pnm past 1 kc
they're already getting untold hours out of you if you start farming pnm
they could be nice with the tablet i think
would also mean there's an incentive to improve for that one clue step in the sanctuary too
Yeah sure, that would also work
Heading off now but I hope this can be looked at... I think it would just be really sad to see those achievements lose their significance
you can remember the sick achievements!
My biggest flex in the game is top 3000 in the obor hiscores
Petition to let zebak keep washing people
Mistakes are allowed to be funny!
Damage is only boring
But I don't think many people are gonna be flocking to obor just for a high score, some will, but not a lot
Could you please look into my UIM being banned :/ for botting. its a false ban. I jus started it two days ago and all i've done are quests.
i was saying earlier to maybe have waves still push people back but have it slow down so it's easier to react to? alternatively removing the stall you get could work too
I don't work in player support, but based on your pfp and Discord name I'd advise you call Saul :/
u lost 2 days progress no biggie
:/ I was excited to do this uim
Make another
make a new one and dont bot this time
That's what a botter would say
we will miss nOtaB0t23
I feel like part of the appeal of this game is that it keeps things that used to be major achievements significant forever (e.g. making sure a big bank or powerful weapon isn't worthless after a couple of years, or having the first person to get 200m in a skill be at the top of Hiscores on that skill forever). Someone can only overtake you if tehy put in more effort than you did (at least within a reasonable bounds, I'm not saying that all power creep is automatically bad, but it should be in small increments)
The internet has taught me that no matter what the game, people who claim they were falsely banned were almost never falsely banned and they know this already.
yeah fair point. i can imagine it would suck to lose your rank 1 obor, or make it trivialized by a update for said person (why else would they grind rank 1) but i think thats such a niche issue (affects at most rank 1 or first pagers of a boss) that its a sacrifice for the greater good imo
Badger if you didnt bot submit a appeal. false bans usually get lifted that way, no worries.
Imo, not going forward with the changes to obor and bryo is putting the wants of a few to the needs of the many
Which sucks because I know as a player base y'all are jaded but it sucks when real people being honest are treated like they are lying.
Ok badger, we get it, you didn't bot
it's a case of fool me once.. sorry bud
You told us you botted though, you just don't realize how.
@winter hearth Please consider revisiting zebak's (mage/range) defenses at high invo, currently it has awful variance due to low accuracy even in max gear on all 3 styles hovering around 70% while also having next to no real mechanics. Also possibly adjust the timing of blood barrages during lv4+ enrage so that they are flickable along with his regular attacks instead of being unavoidable healing.
Honestly with Obor/Byro I think it's more than just the first pagers, there's about 60 people who've got over 1000 Obor kc, and quite a few more who look like they're aiming for it. it would also be very easy to just remove the 10KC CA, or maybe somehow give players a few 'free' keys so that they can get their 10KC (as 10 keys is pretty irrelevant to the hiscores). in any case, I don't think killing a thousand or so hill giants is a huge grind in the grand scheme of things for people going for CAs. It's definitely a solvable problem without ruining the hiscores
i hope ToA changes will lower purps at the high end and increase it at the lower end tbh
signed, a player who cant do high invo's
Im glad jagex noticed that the reason methods like this exist, is because the boss is not fun to interact with and if thats the case thats a not a very good design. these changes are absolutely great and if i wasnt done with TOA, i would go back lol.
anything below 440 is tutorial though, just consider them as learning the base raid
instead of 0 as the base and higher invo as learning extra
things like current fs/sv insanity upset stomach etc
if they were base nobody would complain
They said they want us to discuss the changes to toa uniques
but because they're additional people find it difficult to learn
Um no 350s are not toa tutorials I'm sorry
all i know is my friend gets wiped at 250-300 invos all the time 
350 has half of the invos turned off m8
Yeah they really aren't, it's easy to say that when you are good at TOA, but when you're on the other end of the stick, that's not true
"The Grandmaster Combat Achievement reward that increases the duration of summoned Thralls to 2 minutes will be moved down to Master. This is probably the reward that feels the most impactful and the most frustrating of the rewards to lose on a new release, so we'd like to bump it down to alleviate frustrations from GM players and make something that feels impactful just a smidge more attainable."
So does this mean the duration boost that you currently get for master will be moved down to elite, or just removed?
and regardless, zebak variance persists across all invocations past 300
even for speedrun 300s zebak is deadly variant
for the simple fact that ur accuracy is piss there
i learned to solo yama pretty quickly, what invo lvl can i probably do? (i have never done a ToA, i took a long break from osrs before it got released)
i cant red x, prayer flick or butterfly.
As someone who normally runs 300-350 the difference in mechanics and gear reqs between 300 and a 450 is massive
But to say a 300 is free is a lie
it is beyond free
As I said, for some it's free, for others it's not
well i probably could learn it, but i dont want to cuz im lazy
It's easy to say that something is free when you have done it hundreds of times
anyone know when the summer sweep up changes will be live????
thats the dumbest arguement i've seen today
In the summer probably
start or end of summer
Also most of these changes don't actually make toa easier
No idea, that will come at a later date
Just quicker or more fair
The summer sweep up looks so good
@winter hearth Morning, I wanted to ask a question about demonbane and the balance of melee vs magic, as it currently stands Dark demonbane being 5 tick and less max hits than emberlight is an astronimical DPS loss anywhere youd fight a demon, on yama its currently a 25% dps loss to mage over melee. while other demon related encounters are the same problem. is it possible to bring dark demonbane down to 4 tick to have all 3 demonbane weps on same playing field? i ran the calcs on yama and 4 tick demonbane would not uproot melee and it also has a very high cost attached to it. I been wanting to get your insight or reasoning for why magic is just very weak, ive been doing mage role for my duo which makes the fight better when playing with my non maxed/geared iron friend, as i handle the mechanics. just im doing a lot less dps than i should, because of how weak demonbane is. its 1 tick slower, 2 max hits less and upwards of 1-1:30 slower than if i was using melee.
love how u glossed over the fact that u have 100% dmg reduction from baba's attacks
Lower kill times makes the fight easier in essence 
and 2 waves are deleted, and u one shot the baboons etc
no bombs under warden p2
i can go on.
I feel like ever since i started in 2004 magic has always been the most useless combat style of all 3 but thats just me
Baba should always have scaled like that, it was dumb and forced flinching
tell me u don't have a shadow without telling me u don't have a shadow
Now it's fair
I do lol
is this advanced ragebait
how is a boss that only attacks with melee and can't dmg u with protect melee fair
u literally cannot die in that room
magic is always
1). More expensive than melee
2). Worse than melee
no exceptions
If you mechanically understand it
True
Trust me you'll still get gapped
So because shadow is good, that makes all magic good? Weird
It rewards skill expression and not just "2 ticks under 2 ticks back" for 4 mins
magic was worse before shadow
Yea lol that wasnt even the point but to his detriment i actually own one 
but shadow stopped them from fixing it for 2 years
It's almost like the community has been complaining about the gap between shadow and every other magical weapon for a long time
Red x being required for high invo is dumb I'm sorry, it makes baba less fun
it's not required at high invo
the wording sounds like the perk is removed from GM and the master perk is changed to be 100% duration increase instead of 50%
This wasnt a discussion for shadow, just that dark demonbane is to weak to be used literally anywhere. high cost, less dps and not very rewarding overall.
Do a 500 baba with dehydration and without red x then lol
Good luck having supper for the rest of the raid
It wasn't your comment that caused this discussion bud, don't worry
yeah this is bait
Ive had 3 times that i ran out of fire runes during a yama fight 🤣 once at like 50hp left. That fire rune cost even after the change is so annoying
Gotta keep your pouch full at all times 😂
I dont mind the cost, but the dps + the cost is another thing, if your magin your doing 25% less dps than emberlight lol
Coming from a guy that sells kits
Yeah it turns out toa can be difficult, that's why they buy kits mate
Took me 3 weeks to figure i should put bloods in pouch and fire runes out of pouch. Like i said im not the best player around 
u can overcome any difficulty with a bit of practise, hence my paraplegic comment
it's just a victim mentality moment
(too prevalent in osrs)
Sure but that doesn't mean it's not hard bro
You know, could we have Crumble Undead scale with your levels? Make it have the base damage of the highest elemental spell you can cast +50%?
it's hard when you're learning, and then you learn it and it's easy
Don't worry, we all get there in the end!
No it stays hard, you just get better
Understanding something and being able to execute easily after practice doesn't make it not hard.
The spell is in shambles
I dont disagree with this but also dont think every boss/raid should have some weird/crazy/non intuitive mechanics we should need to learn but thats just my two cents
I just made thread for it in https://discord.com/channels/324132423636090880/1377972371721289799 🙏
I like dodge stepping the fireballs at yama and learning that. I dont like learning a weird run pattern with ticks to avoid stuff
Except you kinda do, I'm pretty sure no one has a 600 completion without red x, correct me if I'm wrong
Exactly
you can also just manual click under baba like at nex
yellow clicks
redx just makes it afk
Why are we moving under a boss anyways ?
It's still flinching though
Weird gimmick man.
well if you're at the point of 600 you realize you want to make it as easy as possible?
you don't need to do it
blood fury exist
This just making the boss trigger a shockwave to not interact with it, this isnt really any diffirent from red-x
point of the changes is to make you fight the boss, not use methods to bypass interacting with it

Exactly
Reward correct moves/prayers at bosses, not some weird mechanic
also the current 5:1 doesn't even redx
what do you mean
which is the optimal strategy
you're literally afking under the boss yellow clicking
punishing urself by making it slower
I say we shouldnt have to move under the boss anyways
Facts, olm would be better if you could re-act to his auto's and have to actually deal with his specials.
should we remove 5:1
Yep
yes but now the argument's been shifted like 2 times now
I so vehemently disagree with this
(goblin zebak please)
I know it feels like, esoteric and weird but learning solo Olm is some of the most fun you'll have in the game
Hey answer my demonbane question 😦 and yea solo olm currently is fun.
just swapping prayers to react to projectiles and then dealing with some trivial-ish specials would make it a horrible fight
I did all my solo cox with deathpiles cuz i couldnt be bothered learning it 
solo olm makes u FEEL ticks/4t cycle which is so prevalent in the game
You should haveb othered!
very rewarding if u get it right
Its ok the rng gods dropped me a tbow anyways
I can't rn I've gotta get another post up but I swear you asked this yesterday and loads of people pushed back on you with calcs
Melee is broadly harder to use without missing ticks, I don't think the styles need to be equivalent, but I haven't read your thing in full
What's wrong with that
about to chop some feet off
Nice
I know thus has probably been said enough but i’d like to say i havent had this much fun with a new boss in ages. yama is awesome
They did push back on me, but not with the calcs, the only concern was it was strong at kril and TD's but it only improved TD's by 1 second and kril well you are not gonna do GWD on arecus to kill the boss 3 seconds faster. the Biggest difference was at yama in which it brought the 25% melee gap down and had mage/melee be even. we are talking a 60+ second kill difference between base melee and base magic, before even factoring in 3 tick emberlight.
I actually tried doing that a few years back and was sad that we couldn't
You can be happy now
was at bottom of update list 🙂
Is there an ETA on when the rebalance updates are going live does anyone know?
I no longer do avianses sadly 
I don't blame you, I only did one task
@winter hearth This is the current calcs btw (i used eldermaul, because horn alt is meta) there is no ammount of magic lvl or magic defense reduction that improves magic to be the same as melee or even close.
idk if i would say olm would be better if you couldn't do the head turning that we currently do lol
75 second kill speed difference
i can see how those changes would be better if you were doing olm as god intended i guess though
looks like we need to buff scorching bow too
but we already found alternative solutions to olm
I'm curious where the Toa changes will go
they all have to do identical damage to emberlight
As reduce the phase that shall not be named
Scorching is not even close to intended on yama, but magic has 8% less dps than range lol
I don't know, emberlight is more of a pain to get then the other two
idk if i'd really say its more of a pain
Is overall good, and reducing chip damage helps, I wonder what the plan is to make it less of a slog tick perfect fest
At 400+
Yes, it is a pain
theres more stuff happening but like
just playing the game correctly ensures you'll have the stuff for emberlight
Will it just be less worth it?
To keep people at 300-400?
etc
and if you do choose to do that i mean
those are the consequences of being wrong i guess lol
but its not like you go out of your way currently to get the shards for your arclight into emberlight
its just gonna happen
There's still hours of extra grind to get emberlight
If you don't have shards
I went out of my way to get shards
Also wondering if sleepy tablet can be added to pnm at a fixed kc
I only bring this up, because the balance is so far off that your literally griefing to be doing the mechanical role of magic for your duo.
Maybe 10? Instead of the grind it currently has
it already is
we were trying to get it lowered to something basically instant but
its at 100 currently iirc
Isn't it 1/100 without guaranteed
yeah its pretty nuts
With much faster kc
i figure it could just drop on 1 kc honestly like
Nah guaranteed, but it should be lowered
And baseline shorter runs
540s are currently like 2x purp chance of 400 lol no way people are going down there
they're already asking for a lot just expecting you to do pnm
they shouldn't also hurt you with the tablet lol
especially with how reclined 540s are
Sure, but we know drops are being adjusted
And lol 540s are not reclined
i mean those changes
basically delete baba which is good and bad? lol if thats possible
red x is a little nuts but
I wish they capped drop rates
that boss needs to actually have something going on too
if they're not going to threaten you with anything
But the uniques are too strong vs difficulty of lower tier raid
Not like baba has much going on being stuck in the same shadow smash loop
yeah but at least you're clicking
But reality is they shouldn't push you to do tanky boring fights for 30 minutes
Yep. This is the problem with toa. When it released they were expecting people to send 300s at most not be constantly sending 540s
same for kephri only diff is faster dung and ovls, akkha you bf the same, zebak is the same but faster
baba would be less intimidating than graardor after those changes
This is why they want us to discuss unique drop rate
And? Deserved for all the pain and suffering he's caused
i just feel like if they're going to want you to interact with the boss
Right now you all just red x him and skip the mechanics anyways lol
Well now you'll actually be clicking and dealing with baboons and boulders being thrown at you 
they need to make sure there is a boss to interact with
Yep
Rather than ignoring them completely
Good thing i tossed pink ammo into my BP
you bp some apes down that spawn way less for no reason
1 hit them
make sure you're next to a rock
probably afk for awhile
oh he did 1 shadow attack click
idk lol
I think something like HM Tob where only the rarer uniques get more common at higher raid levels would work well
Is the implication that you're super not giga reclined while red-x ing?
I wouldn't call toa "giga reclined" lol
I mean, to keep the TOA elite happy, you could make it so Baba does chip damage at higher invos
im talking about with those changes
He already does at higher invos
you could max baba out and the only thing that could stop you is getting yeeted into the hole or not knowing how to intermission
And? The hard part of baba is boulders anyways
Not with the changes (unless you have the prayer invos ofc)
its basically going to be just as boring as red x is what im getting at
they're just replacing clicking with slightly less clicking
well probably more than slightly
I wouldnt call it boring, since its interacting with more mechanics compared to you know.
None
It's more interesting clicking instead of just repeating over and over
I mean, if you listen to what people are saying, 540s are reclined anyway
Well one person
Anyone who says 540s are reclined needs to take a shower and go outside, lol
yeah but interacting with mechanics =/= being challenged
its just going to be a big monkey that you slap for a bit
as long as you dont actually go to sleep not much will be happening
Reminder that you can still red x with this change
I dont think we were talking about challenging were we?
Isn't that what red xing is anyway?
Baba is supposed to be Tekton tier lol
Slapping the monkey until it dies
The only rooms "challenging" is like, wardens and Akkha
yeah but red x comes with the caveat that if you mess up you're actually in danger and properly red xing baba is not the way it used to be
Not Wardens tier. Akkha is also not supposed to be yet is way harder than any cox boss
you actually take hits and dont lose tons of damage
Only rooms that are challenging in tob are nylo, maiden and verzik
i think removing the red x stuff is probably for the best
Yeah, but if you know the raid well enough to be in danger if you mess up red xing, you aren't gonna mess it up
i just think they should also make the boss actually do something too
Sad that giant and mossy keys got removed before awakener orbs 😦
Yeppp
Also the 100 pizzas per attempt is kinda ridiculous. Make it 500-1000 for permanent unlock or 10-25 per attempt lol
One attempt at a practice boss should not cost 250k
Or 100k
at least buff the warriors guild food shop pizza supply
Make your own pizzas, ez
hopping for 5 pizza at a time is nuts
I mean yes but then you've traded it out for fighting for supply and spending 30 minutes hopping per attempt. And for irons this is the only option
lmao meet in the middle thats at least still making your pineapple pizza ultimately
100 regular pizzas or
50 pineapple pizzas
I do like the change to duke. The fight itself is great and chill. I have been doing high intensity feeding him mushrooms to save time on prep for a while now
I wonder how much gp/h buying pizzas from warriors guild is rn
Or making pineapple ones
Probably at least a mil I'm guessing
I actually like the obor and bryo change. having the keys unlock the loot chest, but not to fight the boss. means you can do the bosses and on like a mossy or hill giant task benefit from early bossing.
I do wish we got infinite prep like leagues. It made me genuinely enjoy the boss
awakener keys and contracted keys would been way better than what we currently have
I was kidding don't worry
open the loot after the boss is defeated, not gatekeep being able to attempt it
Oh wait you still have to get a key to unlock the chest? Didn't read that part, rip
Can we talk about echo kq being a better fight then reg kq
Ya but the boss will drop the keys themself
I didn't pick desert but can we talk about the same thing with echo cerb and normal (I didn't pick asgarnia either)
They are getting rid of pnm phase 1!!! They listen!
I've never done PNM, what's that one
Yeah, I genuinely think most echos are better than the original
IE if you were to do the same to awakener orbs.
Youd get a awakener key from normal dt2 bosses, you then go fight the awakened version, if you prove victorious you get a piece of blood torva kit and can open a grand chest with a specialized drop table, the boss themself drop the awakener keys. wow this sytem actually sounds sick........
Idk if I like that change to the giants bosses. It’s weird and unique currently and you feel more pressure when you only have x attempts (Obor mainly feels way harder than his combat level).
Was gonna do normal nightmare on the gim until we got spooned sotd's
Plus chest drop<ground drop
True
Also permanent unlock would be pog
Make it like idk 20% more loot per hour if you're doing it perfectly
Surprised that cg is not addressed here as that is one of the most unfun slogs in the game to get an enhanced and they really made it way more interesting with echo
Which in reality for 99% of players will be 50% less per hour, 10% more for a few people, and 20% more for port khazard
Yepppp
So its just a repeat of p1 for p2
Same with echo sol and charging quiver. But really 150k was just too much to begin with
I know they aren't difficult, but even the dag kings were better in echo
Lmao, so kinda like yama p1 vs p2?
So getting rid of phase 1, makes the fight 20% shorter, which also increases effective drops per hour
yeah its ultimately not enough of a drop rate buff but it is a huge buff to having fun doing the fight
so its a good thing
Eh, I disagree
they'll probably be back around on the next project rebalance for another drop rate adjustment tho lol
Actually wait without leagues encouraging camping one style you might be right
dunno why they're playing
Also did we really need to reduce the drop rates of chaos runes?
I get blood runes but chaos runes really?
These toa changes are a lot
They want to make chaos runes profitable again
Yeah but why, they haven't been like ever
yeah i unconditionally like the kephri changes
im not sure i actually want the akkha changes
As someone who charged quiver before the changes to corrupting quiver, I like the way they handled this. Sunfire splinters are one of the best handled consumables in the game. If you didn’t need that many, then they’d end up like ancient essence from muspah
and i'd prefer the baba fight be a little more fun probably if possible
150k means irons need to do almost 40 full Colo runs, or do wave 1 2000 times
its going to be pretty dry doing the mechanics but in reality taking no damage and not really doing anything still
I mean you can buy choas runes, they already have a floor price. bosses dropping them doesnt really change anything.
This is true, but you do not need to get 150k splinters to get max benefit from the quiver
And "fuck irons" but the thing is if a grind sucks for irons that means it sucks for anyone to do by themselves
yeah the ironman thing is mostly a meme
Oh right I forgot about the infusion change
if it sucks for irons thats just a big red flag that it sucks to interact with
people overthink it a lot lol
I've seen people here unironically say "if you don't like it then deiron" while dismissing this fact
have you seen the splinter prices
Still like 400 gp?
Idk I just don't see why inferno 2 had to also be the best moneymaker in the game
yeah colo feeling real good i think
i mean honestly
Oh dang
they could've gotten away with it not being a money maker
This is because of wave 1 shards, which really needs to be removed.
its cool that they mostly succeeded with it though
For people complaining about how things shit out alchables Colo really does exactly that.
wave 1 shards needs to fucking go
but they did kind of take a risk
The akkha changes seem good. Like it just means irons dont have to suffer using trident as much
there's also just no real use of splinters
Well tbh its only the best if you make it to and clear wave 12 every time. If you die you get nothing
I havent fully digested toa changes yet tho
and yeah they should curb stomp the loot from the first 5 waves
and put it all in the later waves
No actually the problem is the wave 1 bots
well no wave1 shards then no wave 1 bots
at the cost of terrible high invo akkhas
its that simple
i know how they talk about colo but like
if you cant get past wave 5 just go do something else
this is misleading
No, they would just bot wave 3-4
they didnt need to reward people for that
it makes it sound like 540s are the main culprit
when in reality 8 man 400s cap purple chance which can be done way faster with worse gear
yeah there should just be a cap on loot chance that comes in
mind you with 0 brainpower
way earlier than it does
400s were also not intended to be constantly sent
😭
It's not misleading TBF, a lot has changed in three years
I would like them to look at zebaks hp pool and how meh it is at higher invos.
Akkhas changes are interesting for lower invos (sub400) but im curious as to how the overall time will be affected by this, especially when doing 500+
I think the cap should be at 300, and anything higher just makes the rarer drops more common
300s were supposed to be endgame but got completed in 3 hours on release
hp and/or defenses
I think it’s in a healthy place. You get a few hundred thousand gp from first few waves in like 5-10 min. I can’t count how many times I have had to stop a run early due to family concerns
Yes exactly. They didn't balance higher level raids
ideally enrage blood barrages too that shit is mega cringe
yeah the akkha stuff i kind of dont like from the pov of actually doing akkha with the invocations
but its probably better for people who do it on the lower end
Yep. Exactly this. We really shouldn't have had the charge mechanic in the first place tho. Don't need to charge infernal cape, ma2 cape, or avas
i mean honestly i just think you should get 0 gp for doing wave 1 to 5
wave 6 and onward though should give you the rewards you would've gotten from the first 5 though
and the rewards they always give
When they finally release mage upgrade watch it take 12 different currencies and need 3 different uniques that you have to combine and also require charging with blood runes
Oh and also degrade to dust
ironman problem
so not a real problem
Did you not read the thing before that if content is bad for ironman that's probably a red flag that it sucks to engage with in general
I've never seen someone have so many bad takes
Obor and Bryophyta can drop their own respective keys.```
 I can actually give a damn and finish those CAs now
Lmao
it's just not true

I’m nervous about this weighting thing about purples from toa. I feel like it’s good for the game but need to go rebuy fang and lightbearer now 😅
Also concerning baba, 5:1 was a form of skill expression at least. Another thing to note is that, you didn’t mention thrall hp. They’re more tanky than other mobs
Fang and LB are up in price already
i mean it is ironman is just another way of saying someone personally interacted with each step of the content
pnm is a good example, sick fight and not ironman friendly at all
Type of person to say Phosani, Corp and Nex have no problems with them looooool
The inferno thing is interesting but you should lose access if you lose gm due to new cas
😂😂😂😂😂
Lmao called it
Unless it tends to work like that
Still have a chance~
Phosani is one of the most aids fights I've seen ever
Players with the Grandmaster Combat Achievements completed will be able to to show their Zuk helm to the TzHaar and gain on-task damage bonuses without any of the other on-task benefits, for those speedrunners out there.
gzwerbgospeeds
In regard to the fight? No. Drops sure
it's by far one of the best designed fights in osrs
the question i want to ask about that
ironmen just complaining about being ironmen doesn't take anything away from the fight
I imagine they'll be getting gobbled up for when they make them rarer
Phosani’s you can do perfectly though right? No chip? Tbh I have never attempted
autos don't do chip dmg yeah
Basically yes
I mean the fight maybe, I havent done it. But I've watched people do it and you need so many esoteric supplies and also the loot is ass garbage
???
u haven't done the fight but u are complaining about it
If you haven’t done it then why are you arguing lmao
OK I did it once on leagues and it was ass, one shot mechanics out the ass

pnm is a great boss fight improved by removing a p1
Leagues fight is not remotely the same as live
You get hit for like 70 if you fuck up anything
all of the bad stuff about it is kind of
@minor whale another example btw of if you haven’t done content, your opinion should be limited
just loot and location
Not directly at pyro but it was for an earlier convo way back
lemme just go on reddit to form my opinion
You do have bad takes
doing something on leagues does not give you any right to have an opinion on something you have not done on live. so keep your opinions to yourself
thanks
This is true
tbf if you're being reasonable you can look at pnm rates and expected kill times and know something is wrong
Your take on ironman is diabolical
This frfr
i definitely wouldn't advise someone like that to discuss the actual boss mechanics but
What take
people just can't handle the fact that majority of players aren't ironmen and can stay rationally about the fact that ironman catered content is generally worse for the game
Yeah reducing the phase is fine
Hey speaking of bosses that suck, wildy bosses
show your wildy boss kc right now
Hard disagree
I mean you can disagree but you're still wrong
Wildy bosses are in a great spot?
reported for account sharing HF
arguably they're too good lol
Amazing rework for them so I’m genuinely wondering what they mean
at least the singles versions i'd say are probably too good
