#game-update
1 messages · Page 22 of 1
Yama does have that low skill floor but good skill expression in the later stage
Which is fine
imagine doing bloodied blows with this
Maybe lower the defense cap by another 40 so if u do double hammer, scythe is bis? 
But fine for emberlight either way

They also said that there's some stuff we haven't figured out yet so I wonder what that is
and how relevant would it be to learn
imagine if red topaz bolts could lower the magic level of NPCs too, and if it did so by more than a single level
like i dont think the defense differences were even known then
Could be more glpyh usage idk
holy water 
holy water weapon when...
Ngl... they could have made a cosmetic for the emberlight itself
Saw some design for it and it looked sick
Holy water cannon of doom
i mean sapphires are randomly buffed at muspah
They aren't buffed per say I think
The biggest issue is it has a mechanic to reduce its magic defense if hes hitting someone that is melee, but increases his defense if hes hitting someone with mage, but the reverse is not true. his defense dont change for melee at all. and p3 just buffs his mage defense. Also if i stand in melee an sit there tanking him, he still has increased magic defense for no reason.
so is the general consensus that oathplate drop rate is too generous and needs to be a lot more rare, or is oathplate just too strong?
surely void flares deflect stat drain to yama and you can red topaz bolt them for like -15 mage lvl per bolt
Thats kinda fire.

Either or
Bolts will have to be niche like muspah or they risk powercreeping the rest of range
Like TOO is bis for the most part in general
It's not really the sidegrade they suggested
Plus with delve, it isn't really getting changed
But either way, they need to address rates for melee gear in general
i assumed the next strength upgrade would alter the balance, but treads doesn't affect it?
Hot take but I truly believe torva should be like maybe 150 hours and oath should be around that
150 hours of Nex 🤮
Zcb can stay at 200hr+ tbf
Better than like what 400?
or is it 500ish with dupes iirc
Torva's rarity won't be an issue once they let you break it down into pieces and make new armor
does hours to completion have a direct correlation to cost? because as a main, cost is really my metric, now hours to completion, because mains don't have to complete it
Torva being bis shouldnt be contingent on a single breakpoint on a single megaweapon
It's like how Armadyl and Bandos dupes became relevant for irons once they were able to be used to make the next BIS
It would "de-value" torva as a money maker but it would fit in line with other melee gear
and relevant for mains because it keeps items from becoming devalued
though cost isn't a great metric because you have stuff like bp being one of the best weapons in the game for a few mil
break shit down

end of the day we didnt need fucking slash armor 
Well tbf, it highlights the problem with melee
This is the way to keep content relevent.
break down dragon pl8 and full helm for yama 
break down 1 top 25 rank hcim for 1 piece of yama unique
hope this helps
We can reduce oath plate ttc if it meant sacrifcing one hcim at random 
correct!
break down irl for yama unique
kill the hardcores
God no, those two items on an iron is beyond insane lol.
Dragon platebody is absolutely insane to make and dragon kiteshield
platebody is lol
but full helm is pretty afk honestly
Cant remember if they made the kiteshield
I'd rather nerf the str bonus of oath or buff str of torva so theres an actual gap on low defense
Add new ashes for yama that need to be spread to roll a 1/36000 oath piece
you'd likely still have the same complaints
where torva too rare
which is why oath should just consume torva for +8 str

(please)
creep the fuck out of melee
melee is ASS compared to ranged/mage
nex is the final step of every iron gearing diagram for a reason
freudian
Then same would go for inquisitor and stab armor which isnt exactly healthy for irons to need to farm torva 3 times
1/5k drop from addy dragon which those things fucking blow lol
dragon slice is 80m lool
I read on reddit that you dont need carbon copies of armors for each style. Inq was balanced with both accuracy and dmg, slash could go heavy on accuracy, and stab could have more strength
Inq should be buffed more tbh
But thats different from torva vs oath
dragonkite is 89m with no practical uses kinda insane lol
thats for the dragon kiteshield
uhh it depends
Inq doesnt need a buff
dragon platebody is rune dragons
because if you break down torva, the dupes ALL matter
i want inq buff but i dont want a new inq model lol
ya the lump from rune dragons is just as bad.
the biggest problem with torva isn't the time to see 3 uniques
The stats are around the same as oath and has the passive bonuses why does it need a buff?
it's the dupes lmao
dupes outright double the time needed
and sometimes you can end up with 5 platelegs and no body

the random stab/slash reductions and paper defenses
it's like how scythe clamps the damage output to the mean
Sadly its only 183k, because its botted to absolute shit lol.
Addy dragons very unfun to fight
I have 35k rds 
like oathplate just casually has more slash def than justi in comparison 😭
when zulrah was 3m/hr and vorkath was 3m/hr, rune dragons being 1-1.5m/hr was good while playing on another account
I rember my old main i did 5k rune dragons after i lost all my money staking lol
it was vibe afk
But back then your best wep was zammy hasta or rapier if giga rich
so killing them was kinda yea
tass still does the keep gambling meme but instead of gold it's time spent killing bosses
healthier
yep
After getting 8/17 food drops from Yama this past session
Please move this shit to secondaries in the future
rip torva price
not running this stupid boss again until the weekend i hope jagex doesn't make it even worse cause damn
almost enough shards for a 2nd piece
Looks like a pretty lucky log
Hi all I would like to inquire if there is any daily limit or restriction on selling bonds on the Grand Exchange in Old School RuneScape. Is it allowed to sell bonds multiple times within a single day? I want to make sure that this does not violate any game rules or result in warnings or penalties.
Thank you very much for your assistance and response!
Thanks
At least u got yami 🤗
phrase the question this way do u really want inq for any of ur grinds on iron?
fact thats its not good in any raids already says alot imo
The boss is terrifyingly bad
Will we get the redwood short bow?
befriending tortugans sounds a lot like favor :/
looks like its through questing - all good 😅
Still nothing on adding magic powered engines to boats
New sailing based spellbook will come, trust
Up2 making a whole new server for sailing updates
oh boy a sailing poll that people are going to spite vote because its sailing instead of shamanism or what ever bullshit they come up with
Yeah no idea how that's gonna get polled
People are 100% going to spite vote the shit out of it and nothing ever proposed is gonna get added lmao
263627273526 lesser demons
Voting no to all ngl. Don't want to have to grind afk seagulls for the sailing contract map for the boat recolor
back to lesser demons with you. only 6326749594 to go
excited about new fish types
Wow I'm shocked!
Maybe they can bring this feedback back that hey this poe esq system will not work in this game. we cant gate keep our dedicated end game player base out of actually playing the game.
we should get rid of the orbs and contracts
”I've just asked the team and YES we will get more bank space <3”
More bank space confirmed for the sailing update 🙌
Convert remaining orbs into gp at current GE value and remove them out the fucking game lol
Looks like they can convert items into other items based on this fish offcut thing
Also they converted climbing boots into rock climbing boots long time ago which changed a 12gp item to 75k item lol
still no word on any expected xp rates, or what happens with max cape variants after sailing releases
kind of important no?
id expect exp rates to be the last thing that gets tuned
they don't have any estimates, anything they can tell us?
and sailing cape is in the 3rd poll so id assume we hear about max cape then too
I feel like if you're designing a new skill, progression and xp rates are one of the foundations
why would they. in the end just everyone gets mad if they change it
doesn't mean they can keep quiet forever just because they're scared lol
its a new skill, its been incredibly controversial the entire time
its not going to stop being controversial
they did sort of mention it being around 100k hour top end
there is no incentive for them to tell us anything rn if the content isnt even done yet. how do you balance exp rates if you dont even know how exactly every training method plays out, how expensive it is, how many actions it takes etc
but obviously thats not locked in
surely after two years of development they would have an idea
ofc they do
The JMod that said they said she was mistaken
At the end of the day people only care about xp rates - not what activity they're doing to do so. AFK or not afk, and xp rates are all that will matter
I mean also if its fun
what skill is fun currently?
plenty lol
I dont think there's a single skill that when you level up from 97-98 and see that 1m+ xp til level - that you don't just groan
slayer rocks, I enjoy rcing, love hunter post varla, hallowed is A tier content
enjoy 40k/hr....
wdym?
rcing
i dont think there is a single game where you need to grind something for dozens of hours that makes that thing fun. everything you do that much just gets boring
Agreed. and if sailing comes in at agility/rc/mining rates - I will never touch it
and its also not really the point, the reward is the dopamine of number go up/gameplay implications
i mean whatever works for you
but we all know there will be an insane amount of content locked behind it
you can say all of those nice things captain
if you dont want to participate, sure
but if it really does cap out at 80k-100k xp an hour, it will be the least touched skill
^
did i say at any point that i want them to make it slow?
i am saying they have no reason to tell us anything rn
I personally just wish they would repoll it as a major activity or minigame..
i mean
captain
you do realize that they can only make content with our money correct
and that they do tell us things on a literal weekly basis
so why do you have this objectively weird stance that "they dont have to tell us anything"
they tell us things they either feel like they need our input on or things that they decided on doing
Really now....... i can recall something recently that this happened.
Cough "contracts" Cough
sailing exp rates apparently dont yet fall into one of those categories
you don't think activities with related xp isnt one of them?
well I mean 💀 you're not wrong
as i said, exp rates will be literally the last step in development
you didnt even need to say it lmao
Lol
as you can see in the poll timeline there is a boatload of things to be ironed out first
Jagex really messed up not making shards untradeable. that shit is printing plates/legs at record pace.
if they literally made no comment on exp until the day sailing released i would find that weird yes. at this point of development i dont find that strange at all
and no1 will make the helms, because 
you dont commit to concrete numbers unless you have a very good reason to do so
Order of operations, yes coding the xp per actions or whatever is literally the last step. But the expected xp rates can be predetermined.
we both know that the entire community would see that as a commitment
I dont think thats outrageous in the slightest two years in development
Who cares about XP rates. hopefully its 1m an hour so we can be done in 14 hours and go on about our day.
if they say 120-140k and it ends up being anything else you know how the playerbase is like
if this is the case, id be all for sailing
Anytime they do a piece of an item either in fragments or parts, they need to make it untradeable.
They did tradeable with voidwaker an its 2.3m for a blade right now.
They did untradeable for SRA and its sustained 400m+ because so few enter the game.
They did tradeable with oathplate and its printing armor pieces (the useful ones only) into the game.
Seems the untradeable piece serving as BLP needs to the standard if you go forward with this.
correct 
You shouldn’t be allowed to cash a 1/1000 of the rate. It rewards people who actually play the game long term and keeps grinds valuable for players
Its so much easier to stand around and wait for the gear to hit the ge than it is to grind the 1 piece that is completely untradeable
Esp if people are rwt bonds for gp
I mean voidwaker pieces are also much lower reqs, drop rate, doable with a team AND tradeable.
They can account for pieces being tradeable, obviously they cant account for everything and they get stuff wrong. But components being tradeable can be accounted for, just make them more rare, if the intent is a high price
Torva is a tradeable component and held a price until 2 weeks ago
I agree with oathplate shards being untradable this is basically an anti dry mechanic for ironmen.
But at the same time there will still be armour created with shards by players that are grinding yama enough to obtain 450
The shards were about the mining activity making money. Ironmen getting dupe protection is an added bonus
oh no heaven forbid people who spent time mining made money
The infernal shale is quick as hell to mine and will devalue in price over time. It takes 1 hour 30 mins to mine what you need for a piece of oathplate
Im not saying they did the shale right btw 
But the conversation about making them untradeable, it's not going to happen, and if price is a concern there are obvious things they can do instead.
I personally find it dumb that you can make bis slash armour tbh
Hard disagree, not using the other skills in the game for end game stuff is stupid.
yeah more skilling integration is good, actually. shale was just kinda poorly thought out.
I would rather remove standalone drops, and the armor is only craftable from shards.
There was definitely better ways around it than just buy off ge and make
Buy off ge and make is mmo life
Voidwaker pieces should’ve been untradeable and it would’ve fixed the whole singles issue of bots suiciding it
You can kill people to snipe their drop. Kinda one of the points....
it's actually crazy how if vw pieces were untradeable that weapon would be like 3x its current price lmao
armor coming from players grinding yama enough to 450 is not nearly a bad of a problem as being able to realize dry protection immedaitely
And the price would be fitting lol
voidwaker is crazy powerful

and yeah ofc, that's why the pieces "Had" to be tradeable. wildy bosses are a bit of a mess with that idea in mind anyway. 🤷♂️
You can modify it so it’s still worth X amount when untradeable
Pretty sure Araxyte Fang is like that
And not vanish in 30+
I thought Araxyte Fang is just a 120k high alch item, the 10m drop notif is "cosmetic".
i mean it's a bit doomed either way, right? if the VW pieces are valuable in any capacity (which they should be), you can just keep it out of your looting bag and even in the very unlikely circumstance you happened to get PK'd exactly as it drops...you just keep it over your +1. Which is probably worth way less.
like Vet'ion/Calv are already egregious in how hard you can kill them in the raggiest of rags
Oathplate should drop broken and you need to repair it with shale (87 smithing) 😤
Vw is also crashing because its genuinely losing relevance to zcb and bclaws
i wonder if we'll ever adjust bclaws
VW being tied to a wildy boss was a mistake
Burning dragon claws please

33% spec
It’s time
🙂
extremely doubtful tbh
Power creep every other spec weapon outta here
if anything i expect they might make burn less turbo-jank at some point
which would buff burning claws
Only cuz bitches kept bitching about dragon claws being too rare and needing an accessible alternatives
yea i dont think so as well, but i can hope
I can cope
cope*


Just deiron like me and then dragon claws aren't too rare 😂😂😂
Burning sanguine dragon claws
surely burning claws to 40spec 


I literally lost money betting jagex would nerf on week 2 to 35 spec
Burning claws having multiple styles is wild too
VW was going to be 60% spec, then they polled if it should cost 50% instead 4fun and it passed 😭
Every other spec is like one style exclusive which limits it's viability
Meanwhile burning somehow changes what it rolls against
yea honestly if they just told me they wanted to devalue other items
i could stomach it
but as it is i assume they're well-intentioned but then the decisions around gear progression are ????
I think devaluing torva was genuinely intended with oathplate.
I think devaluing shit when you don’t have to is short sighted 
strictly from a longevity and game balance perspective
Torva ass to grind? Make it easier to grind (Torva bars or break down into materials so the grind is cut in half for irons and remain the same for mains).
Maybe good that fewer people feel trapped at nex
it would be a better choice just integrity change nex drops
Thats fair. Theres some more nuance with torva, being 1 bil for a set that gives 1.5 max hits. And changing nex at this point upsets other people. Jagex really trys hard to avoid changing things cuz "others suffered"
which is a bad argument but if that's their stance then that's what they gotta do
Yeah
The only people “trapped” at nex are folks that maybe shouldn’t be playing a game mode that traps them at content 
it’s like the endless complaints about CG to the point that the iron Reddit literally had to ban CG complaints
iunno, if that's their stance i think it would be crippling for the long term health of the game
If I’m trapped at 9x at a boss while pet hunting and I ask for it to be easier not because of balance reason, shoot me cuz I’m delirious 
Nex is still required for zcb so it's not like people won't do nex anymore
we'll simply make new content that makes old cringer content irrelevant
right, i think people are just frustrated with torva being reduced to scy breakpoint armor
I really dont think torva prices specifically effect long term health much. If it was the stance on tbow or scythe or whatever sure
We just need stab boss
Less people would do it and you need a team, which is the self fulfilling hole 
my thing is their acknowledgement of torva's inaccessibility + oathplate's accessibiltiy and then not really doing anything
i mean i can cope 1 more day for whatever will come out tomorrow
but i figure thats just contract tuning
Heck, if they nerfed nex’s damage or hp as a means to cope, or buff Torva strength bonus, or let you fuse Torva and oath, fuck it
Just do something about it
moving forward i really hope we have a more open channel to communicate w the devs
yama has been fun but so much of it has been a flop
Oh and if u do the efficient methods, you’re ill prepared for contracts 
I’m back doing solos to practice enrage cuz the X waves aren’t consistent
for contracts 
Honestly just contracts. We didnt get the post week one crash on oathplate like everyone was worried about. Decline on price seems like itll be steady like anything else until bots
Contracts being balanced for mage style was kinda eh for me
for now - i still think it's better to preemptively address the issue with shards being tradeable
I will always support reworking old content to make it better
i mean, personally that's my take anyways - prices could very well stabilize and we'll see it sitting around here for a while
i still think long term wise shards to untradable is the play
Oathplate set price graph looks identical to rancour
I think their policy is once something has been traded it stays tradable
yea honestly im for breaking arbitrary rules if it means the game is bettered
Its part of the mining activity it will never become untradeable. Also this ^
^i feel like if the mining activity is such a barrier to smth like this, we should just forsake the mining activity
but obviously the devs view things more completely than i do
the mining activity would still be profitable because people going to 450 would still need shale to craft their pieces, it's just the demand would be stifled
but 🤷♂️
i'm just hoping get some communication about their intentions and their reflections after the fact
It's probably too early to see where the price will land anyway
It is, of course, but so far it hasnt insta crashed like people thought
I haven't watched it closely lately but my impresssion is the variance is quite high still
yea, it's honestly less about the price for me
and more about the relationship between oathplate, inq and torva
the former being too easily accessible and the latter being the opposite
ideally i'd like their accessibility* clamped to be more inline w one another
idt 80h to complete bis slash armor should devalue 200h to complete former-bis
A reddit post compared the unique rates at a few places yesterday or something
nex and pnm stood out as particularly ridiculous grinds
(not that 200h former-bis is also a reasonable time - it should be adjusted accordingly)
like, 20+ hours per unique
Yeah cox, pnm, and nex are all in the same boat
I think the strat rn is ignore them, and dont repeat it. 🤷
pnm is like 1/113 which is like 15hours @7.5kph to go on rate
honestly i'd prefer them to be addressed rather than ignored
obviously dont repeat poor systems you acknowledge are poor
chambers drop chance is not actually too ridic - 1/27 in a solo, which is only 9h to rate
but the table is just saturated
and 2/3 of the items you get is 🧻
that drop rate should be reduced if you already logged them. They have the technology to do this
Or remove them from cms
It would be more profitable actually since it involves human hours to convert the shards 
Sailing stuff looks cool tho, soft hype setting for menaphos
i think nm drops could be retuned again
30% more after sotf yeah
Also that pet hour is insane relative to the average boss pet
200 hours 
And please, delete the slepey tablet. Let sotf unlock the tele
as a pnm enjoyer i could go down happily to like 1/75-90 as somewhere i think would be not bad
only ones that are more are Olmlet, Corp, and BA iirc
Radical idea. Make pnm teams

Would solve alot of the pain points
I'm gonna keep coping a little longer
could we get that 30% buff from a year ago to pet too
Corp loot change please
honestly 1/1400 for pet is wild
Idc if he has to 2t jad us the whole fight to be balanced, just let me pot with the randoms in a fair way
just like 1/2500 for yami LOL
200+ hours to go on rate
Ima get that demon man
Yep 200 ehb of 7 kph 
it and BA are my last big grinds
yami spooned, praying on nm

Pet hunters gonna bring in like 12 pieces of Oath each 
Yeah 2500 kills that's like another 3 pieces
should be like 4ish?
like 1/16ish from boss and you get 12, so about 0.75/kc
not normalzied for lockbox rates and all that though
but yea an additional 1/3 of armor pieces coming into the game through crafting just doesnt sit well w me personally - if it's one guy crafting at 450 it's fine (cause it would take them a long time to get to 450 by himself), but like 30 pairs of duos doing 10kc together and voila there's an oathplate piece in the game
what's oathplates effective drop rate if you include being able to craft it via shards?
I mean, nornal rng also does thus
comes out to be like 1/400 for specific instead of 1/600 for specific or is there something im forgetting
like, napkin math
napkin math would be like 1/450 specific
cause at 600kc you'd get 450shards on rate, so you'd just get a free piece basically
so 4/3*1/600
hmm idk, rate wise i feel like thats okay
i guess vibe wise it feels weird
I need more money to fund clan events 
Rate wise it’s fine
The issue is that shards being tradeable fucks it
Because only 1/3 irons will make the helm
and mains will always push to legs/body
whichever is higher
Day 1, we had oathplate sold within 30 minutes tops, with skilling included
Not thats at a detriment of what the system stands for.
If its to rare its not really BLP now is it. if its to common then you can finish oathplate by crafting before you even get a roll on the table itself (currently its over 800+ duos to craft oathplate) normies will be using these shards to produce plates or legs whichever is most expensive (KEKW for the helm) irons will be using them to make piece they are missing (prob not helm)
If it’s meant to be BLP, then it shouldn’t matter if it’s untradeable
which is why I get confused why some irons are defending it being tradeable
Especially if untradeable justifies making it 350 or less shards instead of 450
Its a double edge BLP, its setup to be BLP for everyone. tradeable means players who havnt seen a drop can still profit off the boss (this comes at the detriment of the most expensive piece) Irons can now leave the boss with 2 drops and craft the final one if they are still there after hitting enough shards.
I think untradeable and less shards would be ideal
it’s the same issue as voidwaker versus soulreaper and why one is drastically more than the other (and more bot resistant)
I think dry protection for not getting ANY unique isn't needed
Your mother, but yes
It being tradeable means the profit normies make from the boss will significantly lower, esp for plate/legs which are considered more valueable
The reality is you will not go 30x the rate
it’s the same reason why I did support Torva bars replacing Torva or letting you break Torva down into bars to upgrade a new gear
1/200 for any unique is fine
It helps with the economy, helps irons by reducing their Torva grind in HALF
it helps everyone 
Dry protection should stop you from going 10x the rate
My iron friend just got his 2nd horn at 400 and lol that thing is useless as fuck on irons.
With nothing
Crystal armour seeds are peak
Also they drastically need to do something about shards to make helm/legs/plate. because if all 3 are 450 then the most profitable piece is gonna be the one crafted.
I think they could just drop ore you craft
That would encourage skilling
Gold sink for those without the skill level
And stabilize the price for all parts
When you factor in dupes for ancestreal its like tbow rate
Or rarer
Idk how they’re going to balance it but helm being the least worth it on maxed gear is 
Delete contracts, add gold sink to craft the ore into armour
Yama will let you turn it into gear for a fee
Since he's a greedy demon and whatnot
Death fee and contracts are doo doo for wealth transfer
Wealth transfer should be resources from lower level players to feed high level players
Like fish and potions
Delete gold from the rich players by tying it to a some sort of drop to turn it into a sellable item
yea its just the crafted pieces will be majority body/legs, as its all equal shard req to craft so no one (except irons) will craft helms, which inflates the volume of those items respectively
iunno i feel like we've already pointed out most of the problems - it's up to jagex if they care enough/believe it to be a problem enough to address them

Odds of getting all 3 pieces of ancestral without a dupe is basically rarer than hitting all 3 megas
You have 5 items on the ancestral table
Wealth transfer doesnt really exist tbh, esp not in the form they want it.
Realistically orbs kind of fit that narrative, but once a person has blood torva, they arent going to persue or purcahse orbs, more orbs woulda been removed if they were 1 time unlock than 1 time use, because more players would engage with the content, do you want 1000 orbs removed by 5 people or 100k orbs removed by 100k players.
That’s why orbs should’ve boosted drops overall 
They coulda added a gold cost to entering the boss if they truely wanted to gold sink. orbs dont gold sink they transfer gold from HLC to bots back to gold sites who sell gold to players who then use the gold to buy HLC services and boosting. this is just the reality of systems like this. and if you think otherwise then why is majority of HLC income from selling services.
3x drop rate on 4x hp is worse than regular bosses
13b spent on orbs by saxer (service seller)
Started out strong, only to end in 
if you want wealth transfer, it’s like what Stella said
Like this
Orbs would be fine if it only gave a drop rate boost
and you left awakeneds open generically

Yama contracts are even worst. your trying to funnel gold from people killing demons in an very unfun way.
It needs to be like CG where its 2x hp for 5x loot. If it takes four times as long as normal kc, then gives 10x loot.
Not factoring in difficulty, just raw kill times
This way orbs will always have value for cloggers, pet hunters, etc.
I don't see why awakened bosses need to give increased loot
Also, Yama not having a separate kc for contracts is a fucking travesty 
Just to maintain orb price?
Yep, but that’s only if we keep orbs
Orbs still have respectable price tho
Add in increased drops and ur more likely to just price ppl out of blorva
Kinda a difficult tradeoff
honestly idt its all that "respectable"
yea individually they're like 800k each
but thats like 250k/hr at at vard
upholding a system that is poor for everyone
its just not worth it imo
orbs add about 15k extra per kill

You’re not wrong
they can be gotten rid of with no impact to dt2
But maybe Blorva could just be excluded from orbs
Cuz I already mentioned above that awakeneds should be free to access
depends on what the intention is for orbs
wealth transfer and it fails
14 orbs in 832 leviathan
gp sink and you could easily just add an alternative like an entry fee
11.8m total
Id rather they just stop releasing this kind of content
of course
if no orbs i woulda lost 11.8m in 832 kills i dunno what ehb for levi is but its prob like 30?
Remove orbs next it'll be whining about 500k death fee
this is a normal consequence of failure. literally have no problems with this as the barrier. the key per attempt is whats the issue.
it'll be less than 10% rounded out when you include the price of the completed venator
^ death fee is fine, some people pay 500k colo deaths and there's no complaints.
so orbs are really a drop in the bucket
Because its bad, its bad, very bad, very hated, i dont think a single player across all spectrums say awakener orbs are good
I think they're fine
death fees are also easily "cheated" through coffer anways
its just an annoyance that gates content arbitrarily
Contracts are just orbs but worst, infact id say contracts are better now after the dossier changes.
contracts are orbs if you wanted to make them better but actually made them worse
If dt2 bosses had a 1/12 chance to drop 3 awakener orbs it be fairly reasonable ammount.
and instead of havign 1 currency for 4 bosses you now have 5 currency for 1 boss
My friend who was 3/4 blorva on his iron spent an entire month getting orbs to finish levi, 1 orb at a time lol.
only if they allow us to keep grandfathered blorva 
This game i about the journey and overcoming the challenges along the way, there are no barriers or entry keys setup anywhere in the game. its a bad system. its not done well in any game even in POE.
Its a psychological roadblock that prevents many people from even attempting (just like inferno) if inferno had a entry key were you need to go defeat jad an it was a 1/50 drop. very few if anyone would even have an infernal cape. because the attempts to even learn what the mechanics are would take so long. now this does add a layer of prestige to anyone who would have gotten one but then further devalued as information becomes available.
It's fair game for irons, practice on a main or whatever
I have like 50+ orbs from my SRA grind
its also just a cosmetic
one-and-done cosmetic
idk when we started the paradigm shift that everything should be reasonably completable on an iron
i just meant generally speaking
More ironman-catered updates -> more people playing ironman.
probably when ironmen became a significant portion of the playerbase
the reality is not balancing around ironmen to some extent would be a pretty dumb move on Jagex's side. the game mode is just too popular to ignore.
that's why regular ironmen are pretty obviously considered in basically every update while massively UIM impactful stuff sneaks into the game and basically nobody cares
IM is a massive chunk of active players, UIM isn't
im not against iron-catered updates, mind you - i just think that the balancing of the game and progression (gear or otherwise) has undergone a huge change in design philosophy over the past few years that is a little concerning for the long-term health of the game
i guess iron gamemode amplifies it but im not entirely sure why you wouldn't just make something reasonably completable anyway - iron or not
stuff like overtuned gear from moons, burning claws, etc etc etc are all just symptoms of the problem
I mean, I agree, balancing between Ironman and Mainscape (and clogging, to an extent) is an absolute nightmare, and I don't envy the desginers. But from a Jagex perspective, not considering Irons in their update would be pretty dumb, and I think they're right.
I guess another way to put it is that a lot of items have significantly easier/cheaper/faster alternatives that are very very close to the harder version.
I also don't really agree these are because of ironmen tbh.
Like oathplate should be much harder to get for how close it is to torva.
definitely not only because of ironmen
but i think ironmen benefit from their inclusion more than mains do by nature of mains being able to use the GE
The surge of midgame content would have happened whether or not ironmen existed or not imo. And the balance issues in new gear is...well, I dunno if there is any single cause
I guess it's not exactly ironman-only but an ezscape of alternative content for gear.
the problem is that gear creep is inevitable, and the only way to make the game challenging is to lock it behind arbitrary self inflicted restrictions like IM/HCIM/GIM. The game has been out so long that every single tick is min/maxxed to its code base so the only way to keep players involved is to make it artifically more tasking to collect items
But I suspect ironman influenced that creep-in of ezscape.
yea ezscape is probably the more accurate word
Ezscape is a consequence of the game being around for 20 years and being "Solved"
Ehhhh. I don't disagree, I just don't think any of that really has much to do with ironmen specifically. Put it simply, if ironmen didn't exist, I think basically all the content you mentioned likely still would have existed. I agree that your assessment of ironmen influencing design philosophy is true, but I don't think any of your examples are really representative of that.
you cant pull in new players if everything is figured out and theres no mystery
IM modes serve as a difficulty modifier like NG+ etc
yea that's fair - my examples were pretty poor, those are more ezscape examples as Xosmo pointed out
also, getting back to this, because before ironmen/clogs there was no reason for this to be the case. It just massively restricts drop design.
Instead of mostly designing around hours/unique drop, you're designing around hours/completion, which drastically limits how you design drop tables.
i guess more fitting examples would be stuff like warped sceptre, zombie axe, etc (mainly to skip slayer)
i'd chuck twinflame staff in there too cause honestly we dont need another zulrah stick but 
or like hueycoatl hides as a blessed dhide alternative post black dhide nerf
warped sceptre is basically the definition of an ironman item, yeah
though who the heck would farm out huecoatl hides 😭
staff design for mains is ofc in kind of a weird space though because of trident being literally alch price lmao
yea its a can of worms haha
it's hilarious that huey rates are buffed from release too
absurd how ridiculous it was originally
all for an extremely marginal upgrade to items you get passively from doing clues 😭
theres definitely the distinction between ezscape gear and ironman gear
but i think theres also a lot of carryover for the ezscape stuff
replacements/easy to access alternatives for stuff that already exists
IMO I think a lot of this is just knock on effects from the fact they struggle with reward space/balance, frankly
what? this has nothing to do with the reward of blorva, and more to do with the gate keep of the encounter itself.
like i said im not against giving alternatives, especially when its basic magic trident from 87 slayer or whatever kraken is idr
yea i'm with you on this
I get the strong impression that individual item/content balancing is done by whatever team is working on the individual content, with maybe a bit of broader feedback from the team
I think they need some central team/vision for how they want progression, reward space and balance to be handled
It really feels like they just randomly turn progression upside down without really intending to.
None of this was even ironman catering. it was filling in gaps between gear, the biggest issue is the gear at the high end is not actually impactful enough as the mid game stuff. as they add more fill in gear to progression the end game stuff falls on its face due to the little power spike it offers, i checked billybob ironman with tent whip d boots, defender cheese cape and blood moon vs the same setup in oathplate they gain a total of 8% dps on p2/p3 verzik an thats if your 123 combat.
I mean yeah, this is basically the issue. A lot of their balance decisions are pretty short sighted.
Torva being released? It can only be sightly better than Bandos, because we don't want too much power creep.
...Oops, now we're locked in to the BIS endgame melee set for the next decade being super marginal over bandos. What space do we have for more melee gear now?
Ancestral is the most flagrant example of this.
Huey was absolutely an iron thing to give irons a "quick" "easy" mid game upgrade to grind for without needing to do slayer and raids and clues
They need to absolutely crank up the end game gear to actual power better than mid game. or else they have no design space for anything. which i think is coming, as they been slowly feeling in all the mid game gear gaps.
Re: game balance/ ironman, I think Jagex has a wish to push more players into late-midgame to lategame content, but most players are not willing to do the long grinds for certain items, or save up the gp for those items
Moons of peril is basically the perfect content for such players. The grind isn't very long because of the dupe protection, there is no supply cost, and the gear is reasonably good as a lot of content.
It was pitched as Bandos tier mage armor, and now it's stuck as defacto BIS mage forever
It was not, huey was a failure. the items do not in anyway present themself in ironman progression.
I mean, it was definitely intended as Ironmen gear. It just sucks and isn't worth the time.
Hueyhide is not in any way shape or form a quick an easy ironman upgrade lmfao
What they intended and how it ended up aren't the same, lol
infact it has same crafting lvl as black d hide
the intention and the execution is not the same
its an alternative to blessed hide that you dont have to rng from clues
it has no other reason to exist apart from being that alternative
Irons dont care about blessed d hide
We can get eclipse or karils
or even just normal black d hide
we do clues for blessed boots and the boots arent worth it now that mixed hide exists
yes so hueycoatl armor should have never existed
Correct
but it was added into the game under the aforementioned pretense
whether it fulfilled its purpose is another discussion entirely
Yeah can't fix stupid though
(the answer obviously is no)
It was added into the game as they wanted to do a group boss.
and didnt know what mid game rewards to stick on it
The real father of huey hide is undefeated
anyways i wont 🎣
They landed on a wand (useless) a potion (good) and blessed d hide alterantive (useless)
You can just go get elite void and not need d hide at all
elite void for all 3 styles is strong enough for any mid game and even some end game content and is free.
Also tbh about the whole iron thing
Funnily enough the game already was like that
Its a relatively modern thing where jagex rates are actually unhinged
They arent catering around irons when they add stuff, they are catering to combat brackets and gear progression gaps. its only seen as ironman catering, because only irons interact with majority of the systems of the game.
About the same age as the iron mode
they do both, lol
The worst rates in the game were gwd in osrs at one point
Everyone in the game interacts with drop tables. Who is dupe protection (moons, dt2, yama) catering to if not irons? cloggers?
Jagex just successfully moved the goalpost on that topic to another planet since then though
Everyone should be pissed about it tbh
its not either one nor the other - its possible that the catering is towards both ironmen and towards offering an ezscape alternative
Thats the crazy thing about it though its not even ezscape
dt2 dont have dupe protection, neither does yama. he has a system to sacrifice basically 9 dupes to get the hell out of the boss and thats it.
I mean the rates at which people were doing GWD back in early OSRS were definitely horrifically bad, tbh. Even now, Bandos is realistically a 40 hour completion (not counting pet) minimum for most people. It's just nobody cared about time to complete back then, just getting any unique drops. But yeah, you're not entirely wrong.
I'm gonna go ahead and blame COX.
Yeah but people just brought friends
oh yeah woops, didnt mean to mention dt2
So their kill speeds were actually fine its like how people talk about the very original gwd release like people were doing solos
Heres somewhere dupe protection would absolutely nice, this is mid game content and a player could be stuck here for 2300 kc is beyond insane.
They were in masses and small teams smacking the bosses
why is the player stuck there?
the kill speeds were fine but most of GWD completion time is spent waiting for respawns anyway, lol
In this case, me lol
Yeah I just think people dont realize how easy team gwd has always been
To get the one item that is actually useful to an end game account for CA's
They're not. It's an iron complaint. Aka, moaning about the game mode they chose
on release there was 50 people with darkbows, we all speced an the boss died before doing anything.
that's true, people talk about it like ppl were sending in 2 Kill whip solos back then or something, which most people weren't
it was pretty braindead
The biggest decision was if you wanted to try and duo one kc after like 3 hours and your tank had to bank finally
I'm just saying the rates themselves were pretty terrible
Meanwhile mains are whining about drops bein devalued, while adding to the devaluation by farming the boss themself 
i think choosing to play a gamemode and then having issues with how some of the things are with said gamemode is perfectly fine.
Imagine if main was the only gamemode and then the reasoning was something along the lines "well you don't have to play this game!"
very weird
That exists
yes i know
"hey lets suggest you just don't play the game and also please dont make suggestions on how to make the game potentially more enjoyable"
like thats so backwards lol
"i don't like X"
"ok don't play the game"
I've seen it every community, but I've never seen it anywhere near as bad as in OSRS, lmao
The game takes longer than ever and asks you for like 25x the commitment
Than it did in the past
I think dupe protection is a fine mechanic to have
Moons handled it nicely I think
For iron catered things
The length does add to the longevity. There were MMOs that you complete the update in a week of 1 hour per day and they are dead now
i have no issue with them making changes that improve the game for players of any game mode, as long as they dont mess with something core to the game like drop tables, because that affects everyone
i think it becomes a very slippery slope very quickly
Yeah but people play like its getting easier
sort of. I think a lot of gametime back in Ye Olden Days was spent on skilling/leveling, and over time, more of that focus has shifted into time spent on getting drops/doing PVM.
you can be an antisocial loner, but having people to talk to and interact in game or discord because they’re also playing DOES make the game more enjoyable
Like I don't think cloggers enjoy getting massive dupe amounts either
I cant believe the mining grind got 3 hours shorter omg its ruined btw we added another 70 hour armor completion today
Unironically happens every time
the alternative is being a part of a mmo with only 30 people on average 
And half of them are afking
because the 2000+ already finished the grind
So no, length of grinds isn’t bad
commitment isn’t bad
Grinds being long is how you extend the lifespan of content
I feel like having pets or chase rares and leaving the gear as reasonable to obtain is ok tho
¯_(ツ)_/¯
Yeah I'm mostly just saying theyre being excessive occasionally
100% agree
Make the progression items reasonable and keep cosmetics and prestige items rare
I will literally die in this hill because this particular mmo im referencing has had 3 private servers to fix the problems stemming from trivializing grinds and rendering past grinds irrelevant
Like irons are a good chunk of the more dedicated customers and like it or not, jagex will cater to them in some way
and the game was most active whrn the grinds were long
I'd rather have limited dupe protection than shards I think?
Instead of 80% drop rate

I personally feel there should be a different standard for BIS. dry and dupe protection on midgame content isnt as offensive to me as dry/dupe protection on endgame content with BIS gear
Yeah but our short grinds are unbelievably long
Dupe protection would maybe already solve most issues
Oh no, you’d think so, but no
No they are lol
Dupe protection is not a slippery slope, but its not necessary / mandatory
Oathplate is the same length of time it takes to complete 3 non elden ring games
The 2010 mmo with 3 private servers/reboots was like 1% drop rate for a 30 minute 8 man raid at the start
Unlike the ring vestiges
And we sit here like its too short

They had craftable blueprints though
for the uniques
As a side drop
The blueprints themselves were rancid too
I personally would love a combination of dry protection for unclogged items similar to what rs3 has.
Something along the lines of
- Once you are over rate, your drop rates are generally more common for X item until you receive X item.
- EX. Item is 1/3000, after you are at 3001 kc its now 1/2900 (or whatever feels right)
- Again, only for items you don't have clogged.
After you've clogged, then the drop rates are just static
And their achievement diaries were 1000x more impactful too
Smithing and crafting diaries be like
At some point it stops being about it taking long enough to feel like an achievement
Tradeable items shouldnt have scaling drops rates just for clogging/irons
And turns into how much will I let this dev team waste my life
Jagex just realized they can push osrs players pretty far
They did overstep though with some stuff finally
I think dupe protection is better than just making things easier to get
Like nex
All items should just be untradable 😉
Cox is honestly another one
If the goal is to limit the collection time for irons to under a bar
move irons to a diff server and do whatever they want
Game would be dead in a month if everyone had to iron
cuz if the goal is to be a soloable server, let them
i dont think almost any iron plays iron to be solo, they play it to obtain the clog
People don’t say this but irons do actually pot with others because teams are often easier
and because game is more fun with people
3/4 of community quits on announcement of no trade, irons quit because they have no community to flex to
Iron is often extending the game after reaching goals as a main lol
Tbh I prefer not having a team a lot of the time
And maybe to avoid the temptation to just bond buy stuff
People really underestimate how much people play just to flex
64/64 goal offers me nothing
Not becaise I dont like people but
Idk being able to do what I want and play the hours I want is great
Oh yeah a gim would not work for me at all
another player pressuring me to kill bandos until I get tassets for the whole team? Not on my life.
😂
Join the biggest gim group, mains
Mains are just server wide gum
No no no trust, you do the CG grind, I'll do agility. It'll all work out I promise

That's my joke
I’ll lyk how I feel about CG after 5x dry of youngleff
💀
From balance perspective, it’s not bad at all cuz it’s like Yama where you can get t3 and 24 fish if your donkey shit and want to face tank everything
but you can also run in t1 8 fish and a dream
You can also run contracts and lose all hope
Drop rates might change Thursday, kinda beating a dead horse. The red armor has grown on me alot, i hope they adjust radiant, its lazy/stormtrooper
If they dont change thursday were likely stuck with em
Drop rates more rare or less rare? You think
If changed, more rare
I bet some hcgim team is already decked out in full radiant
I put it at 20% of changing at all
the fallout from the playerbase would likely be catastrophic if they nerf it further, so i feel like they wont
Just 1 click tele ez
would be happy to be wrong tho
catastrophic is a strong word
i think it'll just be the normal amount of complaining if yama drops become more rare, except for contracts
I doubt anyone with over 100kc at yama thinks the armor is not common enough
The "playerbase" in question wouldnt have been able to afford oathplates price even if they kept the old rates
Maybe, although i feel like the high accessibility of Yama has allowed a greater number of players to try it out
i'm close to greenlog in two weeks, the drop rates are quite generous enough
and those players are gonna be the ones to freak
and yama isn't supposed to accessible, at least not the way it was presented
it was always presented as endgame boss
as to how endgame it really is, well, that's a question
Honestly the ffa world isnt THAT bustling
You would be surprised the % of players dont have a kingdom divided done
ya i probably would haha
Contracts are already approaching the point of uselessness
missing two pieces, and if i'd actually kept the oathplate shards i think i'd just need one more piece for set
You buff it again and it might as well not exist like ancient essence
yea you're just spooned ngl

I have had like 3 irl friends get let down because either WGS or Akd wasnt done on their mains
And they wont go do them
obviously you can't take your personal experience as gospel because stats dont work like that
Shards don't grant clog so wouldn't help you mox
Of course
it's 1 in 120 for oath/horn, so i'm pretty much on rate
But ffa worlds are not massively crowded
Soon you'll need to duo for pet though
yeah
kind of not liking that part, but it is a duo boss after all
it's just weird that the only part that heavily needs a duo is the pet, the part most people care about the least
A lot of the choices for the boss were weird
oh oops you're right, im just thinking about the armor
horn is a useless item so i've wiped it from my memory

it crashed so hard
Horn is so cheap is sad
hey my iron friend got a horn and he likes to toot me
turbo useless
i use it to shock and amaze at the craft guild
Idk, 3 for every full set of oath
I pray thursday they take the claws training weights off of horn
Like... atleast let us try it for a week, since we were always the playtesters
my greedy personal desire is to be able to self horn
though i acknowledge that would be really powerful
i think at 50% spec it would be fine, but what do i know
being able to consitently elder maul a target would be nice
they put defence floors on a bunch of monsters now anyways
the qol for yama solos would be nuts
yea its probably mega big with alts
Move normies to their own server with all the bots and gold farmers and let them have their 1/10k per unique from 10 minute boss.
give ironmen their own server where all the drops can be 1/1
and they start off maxed

just mute all irons, it's time
make irons have to solo tob for tob drops
Would still have more to do than a normie. youd still have to go out and prep all your supplies 🙂
Gratz your good for buying every item you own.
yea sorry going fast at content isnt meaningful enough to you
wcyd
and ackshually
i have to make my own surge potions 


do we have to have an iron argument every day in this channel
we need a list of banned words for this channel
iron
its only tass
arrows
we're cooking now
Apparently you can smuggle horn proc to hit muspah
official bank loadouts
Good hope they do it more often. need to force players to actually engage with their content, so everyone can see how awful it is 
Royal titan prayers being untradeable was a massive W
you're talking as though mains never skill
i beg you not to engage him
bro doesnt know i did 1000 cox for herbs and then made unfinished potions by hand for 99 herb
You skill, but are you going to go yama get barrel of tallow an then make surge pots the moment you run out? or are you going to buy tallow and make them.
You going to grow the torstol or you gonna buy the unfinished product from the GE
i was scrolling through this channel yesterday and it was just hours of everyone vs tass's strange and aggressive takes
must be illegal for me to do that as a main
we can purify this channel if we don't engage
you get enough tallow from the boss to make your own ngl
You going to get the seeds from 1000 toa or are you gonna buy them
can we delete ironman mode?
it would achieve world peace
Hope the next BIS upgrade is untradeable and requires you to get 500 kills at respective boss 🙂
I hope it comes with a scroll that lets you cast high alchemy as a projectile
I cast high alchemy on you
tele-alch
It's the forever struggle
Buff torva rates
Buff nightmare
Buff cox
Release new content that's rare
And stronger
Idc anymore, i just click boss and rates are 50-50 for me
If we're locked to torva armour being bis behind like a 900h nex green log grind
If we ever get an actually impressive melee set were gonna be talking 2-5k hours 😂😂
you've just described ancestral, and their solution to that was never releasing a set better than it 😭
8 years since cox release......
Instead we got virtuous which is also awful to grind for 😂😂
Balanced for mains - awful for irons
I’m making 10m surge pot 4s
green stack

Waiting for us to fuse virtus and ancestral, while making virtus more common 
Give me the fucking original 30-40% accuracy on ancients please from this sacrifice

Blood barrage afk begs for this
Huey was just another boss in the realm of Scurrius to teach game mechanics to new players. It just happens to drop seeds plentifully so it's not a bad boss for early irons. Also, Huasca seeds are quite nice. I haven't seen anyone unironically wearing the new dragonhide, and the wand is a meme currently
Please 
I beg
Let me afk KQ
We’re so close
Hardest contract maybe?
everyone take their sara swords to demons to try and fix jagex's fuckup
except not really its boring
transferring wealth from midgame players to bots good job
midgame players arent the one doing yama contracts
literally objectively false
no i really am
you can tell yourself that if it makes you happy
when i was doing colo last year, every single day I saw people lower combat than me, cheaper gear than me, with like 50 kc
You're not the norm Ren Ren lol
you're seeing bots btw
what made you like this
Wave 1 farmers for colo
Weren't pushing themselves
If you see undergeared people at Colo these days it's likely wave 1 farming
i can tell bots apart ive gotten tons of em banned
they said they had kc
literally thousands of people tho who have done colo with sub 200m banks and similar boss kc to me
just check the hiscores instead of spouting falsehoods
I mean, a lot of Colo completions are bought =/
im talking like 50 kc
But I don't need to convince you
tens of thousands for 5 kc or less
if there was only thousands of people in the midgame then you would be right, but again, you are not the average midgame player, the average midgame player is a gamer dad who can only play a few hours a week and took 20 years to get their first fire cape
you've been over this before, "average player gets jad hands after 2 hour fire cape attempt"
i am not some special exception...
Engaging is an interesting strategy here guys
the average player is scared of DKs 😭 thousands in a game with 100k+ concurrent players is insignificant
there are 143k people online right now, the average monthly unique player count is certainly WAAAAAAAY higher
this game has million of players
its literally objective fact that thousands of midgame players with lower combats and less bank value than me have done like 50 kc, its just disingenuous to write me off as some special exception, you've even implied that i'm literally humble bragging and strawmanning my perspective, its just weird
and gross
The mid game players named ZebraRed17qj of course
Someone didnt get their dose of attention today
OSRS progression is nonlinear, people can do colo in rags if they're good enough. By your logic, literally nothing is endgame and midgame players are regularly doing everything.
It just isn't true.
People can do "endgame" content very early, but most people don't
It's just the reality of how the game is structured
"endgame" is meaningless and jagex needs to understand that and maybe won't fail so hard at updates
ive never implied you're humble bragging because like you said, thousands of player can do colo with relatively low combats and gear, but those thousands of players are not average in a game with millions of players who many of which who are scared to do anything remotely difficult
just make fun content and let people play it, this playerbase is crazy
i don't think a single person is defending contracts, people are just arguing against the claim midgame players are doing contracts
its literally objective fact tho
if all it takes for you to believe that is "a nonzero amount of 'midgame' players are doing contracts", sure
and thats even when jagex has stacked everything against them
yeah it is an objective fact, but what isn't a fact is that the "average" midgame player is doing it
if you mean "a significant portion of people doing it are midgame"
you're dead wrong
if more midgame players arent doing contracts why do you think that is
theyre hard
theyre not even allowed to
all I'm taking issue with is your claim that the average midgame player is doing contracts and colo
most midgame players probably don't even have oathplate
hard + no reason to do them
and to be clear, contracts blow, I'm not defending them
why would you spend money on oathplate when you can spend money on contracts and orbs instead
no it has to be that theyre not allowed
not allowed lmfao what does that mean
bc oathplate does something and contracts and orbs mostly don't, wdym 😭
the worst system in existence
The contracts are basically the hardest piece of non artificial content right now, but ye your average gamer dad with base 70s and full dragon armor is trying them
as entertaining as this is to read, im suprised ya'll dont have blocked
Cant miss the content
contracts are literally free
paying to fight bosses is the stupidest system ever
Dont think anyone is disputing that
Btw thousands of midgamers having 50kc is objectively false. 150 sol kc is literal top 1000 in the game. How many of even that which is 90% endgame irons and bots
Just the rest of your outlandish claims
Mains are sprinkled in there too ofc but a lot of irons going for corrupt quiver
i think we've beaten the contract horse far beyond death at this point, we know they're making changes tomorrow, i really don't think any more "feedback" at this point will do anything
you literally just said it was objectively true
Changes are thursday
also wtf is that true? that's way less than I thought it was
Yup
damn
what was your rank when you were 50 kc lmao
Sinbad is rank 10003 or something with 150
pretty sure theres about 5k with 50 kc
im 3k with 65
5k in a sea of 500,000 accounts+ that actually play
yeah rank 1000 is 150 sol KC that's fucking crazy
To say that there are thousands of midgamers, when its 5000 total. Holy shit
I thought it'd be waaay more
Sub 1% = average 
Rank 5000 sol KC is 42 kills
the bonfire update better be tomorrow, i need to start doing awakened vard




