#game-update
1 messages · Page 20 of 1
tyvm I’m insanely spooned and still not even on rate for elixir lol
i hope at some point we just get 5t hallys across the board...
Normal accounts don't understand the actual value of a fang
arcane was 46kc so even more wild to see the ely
That’s awesome. I’m sure you were unlucky in other areas to make up for it.
good boss to spoon tbh, im missing ely at like 1620, ive had 1 arcane an 2 spectral.
I have not yet received a PvM pet. I’m not spooned at all in that category.
Fortunately I’ve actually not been unlucky on any huge timesink stuff aside from 2.6x hydra claw and like 4x (still going for) masori chaps
corp is like 10 kph in absolute max. such a shit boss.
But like insanely spooned all cox megas, one item from green at Nex on rate for 4.5 items
And the pet is what, 1/5k? HA! Agreed.
I don’t understand why Corp pet and GWD pets are 1/5k
on average it takes 50 hours to even go on rate for a single roll.
Arcane 46, Elysian 113, now at like 135 just going for elixir then probably not touching for the long future
I remember when people used to use Blessed Spirit Shields
in b4 1.5k for elixer
you need exiler for the ely right
arcane can be made without it
using elidinis ward
I got the arcane like within a couple days of getting Elidinis’ ward on two weeks after ToA release too lol
Should I sell my Ultor & Magus Ring to buy Ancestral & Masori (f) back?
Currently using Virtus and don’t have range gear lol. I bought all three mega rares and Torva
or should i just buy Masori regular and keep Virtus and the magus and Ultor
Depends on the content you’re doing
No need for ranged gear if you ride the highs on Yama prices a while longer
atleast im enjoying yama. i do wish p3 had more mage impact. the mage dance is a lot of fun and there is some bad overlaps that is pretty hard to deal with in quick succession.
yama, theatre of blood, Araxxor, other Slayer bosses. i use ranged gear for fight caves…trying to secure the jad pet
Wonder why they dont make demonbane 4 tick, the spell isnt used anywhere already XD
and both the range/melee weps are 4 tick
The first step to demonbane is baking Mark of Darkness effects into all the spells that it benefits, outright, and deleting the spell
i just feel like i can buy the dagganoth king rings and then buy Ultor, magus, bellator, venator later
idk
like dark demonbane is less dps by quite a bit on yama vs emberlight
I do, because we havnt had mage content in very long time.
demonbane is very chill though I can watch a show and barely pay attention except for 20 seconds during p3
melee just skips over the waves and falling fireballs for free
mage has to skip waves an positon the fireballs correctly to utilize the 3 tick casting
sometimes it all happens at once and its really fun
it's sooo simple to dodge fireballs though after like 10 kc
dodge fireballs, perfect wave skip and change your prayer while also hitting the astral flares with spec
fireballs only seem interesting until you realize its the same thing every time
few fireballs overlap with wave skip timing
also that doesn't really happen the flares spawn during a fireball set with no waves
I just camp pray range in mage gear. Rarely I'll have to eat 1 bwan 🤷♀️
the worst thing that can happen is
north/south fireball line when you skip wave
but thats literally a tile marker 2 away from the tile you would've usually stepped back to
so idk
its not that deep
Mage just feels underwhelming, when it shouldnt. esp for its cost.
but yeah assuming you're solo
I'm having a great time with mage 👀
What kinda uhh time to kill would you want to have?
all you do when you wave skip assuming you're skipping on the same tiles im using
we don't have a shadow and saved like 800k souls from zeah so lol
is step forward on the north/south one during wave skip
and then click on the tile thats 2 tiles east of the tile you started on
would be easier with a ss but im not in game atm
you'll always dodge the north south and diagonal in one move as long as you pause a tick
pingu help me
Wazzup
I’m trying to decide if i should sell my Ultor & Magus rings to buy Masori (f) & Ancestral (currently rocking regular Masori and Virtus) and just use the Dagganoth Rings until I get some more GP
I wouldnt go for masori F until rich rich since its just some nice def stats
magus isnt really great unless you have shadow
I do indeed have a shadow
hmmmmm
true
Would base it around content you’re doing
Id keep the ultor, get masori regular
if you can afford ancestral then get that over magus imo. They're 3% dps over magus 2%
but also magus is only 82m so if you're too poor for one piece of ancestral but can afford magus then get that
Yama, ToB, Fight Caves (for jad pet hopes), Araxxor and all the other Slayer bosses, ToA, GWD
oh if tob then for sure keep ultor
I’ll prob be using that for ToA
Could sell melee gear for anc if needed
maybe but also youll be fine without magus in toa
I’m rocking Virtus right now, thats fine for Yama, ye?
I personally bring it but it can be a little annoying with swapping lightbearer
it can get a bit hectic but 99% of the time in a mage duo you won't even see the enrage waves, like you need to miss an abnormal amount of hits
since you really want that spec regen for warden p2 core
I’m just doing duo max mage
I think virtus should be more than fine especially if you go purging staff 🤔
Yeah I think you guys answered my ?
I’ll just buy regular Masori with what little gold I have left
And keep Ultor and Magus?
Gl on the grind 
Non issue really. Magus for zebak if no tbow, akkha and warden p3/p4
Yeah thats fine tbh
Oh yeah for sure, its just a very tiny minor thing.
It sucks when you try for a 2d and it becomes 3down instead 
Yo they broke the trick where you could harvest and deposit into a compost bin at the same time 😦
My UIM is hurting
F
It isn’t above a certain threshold. Don’t know why that’d affect the rings you use. Camp lb till the end of p2
Even if double zcbing p1, you’d get enough for a 2d
Also if the threshold is close, bring a proper 4t like vw or tent
My brain is too small for such things. I forget about lightbearer and just swap it accidentally lmao.
hmm ive never tried zcbing p1...
does it hit often and do you go for a full range switch?
damn that'll be rough
Ive been using gnomemonkey's 500 invo setup with bowfa haha
🤮
Speccing p2 core is kinda bait unless you’re going for a speedrun or literally need it to 3down
Only time I even use my lightbearer in ToA is when my adrenaline is popped for zcb specs in zebak and warden, and for p1 warden
That said regening spec during p2 definitely nice if you don’t need zeroer/ultor to 3down
Seems pretty standard strategy to dds spec p2 core for a 2-3 down though. What are you normally doing instead?
3 down is good but it’s not worth forcing a 2 down for pts/hr
Warden is the best points room, similar to Olm, but downs after 3 have diminishing returns and unnecessarily stall the fight
3 down is meta for pts/hr, 2 down is meta for speed, and by not speccing on core you also get to save for either keris heals or dps on p1 obelisk (which is huge supplies save especially solo) or p3
Ah well that'll do it, no sun keris yet for me. My whole strat for ToA is gunna change when I get it 
I mean spec dumping p1 can be huge too, especially BGS can miss often enough p1 if no shadow, or dps specs
Depends on team size as well for e.g. bgs aspect
I personally double ZCB the obelisk p1 with adren
Since I solo that usually save me another keris spec/ppots by giving me a very high chance of only getting one set of orbs
Even in a 500
They said 30% had an iron, but no breakdown if they generically looked that up, if actively playing it or not, or anything like that, so we can only base it off of high scores in limited samples 
Ranarr Weed pvm sun Keris spec only raids 
yeah but i mean its super obvious that tons of people actually doing the content for any length of time are* irons
like when we talked about yama the other day it was like just under 50% of the players in the top 1k of yama were irons lol
and thats not including things like gim or whatever
odds are there were more restricted accounts than actual mains
Restricted gameplay has truly become quite popular
Yama fix update #?
My gues its something to do with yamama, fixing the contract fights? the different clog problems it has etc
hopefully some of the backlogged stuff from polls
personally kinda done with all the yama stuff.
update didnt quite hit it for me, fight itself is amazing but everything around it just sucks.
so i really hope this can be the last we hear about this "little" demon.
You being done with it doesnt really matter for the fixes it needs though.
Splashing mage on the void flares when its expected to be one hit below 15 dmg seems wrong.
Also D chain being on the clog, dossiers having the wrong picture, yami not being on all pets, oathplate shards not being on the clog aswell
oh yeah but i mean after the fixes
most fixed are alrdy stated in the last blog right?
i have yama greenlogged, so im also done with it, cuz im prop not touching contracts
Maybe they are gonna touch up the contract fights, maybe they want to tweak the drop rates, who knows. The former will probably take some more time
They will also release cas at some point
With the community feedback so far, i would be surprised if there was no touching up in some way
And true, CA's should release soon
im gonna return for the ca's but thats it really.
I hope at least one gm ca requires contract Yama 
i wish them luck with that
idk about that one
It’s the hardest fight in the game
You don’t deserve zuk helm if you can’t beat it
They've already confirmed there will be a CA which is complete any contract
not gonna comment on that one
where?
In the Yama Q&A on Reddit a couple days before launch IIRC
ah okay
Should be "Complete 1 oathplate equipment contract"
Gotta pay up if you want a zuk helm
bloodied is rng, you just send forfeit breath imo
I mean as I understand it some of the Radiant ones are the easiest contracts
The acquisition ones are the hardest currently (but presumably those will be nerfed otherwise the contracts may as well cost 1 GP, only maybe 10 people in the world can complete them
i didnt add a /s, but i was joking, thats for sure
Yeh i do think they will change some things in that regard
I watched JRaze (one of THE best) attempt horn acquisition for maybe 10 hours yesterday. Countless tries, Pb was maybe 20% hp Yama (only 10% into P3 which is the insane part). It's absolutely overtuned.
Not to mention that all of the Acquisition contracts are the same so the one with 250 worms/2000 catalyst as a reward is equaly difficult.
im ngl i have a hard time really getting their thought process around yama contracts in general
im going out on a limb here but im assuming you aren't expected to do all of the hardest fights for the zuk helm because they recognize the content is basically insane
but why release it if you deem it not acceptable to ask players to do it
and by insane i mean both hard and extremely problematic in general
idk to me you'd think the "we cant ask players to complete this for gm" would be a huge neon flashing red flag when it comes to putting it out there to begin with
Probably a mixture of not enough time, so the final product got a bit rushed, and therefor not as much testing went into it.
And the fact that the HLC has cried for years basicly not getting hard stuff, especially after the release of yama, they cried about how easy the fight was.
We know they were changing the contract fights between yama release and contract activation
yeah but if it were simply about difficulty it should be required for gm
but they know its not just that
its also about quality
I think they wanted to deliver, the problem is that at one point, the players become better than the jmods at the game, and testing for stuff that only players can complete gets harder at that point
basically
they knew these fights sucked and that's why they weren't going to require you to complete the radiant oathplate for gm
they already knew it
What really makes me laugh
Is we finally had a boss where Mega rares weren't required
And they just said fuck it, mega rares required
well to be fair, every boss so far only requires that awakened form to be completed once, yama is the first one to have mulitiple
It really comes down to this fight was for the HLC, not for anyone else
It sometimes seems like if the content isnt exclusive enough, then its not good enough
blood torva is 4 different fights and each one is a ca
and jagex did say each one of these was its own bespoke fight
Yeh but its 4 different bosses, each with their own CA page
yeah and jagex said this is 5 different bosses
pretty sure they havent said its 5 different bosses?
its the same boss with 5 different requirements
yeah they said they're each their own bespoke fight
tldr
that implies is a unique event
gonna need a reference on that one
but still theres no reason to even like lawyer the language they used to begin with
nowhere else in the game do you get to skip out of the intended hardest difficulties
yeah they're saying they're each unique boss fights
its just 7 different custom made fights
on the same boss
at most they are saying that you need to approach the fight in fundamentally different ways
bespoke means unique, the fights are not unique
And i dont think they are fundamentally changing the yama fight tbh
it depends on how you use the word but yeah
how they used it is implying custom/tailor made/unique etc
generally speaking, that's how it's used
i just think its unfortunate because
its really unfortunate that they're making challenging pvm cosmetics and achievements and rewarding you for doing them
but not including them for gm
so they're just making what is supposed to be the ultimate reward for doing all of that
not the ultimate reward
I think the access requirements are the most unfortunate, but definitely
and yeah i mean i would change contracts immediately if i were them
i'd just be like yeah my bad this is ass and delete them lol
and just let people do the fights
I wonder if that's something they've even remotely considered
i wonder too because its super weird for them to be like
"this is something we'd probably never do again"
right?
and then you're just staring at it still in the game like and so? lol
lol
expecting them to tell you how they're going to fix it
let's hope they sincerely address it before dropping the content and moving on 🤞
It's super funny because they said that basically IMMIDIATELY after rolling out the update lmao
Like not even a day after
Just few hours
i mean they had a week to know what was going to happen watching everyone try to like
theorycraft how it could possibly not be terrible
while we were all coping and waiting to see how it really worked
then it released and it was basically 1:1 what people thought it was
and jagex was allowed to admit it sucked
Toa scaling is also a terrible idea, delete that

High defense+ super high hp isn't fun for anyone
More mechanics, less stat sticks
that part scares me more than anything
thats like the essence of why people dont like toa
scaling to the point it takes forever and minor mistakes instantly kill you
so they make a bunch of contracts where that seems to be the only design goal they all share
I just honestly want to know why/how they believed contracts were materially different to orbs/invocations
they were so sure of this
Otoh toa is meant to do many times while these contracts are mostly 1nd
tbh i can only imagine
the difference they were really fixated on
was that you can afk farm demons to get some contracts
Toa scaling seems like the Arcane special
and that "fixed" the acquisition
and i guess they just assumed that was the only real problem with orbs
otherwise i have no idea how they could say what they said
Uber tanky 1 shot bosses shouldn't be the future of osrs pvm
I'd take hp sponges packed to the nuts with mechanics any day
They need to hire some full time, high level pvmers for QA then
can't just rely on a single mod to fill that function
or not in this case lol
i think their real problem is that they dont seem to have time or ideas on some level
like
i raided on wow for too many decades lol to think they've somehow hit rock bottom and cannot come up with challenging mechanics
but they just keep coming back to the same stuff
its always like
do this little move tick perfect or turn on your prayer at the right time
they basically come at the base mechanical skill of players almost at all times
but they dont really challenge you to think
What do you have in mind that they could explore?
i mean they have buffs and debuffs on yama right
they can really do anything they want with that
make you figure out how to efficiently move around the room gathering the right kinds of buffs or whatever
move the boss into runes to phase him or debuff him
like
wasn't colosseum supposed to have buffs and such?
Oh that’s hype actually
they don't do a lot of strategy basically
My idea for awakened Yama was just put him into p3 from the start. And slap on new mechanics
No need to stat stick him to 4k hp
Just make the fight legitimately challenging through mechanics
you can destroy people with the most simple of things too
Let him drop meteors and fire on you non stop
like you know how on olm you each get a certain color of teleport and have to find your guy
if its in a big enough group
imagine if they did that but if you touched the wrong guy you would blow up the group
that boss would be hard as fuck for people lol
you just wanna watch the world burn lmao
There's so many ways to make Yama hard without toa scaling him
you'd get people talking about which section of the room people went to with which color etc
they've also never really done anything like
people are fighting two different npcs but they need to die together for one reason or another
or if one is significantly ahead of the other the boss starts doing bad things so you're trying to kill them but also trying to keep the hp mostly equal
for the whole boss
so people have to actually talk to each other
although i guess thats scary
They were both XD
also ngl
p2 now only has shadow glyphs, you must now properly skip all meteors and waves come 24/7
my bad if they read this and one day we get star augur in osrs
they need to go steal mechanics from somewhere else and not poe.
Personally stuff from lost ark is pretty enjoyable
but yeah i cant believe they didnt do something like pulling yama himself into runes
The type test mechanics are pretty neat
and just having that do totally new and unexpected things
that one seems like really low hanging fruit
woulda been cool to use grasp spells to trap him or something
I will give them credit despite what the HLC says or what the .000000001% players in giga max say. YAMA is a great boss. and its a much more enjoyable grind than nex.
i think the base fight with no context is actually pretty great
yea everyone seems to love the base fight
Fight is unique in its own ways. i do wish it had a bit more prayer swaps and less about the flares.
its just everything else around it kinda blows my mind in the wrong way
If they did that, you would complain all they did was reskin alch hydra
Also for the love of god make him transition at the correct hp lol.........
Id be losing my shit if the other bosses of osrs transitioned when they were within 5% of the threshold
im actually kinda curious because its like when you would push wow bosses during casts because you know they're spell queued
Imagine verzik phasing at 25 or 22% instead of 20
to get some extra damage in
except its osrs and you're not even thinking about that
you're just wondering why he wont go away
and you're still dealing with mechanics
ya and its clearly coded to teleport you, because burning claws deal 0 damage
when hes below 66 and 33
but hes just hanging out dropping metors and waves on you
Or your rying to dps skip flares
and he hits 33% with 6 ticks left on flares, but he isnt phasing an they blow up an kill you
the sad part about it
is even if people did intentionally try to take advantage of it which could be interesting
they put the 50% dr on him based on his hp
so you cant even really do that lol
They also went all in on demonbane, which isnt a bad thing. but you cant really deal with flares at all unless you have purging staff
like if he took full damage
you would have people trying to dump a claw spec or something right on the transition
trying to burn him while they do the adds
i wanna note something that i've not seen anyone touch on yet; forfeit breath is essentially the same thing as the more prayer drain one because of vile vigour
and that could actually be fun
but idk its hard to get too mad at them for not always having the most interesting changes on bosses
Been times were i forgot a stam and just did CM olm with vile vigour
like in wow you have the entire encounter design team actually spending a lot of time on raids
and idk if osrs really works like that
i feel like a couple of dudes just get shipped off to complete the whole project
Its because its very difficult to make something unique and new, while also having it be fun an engaging. an then the player base/jagex shot themself in the face by trying to make it cater to duo's and solos. as we seen the shit show with contracts.
i mean they could do a lot of new to osrs stuff but
Coulda utilized the royal titan mechanic at yama to
were he slams the ground and only 1 spot in the entire room is safe
they'd maybe have to go play those other games enough to really expand the way they think about boss mechanics
and you need to switch to mage gear an dps him
id say glyphs are (very ineffectively) doing this
like conceptually can think of so many different things and ways for fights to go because at some point or another
i played a game that showed me something i'd never thought of
Glyphs coulda been used better for sure
like if you cranked up the glyph damage a fuck ton you incentivise duo positioning way more
Like there is ways to bypass p2 fireballs, but the shadow one you cant do anything
but no they hit like 6's and basically just make up for yama not doing chip damage himself lol
and im not even sure if the shadow glyphs drain your prayer its so unimpactful lol
i sorta think thats what they intended
melee guy tanks stands in the middle
mage guy rotates around them doing glyphs
if only mage did any damage 
Also half the time he picks the tank at random
so you cant even take advantage of the -30 magic defense when hes on a melee guy
that part confuses me
doing mage+melee is just fundamentally fucked rn until they fix some stuff
you can kinda force it with the add intermission
but idk if they meant for that or not
like
- guarantee aggro p1
- have void flares give contribution or just have yama always drop 50/50 loo
and on the kills i tried to mage, even with -30 magic defense and duoing with my friend whose max hit is 55 with emberlight. with his mid game gear. he still did more damage than me l0l
i really want to make a push for them to start doing equal loot chance as long as you pass a minimum contribution
because for them to do really interesting stuff group wise
like it kinda just feels more smoother to do the fight with donofly as it stands :v
people are going to do very different amounts of damage
and you dont want to like
have people doing the shitty job that cant mvp or only gets like 40% contribution instead of 50/50
i think they got wayyy too scared about boosting with yama for some reason
and i have max mage with virtus so im only missing 3% magic damage for absolute max and he is using d boots, d defender, emberlight, torture, blood moon helm/top and a fire cape. the boss has -30 magic def and im still not able to out dps him?? + hes 96 str 91 attack.
its really important for the next raid
if what they said is true anyways
where they want it to be more like tob
the reason tobs loot is so good is because it basically is what i described
is it bad i want something like cms
its not perfect but
generally just being there and doing your job is a very solid chance at loot
if they're worried about boosting they should just tune the minimum contribution well
it doesn't even have to be too crazy
you could also just check to see if a player is interacting with mechanics and set flags as such
think of invisible checkpoints in a racing game to validate your lap
it seems generally easy enough to come up with a number that says "i genuinely tried to do some shit and maybe it didn't go well but i was inside of the room fighting the boss"
and if you're gonna punish people for playing bad just make deaths be the thing that causes their % to go down
???????? make it make sense. even if we could get the tank on the melee guy. the dps is still far worst by a large margin.
and in enrage its pathetic lol
Even if you did 200 seercull damage which isnt possible. it still cant touch the emberlight lol
i was also half expecting for the contracts
for the little version of yama to like
come out of the throne and get involved in the fight
and thats why if you tag him you can see the tile under the throne lol
but sadly nothing cool happened
He should summon some of his demon minions
Changes id make for yama in a duo.
Hes -30 magic always or its possible to pick a tank based on set conditions.
Dark demonbane is now 4 tick spell (cant be abused or use literally anywhere else and is only good on demons)
He no longer gains magic defense in enrage (its clear this was meant to be you dodging waves/prayers/astrals/fireballs) its not intended to melee, which is why he spawns flares and hits for 30s.
Especially that sweaty imp
It should be a even playing field between the styles, not melee being 30% better.
granted they release a new spell called darker demonbane
and you have to cast that alongside dark demonbane
hope this helps
Well mage demonbane is only demon weakness that isnt 4 tick
apparently not 
YES
So if you mage you get -1200gp per cast and do 30% less damage.
with melee you get more dps and no cost lol
ok you know for a fact if they got rid of MoD they'd actually forget to buff demonbane spells
At least it's not 12 fire runes per cast anymore
2 souls and 7 fire runes. souls are now 300 each lol.
we need the true soul altar to exist
Menaphos probably
Also even if i was good enough to do contracts, i stll dont got enough catalyst to make it XD
https://www.reddit.com/r/2007scape/comments/1kwi5ak/saturated_heart_qol_suggestion/ 😌 reddit iq test happening again
Okay but have you considered this for soul runecrafting?? https://www.reddit.com/r/2007scape/s/RubWfehwh7
it annoys me so much that you cant like wipe the sat boost easily and just have to wait for it to tick down
lmao i remember reading this
he's like i did this in one day (after months of gathering the blocks)
How can he be like its 300k exp an hour, but it took me 2 months to gather the blocks....
Bro I was dying 😂
thats like saying i got 3b an hour in 1 day after doing chambers for 3 years.
I was actually looking at aether runes for GOTR, since it was the very first catalyst combo rune. but then i remember we dont have a soul altar in there.
but i think you can still make them with cosmic altar right?
Yep
So youd do aether rune combo for catalytic points an then other elemental combos for elemental points.
But making combo runes is so convoluted already, you need binding necklace, magic imbue, then the other type of rune that your comboing with the altar.
Yea they really need to release a better binding necklace at the very least
It is sad about mage yama, soon as we get a slash monster update were scythe is good it goes to 1.8b, but we get a magic update were shadow is not even bis and is beaten by a emberlight. the price dont change at all even though shadow is needed for the contracts.
Lemme put these in death's coffer soon XD
is purging staff spec bugged for spec glyph contracts?
Probably
I heard you can just camp zcb or sra an it coded as a spec wep to kill the spec contract
shocker the one purging staff mage spec meant to kill demons isnt working.....
the insert yama thing here isn't working
Atleast the fight somewhat works lol
true
the fght didnt have to many issues.
all the extra mechanics they tried to add did (contracts)
Fight just needs some tuning were magic is not swamp ass and boss properly transitions at correct %, maybe some astral flare adjustments.
Overall the fight is good. id just surprised we are on week 3 and they havnt really changed much.
“Cried for years” when endgame was basically a dried up well till awakened. Folks want hard content, but not content that takes the stuff we don’t want (high hp, medic, long fights) and puts it all together. It’s not too much to ask for folks that want a challenge to get a fun and mechanically challenging fight
ive a feeling the kill while bound glyph doesnt work with the scorching bow spec binding effect either
outside of the obvious, remove the glyph system entirely, there should probably be some kind of visual notifier that shows youve fulfilled the glyphs conditions, or more appropriately, that the devs have coded each condition correctly
Whats endgame is a blurred line, that for sure changes whenever new harder content gets released.
As i also said in another comment, there for sure is a problem with the players requesting content at such a high difficulity that the jmods cant beat it themselves, making it very hard to test how good it is.
I am certain the yama contract fights were easier before yama release, but because of how the HLC reacted to base yama, they spend the 10 days leading up to contracts getting released pumping up numbers and changing things for the worse, trying to not get backlash, which just failed even more.
Thing is, Kieran made the inferno and has never completed it. He talked about how he just designed the fight and the process behind that. Majority of folks agreed Yama's base fight is nice, doesn't really have that feeling of "endgame" till p3. Is that enough reason to make something "endgame" that no one wanted? Doesn't make sense
Especially when folks already talked about what's ideal in content and what didn't work over the years. All thrown out the window
Also when they created a perfect type of boss, awakened vard, unfortunately stuck behind a shit system called awakeners orbs
I would have rather them delay these contract bosses, as most endgame pvmers would agree, to release something tested and engaging enough
I think we are arguing towards the same thing really, besides me adding in that the HLC have cried for years about not getting hard enough content
I'm by no means saying that the yama contracts were good
I guess but it's also a weird comment as we generally do not get updates
they were terible
So we are used to getting nothing, meanwhile early and especially midgame was buffed a fuck ton (which does make sense)
73636328 greater demons amazing update as usual
I dont think its a weird, comment.
I think that the exact reason that the contract ended up being this bad, is because the HLC cried about yama being too easy, which made the jmod panic which resulted in these buggy contracts
Irons and bots as usual
Also contracts and orbs are just dumb
I truly doubt that is the reason
Atleast they said they wont be brining in those again
FWIW i dont think there is a single type of player who doesnt cry when they dont get updates towards them, be it early/mid/late/end game players.
The difference is just that the HLC are very invested in the game and wont just quit, when they dont like whats coming, like an early player might be more inclined to do
No i think there is not "type" of player demographic that hasnt gone over critiscism into crying
A single person might not have
but the group in its entirety has
Funny you say that but a good amount of folks in endgame generally play other games when there's nothing in game to do. Folks just comeback for updates per usual. Yeah folks do complain sure, but there wasn't much negative about the base yama besides casual players malding about droprates being nerfed, which it should some more
i have critiques personally but I can't in good faith say its worse than whisperer
If Yama was just actually duo focused and had a little more engagement p1 and p2 (p3 is great), HLC would generally be very happy with it
Melee is good
Mage is red whisperer
I guess we are just in different circles, because god have i heard people complain about how easy base yama was, and people feeling entitled to a much harder degree of gamecplay
Contracts just took the worst difficulty modifies that not a single person enjoys and added them to Yama
it reminds me a lot of whisperers flaws but more in the sense of 'this is like if they fixed whisperer sucking shit'
So yes, it’s hard and that’s great. But it’s not the hard that anybody wants
"shardss"?
He said that pre release you just didn't read it
You don’t like medic that kills you and heals the boss to full of you fail to kill 140 hp mob in 12 ticks while being able to splash.
Imagine if swarms had 200 hp and you could miss lmao
Add mechanics are only good if you benefit from dealing with them. Currently your only benefit is you die if you ignore them.
Imagine phosani sleep walkers with 50 hp and enough defense to possibly hit 0
Nah, contracts were just poorly designed and were always planned to be released on their schedule 
Blaming a buggy release on the players is nonsensical. Had nothing with them panicking because players wanted release and they could’ve delayed until properly tested.
the fuck am I reading
no no you dont get it. its the HLCs fault they got the update they wanted its skill issues clearly 
I do indeed think the playerbase is crying too much, and that updates reflect this
that is a wild ass take 
So last of poll 84 this week yeah? Surely?
Waiting for bonfires update and ether chiseling 🤓
it is perfectly valid to criticize poorly designed and balance contracts, to call that crying when nobody asked for stuff like that? is beyond bonkers
Nah that’s players crying too much so now you won’t get bonfires 
thats crying for saying someone else is crying so no contract fixes this week
wait when did i say that contracts were player requested?
I have been saying multiple times that contracts are bad
I had no intention of making you mad, am sorry
Lol oh? I haven't paid attention. Crying about bonfires, or yama?
you quite literally are generalizing peoples disdain for the Yama update as bitching and moaning when its people who have repeatedly asked for none of what they got. and instead its people harping
its an HLC update why are you guys mad.
Nah, I’m memeing about it 
I have no idea about when bonfires are coming
No worries, they are mostly reacting to me saying that the playerbase is crying.
Bonfires will come, there is a backlog of multiple things from polls we are missing
That's my concern lol. The backlog being forgotten 🤣
Yeh, Yama is currently the priority for updates, so i wouldnt be surprised if the updates are getting postphoned until they have manpower free to complete it
Hopefully we get it this thursday though
possibly sailing adding extra max lvls to other skills
oh god please bin either or so you can give both adequate time i BEG
Var p3 already delayed to summer btw
I don't understand the bonfire buff myself
I already used bonfires to afk fm
They are quite strong
Didn't really need a buff
They're worse XP/log and worse XP/hr by such an amount that if you use bonfires you're actively trolling yourself
5 minutes of active FM or just a game of afk WT and you're by far better than doing bonfires
That's why you almost never see anyone using them lmao
Yeah 1/3 of the xp is horrendous. Its pointless currently
I've seen hundreds of people training doing lines, I've legitimately seen 1 person training via bonfires and it was a level 3 in Draynor doing forestry so pretty sure it might have been a bot
It’s being buffed because it’s underwhelming and no one is using it because cost per log is too prohibitive from a rarity or cost perspective.
Wintertodt not only shits out supplies, but was substantially better XP and bonfires actively remove resources from the game. If it caters to afk players, I don’t see an issue.
I’ve seen like maybe 2 at crafting guild so it was just ultra rich fucks.
borderline unfair/bs =/= HLC
12 minute sponge + 1 shot mechanics + failed invos rolled into an "endgame" mechanic is NOT what anyone asked for
its just about the laziest thing they could have possibly done
WHY are they still trying to push medic
for the love of all thats holy
for the "target farmable contracts" im getting half as many forfeit, glyphic and divine contracts. spec glyph doesnt feel like its 10x rate in comparison to something like bloodied blows and bind glyph seems buggy too.
in 2k black demons im at
25 bloodied
20 sensory
9 forfeit
8 glyphic
5 divine
Terrible gameplay loop, lots of items that seemingly dont work when they should do and no update on any of this until Thursday?
No idea why they are trying to push mechanics the community have shown displeasure to, and just added more TOA mechanics, when Toa mechanics arent well liked
exactly
yea idk if contracts are defendable in any way
maybe the prayer damage scaling one is interesting
but honestly yea they are difficult but through tedium
Hopefully they decide to make contracts a 1 time activation this thursday, but idk if they are willing to adress the backlash that one will have aswell
its like they looked at awakened dt2 bosses, and thought whisperer was the best of them
even then whisperer is just tanky - not tanky and cringe
even at 2k black demons in, if they were to say rip all your effort grinding black demons, purging contracts are a 1 time use, id still see it as a positive update, contracts, glyphs, and pretty much everything surrounding yama has been absolutely terrible. Yama base fight is super fun and repeatable though
Whisperer is pretty cringe without a shadow
absolutely
"Whisperer is pretty cringe" fixed
whisperer is one of the more interesting dt2 bosses, it only falls short because of the average kill times
if you dropped its hp by like 500 it'd be absolutely fine
Please, please, please, just make them 1t-able
its such a joke
dude
p3 contracts could be SO dope
have this MF run at you so you cant dono or mono, and have to flinch
THATS strategy, thats fun
have judges on both sides pissing fire at you the entire time
simply adding more orbs is NOT skillful
its fucking annoying
excuse my language but my good GOD this is ridiculous
yea idk the design process behind this release
could have made it like a full on osrs bullet hell like gungeon on BOI
but i'd really like to hear the vision
have judges actualy judge you, if you use the wrong prayer they smite you and you lose protection prayers for 10 game ticks
in no universe should we have recreated medic but worse
maybe they're conflating tedium w difficulty
but then, tedium can be difficult, difficulty doesnt have to be tedious
wcyd
Its psychologically difficult.
not even
yea i guess
i would put that as like 3rd on the list tbh lol
it's only psychologically difficult by merit of being overtuned
its not like 1st cape tier psychologically difficult
not even a little bit
my friends that im watching do bloodied blows and those tier contracts
like they make a 1 tick mistake on some bs and they just die, complete wipe
ridiculous
Im imagining they nerf the contract fights a bit on thursday
Unsure if drop rates are changed again
complete "endgame" slop
the dream update would be fight rework and shards to untradeable
We will get a 10% defense decrease ans 20% hp reduction and thats it
got banned for calling out the idea of contracts last week stupid and got banned for a week on the osrs reddit
but alas, even i can't cope forever
you must've used some very flavorful language to get banned LOL
I doubt anything besides tuning numbers happens, and after a few weeks of it being out were locked in cuz others had to suffer and its a cosmetic
"theres no way you guys would do something so stupid right"
Just saying though, p3 the entire fight and some added mechanics, chop down on the stats and the bulk, hardmode yama could be a really great fight
stupid was the only "bad" word I used 💀
actually I said fing stupid but alas
god bless them
they coped incredibly hard and now this is what we get
i dont mean this to be said in like a malicious way
but i wonder if nox regrets not testing contracts
after that big reddit post he made
he is working on delve
the most professional crashout ive ever seen
so the cope lives on
i would bet he would have been there to test in hindsight
Will probably send contracts Thursday if they fix the rates
no one at jagex can even sniff what nox can do which is incredibly telling
nothing we can do man other than cope
all we can hope for is going forward, they actually listen to people
when I said 8 minutes is going to be way too long, people called me stupid
inb4 6 minute kc solo within 1 hour of release
good thing stackable clues of 5 will solve this 
Whatever testing they do, they should just cut the number they come up with by 30%
i'm still curious how the disparity between the "team avg time" and the player time by end-day 1 was so radically different
incredible skill issue
i mean, even bar skill issue
you just plug monster stats in a calc
and run your dps against it and see an expected ttk
tbf
i dont think jagex expected anyone to figure out melee immediately
or efficient mage strats
The boss does not stop you from attacking very much so yeah, dps calc works wonders here
nobody asked though for a 10 - 15 minute TTK boss
which is more telling than anything
they need to look at PNM
if its longer than PNM, they need to rework that shit
PNM should be the absolute bar
This boss is perfect phone lunch break gaming
for length
Thats about it
well even so you could just run 5t max shadow for p3 (no atk cd reduction)
and get a significantly better time than 8mins
Just don’t forget that they said they would never revisit invocations because of how bad the were implemented and, by extension, received
Only to proceed with copy pasting literally the worst aspects of toa’s invocation system into contracts
honestly in hindsight the colo ones are chiller
Collo does it mostly right. (Rip totemic)
this 1000%
theyve known for YEARS. no excuses
we shouldnt give them even an inch anymore
they need to make the oathplate aquisition contract give yama +10% health and drop the complete set
I think a lot of the issue is them being afraid to communicate with the community because of how toxic it can be. But also, by not communicating with the community, you end up with stuff like contracts which only makes things worse
They really just need to tone down the tank stats, and crank up mechanics
Also, please everyone keep in mind that Goblin said they will not do an orb/contract based system again
hold them to account
i mean kieren said they wouldnt do invos again
so

Like they surely know contracts were cooked from the jump
I think we should add kephri medic with re-entry on one more boss just to validate the communities hatred
1500s literally dont even know they dont have the quest reqs done
a level 70 farming 1500 total got demonic digger removed from delve
anything is fucking possible with this community
insane
Hard mode content would see a significant quality improvement if the base content was released, they allowed players to get in there and work out metas, and then took feedback from those metas and/or from players to make adjustments to make the harder version
still the best self gaslighting Ive ever seen in my life. Jagex masterclass
As opposed to “we did this before and that was hard, so let’s slap it on here too”
the actual base yama fight is actually solid, like a 7 or 8/10
literally EVERYTHING else about it, the duo aspect, contracts, drops is complete garbage
Free my digger
I want it so bad
I'm actually still so mad they removed it
yo lmao
Fuck it, thursdays update adds mind the gap
Yeah, I’d argue that hmt and cm are examples of this
even though hmt also has additional bs mechanics, its miles better than awakened bosses and contracts

Cms but the drop rates are worse

And it trains bad habits for normal tob
donofly is the one reason I don’t lose my mind at Yama and contracts largely killing it is awful
Yeah rewards balance is bad for both imo
The harder version should be better
Per hour
Yep, but contract Yama also gives you ptsd for normal Yama if you go back
I found myself flicking prayers way too fucking early because contracts is all 2 prayers change

i still cope that one day they'll tune the toilet paper rate from cm to be lower
thats why the base fight is good
Ancestral 2.0 is coming and it’ll eat up ancy cloths to upgrade. That’ll fix ancy for irons since dupes are good. 

Nofly/3t p3 is super free to learn with visual metronome tbh
After you do it 5 or 6 times, the timing is second nature kinda. Since it’s similar to p3 verz
They did irons so dirty with virtus
Being 7t*
Readjust the times for bonus points and double or triple the 5k to 15k a person.
ancestral 2.0 is tied to bloody blows 2.0
Trio would be 150k points instead of 120k points
Still waiting for those new/rotating toa invos and drop rate revisit

And infinite waves colosseum
I'd like to see another visit of toa, with like a legitimate intent to fix the criticisms
Fix the absurd 8 man scaling, cut down on the stat bloat
Add more invocations
626262626389 lesser demons
waiting for inq 2.0 to drop and sink inq pieces and for irons to mald
God forbid something besides fang and shadow want to do anything in toa
scaling at toa is just kinda crazy across the board imo, not limited to high scales
High scaled is definitely the biggest offender for driving the prices down the way they are
yea i'd prefer dealing with the entire problem as opposed to just 1 part of the problem is what i meant :p
like a 400 takes 3 whole braincells to complete
and you get a better rate than like a cm
but that's what you get when you want to make the raid "worth doing" at lower invos
Hopefully update will bring the Rev Emblem Breakdown into the game this week……
I find ToA so goddamn frustrating
Stats bigger does not make a better fight than more mechanics
I can't do more than a run at a time but I can sit down and do colosseum all day
You play perfectly the whole time, or you just get immediately killed while just being too tanky of a fight. The exact reason people hate contract yama
You're not expected to farm contract yama a billion times though
the acquisition one looks good though
1nd content is waste of dev time
It's just needlessly frustrating currently
it's what people asked for, p3 all the time with firebombs ragging the arena like a wow raid
which is why people complain that awakened dt2 bosses are gatekept by orbs
cause they're fun
contract yama
is actually not even fun
so its 1nd AND bad

calm before the rushed shit storm
Truly prophetic
at some point you run out of "fair" ways of killing players when the game is so understood that people have completely scripted base yama within a day
hella need to go back to basics
but there's a broader question about what difficulty is even supposed to mean in a game like this
I heard from plenty of folks that they wanted to see content gnomemonkey would die to repeatedly and they got their wish, at what cost
ik you're probably not referring to this as to why contract yama is bad
but that's definitely a cop out
Bro please. If ToA could be reduced to 0 defense, scythe would be used at Akkha, Zebak, and Baba at minimum.
like there's definitely some semblance of jagex being able to cook
fang would still be relevant in solos
because you can’t reduce down consistently by yourself
but teams should be better than 8 people soloing separately

It’s wild that mains are saying this more often than irons lol
when a B/C tier pvmer with a large following tries actual hard content
yea toa reward scaling is just in the bin
like im shit at toa so i will have to defer to the boards of gamers
but zebak has literally like
4 mechanics
theres no way it should be 5min long
Yeah, I tapped out at a few 540s so I’ll let them argue why
for 5 minutes is acceptable with no change
honestly i think the bosses just need to be shorter
for the methods they give you to interact w them
One and done is not a waste of dev time, as clearly no dev time was put into this one and done
Stop bloating the hp/defense and that gets fixed
I hate Akkha so much
I legit hated kephri more
(no shadow)
I didn't know I hated kephri until I did it with my friends
that shit makes one not have friends quickly
imo the play is to reduce hp scaling/bloat to speed up the raid, and then adjust scaling to reflect similar pph
but alas
not a toer so will defer
just cap the drop rates earlier
would be cool to hear from jagex today
idk if this is an unpopular opinion but like I am okay with the raid being easier as long as you put in the hours, plenty of vanity items from 500+ for people to grab if they want
Kephri might actually be the most team oriented boss in all of toa, would vastly prefer more of toa ask teams to coordinate.
but we can't have this shit where the god gamers are getting purps every 5 raids
4 kephris would unironically be a goated raid
Zebak could like actually make teams use multiple rocks and have to work a small amount for shockwave puzzle
Baba could switch tank and make people actually do the boulder mechanics instead of 1 guy red xing the whole fight an 7 guys going afk
You would have to make Baba not melee for a billion damage through prayer
baba peak boss fight
no way to prevent getting slammed 20s through melee prot
great content
it's not fun teamwork anyway where everyone has a responsibility like in tob
Simply bring justi 
it's just fall guys shit where you frag your teammates
and there's very little way to communicate it due to the randomness of where boulders fall
i feel like thats just a byproduct of trying to make content that caters to all
Genuinly if we couldnt red x. Blood fury + torva/justi would be play
otherwise you'd have to literalyl design like multiple different bosses
theres a universe out there where toa is not made for billybobs
(ig that means theres also a universe out there where toa is made only for billybobs
)
I'm just mad about shadow existing in its current state
how people complained about magic being too strong in rs2 while we have this abomination
They at least said, before the next mage upgrade, after delve, they will fix shadow
and how it forces me to do ToA even though I hate it so much it makes me not want to play the game
We made such a shit storm about that
They actually broke their silence on shadow

I think osto-ayak will smooth out whisperer kill times a bit but idk if it'll accomplish anything beyond that
shadow just breaks all the rules by allowing you to mage things that aren't mageable otherwise
let's just give it 80k acc
versus trident's what, 25k?
I still think ayak should be 100% accuracy on its spec 
It’s not broken because it only reduces down to 0 bonus magic defense at the very most
Shadow isnt that crazy up against other megas, it also does the intended thing of filling your inv up with mage gear.
The issue is magic gear sucks ass, needs to be adjusted and shadow is the stick up the ass preventing actual change
It’s just a 8/10 everywhere
Where tbow/scy is like 10/10 or 0/10 depending on the content
Shadow isn't that bad, YET
Shadow prevents them from making more gear yeah
But to unfuck magic gear, you'd make shadow a tactical nuke
Any change just increases the gap between shadow and not
@kind sail
guess that 1500 total doesnt exist
where even is that lol
its on reddit
theres no way theyre gaslighting their way out of it
a cool mechanic would be a boss that when hitting you with a spell, you are dealt damage each time you increase the distance/number of tiles away from the tile you were originally on when hit.
This is strictly not true. Shadow prevents them from making gear for trident and sang
Very very simple to add stuff like virtus for standard spells, harm and twinflame will ofc go crazy with something like that. A permanent upgrade for shadow and smoke spells or veng would be cool.
i think you mean not strictly true?
Sure, i feel like you may have understood what i meant
flipping the words changes the meaning totally lol
or the tone rather lol
didnt mean to nitpick on wording, just tryign to figure out which you meant
oh then you said it the way you intended
Even if they make 4% ancestral, they are allowed to do that still
and i disagree with your claim of totality
And they have other options
the gauntlet shows that they are handcuffed by shadows scaling
and that they're trying (and failing) to work around it
honestly powered staves are just giga cracked
virtus and what, twinflame? is basically the only things that they did to try to avoid the shadow's scaling
we even got an arceus buff with double dc
part of the problem is the normalization of % dmg
melee/ranged have flat bonuses
meaning faster weapons can scale at a rate closer to the mega
They have both percentage and flat str for other comabat styles. They have elemental weaknesses, they can powercreep ward.
there's no % str gear
only the prayers
or like a set bonus i guess with void/slayer helm
SRA is inherent to the weapon
Sorry
inq is a set bonus as is void
Sra, inq, void
the humble each piece 0.5%!
fast weapons scale better with flat str
It still exists, and inq is by piece. If those can be exceptions to melees "rule" mage CAN make exceptions
They just havent done that
And might not
i mean they could make % str gear sure, but the vast majority of gear is flat str based
Im not even fully saying shadow isnt problematic entirely. But jagex has options
and there's a catchup mechanic that makes the scaling less egregious of an advantage for the megas
based on that
Ngl, occult caught massive shit for doing what strength ammy does, just for magic instead
scythe scales at 175%, but is 5 tick
Tbow also scales crazy but so does bp so its fine
tbow scales at 350% total, but is 5 tick while bp is 2tick and scales at 100%
shadow scales at 300% whle all other magic scales at 100% with no advantage from ticks
Imagine if eye could cast like shadow barrage at 3t instead of being a powered staff. Bam virtus goes nuts
Take it off the little ones drop table, and 10% magic is fine on a necklace, i'd argue ancestral could have its damge % doubled and be just fine
the scaling differential is insane
if you normalize bp's scaling to 5t, it's 250% scaling
It is insane, 2x and 2.5x in raid would have been better
Jagex can make elemental armor sets and problem solved for like 1-4 mid game boss releases. But then they have to address harm being non-existent to irons
the gap is insane and it makes making any gear upgrades have to be incredibly contorted to NOT benefit shadow
otherwise shadow just leaves every other mage option in the dust
i feel like at this point, its less work than to just tune shadow
cuz otherwise you get shadow owners whining about buffs not helping shadow
Tuning shadow is pretty hard though tbf
(dont gauntlets add a lot for shadow simply by having more mage % str?)
Yes
ye, gaunt + boots were like 4 maxes iirc
like it maintains the gap from other weapons
even tho it doesnt even benefit from the passive
Im literally putting off getting fang kit for this summer because fuck toa and 10% more shadow dps in raid is gonna rip
like they go through so many hoops to make shadow not benefit, and it just scales better anyway
Like this idea for example still has you bringing a bunch of gear everywhere and isnt overly complicated/wordy as far as reading it and understanding what it does. But its not 100% clean, nothing is.
to match other megas in terms of the gap between them and the 2nd best option, shadow would need to benefit with like only 50% extra
and have its base power bumped up to compensate
Retrospectively, 2x scaling was the most that could ever be appropriate
or like make it only triple accuracty benefit and not be as crazy a multiplier on mage str
Yeah that would have been good too
which would make it bad as a 1 way switch still i think?
cuz so much gear has negative magic bonus
Super accuracy is fine
Not for collo/yama
guaranteed max hits not what i'm concerned about haha
i dont think the absolute dps of shadow is too insane
It would change metas anywhere u guarantee a max hit. Whether you are ok with that or not up to u.
the problem is the gap between shadow and option #2
Eye will actually be cracked as hell
ya they just made the new weapon cracked baseline
You can not be tick perfect and still out damage sang
Sangs healing should benefit from bloodbark or virtus more imo
Atleast it becomes like an afk / nooby sustain weapon
2018 weapon wcyd
Sang healing shouldn’t be so damn weak if it’s only +1 over swamp
where 1max hit and healing was enough upgrade
God


honestly ik some people don't care about sang and trident and whatnot being left in the dust because the 3t wand is coming into the game
but i'd like for them to be reasonably adjusted

Idc about trident. But sang is from tob. Pleaseeee
magic just needs a looking to
the redistribution of mage dmg% was barely a rebalance
Tbh, damage shouldnt be the focus, i wish theyd focus more on utility. The Heka had some fun utility and team stuff that would have been cool as individual rewards or spells
Functionally, whisperer is the only boss where you don't have a great alternative to shadow as of today. Bofa and shadow are just both accurate damage sticks with pretty long range that do work at toa and gwd.
ToB needs a look at, justicar sang and rapier are unreasonably weak for coming from the hardest raid

Vampire final quest line give us an untradeable sang upgrade ornate handle or some shit to make it 3t or like double the healing, idk jagex
I think ripping the bandaid off worked well for Elder Maul. Were some people let down by missing the merching window or whatever, sure. But I think the majority of players today feel like it was worth it.
5t elder maul when
I want the ultimate afk machine
Let me fuse sang passive with shadow

Why justi deserves more 
If shitty ass perilous moons gear gets +4 str
Justi should be +4 as well
And defense reduction
Bandos can afford to take a small price hit
It won’t because it’s tied to Torva always
and if anything
We fuse Bandos and justi

Then fuse it with Torva

Then you sell all your brews because you will never take damage 
Remove phosanis p1 and p2 (-1/3 inq ttc), add a forge in blood moon rises to fortify inq+justi into tank crush armor, harm is now accesible to irons, make elemental bosses where shadow isnt bis. Problem solved
Justi doesn’t work on so many damage mechanics

People don’t realize this but Christ is justi useless because it’s core effect is just fucked over if it’s not a direct attack
So stuff like mutta stomp wont be reduced?
Add 1 str to each Torva piece
gets to the exact threshold needed with treads to be 52 scythe scb max, making it more competitive with oath
If were adding scy maxhits can we also please get back the 1minhit that was originally proposed instead of this 0->1 bs? 😭
Yep yep
Wasn’t that with a new necklace though
This tbh. Tired of “aspirational” content being like this. People should aspire to progress and get better.



actually wcyd


