#leagues-general
1 messages · Page 23 of 1
unless you really wanna do temple trekking or get your bloodbark early
yea it's not got a whole lot
Oh for sure. its probably WTM for the crystal armor and wilderness for the good prayer
Also AFKing the tokkul pickpocket isnt bad either, no coins so its all stacking and just buy smth to sell to someone else
you can 11x money with transmuting gems but it takes 6 casts 💀
I just wanna see if degrading mind runes to pure ess will make them noted or not
it comes in noted
bring stack of minds to blood altar and just sit there casting and clicking the altar for RC?
aww
oh runite is waaaay more
yea, lots of easy sources for tons of ore you never otherwise want too
Is there a way to get ZMI tele without lunar or grimoire?
Ooo interesting
Anyone else not seeing fang of the hound in dps calc? The rest seem to be there
4 casts, buy iron for 22 tokkul with gloves, sell runite for 1120
casual 50x value with transmute
yea, fang and the crossbow are still not added i think
oh, that's right can sell for tokkul too, super easy onyx's then
though i feel like at that point you probably aren't worried about that
after fire cape you can buy mith or addy instead for less added value per cast but much higher throughput
600 iron ore chunks from larran chest, transmute all that to runite and dump into the bandit camp guy though
that should set anyone in wildy up for cash
Is blood altar agility tele better than ZMI bank tele?
probably, the highest level one is way closer to the actual altar
as long as you've got the agi
do we know around what tiers we'll be getting each additional area?
uhh, i don't think i've seen anything about that outside the one image showing karamja will be 80 tasks in
i presume this was a joke, i don't think there's any world where abundance is worth it
hah, yea was a joke, but it would actually get you there XD
if you don't mind just ignoring cash skills for a week or 2
the gp is "fine" but there are other ways to deal with that, and i think most of the small xp drop skills it would most benefit are ones that are fairly easy to do in leagues anyway
like, it drastically improves... cleaning herbs. wow
yea it doesn't seem overly practical, maybe for people rushing points or something, idk
https://oldschool.runescape.wiki/w/Broken_wall_(Nemus_Retreat)
is this the best bank tele early on if you take the relic?
probably? i know that one's super close
and the low level certainly helps
shilo village might be good too?
if it puts you on the south side
i'm not even sure what other banks would be near a shortcut between varl/karamja
EH and larcenist both give you access to stupid money, if a little slowly
Shadowflame quadrant not a powerstaff, right?? So powerstaff nodes useless?
correct
although now i look at it, mining runite is really really slow without the 50% success, huh
yea
maybe if you reloaded to take both EH and BG
that seems like overkill though
that'd be a rune ore on average every 3.6s
Trying to understand mage nodes, if i use fire surge as an example, uses 10 fire runes and 7 air runes, even tho its a "fire spell" does air node effects activate??
is there a review my build section in here for combats?
just the air regen node at the start
so you'd get all the fire spell nodes, plus the 15% chance to recover 7 prayer points
Oh ok. Thanks for that
without BG it's a rune ore every ~24.3 on average seconds
Why is that?
the one node makes smoke spells count as air, and it uses fire runes
so you get the 4-6(depending on how much rune regen chance you have) damage added to it, as well as the maxhit and overall damage increases for air
you'd probably be better off iron mining with EH
and transmuting the iron to rune
probably yeah
that becomes 100% at some point
or, hm
For the fire node that deals dmg depending on burn to self, how much dmg can be maxed at??
yeah coal caps at around 40%
Thats the best dmg from that node? Wtf
i wonder if transmute will be non-disruptive like GG was
well, 12 plus other magic damage boosts maybe? idk how that's all gonna scale
Can’t we boost that with 30-60-90 over heal ?
That was kinda my reasoning for going ice/blood ancients builds
yea, wording is maximum hitpoints
biggest benefit of fire is the aoe bounce and burn effects I think
Magic is getting more sad by the minute 🤣🤣
for actual damage output, i think it's Air
the style with access to 10hp/tick healing is getting sad?
Do you think the water one will scale with those up boosts ?
Water spells deal increased damage the higher health percentage you have (+20% damage at 100% health)
Yea but can just go with Kings Barrage and its a lot more dps than just magic 😕
and yeah it's looking for sure like air is the "dpsing something you would ordinary mage", earth is the one to bypass defenses (contract yama?), water is the Fucking Invincible one and fire exists
Kings barrage is cool but i want to mage lol
you can get >50 dps on something that doesn't have obscene mage def
I want a full mage focus build but it just confusing at this point
w/ air
When i ran calcs earlier smoke barrage came up way higher than ice and blood but i don’t think its calcing the water overheal or the blood added damage/burn
adversely when i respec’d into a mage range hybrid bofa had a max hit of 100 i think the range echos are fucking with the calc
honestly any of them would do great
but if you do spec into fire, also go water so you can keep HP full to keep burning it for the damage bonus
If Devil's element is a off-hand, going to recoil node, is that valid?
Honestly i think the best part about dogger is the name
like, every 5 or 6 autocasts, manually throw a water surge at something
There’s no autocast HA right? Only transmute?
Correct papi
don't think so
you can do recoil with devils element, but not thorns
Oof gold could be a problem lol
Yeah but transmute solves everything lol
but the recoil wont hit as hard
No it won’t lol
I doubt it. Transmute gets you infinite money
ah yeah you can do recoil as in rings or dharoks w/ amulet or whatever but the thorns is shield only
Transmute solves so many skills including rc and prayer making that soul relic pretty useless
So recoil is not a smart move with mage build?
yea, but recoil mage wearing melee tank gear gets weird
and requires things to hit you to take damage anyway
mage tank with thorns can work fine, it's more of a power staff thing though
I mean, you cant stack rune essence using transmute so RC is still gonna succcckkk
thbbbbt
I was thinking of just getting RoS to do more dmg overtime
RC still going to take a long time
I’ll probably just EH bloods
You can stack runes and transmute them into pure essence no?
They transmute noted
Essence is noted with transmute
You can still generate a crapton of essence easily, youll just need to do bank runs
Oh worrd. I ain’t going for that anyway imma just transmute the runes i need at least anyway
Yeah i mean even then its not really that bad of a rc solve
my brother in christ at that point you are just doing regular-ass ironman RC
lmao
Well you can teleport to the bank / other places
well, there's soul reaper, or ... royal titans?
XD
idk really what a good RC option is without easy tele access to a RC altar
#Desertstonks #guardiansoftherift
Damn son give em a chance god damn hahahah
dropping third region and going desert may win the day
i feel like rc wont be Too bad, with map of alacrity you can warp between nature alter and nemus retreat with basically zero run time
or better altar options depending on region choice of course
actually, if i'm not going wildy anymore i guess i don't really carea bout evil eye, that's a good point
i feel like map of alacrity is gonna go truly insane, there's just SO many shortcuts
meme thorn mage
https://dps.osrs.wiki/?id=CoatScrollStore
dps: "no" is very funny
XD
21 damage thorns, 10+55% heal every 2 ticks
55% of what?
you gotta do damage to get the % heal
chance to heal another 10
ah right, rune thing
yeah that's why i was confused about the number
truly taking splashing to the next level
wait i just had a really funny idea
oh!, they added the tecpatl
still no KCB tho
changed almost nothing from the crappy low level tecpatls XD
but i'm happy with it
oh it doesn't have the spec figured in yet
wait how did you get 155% regen chance? i can only find 150
oh i missed the 5%
okay
Wtf 1995 max hit with tecpatls? 🤨
lol, that's just the 1/abillion chance of all blindbags and all range echoes actually triggering
blindbag/ranged echoes are wonky and give you a theoretical max hit that is insanely high, yeah
okay so i had a really really funny thought about how to solve gold
if you have >100% regen chance does that mean you generate ammo, runes or charges out of thin air on attack
150% regen means you will regenerate 1 time and then a 50% chance to do so another time
consider: onyx dragon bolts (e) have a high alch value of 9480
you will on average generate 5214 gold per crossbow shot
crossbowers just gettin money for nothin'
as long as you have either abundance or transmute you wont be hurting for gold
they're also just the best bolts no matter what anyway
and even early you dont need abundance cause you can just cut gems
abundance more for the plus 10 skill boost than the money
abundance seems like a bad pick in general
although now you mention it +10 boost is very convenient
im taking abundance for the +10 skill boost
but there are a fair few options for gold, and it mostly buffs skills that aren't hard to train anyway
oh hey, i did miss something, an even 2000 maxhit!https://dps.osrs.wiki?id=FairiesFangParable
dont care about the gathering ones
not that it's real
well, piety puts it near 2200, but kandarin for pure melee seems.... pointless
honestly the real money solve is doing easy bosses
alch barrows gear or some shit
why'd you have to remind me why i wanna keep evil eye
lol
im reloading into grimoire tbh, but i also dont care about dragon trophy or 'solving' the league im just here to have fun
based enjoyer
same, but i like wasting time before league opens by crunching numbers
i'll ignore all my plans when i start playin
piety does actually look pretty huge though
barrows is probably way better raw gold than any other earlyish boss, huh
piety is worse than culling spree assuming you would otherwise not be on task for things, but yeah if you dont wanna reload to anything else to solve something then you can just take grimoire
the reloaded would otherwise be put into butlers
Im trynna get dragon, and ngl smth simple like WKZ with crossbow seems super easy and solves like 80%
so there's no real reason not to go for it
oh wait you can do moons i completely forgot
yea
plus picking mory as first area kinda troll, and if you dont cant really call barrows farming 'early game'
i meant early game as in the boss is early game, not as in early on in leagues
but ye moons or amoxi is a similar kind of deal
something you can blow up in a couple seconds for a decent amount of raw cash in alchables
just for laughs, checked blood moon vs echo weapon+torva
blood moon wins
alright then
infernal tecpatl should've been <1kg
for real
would've given them a build niche as a light 2h, a slot that's currently only occupied by claws
i'ma be hearing that knockin a lot this league i guess
even works out with the massive spec regen on hit considering the spec is only 25% cost from the maca's
does anyone know if regenerate works on cannonballs that you preload into the dwarf multicannon?
The clue relic is worth considering? Will I get clues for items I may not have access to?
I am considering it or transmutation
tion
i think the standard is that clue steps you cannot access are automatically removed from the pool you have available
but usually there's one or two that slip through
Will echo boots dropped premade in leagues or do I gotta have asgarnia and mory?
Feels like it might take awhile to get more than 20 pact points but then they’ll start flowing quick
should drop premade; that's standard for items that require multiple regions, as of leagues... 4 i think?
Okay cool. I can get them and the ring of suffering :3
Hmmm. Could be a Kandarin Asgarnia Morytania build where you use fire surge and then blood fury + echo dagger to heal up
k
it still sucks balls compared to water healing
if you have 25dps then all else being equal, onyx (e) will give you 0.75 hp/s or bfury will give you 1.5/s
meanwhile, the humble 15hp/tick water surge
you must learn all 4 elements to become a master bender
all 4 elements!
- earth!
- thorns!
- uh
- earth again!
Tbf 1t sang + water regen gives around 5 hp/s of healing
But while dealing 40dps, not like the 20 of water surge
anyone have an idea of easy to get under 1kg weapon for league start? Wonder if its worth even trying to rush the <1kg tree
Bfury is gonna be awesome for thorns because the thorn damage counts as melee
for very early can grab addy dagger from cam torum shop, then obby dagger from karamja
or dragon dagger from implings
if we can get lost city done
It’s auto completed surely? We start with Zanaris access
if you want to go for 2h under 1kg you can get rune claws from ninja imps or get super lucky katana from clues
or rush cox for dclaws
don't think there's anything else under 1kg for 2h melee
lategame once you have a lot of str bonus it should be amazing
2t melee is big
and the spec being instant-hit means you can pull some sweaty combos off with crossbows
Man I'm so excited to pair the Dogger with the Devil's Element and get that sweet sweet boosted fire damage
Dogger Element build boutta go crazy
Monk build incoming
wonder if barb gather has any synergy with that
First I thought to go barb synergy for the crystal axe, but then I read the relic fully and it does not give the tool but as if your hands become the tools
For efficency barb is by far the best
You also succed 50% more often on top of that
For afk endless harvest is best
I meant that crystal axe is sub 1kg weapon, so it would have been good early starter for that tree
now the question is does barehanded count as two handed
Would you guys say Hotfoot or Woodsman? -Kandarin, Tirannwn, Desert.
if unarmed counts as two handed light weapon you could run the claw meme build from start even before you get claws or katana 
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
This should be really solid actually
That kandarin echo is making me so happy
Always wanted to take advantage of surge spells in pve
Smoke Barrage DPS matches Wind Surge while being AoE, and being on Ancients means when you drop a water spell to heal, it’s also freezing
This is a Smoke Barrage build, not Wind Surge 😛
Why do you take the Thons Keystone, you do not have a way to deal thorns damage?
Suffering and Echo boots
Its not thorns tho, its recoil
I’m not 100% sure if speccing the points is worth it
Ahh ok fair enough
I see now, it’s specific to the thorns shield node
the last 2 point in thorns gives nothing but the reflect and increased recoil can be worth
oh wait reflect is also shield
yeah but you also most likely will not where a shield, so id route North to get prayer and heal for offhand
so would be 4-5 points just to get this
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
Ok I’d do this instead
Smoke Barrage should sit around 48 DPS if 100% accurate (without culling spree)
And then bonus thorns damage on top, though in many cases you want to keep distance for the accuracy boost, so echo boots don’t help
how do you plan on getting culling if you need ancients?
oof then you might be lacking in skills/clues
Kand + Kourend
Double raid region is a lot to play. also progression is harder due to being locked to hard tasks
Also you are kind scuffed whenever you are not accurate
That’s always the bane of air builds
This gear has higher accuracy than 3 vestment pieces
Same pray bonus
Tbh I’m planning to play powered staves anyway
But fun to see what an optimised wind build could look like
if you want fast and easy point you would select 3 out of these: fremmenik/wilderness/fremmenik/kandarin/tiranwann. Cannot cap league points without raid region though
True. I just think that you need a plan for getting to your optimised build 😄
Also if you are 40/40 you need to chase after with the build then.
If you have Z you still need to deal with olm
it all depends what you are after in league. Going for raid region or asgarnia is not for players who want adamant/rune rank as fast as possible
Do we know if jagex are thinking about changing the diary requirement for chally? 🙁 Feels so weird to not have chally in tirannwn without kandarin
confirmed that need both kandarin and tirannwn
An undead grasp full blue moon blind bag build unironically looks pretty solid lol
Every 2nd grasp cast, you do a free instant attack with the spear
Grasp spell alone doing at least 20 DPS
So melee whack + blind bag/echo procs need to add another 10-15 to make this reasonably competitive
I think it can reach 35 DPS, with 3 scythes lol
blindbag + melee echo builds should be best with faster hitting heavy weapon, like full bloodmoon set might be best option
Do we know if for example you Wind Surge an enemy with 40% Water Weakness, will it be treated as 70% Air Weakness, or 40% Air Weakness?
Seems like something we need confirmed by Husky
it should add the mob weakness to your spell but i dont think there is clarification from jmods about combining the weaknesses
70
So if a target has 10% earth weakness and 20% water weakness (it can't have both, but just making it clear). If you attack with an air spell it will take the highest weakness (Water, which is 20%) and treat the target as if it instead has 20% Air weakness instead.
And if you have a Devil's Element equipped that will become 50% Air Weakness instead
it will combine them
This is a jmod quote? if so, incredible!
and turbo op
air mage seems to be strongest with all that said
if it actually doubles your max hit chance against enemies with any weakness
Does anyone know if a blood fury will proc on blindbag and/or echo hits?
no reason to think otherwise, it worked with echoes in L5/grid and the pact text for blindbag says it attacks as though you have it equipped
are the earth spell pacts really weak? i can only get like max 11.6 dps when ive seen builds get up to like 40 dps
the wiki dps calculator doesn't account for the def-scaling flat damage at all
aahh fuck, yeah reading through huskys replies, my powered staff build just got a couple nerfs lol
didnt realise you cant stack imbued heart and the +10 magic from regen
I think the idea is you start out and do 10 earth spells to lower defence, then switch to a different type
and it turns out the GG echo staff spec still incurs attack delay :/
Yeah heart is the best magic boost available
but it comes out instantly, so im still a bit confused tbh
reducing both def and mdef on earth is really strong
like if you use it on the same tick you do a normal attack, do you stil attack on the next tick? or is there a tick where you cant attack
I don't think it stacks with normal attacks
it's a little slow to get rolling on anything with REALLY high def, but it only costs 2 points to get all your def-reduction needs solved, so it's a nice option to have
Could be wrong tho
it is an instant spec, so it can be used on the same tick you attack
yeah i was thinking there has to be something wrong, comparing prayer airs 32.2dps and earth tanks 11.6dps, something seems wrong tbh
huskys words are 'its instant, but still incurs attack delay'
I guess it's the 1 tick delay?
'Its instant but has attack delay'

Yeah so the question is like, does it add another 1 tick delay on top of your normal attack you did in the same tick
so if you do attack + spec on same tick, you cant attack on the following tick
if so, then its not as much of a DPS gain as i thought
makes the specs effectively 26.6% more dps instead of 52% more dps
for that matter, the +10 damage from the fire regen boost is also not accounted for
oops
nor the hp burn
by % magic and %ele weaknesses
wait
the -8 damage on powered staves seems to be applying at the end of the formula in the dps calc
which is a good thing in that case
oh no
but for + damage you want it being applied at the start
Whenever your combat spells Regenerate fire runes, the damage of your next spell hit is increased by 1 per rune regenerated.
doesn't that phrasing mean that if you keep splashing fire surge you can "bank" damage and go oneshot something by actually hitting

wake up babe reckoning bomb 2.0 just dropped
Also it specifies spell hit, so could you swap to another weapon and the damage boost stays?
it just depends on whether or not you trust jamflex to have precise and correct technical writing or not
for elemental magic Zeah + Kandarin are must.. but what better regions can I pick over Fremnik?
why zeah?
zeah?
ancestral
Anc
ancestral is a spook
Not so important imo.
it's like 3% damage
I also like zeah
just get tirn and wear crystal for +6
tyranwin doesnt work tho with shadowflame
?
Yeah crystal or virtus
you get the magic att +60 and +6% dmg
how do you figure it doesn't work with shadowflame
because it only works with powered staves
ok but it also just has magic damage
That's the fat accuracy thing yeah.
but you get the 2nd effect
Tho if you like zeah, obviously a good pick
the second effect is still worse than ancestral
the accuracy ends up coming out to +20 total magic attack if you have all three crystal pieces, because of the existing negative magic attack
but magic attack isn't a real stat so it's all g
I am not trying to replace zeah
I am trying to replace fremnik with something that makes sense
and so far its only wilderness vs fremnik
Fremennik is ass
i mean, kandarin is kind of the do everything region for mage
not for magic
specs have 1 tick delay if your current wep has no spec option, not sure this helps 
Kandarin, Wildy, Zeah, not a bad mix
fremnik has saturated heart, magus ring and v helmet .. which is meh but it is something
wilderness his god cape.. thats it
The crossbow is cool if you want to reset
Personally going Kandarin, Tirannwn, Desert cuz I mainly want to mage and melee a bit
you want to melee and you're not taking mory?
Don't like tob
that echo reward is making me so happy
fremnik is reaaally shit this season I mean we get free quiver too so assembler is ass
Fremenick is a really bad pick overall imo
you get trident, quadrant, devil's element, zenytes, occult, wrath rc
yes but for magic I dont see a better third pick
i mean
three scythes is a lot of blindbag damage
or as many scythes as you want depending on how it works
Pulling 3 scythes and ornament kits isnt as easy as you think
barrows aswell lol
so far this is my perk build (dont know if I can beat 6 jad and inferno yet but https://www.osrsleaguescountdown.io/tree?name=Water+%2B+Fire+2&share=1wzsA3z8GAPAxGAw0AAADAAA
people will spend 2weeks in barrows to get 5axe
They have to be unique id's you cant simply have 5 of the same item
Consider trying Water+Air build with 90% penetration
that's just for the buff and you can fill those 5 items out pretty trivially
can you put noxus hally in the bag if youre also wielding one ?
do we know if cerb dagger spell scales with piety, str or str bonus?
You can get 49-50prayer gear in kandarin+varla and hit max hits of 100 constantly
hmmm
per 3tick
unbound jads don't have water weakness wtf... toxic
Time to go Kandarin
i mean
why the weird prayer pen
Didn't want to go beyond 100% so got 90
also I am going desert so I want it for kq
they have juiced enough stats that the 70% weakness would be much nicer than 30% weakness lmao
okay
and akkah
It all depends ofcourse on regions
this league is giving me fomo without having any fomo in it lol
but fire burns max hp
so I still dont know if air is better than fire
and all wrath spells use air runes so I already get the prayer reg
it's hard to say when the dps calc doesn't work
i'm inclined to lean on the side of "max hit every time" over +10 damage
Think someone posted here earlier an air build and dps calc showed 101max hits
per 3tick
actually +22* damage i guess
but the +22 damage on fire there would also be killing yourself for it so
that does sound like something I want
i think the real star of fire is not having to take ancients for aoe doing slayer
the combat calc not working is a real downer
cuz I already have 1 respec for post varlamore
from melee back to mage
https://tools.runescape.wiki/demonic-pacts/?n=1-10-112-113-114-123-133-15-166-167-2-21-24-29-30-31-4-44-45-46-47-48-53-54-55-56-59-6-60-64-65-68-69-7
I'm thinking about this build and going tiranwyn, wilderness, morytania
Building around the three echo items
Consider taking 1 more 30% hp increase pact
would work great with the crossbow+water heal
The ideal is at 40 points pick up another 30% increase and the hp difference from hp level node
I think going all in on overheal and water spells might actually be a stronger build, but I think tiranwynn and mory are more fun than kandarin and desert
so to come back around to my initial question of "what to choose over fremnik cuz fremnik sucks"
if I go air with prayer bonus wildy becomes valid again for ring of gods + cape ?
the cystal set wont work with the kcb crossbow
why not?
it just doesnt
it applies to crystal weapons, all melee weapons, and all powered staves
ah right lol
and it's a very uhhhh
the ice barrage effect is a very "terms and conditions apply" effect
how so?
it's a crossbow attack that functions with water mage pacts
It doesn't need to work with kcb, it will work with shadow or the lithic sceptre
Question does anyone know how the fire spell effects interact with elemental weakness and magic damage?
I believe the KCB build optimised pumps out like 45-50 dps, with like 10 healing/sec
Yes, for ranged the only thing it works for is bowfa
but suffers a lot from overkill
and crystal bow ^
i was trying to find answer to that too. Whether its scaled by %magic dmg and %weaknesses or just added on at the end of the calculation
One thing of note was I realised the -8 damage to powered staves is applying at the end on the wiki dps calc
either at the end, or like just before slayer helm multiplier
but def after %magic dmg
which in the case of - damage, is a good thing
wiki could always be wrong though
it just hits twice?
its a cosmetic change just about
except the 2nd hit gets a nice 38% dmg boost
the wiki says it hits twice with halved max hits
There are 3 possibilities:
- Flat damage is added after all mulitpliers - in which case fire spells are dogshit.
- Flat damage is added after magic damage but before elemental weakness - in which case fire spells are good but worse than high priest builds by a fair chunk
- Flat damage is added before all modifiers - in which case fire spells obliterate everything
I've been assuming number 3
The wiki doesn't work for fire spells at all though
I do believe %magic damage and %ele weakness are additive
So 2 isn't really possible
Huh. Well how about that
But yeah, if 3, Fire Surge is like 70 dps vs anything right
I've been wrong about a lot of things then
Not quite but pretty close
I would sort of be inclined to assume it's number 3 because it just makes sense that fire spells do more damage but damage you
If they do way less damage and damage you then... why?
i could have sworn they were multiplicative
53dps against everything if option number 3 yes
Same but if you look at the wiki turns out they are additive
12 avg base hit, 15.5 added from regen, 22 added from 189hp burn, so 49.5 avg base hit
40% magic dmg from gear, 8% from tree, 4% from augury, 30% from weakness, so 82% increased from that multiplier
then 40% multiplier from shadowflame
49.5 * 1.82 * 1.4 = 126 avg hit
126/1.8 = 70 on the dot
and that's a big part of why they kneecapped the tome of fire when they added weaknesses in general
does torva drop damaged or alrdy repaired in leagues cant remember
I think the burn is only 12 because 189hp is just overhealed, the max is still 99
i wouldn't have thought that the burn synergizes with overheal pacts, because overhealing means having higher than your max HP-
yeah
self burn does 11 damage, and you'd expect to get around 30 hp back per water spell. So every 3 fire surges, you gotta cast 1 water spell. Factoring that in I reckon it's something like 58-60 average DPS
Doing 3 fire > 1 water > repeat
actually husky confirmed overheal works
imagine if all of the information was actually somewhere we could see it instead of relying on word of mouth lmao
Fire spells are weirdly worded but it does burn considering overhealed HP, so if you have 150 HP it'll consume 6% so 9 hitpoints to deal 18 more damage. A twin-flame staff will consume 9 hitpoints once not twice
how do you make something a quote in discord btw
space after the >
actually it kind of is
Nightmare zone works during leagues?
i just found out an hour ago theres a deidcated leagues discord
I mean in fairness to them, we're looking at intricate maths behind the scenes, I don't really blame them for not telling us the exact order of every damage calculation on the official blog
i do
where you can find a list of info from husky directly, and also search from:husky and scroll through
pitchforks and nan in the cage ASAP
Can you send an invite?
They've expressed their intention is to work with wiki team building the DPS calc
to ensure its implemented correctly
but thats a work in progress still
I can't post the link
I'd assume the -8 max hit after magic damage is correct then btw
Yeah I hope so
My powered staff build is a bit worse than I thought since I learned imbued heart wont stack with the +10 lvl boost from pacts
and the GG staff spec may incur an attack delay
rather than being a free hit
mage is too spaghetti we're not allowed to have magic gmaul sorry
but -8 applying last offsets things
What are you missing from your zones?
Kandarin gives a ton to air builds and I'm assuming you're going there
Desert has virtus set and a raid
Asgarnia gives you augury
how does imbueing work in leagues?
Also how does asgarnia give you augury?
imbues only in kandarin 1gp = 1nmz point
asgarnia gives titan prayers, need zeah or grimoire for augury
It's not augury, but for Air spells the titan mage prayer kind of matches/beats augury
since it can be paired with a defensive prayer
vs low def stuff you want 2 melee prayers regardless, but high def shit
titan prayer + 5% def prayer is equal to augury basically
zeah/grimoire would still give you preserve
yeah true, which is a solid buff for air
I do think smoke barrage is actually the best route for air
so you prob want grimoire regardless, for that
Think so? Does kandarin staff work for ancients if you choose the pact to make them be treated as air or water spells?
Like will it shoot another spell with staff?
If you use smoke barrage?
Think the staff passive only works for standard book
the only part that makes the staff confusing is "elemental spells" part
So no point in really grabbing grimoire besides prayer if you want to main kandarin echo staff
Yeah even accounting for that
Smoke barrage costs 4 fire runes
So it adds 6 max hits, making it 33 base hit spell
wind surge 24
33/24 = 1.375
Shooting 2 spells each attack is nice.
technically ice barrage with the water skill tree is water spell but does casting ice barrage count as casting elemental spell still
due to rounding and whatnot, the 1.375 from that vs 1.4 from staff tend to be equal in actual max hit
esp since you'd wear virtus chest and smoke barrage gets an extra 3% from it
but other nice thing about going smoke barrage is that yeah when you pop a water spell to heal, youre also freezing
Was going to wear crystal armor with echo item
For that 15% damage and 30% accuracy
for powered staves?
Yeah
Isn’t kandarin a powered staff?
no
if kandarin was powered staff... omg 🙂
just do a sang/echo gg staff build with a shield for thorns 🙂
kandarin is great for magic.
Yeah true.
My b, was thinking mystic vigour from Royal Titans
Man why can’t kandarin echo staff be considered powered
its op enough bahah
Lol
because it's not a powered staff lol
I want it more op
all build diversity would be destroyed
You can still raid and get a shadow and have it boosted
it's just "treated as [x] spell" and the quadrant can autocast all books so i would have assumed they built it to function as ancients just being treated as the corresponding element for all cases
i would HOPE
True true. I had it set where I was going KZT or ktz
for powered staff, kandarin gives... zenytes?
It does gives zenytes
but you already get conflictions
for actual maging, kandarin bends over for you and cooks you breakfast after
from varlamore
zenytes dont really matter unless you go suffering. varlamore already drops upgrade to tormented bracelet
oh right of course
You need tormented braclet
nope, it drops completed
😮
WHY are we not getting this information ffs lol
we are
confliction drops as completed since you cannot make it into usable item in that region
yeah, everything that needs multi-region parts just drops as-is, has been standard since... leagues 4?
The indication seems to be that fire flat damage applies before magic damage and weakness
just been that way in previous leagues so i guess they didnt emphasise it
Soooo yeah that's cool, fire build bis
any item that is not usable without extra regions will be dropping as usable version
So I can get a soul axe from just varlamore / desert? 😮
where did you see that?
yes
Do yous think void helm will stack with culling spree?
actually i think it's just leagues 5 that that was the case
ooo this is fun
actually yes, though thtas a specific mechanic where they made all DT bosses drop all 4 pieces
In the leagues discord. It's not confirmed but everyone seems to think that
this changes a lot of my planning, nice
Yes each boss can drop all pieces
I mean, i guess we can sort of reason backwards. If it works that way, youre looking at 70 dps in best case scenario. Which is insane. Thats without slayer helm too.
Sure you have to heal, but even factoring in that its avg of nearly 60 dps I believe. It does exceed the others by quite a lot
silly huge embed
However if it worked the other way, and applied last, fire spells would be pointless eh
anyway i linked the exact part on the wiki page
like we're talking what
Well yes that was my thinking too
Theres a new leagues planner, if you havent seen it you need to lol
47 fire dps i think
all SRA parts from any boss, anything that would drop as a component drops as a whole item instead
not terrrrible
but no advantage over air
12 * 1.82 = 21 base avg hit, add 15.5 and 22 for 58.5 base hit
then 1.4 multiplier from staff
(58.5 * 1.4)/1.8 = 45.5
then plus another 2dps from burn I suppose
i forget, did they remove autocast delay in general at some point in the last few years?
tho that'd make it 72 dps if the flat applied before
yeah that was back in 2024, nice
@edgy lava Mod Husky already confirmed this in the reveal, both bolts are treated individually and can both proc the demonic pact where “crossbow hits always max”
As well as water magic working with ice barrage on 2nd bolt with proper node for ice uses water
but yeah 47.5 would strictly be much worse than air, since you have to cast waters to heal
Okay so looks like water surge heals around 36-38 so you can get off 3.5 fire hits per water heal
how do you even get the 50 prayer bonus? I only see 28 with magic build
you prioritize the prayer gear over the mage gear
and bonecrusher neck
because the consistent max hits is WAY more valuable than adding even like +6 max hit
However, don't forget that air dps suffers a lot from accuracy
hmm
yeah fair point
yeah
i think it can still be very accurate in most cases tbh, but like
if youre fighting shit like vardorvis
it may be relevant
What weapons are alreafy worked on for the dps calc?
all of them except for kbc i think
it's just a little hazy on whether or not they're fully functioning lol
Gotcha
Looks like fire water surge dps maxes out around 57dps
including the 2 burn dps?
wiki does not have confirmation about how 2nd bolt on king's barrage actually works so they cannot add it
What u mean by fire water surge??
You profit heal slightly
Doing fire and water surges from a max 188hp to keep your hp up
the downside is
Oh so u switch between them both?
you have to swap your casts every 6 seconds or some shit lmao
Assuming things calculate after flat damage, you hit max 57dps
Oooh ok
tbf the 2nd and 3rd fire surges are getting slightly lower bonus dmg
You do yeah, that's the downside
idk if you accounted for that
I did calculate that in yeah
I actually averaged 20 burn damage and 15 regen damage
Only 57dps?? Isnt that just regular dmg with a surge spell with max mage?
What do you mean regular damage?
wind surge gets to like 48 dps I believe
water way lower
earth way lower too I believe
earth's effects are not implemented on the wiki calc
I know, but you can math em out manually
Oh u guys talking about dps, not max hit. My bad.. lol
only unknown in my mind is if for some reason maybe that Earth damage is not reduced to 40% on the 2nd hit of shadowflame
its the only one that says 'flat' damage
Earth caps out around 42-43, water barely breaks 25dps, maxed out high priest build can theoretically cap out around 50dps
could be like a flat armour situation
sun fanatic bis using air magic and not sunfire is very funny
Yesterday ppl said something like smoke barrage or ice barrage is better
People are wrong
Does smoke barrage have a lower or higher max hit than air surge?
smoke barrage is just a better version of wind surge
assuming - which i think it is reasonable to do so - that ancients with the "functions as $element" pacts function with it
But wont go with shadowflame?
do you have receipts for that?
maaaaaaaan i have too many tabs open for this shit 
Lol
"When using elemental spells on the standard spellbook with the staff equipped will fire an additional spell attack dealing 40% of the damage of the first attack"
The bad grammar is theirs not mine
My sang staff thorns build with Wildy + Mory + Tirranwn maxes out at 37.5 DPS with the Sang itself, and then another 19.5 thorns damage which is 6.5 dps vs a 5t boss
so 44 DPS combined
However some upsides are that you heal 5.5 hp/sec constantly. You regenerate 2% spec per tick, so you can get out more Accursed/ayak specs. And you have wildy so you even have Accursed in the first place. And lastly it has quite a lot higher defence bonuses than ele builds
oh yeah okay
so you get the elemental weakness benefit, but you don't get the 1.4x damage
The lithic staff also does 42dps in the same circumstance, so close to 50dps
Yep
i wonder what wiki dps calc updated... crossbow build lost 10% dps 
Yeah but 4 fire rune cost on smoke barrage. So it has effective 33 max hit, vs 24 of wind surge. 33/24 = 1.375, so the max hits end up being about the same
Lithic is a couple dps higher than sang, IF the spec has no attack delay. But in that other discord I saw husky say it does have an attack delay..
Awww what? That sucks
also imbued heart doesnt stack with +10 so
if you were including both, gotta remove imbued
thats why its now 37.5 dps with sang
Well shit imbued staves dead nvm
well
44 dps with 5.5 healing/sec constantly
is imo better than air even
but air wins hard vs anything with ele weakness ofc
Ooh right yes good point. In that case we can also add the 5% virtus magic damage so that evens out
big upshot tho also of my powered staff setup, being able to go wildy means
1/4 of the content i do, I'm fuckin giga OP with thammarons sceptre 50% dmg buff
So almost everything in morytania, tirannwn and wilderness?
well wildy doesnt count, Thammarons beats the extra dmg from weaknesses
in tob i think only xarpus has weakness?
Verzik p3 and nylos
I know ppl answered this hundreds of times but if a spell use multiple runes, does that trigger for each individual rune used or just count as one for regenerate nodes??
ah ok
counts for every rune
each rune
thorns is nice for nylo room
Thorns and lithic staff demolish nylo room
yeh, tho everyone will have lithic easily enough
even if ele build
if in tob i mean
wait, am i missing some way of triggering thorns on your hits or something? how would thorns help for nylos
I think smoke barrage high priest is actually gonna win out overall
i believe if a white nylo attacks me the thorns will kill it?
Every nylo that aggros you insta dies
not sure if itll kill the other 2 types
yeah its not like game changing, lithic is the game changing part
Btw, i think shadowflame/devil element combined will make all bosses have a elemental weakness, even those that doesnt have one AND that was mention on the echo item video reveal
https://www.osrsleaguescountdown.io/tree?share=103wcTibcDsEQIDFIAACEAAA&name=Mage Rock
Anyone got any opinions on this Earth Tank build I whipped up? Regions are Kandarin/Wilderness/Kourend. I'd be using a wildy shield over DE.
why earth and not water?
only melee nylos die to melee damage. i wonder if you take recoil damage when non melee nylos hit you though 
lmfao i'm now imagining the instant-suicide feedback loop
I have made a solid water preset, was just seeing if pure earth is viable too
You're missing a shit ton of dps from not buffing your defence level
in which spot?
eh? it's only missing 2 nodes for +5 def level
and i think those wouldn't give it a breakpoint
3 actually
also vs all the content not meant to be maged, my powered staff setup should beat air, even if theres some weakness. Like I was looking at vard, which has 35% weakness, and powered staves still came out on top
Hey, have there been any polls regarding which relics people are going with?
oh yeah three, i'm blind
but yeah fire would be untouchable if the flat applies first
but fire is way more active playstyle
Whats current dps on that powered staff setup?
vs a 5t chicken, 37.5 sang staff dps, and 6.5 dps from thorns (19.5 hit every 3s)
so 44 dps combined
chicken?
https://dps.osrs.wiki?id=ClansFangHammer
I dont know how accurate all this is tho
as in, something with no defences lol
ah right
the accuracy is very good, i have 195% on tree
and crystal etc
but just saying the numbers not including accuray, for comparison sake
no I mean how accurate the dps calc is
for air you would want to select extra prayers
ahah i wasnt referring to your thing at all
you also gain dps by swapping to sunfire mask
right...
i think perfectly accurate for air and water, and absolutely wrong for fire and earth
it's a bit more hit and miss with the other styles too. i think crossbow is more accurate than not, i haven't looked at blindbag in a while but it was VERY janky last night
Whats bis boots for TKZ?
so how does that thing even work.. if I have the air spell perk and air surge selected will it trigger my air dps ?
or will it immediately go to water surge because the inferno monsters are weak to water?????
but yeah 44 dps, however the other pros are:
- it heals 5.5 hp/sec constantly, no switching or thought required
- It generates full spec bar in 30s due to 2% spec restore per tick at 1t attack speed
- it has wildy so we can use that spec for Accursed specs, and ayak specs, to deal with tanky bosses
- And it has 200+ defence bonuses in all styles basically, with +25 def lvls on tree
- And also by being 1t, it suffers the least from overkill
I have 47 dps
I'm talking about my powered staff build
it will work as if you were casting whatever spell you actually want to be casting, but with the accuracy/damage as if you were casting w/e the target is weak to
so the air build is insanely strong then
pretty good yeah
Ardy Cloak 4 is much better
basically it turns water weakness into air weakness if you are casting air spell
I forgot to change it sorry
they really did just go "alright fellas how do we make kandarin a pickable region" and make it insanely roided for mage
but its hard to compare air vs fire
I mean with fire you might just oneshot all jads and zuk
what?
you are not using a wand
It's not a powered wand either
that also includes normal spells?
no
ooooh
oooooh...
lets just say
those "2 wasted points" are my failover points since idk if I can beat 6 jads or inferno yet xD
I suppose by wand theyre trying to include like, eye of ayak or something
I personally had basically the same tree, but those 2 pts were in smoke/ice nodes
Because I think smoke barrage + ice barrage are the better play
smoke barrage dps equals wind surge due to its 4 fire rune cost
fire we think is around 59 DPS, assuming you alternate 3.5 fire spells to every 1 water spell to maintain max overheal hp
more dps but more effort, and real dps can drop due to boss damage
Im trying to not choose grimoire
while air isnt affected
a lot of maybes and ifs
i should think more about relics lol
if you dont assume something to be insanely strong and giving jagex the benefit of the doubt to have balanced and tested things thoroughly
then standard spellbook (as written in the staffs description) should be stronger than ancient spellbook
and therefore ancients not needed
for some reason my leagues build tool tells me I have ancients unlocked but I dont even have desert?
you're assuming things to be stronger by interpeting it in a certain way
I assume things to not be stronger because there has to be a reason jagex wrote "standard spellbook" into staff description
well yeah the assumption is just that the dmg added from fire regen does get scaled by %magic damage
which could well turn out to be the case
nono mate, im not at all assuming
that ancients gets the 40% extra hit
completely discounting that, smoke still matches wind
because the max hit of 33 (27 + 6 from fire regen) is 37.5% higher than 24 of wind surge. And virtus gives an extra 3% to smoke
so you mean the extra hit with 40% gets out dpsed
well it evens out
this all sucks a little tbh jagex only gives us 3 respecs but since no dps calcs are working correctly
we are all pretty much bound to wait for "that one guy" to test things out for us
my logic is that dps is equal, but ancients route gets you AoE on your main dps skill, so is 10x better for slayer/some boss encounters, and then when tossing out water spells to heal you can also freeze, also very useful and vital for some bosses
Wait wait wait. Crystal armor doesnt work with regular staff like shadowflame??
nope
I am not too worried about that.. if I pick slayer relic oer grimoire I 1. get slayer helmet during inferno and 2. can just slap bloodvelds for infinite superiors
Try it again with fire surge
I really wonder what changed about zcb and crossbow talents in wiki dps calc, max hit dropped from like 115 to 92 on zcb itself and dps got over all 10-15% reduction
Why u want superiors? Lol
im pretty sure it just effectively doubles the rate
Yep
its 1/50 to spawn one, and then 50% chance for it to respawn, is same math as wildy altar bones
effectively works out to 2 superiors spawning each time on average
solid, but not insane
You want superiors because they give like 10x xp
im most likely gonna be going with this afterall, seems pretty safe as i can go either air spells or tumekens shadow depending on bosses stats
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
seems the same as yesterday for me?
superior rate is boosted during leagues
hehe i dont wanna. I will be sad
hmmmm
nvm they make culling spree only apply to monsters that can have slayer task. i was on gemcrab which had culling spree effect yesterday
I don't think tumekens ever beats Sang staff
1t staves too op
or even swamp trident, if you're not going mory but are going Tirranwan
oh damn swamp trident is better
at vardorvis shadow would be better, but air surge is even better
for vardorvis when I factor in pairing thorns with sang staff, and a thammarons spec, it still beats shadow
But for your tree w/o thorns then yeah, different situation
anyone know the discord that does 100man cms? they did it last league and was sick, i forget who it was though
is under 40s awakened vardorvis a good build?
btw it's possible still that the echo staff doesn't interrupt your normal attack dps. I'm rewatching the video, it seems it was filmed with 4t speed wand, and after his 2nd spec he gets a normal attack out immediately afterwards (Before the animation of the spec is even finished)
What I think husky meant was that you cant spam the specs all in the same tick like a GMaul. So there is a 1t gap between using the spec, however it may not delay your next normal attack at all.
Let's hope
All things considered tho, given it was only like 6% dps better than sang, and sang has healing and can be used at long range, im not too bothered if the spec does add an attack delay
Awakened vardorvis you're gonna want max overheal thorns, at a minimum. Honestly might be best doing just pure water against him
fang of the hound slaps vardorvis
Mhm
I'm not sure how you got the dps so high with the dogger but you're better off maxing out str bonus with torva and ultor
accuracy my friend, its all about accuracy
if you hit, you deal damage, it is a fire element weapon as well
it can also kill nex in 2 mins
well avg ttk is 118.1s
I know how accuracy works yes
Its why I personally do not like the blindbag strat, sure the ceiling is high, but i am not waiting for that .001% chance to hit 1k
Okay so torva and ultor actually has the same dps as it turns out but again idk how it's so high
Oh, preaching to the choir, blindbag is shit
damn wtf dagger dps is showing way higher in the calc than I had estimated before
So i think where the dps goes into a higher threshold is 4 skills i chose,
the increase your str by 20% of str lvl
The reduction down to a 2-tick weapon
The prayer bonus perk (Melee)
The offhand melee str perk in the range tree
The over heal damage bonus (Use 5 hp to gain 5 damage)
then all the accuracy checks
Ohhh shit the overheal damage riiiight
Much ask though, how do you get that hp back?
water spell magic staff
https://dps.osrs.wiki?id=MulchZealotsRipped
40.731 dagger dps, without slay helm perk ticked. And 27 thorns damage, which is 9 DPS vs 5t boss
Mkay
or not get hit and be good at the game
no clue if the 40.731 accounts for the special effect procs
It doesn't matter if you don't get hit
the burn effect from the fire tree is not in there yet either
You take 4 damage per second
So you have 20 seconds of this dps before you have to find a way to hea
time to quad eat and wait 20 more seconds to be able to dps again 
20 sec dps, switch to shadowtrident, heal 60 back
with 106 str bonus
If you do 3 water spells every 20 seconds to overheal back (ignoring the fact that accuracy vs vard is like 20%) your dps plummets to below 30
i think wiki is increasing the burn with str bonus too 
92 max hit because normal hit, then 40% hit, then burn
vardovis is weak to fire spell
But the burn gets counted in full for max hit calc
but
the expected hit
is half the max hit
+3 for the min hit
if it was assuming rare burn procs
expected hti would not be so high
throw the devil's element on there and it surpasses 100 hit
ok yeah wiki is wrong
they've assumed 100% hit rate for the special effect or something
the dagger spell?
fang has 12 higher max hit than inquistor when inquisitor is 2x str bonus lmao
^
Oh, so it is, yeah dps calc is wrong
so with mith scim max hit is 52 (same str bonus as dagger)
so 52 * 1.4 = 72.8
so yeah, its adding 2x20
🤔
Ohhhh wait
so its assuming 100% hit rate AND it max hits every time xd
huh
yeah
So that checks out
for max hit, yes
It's assuming it hits the fire effect every hit but otherwise is right
damn, it's a shame the prayer to str thing is only 50%
the expected hit, which is then used to give you the dps number
is assuming 100% proc rate and maxing 10 on both procs
No it's assuming a normal hit on both procs, but assuming 100% proc rate
Average hit is correct if you assume a 100% proc rate