#leagues-general
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send the link (should be able to if its through the wiki tool) and I can grab a screenshot
Here's how I might do a "builder spender blindbag blue moon" build, where you stock up huge on HP spamming ice barrage and fishing for blue moon insta melee procs + blindbag procs, and occasionally spend extra overheals with blood barrage self-burn https://tools.runescape.wiki/demonic-pacts/?n=1-100-101-112-113-114-117-118-119-122-123-124-150-151-152-153-156-157-161-164-165-43-44-46-56-59-60-68-69-73-74-82-83-85-86-87-88-92-94-96
think outside the box boys
it doesn't have to be echoes league part 2
theres an echo blood moon weapon
multi hits don't proc on blindbag, I think it's Fine but the echo is likely better
Yeh, do you think it will work with blood moon set
could, maybe it works with all the sets different
planned regions are zeah, asg, and... mory? maybe desert
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
we will have to see
MAN the mobile UI sucks lmao
Interesting for sure
that's squid's
asg sounds like a strong region for zcb/dagger build
this is a wasted node imo
thanks
that's the only connecting node lmao
theres other options
Another thing.
The ranged str increase with thrown weps from melee str bonus.
Ultor ring 12
Str ammy 10
Infernal 8
Ferocious 14.
That's 35 ranged str bonus.
Before any % increases from other sources
5 defence or 15% accuracy are options
I have a melee/thrown build I could throw in here
oh right
forgot they all have the same fuckin icon
How well do u think this will scale with knives
let me post the discord img link real quick so sheep can repost it
yeah i could connect through thorns and drop def/regen
Considering you only need 1 drop of them from wyrm nd ur set entire league
oh it embeds
thank you sheep
It's interesting tbh
Cos that might be insane dps if correct pacts
this is the current stage of my cope
https://tools.runescape.wiki/demonic-pacts/?n=1-100-101-122-127-128-129-134-135-136-139-140-141-145-146-164-44-48-57-6-60-61-62-63-64-69-71-8-81-84-87-91-93-94-95-96-97-98-99
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
I think specing into the +35% acc is a sleeper hit
on the mage tree
because all your blindbag hits still roll acc
Hmmmm
if i could get rid of the 2 tick staff i could get 100% prayer pen i think
realistically how many things pray though
4 or so
you do NOT need 100% prayer pen
you might not
is 1% range damage or 5 range strength better?
thats 2 max hit for 5 strength?
depends on gear options
Muspah, akha, kalphite queen, echo dks.
Would be Main ones
and if you get them
avoiding all of those 
yeah I need 0% prayer pen
im Asgarnia/Kourend/Priff
we've got a somewhat similar strategy, I just leaned a bit more into standard offense lol
I have some bad news
I know it doesnt multi proc
i did so much to go around that 1% magic node
You can't get the Crystal Halberd unless you have both Tir and Kan
Is that confirmed since you can make it
how does that work?
crystal halb is achievement diary
can you get crystal halberd without asgarnia?
you can get the dragon halberd but the crystal halberd requires the western hard diary
do you not need the pest control diary tasks?
been that way in the previous two leagues
Maybe just maybe they adjust 😂
You don't
I don't think you need the zulrah task either tbh
so who here gonna try the dharok blindbag build lol
I guess they wanted SOME build variety for halberd build
they can't drag me into Kandarin, I refuse
if the crystal blessing is similar to last time, crystal halberd build would be cracked
But you could get an extra 2 str bonus with torture 😂
do you have a big need for 32?
not its connections, that node itself
dragon vs crystal is 20 str bonus
If I don't pick 32 I'd just spend the node on the other one
I mean if blessing is very op, could make kandarin a decent pick even without any additional boosts to melee other than halberd
oh don't tell me the other one is accuracy
Plus potential of blessing
yeah exactly
It's viable
that being said if I move it around I get the major regen tile later
A small deficit but I'd like to have it before the def buffs as it brings me over 100%
Anything over like 15% will probs do u better than few extra str bonus from normal gear from other areas
you have like 150% refund, you could skip 2 nodes if you go for the 5% on the left i think
Maybe I change my Asgarnia pick to Kandarin just for chally..
39 nodes
I guess I'll lose out on what, Echo dagger I wasn't gonna use and boots upgrade?
wait
wait but 32 is +15% accuracy
I value that way more
I'd say 1, see hm blessing boosts it.
2, check hm str bonus from upgrades in asgarnia vs kandarin then math it
I rock Kourend so I would have Oathplate instead of Bandos anyway
Off top of head asgarnia gives u about 14 extra str bonus in gear over kandarin
But kandarin also gives u piety
Which is huge
Yessir
Might be the way
Ngl
20 str bonus from dragon to Crystal halberd alone beats the str bonus from asgarnia
Then u have potential on blessing from cg, plus piety
i had tha image wrong, but dropping that exact 15% accuracy allows for 2 nodes refunded
Kandarin has torso, torture.
Which is 6 str bonus.
Vs
Torva 18
Torture vs fury in this
wait I'm confused
I'll rock Crystal anyway over Torva no?
Yeh if halberd
I'm just comparing asgarnia vs kandari for base str bonus
Not huge difference really
But kandarin gets u 20 on halberd, use of blessing, piety
you would lose 15% accuracy but get 2 nodes back
https://tools.runescape.wiki/demonic-pacts/?n=1-100-11-122-127-128-129-134-135-139-145-45-48-55-56-57-58-59-6-60-61-62-63-64-69-70-71-8-81-84-92-93-94-95-96-97-98-99
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
Yeh mouse. Kandarin over asgarnia all day long for the crystal halberd build
2-3x better
I would also lose the 30% regen
but you are already past 100%?
guess I gotta leave my friend alone in Nex lmfao
i honestly dont think theres reasons to go past 100%
L0l
I'm only at 95 in the one you sent
wear avas
I have benefits that trigger on rune regen and I'd rather have them trigger as often as possible
for the mage-
So you'd have based on kandarin, kourend, prif.
Ultor ring 12
Infernal 8
Treads normal 4
Torture 10
Torso 4
Obsidian helmet 3
Crystal halberd (20 over drag)
Blessing
Piety
Ngl sounds stacked
Defence lacking a bit but meh
also you could go to the magic node to get to earth for 10 magic levels over the 5% refund
i think?
no you would need to go a pray node
basically a ranged build lmao
7 tile range yeah
crystal helm over obby, no?
+acc is good for blindbag
If it stacks melee then yh
Maybe just need blessing this time
They did day it's more op this time round
Say
if it's just blessing then ill prolly do Asgarnia over Kandarin and get Torva
Nono
Cos no halberd
Dragon > crystal halberd is 20 str bonus.
Vs the extra 8 or so you'd gain from kandarin str bonus to torva
Yeah but 5 piece Godsword blind bag
I'd probably roll with the Echo boppers or the Melee bow but I gotta get armor somewhere
Torva helmet 8 obsidian 3
Torva plate 6 torso 4
Torva legs 4 obsidian/kilt 1
Just get oathplate
So 9 str bonus difference having asgarnia over kandarin.
But you'd lose 20 on crystal halberd
right yeah, I forgot im picking Kourend for Oath LOL
worst case I'd pick Grimoire but freeing up a relic is huge
this is my gear plan for full tank, hope i dont need gwd for echo boots
You convinced me in picking Kandarin over Asgarnia
Ur build is actually interesting mouse
I never thought of crystal halberd with crystal
This is my build for ZKT
chally gets so many big buffs out of pacts
Yeh
That's actually a huge boost just with kandarin pick over asgarnia
And u can always slave out ooathplate to make it less of a diff
i hope theres an option for tank gloves
is specing in to all 3 ranged types worth?
I mean my first build is still gonna be ranged
they all work with ranged echo
on melee
I decided to go for the 1 tick powered staves
U aware u lose 8 maxhits
It's fine
On base damage which is s big effect on overall boosts
Lots of people forget that bit l0l
Especially once I get shadow
I have Kourend for ancestral so shadow is gonna hit hard
Which areas u doing
ZKT
how much stuff prayes melee?
Yeah, kandarin, tiran?
So ancestral, occult, devils, trident echo, conflict gaunts, treads,
Is there a reason for tiran on mage build?
I'm mainly doing a melee build
Oh ok
uh, trident of the swamps, I guess?
Thought u meant shadow is ur endgoal
Nah I meant for mage, shadow is the endgoal
I'm building for melee with blindbag, 7 tile halberd, and ranged echoes
Yeh stacked af
I can see that halberd hitting low 100s
Not mathed it. But quite possibly
Is the hespori bow 3 tick?
we don't know
would prayer pen work on kq since its not really a prayer in the code?
Not sure
Weirdly maybe.
I felt like it did in echoes
Would be interesting to find out
I doubt it will have an effect on regular kq
Echo kq felt like it did
Wait a sec
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
could someone see if this gives u the page with my build on there
hell yeah
no i was just on the wiki and saw the long link at the top
was wondering if it shared like that
very cool to know it does
Would healing mage be the most forgiving pathway for a mobile only casual player?
Melee with thorns and all the healing/overheal perks tbh
u could prob just stand there and outheal/kill basically any standard boss in the game lol
Wouldn't I need end game gear for thorns to be good?
Yes, easily. Here is a build for you that heals 40 hp every 1.8 seconds with a max hp of 189 and you only need 16 points
https://tools.runescape.wiki/demonic-pacts/?n=1-100-112-113-114-122-44-46-56-59-68-92-93-94-96-99
barrows gear and a shield wouldn't be anything to scoff at with all the defence boosting pacts
no not really. I mean, it's great to have it, but if you can even do like barrows (which shouldn't be a problem on mobile) you'll still have great defense gear
Thanks guys
i really hope barrows gloves are obtainable somehow
Have they ever been for leagues?
Is this supposed to be the correct order for transmutation?
barrows gloves won't be obtainable
inb4 the relic nect to reloded is misthalin
the whole point of this league is "No Misthalin"
Point cappers in shambles
dragonfire shield is obtainable
we still dont have a demonbane weapon, and they said demonbane would be accounted for
I don't think barrows gloves have EVER been obtainable in a league
dont you need to have completed dragonslayer to craft it?
The echo amox weapons might be demonbane
thats 1 style tho
is dragonslayer 1 not autocompleted at the start of the league?
magic still has demonbane
weaker without purging staff, but present
would be a good spot for that relic, and a good relic for that spot (for me)
Only if you pick Kourend or Grimoire
to be fair, one of the main spots you'd need demonbane is Kourend with Yama
only 2 others I can think of
Kril
and Doom
doom, gwd, imps
Doom is gonna be interesting with limited demonsbane
Yeah because of doom, they're gonna give demonbane to everyone
wonder if it will be a relic, maybe the last t6? all weapons are demonbane lol
I don't think it'll be tied to a relic because there's too many demon enemies available
There’s a lot of slayer monsters available too lol
Anyone want to help me theorycraft a crossbow/halberd build?
This is what I have now:
What areas are you going?
Emberlight is less than 1kg??
That would be a game changer if there’s a way to get one for a light melee build
Melee overall feels weaker so that might elevate it
Especially for Yama
Haven't thought about it yet. The heavy ranged/halberd ranged just seems fun lol
Theyve said before that demonbane would be covered
But we've yet to hear what that actually means
No emberlight
Confirmed? Seems like a miss if so lol
Unless yama's cave is crawling with them??? But ya probably not, My guess is the echo weapons are demonbane
I mean they outright said there wouldn't be any
Oh perfect! I haven't kept up with too much until it was closer
New demon mobs - Happy demons
Drops the happy synapse
And they are locked in a wizard toward like area and it's a task to kill one
And it's multicombat
Could call it a tower of wizards
With that many wizards in it, it would be at risk of burning down.
Just build a second one smh my head
Was anything new revealed today?
Naw it's the rewot sdraziw
They confirmed the tree and the wiki has a better tree builder
Nah mate, issa ɹǝʍoʇ ,spɹɐzᴉʍ
Anyway good luck on planning I am out for the night
im going crossbow/halberd. the reagoins im going is M for the halberd, and W for the KBD crossbow. and maybe D for Armors https://tools.runescape.wiki/demonic-pacts/?_gl=1*12ug6kz*_gcl_au*NjMxODk3OTc5LjE3NzExNTczNDg.&n=1-10-13-14-15-150-151-152-153-154-155-156-16-161-17-18-19-2-21-23-24-25-27-29-30-31-33-38-39-4-43-62-64-65-7-73-74-83-86-88
you sure you don't want to go to 100% chance to regen? hurts your proc chance on the echos
that is true. complatliy forgot echo needs regen.
Thank you for sharing!
thinking water/thorn/health build lol https://tools.runescape.wiki/demonic-pacts/?_gl=1*12ug6kz*_gcl_au*NjMxODk3OTc5LjE3NzExNTczNDg.&n=1-100-112-113-114-122-123-135-139-140-141-145-146-156-44-46-53-56-59-6-60-61-62-63-64-68-71-8-80-81-84-88-92-93-94-95-96-97-98-99
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
Is anyone else extremely disappointed that they're only providing 3 respecs at most for the ENTIRE duration of leagues? 130 skill points to choose from, but oops if you bricked yourself once you're 1/4th of the way to the League being unplayable
alright, more or less the same pacts as before but priorities have been shifted around
How do you see the relics
I find planning to be one of, if not THE most enjoyable part of leagues as a whole, and I'm glad when that's rewarded
relics or pacts?
Sure until you find out that certain interactions don't work as printed, or aren't numerically as good as expected
Like for example you can easily get 145% regeneration on tree, does that mean 45% chance to gain ammunition when using? Who knows?
it does
4 chances is plenty, maybe could have been exhangeable for a mega rare voucher or something
we know
Does that mean 45% to double proc ranged echos? Who knows
Yea that's what I'm advocating for. And no it's not plenty. It's 130 skill points so that's something like 23 million skill tree iterations
good question! go to the leagues discord and ask it
How would they know? Leagues isn't out yet
mods answer there
Mods don't answer here?
nope
Rip
I'm not defending that, mind you
Can you link?
No worries
there's realistically like a couple dozen actual builds though cmon
leagues is all about your choices they have always been against taking a choice back
just plan ahead 3 resets should be pletnty to test around and lock in on the last one
and then I hit em with the
There's realistically like 2 streamers that everyone's going to copy. If they don't limit respecs it means you don't have to do what everyone else is doing. That's kind of the whole point
is that a pokemon
I've already theorycrafted some sick custom builds, that's not real.
That's nice. Unfortunately I don't always get things exactly right on the first try. I am human
you get 3 more tries
I hope you continue to use AI to optimize your builds for you ahead of time so you don't make any mistakes tho
thats why they released this befor the leagues
I got to custom theorycraft, and had a blast no sub required. Most fun Ive had in a while
luckily you get 4 chances plus an entire build crafter that lists out every single pact, what it does, and everything like what
?
plenty of time to plan
How into the voice
But you don't know how things work in practice until you try them. Maybe they work differently than the text says, maybe an expected synergy doesn't work (very VERY likely)
Give me an example
this sounds like cope
Like the ranged echoes from smacking with melee weapons, do they benefit from the ranged skill tree
I think I'm using that word right
You don't have to respond if you have nothing nice to say
didn't you just accuse someone of using AI because they had a plan and you don't
every game i played that lets you respec unlimited for free was like the best QoL update they ever did
Why do you feel like you have to have the last word?
yes. like the ranged echoes can re trigger? yes.
limiting respecs is lame especially if you brick your account somehow
espec with a tree this complicated it seems like a bad idea
I think they should have been mega rare voucher exchangeable but I also think 4 is plenty
Like the one that says you gain a ranged echo, which type of ranged weapon does it benefit from? Is a ranged echo from using a spear counted as a crossbow? There's no way to know unless you try it. Then you have to respec
to be fair, that's what combat masteries were
It shouldn't be limited. Full stop
the mods have answered this one! ranged echoes created by the melee pact will roll with your melee stats
Rare drop sure, as long as it's repeatable
in previous league? i dunno much about leagues
Did you play the last leagues when you could never reset?
im only familiar with dmm
No this is my first league
That's why I know from ARPG experience that when you have a skill tree without respecs, it's a miserable experience
At least if you're trying to be creative. If you want to copy a streamer fine
L5 had "combat masteries", a relatively simple system where each combat style was split into 6 tiers. You could only get a tier in a style if you had the previous tier of that style, and you could only get like... 10 or so overall
Normally I'd agree with you, "locked in" decisions in games never really sat well with me, but for a gamemode that's only going to last a few weeks (and will only really be played for 1 or 2), I think it's a good way to flex parts of hte game that don't normally get flexed
I see it the same way as locked regions
Is it only 2 weeks long? I thought it was like 3 months long
Why is it so short lol
each one has good and bad offerings, and if you go in blind, yeah, you could royally mess up. But if you take the time to look, you can put together something great and dominate in those few regions
Yea I peeped the leagues discord and people are planning around relics, I haven't even looked at the relics a single time
it's 8 weeks long in run time but, as with every league, it's very likely that the majority of players will drop off around 2 weeks in. It'll still be around, but most people will have burned out or reached their goals by then
That's crazy
relics play a large part of what masteries you take, regions too
Well I figured I would just go tiranwn so I can play with halberds
7 tile halberd sounds funny af
the trailblazer formula is stacked decisions
you need T and K for crystal hally
what region, what relics, what combat
Really curious if the blindbag hits impact flask cooldown
I imagine they will but honestly even if they do... flask is just kinda meh
I guess for specs and the immmunity time for cheesing certain activities?
maybe it's jsut me but I feel like there's a LOT of sustain in the pacts
both prayer and hp
I hope they reveal the T7 and T8 relics today
I feel like they're going to reveal all but one relic today
seems like something they'd do
probably T7 honestly
I'm planning on picking flask so if the other T8 sucks, I don't have to think about it
fair enough
any particular use cases for flask that you're interested in or just that you prefer it to minion
Free 177 dmg with full restore
personally I'd pick minion over flask, though of course my build has more than enough sustain
And if blindbag reduces cooldown, it's even better
minion is something like +5 dps with no input
Can you bring minion into gauntlet?
minion and thorns should help me coast through the content I don't want to do by just focusing on staying alive and letting the boss die
I feel like this was answered but I can't find it lol
Yes you can
Flask specifies you can bring it
do you guys think the ranged strength node also counts positive hp?
it says difference between current and normal max hp
Overheal is not counted
Wiki says we get three resets
Dang fr? Feels like with the way it's worded it would be.
The ranged strength bonus from having lower health doesn't consider your potential to be overhealed
but would having over heal also count towards the difference?
like if you are at 139hp, thats 40 levels difference from your normal max
It says current hitpoints vs Hitpoints level
will overheal work with the water healing
Yeah that wording just sounds like you don't get the difference between your max overhealed health and your current health.
yes
Overheals aren't counted so you would just be capped to 99/99
It would be 99 - 139 which would be -40
I guess Runescript can't handle absolute values
i feel like thats an assumption
Well then, they wouldn't specify it
the future is now and the devs probably know how to make a number be a number
There is also the noxious halberd in Morytania, that's another fun option with the build! You could even grab both
And 6 scythe combo
if the shield pact goes off the heal 2 and restore 2 prayer and you have 1 overheals 30% pact, say your hp is 60 would you heal 18 from the overheal + the 2 from the shield
I thought Faux got Sarnie to say it did? Either way it will be discussed in about 9 hours
I couldn't find this anywhere
Someone posted it here
I missed it, ty for the reshare!
wait so if you profit runes do you trigger the effect more?
and also this means you could infinitely make onyx bolts
Looks like fire spell burns do count overheals
I guess they didn't want crossbows to be even more OP
so if i use smoke runes and mud runes to cast earth wave i get all 4 elemental runes triggered?
I think it's based on spell cost
not rune used
Regeneration happens once but takes into account how many runes the spell cast regenerated.
Hey everyone!
Sooo i only play a 10hp account and have since early 2000s. Im wanting to try out leagues this time, but since ive never really had a main, im kinda ignorant as to which relics are good and which path(s) to take.
I wish to use leagues to try out a lot of things ive never really done before and just feel really OP.
So yeah, any and all advice would be greatly appreciated!
it says that it regenerates the combination rune, and the combo rune counts towards both components
Time to wait for someone to test it lol
Combination runes trigger both of the regenerations but regenerate into their separate runes, so regenerating a mistrune will proc both but return you an air and a water rune
this sounds like it regenerates both runes, but not the combo rune?
Yeah but it doesn't say if the spell was wind or water
thats a different line
the way its worded, if i use mud and smoke to cast an earth spell, i will get all 4 elemental rune effects, but be returned non combination runes
so if you want to abuse combination runes for bonus effects you will have to supply the combination
I'm assuming if you use a spell that uses air and water, you'll get both, otherwise you only get one of them
Or it's based on runes used and just gives you both the runes regardless of spell cost
thats not the wording
||Don’t mind this, just adding random bits to see if I can get closer to ranking up.|| nothing important.
if its mee6 doing the levels this doesnt work
Yeah I know just saying bits for lols I guess while its 2 am.
anyways, the profiting of runes changes a lot for defensive build
changes the max defence from 309 to around 380
are wrath runes locked somewhere?
Regeneration only triggers for runes that were actually required by the spell. So no using combination runes to trigger regeneration effects from earth/fire for a water spell (air/water)
If my goal during leagues is to try out content i cant normally do, is there any path i should be taking?
if there was a viable way to cast earth and water runes in a combat spell
i dont know anything about pvm. So i wanna try it during leagues
fire runes seem to have a big option with undead grasp
idk if they would just die on the spot tho
Do arceuus spells count as fire spells
No
they are combat spells, but the fire effect is 1 damage per fire rune regenerated
and its 12 fire runes per cast
thats 18 max hit per spell cast if you have all regeneration
If i cast earth surge with lava and mist runes, can it regenerate all 4 elemental runes and trigger all 4 different elemental regeneration effects?
Earth surge only triggers air and earth
you have have said both things with your sources
but if i use lava in place of earth, and the lava rune gets regenerated, doesnt it instead regenerate an earth rune and a fire rune?
gotcha
Otherwise it would be pretty busted for mage
"Fire spell hits apply 1 burn (max 5) and bounce to up to 2 nearby targets"
Does this mean the burn bounces, or the fire spell bounces?
If it's the spell that bounces, and i have
"Blood spells now count as 'fire' spells"
then does blood barrage hit a 3x3 area that then bounces to up to 2 other targets, hitting them each with a 3x3 blood barrage??
I'm assuming it's the spell
holy moly
Fire spell hits apply burn
it's def worded that way
And fire spell hits bounce
is that not insane?? Potentially 3 blood barrages per cast
- burn
- hella heals
Won't know until it's tested
true true
but it's worded that way
Making sure does sang staff count as blood spells or does it act like all normal powered staffs?
seeing that earth is capped at like 170 defense
i might just do a ranged build?
idk i just lost steam when i saw that the cap was that low
double hit weapons blind bag fully right?
the echo boppers should also be part of it right?
1 proc per attack
Yes
the leages planner website doesnt count it
check out that pact 3 down from the middle then that one diagonal bottom left, that pact right there would go crazy with the magic pacts
Does the boosted min hit on melee weapons mean if I hit anything lower than my min hit it turns into that min hit? Or does it mean if I successfully roll an attack I'm rolling an equal chance for anything between (My boosted min hit - My max hit) Orrrrrr is it like (Whatever I was going to hit +boosted min hit)
Regenerate?
Everything is additive
"Regeneration only triggers for runes that were actually required by the spell. So no using combination runes to trigger regeneration effects from earth/fire for a water spell (air/water)" This is from the leagues discord from modhusky
so what happens if you get 2 +30%, that would put you at 120% would that mean you had a 20% chance to generate twice or is 120% the same as a 100%
I got 2 +30%
"Regeneration can go above 100% and will not be wasted
At 100% regeneration you will not lose runes/ammo, at above 100% you'll start profiting them"
again from leagues discord from modhusky
so that does mean you'll have a chance to proc regenerate twice
that changes SOME things
if you can get to 200% youll guarantee double your runes every cast for example ye
i think the max is 155%
150% would be guaranteed 1 and 50% chance to get another
just giving an example
i get it
not saying thats actually possible to reach
man, the fire rune generated pact sounds like its strong because it increases damage but at most you'll do 2 more damage starting from your second hit onwards
unless im missing something
wait per rune generated
yeah
so at most 6 more damage per attack
so fire surge would be 10
now heres what i want to know
if it takes 10 fire runes to cast fire surge and you generate 20 because you procted it twice does that mean you'll do 20 more damage
on the next att ye
well then thats a nasty pact because you could generate 14 air runes 20 fire runes and 2 wrath runes in 1 cast
wouldnt be guaranteed
even with the max of 150 or so as you say, would be like 15 fire runes on average
which is still really strong
plus 15 dmg on average every cast
does it roll generate on each individual rune or does it roll for regenerate once then regenerates all of them
"Regeneration happens once but takes into account how many runes the spell cast regenerated. Infinite rune sources still trigger regenerations"
from mod husky
wait
oh so ig if the 50% hits then it would do all 20
🤔
wait that one only deals more damage based on fire runes cast i gotta learn how to read
are you talking ab0out the base fire spell one?
but it sounds like it will regenerate the runes in bulk instead of rolling each rune
yes
it says its increased by 1 per rune regenerated
so if you regenerate 20 fire runes
its 20 dmg
Any 5 scythe builds already made?
right but i didnt read the part where it said fire runes specifically
how does regenerate function on powered staves
you need the pacts for it to do so
it will regen the charges
but if you get the pacts it can also regen runes
they are to the left and right of the attack speed increases for staves
but its only 1 fire rune
or rune in general
not however many were used by the charge
so then those ones are a little weak then except maybe the air one
well maybe the water one too
since you could get 1 tick powered staves
the water one is the only one thats pretty good to get
15% for 1 prayer point
i guess every 7 ticks for 1 prayer is not awful
idk if its worth a pact point tho
but yeah the water one is 1hp per tick
which is pretty good
(assuming 1tick powered stave)
if you're casting at a 1 tick speed you'll be gaining 1 prayer point per 0.6 seconds so that will mean you dont need prayer pots and as for the healing it might even negate the need for food
no
youll be getting a 15% chance to get 1 perayer point every tick
as thats what the air pact does
you right
hypothetically, how many prayers can you have active at 1 time
8 i think
magic seems to have an incredible amount of damage it can dish out
the purple melee/defense prayers, the 2 hearts, perserve, protect item and overhead
56% bonus dmg ye
air spells having a +7% damage increase per prayer active could be wild
but then you have to upkeep your prayer points
The bow speed will work with atlatl right since its a bow not a thrown even tho its thrown ?
its thrown
for league pacts
so the thrown section of the ranged tree works with it the bow does not
Despite not being strung and using a “throwing” attack animation, the atlatl is technically a bow and not a thrown weapon.
its too bad there arent more prayer generating pacts because if you're going for air magic your prayer points are going to disintigrate
read the first pacts in the ranged tree brother
the thrown and bow ones specifically
Nedd to check that yes
Thats why i asked just saw the fist bow mastery
And then went to atlatl wiki
And found that sentence
it says "all thrown pacts works with the atlatl"
as for the bow ones it says will not
crossbows it doesnt say
but its not a crossbow so its safe to assume not
also if you go to the leagues discord you can see modhusky has confirmed this
"Atlatl is considered a thrown weapon not a bow for this league as far as pacts are concerned"
Ah yea states on the thrown works with atlatl
bro that throwing axe pact at the bottom right is just dumb for the atlatl
Yeah im not in every discord an check everything just didnt check the thrown tree
its just "hey here's a slightly worse version of what the atlatl is used for"
The mele str increase for ranged ?
well the atlatl max hit is based on melee strength
but that pact just increases ranged strength based on melee
so it actually doesnt do anythign for atlatl
???
so getting ranged strength will do nothing for the atlatl
as it is in the main game ye
i got no idea about that one
Yes
its attack styles in game are thrown
so i assume so
should be good for the bp then
that pact that is
oh yeah the attack styles are a thrown symbol
so now heres the question that needs to be asked, can ranged gear give a higher ranged strength bonus than 80% of what melee can give as a strength bonus?
probably not but idk havent looked
the answer is HECK no
max melee strength gear is about 54 after the 80% while ranged is about 22
can also get some extra melee str from the pact that gives 50% of pray bonus as melee str
problem you get with that is that then your range accuracy is bad, but ig thats what the capstone is for plus 60 accuracy and all the % acc boosts on the board
What is gonna be like the early game armour and weapons to rush for in varlamore ive never really paid any attetion to the niche things
that wouldnt work too well because max prayer bonus is like 73 i think
but thats not a realistic bonus
that one is more jsut a bonus for melee setups that get like 15-20 prayer bonus just from the normal melee strength gear
Use sunfire gear from colo
Am i gonna go punch the colo ?
idk it's right next to the pact that gives u 20% chance not to spend spec energy, could be some fun pickups for a range build too
perilous moons, naguas are probably the main things
yeah but after the 50% turning it into melee strength then 80% turning it into range strength it gets diluted pretty quick
probably not ideal to stack prayer bonus over melee or ranged strength probably better to just grab it and accept whatever small bonus it gives
is more what i mean
or maybe not even at all if the bonus will be too low
really just depends on what items you can get in your zones i guess
like sunfire armour would end up giving 9.6 range strength, which is the same as oathplate, less than torva, technically less than inquisitor since that would be 10 including its own prayer bonus
and thats the bis prayer bonus gear
so idk i feel like its more jsut an add on rather than something to build into
is the only melee pact that increases attack speed the weapons that weigh under 1kg?
ye
yikes
but blindbag is basically an attackspeed increase
true
25% chance to do an extra attack with a heavy weapon in invent
as long as you stack 5 heavy weapons in the invent
its kinda a roundabout way to do it and also rng but it is still more bonus attacks, also off of the blind bag tree you can get ranged echo hits off of your melee attacks
and those will trigger on your blindbag hits too
blindbag can trigger blindbag as well
and work with the first perks in the range tree that make echos better plus the one that makes you be able to echo up to 4 times off 1 hit
yes since the blindbag hits count as normal attacks
so with the ranged echos and blindbag hits technically you could do like infinite damage 🤣
tho unlikely
yh thats what im thinking of building lolol
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
That's what I came up with
this is my tribrid focus on blindbag build with nox hally
likely what i will end up building
unlkes the last relics change my mind
50% chance of saving charges/ammo might want more tho im not sure myself
cranking it to 110% so i never need to think about it seems chill but gives up some cooler pacts
eh
50% is already good enough imo - maybe im wrong tho but thats what respecs are for
The dual handed melee weapons and hunter equipment. Civitas actually has a good armory with basic melee gear. I don't think you'll be rushing mid game at varlamore probably another area with level 60 gear for the style you choose. Then you come back to varlamore for Huey, sol and the moon's with dragon equipment. There is a lot of skilling though.
Depends on how it stacks with Ava's if you go frem for it. For magic as long as you have a source for runes you're good.
idk about building into both 1h and 2h stuff also im assuming you have kandarin as a region or something? you took the recoil booster without taking thorns
echo boots go brrr
im planning on trin-mory-fremm so i will have accumulator but ye
What regions would people recommend for someone that wants to use this league for learning bossing and PVM in general?
and the 1h pacts are just accidental rly otw to spec
is this like crystal hally spec spam or somethign? blindbag doesnt trigger off of specs
Just tale all 3 raids XD
AKT
Or AZT
If your account has decent stats I would say tiranwin for gauntlet, frem for vorkath and daganoth and any of the 3 raid areas but kourend might be a good pick because Yama is there. So if there's something special with him that'll be the only way.
nah more of an assumption that we'll have a good echo spec wep
recoil thingy im hoping syngergizes with echo boots from ggs, but im not married to it
idk if the amox echo weapon will have a spec, but cerb dagger might?
ig the spec stuff also works on other styles too
kbd xbow and hespori bow maybe
I'm actually hoping for the ward to come back. If it's on kbd I'm going full crossbow nuke.
it does
also idk what it means by total def bonus
we already know all of the echo items we just dont know stats
like if justy has +400 in slash/crush/stab does it have 1200 total def? 12dmg echo boots?
Where? I thought they only announced a few and are announcing them on the 10th.
yeah max build for that with dihns bulwark is like +19 dmg
they are announcing the stats and specifics on the 10th
but for that build you can do way better if you build fully into recoil
and blindbag
ignore the hally tree and spec tree
im not touching a shield tbh
since dihns bulwark is a 2handed weapon you can triugger blindbag
oir heavy weapon
rather 2h doesnt matter for blindbag
like im not swinging a dinny B for the whole league lmao
Is this actually confirmed to be all? I don't think that's all. Last year every echo had 2 drops 1 guaranteed first kill and 1 at 50kc. Thermy the only one on that list with 2.
could be fun tho
thats not true tho?
need the hally range so I can use nox on zuk ofc
gargs only had the gloves of the dammed right?
a man after my own heart
No they didn't?
only 3 of them had 2
Like i dont think my setup is minmaxed or anything but I do think it's gonna be fun to have a fully versatile setup for being able to melee everything in the game
7 tile range also good for nm pillars 🤔
Of course the 3 I picked lol.
is that echo boots are only in a 3x3 radius or somethign right?
Wonder how halberd vs zuk is gonna go
so with 7 tile hally it wont do anything
Yeah it's melee range
default
we're only 7 tile hallying when we can't actually melee things
Nm pillars do have that juicy 2x from magic damage thooooo
yh going into 1t aya would prolly beat it
SAD
Has anyone seen if kourend choosers have gotta farm and complete all 5 rads contracts?
The pact says to equip 1 piece of rads but you gotta do all 5 for the sigil right? Maybe the contract drops a piece but that sounds too easy
id assume all 5
not sure but if its anything like gridmaster u get contracts dropped like every kill
5x drop rate
like dossier was affected by the 5x
Hopefully it's not like grid cuz it was a lil meh not gotta any loot
I got lucky and got helm and legs in 10 kc
i got nothign but dossiers from yama in gm lmao
same for like 150kc
i think i stopped after 100 or so
Ye it was roughhh
Wouldn't have been as bad if some tallow or aether cat was dropped too maybe xf
wait no i got the oathplate piece after like 80 or somethign
Oof
but i did stop at 100
oops all dossiers
Xd
50/50 innit
its 1/120 to roll the unique table, then a 3/5 to hit oathplate if dont hit then 2/5 for soulflame, then if dont hit you roll for dossier lockbox etc
so yeah i guess 1/24 to hit the table i assume the secondary rolls for oathplate are not 5x
otyherwise youd only get oathplate if you hit the drop table and never a dossier
bruh what if every pact that increases defense levels, every pact that increases regeneration, the pact that increases standard spell speed by 2 ticks when using a wand, choose the earth spell pact to gain defense levels off of generating earth runes, then get +1 damage per defense level from earth spells then use earth surge
with the obvious magic gear and tome of earth
assuming my math is right you could get up to 459 defense for 1 tick but its a more realistic average of 309 defense assuming you're always attacking
I’m currently trying to cook a “fu, eat rocks” build that does exactly that - thought about trying to incorporate thorns somehow but that doesn’t really work
there is a way
you need 2 pacts and a ward
well you need 1 but the 2 work well together
the one that gives you thorns when a shield is equip, and the one that gives +5 melee and ranged strength, and 2% magic damage when an offhanded item is equip
then use a wand with a ward
that's a part of my current build for earth i have
Do shields count as offhands for that passive? As well as the heal one in between mage and melee. Unsure about the wording.
Ok cool. It seems like shields and offhands were two different keywords but I guess it’s a “all shields are offhands but not all offhands are shields” deal
i have no sustain pacts besides just high defense
Anyone find it strange that the icon for <1 Kg weapons increase Str by 20% looks like a Blade of Saeldor? Odd considering its over 1Kg
imagine they change the weight of melee weapons specifically for the league
Isn't that for 1 handed weapons
You heal for 2 hp and 2 prayer when hit by a 0 with a 2h shield or offhand equipped
i see that could work i'd have to lose 2% magic damage to get that tho
man, tank mage, never thought i'd see the day.
you'll be consistantly hitting almost more than likely over 100s just about every hit
after your defense builds up that is
I’m excited for it, probably what I’m going to try first
I think I'll respec into a thorns build to finish ket-rek's special challenge
I asked into the FAQ but I’m hoping that the earth capstone works with invisible defence levels too from prayers and shit
Everyone is going to be doing high damage and have to be juggling resources whilst the earth mages will just be going "I eat those"
Having higher defenses than general graardor is just ridiculous
Correct me if I’m stupid, but does 100% accuracy make it so you never miss, or how is it used when rolling for hits?
Even though it was dogshit, I played an “immortal mage” build last leagues and had a lot of fun with it
Now the immortal mage does a ton of damage
It means your accuracy is doubled. So if you have a 40% chance to hit, 100%+ accuracy means you now have an 80% chance to hit
Bro think about it what if you just wore melee tank armor instead of mage armor
I see, thanks buddy!
I though about this but mage is so fking inaccurate
You'd be getting magic levels off of regenerating runes so your accuracy is good, there's pacts that increases accuracy you won't really need to worry about it
Only up to 10, and the increased accuracy won’t do anything if you have have any mage atk to increase
I think the real strat might be speccing into shadow = earth and rocking Virtus for some disgusting mage dmg increases
Maybe then what if you just have some tank items and some accuracy items
If you're incorporating a ward for thorns you'd definitely want to take as many 0s as you can
Yeah, I’m just hoping that can be done without sacrificing too much mage gear. Feels great to enjoy the only combat style that can go “yeah well what if you attack actually just didn’t?” 
are they doing a daily FAQ or is it just random, need this regen thing clarifying 😄
You're straight up set on damage because of the defense levels it's just accuracy so I think prioritizing defense gear is probably going to be better
And in whatever circumstances it isn't you aren't locked to just one set of gear
The real question is what had the greatest impact on accuracy rolls, defense levels or defense values
Yeah very true, just might affect zones a bit.
Even if it’s terrible, I’m glad Jagex cooked that lets us make some really wacky builds
Indeed, aren't there also pacts that give bonuses based on the amount of tiles you are from what you're attacking that works with every style, that could be something to look at too
Yeah but those didn’t seem overly worth it for this build, imo
It honestly depends on what they do
I don't remember I'm on my phone before bed so I don't have it off the top of my head
There mostly in the melee tree
Also the one where crossbows always hit max then the one that makes crossbows deal 70% more damage but lowers the attack speed by 2 ticks sounds incredibly strong
One gives your thorns a 10% chance to heal you for 1hp per tile, another regens 2% special
If wands are the go to then yeah both aren't great however they could be good utility if you're willing to sacrifice some damage
does anyone happen to remember how many worlds were allocated to leagues last year?
Isn't the purging staff a magic defense shredder, that could be nice with the spec regen as a spec switch
Whatever the one that drops from the doom boss
Won’t need mage defense shredding with earth as that tree shreds it by default which is awesome
Every hit is -2 def and mage on the target
Another point for tank armor over mage armor 😉
Lmfao tru
Why worry about accuracy if their defense is 0
Gotta hit them in the first place I suppose
You'll tank through it so it won't be bad
But it is a good point that I can consider dumping some accuracy nodes and putting them elsewhere
People are looking at fire magic for big damage but don't see the implications of the mage tank
Fire doesn’t seem too amazing to me
Unless I’m missing something it does good spread damage but for bossing is seems very mid
It's definitely a decent amount stronger than other mages because of burn
But it's sustainability leaves much to be desired
Just don’t see myself caring too much about 5 burn damage very tick when I’m hitting 100s with earth every 2-3 ticks
earth will be lowest dps out of all the mage styles 
+1 flat damage per 12 defence lvls
You'd be averaging 309 defense levels sustainability and get 459 at the absolute highest for 1 tick
how do you get 309 defence lvls? regenerating runes can only give +19 
155% regeneration
Earth surge could get you up to 20 defense levels a cast
Anyone seen a theorycraft of full thorn / tank yet? Im thinking of using this with the minion
cannot exceed 20% of your BASE defence, so 99 defence max boost is 19
That’ll be water, no? All that has going for it is a flat 20% at max hp
39% with all the overheal boost nodes
Confirmed it scales past 100%? That changes things
yes, it scales from over heal too
You've made a good point however, is the nodes from the tree that gives defense levels a boost or is it giving you that many more base levels
Depending on that it would mean that earth spells give nothing because it's already way past the limit
even if that was the case with all nodes you only reach 160
i just checked and +5/+15 defence lvl pacts do count as base defence so can get higher boost than 19
The earth regeneration talent considers your base defence as level + pacts. So if you're at 149/99 defence you can go to 178/99 defence
160 plus the earth cast is roughly what 180 then a super def youll break just over 200
I always wanted to cosplay as toph in OSRS
So then you'd cap out at like 14 flat damage a cast for earth spells which isn't honestly that bad
Well, +14 flat damage I mean
Which is about less than half what fire damage could be but it's more consistent
i think you could get to 20
Where
which if your going kourend for devils element and planning olm thats 40 dmg right thier
I'm focusing on damage without gear first
You'd easily get to like 50-60+ damage a hit with magic gear using earth surge and that's my low estimate
the dmg isnt based off base def
I've been talking about the earth pacts
The one thing that is based off defense levels
i know im saying with a super def every def node and casting earth for def buff you could get about 20 flat dmg
thats befor gear
I wasnt counting potions because I'd assume they don't stack
And I'm not totally convinced that the earth pact boost will stack with the defense level pact boost
i think earth spells would be slightly above fire in consistent dps against single target. fire could reach slightly higher dps if you are constantly over healed for the burn but hard to get demonic pact healing for fire/blood spells
Anyone cooked up a prayer air build yet?
Prayer air build sounds like ass to build
Yes but what is ass air, but a fart
There's not much you can do to upkeep your prayer to max out your damage
some people did show air + crossbow with high prayer bonus and this
Deadly in its own right
2 almost guaranteed max hit styles would be +25% damage always
Imagine it didn't have that "different style" part, crossbows would be insane
That’s why that’s there haha
I can see it now, max melee strength gear with a zaryte crossbow being one of the most popular builds (edit I read it wrong)
melee str wont help zaryte since it is not throwing weapon, but people like to run tank crossbow i guess
+5 melee str and +5 range str from off-hand?
No I was talking about the one that's an axe symbol
That's just going to be a blowpipe pact for sure
bp and 1 handed throwing weapons yeah. dragon knives with off-hand can be good since +8-9 ranged str from the off hand pact when converting melee str to ranged
It wouldn't be 10
yeah 8-9
its per 12 def level not per def level, im assuming you know that just thought i should point it out
Yes it's still a lot
for sure
just making sure you arent thinking you are gonna get +200 dmg per hit or somehting
gridmaster you could bug last stand to not rapidly decay 
i mean they would just alter the pact if it somehow ended up working incorrectly but im sure theyve already tested cases like that to make sure it functions as intended
255 boost draining at normal speed
hello trying to find the info that was posted about how specific league mechanics work ei combo runes working and stuff like that. where is the actuall post?
yeah there was that one
in the leagues discord under the "jagex information" section
I just need to know if the defense gain on generated earth runes stacks with the pacts that boost defense levels or would those pacts make that particular earth pact worthless once you hit +20 defense levels
im sure theres some info on the wiki too
#1163395763146068008 message leagues discord
@lapis flax wait so not in this discord?
there is also invite link in #affiliate-communities
I want to also like make sure you guys all understand 40 pacts is going to be semi difficult to get
i thought this was the leagues discord
For who
The sheer number of things you have to get/do.
Not for me
you guys are legends ty
its not going to be fast, ive already looked at my 11/28/40 point builds since ive looked at the tasks and those are the breakpoints ill likely go through
its a good idea to look at the tasks in your areas and look at what youll be able to do at what points and plan for that
cause obviously the tougher stuff you can save for later on but also you wont have all your regions right away so youll be semi gated from that too
Pretend you take this build doesnt have to be me but just pretend for a second you go elf-mory-fremmy
you can pretty easily get the first 11 points to help you do the first couple echo bosses from what ive looked at tho
You're so right for doing that, I can easily see a bunch of people getting ahead of themselves and picking pacts that won't help them in the early game and they get stuck on an uphill battle trying to round out their build
thats literally what im planning on lmao
Same 🙂
twinning
You know, you could make a build that only works in the early game, beat an echo boss to respec then make a mid game build, beat another echo boss for a respec then make your late game build
for my plan it would be 7 to melee at start then branch into range for echo hit buffs and throwing weapon to run atlatl until 25+ points and swap to actual build
i made a spread sheet and marked all the tasks im going for to get to 11 then 28 then 40 and also made builds that build up to my ideal from 0, shouldnt be too difficult but it will definitely take a bit of time
Isn't there one that lets echo hits generate echo hits?
kinda what im going for
https://tools.runescape.wiki/demonic-pacts/?n=1-150-157-161-2-4-43-73-74-83-86
this was my 11 pointer for amox echo and hunnelif echo
But mory pacts: 25 tob completions, phosani nightmare, full barrows set gunna take some time... Not to mention wanting to get nox hally.
Elf:
Craft bp, equip dark bow, equip corrupted weapon
Fremmy: equip mahus ring, defeat vork 5 times without special damage
Avernic treads, wave 12 colosseum
im planning tirannwn as my first area cause yeah easier pact tasks, then mory after then fremm.
full barrows wont take long with 5x basically a piece every other chest
could get unlucky tho
but mory also has stuff like
kill a werewolf and assemble a slayer helm
which are both fairly trivial tho the slayer points will take a bit to unlkock slayer helm
since you likely wont have t6 yet
https://tools.runescape.wiki/demonic-pacts/?n=1-11-157-161-17-18-19-2-22-25-3-32-33-34-4-43-5-74-8-83-86 i was thinkin something like this and maybe do full blindbag if i get enough good weapons before respec time
mmm, idk about 21 points
Defeat a Hill Giant
Complete the Leagues Tutorial
Open the Leagues Menu
Reach Combat Level 50
Use the Protect from Melee Prayer
1 Hueycoatl Kill
Defeat a Steel Dragon on Karamja
Defeat a TzHaar
Equip a Fire Cape
Kill a Black Dragon in Tirannwn
Defeat Zalcano
Defeat a Werewolf in Morytania
these were my tasks im thinking of doing to get my first 11, which should help me do the next set to bring me to 28
my 28 point tree looks more like this, flesh out the melee side mostly
if you remove the atlatl parts the meele start is 11 points
true
i just thought the extra blindbag chance was worth more than the never miss echo and 20% more max hit echo ones
also
on that one you havent even taken blindbag yet
i just dont see myself getting multiple decent heavy weapons early
so you wont get any of those triggers only the melee echos
