#pvp-discussion
1 messages ¡ Page 9 of 1
so ideally its better to have a giga chad alching huge risk, instead of bunch of nakeds doing low risk
well prob black dhide dudes
if u get splashed on u can still logout or nah? i forget
thats the thing. The update was completely self contained to the amount the player was comfortable bringing. The more you risked, the more you'd be able to profit
nobody is forced to bring a crap ton of risk
would be cool if one guy is doing the big risk alching while unskulled with tank setup and then has some bodyguards to protect (they could also do some lower risk alching at same time)
and those guards would skull to protect their buddy
Yep it would've led to a lot of cool scenarios
buuut I guess we just have to stick with the fountain of rune that nobody really uses.
Boo!
theres not 300 clans though đ¤
I feel like a lot of this conversation could be solved by remembering the 1t logout bots that you can't touch anyways would be the main ones who would profit from this content.

Get rid of around 700 worlds of hopping and add a small logout timer and a lot of those bots are DESTROYED.
You'll be surprsied to hear, there already is a logout timer.... Its in the game right now
it was in the game when the blog was proposed
you cant insta log at all
bots cant abuse it
Theres a logout timer where?
at the fountain of rune
oh okay
when you cast a spell, you cant log out for 3 seconds
i dont go there so i didnt know. lol
Nobody goes there
Because why tf would anyone go there XD
We still need a tele delay sub 30 wildy to deal with the auto tele bots.
The autolog is moreso an issue at altar anyways
they could probably put an animation for tele delay
And i mean tbf there are glory chargers that go there and autolog
cause you dont have to cast a spell to charge glory
Bro even a few tick delay would make an incredible difference lol
Are people actually alching items at the fountain lol?
no lol
Could be interesting. I wonder how people would interact with it since the wealth you can gain comes from what you bring into the wilderness vs what you can take out.
Where fountain of rune sits doesnât seem like a great spot or layout for pvp imo so I think they would need to reshape that a bit to make it more interesting.
Alright, this turns my opinion around on the problems about the economy
But I'm still iffy about clans just controlling it until anyone else is pushed out from trying it
But I'd rather say try it and see if that's really a problem or not and that clans are a different issue
Nah I said area not worlds, Iâm sure a clan can lock down a few worlds but all of em? pretty much no shot haha
so it lets u even cast ice barrage with no runes?
Anything you have the level for the spellbook youâre on
i guess rune pouch makes it a bit redundant
they could expand the effect to the whole island đ
Yah no real need for that when ur there but itâs a small ish area, anything outside of u need runes for whatever u wana cast
yea i figured it wont go past the walls
does anyone have takes on whether seeing timers like remaining freeze duration (on self/enemy) is good or bad?
I'd be happy with a better visual confirmation that the freeze hit. Feels that sometimes the animation doesn't show making it difficult to judge how long it'll last
It's not gonna come into the game anyway. It already failed a poll. There's definitely no chance it passes a poll these days, that's for sure.
Yea jagex needs to fix the wildy in a more fundamental way
Even if that came in, and it were popular, that's only one spot in the wildy
And it's probably not going to be the thing that gets new blood learning how to pk
The thing that brought new players trying out PvP for the first time is gone and I donât see it ever coming back. Said thing being simple bots that were easy to kill scattered all about the wilderness. As bots became more sophisticated and started becoming difficult to kill the wildy started to decline. The easy 200-300k bot kills where a novice player could come to a place like chins and rack up 5 keys in a short amount of time is what brought first time inexperienced pkers to the wilderness. Now easy bot kills are scarce and what inexperienced players run into are the sweats or massive clans on multi. There is no real incentive for someone with little experience to enter the wilderness for the purpose of pking. Most newer players experience the wilderness for the first time for the purpose of easy pvm gains and after a few toxic interactions with a pker going all out gear switching, dding, ags g mauling a player who isnât fighting back, telling them to sit, and following them to the bank to tell them how bad they are at the game they build hatred for the wildy. Then they just blindly vote no to every pvp update.
multi revs certainly will.
its not the end all be all solution no. But it works. We have historical data of it working incredibly well at least from my pov and many others.
Oh well if you run into a bigger team or even a clan thats the risk you take. Wilderness dont need to be catered to gear fear.
If it works, how come Jagex hasn't reimplemented it?
Yea but what was their reasoning?
Hm
Ime the toxic ppl are the pvmers
I donât think DDing and ags mauling is toxic
They almost touched on it in the podcast with skillspecs/torvesta. Wish they talked about it more. One of the mods said they thought they didnât handle it well. The original reason for removing it was that the caves were being âused nefariouslyâ.
At the time it was basically used for gold farming
im guessing thats referring to protection services
Ye
And the gold was getting rwtâd
The people who were paying for their services (not copping another temp mute smh) ended up making their own protection group iirc
The obvious solution would have been to keep nerfing drop table, and maybe thatâs what they mean when they say they wish to have handled it better without gutting the whole thing
And basically a bunch of ppl were making a living off killing revs and selling the gold
Locking down a world and such
I donât think it has changed tbh đ
Yh itâs just become a singles zone now
But those ppl still do it
Maybe not quite as prevalent but idk
Eh bots being there never was a pull for me to try wildy pking lol
Bots being gone is good.
If anything this just highlights that the wilderness is in a bad state because of the wilderness's inherent design flaws
I think "the bots made it better" isn't the most sensible takeaway lol
Rather it's still just, "something needs to be done about the wildy"
Plus sometimes they use bh world for old pj timer so they can protect each other
But I kinda like bh world
So am not gna criticise that and I shall be openly bias about it
gotta turn the whole game into ironman mode because botters/rwt exist 
I wonder about that because I wasn't there
Were clans just straight up locking down EVERY world?
No, mostly just the total level worlds
just totals yep đ
Letâs us black chins as an example. Most chin boys didnât fight back, were low lvl and extremely easy to kill. There was 3-5 bots on every world. It was extremely active with large population of very bad pkers only targeting bots, more advanced pkers targeting those players and a few sweats hoping trying to kill other pkers. It was an active area of the wilderness and not with most of the chin bots gone itâs a ghost town. Nuking the easy to kill chin bots killed one of the most active spots in the wilderness overnight.
Yes, bots are bad for the economy and game overall but for a PVP perspective bots brought activity to the wilderness
There was also a factor of it being a hangout spot when revs was active. It was like a downstream pool fed from above. It being the 30 line and close to the rev teleport/entrance
Chins and lava maze were the singles hotspots back then I would say
Because of that type of downstream flow mingling with other elements (chins, kbd)
Revs also used to be populated with unskilled pkers prior to bots being much better at fighting back and praying against your attacks. As bots became near impossible for unskilled players to kill you stopped seeing newer pkers in places like revs.
Same can be said for wilderness slayer caves when bots became better at anti PKIng and escape you stop seeing the level of newer PKers in those areas
If they were to put another multi activity/hotspot in the wilderness i think the best spot for it would be south of lava maze in between the mine and graveyard. East side of the map is kinda trash cuz itâs just the bosses - it would need like a bunch of work
Gwd is there but itâs trash xD
I like some of the ideas a few years ago with updates to the wilderness resource area
Not sure if I can post a yt link here lol
The Wilderness Resource Area is long overdue a rework, let me know what you think about my idea: The Wilderness Grove!
S/o @ScreteMonge for the help and artwork
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Yeah that place is pretty lackluster in 2026
God ash also made a good suggestion during a live stream that they could reduce the number of worlds that have access to the wilderness
Personally, I feel like that whole area the resource area could use a rework to help get people above the 30 line in the wilderness
@scarlet tree I know you have ideas. How do we make chins great again?
Any chance we can put a rule in place regarding wildy boxing before it gets even worse
- From an iron who definitely hasnât finished Rev weapons with a boxer alt
Return singles to normal
Nothing else has changed for chins to become a desolate wasteland other than singles changes
China was booming up until all the bots got nuked.
Fair enough ig
The reason why not many real players do chins despite a decent gp per hour is that it has a high hunter requirement and most players with the hunter lvl have the combat skills for better pvm gp per hour methods where they donât have to deal with pkers
I donât disagree
Make wildy more lucrative has been my main point for a while lol
Best money making method in the wildy atm is turning in larranâs keys. Thatâs miserable
What if there was a wilderness birdhouse route đ¤
You think players would agree to that 
They could Restricted the new logs from sailing
And requires consistent tick manipulation for decent rates
If i was racing for 99 iâd do it but im a birdhouse baddie for now
I think increasing skilling GP per hour methods while reducing XP per hour for wilderness areas could be a good idea
I think why not both
Or maybe vice versa increased go might be bad for economy
You have a risk of being âharassedâ as the noobs say
I like this
Might as well give both
Take wildy agility for example
Itâs solid xp/ph & gp/ph
True
Itâs best of both
But then you got 4 mini maps away & start fishing dark crabs for actual pennyâs compared
Same dog shit xp rate
Maybe a lower tier agility arena that makes less cheap per hour and XP per hour for lower levels on a lower level of wilderness so the combat bracket isnât so wide
Idk why youâd even change it l0l
Focus on other shit
Imo at least
Itâs not broke donât fix it
I mean, adding a second agility course
Having Varrock lvl like 1-5 revitalized could be huge too, since it sort of connects to pirates and slayer cave
99% of pkers will agree noone cares about level 1 wilderness.
they just gonna touch ditch
Put a horde of mobs there and say varrock is under attack or something
I really enjoy lvl 1 fights because people have a reliable escape so you feel like you can take risks differently
I think from the perspective of trying to get new players to pick up PVP thereâs significantly more activity below the 30 line
Yea I understand that, just what we really want are mainly real players being around right?
I think the role lvl 1 wilderness plays is that it should draw you up into danger and adventure - it should be like a fun pilot episode
Most new players in pvp are not going to be coming into the wilderness to fight other players they are looking for easy kills. And with much of the population gone now theyâre left with trying to kill fairly skilled anti pkers and the remaining terminator bots with better scripts
its pretty much gone to the point where bots are too hard to kill so people want low skill pvmers to be the new lowest tier in food chain and get more of them to wilderness.
Almost like thatâs been the design the entire time 
Jaggy canât do anything about advanced bots other than ban them quicker. The focus should be getting ppl into wild in general to create a food chain
But yeah thatâs where we get into the discussion of âI donât wanna be foodâ etc
Long story short is: Neither do I, is why I got better at PvP 
Would be cool if they leaned into the Wildy having some really lucrative methods
I always liked the deep wildy multi boss idea
That worm thing
If the method is good enough people wonât mind being food occasionally
And thatâs how you learn to defend yourself
But most of the wildy content has alternatives outside the wildy that arenât much worse
That are better* in most cases
Yeah exactly
I think there is plenty of deeper wild higher level content to get more game players to wilderness what we lack is lower wilderness introduction content to get more real players into the wilderness food chain at a lower lvl
there is basically no way to make pvmers actively look to fight pkers, at least no way that cannot also be abused with alts and bots
So ofa has more food you mean đ
I still hold the position that as a pvmer, unless fighting a mega turbo max, you have the advantage
But I agree that fighting back isnât what ironmen want / need
I have no interest in fighting back on my iron but I do have an interest in protecting the loot Iâve acquired
So I wonât just fall over but I definitely wonât be bringing a AGS to anti pk
I mean that we can al agree that bots are bad. But something has to replace the low lvl bots in the food chain or you cut off the lowest tier in the PvP ecosystem. And then you are only left with the westhams fighting each other
yes pvmer has advantage over salad robe warriors. mystic maybe if you sacrifice pvm gear or risk 1-2m. The issue is why would pvmers replace their 3 dps increasing items with anti-pk gear when they are not looking to fight others
Idk why tho like if u get tbâd by someone better ur dead
But if ur deeper and u get frozen by someone better u can make it to 30 line
if you anti-pk you have to bank often because you need almost full supplies incase pker comes and you fight them
Depends on why your doing really. Like vettion you can do with full supplies and stay there for a long time
No need to keep rebanking there
The lower you are in the wilderness at a lower combat level, but less likely you are be tbd
Negative ghost rider
Iâm talking ahrims
Korasi weng & balli all you need
But yes, you would have to risk. Believe it or not, the pker attacking said pvmer is also risking!
this may sound crazy. But those 3 items that increase your efficiency at the boss can also be 3 items (4 in all cases people are just bad/gear fear) can also increase your chances of killing a pker!
đ¤Ż
A rancour amulet helps you hit higher melee hits against players as well!
Wild thought i know i know
Most ppl who arenât irons are using rev weps (some irons are too donât hear what Iâm not saying)
So like those weps are your dps l0l
Webweaver is a crystal bow with a spec bar
Donât get me wrong if you have vigs you should bring a range wep but, ppl pk with webweaver & sceptre already
i mean just risk a ballista
its goated
i personally keep a zcb on me if im viggoras
Iâm an acb enjoyer
CA CAW
The idea is you need you get real players into low lvls of the wilderness at low combat lvls for skilling. This allows people interested in first learning pking the opportunity to kill targets thatâs arenât hard to kill. Allowing players to get introduced to PvP by making a low lol pk build that takes no time to make and low cost of making while allowing them to risk next to nothing and still get kills for 100-200k is what we need to get new players into the PvP scene. That way they can progress in skill lvl from there.
Lowering the barrier to entry for PvP
Itâs funny to me that pvmers think pkers should be risking 20m+ for it not to be rag. Yet the pvmer recoils at risking 1m unskulled for a potential to kill their attacker
There are spots like that already, but theyâre just not good enough
Like slayer cave has a bunch of low levels but not enough for it to be worth going to imo
And if you make them good enough it becomes a botters paradise
So itâs hard for jagex to handle
Yeah idk how youâd make content for lv 60-70âs
In lvl 10 wild
It would just be used by everyone (like it currently is)
People who are interested in learning PvP typically take the Lms route
Not going to zombie pirates or slayer cave
I think part of that is the MMO part of the game has been lost. No friends to go to multi with
There are definitely teams who go out if you want to find them. Heck that other guy has an OFA tag and theyâre in slayer caves every day
Have you tried playing lms đ new players get Merced in 5 seconds
Problem is thereâs not enough of an incentive for people to do that, itâs much more appealing to stick to pvm
less people learning in lms too after the bots ban waves. no free loot when those happen, not like they learn anything from the bad bots anyway
Strongly disagree
The afk bots r great to learn on
Imagine if there was a multi area that people regaulerly farmed full of ghost monsters that droppped lots of loot and PvP gear that you could go to with the boysâŚ.
Oh wait jagex removed that
Theyâre like combat dummyâs
U learn to click stuff
If u jsut dds spec them then yh its a waste
But u can even use them to warm up your clicks and timing a bit when u first get on
Hell an afk bot in Lms is how a pker warms up 
Fr
Clicking like a 57 year old man otherwise
Real players getting there first kill ever donât want to play lms
They want to kill a person not fighting bs k and see 500k in loot pop up for no effort
Then they are hooked and continue pvp
I agree
This was why multi revs was amazing
I agree
Youâd get kills like that just rag bolting people every few minutes
you do not learn anything from killing afk bots, i agree that you can practice things you already learned before hand on them
I disagree as well. I learned timing freezes & freeze immunity by chasing bot down
Yes you do. You get that first hit of dopamine from killing someone and taking their stuff
I learned how to get attacks off prayer
I learned how to spec for KO
Thereâs a lot of things you can learn :d
When I was a new player in the Wildy I went there just to explore what's there... xD
I would anti-PK if it seemed viable enough to be set up for both PvM and anti-PKing
You can easily set that up depending on what content youâre doing
Like Callisto is great for anti pking
I agree with ritz. But, what do you think youâd need? More dps, food; what makes it not viable?
You are trading boss kill speed for gear that gives chance to ko pker who is risking hp and standing next to you. if you fail to ko you have less supplies to escape and you are letting them get the fight to behin with
I agree with your second point we have a strong disconnect on the first
If youâre using a webweaver or a craws bow for your content letâs say, youâre only adding 1 maybe 2 items for a range/melee hybrid kill potential
Itâs not a 4 way mage switch
Look if you wana get someone hooked on pking tell them to watch this then make a pure join a pure clan and start participating in pure clan wars on Sundayâs.
đĽ OSRS PURE PKING â SUNDAY WARS | OFA (ONE FOR ALL) đĽ
âď¸ High-Intensity Clan PvP | Clean Specs | Organized Pushes
Welcome to Sunday Wars with OFA (One For All) â nonstop Old School RuneScape pure PKing featuring fast calls, coordinated pushes, and brutal spec stacks.
If you love pure builds, clan warfare, and high-risk PvP, you...
No clan politics pls 
Yah eop can be annoying when you donât have the players to out number them
That was one of the stipulations of us getting this channel
They made the whole scene toxic
I think the Wildy is an overall huge structural design problem xD
Well y'know my solution already with blessed/teams
But mechanic-wise for example if I'm there to fight bosses and I'm going to be consuming supplies as I go, yea I'm gonna be down food when a PKer comes for me, I'm gonna have worse gear too
Unless I am literally sitting there just to anti-PK.
I was always a fan of the suggestion that the boss should just drop some food/pots and basically stuff like PoisonedPotion suggestions.
There's also just plain skill issue on my part and nh brid isn't the kind of real PvP I enjoy.
Again it just depends on what content youâre doing but I generally agree, wildy content should not be draining your supplies so hard that you canât fight back
Imo pure clanning isn't the best entry to multi
I like wildy resupply just for the fact that it would let people engage the content longer
like part of the reason people did Edge PKing / PvP worlds is because you can just go straight back to your bank and resupply to fight again
no resupply deeper in just means you have to run back and forth more
Ill give you a solid example. Im pet hunting scorpia right. My 4 items are accursed sceptre, elidinis ward (f) hally and voidwaker. I have only ever been killed on this grind if its like 5+ people. 2-3 man teams vs me and i usually kill 1-2 and get away or sometimes just dip. Plenty of places where its crazy easy.
Wildy bosses and revs will keep you supplied. I did anti at revs on my pure and never had an issue keeping a full inventory of food brews and restores
oh they already do that? pretty nice then :P
Yeah they regularly drop blighted food and restores
Wildy bosses all drop food & revs do too
Idk whoâs bright idea it was to stop ppl from looting food during fights
I think that hurts the pvmer more than anyone but
Scorpion doesnt đ
I made so much money using webweaver Gmaul at revs lol
red haired step child
Poor scorpia is always forgotten 
Haha yea its dogshit. Only wildy pet i dont have tho. I have legit 4-5 drops left to greenlog whole wildy
yea I am just not that good enough at PKing to pull that off even if I were in max gear
best I can do is escape
Yea but my only argument is that as long as you have skull prevention on, theres absolutely no reason not to try. Some people just plank
my bridding is mega rusty and also was never on the level of PKers back when I used to do it
Just need practice
Unfortunately LMS isn't good enough for that
Imo
Best thing you can do is find someone better than you and practice white portal vs them
I still feel like a good focus point for increasing interest in PvP is a lower barrier to entry focusing on a few low Wilderness skilling activities to introduce a low lvl food supply into the ecosystem giving very low lvl pking builds easy targets to fill the void of the low lvl bots that jagex has been raging war against for the past few months
This is absolutely true imo but really only helpful if nhing is what you wanna do
That sounds great but do you think your lvl 64 has enough fire power to kill a prayer perfect bot with 11 brews?
I disagree with that one! I just know what kind of PvP I enjoy and it's not involving constant 3-4way gear switches!
I still brid in casual minigames and it's nice because there isn't as much pressure to do all that pixel perfect stuff a deep wildy bridder does, I can play at my pace and skill level
Like, switching to tank after every mage cast is insane to me, but if I'm not doing that I'mma be at a clear disadvantage in full on deep wildy
Thatâs also 9 wildy levels away from safety?
They should add kill streaks like cod. Oh you succeeded in killing 25 opponents in a row? This worlds wildy just got nuked
The truth is that the remaining bots of the wilderness take a good bit of skill to successfully kill
So why would putting them in lvl 8 where lv 60âs or w/e have 0 chance in killing them is a good idea?
The fact is those bots are good because the pk acc doesnât have enough dps
I used to enjoy using the Void Knight Deflector extensively because it was more casual bridding, plus we had polypore staff which made magic more affordable to use for fun
Too much gear switch and I dragged my items around and it was just dumb. This era of runescape has anti-drag plugins but they're a different problem in PKing because then I can't rearrange my inventory as fast if I need to lol
Adding another hotspot doesnât fix that issue lol
lol or an ac130 just blowing up all the bots at zombie pirates
Imagine the gp/hr
Sorry I miss understood your comment. Thought you were saying it wanting to get better at NH. If you don't like a lot of switches could learn venge BH
I did melee venge PKing a bit in the past
LOL im ngl that was an adhd rant that led to that idea đ
That much I do enjoy :)
Yeah you'd only need to tank one freeze at that level wild and could escape even if tbed
Anti pk for the most part is referring to veng anti
Ah I thought it meant you either do that or you nh brid them back
Yeah idk. Buddy wants his baby pure to be viable I get it, but adding another bot hotspot does nothing lol
Youâre still a lvl 67 with 82 range or w/e 
Baby pure in PvP world ge maybe?
why tf do they call it baby pure instead of pure now
I dunno I sometimes see LVL 69s at ferox 305
Baby pures arenât maxed
are we calling nh bridders daddy now
Like anything under lvl 70 Iâd say
ah I see
please and thank you!
I will die on this hill. Without getting a major update, the best and only way to get significantly more people in wildy is by making friends with and helping the people that are already there. I know its fun to be chad and spam sit etc but save that for the ops. Help the noobs then at least we will have less people downvoting out of spite bc we arent toxic to everyone đ¤ˇđťââď¸
79 is a maxed 50 att pure
Yep so like 69 & under in my brain I consider baby pure
Mhmm
Idk itâs not like these terms are set in stone lol
Just what I consider personally
yeah actually a baby pure is level 68 or under
Baby pure with 99str obby maul or dwh max mage/range would be fun
This!when youâre out with 10 people and run into a 3 man group invite them to join you instead of flaming
Obby maul pures were fun, i remember making one back in the day slapping monks with my iron scim until 60 str
sounds like a grind
Kicking monks is super afk
Does anyone have a good âtank testâ tips type vid?
I do it in singles too. Wether i kill pvmers or pvpers, if theyre toxic i just ignore em, but if theyre cool ill either keep fighting them or ill tell em things they couldve done to not die etc. i had a dude the other day offer to split his dragon sword drop cus i killed the pker that attacked him and now were buddies đ
Multi? Singles?
Multi
I think that gamer has those basics
I think theyâre asking for something more in depth
put tank gear on
i could vid me tanking in a teamfight or something XD
Yeah just to share with newer folks
Itâs actually so funny to think how much info is gatekept on accident by the clan community
save getting smited use the restore instead of the brew
This stuff youâd think itâs basic but itâs not l0l
As far as the pvpers go tho, it works out well, cus now i have like 30 people on my friends list that i can fight anytime and i know for a fact i dont have ro worry about the extra stuff that comes into play in the wilderness like multi baits etc
phoenix necklace is your best friend
general game knowledge lets be real @winged thorn
in mul ti
Yeah just asking for a vid to show them really
Yeah but a pvmer noob doesnât know steel skin & mystic might when tanking lol
ahh i dont see pneck used a ton besides super sweaty high level pvm
I could help with this

Live tank vid 
I wouldnt say that. Most people in this game are not doing the kind of content where youâre getting hit by 3 combat styles at the same time and having to move around etc
LOL only if YOURE the tank in this scenario đđ
imo
Can just use the portal in ferox
I donât mind tanking either 
ill just look through my clans youtube im sure ill find a tanking clip in like 5 mins
It would actually be really funny to see someone voiceover their multi tank
its ok come clean we know you 1banger @winged thorn đ
I was just kidding about the implication there đ but real talk, there wouldnt be a voiceover or an explanation by any means. But there are a shit ton of good examples on just about every multi clans youtube pages
pure tanking P2P is the hardest without doubt
Watch closely at what happens in a one on one. DOA finds out the repercussions of helping 420.
its timestamped
null a lil silly in that one swapping back into mage mid tank XD but besides that its solid
That was my first award in my first clan
Biggest one bang
Canât find it atm
Ty ty
I've not been a 1bang since 2008 lol
imagine going from 1v1 pking/f2p multi to p2p multi
Lmfao oh how far weve come. Unfortunately sometimes it doesnt matter how much knowledge you have, theres just not a damn thing that can be done lol
sure you can get rng scaped thru pnec 121hp
on a pure
but its all about positioning
awareness
main tanking is easy
in comparison
ultimate lesson in learning runescape is a pure
Iâll do it
in terms of pvp
Smelly pure
dont play it lol
got a pure with 2097 total, 1880 ttl
give me a reason to play a main in pvp
its dead
Pures are incredible now with toyal titans prayers
Before that though fighting low level meds and zerks was just pure hell
I still have a level 84 baby med with rigour augury bowfa ahrims toxic staff
just need a strength bonus prayer next tbh

There are mains at altar most nights
Did someone say⌠chivalry?
Royal titans did level out the gap though I think
Yeah pure sets definitely more balanced, like you can be in a budget set and still pk someone in max

no offence id rather solo than pk with WG at altar lol
Oh I was talking about singles pking not multi
politics in main clanning too đ¤
For clanning to boom I think raggers need to be disciplined or there needs to be some solution
Altar multi is usually just unskulled raggers
i just like eating opps. IS that a bad thing or is it healthy. I guess it depends on how those players act innit. I try to be civil and nice â¤ď¸
Every war turning into rag v rag is just so cringe
the clans themselves don't help why the scene is dead
jagex not bringing in updates
just kills it even more
I think thats the bigger thing. There are plenty of players willing to engage
but like. Why lol
Rev cave brought a lot of people to the multi scene but since its removal itâs not looking good anymore
Even as a pvp lover myself i've found myself more and more often not in the wilderness.
Jagex really does need to add something for multi clans
why get people trying to gain your personal information because you say something
thats why clanning is dead lol
I think that happens a lot in pvp games
âEvery fightâ turning into rag is a misconception
I had that happen to me by a guy at mole in falador park.
Never had it happen in pvp /shrug/
Perhaps its how people interact.
Personally idc about loot nor do I care if who Iâm fighting is in âragâ
I enjoy multi wars in osrs
Simple as
Being in rag gear is fine
But 1 item crystal bow etc
Or addy crossbow bolting
Like that needs to go
No way to do so w/o punishing normal players who arenât pking
At least from my angle
But thatâs a choice of the clan leaders, not anything jaggy could really do
Today's multi clan culture pushes people away instead of bringing new people in.
Even in non +1 thereâll still be air staff barrage raggers and addy crossbow raggers
Some type of organised multi area could work
Iâd rather do the opposite
multi is dead for a reason
Its almost as if its kinda the games job to provide content worth fighting over. unfortunately theres 800 worlds and callisto aint fun lol
No lucrative money makers, I agree
Like who even cares about bear XD
We manufacture our own drama and no one wants to be a part of that
this ^
Jagex didn't do that
aint saw no drama in here besides pvmers hating us /shrug/
just dont join sharkbrew its not that hard
I'm not talking about here
jagex just avoid giving the content for the aids to thrive
lol
hence why revs removal
It's naive to not see the impacts it has on bringing new people into the clan scene
Anyways I don't want to rant cuz I could go all day
It's not just jagex that needs to fix multi is my point I guess
we do our own thing
you choose to involve yourself in those spaces. I dont. Im well aware how some of the clanning scene works ive saw it all. I just choose not to take part in the toxcicity đ besides maybe saying sit to a rival clan.
just as pures choose to stay 1 def. Or as ironmen choose to not use ge.
Can pretend it's not there but that won't make it go away
you ever been to tob brother?
Yupp
fact is for some people runescape is life xd
then the same can be said i think you would agree.
Sure
Regardless of pvm/pvp etc. There are toxic players and will continue to be regardless of content jagex puts out.
You can't change culture through bans
clans should come together to suggest content tbh @latent relic
have jmods sat in there looking at realistic ideas
for wildy content
nobody knows more than the people who populate it
what it needs
we tried that in the old discord đ and literally 0 things got implementedl ol
Yeah I'd love to come together with others and offer ideas. Full transparency no issue as well. Problem right now is a lot of clans can't put aside their fighting to work together on a common goal so not sure how well it would work lol
i think its less they dont have suggestions and more they cba updating the wildy and would rather update other stuff
suppose its a direction problem as well as staff willing to do it
the games direction is pvp/skiller base
I mean manked has good ideas that with a bit of feedback could be something great
Problem is it almost feels like it's a meme to other jagex staff. Like I'm not sure outside of him if it's taken seriously. Hopefully I'm wrong but it just doesn't feel like wildy gets any love from jagex
imo... most content creators who now work for jagex literally have no input on anything it seems
they're PR bots
It's sad that we see the suggestions in the game jam and the first reaction is that this will never be in the game
I mean you'd hope they would pay attention when their biggest content creator is Odablock.
People obviously enjoy seeing PvP content even if they don't participate themselves
you can go back to mahatma/3---hit---u
Wiki links found:
https://oldschool.runescape.wiki/w/-hit
all the biggest content creators
have always been pvp
yet the game struggles for pvp content
insane....
you've essentially got a game running at 50%
50% not being utilized
its rough man đ i aint even logged in since dmm
problem is dmm is nothing like actual pvp
its a side quest for jagex's PR machine
they could rerun old ones for all i care
but id love for them to work on the real game
but yeah lack of updates to the game + the most forgettable summit we ever had has me pretty doomer rn
insane how they will continue to let it go like this but im used to it
unfortunately, same
from wildy removal to bh craters to pvp worlds to bh worlds then wildy+free trade
seen it all
đ
Dmm is fun as a seasonal but I think 3 weeks was too long.
that and once every 2 years isnt often enough
if thats the only pvp content we get lol
its just sad that so many people played dmm, and then dmm ended and the discord im in has been legit empty since 
just nothing to do in the main game
It would be nice if they brought back the singles fights and let like the top 20 players from seasonal dmm do all stars instead of just picking content creators
Ye but then everyone would be confused cuz itâs all names they donât know
Pros and cons
Mix of both would be cool
Burnt from gathering points to buy the rewards and sell for a huge price? lol
you and i didn't play the same dmm it seems 
make it what you want it to be
you could play it like leagues or focus on the unlocks you need and pk entire time
I can just imagine what it's like to be a Jagex developer, putting time effort and care into PvP updates, only for community to No vote it
For 10 years straight
Just have mage bank be the only place you can cast vote
For the black chin spot rn I think itâs OK I almost want there to be a log out delay there cause of the bots/farmers but other than that itâs at a pretty decent location to survive/anti pk and pk there, trees for freeze hugs/logs near mutli for lures its pretty good
I think that post is pretty spot on from He Box Jonge at least the skilling/money making from skilling portion the key ring miiiight be a ok idea Iâm not a huge fan of the amulet seems like it can be abused with its mechanics but honestly the idea as a whole is hella solid
you had to be a streamer or rot to be able to talk in that one though for the most part. here is much better imo.
I mean honestly the birdhouse idea thatâs joked about can be made into somethingâŚmaybe build a big ass bird house or sumthin n then fight a low ish lvl bird either combat or keep making traps or something n then like a 3x or more XP drop of a equal lvl bird house
N the drops/loot n respawn/ready time be the same as outside
Something for low lvl wildy idk
Some Mod sofenâs ideas in her wildy rework were dope for low lvl wildy
Like a Ent boss little shit like that
id still be playing dmm today if it was up (the event mode not perm world lol) that shit is just incredibly fun. I loved it like a LOT.
I havenât been to black chins in a month or two, has the activity picked back up? The last time I tried hopping there I hopped like 40 mins and saw no pkers and hardly any bots. Place was a ghost town.
I guess that's a good thing to think about. What are the active spots for hunting in the wilderness? Like botkilling, targetting skillers/pvmers, fighting other pkers even.
Rogue's castle was the last decent multi hot spot generated by bots. Lava dragons comes close behind it. BH Agility is usually poppin when the clans are running agility. BH south revs is sometimes competitive. Bosses are semi-active. 304 Altar is active but it's often just mains standing around not wanting to fight each other, they're all the same team I guess. 304/305 ferox is active for pures/med fights. These and altar are usually sweatlords.
that sounds... way more bleak than I was anticipating.
I'll probably go to my og idea then and just roam pvp worlds while questing/skilling and just on-sight anyone I spot lol.
reminds me, idk if it is anymore, but port roberts was an active pvp spot on pvp world - haven't been there in months though
that was an interesting time
that's very interesting indeed...
My account isn't even close to pk-ready though. I want to at least have dragon scim and a rcb before I start running it down at random people. by the time it is I'm sure hotspots will have changed.
might even be a few new ones entirely
Idk I rarely pk there so i canât say how it is day to day/week/month but black chins are only BiS for range training now no real need for them at other places, tob too but thatâs about it
Guessing the need dropped off a bit so less farmers/bots so less pkers etc
Community doesnt want the wilderness to have lucrative money makers anymore though.
the problem is dearest jagex cannot balance it for shit
so we end up with shit like on release Z pirates
Community is sick of being loot pinatas and will vote no to any lucrative wilderness update going forward. It's sad because I think the updates that we have (zombie pirates, wildy bosses) were just not designed that well in terms of being balanced. A pvmer being teleblocked at all times at zombie pirates, or face tanking teams while running in an escape cave that chip damages you at the multi bosses isn't designed well or balanced
We're at the point where updates need to be catered to the pvmers if anything is ever going to pass a poll. Something to make people feel like they have a fighting chance at escaping or tanking a team. Not "Well, i'm going to die" everytime someone sees a team rushing in.
Muti revs had shortcut escapes which is going in the right direction. 89 shortcut gave opportunities for pvmers to escape with their loot. (and they did a lot of times, you'd have entire teams who didnt have the agility level)
But soon as I saw the wilderness get denied GP incentive activities, I knew things were doomed tbh.
Looks like prices could be going up - pretty large dip over the last year
Community has lost its mind then, l0l. Imagine getting avg xp rates for a skill in the only dangerous area of the game l0ll
Both money makers & skills in wildy need to be worth the time to them
its like the entire point of the wildy is risk and reward 
not much to be said to the naysayers besides reminding them of that
Ah wasnât aware of rework đŽ
wilderness should have better rewards because it involves RISK. idk why this is so hard for some to grasp
activities shouldnt be subpar within it. comparatively to non dangerous areas.
People disagree. They want the wilderness to be pvper vs pvper only. No skilling inside, no pvming inside.
which makes no sense imo
agreed. all we can do is hope jaggy remembers the reason for the wildy & makes good updates
its a typical strawman of pvp games, usually from ppl with quite literally 0 experience in any pvp game
usually just weird semantic arguments like people defining what "PVP" and "PK" means (despite having no interest in either of them or any experience...)
and these terms have meant what they mean for like 20 years++ so i dont see how they can change suddenly
right lol
theres varying types of pvp gamemodes, all of them work perfectly fine. varying degrees of risk and so on. the beauty is you can have all of them as a sandbox game
the wildy is basically only asking you to risk as much as you are comfortable with. i think its one of the more forgiving versions. i mean if you compare that to the 2015 DMM release where you lose experience and bank, it makes the wildy look like a walk in the park.
I wish the wilderness gave incentives to willingly risk more. Nothing incentivizes risking extra, 90% of things in the current wilderness incentivizes risking the bare minimum.
They've definitely tried with the slayer cave + rev weapons
although tbf 500k min risk for the best slayer xp in the game is nothing
and how safe you are.
wilderness player alarm and hovering teleport at most you spend 3-4 ticks. or the bots that just 1t outta there as well
That massive logout button plug in đ¤Łđ¤Ł
oh i don't even use either of those and i've almost never been pked
even the agility shortcuts are op enough to get you away from any pker
Hi, I'm a player who loves PvP in Runescape and used to do majorly just a lot of RS2 PvP.
Isn't PKing more defined by risk whereas PvP technically just means any situation you are fighting another player (includes minigames)?
OSRS over the years has seemed to have this weird shift to where PvP community only sees risk PKing as "real PvP".
More accurately, everyone has their own definition in their mind about it. I wouldn't call that a strawman. I agree with those who say Wildy isn't "real" PvP unless you are nh bridding or doing multi fights in deep wildy. The predator prey thing is way different from a real fight unless they anti-PK. It's a hunt and chase.
That said, everyone who says Wildy should be "just real PvP and no PvM/skilling" have the wrong idea. Because we already have exactly that in PvP worlds and BH, that's where people go to just fight other players with some risk involved.
Wilderness food chain works by being like an ocean. There's plants, fish, and sharks. Plants grow in various places (anything that is in the Wilderness naturally - bosses, chinchompas, skilling) and they get farmed by fish (the "prey" or mouse).
The sea of fish attracts sharks (PKers) to eat them. The sharks (also sometimes anti-PKers) attract more sharks or groups of sharks (small group of PKer friends) to kill everything else. And bigger groups of sharks (clans) come around to kill those or each other.
So multi rev caves attracted a lot of fish and everything else with it.
That's what everyone who likes the Wildy is going for right?
the issue with "predator vs prey" is its an incorrect framing of a perceived issue. the only mechanic in the wildy which could possibly designate somebody as a prey is being unskulled. but since being unskulled carries the huge benefit of 3 iteming, its actually even "abused" by PKers who purposefully wait for somebody to attack them so that they simply have a huge gear advantage over most other people.
where the skull system in general works best is when you have PJing in singles, or just multi. now your friends are able to assist you, but only by taking upon the risk of skulling. unfortunately they removed PJing for the most part with the PJ timer update.
and so generally when players who arent PVP minded make suggestions, they end up compounding issues because they don't understand the root causes of things or what important concepts the content revolves around.
the wildy is inherently a chaotic PVP environment, there is no such thing as fair fights or honor there besides taking somebodies word.
there isnt any real or not real pvp, in open world pvp games you accepted any and all pvp from the get-go. you can't just politely decline somebody who wants to attack you.
The only thing thats prey in the wilderness are those that present themselves as such. The whole anti pkers are sharks to is the truth and you can do it as well in far less risk than you'd guess đ especially with a lil group of friends communication and quick pile swapping you can wipe out a squad with nothing but ballistas and freeze
That last bit has some exceptions
Edge pking / pvp worlds players do decline fights they don't want by walking to safe zone or teletabbing
G2g bbl
i mean pvp world isnt wildy. but yes u can be rushed in those too, its not a literal duel that both ppl accept.
is there a discord for pvp clans?
I would stay here lol
Isn't there also rev cave mechanics that you optionally skull for
And doesn't that mean it all still boils down to predator prey at the bottom of the food chain?
"Prey vs prey" only happens a few steps up the food chain and only if the bottom of the food chain exists to attract the rest
Back when I tried it, it was pretty obvious if someone was running up to attack, I just tabbed out lol
Though it certainly does still work for plenty of people
Ye that's what I'm sayin
the wilderness does not have a predator vs prey dynamic, the only thing that is hurting the dynamic in the wilderness is the PJ timer which is what people for it think helps them but it doesnt help them
when you are attacked you always are atleast able to retaliate, theres no downside to defending yourself. which is perfect
but if you want your friends to help you (which they should be able to) they should have to skull as consequence for joining the fight, added risk for the potential reward of the pk loot/saving their friend
a literal predator vs prey gamemode was like fist of guthix
Hmm well, I agree with some of that, I disagree with that very first sentence though because predstor prey literally is there and happens on the side of everything else that is there
PJ timer killed singles teams and removed a lot of what people had fun with yes
I can't see how it somehow didn't benefit solo players though, but I would agree that catering to only solo play isn't right for wildy.
Yes FoG was literal only predator prey, yes wildy has things other than that, but it's not absent of it and that's still kinda how a lot of people are presented it at an introductory level with all the pvm. and skilling stuff.
Yes people can just choose to anti-PK, but that doesn't mean everyone will want to. Rather they just stay out of the wilderness and thus the Wildy sees dying activity and no new blood.
Yah ngl that term pred vs prey is used a lot more than it should be
Itâs mostly just skill lvl, like 2/3 said u can have ppl pvming who are way better in a fight than the initiatorâŚ. And then thereâs the gear and vantage like he said
Itâs mainly just skill differences more than pred vs prey
Itâs alooooot easier to survive in singles+ than prey on ppl given itâs an equal skill fight
I see wildy as more of a hodgepodge of a variety of types of PvP interactions
pj timer was mad toxic and served to make singles combat effectively multi-combat.
Ill never agree with reverting that change go play BH world if thats your jam.
imo should have a couple more worlds for it than just 1 (2 if the bh botting world is up)
speaking of which just remove 569 from the game lol
there has never been a world more devoted to exclusively things against the rules it's insane
Yaaa was gonna say should b more, but if they perm made the bh worlds active then weâd see bh kinda congregate like it did this past December on only the uk world for crater,
But yah would be nice if like for outside crater all 3 worlds were perm active
there isnt anything that "helps" people who refuse to defend themselves. the wildy doesnt cater to them, it just doesnt matter. if ppl wanna pretend they are "prey" and not fight back, its their own problem they invented
if you're out there in full pvm gear and can't bolt back guess who couldve fixed that.
đ¤
I agree
What jagex needs to do imo is have a clear definition and presentation of what wildy should be
"We need PJ timer" criticism happened is because big areas of the wilderness are presented as "single way combat" and not "single way but teams can play the system to fight you unfairly anyway"
If all wildy were multi (i am NOT suggesting this), people would understand better that that's just what they are being sold and that they can just choose to go in or not.
A lot of the predator prey criticism comes from the same thing, because everything is presented as just being there to bait people into being loot piĂąatas
However that is just a PvMer's perspective of what it looks like.
Which they have, because no one (Jagex) has not sold them "no, Wildy is actually an ecosystem of a variety of situations" which admittedly is kinda hard to summarize in an elevator pitch due to the depth of the system
as toxic as the term victim is. People act like prey is the same exact thing.
Eh I disagree. I've had ideas that can bridge gaps, encourage people to learn, and also people will play in just the way that seems natural to them
I wouldn't really call it a problem they just made up in their head. It's just the reality of what happens.
I have to go back to work now though can't elaborate
High rewards brings the risk of people chasing those quick gains. Albeit at the expense of the chances of having a pvp interaction.
Its on the players themselves to delegate whether the content is worth or not.
Like zombie pirates.
Great loot/gph first few weeks
Exactly
The thing is many deem it not worth it
And thus "PvP has a problem" and is dying, not growing, not seeing new blood
but kinda an ass area. low gph now comparatively to many other no risk alternatives in the game.
In to low level wilderness for meaningful interactions in a broad spectrum.
why go to zombie pirates when i can bolt delve 4 doom for avernic treads
with hardly any skill expression necessary and no risk
There needs to be a variety in the wildy and there's a lot of factors besides just risk vs reward
Aight I really gotta go now tho lol
Because doom requires like 50m+ in gear and zombie pirates you can go to with your fists ?
And thereâs 0 requirements for zombie pirates, AND its pretty idle content
Theyâre just not comparable at all
And I can see why, I finished revs on the iron last night which was probably a similar experience with how most new players would be interacting with the Wildy at first (going there for pvm loot) and the amount of PKers I escaped who stated flaming me, calling em names etc. itâs not surprising people are turned off by PvP
idk about runescape high lvl pvm (havent really done any or even watched) but other games u had plenty of toxicity in dungeon groups and the likes despite no pvp 
Yaaaa high lvl pvm is just as toxic as pvpâŚ.Id say itâs a lot like going to 400+ toas n tob/hmtob while having little experience thereâŚ.those ppl will flame n try n pk you in the raid
Honestly itâs pretty equal lvls of toxicity since youâre competing for the same resources, PvP-gp/life lol And in those raids- points/mvp
everything has bad actors, people just remember those situations easier. Most people dont say anything and you just forget them
i can beat up doom in a rcb slayer staff and darklight in void and a glory brother wtf u talkin about. we talkin wave 4 homie
i could prob kick wave 4 to death
i had a guy try to crash me at barbarian village while i was grinding bones and clues 
not a word was spoken we just did some pvm PVP and i came out on top with better clicks đ
bad actors usually put themselves out there more to get attention, like i wouldnt be surprised if people stay in the ingame raid group channel just to find "newbies" to team with to do it on purpose
Yeah but whoâs getting into doom and can do that off the bat
try we do raids youll find plenty of em. i cant be asked to raid there anymore
Re read mate
Yeah but whoâs getting into doom and can do that off the bat
âOff the batâ
my brother you know how slow waves 1-4 are
????
if you cant do that i wouldn't considder you past early game tbh
a lot of players avoid any content that requires them to learn prayer/gear switching
1 way swaps are not hard in the slightest
are you saying most of the playerbase just clicks boss and turns off brain
thats pretty reductive.
albeit relaxing i cant lie lol
like zulrah for example, it got popular once players started doing range only kills and they still just face tank zulrah jad phase if kill is not fast enough 
its also pretty true, its not trivial to find data to support it but having played mmos for 15 years i have seen time and time again how badly the good players overestimate the average player. think one good piece of data we have is the fact that only 2% of players have elite CAs done, that already speaks volumes about the average
how do we gauge popular in that sense
This discussion came from comparing doom to zombie pirates. But doom is end game pvm and zombie pirates are literally comparable to hill giants 
im allowed to make a bad comparison. But facts is facts.
The contents dead becaue its not rewarding
elite CAs kinda require you to actively do different content and go out of your way to complete tasks
yeah its not perfect but its still pretty telling
i would say most casual players dont even have hard CAs done
PvM used to get a different kind of toxicity in people crashing each other for spots in worlds
But now we have instanced bosses :p
There's usually also elitism in choosing parties
PvP toxicity is usually seen more as the shittalking
Both got their fair share
imo the overlap of people who would go out of their way to try harder "endgame" bosses with people who try to get CAs done on bosses they are already doing is pretty high
There's definitely a lot of players who do more casual pvm
Like slayer
slayers mad chill too.
i do mine in the wilderness
i do mine slayer tasks đ
im 99 slayer its just chill
it definitely needs a buff though lets be real @glacial gate
when you get a bad task its baddddd
Zulrah has been popular forever
Moneysnake
Even before the plugins
Ppl were memorising rotations
^
It was like the thing to do for gp
yes but casual players started doing zulrah only after it was viable to do without gear swaps
What u mean casual players
People had like no zulrah kills
Wait theres a zulrah plugin?
And learned zulrah
Thereâs one that shows rotations on the side panel
There was an op one before that showed u what to pray on the prayer book
Thatâs gone
zulrah plugin nowdays is just interactive rotation image
But the new one u click what spawn u get and it says it in side panel
Yh
But I mean
Back then zulrah was peoples first pvm content
Yeah I think Iâve tried it once or twice but didnât like interacting with the side menu so just ended up learning the rotations the Oldschool way
Esp with prayer switching
And like everybody learned it
It was only after a bunch of other pvm got added that ppl started ignoring zulrah
But itâs incredibly boring
Idm sending doom but 0 chance am getting bp on iron cba
yes zulrah was most players first pvm because other pvm at the time was just tank damage that you cannot avoid
Bp is huge
Especially on an urn
Iron
Ik I just really really find zulrah boring
Itâs like mandatory for pre scythe tob
Nox hally made it really chill tbh
Bring a 1 way atlatl switch
Netflix on the 2nd monitor
Ye I been trying to get spider boots before going spider boss
But Iâm kinda dry
Idk if itâs worth to wait for araneas or not
I just saw someone say it once and it felt like a good excuse not to learn a boss on mobile đ¤Ł
lol
@tropic root âWhat wildy should beâŚâ i think this gets to the core of the wilderness problem: identity crisis.
Itâs literally a place of chaos, destruction and violence(see lore). Itâs filled with outlaws, bandits and pirates - of which some can be players. Yet the decisions being made about it are policing behavior and making it more âfairâ. They arenât going to be able to create successful updates for it unless they work this out. This is why Mod Jed shape(supposedly) one of the best pieces of content: he was basically a follower of Zamorak.
The wilderness has a violent identity, and people canât stomach that, but itâs the reality. At the end of the day itâs an mmorpg where you need villains, and people interacting with each other for a good story. The wilderness has been the ultimate sandbox for that.
How hard is pvp on mobile, been scared to try lol
Or should I say anti pking while bossing
Anything beyond clicking on tree and clicking on bank is too hard on mobile imo
But there are people who have done zuk helms on mobile
So definitely doable
A have a buddy who plays a pure mobile only and he gets kills all the time
if you are used to playing on mobile in high click/tap intensive pvm then you can do fine. Harder to step under players though and swapping gear on last tick
the wilderness needs players who understand the wilderness and the foodchain
quite simply put @minor aspen
to create the content
There r mobile only pkers so its not impossible esp if ur veng anti pking
But when ur using ancients/normals itâs gna be real hard to 1t mage
The avg pker isnât 1tick barraging anyway tbh like you can def anti pk you just wonât be a top pker
Just try it tbf
Whatâs the worst that can happen? U donât get the kill and thatâs the same outcome as not trying lmao
Thanks for the tips everyone
no hard at all i was winning lms on mobile for a long time
It depends on your account. A pure can get by just don't take any switches besides your weapon. Camp robes entire fight
For a main you can probably do venge pking on mobile fine
Just don't risk a lot starting out. Simple MSB to AGS set
A 3/4 way on mobile in np
Itâs alright, thatâs all I play
There more advantages on pc but pretty doable to get decent on mobile
Adjust ur tap to drop menu speed for whatever is comfortable and slowly work the Ms speed down
U can adjust the size of the drop down menu bars too if u want
Tabs can open left or right side, n if u have fat fingers u can double up on tabs on the left side
I was watching some videos as well, actually seems doable unless they do the walk under
Feels impossible to counter on mobile
But Iâve been anti pking with web weaver ags, I can always get away but yeah I wanna get the kill lol
Oh great to know ty
Iâd say if youâre looking to get into like top top levels on nhing thereâs a bug that doubles drop down options n itâs very troublesome
Oh Iâm miles away from top top lol
I made a post about it n the devs know but itâs been unfixed for over a year now
But also good to know
This, makes insta DDing on ppl less of a muscle memory thing n can throw u off
Itâs not a huge game ender but at the upper skill lvls it matters- in nhing
is dh legs and top with ursine and +1 void waker a good setup to anti at rev caves and spiders?
how are you dding so fast
You canât really do any damage from a distance, Iâd bring at least a crossbow too.
I lowered the tap to drop down options menu time
N u just get ready to dd after u click on them for an attack
Sadly the dropdown menu speed can only be lowered to 100ms :/ so some of them donât look as clean as then canâŚ.ngl itâs probly me sucking too
Gm brother teal
pvp clan scene dead?
Gm
No, clans exist & fight daily
is there a better place than here to find a 1 def pure clan?
i posted in the looking for but no dice so far
Thatâs a decent start
we fight damn near every day vs other clans or fight in multi
but we a med clan
Iâve mingled in some 1 def clans on the recruitment recently and many of them seem pretty inactive except for midweek and sunday masses. Rarely will you pop in and find a group to join on for a pk trip
man 5 years ago i got picked up for a clan just walking around in game, what the heck happened đ
my pure is basically pointless rn
Thereâs no reason or need for teammates in the singles+, no multi hot spots ecosystem
They give us any type of update for the multi-revs poll?
Havenât been able to find anything anywhere
https://discord.com/channels/324132423636090880/1479617710210940938 @winged thorn @minor aspen
idea of le century
wouldn't say pointless just focus on total levels pk in small teams on total worlds ect
until revs come back
Lots of purging staff , BofA , hali/toxic guys in rev caves. Is that meta setup now or something ?
they don't share the results of opinion polls directly
they didn't share the results of the last one either
wouldn't like to see the results of anything pvp based
assuming most updates would get around 20% yes
I still would want to see poll results regardless of how one sided the results may be
it was scuffed tho why did it not have any agility shortcuts
The multi revs proposal?
agreed.
Yeah i worked my booty off for that 89 shortcut, it was well designed and placed
Tbed past 30 line? Out is 89 agility, kinda cool thematically too
Multi revs needs to have cool escape methods. Like... why not have a stepping stone escape shortcut similar to Yama's. They already proved something like that can be possible.
keep 89 agility shortcut, that worked well
but make the caves interesting and dynamic
the slayer caves need expanding making them more popular/reason to go there, Revs need making multi, more skilling incentives need adding
F2P wilderness needs addressing to make it a breeding ground for players to either 1v1 or multi pk
More monsters would be cool, but making it kenker like kourend caves would be just that, kenker
What hp threshold omits a triple eat when in single combat ? Or is it circumstantial on their gear. Gonna lure these greedy rev cave ahkers
Definitely depends on a few things, mainly max hit n what could be the next atck gmaul/thrown axe or other hard hitting weps if theyâre following a faster attacking wep.
If they have fast wep+same/next tick spec wep (and or venge) u triple at a higher hp depending on the cycle
If they have reg/slower wep ur usualy ok to sit a tad lower on off hits if they donât have follow ups
Hella broad answer but itâs a broad question it depends a lot on the specific situation
agreed but a few extra monsters in the cave would make it much better @winged thorn
wilderness slayer as a whole needs improving
wilderness slayer sums up any pvp content
if its not popular enough to nerf they let it sit there to die
Everything in the wilderness should be buffed so that itâs not as dead. Which in turn will draw more pvm players and more pvm hunters and lastly players who hunt crappy pk players. And rev caves should have a multi side with the multi side being buffed
This would solve most issues and it wouldnât affect most pvm andies who only go wildly for clues
More mobs in rev caves and more variance of mobs in slayer cave and it should have a 3 tick delay like rev caves if you donât have hard diary
Damn homie is SPITTIN
Some entrances and exist should be on the 30 line and all escape routes should be 90 agility minimum
Drop rate for larrens Keys in wildly slayer cave buffed and a entrance fee
Rev caves entrance fee much higher and require minimum stats
Maledictus should reward top 3 players with less loot given overall
250k Rev cave fee instead of this measily 100k.
Yes that is fair imo
You wanna cry bow in the caves, you deserve to be worth keeping the key.
Wow raggers are fixed
đ¤
Right now caves is low risk medium reward should be more high risk and extremely rewarding
Exactly
Idk about the 90 agi but honestly fuck it. Make it however just make it dangerous. Make it multi. Give me fuckin risk. I can tank ahk'ers in my anti setup already.
Revs should hit harder as well so magic short bow raggers are cooked if they donât have hard diary
You shouldnt be able to sustain forever off ppot drops and food drops imo
It should be so rewarding even the most pvm Andy will risk going
Much riskier to tank on a half invey than full invey.
Add a revenant megarare scroll that unlocks keeping autocast on staff in wilderness.
The cheaters are all using clients to do this anyways.
thats what got me to go there day 1. The rewards!
Now its like. Why even lol
Youâd be surprised by what ppl are using
Yeah lol i only see when i fight them or youtube videos. I have no clue about anything past that.
crazy the wilderness has so many rules that only apply there.
Why at doom does slayer staff keep demonbane as autocast. Doesn't that destroy the skill expression of the content? Or it only matters if its against a player đ¤
i use doom as an example a lot because i love it lol
Besides manked theyâre also pvm Andyâs
it aint reddit. we can't expect interactions.
But i about gurantee theyre reading here from time to time.
Autocast in wilderness was suggested a long time ago. Pvp community went against it so hard that they didnt even poll it. Something about it taking away skill expression from pvp
Also same reason why resizable spell icons was not allowed in pvp areas
Not sure how having to click on smaller box increases skill expression outside needing to keep mage switches near it for less mouse movement
Basically comes down to pvm being easier to balance and add qol because the monsters dont complain about it being unfair 
I think part of it could be these things were bannable for a time. Even moving your prayer around wasnât allowed for a bit. Personally idk why you wouldnât allow it if it brought new ppl to pvp
Like i understand the autocast part would lower skill ceiling since it makes it so much easier to freeze someone who is moving 2 tiles every tick and stepping under you.
The resizable spells would still require you to swap to spell book, click on spell and then click on player instead of just equipping staff and spam clicking
Idk it has a lot of downsides
If ur rly struggling to freeze off just tank 1 hit and put autocast on
Not tht deep
But u give up chase potential and ability to stick to ur opponent if u camp autocast
Would be outright bad in most situations tbh
Not that hard to learn to press f4 or whatever
the first autocast is 1 tick slower or something right
only when you initiate combat with it
if you're actively in combat i dont believe so
i never autocast i dont know
Sorry just catching up, but this shouldnt change because its not just about the skill difference. Its handicapping the person using it as well. Having autocast doesnt help when you have to use 3-4 different spls
enabling resizing would
Not anymore
Yh plus like now u canât follow ur target easily and they gna gap u insta
Ye agreed kinda curious how itâd affect good players as well
Like would they be 1ticking 4 ways instead of 3ways etc
Didnât bother trying it in dmm myself
it was so much fun, i still tried to muscle memory it but ehh lol
There is absolutely no reason wilderness bosses should be dropping larrans keys uncommonly on task. It should be a 1 in 10 chance at minimum. Not 1/50 like some of these bosses. or 1/100
Cause it's harder to click a smaller icon?
So you express skill by being faster and more accurate
Almost the entire game is about clicking well
imo any idea of 1clicking autocast by clicking the weapon is making pvp easier
pvp is skill
making pvp easier is good
disagree
enjoy no new players engaging with it if you want to keep it hard those are the consequences
if you want to be good at pvp you learn to use fkeys and click quicker
average player has no interest in fkeys or fast clicking you're going to be fishing in the pool of players that already does pvp to begin with
all fine, result is pvp remains inactive.
theres a problem with mindset and easy ways out in life, this is simply one of them.
k
the reason pvp remains inactive isn't because players cant click on an ancient staff and automatically barrage another player
its the infastructure within the wilderness
creating the environment
average player has my mindset
you will not change their mindset
you learn how to develop around it or enjoy dead pvp
thats like saying lets make pvm easier
that is what they already do
lets make the inferno easier because players cant do it..
almost all new content is mid game content
lmao
or makes harder older content easier
why do you think this is
the average player is bad at the game and doesn't do much beyond afking slayer and bank training
average player has no interest in fkeys or fast clicking
Hard disagree
otherwise ca's wouldnt be a thing
its not a fact
baffled at your mindset its like you want things spoonfed
the vast majority of this game is pvm oriented
grandmasters are about as big of a part of the game as people that pvp
so almost no one
lmao
even not going for gm
this is how you get pvp to be active
no it isn't lol
the fast majority of the game can't even do jad lol
all require a lot of clicking and f keys etc
gwd requires no fkeys
i think you severely underestimate the playerbase if you think the majority cant do jad
you overestimate the game if you think the average player is doing anything beyond zulrah
and zulrah already requires a lot of clicking and f keys?
no
constant prayer and position switching
the lack of content and proper infrastructure in the wilderness to create the environment for it to be active and making players want to learn PvP is the reason its dead
?
keeping up with phases etc
deaths costing near to nothing is the real reason IMO
you follow a pre determined cycle of locations and switch prayer once evey 15 seconds
theres a reason why most pkers in this game were active pre eoc and early osrs
they know you lose stuff and that its a part of the game
this guy probably client scripts everything lets be real @torpid lily
deaths arent punishment anymore
just one more content update pls jagex this time it'll work
will never work btw
just wants another easy thing to do lol
average player will NEVER have any interest in wilderness pvp no matter how hard it's pushed because NH is the standard there
and NH is terrible for average players
its ok I understand you've got those plugins to make you robotscape everything kald
đ
?
keep crying all whilst the wilderness remains dead because the average player has no interest in sweatscape
your choice
your reasoning doesnt add up
especially since wildy pvp is much more than nhing
wildy pvp is not more than NH
if you are anti pking you are anti pking against nhers lol
Well not anymore cuz clans died, but they didnt die cuz it was a f-key and click sweatfest
NH is the standard form of pvp and the average player will never want to do it ever
clans being dead is good
no its not
very good for single players
its basically impossible to die in the wilderness right now in singles
im not talking about single clans
you can always just freeze log why would the majority of people using the wilderness that don't want to pk want to change that rn
explain
why would they vote to make things worse?
i dont disagree that the majority right now doesnt want to pk in the wildy
death machanics made people whine to much when they actually lose stuff
hence why most pkers still around have been doing it for 15 or so years
they grew up knowing theyd lose stuff for fun
i can guarantee the average normie has the same opinions as I have about nh being a sweatfest
nowadays people want a single player MMORPG pretty much
and the difference is that i'm actually good at pvp and they're not
they have no interest in even doing it
the only way to get them to do it is to make everything giga easy to get into
the average normie would probs think timmy nothumbs doing a 3 way switch is already a sweaty nher
yes
i do not want to log in after work and click 50 times a second
i want to log in click veng and gmaul and spec
average apm of wilderness pvp is too high for casual players to find it enjoyable
but thats if you are pvper vs pvper
in 2026? I agree
But there have been plenty of moments in osrs where that wasnt the case
and people still didnt do it
multi pvp was VERY accessible, so were pvp worlds barring the high risk ones
rev caves were very accessible
kald
đ
multi pvp is not accessible at all because it requires you to have friends and find a clan which is arguably a bigger barrier of entry for most players than anything else
Friends is a massive barrier of entry
true
finding a clan was piss easy when clans were still active


