#What features would you like to see implemented to the game?
1 messages · Page 1 of 1 (latest)
Stuffy in the game
A large variety of soundtrack
Some sort of player hub/Home where the player can see collected achievements in game
Example player earns achievement for beating a boss in a level which adds a trophy into their player hub or home
I would like to see more players as apposed to a maximum of 4. Maybe put it up to 8 and if the game can handle it 16? Then turn it into a preference type for matchmaking and a player limit for worlds. By default it's 4 but you can increase it.
It could be unlimited thb, depending on how powerful the players pc's are.
But yeah that's a good idea.
Oh that's fantastic to hear. Thank you for that information and I'm glad you agree.
A feature where you can import images into Stamps
This feature is probably controversial but I would like to see what the community thinks about 3rd person and top down view. Yay or nay? If not then why?
I'd like to add onto the hub/home idea. Making it customizable in the sense of maybe furniture you can sticker or smth. Just to make it rly feel like the player has the opportunity to make it their own.
a simple request: i would like a large variety of generic materials, like woods, metals, stone and fabric
the other game had a lot of unique materials, but really lacked the basics
Add some ores in their like copper, bronze, iron, silver, gold, platinum, diamond, obsidian, bismuth, and carbon fiber.
even things like plastics, there can be LOTS of types of those
maybe even some kind of 3D printer material?
Yea it can be split up into servers, like say it’s Mario kart or splatoon like it requires 8 players, I mean Roblox has hundreds on a server so 8 player shouldn’t be impossible
Oh, I thought it would be more complicated and the game would stress loading everyone's textures and everyone simultaneously doing things.
If the online is good and everyone has a decent connection everything should be fine from what I know, if 8 is too much 4 is fine
Most games are 4 player
Spelunky
Bomber man
The thought of hundreds of players in a single Restitched lobby makes me want to cry 😭
Yeah but it would be unique and cool if they added more players. Plus some if not most people have a larger friend group than 4. I'd hate to exclude someone or be excluded. Plus it allows for team battles like 4v4 and big team battles like 8v8 or 4v4v4v4 or more of a social space for RPG's and such.
A home area where lots of players gather for events would be pretty cool.
Gentleman
Im here to ask for only the most important of features
The ones that make it break a game
We need the interactive live stream sensor in Restitched
It is simply irreplaceable
How could people build levels without it?
The answer is they cannot
either a way to import an image into a sticker or an in game sticker creator :3
Here's another controversial idea. Now hear me about and think about it. It's about monetization. I feel as though creators should have the ability to implement any sort of monetization so long as it's appropriate. Games like Core Games did it, Fortnite to a degree, and Roblox. However they should be requested and reviewed to prevent scams. With a warning before purchasing to ensure that the player acknowledges is sure they want to purchase whatever it may be. Devs can get a cut of the profit, however in all fairness it should be a 50/50 split or creators 75% and dev team 25%. So overall a win win for everyone. Because I believe creators should get paid for what they love to do especially when they put a lot of time and effort in. Revenue could also motivate creators to really try creating some extraordinary worlds prolonging the longevity of the game if they choose to. Please explain why wouldn’t this be a good idea.
From now on for every requested features could everyone start using the
so it'll make it easier to keep track of everything. Also could mods please pin these requested features as well? All for the sake of keeping it more organized.
I would actually like to see something similar with a 1st person mode. Even if it may not be totally compatible with gameplay, just being able to see like that would be cool. Gravity Rush actually inspired me with it's implication
I was leaning towards this too since I seen these complex looking creations made by the community like in Little Big Planet 2. Then it look like it became more refined in Little Big Planet 3. I think it would be better if it were already a feature in game.
I wonder what kind of things people will come up with using a feature like that.
Just imagine, there you are, not streaming, and boom, here comes the twitch part where everyone votes. You are sitting there, watching the counters not go up because you aren’t streaming, and then boom, section over, nothing happened. Then repeat that for 99% of the players of that level.
Sorry you lost me. 😅
Maybe if the game goes popular enough there is a chance they would put that
One of the biggest strengths of LBP to me was the extremely stable collision engine. I think it even used a continuous collision engine. Massive amounts of objects could be stacked without resulting in clipping or compression of lower objects. Something i find myself missing in other games to this day.
Yeah. I hope so. I truly do see it benefiting everyone. I'm sure popularity doesn't have to play a role however. You have to think from the perspective of all parties. I would like to understand why it would be a bad idea though.
it isn't but if there aren't many players to play or make levels like roblox or core it wouldn't be a good idea. I hope that the game really goes popular so newer people can experience what LBP once was.
Agreed. I strongly believe the game will be popular like how Multiversus was on release and KartRider: Drift. Both games inspired by very popular games like Super Smash Bros and Mario Kart.
Hey @strong magnet, it seems you're asking a question about Restitched that may be answered in our official FAQ.
You can check out the FAQ here: https://www.trixelcreative.com/restitched-faq.html
a campaign creator
explain further?
Reading the features you'd all want is interesting for sure!
This is something we want too. We have a lot of generic materials in each category, and you can even set their bevel style in the Settings Panel.
thats awesome
I don't think Restitched strives to be that type of game. It's much simpler and more accessible than that. The point of creation is to enjoy it and treat it like a game, not a monetized platform. I appreciate what you're saying here, and it certainly can work in other games! It's just not a thing we are interested in whatsoever.
Not to mention the intense development of such a feature. We'd have to keep attorney's on hand and dedicate entire sections of the team to maintaining and fielding support for such a thing. We're just a small group of hobbyists at the moment, so even if we grew to something more... it certainly wouldn't be on that level, haha.
First person would quite honestly look terrible in a game like this. It already starts to look really weird when we look at things from an angle in the engine. The layers are too thin and backgrounds aren't designed to be seen from extreme side views or the front. We also cull the back of every material mesh, so there's nothing behind them and you can see through them. Also, our custom lighting engine is designed to be seen from the front view, so that would break as well.
Understood. Thank you for helping me understand.
No problem. Thinking big can be a good thing!
Now, regarding player count, that's a bit different.
A game like this is best suited for 4 players, and even that can become quickly chaotic. You're dealing with a small screen space from a side view. What happens if players leave this zone? They could have their own cameras, but what if levels aren't designed for that behavior? What if, for performance reasons, the game needs to stream collision only for the area you're in?
Currently, Stuffy and their cosmetics account for a good portion of performance. If you add more than a few players in the scene, it will likely tank way more. We've not tested this yet, so I can't say for sure. Above all else, we keep technical issues and game design in mind when choosing how to approach multiple players.
For performance and design reasons, we're aiming to support two local players. Statistics show PC players don't often play co-op locally, and when they do it's rarely ever above two players for platformer games.
For online play (we're not there yet, but we're building a framework for it anyway), we're unsure. It needs a lot of testing and trial in real gameplay scenarios. I know we love the idea of more than 4 players, but practically it's unlikely. I would be surprised if we saw more than 6, but this is personal opinion.
We actually had a 'Hub' area, but it didn't get much further than concepts. You may have noticed it in some older concept art. I think we may have even added screenshots of the room blockout on a Dev Diary post somewhere?
It's a nice idea, but it just didn't work out. It takes a lot of extra development and we wanted to focus on the stuff that matters most!
Very interesting and I do see the problem there. I propose this, and it might not be the best solution but what if players can control what gets displayed on their screen? For example, a setting to limit the amount of assets. Also perhaps make it so it load certain areas for players view distance, kind of like how Minecraft uses chunks which I will admit sounds a lot trickier.
Nonetheless. If it isn't possible at least we have an answer as to why.
I'm a firm believer in explaining to people why something is the way it is, or why it can't be the way they want. I know a lot of people might not understand why we just decide not to do something, cut features, etc., but there's almost always a really good reason.
Sometimes it's just easier for devs to not say anything than it is for them to explain to people who likely won't understand how difficult it can be.
But as someone who was always curious about why a developer chose to do (or not do) something, I enjoy sharing a bit of transparency and insight.
Still, there are things I cannot comment on for good reason, but hopefully these replies address your wishes and questions a bit more.
yeah figured, just really wanted it to look at friends with
The ability to smack other fuzzy's
.
Hey @languid glen, it seems you're asking a question about Restitched that may be answered in our official FAQ.
You can check out the FAQ here: https://www.trixelcreative.com/restitched-faq.html
monetization is anti-ugc. just look at the garbage that other ugc platforms like roblox and youtube spew out daily. from what i’ve seen, it encourages an.. unwholesome kinds of people to follow shitty trends to make a quick buck with some low-effort trash instead of making what they actually want to make
but this is probably a very biased opinion built on deep-rooted hatred and it probably barely scratches the surface
i also prefer to see restitched more as a game than a platform, and locking levels behind a paywall just ain’t it, especially if the game itself is not free to play
people attaching money and profit to everything has already ruined so much..
anyway thank you for coming to my ted talk
Agree
^
I think people also assume Restitched will be like other games because it's in our nature to compare to the closest thing we know. I can understand that. However, it's never been confirmed, said, or shown that the level editor will offer the tools to make anything but platformer levels. I'm sure people will use the tools to make things we didn't know possible, but it would be unusual to monetize a game that's supposed to just be a fun map maker.
i mean, at it’s core, lbp 2’s editor wasn’t really that complex either
it’s more the tools that came with it (cough logic cough) was what allowed for all of those non-platformer levels
I think limitations encourage creativity. Look at what people have made in the first game. It's probably something we'll be surprised with, but it depends how these features are designed in Restitched I guess
yes
too many tools and it becomes overwhelming which might discourage inexperienced creators to even try to make anything
limitations will also require ingenious solutions to problems which might result in some very interesting things
aw, it stinks but understandable on the hub part ❤️
it’ll probably be quite a challenge to find the right balance tho
i mean, the game itself is in a very early state
EVERYTHING can change at this point
Yeah I see where you’re coming from and I completely agree. That’s why I had also recommended for it to go under review before it being submitted to the public. Not only that but also obtaining a certain criteria before submitting a review. They'd also have to follow rules the devs will set like no paywall or gambling along with other rules they may think of. However like Halston explained to earlier, the team is too small team.
The logic tool wasn’t that complex when you think about it. It was merely an expansion tool.
How limited we’re talking here though? Like will most things I learned from LBP be pointless?
I'd personally love to see a little gifting/trading feature, however idk how that could be properly implemented
this is just coming from someone who loves in-game trading; giving something away and getting something back, or just gifting just to be nice
though seeing the game will be connected to the steam workshop I'm not entirely sure how it would work or if it'd even be necessary
Gifting would be nice. Trading however wouldn't be a good idea. Trading often comes with a high risk of scams.
Perhaps this could be used, assuming there's an equivalent to prize bubbles, to give items from unplayed levels? The creator could simply mark something as "untradeable" if they'd like to require everyone to collect it themselves.
I don't think there's actually a difference between the two when it comes to scams. Gifting can be used just as easily to scam, but without the security of actually getting something in return.
trading would seem rather out of place in a game such as this
i like the idea of gifting tho
could maybe call it "sharing" and you'd be able to share your self-made objects directly with other players
There'd still need to be something worth gifting, which seems fairly unlikely for a game like this. Unless it just boils down to "here's something cool I made for you" in the form of an object or something.
Unfortunately I don't think that's useful enough for it to be worth TC's time to implement anytime soon.
the creative heart cares not for usefulness 🥰
anyway it's something that can be implemented in a day or less
time is an illusion.
I saw it mentioned above and there seemed to be an implication that logic will not be part of Restitched? Is that the case?
i hope we're at least getting some very basic logic like switches and sensors
should be enough to make a variety of cool things
Ah, it looks like there's an answer regarding this in the FAQ after all
Though it seems to roughly say "idk probably"
Realistically all you need is enough to make basic logic gates and you're golden.
This was achievable in... some other old UGC game... with just pistons and prox sensors.
littlebigplanet 1 😱
I had made some pretty complex logic using just those, like a dynamic boss fight that "ran" different checks based on sensor positions and such. It's a headache to do and brings up complexity quite a bit, but seeing as Restitched is a PC game I suspect complexity will be far less strict than previous UGC games I've played.
That said, the FAQ specifically mentions "user friendly 'programming'", which makes me think we are getting a logic system more advanced than that.
Either way, people have made graphing calculators in minecraft, and that's built on java. So if that runs without starting fires, I don't see why minimal logistics in Restitched can't be used to do almost anything.
Halston said limitation creates creativity which I agree with but I also believe in what you just mentioned about it being a headache to construct complex solutions. Sometimes you doubt whether there is a possibility to create the things you have in mind and SOME projects ultimate lead to it not being finished or you have to redo everything because the new system you have in mind is better than the previous. However I will say again, there has been some impressive contraptions that the community has come up with. So it leaves us with the question of "just how limiting?"
There is a meaningful balance. Implementing something like custom scripting using lua or alike certainly seems overkill and opens some safety concerns. On the opposite extreme, having only the bare minimum doesn't inspire creativity, it requires it. This would make the problem solving process very tedious. Sure, you can program in whitespace, but it's not fun.
I do think it will be implemented however, seeing as how I just looked at the restitched general conversation and Halston said "We do want it, but it’s already a massive task to add logic and other more necessary features. Sadly it comes down to lack of time and resources, like usual. :("
I agree. I like to come up with solutions now and then but I'd prefer having it conveniently accessible, saving time and headaches.
scripts are complex and raise the skill/knowledge cap which will only encourage people to copy stuff because it’s too hard
cough roblox cough
Lol. This can be said about a lot of things though. We're bound to have people copying one another regardless but I do see your point.
I donno that I necessarily agree with this. It's harder to make a calculator out of logic gates than it is to make it out of code.
Don't know if this will be added or has been added, but the ability to slap other players like in LBP XD. My friends and I used to get in slap fights all the time it was the best
slap fights have to be added. or skip /j
slash fights are close enough, right?
actually, no
that's just minecraft PVP
"PvP" and Minecraft shouldn't go in the same sentence
When I see "high level" Minecraft PvP it just looks so sad
oh no, im not saying it's high level
That sounds a tad bit deadly, lots of stuffing all over the place.
Some things that i think would be super helpful.
1:global player count sensor.
--some stages in lbp had issues when players would join or leave mid game. My thinking is it would have a value for an option between 1 and whatever the games max player count is. And you can set it in that range. The sensor will then give an output of value - players in session this way you can check if more/less players are out of tolorance for the map. Would also be cool if it had a trigger event anytime a player joined or left.
2:line of sight addition for tag sensors.
--sensors could have a toggle indicating that even if a tag is in range. If an object is between the tag and the sensor then it will still return a negative. This could be expanded upon if there was an object modifier badge that would enable/disable the LOS check for the attached object
3: circuit board for players.
--it would be handy if the UI had a section for circuit boards that would automatically be applied to players once they join. This way we could attach sensors, tags, or modifiers to players directly. This would be helpful for changing base player stats. But could also be used with my first recommendation. Being when a player joins, a Global Count Sensor placed inside them could trigger. You could compare the result of the discribed value to see if a value greater than one is returned. Indicating said player is above the player limit. And you could trigger logic to place them out of the way
4: ghost behavor chip.
--remove collision for the attached object. But still trigger collision sensors
5: anchor modifier.
--will center the object applied to directly over a tag mentioned in its settings. Like a nut. But not permanent.
i think you forgot
that this isn't a LittleBigPlanet game
@subtle sparrow
does this man look like Sackboy to you?
It started life as a lbp game. And its roots are in lbp.
So yes
Obviously what I said has no bearing if logic is not included. But if this game is a spiritual successor to Little Big Planet and it does indeed have logic then I don't see how these are bad suggestions
it started life as a lbp game
and i started life as an innocent boy.
does that mean im innocent now? obviously not
the point is that Restitched is trying to be it's own thing
it doesn't NEED lbp to stand for itself
and i think we should respect that
Ok. But it still plays like lbp. And if it has logic then i think these would help
no it doesn't???
also, you dont even know what the logic tools are yet
I look forward to seeing them then
the game literally is unfinished
... yes
I'm not sure where you're going with this so I'm just going to leave you now.
have you seen any circuitboards in restitched yet
Its calldd a suggestion because its not in the game yet
i'm going in the direction of "don't expect it to be like LBP"
Thats how that works
Whatever. Later
@edgy sequoia sorry for being rude. I guess I was coming at this from a different mindset.
Granted i dont follow this project day to day. So i dont know how close or far it is. My understanding of it is a spiritual successor to Little Big Planet and if it's not that that is perfectly fine. I just know that logic had some wierd edge caess in those games. And i wanted to spare this game from it if it was going the logic gate route.
If it is going a more lbp1/creative platformer then that would be great. But not seeing something is not the same as it being on the table, just not added yet. And i guess that is where the miscommunication happened
That was my angle. Sorry for jumping to conclusions
don’t apologize, you did nothing wrong lol
Yea, let's keep the convo friendly 
i just want you to know that the good sir lolz is not the aggressor 👍
Agreed. Please keep the convo friendly. Debating is completely fine and all but do so as friendly as possible to avoid any arguments or negativity. Please be respectful of one another's idea's. That is the whole point of this post after all. To come up with ideas and seeing how the community/dev team feels about them.
Both sides are not in the wrong by any means. The developers are in fact striving to give this game it's own identity and would probably very much prefer to not be compared little big planet. However to be fair no matter what, people will compare the two because of their similarities. This game previously was a fan made version of little big planet, I'm sure that's a fact. People most likely discovered this game because they heard or seen this game and thought to themselves it's like little big planet. The game won't likely be exactly like little big planet and that's fine. However it shouldn't just make the ideas suddenly bad. The devs can do their best to understand the idea and see if it's possible to implement it into their game. Truth be told, there is a highly likely probability the devs won't use the ideas as stated in their FAQ forums. But it doesn't mean you shouldn't suddenly give up on coming up with ideas. With that being said let lose and go wild with your creativity, but keep it appropriate and preferably in the realm of possibility.
Sorry for these lengthy messages but I hope this creates more of a clarification. Please continue to share your ideas and don't feel nervous to do so.
Hah hah. You guys have me acting like a mediator/mod or something lol. Way too formal/professional for a minor inconvenience. Anyways, keep up the great ideas and have a good day. Stay positive and most importantly, stay creative.
idc as long as they aren’t making a conscious effort to not be like lbp for the sake of it
Yeah, I believe a majority of the community wants a game to replicate the fundamentals of LBP, providing a very similar core gameplay. There's really not much other games like it which makes it very unique. If I can recall correctly, the devs made this game to share that experience with others who hasn't experienced the game and probably some out there who switched from PS. My worry is that this game will end up being more like Mario Maker rather than LBP which it shouldn't but if it does then that'll be extremely disappointing. Which is why I asked my previous question about "How limited we’re talking here though? Like will most things I learned from LBP be pointless?"
I do think it'll play like LBP with it's own spin though. Nonetheless, the game looks promising and I for one hope to see the game has it's own identity by having additional features that's unique to this game compared to LBP. Not just visually. So far there has been a lot impressive ideas the community has come up with. Can't forget about the devs either. I noticed a few things. One that stuck out to me the most was the filter/shade option that was being experimented with.
Also keep in mind. The devs aren't going to name everything the same as it is from LBP. Stickers and stamps are a good example of that.
I actually like the idea of it being a platformer vs a "game builder". So a lack of logic gates would be fine. Though imo i still think basic binary logic should be included. So you can close doors behind players to start an encounter. Basic trigger volume and spawner stuff. As well as turning things on or off.
In this case I would recommend things like buttons/levers that can turn a power channel on. And listener objects that do a thing if their assigned channel is on. (Jump pad, door, convier belt. Ect)
I think this would be a fine compromise. Imo even pure platformers need basic "if this then that" objects. It allows objectives to be inserted In order to avoide over stagnation of the platforming machanics. And can be a part of the platofrming itself. Like jump pads that need to be turned on first. Though i tend to enjoy sanbox game machanics. So maybe that is just me.
Hey @subtle sparrow, it seems you're asking a question about Restitched that may be answered in our official FAQ.
You can check out the FAQ here: https://www.trixelcreative.com/restitched-faq.html
All that being said though i do hope they include physics tools. Such as rope, bolt, motor, ect.
But the needle n thread!
who cares? we need a normal grabbable sponge and rope
ropes are in the game then.
all the great games have ropes
like Gmod
or Rayman Legends
or that one zelda CDI game
Oh I just scrolled up and saw you meant connector rope instead of swinging rope 😄
We are looking into fasteners like bolts and other connectors
yeaaa
But in our priority list there’s some other stuff we wanna work on first
oh, if bolts are a thing
can you add some sort of hinge?
like a bolt, but with a limited rotation range
Could even be a setting in bolts.
I’m going to have to respectfully disagree with the platform vs game builder part. Because when you say platformer, it sounds like you mean Mario Maker. When you say game builder, it sounds like you mean LBP. If this is what you mean, I for one don’t like Mario Maker at all and I have reasoning as to why it would be awful.
@strong magnet i meant platformer as the genre. Not Mario Maker spacifically.
I know trixel does not want to compare restiched to lbp... but i think a creative platformer that worked like that would be great. (As seems to be the case in their trailer)
I think lbp has a better creator than mario maker.
Okay. Thanks for the clarification. I believe they will be going that route. We have no suspicion to believe otherwise. Especially with all the leaks we've received.
I'm fairly certain their aiming towards the creative capabilities as LBP but moving on from that... Any other ideas that could make the game better?
Leaks? 
yes, there is an impostor amongst you.
Lol. 
Okay perhaps not leaks... What I meant hint at was the recapped posts from Patreon. Sorry for the misunderstanding.

nice save!
Wouldn’t be the first time. Fortunately we’re good at sniffing them out 💕
This is a threat and a promise 💅🏻
Back on topic:
I find it quite interesting to see assumptions when we’ve only released such limited info on how the final game might work. Even though we’re inspired (by many games btw), it doesn’t necessarily mean you’ll see the same features. Even if you do, they might not be used in the same ways.
We don’t go out of our way to be unique for the sake of avoiding comparison. If there’s only one great way to do something, then we’ll usually do it even if it’s been done before. Through our development we’ve realized there are a lot of great and different ways to do things. Sometimes maybe even a little better than the other games that have done it before us? 🤷🏻♂️
I can assure you I'm not one of those guys. I'm not even sure how they do it to be entirely honest.
sounds like what one of "those guys" would say
i'd keep your eye on this one if i were you!
Please this
Lol. Believe what you will but I can assure you that I am not.
Sounds like what someone guilty would say if they wanted to divert attention 👀
you have no proof.
Hmmm... How do I prove myself then?
not talking to you
We’re joking, don’t worry 😋
yes we are such silly jokesters 🥴
@weary pond got yah. Sorry for assumptions. Lol. By all means do your own thing! Regardless of how similar or uniqe they are. I think my pet peeve is that while there might be a lot of creation games out there. Most really only let you place objects with predetermined behavor. So while you can "create" things. Its only different organizations of the same blocks. It limits what you can actually do. So the thing that had me exited was a platformer that instead of choosing from a premade list of things. You get to instead choose the cause and affects that influence the world and the things in it themselevs.
I mean pet peeve for my own assumptions.
No baring or implications of what should be
I think we’re pretty understanding of what a UGC game like this needs in order to feel “right”, as we’re all creative types ourselves. It’s easy to add simple settings and predetermined behaviors to objects and call it a day, but with Restitched we’ve built the game from the ground up with the level editor as the heart and soul. Even though we’re not designing the game to be a mini-game maker, we’re planning to add enough tools so you can create a platforming adventure in various flavors of your choice. We have the content to do this, but we’ll only truly know what the game is capable of when we’ve properly added logic.
Sounds awesome
We aren’t deep enough in development with our logic system (called “automation” internally) to say how it works or what it includes, but we’re excited to see it develop more. It’s the biggest piece missing to having a full and complete level editor, but we’ve already built a prototype for it.
Right now we’re focusing on improving Stuffy and their gameplay, but some work continues on logic and other major features at the same time.
yeah all fun and games until git starts crying about merge conflicts
Lol
i love staying within the comfort of my master branch
I find the speculations quite interesting as well.
So it's called automation. Interesting.
now he's gonna wonder where that mysterious ping came from
Yeah, my bad... I should turn off the ping when replying to it.
because it's the most popular platform
poor excuse
I know the Dutch are blunt but good lord you take the cake
Yeah. There's also a mute option but for mods and the higher ups. They probably find it annoying and prefer it being used for emergencies.
i like getting to the point, y'know? all those linguistic gymnastics are such a hassle
It’s hard to be both blunt and approachable, but almost admirable that you don’t mind cutting corners.
it heavily depends on the scenario!
We don’t mind usually. :) We can always mute the server if we’re unavailable.
We just ask that people don’t abuse the ping feature by replying to every message. Chances are we’ll see it anyway.
mm well, it's in case you don't, y'know?
you don't know how many times i was in a convo with someone and they just stop responding completely after like 20 seconds
especially if they specifically ask me for something
makes my blood boil!
If you’re replying to a recent message in an active convo, then it’s pretty normal. It’s only annoying if a lot of time has passed and people are pinging you with like 10 mentioned replies. 🤪
Yeah, I only reply to the messages when the topic changes or someone comments before I have a chance to give my own input.
That seems like how it should be (and usually is) used!
anyone else get a sudden chill?
feels like a mod is about to tell us we're in the wrong channel or something
eh, probably just my imagination
I don’t think there’s a 30 minute conversation to be had about pings anymore, so don’t worry. We can get back to feature wishes
okay, how about... double jumping ability for trans people?
I don’t know how it began to be called that so don’t read too much into the name haha
If you’re not going to be serious you can leave babe
ok
He didn’t choose the name, and I don’t think it’s called that anywhere in the code. It’s just our internal reference for logic systems when we discuss it or make tasks. No clue why, it just stuck.
Understood.
also late comment but
Mario maker’s editor is horrible imo
There are some nice elements but the editor itself is so restrictive
I mean it is a Mario maker so everything feels like a Mario level and that’s intentional, but that’s what puts me off - the lack of an ability to push the game and make your own unique platformer
I would like to see custom keybinds for QOFL reasons
keybinds for a PC editor are a requirement
I agree with the Mario Maker editor comment. All I see when I watch players play is insanely difficult obstacles/courses made for extreme perfectionists. Not for kids or casual players. There are some maps that are more casual than others but you'll quickly realize the more you play it, the more repetitive and boring it gets. At least this is my opinion.
Sorry for the very late reply.
I agree. Keybinds in general I feel gives players freedom to play however they desire. You shouldn't be restricted by preference.
deletes Restitched leak folder
(It includes the secret omega stuffy)

Just want to quickly point out how amazing the movement is when walking into different layers. No hip stepping. Just freely walking. It looks so smooth and natural.
Customization/personalization in games is HUGE for me. If a game gives me the tools to put together a costume, room, environment, etc that's uniquely mine, I'll probably spend hours doing just that.
What I'm asking for is more customization options and more things to customize in general, like the hub area if that idea ends up working out. I like trying to recreate characters with the customization options given to me, so having more basic costume pieces to use as a base would be fantastic. ESPECIALLY hairstyles. (I know there aren't any human characters in the game but imagine how adorable it would be to run around as a little stuffy version of your own oc!) I know adding a whole bunch of new models is a lot of work, but this is just some food for thought for now. Expression is really important to me in games, and seeing more opportunities for players to express themselves would be great.
they said no hub area is gonna be implemented
juat menus
just an example
Thank you for structuring your message the way I requested. I think that's a great idea. The more customization, the more possibilities making the game feel nearly limitless. Should have a variety of things that tailor to the players desires so that everyone and everything is unique.
Emoticons / animations
It could be in the same category as facial expressions, just to give some more life to stuffy. Like a wave, or a thumbs up or something like that. They could also implement animations that other players could interact with like a hug or a high five animation. Something as little as this would go a big way in terms of online player interaction besides just typing in a chat. It would be pretty cool to greet others with a friendly handshake :D
As for the emoticons, this could be a way of expressing more emotions besides using facial expressions.
there were emote animations made for stuffy
i recall a wave, a thumbs up and a flex
i suppose a middle finger emoji is out of the question?
Haven't done my proper research, happy to see that this will be in the game :D
How about the ability for players to create their own accessories!! something that's easy and stuff!
also another idea, a body part selector for painting your items you wear! Or just a straight up colour/recolour option for items :D (i might post here alot, sorry if i annoy devs or other people, im probally the one whos the most excited for this game)
we have some interesting stuff in development for customization :)
one idea you may have seen in a concept somewhere is a paint feature. It's not something we're discussing yet, but we'd love to have proper painting support one day like how you can paint pets in The Sims 4: Cats and Dogs pack.
The idea there is to give Stuffy certain looks more easily, creating your own skins and so forth. So you'd have a fur brush and could choose a color, giving Stuffy a tiger pattern, freckles, blemishes and patterns.
This is what Stamps basically already do, but they're less accurate and have a limit, and can't be smeared
don't take it as a promise though, because it's just an idea at best and we have way more to do before considering features like that
even BETTER than lbp stickers :D /pos 
we do have another thing we want to show off, but only when it's ready 
ooooooo >:3
im sure everyone will love it! you all are doing an amazing job :)
thank you! it's tough, but we're trying our best <3
as long as you guys are taking breaks, and not overworking yourself!!! :]
for sure! this is a hobby project for us, so it will take some time. a lot of us are using this to learn as we go too
again it will be absoluteley AMAZING!!! 
or like the hit video
game
Team Fortress 2
where you can paint your weapons
You're perfectly fine. No one will get annoyed I'm sure of it. Well so long as you don't spam ping of course.
Ways to disable parts of stuffy’s move set like needle, grab, crawl, jump.
It could make for some interesting levels.
Also another neat feature would be power-ups that can help Stuffy traverse through levels like, double jump, shrinking, or throwing.
Another thing- stamp and object importing
I know this requires moderation however levels without this can still have inappropriate content
You just have to rely on a report feature.
However if that is a HUGE enough problem for you guys you should just roll out free content updates with community made items
That way people’s interest can remain in the game if they don’t want to buy dlc
Or even if you don’t have dlc at all it can still keep people’s interest
Maybe each community pack can have
• 1 New Background
• 3 New Music Tracks
• 3 New Costumes
• 6 New Materials
• 8 New Objects
• 45 New Stamps
I’d really like to see a set of materials of different patterns of fabric
Maybe have a big set of “unthemed” materials, with the fabric materials being apart of the set.
i n t e r a c t i v e m u s i c 
a slightly niche(?) hope of mine
i hope a lot of care is given to not just the camera-facing textures in the game but also the side textures. stuff you may want to use a flattened material or a material flush under a flat layer facade just to get flooring of, y'know?
one of my qualms with similar games was the lack of that kind of focus, where there'll be textures that are real nice on the front but on the sides there's really nothin' goin' on, and it always felt like a bit of a missed opportunity for a little bit of variety
'course sometimes it's functional, some stuff just looks better if there's nothing on the sides
a few materials where the side textures have their own stuff goin' on that lends an interesting context to the front textures would be nice in general
and also just because, like. if a material's front-facing texture is a bunch of cut pencils perpendicular to the camera, maybe i want the sides to look like the sides of those pencils, yeah? and then that's also a nice "yellow struts" texture on the sides that's good for flooring and stuff
or maybe it's a buncha colored pencils and the sides are now multicolored struts. stuff like that
might play well with the bevel tool too. suddenly has me wondering if every material has a bevel set, even if its default configuration doesn't feature one
I believe it’s the same texture applied all over - @weary pond ?
Everything we’ve shown so far is a fully wrapped texture, yes! I’m afraid we can’t further comment on it at the moment.
interesting. that should work fine via facades then :•o
I'd really like to see a feature that allows you to meet random players, though I unsure how that'll go
considering there's no hub and you'd likely join players in levels, I'm not sure how a random player joining system would work
I'm thinking there's two ways to implement it. first one being a button on the menu that searches for random players to join, and the second one being a feature that let's you join a party currently playing a level. the latter doesn't seem very necessary if the former can be implemented imo
I'm not sure how feasible it is but could players host there own server with a hub world on it? That players could simply connect to
In-game animation editor or animation tweaker, though that might be too much to ask
i think i agree
thats asking too much of
anybody, really
actually
i see how it work work
but i dont see any practical way to implement it
Punching,kicking,slapping and throwing stuff at others would be useful if there were critters (or some kind of NPC that acts hostile)
That wouldn’t work unless an entirely custom server front and backend was built for this game. Sadly, that’s costs a lot of money and programming time. I haven’t looked at what Steam workshop can do from the dev side yet.
Good news is that there will be a custom UI/UX implemented into the game instead of the ugly Steam Workshop. I think this is 100% confirmed but I could be wrong.
Hub worlds on the other hand, I doubt they’ll happen imo. Again, you’d need servers and a ton of other stuff. I’m hoping there’s a way in the custom UI for hand picked levels to be chosen for the day/week/month or something like that. Like an “up and coming” category, a funny one like “Going Viral”, and maybe a “most played (and have the level for each time period like daily, monthly, and maybe a yearly most played level).
How can you punch with a needle in your hand? 😜
Yeah that’s very very complex, so likely not. It would be like coding an entire program but also making it user friendly inside an already massive game of code. Haha. Dreams even has it and I didn’t prefer the way it was implemented honestly. Animation is very tough regardless of how you do it (if you do it correctly and good I mean).
I Imagine it might be difficult to implement but a Corner Roundener Tool would be cool. Like in Illustrator where if you select a point you get the option to round it. Would really speed up some processes that take a lot longer in certain other games.
Very true. I think there’s already bones to build off of haha
levels saved in .svg format would be silly
Velociporters? They are so fun to play with
^
another addition would be a tool for custom "wieldables"
would be cool to have the ability to make like firehands, lightning, sword, shield, etc
and the ability to swap wielded item via logic
nuh uh
not with that terminology
Portals
close enough
I would like the ability to local multiplayer and steam remote play. One with keyboard and one with controller. I have a little sister and want to play this with her. I think that a dynamic split screen would look better for this type of game or just something similar to LBP. Also I want loads of logic please.
Hey @short narwhal, it seems you're asking a question about Restitched that may be answered in our official FAQ.
You can check out the FAQ here: https://www.trixelcreative.com/restitched-faq.html
Oop they already have focused on logic. But still local Splitscreen they have not mention.
Mario
why would you need splitscreen in a co-op platformer
Local multiplayer then
Hey @short narwhal, it seems you're asking a question about Restitched that may be answered in our official FAQ.
You can check out the FAQ here: https://www.trixelcreative.com/restitched-faq.html
i mean
if they are planing online multiplayer
then local is definitely on the table
I would love to see a first-person camera of some kind in the game. LBP1 and 2 never had it (never played much of 3) and it felt like a glaring omission, especially since there were many horror levels that could have greatly benefitted from it (Dalas Hotel, Slenderman, Jeff the Killer etc.)
I get that they probably didn't wanna encourage first person shooters, but it did leave a lot of potential games out
Games like these don’t support first person perspectives, really. It looks very bad haha
It can definitely look bad lol! With enough decorations and such placed by the creator of the level, though, maybe it would have the ability to look passable? I know LBP actually considered it for a bit but ran into some issues with the lighting engine (it's really interesting actually: https://slideplayer.com/slide/12171373/)
Without those limitations though (and with Unity and the right render pipeline), a lot of the flicker / flashing / pop-in that LBP generally experienced when coerced into first person wouldn't be an issue I would think
Constraints & Mash-ups Back in 2006, I gave a talk at this same course that advocated this confusing mess of ideas, the idea of mashing together known techniques in a relatively haphazard way to achive the desired ‘look’ - art directed programming. That was written literally as we were founding MediaMolecule, so I thought it would be interest...
From the message, I'm getting the impression that I'm not coming across clearly lol.
I'm NOT asking for the ability to play side scrolling levels in first person, but rather that user-generated content can have a first person camera. That way, you can make horror levels, puzzlers, Portal-like games, RPGs like Skyrim, etc.
I don't think anyone would want the ability to control Stuffy in first person through the story levels lol
in a 2,5D game engine
again, you are not making much sense
the planned amount of layers is 5-8
not a lot
you'd be lucky to make anything look good in first person mode
This is in Unity right? Unity has 3D capabilities, it's not fully 2.5D
Was under the impression that the game had decorations and such, could use those to make the layers not look awful
And okay, I suppose the answer to the suggestion is a resounding "no". Quite a harsh reply too, not gonna lie
The game functions like a 2D game on a technical level (in the way of physics, at least). I’m guessing you mean something like a top-down control method with a 3D camera?
You're not wrong and it's basically like the identity of the game yes but I would say it would have to do with convenience and innovation. A majority of things is just simply put better when it's convenient as apposed to trying to solve a complex workaround. A first person platformer likely wouldn't work I agree but third person can, and we've seen this happen before with Mario3D and the recent Sackboy: A big adventure. Regardless if the Restitched Devs implement it or not, someone's likely bound to find a complicated workaround.
Something like that would be very niche for the effort and out of place for the type of game Restitched is aiming to be. We just want to create a level editor for 2.5D platformers. Anything else people make is unintended but you’re free to test its limits!
I was going to speak on Unity vs Unreal Engine. I feel as though devs are familiar and more comfortable with Unity making it somewhat easy and convenient for them to use whereas Unreal Engine is a bit more advanced and complicated (Assuming at least, I'm no developer as of yet so I can't confirm lol). But it's also like they mentioned, the game is already being made in such a way that is mainly geared towards 2D. It's also like Arcadius said, making 3D levels won't really look as good as 2D.
I agree with both sides but ultimately it's like me and Halston mentioned. Restitched team likely won't implement it intentionally but someone will probably find a way.
Sorry I've been inactive lately. Still a great idea. Hope this helps though.
I also like this idea of split screen. Just another convenient feature. Plus it doesn't just have to be split screen though it's a whole lot better when you can freely go. I never did like the idea of sharing a play area, being tied to another player. I think MANY would agree.
Yeah when I played LBP multiplayer with my sis on one system, I would always die because I could not see where I was and it auto kills yu
Hey @short narwhal, it seems you're asking a question about Restitched that may be answered in our official FAQ.
You can check out the FAQ here: https://www.trixelcreative.com/restitched-faq.html
Bruh it keeps happening
Yeah I hope they didn't add that feature to this game... 👀 They just need to do a similar feature the game A Way Out did. Probably really complicated to add however but it would be pretty cool if they did.
Hopefully they have presets already made and players can modify them like you mentioned "elemental, sword, shield, bow, blaster, etc" Custom ones would be cool too.
Ya got the needle what else can you need? One that’s like on fire? lol
Co-op will be available, but I don’t think it’ll look how you imagine
It’ll be a 2.5D platformer with a great story and mechanics lol. Huh
yeah but wont the multiplayer just be
1 screen
camera extends out a bit if the players are far
if they're too far, the game will poof one of them out of the playing field
and then you can bring them back somehow
I have no idea how it is
But I’d think it would just stop the other person from going too far. Plus if the same system that’s gonna kill resources etc. even separate ones it would
I bet it’ll be where the screen switches sides every time so you get confused lol
dont get me wrong, i do appreciate the needle and thread, and i also recognize i may not know everything that it can do, but i do wish to create tools there if possible
for example an axe to cut a tree
Would be pretty cool.
I'm sure the Devs also want to add a lot of the things we talk about but we must remember they are a small volunteer based Dev team (currently)
Until the game makes money and they can commit more time to the game (presumably a few months after launch) we most likely won't have a lot of the features people want which is okay and should be expected
I have no doubt that once the Dev team can live off the profit from Restitched that they will release amazing updates and content
I would like to see rain, snow, and leaves animations. I think bug animations would be cool to, like have bugs flying around lit spotlight at night or fireflies flying around at night. I think it would be neat to have some animated materials like slime or water. Grass material would be cool to see too. I also think having some sort of directional light object or sticker that can be placed to make god rays or cool lighting effects of sun coming into a cave. Other cool animated stickers could be a nebula, meteor, or aurora borealis. Placeable objects like hanging vines, tall grass, and bushes would be cool too. Maybe another cool feature would be able to change the colors of materials and objects before or after placing them. Another interesting idea would be to be able to assign keys to do certain things, example - pressing Q will reverse gravity causing objects to float upwards, then by pressing Q again gravity will go back to normal. I know there is a small group of developers making this game and I just wanted to throw in some suggestions. Thank you! 🙂
I have been thinking about ideas for awhile now, I hope there is a chance some of those ideas will be included. Haha
I'm sure they will add things after release
Yeah, that's my thought. I am just really hoping the game is successful 🙏
To be honest. I think if I’m not wrong there is a high probability they won’t be implementing ideas as stated in the forums. However perhaps it’s subject to change or I read it incorrectly.
Yeah, probably won't be implemented, but worth a shot. Haha
Agreed.
honestly i’d love for a way to pull stuff using the thread & needle more efficiently
from what i’ve seen, pulling seems to be a bit too slow
Maybe a “tug” move would be good. Like to pull the object towards you with a burst of force. Could even be sensed somehow to get effects. Like if I attach to a drain plug, I have to tug to get it to dislodge.
that’s exactly what i was thinking!
maybe you’d have to charge it to pull harder?
cow tossing minigame
yeah ti would be nice to at least make it tweakable
the needle is part of stuffy's core moveset
but im sure powerups will be available for use ingame
I guess it would be hard to implement, but will there be 3D material shapes, like spheres, cubes, and pyramids?
iirc the engine and collision works on 2D planes
anyway, i think Restitched should have an option to lock Stuffy to a single layer if a creator wishes so
or atleast lock stuffy out of changing layers manually
I'm extremely late to this and it's because of several reasons which I might or might not get into lol but just to be clear you are kind of right and wrong. Gifting is purposely supposed to work kind of like an act of giving out of kindness and not really expecting anything in return. Trading involves expecting something in return. Plus it's useful and safely secured for the most part, considering without it the opposite will likely involve having to provide your credential to someone or them lending their accounts just so you can purchase cosmetics and things of that nature. It should always ask something along the lines of "Are you sure? You are about to purchase this item for User." and give about a 3-5 second duration before being able to push the "Yes" button. It should be an act out of kindness and not expecting something in return. But that's just my whole opinion on the matter. Not completely tossing out the idea of a scam because it can likely still happen but that's if you don't know the person to trust them and EXPECT something in return.
Yeah, I like this
stuffy banana costume
I'm hoping for lots of forest vegatation and foilage stickers, ornaments, and props 😀
stamps;)
Whoops, I mean lots of forest vegatation and foilage stamps 😀
Also, lots of space themed stamps too 😉
I would like to see film making tools, like cameras and timelines in the game. I would use it to theme YouTube videos and have a fun way to present video essays.
obviously, this wouldn't be high priority on the feature list, but I would like to see it added eventually.
what if custom material creator gets implemented
is it even possible
pick sounds, texture, how slippery it is and etc.
is it grabbable, how high can you jump while standing on it
I would like to see a feature like the Controllinator from LittleBigPlanet implemented into Restitched 😀
A cool idea for level design would be the ability to allow creation tools in a limited way. As a designer you could select an area, and a set of materials/tools to allow, maybe even set an allowed number for things like motors. When a player enters that area, those creation tools would be enabled. So you could levels where a player needs to build a car to cross some obstacles or something.
a music sequencer similar to LBP's but also try to implement a system to import your own instruments from an audio file to be able to use those imported instruments on top of to built in instruments. Plus, you could do the same thing to make drum kits.
Plus imported stickers and assets.
Same as LBP lol
yes, that would be amazing and would open up so many possibilities for things like realistic maps or fan maps.
Yeah though even if they don't ppl could just mod it in themselves
There's no way to prevent it though
There is actually, but if people keep it respectful we won’t have to enforce it like that.
There are several options like moderation, in-game detection, Steam Workshop settings, anti-cheat types of software, etc.
Like the post says, if it’s something people want to do then please do it locally… and, above all else, don’t inject copyrighted content.
Modding can be really cool, but trying to make the game into another game or putting it in harms way is not cool, and we will do our best to take action against it. If you’re adding custom stamps, materials, or outfits then that’s fine but Steam Workshop won’t have support for it.
Alr, I think that's way too strict tbh, you won't get in trouble for people modding in Sackboy since you did not have anything to do with that all, people can basically mod anything into anything, it shouldn't be a concern.
I truly understand your point of view. However, I think that’s for us to decide given our history and limited resources. It is very much a risk to allow modding of third-party content we don’t own. There is a fine line that we shouldn’t cross and this is one of them. If you want Restitched to exist and thrive, then the respectful thing to do is honor the developers’ wishes by not adding content you shouldn’t be.
I get your point as well, but i dont think it's even legally possible to get in trouble for people modding in copyrighted stuff, at least if you dont aprove it, im not saying you should, i just dont think you should actively discourage modding in general.
We don’t discourage it, we just don’t support it officially. The only thing we discourage is injecting copyrighted content that the rights holders have explicitly disapproved.
…but yes it is legally possible to get in trouble for it, technically (and unfortunately)!
If we create a platform or game that somehow encourages a lot of people to “reskin” it or inject forbidden assets, then the rights holders could very well eventually make a case against us for allowing it to become such a widespread issue. This is especially true if they decide it hurts their reputation, brand, trademarks, market influence, or deceives their own audience.
It’s not straightforward but they have the power and resources to pursue it, and we’d be defenseless.
Damn thats crazy, especially since you guys woudnt even be at fault really, damn i didnt think that was possible. Oh and i didnt know that from the article it seemed to discourage modding in general.
Did you see these sections?
We aren’t trying to come across as anti-modding. We know it can be really promising, but we also know what most people would do with the tools/support for it…
Well the wording doesn't sound like it really only these few vague lines but i get it, i dont think anybody really expected official modding tools to begin with.
why do you want to mod LBP stuff in anyway?
Basically, the dev team will get in trouble for allowing the community to release any sort of content deemed prohibited. They can allow mods using workshop, (Keep in mind I'm not entirely sure if this is how it works but if I had to guess) however they MIGHT have to monitor it before they are released to the public. Here is an example: A kid parents bought them the game and they decide to go to the workshop to add mods. If they find explicit content such as adult content, then the parents will hold the devs accountable, not the modder. Another example would be: If you added Mario owned by Nintendo into the game, then Nintendo will probably likely sue the devs. This dev team is small and this is a passion project so they wouldn't exactly have the necessary funds for that kind of hassle.
Now this doesn't exactly mean you can't add these things to your game. It is still possible but will have to only be visible on your end of the game. Should you post it on social media then that is something I'm not even sure what will happen and that point as the devs stated they can't do anything if it's only on your device. So if you want to play as Sonic, Kratos, Master Chief, etc. Then you can but your friends will see you the same as you were without the mods most likely.
This is all theoretical and what I'm able to put together without researching into the technicality of these kinds of things, so you're welcome to correct me if I'm wrong. Hope this was insightful in some way.
I don't
But he just said that noncopryright Infriging mods are ok
I also think LBP Restiched got taken down bc they had a patreon for it
We didn’t have Patreon and that is not why <3
I never said it wasn't okay. I said the copyright mods are not okay. Mods are okay all together as long as they comply with the rules. That is all.
Alr
it'd be cool if you could save levels for offline play, especially useful for Steam Deck players that may save levels at home then play them while out and about or just prepping for a time without internet
oooooo
Amazing idea, you guys gotta do this, this is something that's missing from the Lbp steam deck experience.
Adding onto this - is the game 100% playable offline after download (no always online DRM)
(This should also probably be on the FAQ?)
Yes of course!
That’s the default (I hope) for games
Woohoo
Lets goo!
ok i am gonna be brave. Can we get options for 'online with friends' and 'online with others' cause sometimes i wanna make new friends but other times i just wanna play with my friends in europe or the other side of the US.
I would want to see a exclusive cosmetic like a rare prize crown from lbp for making a good lvl and player would get it either for making lvl that dev team likes or a lvl that would get more than a certain amount of likes the cosmetic coukd like idk maybe a hat with a golden glowing heart on it
It’s a common misconception that the crown was given to people who made impressive levels or reached certain plays 😅
There are a few rare cases where that’s true but it wasn’t common
Instead they were given as contest prizes and for fan art
But in terms of Restitched, we want to have a reward item but we’re not quite sure how it’ll look or how we’ll give it out yet.
You should give it out to Legacy players (players who participate in the early stages of the game). It'll be distributed to those who match a criteria. The criteria's purpose is for those who not just simply participated in the games release but actually tried every aspect of the game and care like completing the first world of story mode, building then publishing their first community world, and playing one world from the community. Either that or a daily login thing. Or not, just some ideas to throw out. For contests you can simply email a code to redeem towards the winners, to participate they have to join via discord. Just spit balling some ideas here. For what they'll look like, maybe a community concept art contest could work.
Interactive/Progressive music?
Absolutely yes
Make an item for when you ace the full game
Thats my not-so-creative solution
also i realized an add-on for my idea of different onlines. It makes it safe for like, minors to play without random ppl popping in to their friend game session XD also makes it streamer safe too 🙂 i thought of this cause i was reminded why i can't play L4D2 atm
Actually it was very much a creative solution. I'd like to see this.
i tought the ping was the recap 😭 😭
Sorry about that. 😅
This is a great idea but I think it will very likely be implemented or has already. If not then it surely should because I for one agree.
yeah, too many close calls with randoms yelling some terrible stuff
Oh sorry, no I meant your first idea was a good one. I see no reason why you contradicted yourself and went against it.
oh the second part was an add on to the different online ideas sorry brain fart
unless i did say a contradiction. i have soup brain
You should always expect for the worst interactions from other online players. Yes, it shouldn't be like that but that's reality. There are options if you experience an unpleasant occurrence however and that's to kick them. If you never want to deal with them again then block them. If they are breaking community guidelines then simply report them. For streamers, you are always vulnerable and prone to disasters unfortunately. However you are essentially opting into such risky encounters as a streamer because you don't have to play with people you have never interacted with. This should never hinder the experience for everyone else though. It doesn't revolve around streamers to put it bluntly. Plus I'm sure there are some tools to prevent these situations. As for everyone else, you should know how the online experience works. So with that being said, you agree to the fact that you might run into not so friendly people.
oh ye, i was just lowkey complaining of the guy when i was playing l4d2 off stream who kept spamming the n word
and kept hacking into our lobby
sorry if my replies are short btw i am actually streaming right now XD
Yeah but L4D is out of date and is likely unsupported by the devs. I could be wrong however. This is important because if a game is up to date and the devs still have a team on it and still support it then they can take the necessary actions to deal with such behaviors. Reporting the hacker on L4D may get swept under the rug unfortunately (again I could be wrong, they might have some sort of auto-moderation which I doubt) but with this game I'm sure they'll have a great team to monitor everything. So I believe you can rest assure.
I don't expect you to quickly reply or give out paragraphs or anything so don't worry. Happy streaming. 
ok now that i have a whole brain cell. I think i went through that idea in the most sense of it happening in a lot of games that involve other people. Like even when i played anything with support it still happened. I know it's kinda an inevitability as long as someone plays a game that can have other people, i believe my train of thought was 'needing a secure and safe place because like l4d2 people will go into any game with others and ruin it' and my autism kinda hyperfocused on it till i cried lol
but also i am not good at articulating sometimes so XD
There ya go. It's not even just the game though. That is just real life as it is. If you want to stay secured and safe, then stay away from online with people you don't know. This doesn't guarantee anything by any means but will drastically reduce the chances of any bad experience. If you want to engage with others that you don't know then you are basically willing to jeopardizing that safe and secured bubble. Almost everyone knows what hackers are and their capability, yet everyone still uses the internet despite the risks. Not every encounter with a stranger will be pleasant, that is what you should always expect. Shouldn't be that way but you shouldn't be oblivious and naive either. However don't let it get to you, stay safe and stay positive.
Also give yourself a break. You're smarter than you think. It was just a miscommunication is all and I should've been more specific on my comment. Anyways, hope this was at least somewhat insightful in some way.
oh hecc ye it was
Glad to hear it.
-licensed music tracks (given that they're reasonably well known BUT also don't cost as much to get the rights to. doesn't have to be a triple A music and could be a well known online indie song or album.)
-a ice hazard tool
-layer upgraders (so having longer larger levels is possible)
-A crossover with Naughty bear by Artifical mind and movement
-dynamic water physics (like LBP)
i should prob say this, this is NOT lbp, the licenced music tracks are way too out of hand for trixel and most features seen in lbp, even if they were scrapped, can cause some pretty big trouble for tirxel
🤔
Placeable water material and logic tools
Licensed music through an audio subscription (which we have) is not unrealistic, but it is worrisome for the future and integrity of our custom soundtrack. We couldn't release a proper soundtrack using licensed music. Gameplay posted would likely get flagged, and should the license ever expire or be disputed we'd have to remove or replace the music in-game through an update which could break creations.
Overall not a massive issue but also not one worth considering right now. We have some great music from an in-house composer already. 😄
understandable of the worries there. i guess i'd be guillable to think license music is a easy job.
what about interactive tracks? 🤔
Not sure if its been mentioned before, but I’d love to see wall jumping appear at some point.
Would love to see levels using these in unique ways if it is introduced
Please, PLEASE add anaglyph 3D glasses as an accessory
a system that allows us to unload/load certain areas or objects
player size modifier
Creature creator
background maker
costume wardrobe level (like LBP PSP)
mini pets
usable costume items (ie- hessian fragrances)
pretty sure they’re already working on the wardrobe level
Yeah in the most recent monthly post they mentioned that they want to make the wardrobe level a thing for costume decoration so players have more control with stamps
Good
Import images into stamps
highly doubt
I agree, plus it will simply devalue the stamps they create, not to mention the bad things people will likely put.
Merry Christmas and a happy holiday to all. 
I do think it should be used carefully
no let's just not include it, untill there is good moderation
Path traced lighting?
is that even viable in unity??
Not sure if this counts as a feature per say, but would one day hope for steam deck compatibility! I got an OLED over the holidays and first thing I did was go "hope I can play restitched on this one day" 😊
IF I'm not wrong... I THINK I seen something about it POSSIBLY being a thing somewhere. I could be wrong though so don't get your hopes up too much.
yeah the FAQ sums it up
We expect Restitched to emulate well on the Steam Deck. However, as Restitched continues to change throughout its development, there will surely be major changes from now until its final version. Because of this, we're not able to confirm whether or not the compatibility of the game outside of Windows will hold true.
We are not currently developing the game with the Steam Deck in mind.
As soon as we're able to test the game on a Steam Deck device we will know more, but even then it will be up to Valve's own testing for whether or not they mark the game as compatible.
After reading these past few recapped posts (I won’t reveal anything I’m not supposed to), it just got me thinking about some ideas I’d love to see be implemented into the game. Such as:
• Teleport tool or mechanic
A Teleporting tool is something I remember being added to lbp3, and it was such a great idea. You may not think a teleporting mechanic would be used a whole lot in a platformer, but just look at Mario, even he uses pipes to teleport from one part of the stage to the other!
• Needle cutting mechanic
An idea I thought would be cool is to add strings/ropes into the game and made them breakable (or in the case, cut-able?)
I feel like doing this would be a good opportunity to add depth to a basic tool in the game. Being able to cut a rope that is attached to something hanging would make for some interesting gameplay. And if you don’t want the rope to be cut, the player can choose to make it a chain instead, which would obviously make it uncuttable.
• Shatter tool
Another tool that was added to lbp3 was a shatter tool, which would take a material and shatter it into pieces. Another fantastic idea that I would love to see in Restitched. That tool made glass windows look much more realistic when shattered, rather than an explosion 😅
• Camera tool
Changing the cameras perspective during gameplay can be a very useful tool for a lot of people. Maybe you want to pan the camera a little further away to capture a big beautiful scene you made.
• Wall sliding and wall jumping
Another Mario classic, should be self explanatory but I think a simple concept will go a long way.
water?
placeable water.
Camera tool would be great. To take pictures during the game and share them on your own profile. Like instagram with the game name as caption
Finally came up with an idea after so long lol. Hope everyone can agree with this one.
LEVEL SAVE AND LOAD
Whatever you do in the world (not to be confused with create mode) will save and you can choose to load that save or delete it.
CROSS LEVEL PROGRESSION
A level can only hold so much memory space. Travel to different worlds and your progress can carry over. Whether it's items, currency or whatever else, rest assured your inventory will come with you.
COMMUNITY INTERACTION
It's interesting to see engagement as a creator for players who play your creations. An example of this is working together to achieve a common goal like dealing a certain amount of damage for a limited time event raid boss and receive rewards. It makes the level feel all the more alive.
Probably should've separated them to see who agrees and disagrees with what. Sorry about that.
In-game proximity VC
In-game proximity logic so levels can use this for cool forms of gameplay (like for example, lethal company depends heavily on proximity)
Also saving the struggle that LBP had where you had to buy dlcs just to wear a premade costume of your favorite character 😅
This would be nice as an option to the level maker. To add onto this I'd say more features to Voice Chat like voice chat interactions/triggers. An example of this would be in scary levels that detects how loud you are and sends the monster in your direction. It could be used for other neat things as well I'm sure. Maybe this is what you meant by In-game proximity logic.
I feel like you'd have to elaborate on this a bit.
i think it would be really cool if for the voice chat feature stuffy’s mouth could move in sync to the player taking, similar to vc on lbp for those who had ps headsets. obviously the lipsync wouldn’t be perfect, but i think it’d be fun :))
For example to access the full costume that someone made, you had to buy the DLC for that specific costumes just so you could wear it. Maybe DLC could work differently? I dont think it should have such an effect on access to user created content like LBP did
(sorry for such a long time waited for relpy =') )
some sort of custom scripting language, I feel like it would allow more power with creativity. but will (of course) be complex
emote-based expression animations? like how in the PSP version of LBP you could do various emotes based on the different emotional states you were in by up to three levels each (including neutral)
I had this as an idea but with how intuitive the creation system is it'd be hard to implement some sort of Lua chip into a game that has LBP-like logic
SABA
I'd have to respectfully disagree. How else will they make revenue? They have to make their revenue somehow and not everyone is going to donate to support. I feel like you have to pick your poison here. It's either DLC gameplay like maps, or DLC costumes. My money is on costumes because it is nothing but cosmetics where in the other hand, maps is an experience as a whole. Wouldn't mind paying for both but I feel like this is as real as it gets. Unless they make money some other way.
Also, you're good. Not that big a deal.
I FEEL like they already addressed this to an extent.
they did?
Not 100% sure but I kind of thought they did. Is what you're talking about essentially like that of coding a little? I believe and correct me if I'm wrong but I believe they said something about wanting to keep the game simplistic. At least probably for now.
ah, fair.
I have been more picky with what I engage with in terms of add-on content, I now never buy stuff that's entirely cosmetic crap and get really discouraged from small additions such as car packs in a racing game (just things like this are bad for reasons that would clog this message up). I look for meaningful expansions that either add to the core experience without bogging it down and/or are separate/contained enough to where it's a fun time alongside the game itself, good examples of things that sell to me personally other than LBP Premium Level Kits are Delicious Last Dourse, Octo Expansion, and Phantom Liberty.
That's not to say Restitched should only ever do level packs just because I won't buy 'em, LBP's monetisation system worked well at the time and may still work nowadays (although the absurd amount of content that has released for the trilogy adds up) but a lot of that game had brand-centered content (Disney, etc.) and for some people generics (such as Casual Friday) can be a hard sell in a growing market of other games that sell cosmetics...
In the end, this topic is only for hypotheticals until the far future, because the game isn't even out yet and add-on content should not be planned beyond "how will it be structured and implemented" because the game itself is what should be the focus
I mean yeah. I agree. Only time will tell.
I'd honestly like to see a light sensor
depending on how lighting is implemented it might be feasible even if niche, but there's probably better ways to sense an approximation of light
I'd like to see Something like the "dive in" feature in restitched
I forgot the value of Dive In until I played on Beacon a few days ago and got 3 randos joining me within just minutes of playing (AND forgetting I had random join requests on)
True I met some pretty cool people using Dive In
Actually I think I met one of my long time friends using it too
considering that restitched is on steam and my experience with online play on steam
a Dive in like feature in restitched doesn't sound that bad
one single Dive In changed the entire tradjectory of my life, snowballing myself into multiple friend groups just because I met one guy... I'm low contact with him, not for any negative reason, I just have other priorities and we don't have much to connect over anymore, but I think about him often and have him and other mutual friends to thank for a lot of great memories on LBP and Minecraft PS3
it's very feasible, I would like the option to have a direct line to another player if multiplayer itself is p2p like LBP but Steam's matchmaking has worked with Unity before
Royalty free Kevin Macleod music
every game needs a kevin macleod mode
i wouldn't entirely object to placeable music from kevin macleod
as long as the royalty free stuff is iconic enough
like the horror tracks
doesn't have to be one of his infamous tracks as long as it sounds good I'd love to have it
an ogg can be tiny af and still sound great so it wouldn't be much in terms of adding to the game's file size
His iconic tracks are the tracks that would fit the least
His more obscure and newer tracks are better in general
Not just for use in levels
generally yeah
he just dropped a banger that would actually fit https://youtu.be/oYCpDE6DaC4
What better way to start the 2nd day of Spring than dancing on a cloud?
permaFAQ
software = Logic
yes you can use this in your [whatever] - see my site for details.
site = http://incompetech.com/
https://www.patreon.com/kmacleod
a silly post launch thing i think about a lot is, much like the other game, this game could totally have crossover dlc with other indie games
just imagine being able to buy a little costume & level asset pack based off of celeste or stardew valley or something
i would totally buy a financially irresponsible amount of dlc if this happened
Celeste costume would go hard actually
Celeste is my favorite single player game
i would really appreciate performance settings because my laptop can barely run video games lol
if it ends up making the game look horrible for me that's fine as long as i can run it
Portals/Teleporters/Magic Doors of some variety. It'd be a really neat mechanic for getting around levels.
Facts
I really liked default 3 layers in lbp, so i wondered about a feature to choose a number of layers in the level. And maybe a category in levels search to search for specific number of layers
choosing the layer amount would be ideal but I recall the layer count being something in the middle with 3-5 foreground layers and some background layers you can build anything in but you cannot move the player there
The layer count is 15 and fully playable 🫶 limiting layers would be pretty annoying with Stuffy’s 3D movement.
Maybe we’ll be able to limit layer maneuvering some day through a level setting, but we’d have to test it since it feels like a useless idea right now (it would make it a 2D game for levels using it)
I see, maybe plans changed from when I last heard that
Like I said in another forum, they should add expressions and emotes
They should also add a feature where you can smack the 💩 out of your friends
for controller support, you should be able o move your arms
vc, and text chat
I believe it is part of the stamp system I forget which one mentions it but one of the monthly recaps has coins as stamps similar to decorations.
i would also assume the giftboxes are like prize bubbles?
Animated objects, like spiders, campfires, electric fans, etc.
and have a setting to turn off the animation, preferably with a link that can be changed with logic
That's also a good idea
And a setting that lets you change your string (?) And needle color
pretty sure those are tied to your craftbook color
Nice then
Ant character or a character that doesn't have animal features
an ant character would go so hard
i can see people using ant characters if their abdomen was a tail type and it could be used with clothes
honestly, I'd like to see more stuff to promote alot of creativity and such, I think the more creation in a game such as this, the better, because In LBP people were always pushing the limits of creation all the time, sometimes you could barely tell it was a LBP game.
things such as music creation (i mean, we werent using music theory, but dang, some people were cooking) sound effects, maybe a ability to add particles like dust in the air, or little bits in the water would be cool.
Dive in function like lbp had. "Searching for players" button when your joining other creations. Also the camera feature to share pictures on your profile was great.
I really liked dlc storypacks and dlc costumes
id really like to have some kind of death sensor to make minigames easier to implement into levels and to make things like bomb and shark surivals
This would be great with custom text boxes that can tell you customizable event's. For example, "You've been unstitched by lava." But more creative than that of course. Just a food for thought as some would say. 😅
Something like a organizertron
From LittleBigPlanet
Would be perfect for horror levels
I genuinely want to see a logic system as similar to music and logic as lbp2 as possible. Expanded upon slightly. If the logic system from LBP vita can be put in with the layer position for materials and note tweaking even better. Perhaps allow us to upload our own images into the game and mod support for expanding create mode. 🤔
literally same
but letting players upload their own images sounds unsafe
as much as it would improve the level making
mods for the create mode can be really cool
but that would mean that there should be alot of people moderating it
and make players install the user made content to play the level
which is uhh
i dont know why im so paranoid about this but it kinda sounds unsafe aswell
True. The create content will have to be moderated anyway, so it's just another level to that. 🤔
Nah that kinda stuff doesn't happen often and even if it did security vulnerabilities get fixed quickly
Restitched won't get custom UGC but that is a matter of what they want and not potential security or moderation
makes sense
These features likely wouldn't happen. HOWEVER, there's a possibility it might. Perhaps in the very distant future...
wait can i just say that i loved lbp1's fire graphics and the physics? i hate how they took it off later on, it was so cool
now its all kinda grounded, anyways that'd be nice on restitched
also if y'all are gonna make a sequel you should plan on making the servers last long and easy to upgrade/modify just in case standards change over time
also peer to peer connections that aren't tied to server connections would be nice in case the servers undergo maintenance but you still wanna mess around in the create mode locally or something i don't really know how it works
Sequel? This game is no sequel or prequel. It is it's own standalone game with it's own identity. Now for the servers and peer to peer thing. If I'm not mistaken. It's likely peer to peer and not by servers. You will likely need online connection in order to play community made worlds of course. The game I would imagine doesn't need to undergo maintenance as you'd probably imagine. Just updates every now and then that patches bugs and probably adds more tools and cosmetics.
yea.. restitched is barely anywhere in a phase where a sequel would be due. that's garten of banban's job.
Restitched 8 
how to play restitched 4 copy and republish
Hazards, like in littlebigplanet, for example:fire,gas,electricity,sometimes water,etc...
Funny enough I believe in their recent post they were messing around with floor that is like lava. So I believe it's safe to say all the hazards you mentioined are already being implemented.
They showed off some hazards in the last recapped as ace venge mentioned. There is fire, spikes, and I believe that water has been mentioned as a hazard a few times here in the discord server
If they can get the ice hazard working. That would be awesome.
Ice hazard? That seems new. New to me at least.
It was an idea in the first LBP game’s development basically sackboy would have been frozen and you would have had to shake your controller to release him. They cut it because it didn’t quite feel correct if I recall
I searched it up after and assumed as much, interesting.
they cut it because it apparently didn't work right in multiplayer?
though that's probably a non issue for team trixel
i hope so anyways
an ice hazard would be really cool
I'd imagine it's pretty tricky to implement, however not impossible.
Does anyone know if we'll be able to rotate objects along the z or x axis in restitched?
Along with this, I was wondering if placed objects will be able to move diagonally between layers like stuffy does
that would be so cool
i think the feature i would like to see in game would be a special way to see every player profile or just firends with their achievments and their levels on a bulleting board where you could click on them to see all info
something like this
Interesting. I like the design of this.
Little captions in the bottom would be a nice touch.
Also I can't put my finger on it but it seems like it's missing something to solidify it. Shading around some edges to make it slightly appealing to the eye perhaps? Just a thought, but still looks good nonetheless.
Its just concept made out of stick images so I can show what i meant
I tjink there should be an arroe that the pink kinda color loke the logo has with text inside "next" so you can scroll to another oage with more profiles
There should be an animation that makes onyl the inages scroll to the left but not the board
Under the photos should be player's nickname
And i think it would be cool if the photos had custom frames
I like the idea. Would definitely like to see something like this added.
controllinator please i need it
AI bots and the ability to turn them into enemies for levels like in LBP
Oh and also materials that can have stuffy's needle shot into
And also like i said before please, a character without animal features
(Cuz i wanna make some levels inspired by certain characters and make sackboy as a costume)
And if what i said is accepted please also add hair
Making Sackboy will be almost impossible. But to your request, I'm sure they'll allow a simple design without the ears and things of that nature. May not look as you want but it's as close as it gets.
Can't mess up and go bald again, can we?
(I'm just kidding lol)
They do have different color options confimed so far, but I’m not sure about moving the windows around or anything like that
I meant more like changing the style of the UI
something liek a Fruitiger Aero thing
Oh then I don’t think they have that yet or if it’s planned at all
I imagine this might've already been asked but is there any plan to change the mouse cursor ingame or maybe even customizable cursor?
Customizable colors for the menus are there but i don’t think the mouse cursor can be changed, but i could be wrong and it color could change
Roundator tool to prevent or deal with issues like this
but I want exactly 3.9999998
Why do you even need this number? 😶
extremely precise
Sorry but what exactly even is this for?
Such precision? Idk
i think it could be nice to see something like Lua scripting implemented
I think this was addressed before. Likely won't be a thing I'd imagine.
part of me is wondering if it wouldn't be possible to massively increase the thematic versatility of the trampolines/launchers by letting them borrow material textures, eg letting them have a set fabric material they use textures from, sort of allowing you to pick how you want them to look based on a given level.
games are big, complex, interconnected concepts so there's probably something important i'm missing with that thought.
still, minor customizations of the main recurring objects would in general be nice to have, even only on a texture level.
yeah variations in objects would be nice
Something like a simple trampoline object would just be a square with a material, so that could easily be changed... You could imagine something like that working similarly to the Slide in LBP3
Animation and such doesn't get affected by materials unless there is some shader shenanigans so it's not something to worry about
controllinators
If any streaming assets were to be supported at all I'd love custom texture swatches, that new video is really cool
this ^^
also logic from the lbp series unless thats already in the game
Tag/Remote logic, ways to remember logic data values, store them and allow to re-use saved logic data.
make accessories have the ability to change material maybe?
I think it would be cool to have a glowing piece of clothing etc
ability to select a piece of accessory and view it in a 3d manueverable way the ability to put stickers on it while viewing it as a 3d model (so unlike LBP it will be easier to customize clothing without having to tilt your controller/get weird angels)
I would love to see the implementation of some sort of "material destruction", a way to alter the shape of an object in real time during gameplay, just like explosives were acting in LBP, or even more if the devs have that ambition (Corrosion, drilling, bending, breaking on impact...)
I used a lot of explosives in my LBP creations to simulate complex structures made of many tiny bits from various materials that could collapse when exposed to major physical stress or explosives.
I am aware that work is being made on the subject of "land mines" and I wonder if the devs intend to make them work just like the bombs in LBP ?
unless there's something i don't know regarding the plans for hazard tools, i'd love to see restitched try to bring the freeze hazard that was cut from LBP1's early development.
no moderation is better
I think only copyrighted content should be moderated
and the rest, we just rely on steam's content warnings
totally wont cause drama (it most likely will)
water & destruction physics
Can we add a toggleable feature where connections like glue and bolts can snap if they reach their strength limit? This would make it possible for parts of a vehicle or other creations to break off during a crash. It would be much more realistic and fun, instead of the current rigid connections that don't break unless an object is destroyed. This would also eliminate the need for workarounds using impact sensors and dissolve or whatnot that still requires an object to be destroyed rather than a "decouple" or clean break.
Instead of toggle I'd suggest a tension amount. Increasing from 0.00 to 100.00. The higher the value, the higher the likely it is to snap/break. The lower the value, the more resistant it is. Just an example.
Mhmmm that works too.
I just knew some people enjoy how the connections can't break on LBP without the object connecting being destroyed hence why I said toggle.
But tension amount works better.
definitely better
Stuffybots.
A website dedicated for Restitched, the same way that LBP did with LBP.me. Would be great to see all my friend's activities and see how my levels are doing when I'm away from my computer.
THIS
Steam Workshop does this already 😄
A Way to make Custom Costums/Matirials I Think that would be awousem
that sounds like modding, but yea if it were a feature that would be fun
custom materials might actually be doable, have a few basic material types (cardboard, sponge, metal, etc. for sounds and if the edges are soft or rigid) and a little basic paint mode to make a texture for it.
costumes i cannot see happening because they'd have to be custom models
unless you have like. basic clothing types that you can texture to your own liking
even then i dont see that happening as much
Unity's asset streaming supports external files out of the box, getting any image on a costume or material is easier than you'd imagine, in terms of SP the hard part is doing the UI and making it seamless... But for MP or UGC there also has to be a system for uploading and downloading the necessary files, funnily enough LBP did this and almost anything besides audio can be shared across the game
How long do you think this will take for Restitched's restrictions to be breached using this system? They said that custom stickers/assets are not going to be possble due to "keeping things PG"...
People are unbound from restrictions, things will happen regardless of developer support or intent if they're determined enough... It's more rather a "don't want to do it" than a "not possible" thing since Trixel is pretty anti-modding in general
you can definitely make non-pg stuff without making custom materials or costumes, just ends up being more to moderate if those were added
Thats what I meant, my bad. Yeah when I saw this in the FAQ's on their website I was a bit discouraged as I've always used custom stickers for my projects.
It sucks but we'll have our fun when the game comes
We love modding! 😢
To a certain extent that is true, however I wouldn't be able to make highly detailed stickers for custom scenes. Not without using materials instead but idk how small materials can be placed into a scene without them looking weird.
I always make scenes highly detailed and to scale of the player model.
Take this scene from my SCP project for example, there’s no way I’d be able to use materials to make a sign like that in Restitched.
Pretty much any public statement a Trixel team member has made about modding has been discouraging or outright censoring it... I understand not wanting to go through the effort of implementing streamable assets and Workshop support in a seamless manner, but the reasons stated have specifically been for moderation and appropriateness when this is already a UGC-based game that will "need" people to overview content regardless
I could probably use Notes for text in scenes for signs, but I don't know how limited the notes are in terms of changing the font, font size, colour and so on...
I'm hoping that it may be a feature that will be added in the future.
Unlikely but you never know, the future can always behold a surprise
The post does mention how we love the idea, but just don’t have resources to handle it right now. Our custom tools aren’t ready for official support and we are too limited as hobbyists to focus on that instead of the actual game.
It could always be a future update, but we’d first like to make a game before worrying about the next mountain to climb. We are definitely not anti-modding. :)
And we both know what people will mod in, so we’re not going to launch the game with open arms for copyright infringement.
That brings me joy to hear. I really hope you take a further look into this after launch!
I will say the possibility of custom Stamps or materials are far higher than custom models. But the Restitched serialization (level saves, etc.) don’t support this type of content right now. Then you have to factor in so many other things too. It’s not so easy.
Custom stamps is really all people would need, I wouldn't stress too much over allowing users to add custom models as we can pretty much just make them ourselves.
Thanks for the clarification, feels a little safer here now :)
custom materials would be a nice thing but you can basically do that with custom stamps if those were implemented
PNGs are definitely easier to stream than meshes
Was going to mention this too!
Indeed!
It would be pretty neat to setup some sort of in-game tool for custom materials. Maybe stacking patterns, tiling stamps, and choosing a normal map and bevel type. You could then name it and publish it to the workshop.
Lots of cool ideas worth exploring, really. It’s just not practical for us to do (yet anyway).
I'm sure well after the launch of the game it will be alot easier to experiment new ideas/features into the game.
in any case its definitely important to make sure the important bits of the game are complete and polished before even thinking about letting the average user take the wheel on customizing anything
Definitely true
The standard bare platforming experience needs to be good first. Anything extra is a lucky bonus.
I strongly agree with this one, do what needs to be done, then add extra features to the game. It would not only improve the life-span of the game with additional content, but also give the user way more things to do beyond the launch of the game.
If I’m still around by then, I’m sure I’ll push for there to be mod support added whenever we decide to stop officially supporting the game with new content.
also making sure everything is working as intended and polished before adding frills helps prevent spaghetti code down the line
I'm hoping that Restitched would be a platform where the game just keeps getting updates instead of releasing a sequel.
there's no reason to make a sequel unless there is such a significant change that it requires almost a full game rewrite
(i.e. different game engine)
Restitched would definitely never get a sequel unless something was really wrong with the basis or a new standard being around
there is no reason you couldn't just keep adding new content when you want to add a new cool feature
I actually answered this recently
Yeah only valid sequel would be something that'd have to be a different game like a 3D platformer or kart racer
i do think the Other Sandbox 2.5D Platformer sequels could have just been updates to the original game, given each game has complete backwards compatibility with the ones before it
imo I’d only justify it if 3D creating was introduced or if the game was changed so drastically that it couldn’t preserve existing content
LBP2 was also a sequel out of necessity because they had to disable visual features and optimise more than an update would be possible just so the game could handle all the new features
LBP3 you could say was less necessary but it removed a lot of limitations and brought cross-platform play for the then-current PS4
which that much makes sense, but i think given Restitched is being designed with the intent to keep adding onto it instead of making sequels, those sort of problems should never arise
Anyway gibe me a VR mode in Restitched jajaja
even if a problem like that did arise, it still could be pushed as a large "revamp" type update
That's what I'm saying, we're not in the age of a limiting console or primitive game updates anymore
true
I remember reading this I think thats where I was getting my idea from where I believe the game will be adding a lot of post-launch content/features.
Those were the days, where in order to fix bugs you had to buy a different version of the game.
This was posted yesterday on trixel+ haha
I swear this was posted somewhere else haha
My bad oops
I'm poor I don't have trixel+ :((
honestly. this is a really terrible idea, sure roblox done it. But after roblox has done such a thing, the platform literally became monetization cashgrab slop. Creativity on roblox pretty much died because of this, simply because roblox devs realized Mobile players or kids would buy or play anything. They don't have to put effort into games anymore, look at sol RNG. monetization central... It's literally advertising gambling to kids and making money off of it.
It's the same for garry's mod, monetization literally destroyed it's versatile multiplayer servers. As I'm speaking people are currently making DARK rp servers with literal GAMBLING. Which, grown ass adults or even kids spend HOURS on. Leaving their PC on for hours trying to get whatever they want, it's sad lowkey. It isn't just gambling. Literally in some servers, actually MOST have some sort of P2W type perks. Giving the person who buys it a unfair advantage against the average player, making that average player to considered buying the VIP or gamepass to have the same type of perks.
Point is, monetization is a really bad idea. Both of my examples, it shows how it kills creativity for a game and community and give birth to greed and lack of imagination.
I have no idea what type of substance you were on coming up with this idea, but honestly never cook again 🙏 😭
monetization can work but not for something like restitched
its cool for cosmetics, though im pretty sure any dlc stuff is planned to end up being free? may be wrong
something for like DLCS and stuff yeah but he was saying
making some sort of currency similar to Vbucks or robux
minecraft skyblock on bedrock core
(skyblock has been "stolen" by a creator group that uploaded the map to mc store. they get tons of profits. original creator sees none)
or garry's mods case, literally makes you go into a website like patreon and pay for the extra perks and shit.
(original guy's only demand is for the title to be changed to something like "[group name] skyblock" or something similar)
i HAAAATE p2w shit
making people pay for Mods is absolutely diabolical.
$32.99 to wear bee stuffy outfit in my level 😊 😊 😊
i should've put minecraft as a example aswell
roblox garrys mod, minecraft
their creativity has died or is on life support
in any case since restitched isnt gonna have multiplayer on launch there isnt even any p2w stuff you could market
in roblox case it's done.
the problem in these cases is that instead of doing it for passion, they do it for the money
shouldn't be marketed at all. something like that should be against it's TOS or something
and the quality of work massively decreases when they only see it as a paycheck
pretty much yeaj
can see that in basically all media, where the biggest studios release identical slop constantly
and yes people still eat it up, but to them they're just following a recipe for printing money
garry's mod darkrp
so true
the people eating it up are
actually built like this
actual sub-human
😭 🙏
i just miss passion projects man
im glad i can live to see restitched happen
a true labor of love made by people who care deeply for the genre for no gain other than praise and the game itself existing
though actually they get work experience and i've heard a couple people have used restitched as a jumping off point for actual gamedev careers
isn't restitched gonna have multiplayer similar to garrys mod or the same as LBP.
.
ah
it probably will down the line, but not likely at launch
it could happen, but no guarantee
faq just says its not confirmed for launch
i think thats a good thing
i wouldnt expect it on launch but it probably will happen later on
because it would give people time to learn the game
learn the ropes and make some really cool shit
i think the social and multiplayer aspects of the genre are really important
well you're still gonna be able to make and upload cool shit, just that you can only play it by yourself
online features and multiplayer arent the same thing here
it's crazy because
both restitched and LBP doesn't have coding right?
i mean ofc LBP but
all games have coding . you gotta code the game for it to exist
no i mean like giving the community the ability to code
unless you mean scripting, which in that case i doubt is a restitched feature. logic will be there though
yeah
mod support isnt in the works either unfortunately
didnt LBP already had modding... somewhat.
nope
you could go into different levels and get community made shit.
ugc =/= mods
in a game like LBP, any contraption or community made object you got would be something you could also make yourself
LBP didn't had the same shit as roblox. You know, not being able to code or script the shit in their levels. Yet, there's LBP level's that would put modern roblox games to shame. 😭
(especially horror related.)
i find that crazy.
which for restitched a feature to share your creations so that others can use it in their own levels would be nice
the magic of logic! it basically is coding to a degree
closer to coding blocks rather than actually coding
not quite as powerful as a direct script but it can do a lot
not as powerful is crazy.
like LBP could be way more fun than roblox in some degree.
i wanted to create a level on LBP myself, but my ass was completely stuck trying to learn how to do that.
Woah when did we say that? 😮🤔
Faq says it's not 100% multiplayer will be at launch iirc, was it changed recently?
That’s correct!
It’s not changed
But we haven’t said there won’t be multiplayer at launch. It’s super important so we’ll try our best to get it in 🙏
Perhaps I've been a tad pessimistic on that front!
I know it's a huge undertaking and to me it wouldn't matter either way since I'm pretty reclusive when it comes to online multiplayer
Incase the logic and editor is complex enough to basically make entire games in it like in lbp2/3, it would be awesome if there would be the option to export a level as an exe for a fee of 100$ or so which then would also gives you the rights to upload it to platforms such as itch.io etc, could transform it from just a game platform to also kind of a game engine.
LOL
Yeah i get it, i feel like it would genuinely be kind of a cool idea though, always was kind of unfortunate to me with stuff like Dreams and lbp that there's no way to get your stuff anywhere else, so its stuck to the console, which also gets outdated, its a bit less of an issue with restitched though because its on PC.
So sad Dreams never got the planned PC port.
Dreams is too complicated to be an intuitive UGC game it shoulda been an engine from the getgo
honestly i dont really like the games as an engine concept like roblox, s&box, and i guess fortnite now? are doing
its neat but the genre is becoming quite saturated
me neither, but Dreams is a weird in-between of a unique and focused UGC game like LBP and a feature-complete platform with monetisation like Roblox, as such doesn't really appeal to either general demographic very much
dreams would have thrived if it was on pc
pretty much the best thing about Dreams is that anything's free to copy and it shows the source of those assets when they're used in a dream
games-as-a-platform just doesnt really work on consoles, too limiting
anyways my dislike for GAAP (making up that acronym right now this is the new industry term coin it right now) is probably just that im not much of a developer or artist and when much of the game for people is the super complex and lengthy art of creation i just lose interest really quick
not everyone has to be a creator and that's okay
yeah and i get that im not the target audience
howeverrrrrr i am a big fan of the 2.5D UGC Platformer genre as every creation mode in those games doesnt require a thorough knowledge of the environment you're working in
the beauty of it is it's simplicity to pick up as a beginner
or as someone who doesnt care to learn every intricacy
that's exactly part of the point I'm making
im just. so excited to fuck with restitched's creation mode
i love fucking with sandbox physics engines and the 2.5d ugc genre has had the best physics engines for me to fuck with
my experiments will be the true test of the physics engine's capabilities
ye
I imagine this was already suggested at some point, but I would really love if you could tweak input values. Like, this logic piece has a value of 5, or this tag is worth 10, and so on.
I would like to see a hedgehog stamp
That's copyrighted /j
copyright emoji
A very large fish
a slap-like mechanic
slap juice!
Some way of drawing/painting in game, or/and some kinda in game sticker creation tool (so you can create your own in game).
I understand you aren't really equipped to make asset upload a thing but being able to make artwork in game and share it would be awesome.
Steam Workshop support
This game's going to be very integrated with Steam
A set of tutorial levels specifically for the level editor, a la the playable tutorials in other UGC platformers. maybe expanded upon slightly, with multiple, progressively harder ways to utilize those tools in each level?
The Popit Puzzles were nice
workshop is already where levels are planned to be hosted afaik 👍
A meat-grinder level that's built to kill as many players as The Dread Wheel did.
already a feature
Camera tweaking device for level editor would be really nice
Sorry for the late response. I’ve been absent due to my PC messing up. Haven’t been able to use it since. That aside, I can see where you as well as others are coming from and can agree.
I also found what you said to be very rude. This should be a judgement free zone allowing for people to not shy away from creative ideas. You came into this space and ruined it. However I womt stoop to your childish behavior and wish you the best. Please don’t ever comment ridiculous things like that again, thank you and have a good day.

its the truth though... Monetization isn't a good idea, people are just greedy.
i dont know what was bro on suggesting such an idea.

how was any of that rude or childish? their points were very concise and there wasn't a single insult at all until the end... I had to double take just to make sure I didn't miss something
no one is juding you for your perspective, they're just disagreeing
Lol 😂 Free speech means you also get to receive opposite opinions, ditch the moral high ground
If you want to talk, then quit the fluff
Monetization sounds like a bad idea to me as well. It encourages the exact polar opposite behavior that should be expected from a passion project UGC game. It would just indulge what people nowadays call ‘slop content’ rather than genuine artistic expression
I agree with the points made, but I also think the response was rude. It was fine up until the end when they said “I have no idea what type of substance you were on coming up with this idea, but honestly never cook again”
You can make an opposing point and share your own opinions without putting down others to do so. 💕
Agree!
I think being told the equivalent of "next time keep your mouth shut" is pretty rude, and being upset at that doesn't sound like moral high ground at all, but maybe that's just me.
I don’t think it was said with that intention; it came off as your average internet banter… But I’m on board with being civil in discussions, whatever they might be
Yeah, telling other people to never share their ideas or opinions again sounds like a server rules violation but I'd have to reread the rules to make sure
Yeah i agree, that was pretty rude imo. Monetization could enable some people to build bigger stuff and pour more time into it but I also feel like the cons outweigh the pros. Of course monetization and passion can both go hand in hand but there'd probably be a lot of people just trying to make a quick buck and scam people.
They definitely don't have the staffing for an anti-slop squad or a method of proper monetisation in the game itself for that to work
What would you even buy that they're allowing you to make? More levels?
Anti-slop squad 😂
How else would I describe an approval process that prevents greed from entering their crafty world jajaja
Not sure if i should upload this to another channel but plsplspls add this as an emote😭🙏
@steep field is seriously cooking! 🔥 🔥
Getting the arms right was a pain for me
Please do upload it
Instead allow The devs to create the paid content including packs for creation and outfit related stuff like LBP, User paid content made by users would be extremely time consuing to go through due to stealing others content and would take for ever for a small team likle them to do while developing new content and fixing bugs
However it would be complex but if they did go the mod route they could out source the mod monetization and compliance to a mod team such as people at nexus or mod.io like ready or not did.
But then the issue of knowing if a mod is malicious or making mods easy to instal just for one level and eventually making your game 50 extra gigabyte's just due to mod files building up is a issue so it's have to be a cache system for mods installed due to levels requiring them
That alone would cause tons of bugs and take atleast a year of extra dev work to impliment for just that
And then when a mod breaks the game the devs wouldn't have control over the issue at all
is there a way to add some sort of liquid physics? one thing i noticed with the water in LBP was you could either flood an entire level with it or you could create small drops of it, with no in-between and no way to like, fill up a single container with water and swim in it without having it take up the entire space (ik there was floaty fluid but that was just static and you couldn't like pour it or anything)
YES
PLEASE ADD WATER THAT DOESNT FILL THE WHOLE MAP
And not just a water texture that moves and you have to put logic in it
or at the very least have it behave more like real water where you could like fill up a space then scoop up water with a cup or smth
ik liquid physics can be kinda difficult to implement so i understand if this can't be done but i just thought it'd be nice to have more realistic water movement/behavior
That would involve expensive water simulations which are still currently incredibly impractical and performance heavy
fair enough
🫡
"Floaty Fluid" would be the best way to do partial water anyway
and i guess people did find creative ways around that limitation in LBP before water features were even added so i'm sure the same could be done here
no reason to fix what wasn't broke
are there plans to add support for voice chat and/or to record your own dialogue for npcs?
ik voice chat can be kinda tricky business especially for a more family-friendly game like this but i still think having some sort of in-game proximity chat could be interesting
also i'm curious as to what adding npcs in levels is gonna look like here, if they're gonna be similar to sackbots or it's gonna be smth else
will there be a movie making feature, if not i think i might implode
The topic of this forum channel is "what features you would like to see".
While we appreciate all the questions, this channel is meant for sharing ideas and feedback for gameplay features.
For any questions about the game, please use #🧸│restitched channel 
Mb
If there ever is a movie feature i would like to rig my stuffy instead of use already made animations
That’s something I like to see
1.A customizable death animation picker?
2.Ability to input own music into game.
3. Ai custom background makers? Or the ability to make your own 3D backgrounds behind the 2.5D foreground.
I hope they don't even think about putting ai generated or generating content in the game
though it's kind of a weird thing to bring up in the first place unless you're specifically looking for something to be mad at
or
as a reaction to gauge where everyone’s thoughts are about the requested feature. Please also use the
