#What features would you like to see implemented to the game?

1 messages · Page 1 of 1 (latest)

strong magnet
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Let’s treat this post as poles and discussions so the dev team can see what the community would like to see added to the game. Please use VoteUp or VoteDown as a reaction to gauge where everyone’s thoughts are about the requested feature. Please also use the Bulb at the start of your requested feature.

Let’s see some...

latent flint
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Stuffy in the game

crude roost
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A large variety of soundtrack

lapis current
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Some sort of player hub/Home where the player can see collected achievements in game

Example player earns achievement for beating a boss in a level which adds a trophy into their player hub or home

strong magnet
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Bulb I would like to see more players as apposed to a maximum of 4. Maybe put it up to 8 and if the game can handle it 16? Then turn it into a preference type for matchmaking and a player limit for worlds. By default it's 4 but you can increase it.

fathom dove
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But yeah that's a good idea.

strong magnet
magic summit
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A feature where you can import images into Stamps

strong magnet
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Bulb This feature is probably controversial but I would like to see what the community thinks about 3rd person and top down view. Yay or nay? If not then why?

torn hare
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I'd like to add onto the hub/home idea. Making it customizable in the sense of maybe furniture you can sticker or smth. Just to make it rly feel like the player has the opportunity to make it their own.

edgy sequoia
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a simple request: i would like a large variety of generic materials, like woods, metals, stone and fabric

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the other game had a lot of unique materials, but really lacked the basics

strong magnet
edgy sequoia
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even things like plastics, there can be LOTS of types of those

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maybe even some kind of 3D printer material?

cunning nexus
strong magnet
cunning nexus
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Most games are 4 player

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Spelunky

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Bomber man

lucid dune
strong magnet
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Yeah but it would be unique and cool if they added more players. Plus some if not most people have a larger friend group than 4. I'd hate to exclude someone or be excluded. Plus it allows for team battles like 4v4 and big team battles like 8v8 or 4v4v4v4 or more of a social space for RPG's and such.

strong magnet
half ledge
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Gentleman

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Im here to ask for only the most important of features

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The ones that make it break a game

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We need the interactive live stream sensor in Restitched

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It is simply irreplaceable

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How could people build levels without it?

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The answer is they cannot

autumn sequoia
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either a way to import an image into a sticker or an in game sticker creator :3

strong magnet
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Bulb Here's another controversial idea. Now hear me about and think about it. It's about monetization. I feel as though creators should have the ability to implement any sort of monetization so long as it's appropriate. Games like Core Games did it, Fortnite to a degree, and Roblox. However they should be requested and reviewed to prevent scams. With a warning before purchasing to ensure that the player acknowledges is sure they want to purchase whatever it may be. Devs can get a cut of the profit, however in all fairness it should be a 50/50 split or creators 75% and dev team 25%. So overall a win win for everyone. Because I believe creators should get paid for what they love to do especially when they put a lot of time and effort in. Revenue could also motivate creators to really try creating some extraordinary worlds prolonging the longevity of the game if they choose to. Please explain why wouldn’t this be a good idea.

strong magnet
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From now on for every requested features could everyone start using the Bulb so it'll make it easier to keep track of everything. Also could mods please pin these requested features as well? All for the sake of keeping it more organized.

hallow umbra
strong magnet
strong magnet
half ledge
violet moss
solid trail
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One of the biggest strengths of LBP to me was the extremely stable collision engine. I think it even used a continuous collision engine. Massive amounts of objects could be stacked without resulting in clipping or compression of lower objects. Something i find myself missing in other games to this day.

strong magnet
violet moss
strong magnet
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Agreed. I strongly believe the game will be popular like how Multiversus was on release and KartRider: Drift. Both games inspired by very popular games like Super Smash Bros and Mario Kart.

dire sigilBOT
lilac glen
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a campaign creator

edgy sequoia
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explain further?

weary pond
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Reading the features you'd all want is interesting for sure!

weary pond
edgy sequoia
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thats awesome

weary pond
# strong magnet <:Bulb:863678580386955284> Here's another controversial idea. Now hear me about ...

I don't think Restitched strives to be that type of game. It's much simpler and more accessible than that. The point of creation is to enjoy it and treat it like a game, not a monetized platform. I appreciate what you're saying here, and it certainly can work in other games! It's just not a thing we are interested in whatsoever.

Not to mention the intense development of such a feature. We'd have to keep attorney's on hand and dedicate entire sections of the team to maintaining and fielding support for such a thing. We're just a small group of hobbyists at the moment, so even if we grew to something more... it certainly wouldn't be on that level, haha.

weary pond
# hallow umbra I would actually like to see something similar with a 1st person mode. Even if i...

First person would quite honestly look terrible in a game like this. It already starts to look really weird when we look at things from an angle in the engine. The layers are too thin and backgrounds aren't designed to be seen from extreme side views or the front. We also cull the back of every material mesh, so there's nothing behind them and you can see through them. Also, our custom lighting engine is designed to be seen from the front view, so that would break as well.

strong magnet
weary pond
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No problem. Thinking big can be a good thing!

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Now, regarding player count, that's a bit different.

A game like this is best suited for 4 players, and even that can become quickly chaotic. You're dealing with a small screen space from a side view. What happens if players leave this zone? They could have their own cameras, but what if levels aren't designed for that behavior? What if, for performance reasons, the game needs to stream collision only for the area you're in?

Currently, Stuffy and their cosmetics account for a good portion of performance. If you add more than a few players in the scene, it will likely tank way more. We've not tested this yet, so I can't say for sure. Above all else, we keep technical issues and game design in mind when choosing how to approach multiple players.

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For performance and design reasons, we're aiming to support two local players. Statistics show PC players don't often play co-op locally, and when they do it's rarely ever above two players for platformer games.

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For online play (we're not there yet, but we're building a framework for it anyway), we're unsure. It needs a lot of testing and trial in real gameplay scenarios. I know we love the idea of more than 4 players, but practically it's unlikely. I would be surprised if we saw more than 6, but this is personal opinion.

weary pond
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It's a nice idea, but it just didn't work out. It takes a lot of extra development and we wanted to focus on the stuff that matters most!

strong magnet
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Nonetheless. If it isn't possible at least we have an answer as to why.

weary pond
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I'm a firm believer in explaining to people why something is the way it is, or why it can't be the way they want. I know a lot of people might not understand why we just decide not to do something, cut features, etc., but there's almost always a really good reason.

Sometimes it's just easier for devs to not say anything than it is for them to explain to people who likely won't understand how difficult it can be.

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But as someone who was always curious about why a developer chose to do (or not do) something, I enjoy sharing a bit of transparency and insight.

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Still, there are things I cannot comment on for good reason, but hopefully these replies address your wishes and questions a bit more.

hallow umbra
languid glen
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The ability to smack other fuzzy's StuffyYay.

dire sigilBOT
jolly goblet
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but this is probably a very biased opinion built on deep-rooted hatred and it probably barely scratches the surface

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i also prefer to see restitched more as a game than a platform, and locking levels behind a paywall just ain’t it, especially if the game itself is not free to play

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people attaching money and profit to everything has already ruined so much..

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anyway thank you for coming to my ted talk

weary pond
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Agree

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^

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I think people also assume Restitched will be like other games because it's in our nature to compare to the closest thing we know. I can understand that. However, it's never been confirmed, said, or shown that the level editor will offer the tools to make anything but platformer levels. I'm sure people will use the tools to make things we didn't know possible, but it would be unusual to monetize a game that's supposed to just be a fun map maker.

jolly goblet
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i mean, at it’s core, lbp 2’s editor wasn’t really that complex either

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it’s more the tools that came with it (cough logic cough) was what allowed for all of those non-platformer levels

weary pond
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I think limitations encourage creativity. Look at what people have made in the first game. It's probably something we'll be surprised with, but it depends how these features are designed in Restitched I guess

jolly goblet
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yes

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too many tools and it becomes overwhelming which might discourage inexperienced creators to even try to make anything

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limitations will also require ingenious solutions to problems which might result in some very interesting things

torn hare
jolly goblet
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it’ll probably be quite a challenge to find the right balance tho

edgy sequoia
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i mean, the game itself is in a very early state

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EVERYTHING can change at this point

jolly goblet
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except stuffy

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and bee stuffy

strong magnet
# jolly goblet monetization is anti-ugc. just look at the garbage that other ugc platforms like...

Yeah I see where you’re coming from and I completely agree. That’s why I had also recommended for it to go under review before it being submitted to the public. Not only that but also obtaining a certain criteria before submitting a review. They'd also have to follow rules the devs will set like no paywall or gambling along with other rules they may think of. However like Halston explained to earlier, the team is too small team.

strong magnet
strong magnet
sour axle
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I'd personally love to see a little gifting/trading feature, however idk how that could be properly implemented

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this is just coming from someone who loves in-game trading; giving something away and getting something back, or just gifting just to be nice

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though seeing the game will be connected to the steam workshop I'm not entirely sure how it would work or if it'd even be necessary

strong magnet
open flame
open flame
jolly goblet
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trading would seem rather out of place in a game such as this

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i like the idea of gifting tho

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could maybe call it "sharing" and you'd be able to share your self-made objects directly with other players

open flame
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There'd still need to be something worth gifting, which seems fairly unlikely for a game like this. Unless it just boils down to "here's something cool I made for you" in the form of an object or something.

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Unfortunately I don't think that's useful enough for it to be worth TC's time to implement anytime soon.

jolly goblet
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the creative heart cares not for usefulness 🥰

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anyway it's something that can be implemented in a day or less

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time is an illusion.

open flame
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I saw it mentioned above and there seemed to be an implication that logic will not be part of Restitched? Is that the case?

jolly goblet
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i hope we're at least getting some very basic logic like switches and sensors

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should be enough to make a variety of cool things

open flame
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Ah, it looks like there's an answer regarding this in the FAQ after all

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Though it seems to roughly say "idk probably"

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Realistically all you need is enough to make basic logic gates and you're golden.

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This was achievable in... some other old UGC game... with just pistons and prox sensors.

jolly goblet
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littlebigplanet 1 😱

open flame
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I had made some pretty complex logic using just those, like a dynamic boss fight that "ran" different checks based on sensor positions and such. It's a headache to do and brings up complexity quite a bit, but seeing as Restitched is a PC game I suspect complexity will be far less strict than previous UGC games I've played.

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That said, the FAQ specifically mentions "user friendly 'programming'", which makes me think we are getting a logic system more advanced than that.

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Either way, people have made graphing calculators in minecraft, and that's built on java. So if that runs without starting fires, I don't see why minimal logistics in Restitched can't be used to do almost anything.

strong magnet
# open flame I had made some pretty complex logic using just those, like a dynamic boss fight...

Halston said limitation creates creativity which I agree with but I also believe in what you just mentioned about it being a headache to construct complex solutions. Sometimes you doubt whether there is a possibility to create the things you have in mind and SOME projects ultimate lead to it not being finished or you have to redo everything because the new system you have in mind is better than the previous. However I will say again, there has been some impressive contraptions that the community has come up with. So it leaves us with the question of "just how limiting?"

open flame
strong magnet
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I do think it will be implemented however, seeing as how I just looked at the restitched general conversation and Halston said "We do want it, but it’s already a massive task to add logic and other more necessary features. Sadly it comes down to lack of time and resources, like usual. :("

strong magnet
jolly goblet
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scripts are complex and raise the skill/knowledge cap which will only encourage people to copy stuff because it’s too hard

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cough roblox cough

strong magnet
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Lol. This can be said about a lot of things though. We're bound to have people copying one another regardless but I do see your point.

open flame
elder fable
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Don't know if this will be added or has been added, but the ability to slap other players like in LBP XD. My friends and I used to get in slap fights all the time it was the best

lilac glen
edgy sequoia
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actually, no

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that's just minecraft PVP

lapis current
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"PvP" and Minecraft shouldn't go in the same sentence

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When I see "high level" Minecraft PvP it just looks so sad

edgy sequoia
elder fable
subtle sparrow
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Some things that i think would be super helpful.

1:global player count sensor.
--some stages in lbp had issues when players would join or leave mid game. My thinking is it would have a value for an option between 1 and whatever the games max player count is. And you can set it in that range. The sensor will then give an output of value - players in session this way you can check if more/less players are out of tolorance for the map. Would also be cool if it had a trigger event anytime a player joined or left.

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2:line of sight addition for tag sensors.
--sensors could have a toggle indicating that even if a tag is in range. If an object is between the tag and the sensor then it will still return a negative. This could be expanded upon if there was an object modifier badge that would enable/disable the LOS check for the attached object

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3: circuit board for players.
--it would be handy if the UI had a section for circuit boards that would automatically be applied to players once they join. This way we could attach sensors, tags, or modifiers to players directly. This would be helpful for changing base player stats. But could also be used with my first recommendation. Being when a player joins, a Global Count Sensor placed inside them could trigger. You could compare the result of the discribed value to see if a value greater than one is returned. Indicating said player is above the player limit. And you could trigger logic to place them out of the way

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4: ghost behavor chip.
--remove collision for the attached object. But still trigger collision sensors

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5: anchor modifier.
--will center the object applied to directly over a tag mentioned in its settings. Like a nut. But not permanent.

edgy sequoia
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i think you forgot

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that this isn't a LittleBigPlanet game

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@subtle sparrow

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does this man look like Sackboy to you?

subtle sparrow
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It started life as a lbp game. And its roots are in lbp.

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So yes

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Obviously what I said has no bearing if logic is not included. But if this game is a spiritual successor to Little Big Planet and it does indeed have logic then I don't see how these are bad suggestions

edgy sequoia
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it started life as a lbp game

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and i started life as an innocent boy.

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does that mean im innocent now? obviously not

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the point is that Restitched is trying to be it's own thing

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it doesn't NEED lbp to stand for itself

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and i think we should respect that

subtle sparrow
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Ok. But it still plays like lbp. And if it has logic then i think these would help

edgy sequoia
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no it doesn't???

subtle sparrow
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Ok then

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Nothing to get upset over

edgy sequoia
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also, you dont even know what the logic tools are yet

subtle sparrow
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I look forward to seeing them then

edgy sequoia
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the game literally is unfinished

subtle sparrow
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... yes

edgy sequoia
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i dont think there's even such a thing as a tag

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also, circuit board?

subtle sparrow
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I'm not sure where you're going with this so I'm just going to leave you now.

edgy sequoia
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have you seen any circuitboards in restitched yet

subtle sparrow
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Its calldd a suggestion because its not in the game yet

edgy sequoia
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i'm going in the direction of "don't expect it to be like LBP"

subtle sparrow
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Thats how that works

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Whatever. Later

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@edgy sequoia sorry for being rude. I guess I was coming at this from a different mindset.

Granted i dont follow this project day to day. So i dont know how close or far it is. My understanding of it is a spiritual successor to Little Big Planet and if it's not that that is perfectly fine. I just know that logic had some wierd edge caess in those games. And i wanted to spare this game from it if it was going the logic gate route.

If it is going a more lbp1/creative platformer then that would be great. But not seeing something is not the same as it being on the table, just not added yet. And i guess that is where the miscommunication happened

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That was my angle. Sorry for jumping to conclusions

jolly goblet
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don’t apologize, you did nothing wrong lol

grim moss
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Yea, let's keep the convo friendly blankies

jolly goblet
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i just want you to know that the good sir lolz is not the aggressor 👍

strong magnet
# grim moss Yea, let's keep the convo friendly <a:blankies:847110748916416532>

Agreed. Please keep the convo friendly. Debating is completely fine and all but do so as friendly as possible to avoid any arguments or negativity. Please be respectful of one another's idea's. That is the whole point of this post after all. To come up with ideas and seeing how the community/dev team feels about them.

strong magnet
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Both sides are not in the wrong by any means. The developers are in fact striving to give this game it's own identity and would probably very much prefer to not be compared little big planet. However to be fair no matter what, people will compare the two because of their similarities. This game previously was a fan made version of little big planet, I'm sure that's a fact. People most likely discovered this game because they heard or seen this game and thought to themselves it's like little big planet. The game won't likely be exactly like little big planet and that's fine. However it shouldn't just make the ideas suddenly bad. The devs can do their best to understand the idea and see if it's possible to implement it into their game. Truth be told, there is a highly likely probability the devs won't use the ideas as stated in their FAQ forums. But it doesn't mean you shouldn't suddenly give up on coming up with ideas. With that being said let lose and go wild with your creativity, but keep it appropriate and preferably in the realm of possibility.

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Sorry for these lengthy messages but I hope this creates more of a clarification. Please continue to share your ideas and don't feel nervous to do so.

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Hah hah. You guys have me acting like a mediator/mod or something lol. Way too formal/professional for a minor inconvenience. Anyways, keep up the great ideas and have a good day. Stay positive and most importantly, stay creative.

jolly goblet
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idc as long as they aren’t making a conscious effort to not be like lbp for the sake of it

strong magnet
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Yeah, I believe a majority of the community wants a game to replicate the fundamentals of LBP, providing a very similar core gameplay. There's really not much other games like it which makes it very unique. If I can recall correctly, the devs made this game to share that experience with others who hasn't experienced the game and probably some out there who switched from PS. My worry is that this game will end up being more like Mario Maker rather than LBP which it shouldn't but if it does then that'll be extremely disappointing. Which is why I asked my previous question about "How limited we’re talking here though? Like will most things I learned from LBP be pointless?"

strong magnet
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I do think it'll play like LBP with it's own spin though. Nonetheless, the game looks promising and I for one hope to see the game has it's own identity by having additional features that's unique to this game compared to LBP. Not just visually. So far there has been a lot impressive ideas the community has come up with. Can't forget about the devs either. I noticed a few things. One that stuck out to me the most was the filter/shade option that was being experimented with.

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Also keep in mind. The devs aren't going to name everything the same as it is from LBP. Stickers and stamps are a good example of that.

subtle sparrow
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I actually like the idea of it being a platformer vs a "game builder". So a lack of logic gates would be fine. Though imo i still think basic binary logic should be included. So you can close doors behind players to start an encounter. Basic trigger volume and spawner stuff. As well as turning things on or off.

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In this case I would recommend things like buttons/levers that can turn a power channel on. And listener objects that do a thing if their assigned channel is on. (Jump pad, door, convier belt. Ect)

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I think this would be a fine compromise. Imo even pure platformers need basic "if this then that" objects. It allows objectives to be inserted In order to avoide over stagnation of the platforming machanics. And can be a part of the platofrming itself. Like jump pads that need to be turned on first. Though i tend to enjoy sanbox game machanics. So maybe that is just me.

dire sigilBOT
subtle sparrow
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All that being said though i do hope they include physics tools. Such as rope, bolt, motor, ect.

edgy sequoia
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if there are no ropes i'll be furious

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thrusters, too

latent flint
lilac glen
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who cares? we need a normal grabbable sponge and rope

edgy sequoia
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all the great games have ropes

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like Gmod

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or Rayman Legends

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or that one zelda CDI game

latent flint
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Oh I just scrolled up and saw you meant connector rope instead of swinging rope 😄

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We are looking into fasteners like bolts and other connectors

edgy sequoia
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yeaaa

latent flint
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But in our priority list there’s some other stuff we wanna work on first

edgy sequoia
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oh, if bolts are a thing

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can you add some sort of hinge?

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like a bolt, but with a limited rotation range

subtle sparrow
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Could even be a setting in bolts.

strong magnet
subtle sparrow
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@strong magnet i meant platformer as the genre. Not Mario Maker spacifically.

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I know trixel does not want to compare restiched to lbp... but i think a creative platformer that worked like that would be great. (As seems to be the case in their trailer)

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I think lbp has a better creator than mario maker.

strong magnet
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Okay. Thanks for the clarification. I believe they will be going that route. We have no suspicion to believe otherwise. Especially with all the leaks we've received.

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I'm fairly certain their aiming towards the creative capabilities as LBP but moving on from that... Any other ideas that could make the game better?

jolly goblet
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yes, there is an impostor amongst you.

strong magnet
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Lol. StuffyBlep

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Okay perhaps not leaks... What I meant hint at was the recapped posts from Patreon. Sorry for the misunderstanding.

jolly goblet
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nice save!

weary pond
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This is a threat and a promise 💅🏻

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Back on topic:
I find it quite interesting to see assumptions when we’ve only released such limited info on how the final game might work. Even though we’re inspired (by many games btw), it doesn’t necessarily mean you’ll see the same features. Even if you do, they might not be used in the same ways.

We don’t go out of our way to be unique for the sake of avoiding comparison. If there’s only one great way to do something, then we’ll usually do it even if it’s been done before. Through our development we’ve realized there are a lot of great and different ways to do things. Sometimes maybe even a little better than the other games that have done it before us? 🤷🏻‍♂️

strong magnet
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I can assure you I'm not one of those guys. I'm not even sure how they do it to be entirely honest.

jolly goblet
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sounds like what one of "those guys" would say

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i'd keep your eye on this one if i were you!

weary pond
strong magnet
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Lol. Believe what you will but I can assure you that I am not.

weary pond
jolly goblet
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you have no proof.

strong magnet
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Hmmm... How do I prove myself then?

jolly goblet
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not talking to you

weary pond
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We’re joking, don’t worry 😋

jolly goblet
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yes we are such silly jokesters 🥴

weary pond
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silly little gooses

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Geese

subtle sparrow
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@weary pond got yah. Sorry for assumptions. Lol. By all means do your own thing! Regardless of how similar or uniqe they are. I think my pet peeve is that while there might be a lot of creation games out there. Most really only let you place objects with predetermined behavor. So while you can "create" things. Its only different organizations of the same blocks. It limits what you can actually do. So the thing that had me exited was a platformer that instead of choosing from a premade list of things. You get to instead choose the cause and affects that influence the world and the things in it themselevs.

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I mean pet peeve for my own assumptions.

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No baring or implications of what should be

weary pond
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I think we’re pretty understanding of what a UGC game like this needs in order to feel “right”, as we’re all creative types ourselves. It’s easy to add simple settings and predetermined behaviors to objects and call it a day, but with Restitched we’ve built the game from the ground up with the level editor as the heart and soul. Even though we’re not designing the game to be a mini-game maker, we’re planning to add enough tools so you can create a platforming adventure in various flavors of your choice. We have the content to do this, but we’ll only truly know what the game is capable of when we’ve properly added logic.

subtle sparrow
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Sounds awesome

weary pond
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We aren’t deep enough in development with our logic system (called “automation” internally) to say how it works or what it includes, but we’re excited to see it develop more. It’s the biggest piece missing to having a full and complete level editor, but we’ve already built a prototype for it.

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Right now we’re focusing on improving Stuffy and their gameplay, but some work continues on logic and other major features at the same time.

jolly goblet
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yeah all fun and games until git starts crying about merge conflicts

subtle sparrow
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Lol

jolly goblet
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i love staying within the comfort of my master branch

strong magnet
strong magnet
jolly goblet
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now he's gonna wonder where that mysterious ping came from

strong magnet
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Yeah, my bad... I should turn off the ping when replying to it.

jolly goblet
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eh who cares

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if people hate getting pinged, why are they on discord?

lilac glen
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because it's the most popular platform

jolly goblet
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poor excuse

weary pond
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I know the Dutch are blunt but good lord you take the cake

strong magnet
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Yeah. There's also a mute option but for mods and the higher ups. They probably find it annoying and prefer it being used for emergencies.

jolly goblet
weary pond
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It’s hard to be both blunt and approachable, but almost admirable that you don’t mind cutting corners.

jolly goblet
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it heavily depends on the scenario!

weary pond
jolly goblet
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mm well, it's in case you don't, y'know?

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you don't know how many times i was in a convo with someone and they just stop responding completely after like 20 seconds

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especially if they specifically ask me for something

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makes my blood boil!

weary pond
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If you’re replying to a recent message in an active convo, then it’s pretty normal. It’s only annoying if a lot of time has passed and people are pinging you with like 10 mentioned replies. 🤪

strong magnet
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Yeah, I only reply to the messages when the topic changes or someone comments before I have a chance to give my own input.

weary pond
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That seems like how it should be (and usually is) used!

jolly goblet
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anyone else get a sudden chill?

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feels like a mod is about to tell us we're in the wrong channel or something

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eh, probably just my imagination

weary pond
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I don’t think there’s a 30 minute conversation to be had about pings anymore, so don’t worry. We can get back to feature wishes

jolly goblet
#

okay, how about... double jumping ability for trans people?

weary pond
jolly goblet
#

my guess is acidiclight thinks internal codenames are cool

#

(he's right)

weary pond
jolly goblet
#

ok

weary pond
strong magnet
#

Understood.

latent flint
#

also late comment but

#

Mario maker’s editor is horrible imo

#

There are some nice elements but the editor itself is so restrictive

#

I mean it is a Mario maker so everything feels like a Mario level and that’s intentional, but that’s what puts me off - the lack of an ability to push the game and make your own unique platformer

edgy sequoia
#

keybinds for a PC editor are a requirement

strong magnet
#

I agree with the Mario Maker editor comment. All I see when I watch players play is insanely difficult obstacles/courses made for extreme perfectionists. Not for kids or casual players. There are some maps that are more casual than others but you'll quickly realize the more you play it, the more repetitive and boring it gets. At least this is my opinion.

#

Sorry for the very late reply.

#

I agree. Keybinds in general I feel gives players freedom to play however they desire. You shouldn't be restricted by preference.

lapis current
strong magnet
strong magnet
#

Just want to quickly point out how amazing the movement is when walking into different layers. No hip stepping. Just freely walking. It looks so smooth and natural.

somber vine
#

Bulb Customization/personalization in games is HUGE for me. If a game gives me the tools to put together a costume, room, environment, etc that's uniquely mine, I'll probably spend hours doing just that.

What I'm asking for is more customization options and more things to customize in general, like the hub area if that idea ends up working out. I like trying to recreate characters with the customization options given to me, so having more basic costume pieces to use as a base would be fantastic. ESPECIALLY hairstyles. (I know there aren't any human characters in the game but imagine how adorable it would be to run around as a little stuffy version of your own oc!) I know adding a whole bunch of new models is a lot of work, but this is just some food for thought for now. Expression is really important to me in games, and seeing more opportunities for players to express themselves would be great.

edgy sequoia
#

juat menus

somber vine
#

just an example

strong magnet
swift turret
#

Bulb Emoticons / animations
It could be in the same category as facial expressions, just to give some more life to stuffy. Like a wave, or a thumbs up or something like that. They could also implement animations that other players could interact with like a hug or a high five animation. Something as little as this would go a big way in terms of online player interaction besides just typing in a chat. It would be pretty cool to greet others with a friendly handshake :D
As for the emoticons, this could be a way of expressing more emotions besides using facial expressions.

edgy sequoia
#

there were emote animations made for stuffy

#

i recall a wave, a thumbs up and a flex

jolly goblet
#

i suppose a middle finger emoji is out of the question?

edgy sequoia
#

just

#

look at stuffy's model for a second

swift turret
#

Haven't done my proper research, happy to see that this will be in the game :D

idle vapor
#

How about the ability for players to create their own accessories!! something that's easy and stuff!

also another idea, a body part selector for painting your items you wear! Or just a straight up colour/recolour option for items :D (i might post here alot, sorry if i annoy devs or other people, im probally the one whos the most excited for this game)

weary pond
#

we have some interesting stuff in development for customization :)

#

one idea you may have seen in a concept somewhere is a paint feature. It's not something we're discussing yet, but we'd love to have proper painting support one day like how you can paint pets in The Sims 4: Cats and Dogs pack.

#

The idea there is to give Stuffy certain looks more easily, creating your own skins and so forth. So you'd have a fur brush and could choose a color, giving Stuffy a tiger pattern, freckles, blemishes and patterns.

#

This is what Stamps basically already do, but they're less accurate and have a limit, and can't be smeared

#

don't take it as a promise though, because it's just an idea at best and we have way more to do before considering features like that

idle vapor
#

even BETTER than lbp stickers :D /pos StuffyYay

weary pond
#

we do have another thing we want to show off, but only when it's ready StuffyPog

idle vapor
#

im sure everyone will love it! you all are doing an amazing job :)

weary pond
#

thank you! it's tough, but we're trying our best <3

idle vapor
#

as long as you guys are taking breaks, and not overworking yourself!!! :]

weary pond
#

for sure! this is a hobby project for us, so it will take some time. a lot of us are using this to learn as we go too

idle vapor
#

again it will be absoluteley AMAZING!!! StuffyBlep

edgy sequoia
#

game

#

Team Fortress 2

#

where you can paint your weapons

strong magnet
nocturne warren
#

Ways to disable parts of stuffy’s move set like needle, grab, crawl, jump.

#

It could make for some interesting levels.

#

Also another neat feature would be power-ups that can help Stuffy traverse through levels like, double jump, shrinking, or throwing.

#

Another thing- stamp and object importing

#

I know this requires moderation however levels without this can still have inappropriate content

#

You just have to rely on a report feature.

#

However if that is a HUGE enough problem for you guys you should just roll out free content updates with community made items

#

That way people’s interest can remain in the game if they don’t want to buy dlc

#

Or even if you don’t have dlc at all it can still keep people’s interest

#

Maybe each community pack can have
• 1 New Background
• 3 New Music Tracks
• 3 New Costumes
• 6 New Materials
• 8 New Objects
• 45 New Stamps

#

I’d really like to see a set of materials of different patterns of fabric

#

Maybe have a big set of “unthemed” materials, with the fabric materials being apart of the set.

hidden heron
#

i n t e r a c t i v e m u s i c StampHeart

golden skiff
#

a slightly niche(?) hope of mine

#

i hope a lot of care is given to not just the camera-facing textures in the game but also the side textures. stuff you may want to use a flattened material or a material flush under a flat layer facade just to get flooring of, y'know?

#

one of my qualms with similar games was the lack of that kind of focus, where there'll be textures that are real nice on the front but on the sides there's really nothin' goin' on, and it always felt like a bit of a missed opportunity for a little bit of variety

#

'course sometimes it's functional, some stuff just looks better if there's nothing on the sides

#

a few materials where the side textures have their own stuff goin' on that lends an interesting context to the front textures would be nice in general

golden skiff
#

or maybe it's a buncha colored pencils and the sides are now multicolored struts. stuff like that

#

might play well with the bevel tool too. suddenly has me wondering if every material has a bevel set, even if its default configuration doesn't feature one

latent flint
weary pond
#

Everything we’ve shown so far is a fully wrapped texture, yes! I’m afraid we can’t further comment on it at the moment.

golden skiff
#

interesting. that should work fine via facades then :•o

sour axle
#

I'd really like to see a feature that allows you to meet random players, though I unsure how that'll go

#

considering there's no hub and you'd likely join players in levels, I'm not sure how a random player joining system would work

#

I'm thinking there's two ways to implement it. first one being a button on the menu that searches for random players to join, and the second one being a feature that let's you join a party currently playing a level. the latter doesn't seem very necessary if the former can be implemented imo

lapis current
#

I'm not sure how feasible it is but could players host there own server with a hub world on it? That players could simply connect to

flat magnet
#

In-game animation editor or animation tweaker, though that might be too much to ask

edgy sequoia
#

i think i agree

#

thats asking too much of

#

anybody, really

#

actually

#

i see how it work work

#

but i dont see any practical way to implement it

nocturne warren
#

Punching,kicking,slapping and throwing stuff at others would be useful if there were critters (or some kind of NPC that acts hostile)

molten surge
# lapis current I'm not sure how feasible it is but could players host there own server with a h...

That wouldn’t work unless an entirely custom server front and backend was built for this game. Sadly, that’s costs a lot of money and programming time. I haven’t looked at what Steam workshop can do from the dev side yet.

Good news is that there will be a custom UI/UX implemented into the game instead of the ugly Steam Workshop. I think this is 100% confirmed but I could be wrong.

Hub worlds on the other hand, I doubt they’ll happen imo. Again, you’d need servers and a ton of other stuff. I’m hoping there’s a way in the custom UI for hand picked levels to be chosen for the day/week/month or something like that. Like an “up and coming” category, a funny one like “Going Viral”, and maybe a “most played (and have the level for each time period like daily, monthly, and maybe a yearly most played level).

molten surge
molten surge
humble breach
#

I Imagine it might be difficult to implement but a Corner Roundener Tool would be cool. Like in Illustrator where if you select a point you get the option to round it. Would really speed up some processes that take a lot longer in certain other games.

molten surge
edgy sequoia
#

levels saved in .svg format would be silly

ocean wing
#

Velociporters? They are so fun to play with

open wigeon
#

^

#

another addition would be a tool for custom "wieldables"

#

would be cool to have the ability to make like firehands, lightning, sword, shield, etc

#

and the ability to swap wielded item via logic

edgy sequoia
#

not with that terminology

#

Portals

ocean wing
#

close enough

short narwhal
#

I would like the ability to local multiplayer and steam remote play. One with keyboard and one with controller. I have a little sister and want to play this with her. I think that a dynamic split screen would look better for this type of game or just something similar to LBP. Also I want loads of logic please.

dire sigilBOT
short narwhal
#

Oop they already have focused on logic. But still local Splitscreen they have not mention.

karmic ermine
#

Mario

edgy sequoia
short narwhal
dire sigilBOT
edgy sequoia
#

i mean

#

if they are planing online multiplayer

#

then local is definitely on the table

kind brook
#

I would love to see a first-person camera of some kind in the game. LBP1 and 2 never had it (never played much of 3) and it felt like a glaring omission, especially since there were many horror levels that could have greatly benefitted from it (Dalas Hotel, Slenderman, Jeff the Killer etc.)

#

I get that they probably didn't wanna encourage first person shooters, but it did leave a lot of potential games out

weary pond
#

Games like these don’t support first person perspectives, really. It looks very bad haha

kind brook
# weary pond Games like these don’t support first person perspectives, really. It looks very ...

It can definitely look bad lol! With enough decorations and such placed by the creator of the level, though, maybe it would have the ability to look passable? I know LBP actually considered it for a bit but ran into some issues with the lighting engine (it's really interesting actually: https://slideplayer.com/slide/12171373/)

Without those limitations though (and with Unity and the right render pipeline), a lot of the flicker / flashing / pop-in that LBP generally experienced when coerced into first person wouldn't be an issue I would think

edgy sequoia
#

actually

#

who'd play a 2.5D platformer in first person

kind brook
# edgy sequoia who'd play a 2.5D platformer in first person

From the message, I'm getting the impression that I'm not coming across clearly lol.

I'm NOT asking for the ability to play side scrolling levels in first person, but rather that user-generated content can have a first person camera. That way, you can make horror levels, puzzlers, Portal-like games, RPGs like Skyrim, etc.

I don't think anyone would want the ability to control Stuffy in first person through the story levels lol

edgy sequoia
#

again, you are not making much sense

#

the planned amount of layers is 5-8

#

not a lot

#

you'd be lucky to make anything look good in first person mode

kind brook
#

This is in Unity right? Unity has 3D capabilities, it's not fully 2.5D

Was under the impression that the game had decorations and such, could use those to make the layers not look awful

And okay, I suppose the answer to the suggestion is a resounding "no". Quite a harsh reply too, not gonna lie

weary pond
#

The game functions like a 2D game on a technical level (in the way of physics, at least). I’m guessing you mean something like a top-down control method with a 3D camera?

strong magnet
# edgy sequoia who'd play a 2.5D platformer in first person

You're not wrong and it's basically like the identity of the game yes but I would say it would have to do with convenience and innovation. A majority of things is just simply put better when it's convenient as apposed to trying to solve a complex workaround. A first person platformer likely wouldn't work I agree but third person can, and we've seen this happen before with Mario3D and the recent Sackboy: A big adventure. Regardless if the Restitched Devs implement it or not, someone's likely bound to find a complicated workaround.

weary pond
#

Something like that would be very niche for the effort and out of place for the type of game Restitched is aiming to be. We just want to create a level editor for 2.5D platformers. Anything else people make is unintended but you’re free to test its limits!

strong magnet
# kind brook This is in Unity right? Unity has 3D capabilities, it's not fully 2.5D Was unde...

I was going to speak on Unity vs Unreal Engine. I feel as though devs are familiar and more comfortable with Unity making it somewhat easy and convenient for them to use whereas Unreal Engine is a bit more advanced and complicated (Assuming at least, I'm no developer as of yet so I can't confirm lol). But it's also like they mentioned, the game is already being made in such a way that is mainly geared towards 2D. It's also like Arcadius said, making 3D levels won't really look as good as 2D.

#

I agree with both sides but ultimately it's like me and Halston mentioned. Restitched team likely won't implement it intentionally but someone will probably find a way.

#

Sorry I've been inactive lately. Still a great idea. Hope this helps though.

strong magnet
short narwhal
#

Yeah when I played LBP multiplayer with my sis on one system, I would always die because I could not see where I was and it auto kills yu

dire sigilBOT
short narwhal
#

Bruh it keeps happening

strong magnet
#

Yeah I hope they didn't add that feature to this game... 👀 They just need to do a similar feature the game A Way Out did. Probably really complicated to add however but it would be pretty cool if they did.

strong magnet
molten surge
molten surge
edgy sequoia
#

wait

#

if its not like every other 2D co-op platformer

#

then how will it be like?

molten surge
edgy sequoia
#

yeah but wont the multiplayer just be

#

1 screen

#

camera extends out a bit if the players are far

#

if they're too far, the game will poof one of them out of the playing field

#

and then you can bring them back somehow

molten surge
#

I have no idea how it is

#

But I’d think it would just stop the other person from going too far. Plus if the same system that’s gonna kill resources etc. even separate ones it would

molten surge
open wigeon
#

for example an axe to cut a tree

strong magnet
lapis current
# open wigeon for example an axe to cut a tree

I'm sure the Devs also want to add a lot of the things we talk about but we must remember they are a small volunteer based Dev team (currently)

Until the game makes money and they can commit more time to the game (presumably a few months after launch) we most likely won't have a lot of the features people want which is okay and should be expected

I have no doubt that once the Dev team can live off the profit from Restitched that they will release amazing updates and content

open wigeon
#

no yeah absolutely

#

thats why i put it in the features i would like to see thread 😄

mystic dew
#

I would like to see rain, snow, and leaves animations. I think bug animations would be cool to, like have bugs flying around lit spotlight at night or fireflies flying around at night. I think it would be neat to have some animated materials like slime or water. Grass material would be cool to see too. I also think having some sort of directional light object or sticker that can be placed to make god rays or cool lighting effects of sun coming into a cave. Other cool animated stickers could be a nebula, meteor, or aurora borealis. Placeable objects like hanging vines, tall grass, and bushes would be cool too. Maybe another cool feature would be able to change the colors of materials and objects before or after placing them. Another interesting idea would be to be able to assign keys to do certain things, example - pressing Q will reverse gravity causing objects to float upwards, then by pressing Q again gravity will go back to normal. I know there is a small group of developers making this game and I just wanted to throw in some suggestions. Thank you! 🙂

lapis current
#

Ohhhh yes

#

Very good ideas

mystic dew
#

I have been thinking about ideas for awhile now, I hope there is a chance some of those ideas will be included. Haha

lapis current
#

I'm sure they will add things after release

mystic dew
#

Yeah, that's my thought. I am just really hoping the game is successful 🙏

strong magnet
#

To be honest. I think if I’m not wrong there is a high probability they won’t be implementing ideas as stated in the forums. However perhaps it’s subject to change or I read it incorrectly.

mystic dew
strong magnet
#

Agreed.

open wigeon
#

yeah its unlikely, but who knows maybe they'll like our idea

#

always worth a shot

fervent tapir
#

honestly i’d love for a way to pull stuff using the thread & needle more efficiently

#

from what i’ve seen, pulling seems to be a bit too slow

humble breach
fervent tapir
#

that’s exactly what i was thinking!
maybe you’d have to charge it to pull harder?

edgy sequoia
#

cow tossing minigame

open wigeon
#

yeah ti would be nice to at least make it tweakable

nocturne warren
#

Will powerups be in the game?

#

(Other than the needle?)

edgy sequoia
#

the needle is part of stuffy's core moveset

#

but im sure powerups will be available for use ingame

ionic patio
#

I guess it would be hard to implement, but will there be 3D material shapes, like spheres, cubes, and pyramids?

edgy sequoia
#

iirc the engine and collision works on 2D planes

#

anyway, i think Restitched should have an option to lock Stuffy to a single layer if a creator wishes so

#

or atleast lock stuffy out of changing layers manually

strong magnet
# open flame I don't think there's actually a difference between the two when it comes to sca...

I'm extremely late to this and it's because of several reasons which I might or might not get into lol but just to be clear you are kind of right and wrong. Gifting is purposely supposed to work kind of like an act of giving out of kindness and not really expecting anything in return. Trading involves expecting something in return. Plus it's useful and safely secured for the most part, considering without it the opposite will likely involve having to provide your credential to someone or them lending their accounts just so you can purchase cosmetics and things of that nature. It should always ask something along the lines of "Are you sure? You are about to purchase this item for User." and give about a 3-5 second duration before being able to push the "Yes" button. It should be an act out of kindness and not expecting something in return. But that's just my whole opinion on the matter. Not completely tossing out the idea of a scam because it can likely still happen but that's if you don't know the person to trust them and EXPECT something in return.

ashen orchid
#

stuffy banana costume

latent flint
ashen orchid
mystic dew
#

I'm hoping for lots of forest vegatation and foilage stickers, ornaments, and props 😀

latent flint
#

stamps;)

mystic dew
# latent flint stamps;)

Whoops, I mean lots of forest vegatation and foilage stamps 😀

Also, lots of space themed stamps too 😉

floral gale
#

I would like to see film making tools, like cameras and timelines in the game. I would use it to theme YouTube videos and have a fun way to present video essays.

#

obviously, this wouldn't be high priority on the feature list, but I would like to see it added eventually.

upper kiln
#

what if custom material creator gets implemented

#

is it even possible

#

pick sounds, texture, how slippery it is and etc.

#

is it grabbable, how high can you jump while standing on it

mystic dew
#

I would like to see a feature like the Controllinator from LittleBigPlanet implemented into Restitched 😀

vital acorn
#

A cool idea for level design would be the ability to allow creation tools in a limited way. As a designer you could select an area, and a set of materials/tools to allow, maybe even set an allowed number for things like motors. When a player enters that area, those creation tools would be enabled. So you could levels where a player needs to build a car to cross some obstacles or something.

potent mauve
#

a music sequencer similar to LBP's but also try to implement a system to import your own instruments from an audio file to be able to use those imported instruments on top of to built in instruments. Plus, you could do the same thing to make drum kits.

fathom dove
potent mauve
fathom dove
weary pond
fathom dove
weary pond
#

There is actually, but if people keep it respectful we won’t have to enforce it like that.

#

There are several options like moderation, in-game detection, Steam Workshop settings, anti-cheat types of software, etc.

#

Like the post says, if it’s something people want to do then please do it locally… and, above all else, don’t inject copyrighted content.

#

Modding can be really cool, but trying to make the game into another game or putting it in harms way is not cool, and we will do our best to take action against it. If you’re adding custom stamps, materials, or outfits then that’s fine but Steam Workshop won’t have support for it.

fathom dove
weary pond
#

I truly understand your point of view. However, I think that’s for us to decide given our history and limited resources. It is very much a risk to allow modding of third-party content we don’t own. There is a fine line that we shouldn’t cross and this is one of them. If you want Restitched to exist and thrive, then the respectful thing to do is honor the developers’ wishes by not adding content you shouldn’t be.

fathom dove
weary pond
#

We don’t discourage it, we just don’t support it officially. The only thing we discourage is injecting copyrighted content that the rights holders have explicitly disapproved.

#

…but yes it is legally possible to get in trouble for it, technically (and unfortunately)!

If we create a platform or game that somehow encourages a lot of people to “reskin” it or inject forbidden assets, then the rights holders could very well eventually make a case against us for allowing it to become such a widespread issue. This is especially true if they decide it hurts their reputation, brand, trademarks, market influence, or deceives their own audience.

#

It’s not straightforward but they have the power and resources to pursue it, and we’d be defenseless.

fathom dove
#

Damn thats crazy, especially since you guys woudnt even be at fault really, damn i didnt think that was possible. Oh and i didnt know that from the article it seemed to discourage modding in general.

weary pond
#

Did you see these sections?

#

We aren’t trying to come across as anti-modding. We know it can be really promising, but we also know what most people would do with the tools/support for it…

fathom dove
# weary pond

Well the wording doesn't sound like it really only these few vague lines but i get it, i dont think anybody really expected official modding tools to begin with.

lapis current
#

why do you want to mod LBP stuff in anyway?

strong magnet
#

Basically, the dev team will get in trouble for allowing the community to release any sort of content deemed prohibited. They can allow mods using workshop, (Keep in mind I'm not entirely sure if this is how it works but if I had to guess) however they MIGHT have to monitor it before they are released to the public. Here is an example: A kid parents bought them the game and they decide to go to the workshop to add mods. If they find explicit content such as adult content, then the parents will hold the devs accountable, not the modder. Another example would be: If you added Mario owned by Nintendo into the game, then Nintendo will probably likely sue the devs. This dev team is small and this is a passion project so they wouldn't exactly have the necessary funds for that kind of hassle.

Now this doesn't exactly mean you can't add these things to your game. It is still possible but will have to only be visible on your end of the game. Should you post it on social media then that is something I'm not even sure what will happen and that point as the devs stated they can't do anything if it's only on your device. So if you want to play as Sonic, Kratos, Master Chief, etc. Then you can but your friends will see you the same as you were without the mods most likely.

This is all theoretical and what I'm able to put together without researching into the technicality of these kinds of things, so you're welcome to correct me if I'm wrong. Hope this was insightful in some way.

fathom dove
fathom dove
#

I also think LBP Restiched got taken down bc they had a patreon for it

weary pond
#

We didn’t have Patreon and that is not why <3

strong magnet
final ridge
#

it'd be cool if you could save levels for offline play, especially useful for Steam Deck players that may save levels at home then play them while out and about or just prepping for a time without internet

fathom dove
raven wing
#

(This should also probably be on the FAQ?)

weary pond
#

That’s the default (I hope) for games

raven wing
#

Woohoo

fathom dove
torn hare
#

ok i am gonna be brave. Can we get options for 'online with friends' and 'online with others' cause sometimes i wanna make new friends but other times i just wanna play with my friends in europe or the other side of the US.

foggy haven
#

I would want to see a exclusive cosmetic like a rare prize crown from lbp for making a good lvl and player would get it either for making lvl that dev team likes or a lvl that would get more than a certain amount of likes the cosmetic coukd like idk maybe a hat with a golden glowing heart on it

weary pond
#

There are a few rare cases where that’s true but it wasn’t common

#

Instead they were given as contest prizes and for fan art

#

But in terms of Restitched, we want to have a reward item but we’re not quite sure how it’ll look or how we’ll give it out yet.

strong magnet
#

You should give it out to Legacy players (players who participate in the early stages of the game). It'll be distributed to those who match a criteria. The criteria's purpose is for those who not just simply participated in the games release but actually tried every aspect of the game and care like completing the first world of story mode, building then publishing their first community world, and playing one world from the community. Either that or a daily login thing. Or not, just some ideas to throw out. For contests you can simply email a code to redeem towards the winners, to participate they have to join via discord. Just spit balling some ideas here. For what they'll look like, maybe a community concept art contest could work.

raven wing
#

Interactive/Progressive music?

harsh lily
harsh lily
#

Thats my not-so-creative solution

torn hare
#

also i realized an add-on for my idea of different onlines. It makes it safe for like, minors to play without random ppl popping in to their friend game session XD also makes it streamer safe too 🙂 i thought of this cause i was reminded why i can't play L4D2 atm

strong magnet
harsh lily
strong magnet
#

Sorry about that. 😅

strong magnet
torn hare
#

yeah, too many close calls with randoms yelling some terrible stuff

strong magnet
#

Oh sorry, no I meant your first idea was a good one. I see no reason why you contradicted yourself and went against it.

torn hare
#

oh the second part was an add on to the different online ideas sorry brain fart

#

unless i did say a contradiction. i have soup brain

strong magnet
#

You should always expect for the worst interactions from other online players. Yes, it shouldn't be like that but that's reality. There are options if you experience an unpleasant occurrence however and that's to kick them. If you never want to deal with them again then block them. If they are breaking community guidelines then simply report them. For streamers, you are always vulnerable and prone to disasters unfortunately. However you are essentially opting into such risky encounters as a streamer because you don't have to play with people you have never interacted with. This should never hinder the experience for everyone else though. It doesn't revolve around streamers to put it bluntly. Plus I'm sure there are some tools to prevent these situations. As for everyone else, you should know how the online experience works. So with that being said, you agree to the fact that you might run into not so friendly people.

torn hare
#

oh ye, i was just lowkey complaining of the guy when i was playing l4d2 off stream who kept spamming the n word

#

and kept hacking into our lobby

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sorry if my replies are short btw i am actually streaming right now XD

strong magnet
#

Yeah but L4D is out of date and is likely unsupported by the devs. I could be wrong however. This is important because if a game is up to date and the devs still have a team on it and still support it then they can take the necessary actions to deal with such behaviors. Reporting the hacker on L4D may get swept under the rug unfortunately (again I could be wrong, they might have some sort of auto-moderation which I doubt) but with this game I'm sure they'll have a great team to monitor everything. So I believe you can rest assure.

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I don't expect you to quickly reply or give out paragraphs or anything so don't worry. Happy streaming. StuffySmile

torn hare
#

ok now that i have a whole brain cell. I think i went through that idea in the most sense of it happening in a lot of games that involve other people. Like even when i played anything with support it still happened. I know it's kinda an inevitability as long as someone plays a game that can have other people, i believe my train of thought was 'needing a secure and safe place because like l4d2 people will go into any game with others and ruin it' and my autism kinda hyperfocused on it till i cried lol

torn hare
#

but also i am not good at articulating sometimes so XD

strong magnet
#

There ya go. It's not even just the game though. That is just real life as it is. If you want to stay secured and safe, then stay away from online with people you don't know. This doesn't guarantee anything by any means but will drastically reduce the chances of any bad experience. If you want to engage with others that you don't know then you are basically willing to jeopardizing that safe and secured bubble. Almost everyone knows what hackers are and their capability, yet everyone still uses the internet despite the risks. Not every encounter with a stranger will be pleasant, that is what you should always expect. Shouldn't be that way but you shouldn't be oblivious and naive either. However don't let it get to you, stay safe and stay positive.

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Also give yourself a break. You're smarter than you think. It was just a miscommunication is all and I should've been more specific on my comment. Anyways, hope this was at least somewhat insightful in some way.

torn hare
#

oh hecc ye it was

strong magnet
#

Glad to hear it.

foggy haven
#

My suggestion is to add my cat to the game as a costume lol

jovial rampart
#

-licensed music tracks (given that they're reasonably well known BUT also don't cost as much to get the rights to. doesn't have to be a triple A music and could be a well known online indie song or album.)
-a ice hazard tool
-layer upgraders (so having longer larger levels is possible)
-A crossover with Naughty bear by Artifical mind and movement
-dynamic water physics (like LBP)

harsh lily
jovial rampart
#

🤔

proud jungle
#

Placeable water material and logic tools

weary pond
#

Licensed music through an audio subscription (which we have) is not unrealistic, but it is worrisome for the future and integrity of our custom soundtrack. We couldn't release a proper soundtrack using licensed music. Gameplay posted would likely get flagged, and should the license ever expire or be disputed we'd have to remove or replace the music in-game through an update which could break creations.

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Overall not a massive issue but also not one worth considering right now. We have some great music from an in-house composer already. 😄

jovial rampart
#

understandable of the worries there. i guess i'd be guillable to think license music is a easy job.

#

what about interactive tracks? 🤔

ashen orchid
#

colors for costumes

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similar to SABA's costume colors

pure garnet
#

Not sure if its been mentioned before, but I’d love to see wall jumping appear at some point.

raven wing
#

Would love to see levels using these in unique ways if it is introduced

karmic ermine
#

Please, PLEASE add anaglyph 3D glasses as an accessory

lilac glen
#

a system that allows us to unload/load certain areas or objects

jovial rampart
#

player size modifier
Creature creator
background maker
costume wardrobe level (like LBP PSP)
mini pets
usable costume items (ie- hessian fragrances)

fervent tapir
proud jungle
#

Yeah in the most recent monthly post they mentioned that they want to make the wardrobe level a thing for costume decoration so players have more control with stamps

jovial rampart
#

Good

magic summit
#

Import images into stamps

lilac glen
#

highly doubt

strong magnet
# lilac glen highly doubt

I agree, plus it will simply devalue the stamps they create, not to mention the bad things people will likely put.

#

Merry Christmas and a happy holiday to all. StuffyWave

magic summit
#

I do think it should be used carefully

lilac glen
#

no let's just not include it, untill there is good moderation

vivid dune
#

Path traced lighting?

raven wing
#

is that even viable in unity??

dapper epoch
#

Not sure if this counts as a feature per say, but would one day hope for steam deck compatibility! I got an OLED over the holidays and first thing I did was go "hope I can play restitched on this one day" 😊

strong magnet
#

IF I'm not wrong... I THINK I seen something about it POSSIBLY being a thing somewhere. I could be wrong though so don't get your hopes up too much.

static hazel
#

yeah the FAQ sums it up

We expect Restitched to emulate well on the Steam Deck. However, as Restitched continues to change throughout its development, there will surely be major changes from now until its final version. Because of this, we're not able to confirm whether or not the compatibility of the game outside of Windows will hold true.

We are not currently developing the game with the Steam Deck in mind.

As soon as we're able to test the game on a Steam Deck device we will know more, but even then it will be up to Valve's own testing for whether or not they mark the game as compatible.

small yew
#

After reading these past few recapped posts (I won’t reveal anything I’m not supposed to), it just got me thinking about some ideas I’d love to see be implemented into the game. Such as:

• Teleport tool or mechanic
A Teleporting tool is something I remember being added to lbp3, and it was such a great idea. You may not think a teleporting mechanic would be used a whole lot in a platformer, but just look at Mario, even he uses pipes to teleport from one part of the stage to the other!

• Needle cutting mechanic
An idea I thought would be cool is to add strings/ropes into the game and made them breakable (or in the case, cut-able?)
I feel like doing this would be a good opportunity to add depth to a basic tool in the game. Being able to cut a rope that is attached to something hanging would make for some interesting gameplay. And if you don’t want the rope to be cut, the player can choose to make it a chain instead, which would obviously make it uncuttable.

• Shatter tool
Another tool that was added to lbp3 was a shatter tool, which would take a material and shatter it into pieces. Another fantastic idea that I would love to see in Restitched. That tool made glass windows look much more realistic when shattered, rather than an explosion 😅

• Camera tool
Changing the cameras perspective during gameplay can be a very useful tool for a lot of people. Maybe you want to pan the camera a little further away to capture a big beautiful scene you made.

• Wall sliding and wall jumping
Another Mario classic, should be self explanatory but I think a simple concept will go a long way.

jovial rampart
#

water?

lilac glen
#

placeable water.

meager vapor
#

Camera tool would be great. To take pictures during the game and share them on your own profile. Like instagram with the game name as caption

strong magnet
#

Finally came up with an idea after so long lol. Hope everyone can agree with this one.

strong magnet
#

Bulb LEVEL SAVE AND LOAD
Whatever you do in the world (not to be confused with create mode) will save and you can choose to load that save or delete it.

Bulb CROSS LEVEL PROGRESSION
A level can only hold so much memory space. Travel to different worlds and your progress can carry over. Whether it's items, currency or whatever else, rest assured your inventory will come with you.

Bulb COMMUNITY INTERACTION
It's interesting to see engagement as a creator for players who play your creations. An example of this is working together to achieve a common goal like dealing a certain amount of damage for a limited time event raid boss and receive rewards. It makes the level feel all the more alive.

strong magnet
#

Probably should've separated them to see who agrees and disagrees with what. Sorry about that.

latent flax
#

In-game proximity VC
In-game proximity logic so levels can use this for cool forms of gameplay (like for example, lethal company depends heavily on proximity)

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Also saving the struggle that LBP had where you had to buy dlcs just to wear a premade costume of your favorite character 😅

strong magnet
strong magnet
sleek lion
#

i think it would be really cool if for the voice chat feature stuffy’s mouth could move in sync to the player taking, similar to vc on lbp for those who had ps headsets. obviously the lipsync wouldn’t be perfect, but i think it’d be fun :))

latent flax
#

(sorry for such a long time waited for relpy =') )

lilac glen
#

some sort of custom scripting language, I feel like it would allow more power with creativity. but will (of course) be complex

jovial rampart
#

emote-based expression animations? like how in the PSP version of LBP you could do various emotes based on the different emotional states you were in by up to three levels each (including neutral)

final ridge
strong magnet
# latent flax For example to access the full costume that someone made, you had to buy the DLC...

I'd have to respectfully disagree. How else will they make revenue? They have to make their revenue somehow and not everyone is going to donate to support. I feel like you have to pick your poison here. It's either DLC gameplay like maps, or DLC costumes. My money is on costumes because it is nothing but cosmetics where in the other hand, maps is an experience as a whole. Wouldn't mind paying for both but I feel like this is as real as it gets. Unless they make money some other way.
Also, you're good. Not that big a deal.

strong magnet
lilac glen
#

they did?

strong magnet
#

Not 100% sure but I kind of thought they did. Is what you're talking about essentially like that of coding a little? I believe and correct me if I'm wrong but I believe they said something about wanting to keep the game simplistic. At least probably for now.

lilac glen
#

ah, fair.

final ridge
#

I have been more picky with what I engage with in terms of add-on content, I now never buy stuff that's entirely cosmetic crap and get really discouraged from small additions such as car packs in a racing game (just things like this are bad for reasons that would clog this message up). I look for meaningful expansions that either add to the core experience without bogging it down and/or are separate/contained enough to where it's a fun time alongside the game itself, good examples of things that sell to me personally other than LBP Premium Level Kits are Delicious Last Dourse, Octo Expansion, and Phantom Liberty.

That's not to say Restitched should only ever do level packs just because I won't buy 'em, LBP's monetisation system worked well at the time and may still work nowadays (although the absurd amount of content that has released for the trilogy adds up) but a lot of that game had brand-centered content (Disney, etc.) and for some people generics (such as Casual Friday) can be a hard sell in a growing market of other games that sell cosmetics...

In the end, this topic is only for hypotheticals until the far future, because the game isn't even out yet and add-on content should not be planned beyond "how will it be structured and implemented" because the game itself is what should be the focus

strong magnet
#

I mean yeah. I agree. Only time will tell.

lilac glen
#

I'd honestly like to see a light sensor

final ridge
lofty pecan
#

I'd like to see Something like the "dive in" feature in restitched

final ridge
#

I forgot the value of Dive In until I played on Beacon a few days ago and got 3 randos joining me within just minutes of playing (AND forgetting I had random join requests on)

small yew
#

True I met some pretty cool people using Dive In

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Actually I think I met one of my long time friends using it too

lilac glen
#

considering that restitched is on steam and my experience with online play on steam
a Dive in like feature in restitched doesn't sound that bad

final ridge
# small yew Actually I think I met one of my long time friends using it too

one single Dive In changed the entire tradjectory of my life, snowballing myself into multiple friend groups just because I met one guy... I'm low contact with him, not for any negative reason, I just have other priorities and we don't have much to connect over anymore, but I think about him often and have him and other mutual friends to thank for a lot of great memories on LBP and Minecraft PS3

final ridge
naive moss
#

Royalty free Kevin Macleod music

final ridge
jovial rampart
#

i wouldn't entirely object to placeable music from kevin macleod

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as long as the royalty free stuff is iconic enough

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like the horror tracks

final ridge
#

doesn't have to be one of his infamous tracks as long as it sounds good I'd love to have it

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an ogg can be tiny af and still sound great so it wouldn't be much in terms of adding to the game's file size

naive moss
#

His iconic tracks are the tracks that would fit the least

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His more obscure and newer tracks are better in general

#

Not just for use in levels

final ridge
#

generally yeah

final ridge
eternal stirrup
#

a silly post launch thing i think about a lot is, much like the other game, this game could totally have crossover dlc with other indie games

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just imagine being able to buy a little costume & level asset pack based off of celeste or stardew valley or something

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i would totally buy a financially irresponsible amount of dlc if this happened

final ridge
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Celeste costume would go hard actually

cunning nexus
somber vine
#

i would really appreciate performance settings because my laptop can barely run video games lol

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if it ends up making the game look horrible for me that's fine as long as i can run it

copper gazelle
#

Bulb Portals/Teleporters/Magic Doors of some variety. It'd be a really neat mechanic for getting around levels.

small yew
#

Facts

halcyon falcon
#

I really liked default 3 layers in lbp, so i wondered about a feature to choose a number of layers in the level. And maybe a category in levels search to search for specific number of layers

final ridge
#

choosing the layer amount would be ideal but I recall the layer count being something in the middle with 3-5 foreground layers and some background layers you can build anything in but you cannot move the player there

weary pond
#

The layer count is 15 and fully playable 🫶 limiting layers would be pretty annoying with Stuffy’s 3D movement.

Maybe we’ll be able to limit layer maneuvering some day through a level setting, but we’d have to test it since it feels like a useless idea right now (it would make it a 2D game for levels using it)

final ridge
#

I see, maybe plans changed from when I last heard that

noble portal
#

Like I said in another forum, they should add expressions and emotes

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They should also add a feature where you can smack the 💩 out of your friends

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for controller support, you should be able o move your arms

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vc, and text chat

jovial rampart
#

yep yep yep yep

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i wonder if there's something in this game like the decorations

proud jungle
jovial rampart
#

i would also assume the giftboxes are like prize bubbles?

nocturne warren
#

Animated objects, like spiders, campfires, electric fans, etc.

fervent tapir
nocturne warren
#

And a setting that lets you change your string (?) And needle color

fervent tapir
nocturne warren
#

Ant character or a character that doesn't have animal features

fervent tapir
#

an ant character would go so hard

#

i can see people using ant characters if their abdomen was a tail type and it could be used with clothes

obtuse briar
#

honestly, I'd like to see more stuff to promote alot of creativity and such, I think the more creation in a game such as this, the better, because In LBP people were always pushing the limits of creation all the time, sometimes you could barely tell it was a LBP game.

things such as music creation (i mean, we werent using music theory, but dang, some people were cooking) sound effects, maybe a ability to add particles like dust in the air, or little bits in the water would be cool.

meager vapor
#

Dive in function like lbp had. "Searching for players" button when your joining other creations. Also the camera feature to share pictures on your profile was great.

#

I really liked dlc storypacks and dlc costumes

dreamy coral
#

id really like to have some kind of death sensor to make minigames easier to implement into levels and to make things like bomb and shark surivals

strong magnet
#

This would be great with custom text boxes that can tell you customizable event's. For example, "You've been unstitched by lava." But more creative than that of course. Just a food for thought as some would say. 😅

noble portal
#

Something like a organizertron

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From LittleBigPlanet

#

Would be perfect for horror levels

vague cove
#

I genuinely want to see a logic system as similar to music and logic as lbp2 as possible. Expanded upon slightly. If the logic system from LBP vita can be put in with the layer position for materials and note tweaking even better. Perhaps allow us to upload our own images into the game and mod support for expanding create mode. 🤔

upper kiln
#

but letting players upload their own images sounds unsafe

#

as much as it would improve the level making

#

mods for the create mode can be really cool

#

but that would mean that there should be alot of people moderating it

#

and make players install the user made content to play the level

#

which is uhh

#

i dont know why im so paranoid about this but it kinda sounds unsafe aswell

vague cove
final ridge
#

Restitched won't get custom UGC but that is a matter of what they want and not potential security or moderation

strong magnet
#

These features likely wouldn't happen. HOWEVER, there's a possibility it might. Perhaps in the very distant future...

austere fjord
#

wait can i just say that i loved lbp1's fire graphics and the physics? i hate how they took it off later on, it was so cool
now its all kinda grounded, anyways that'd be nice on restitched

#

also if y'all are gonna make a sequel you should plan on making the servers last long and easy to upgrade/modify just in case standards change over time
also peer to peer connections that aren't tied to server connections would be nice in case the servers undergo maintenance but you still wanna mess around in the create mode locally or something i don't really know how it works

strong magnet
# austere fjord also if y'all are gonna make a sequel you should plan on making the servers last...

Sequel? This game is no sequel or prequel. It is it's own standalone game with it's own identity. Now for the servers and peer to peer thing. If I'm not mistaken. It's likely peer to peer and not by servers. You will likely need online connection in order to play community made worlds of course. The game I would imagine doesn't need to undergo maintenance as you'd probably imagine. Just updates every now and then that patches bugs and probably adds more tools and cosmetics.

jovial rampart
#

yea.. restitched is barely anywhere in a phase where a sequel would be due. that's garten of banban's job.

final ridge
nocturne warren
#

Hazards, like in littlebigplanet, for example:fire,gas,electricity,sometimes water,etc...

strong magnet
#

Funny enough I believe in their recent post they were messing around with floor that is like lava. So I believe it's safe to say all the hazards you mentioined are already being implemented.

proud jungle
vague cove
strong magnet
#

Ice hazard? That seems new. New to me at least.

proud jungle
strong magnet
#

I searched it up after and assumed as much, interesting.

fervent tapir
#

i hope so anyways

#

an ice hazard would be really cool

strong magnet
#

I'd imagine it's pretty tricky to implement, however not impossible.

undone socket
#

Does anyone know if we'll be able to rotate objects along the z or x axis in restitched?

#

Along with this, I was wondering if placed objects will be able to move diagonally between layers like stuffy does

foggy haven
#

i think the feature i would like to see in game would be a special way to see every player profile or just firends with their achievments and their levels on a bulleting board where you could click on them to see all info

something like this

strong magnet
#

Little captions in the bottom would be a nice touch.

#

Also I can't put my finger on it but it seems like it's missing something to solidify it. Shading around some edges to make it slightly appealing to the eye perhaps? Just a thought, but still looks good nonetheless.

foggy haven
#

Its just concept made out of stick images so I can show what i meant

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I tjink there should be an arroe that the pink kinda color loke the logo has with text inside "next" so you can scroll to another oage with more profiles

#

There should be an animation that makes onyl the inages scroll to the left but not the board

#

Under the photos should be player's nickname

#

And i think it would be cool if the photos had custom frames

strong magnet
#

I like the idea. Would definitely like to see something like this added.

agile sage
#

controllinator please i need it

nocturne warren
#

AI bots and the ability to turn them into enemies for levels like in LBP

#

Oh and also materials that can have stuffy's needle shot into

#

And also like i said before please, a character without animal features

#

(Cuz i wanna make some levels inspired by certain characters and make sackboy as a costume)

#

And if what i said is accepted please also add hair

strong magnet
nocturne warren
atomic locust
#

Some form of menu customization

#

like being able to change up how the UI looks

proud jungle
atomic locust
#

something liek a Fruitiger Aero thing

proud jungle
viscid gust
#

I imagine this might've already been asked but is there any plan to change the mouse cursor ingame or maybe even customizable cursor?

proud jungle
tawny sierra
#

Roundator tool to prevent or deal with issues like this

lilac glen
#

but I want exactly 3.9999998

tawny sierra
lilac glen
#

extremely precise

strong magnet
#

Sorry but what exactly even is this for?

tawny sierra
#

Such precision? Idk

raven wing
strong magnet
#

I think this was addressed before. Likely won't be a thing I'd imagine.

lilac glen
#

would be cool imo

#

I'd prob expect it a year after logic is introduced

golden skiff
#

part of me is wondering if it wouldn't be possible to massively increase the thematic versatility of the trampolines/launchers by letting them borrow material textures, eg letting them have a set fabric material they use textures from, sort of allowing you to pick how you want them to look based on a given level.

games are big, complex, interconnected concepts so there's probably something important i'm missing with that thought.

#

still, minor customizations of the main recurring objects would in general be nice to have, even only on a texture level.

lilac glen
#

yeah variations in objects would be nice

final ridge
#

Animation and such doesn't get affected by materials unless there is some shader shenanigans so it's not something to worry about

agile sage
#

controllinators

final ridge
#

If any streaming assets were to be supported at all I'd love custom texture swatches, that new video is really cool

sharp iron
#

also logic from the lbp series unless thats already in the game

keen orbit
#

Tag/Remote logic, ways to remember logic data values, store them and allow to re-use saved logic data.

blazing flicker
#

make accessories have the ability to change material maybe?

#

I think it would be cool to have a glowing piece of clothing etc

#

ability to select a piece of accessory and view it in a 3d manueverable way the ability to put stickers on it while viewing it as a 3d model (so unlike LBP it will be easier to customize clothing without having to tilt your controller/get weird angels)

strange mist
#

I would love to see the implementation of some sort of "material destruction", a way to alter the shape of an object in real time during gameplay, just like explosives were acting in LBP, or even more if the devs have that ambition (Corrosion, drilling, bending, breaking on impact...)
I used a lot of explosives in my LBP creations to simulate complex structures made of many tiny bits from various materials that could collapse when exposed to major physical stress or explosives.
I am aware that work is being made on the subject of "land mines" and I wonder if the devs intend to make them work just like the bombs in LBP ?

jovial rampart
#

unless there's something i don't know regarding the plans for hazard tools, i'd love to see restitched try to bring the freeze hazard that was cut from LBP1's early development.

lilac glen
#

I think only copyrighted content should be moderated

#

and the rest, we just rely on steam's content warnings

lilac glen
#

totally wont cause drama (it most likely will)

crude wharf
#

water & destruction physics

tiny finch
#

Can we add a toggleable feature where connections like glue and bolts can snap if they reach their strength limit? This would make it possible for parts of a vehicle or other creations to break off during a crash. It would be much more realistic and fun, instead of the current rigid connections that don't break unless an object is destroyed. This would also eliminate the need for workarounds using impact sensors and dissolve or whatnot that still requires an object to be destroyed rather than a "decouple" or clean break.

strong magnet
tiny finch
agile sage
#

Stuffybots.

keen orbit
#

A website dedicated for Restitched, the same way that LBP did with LBP.me. Would be great to see all my friend's activities and see how my levels are doing when I'm away from my computer.

keen orbit
weary pond
keen orbit
#

I guess thats true... I just miss using LBP.me when it was around hahaha

lapis kelp
#

A Way to make Custom Costums/Matirials I Think that would be awousem

agile sage
upbeat plinth
#

custom materials might actually be doable, have a few basic material types (cardboard, sponge, metal, etc. for sounds and if the edges are soft or rigid) and a little basic paint mode to make a texture for it.

#

costumes i cannot see happening because they'd have to be custom models

#

unless you have like. basic clothing types that you can texture to your own liking

#

even then i dont see that happening as much

final ridge
#

Unity's asset streaming supports external files out of the box, getting any image on a costume or material is easier than you'd imagine, in terms of SP the hard part is doing the UI and making it seamless... But for MP or UGC there also has to be a system for uploading and downloading the necessary files, funnily enough LBP did this and almost anything besides audio can be shared across the game

keen orbit
final ridge
upbeat plinth
keen orbit
final ridge
keen orbit
#

I always make scenes highly detailed and to scale of the player model.

#

Take this scene from my SCP project for example, there’s no way I’d be able to use materials to make a sign like that in Restitched.

final ridge
# weary pond We love modding! 😢

Pretty much any public statement a Trixel team member has made about modding has been discouraging or outright censoring it... I understand not wanting to go through the effort of implementing streamable assets and Workshop support in a seamless manner, but the reasons stated have specifically been for moderation and appropriateness when this is already a UGC-based game that will "need" people to overview content regardless

keen orbit
keen orbit
final ridge
weary pond
# final ridge Pretty much any public statement a Trixel team member has made about modding has...

The post does mention how we love the idea, but just don’t have resources to handle it right now. Our custom tools aren’t ready for official support and we are too limited as hobbyists to focus on that instead of the actual game.

It could always be a future update, but we’d first like to make a game before worrying about the next mountain to climb. We are definitely not anti-modding. :)

#

And we both know what people will mod in, so we’re not going to launch the game with open arms for copyright infringement.

keen orbit
weary pond
#

I will say the possibility of custom Stamps or materials are far higher than custom models. But the Restitched serialization (level saves, etc.) don’t support this type of content right now. Then you have to factor in so many other things too. It’s not so easy.

keen orbit
#

Custom stamps is really all people would need, I wouldn't stress too much over allowing users to add custom models as we can pretty much just make them ourselves.

final ridge
upbeat plinth
#

custom materials would be a nice thing but you can basically do that with custom stamps if those were implemented

final ridge
keen orbit
weary pond
#

It would be pretty neat to setup some sort of in-game tool for custom materials. Maybe stacking patterns, tiling stamps, and choosing a normal map and bevel type. You could then name it and publish it to the workshop.

Lots of cool ideas worth exploring, really. It’s just not practical for us to do (yet anyway).

keen orbit
#

I'm sure well after the launch of the game it will be alot easier to experiment new ideas/features into the game.

upbeat plinth
#

in any case its definitely important to make sure the important bits of the game are complete and polished before even thinking about letting the average user take the wheel on customizing anything

weary pond
#

Definitely true

#

The standard bare platforming experience needs to be good first. Anything extra is a lucky bonus.

keen orbit
weary pond
#

If I’m still around by then, I’m sure I’ll push for there to be mod support added whenever we decide to stop officially supporting the game with new content.

upbeat plinth
#

also making sure everything is working as intended and polished before adding frills helps prevent spaghetti code down the line

keen orbit
#

I'm hoping that Restitched would be a platform where the game just keeps getting updates instead of releasing a sequel.

upbeat plinth
#

there's no reason to make a sequel unless there is such a significant change that it requires almost a full game rewrite

final ridge
#

Restitched would definitely never get a sequel unless something was really wrong with the basis or a new standard being around

upbeat plinth
#

there is no reason you couldn't just keep adding new content when you want to add a new cool feature

weary pond
final ridge
#

Yeah only valid sequel would be something that'd have to be a different game like a 3D platformer or kart racer

upbeat plinth
#

i do think the Other Sandbox 2.5D Platformer sequels could have just been updates to the original game, given each game has complete backwards compatibility with the ones before it

weary pond
#

imo I’d only justify it if 3D creating was introduced or if the game was changed so drastically that it couldn’t preserve existing content

final ridge
#

LBP2 was also a sequel out of necessity because they had to disable visual features and optimise more than an update would be possible just so the game could handle all the new features

#

LBP3 you could say was less necessary but it removed a lot of limitations and brought cross-platform play for the then-current PS4

upbeat plinth
#

which that much makes sense, but i think given Restitched is being designed with the intent to keep adding onto it instead of making sequels, those sort of problems should never arise

final ridge
#

Anyway gibe me a VR mode in Restitched jajaja

upbeat plinth
#

even if a problem like that did arise, it still could be pushed as a large "revamp" type update

final ridge
upbeat plinth
#

true

keen orbit
keen orbit
weary pond
keen orbit
#

I swear this was posted somewhere else haha

#

My bad oops

#

I'm poor I don't have trixel+ :((

azure cedar
# strong magnet <:Bulb:863678580386955284> Here's another controversial idea. Now hear me about ...

honestly. this is a really terrible idea, sure roblox done it. But after roblox has done such a thing, the platform literally became monetization cashgrab slop. Creativity on roblox pretty much died because of this, simply because roblox devs realized Mobile players or kids would buy or play anything. They don't have to put effort into games anymore, look at sol RNG. monetization central... It's literally advertising gambling to kids and making money off of it.

It's the same for garry's mod, monetization literally destroyed it's versatile multiplayer servers. As I'm speaking people are currently making DARK rp servers with literal GAMBLING. Which, grown ass adults or even kids spend HOURS on. Leaving their PC on for hours trying to get whatever they want, it's sad lowkey. It isn't just gambling. Literally in some servers, actually MOST have some sort of P2W type perks. Giving the person who buys it a unfair advantage against the average player, making that average player to considered buying the VIP or gamepass to have the same type of perks.

Point is, monetization is a really bad idea. Both of my examples, it shows how it kills creativity for a game and community and give birth to greed and lack of imagination.

I have no idea what type of substance you were on coming up with this idea, but honestly never cook again 🙏 😭

upbeat plinth
#

monetization can work but not for something like restitched

#

its cool for cosmetics, though im pretty sure any dlc stuff is planned to end up being free? may be wrong

azure cedar
#

something for like DLCS and stuff yeah but he was saying

#

making some sort of currency similar to Vbucks or robux

upbeat plinth
#

minecraft skyblock on bedrock core

#

(skyblock has been "stolen" by a creator group that uploaded the map to mc store. they get tons of profits. original creator sees none)

azure cedar
upbeat plinth
#

(original guy's only demand is for the title to be changed to something like "[group name] skyblock" or something similar)

#

i HAAAATE p2w shit

azure cedar
#

making people pay for Mods is absolutely diabolical.

upbeat plinth
#

$32.99 to wear bee stuffy outfit in my level 😊 😊 😊

azure cedar
#

i should've put minecraft as a example aswell

#

roblox garrys mod, minecraft

#

their creativity has died or is on life support

upbeat plinth
#

in any case since restitched isnt gonna have multiplayer on launch there isnt even any p2w stuff you could market

azure cedar
#

in roblox case it's done.

upbeat plinth
#

the problem in these cases is that instead of doing it for passion, they do it for the money

azure cedar
upbeat plinth
#

and the quality of work massively decreases when they only see it as a paycheck

azure cedar
#

pretty much yeaj

upbeat plinth
#

can see that in basically all media, where the biggest studios release identical slop constantly

#

and yes people still eat it up, but to them they're just following a recipe for printing money

azure cedar
#

garry's mod darkrp

upbeat plinth
#

so true

upbeat plinth
#

i just miss passion projects man

#

im glad i can live to see restitched happen

#

a true labor of love made by people who care deeply for the genre for no gain other than praise and the game itself existing

#

though actually they get work experience and i've heard a couple people have used restitched as a jumping off point for actual gamedev careers

azure cedar
#

isn't restitched gonna have multiplayer similar to garrys mod or the same as LBP.

azure cedar
#

ah

upbeat plinth
#

it probably will down the line, but not likely at launch

#

it could happen, but no guarantee

azure cedar
#

i remember someone saying there wouldn't be multiplayer at all

#

😭

upbeat plinth
#

faq just says its not confirmed for launch

azure cedar
#

i think thats a good thing

upbeat plinth
#

i wouldnt expect it on launch but it probably will happen later on

azure cedar
#

because it would give people time to learn the game

#

learn the ropes and make some really cool shit

upbeat plinth
#

i think the social and multiplayer aspects of the genre are really important

azure cedar
#

once multiplayer releases

#

they can release their cool shit

upbeat plinth
#

well you're still gonna be able to make and upload cool shit, just that you can only play it by yourself

#

online features and multiplayer arent the same thing here

azure cedar
#

it's crazy because

#

both restitched and LBP doesn't have coding right?

#

i mean ofc LBP but

upbeat plinth
#

all games have coding . you gotta code the game for it to exist

azure cedar
#

no i mean like giving the community the ability to code

upbeat plinth
#

unless you mean scripting, which in that case i doubt is a restitched feature. logic will be there though

azure cedar
#

yeah

upbeat plinth
#

mod support isnt in the works either unfortunately

azure cedar
upbeat plinth
#

nope

azure cedar
#

you could go into different levels and get community made shit.

upbeat plinth
#

ugc =/= mods

azure cedar
#

damn well

#

i was gonna say that

upbeat plinth
#

in a game like LBP, any contraption or community made object you got would be something you could also make yourself

azure cedar
# azure cedar i was gonna say that

LBP didn't had the same shit as roblox. You know, not being able to code or script the shit in their levels. Yet, there's LBP level's that would put modern roblox games to shame. 😭

#

(especially horror related.)

#

i find that crazy.

upbeat plinth
#

which for restitched a feature to share your creations so that others can use it in their own levels would be nice

upbeat plinth
#

closer to coding blocks rather than actually coding

#

not quite as powerful as a direct script but it can do a lot

azure cedar
#

like LBP could be way more fun than roblox in some degree.

azure cedar
weary pond
upbeat plinth
weary pond
#

That’s correct!

#

It’s not changed

#

But we haven’t said there won’t be multiplayer at launch. It’s super important so we’ll try our best to get it in 🙏

upbeat plinth
#

Perhaps I've been a tad pessimistic on that front!

#

I know it's a huge undertaking and to me it wouldn't matter either way since I'm pretty reclusive when it comes to online multiplayer

fathom dove
#

Incase the logic and editor is complex enough to basically make entire games in it like in lbp2/3, it would be awesome if there would be the option to export a level as an exe for a fee of 100$ or so which then would also gives you the rights to upload it to platforms such as itch.io etc, could transform it from just a game platform to also kind of a game engine.

final ridge
#

LOL

weary pond
#

Big fat no from me tbh

#

But I see your thinking and the appeal

fathom dove
#

Yeah i get it, i feel like it would genuinely be kind of a cool idea though, always was kind of unfortunate to me with stuff like Dreams and lbp that there's no way to get your stuff anywhere else, so its stuck to the console, which also gets outdated, its a bit less of an issue with restitched though because its on PC.

#

So sad Dreams never got the planned PC port.

final ridge
#

Dreams is too complicated to be an intuitive UGC game it shoulda been an engine from the getgo

upbeat plinth
#

honestly i dont really like the games as an engine concept like roblox, s&box, and i guess fortnite now? are doing

#

its neat but the genre is becoming quite saturated

final ridge
upbeat plinth
#

dreams would have thrived if it was on pc

final ridge
#

pretty much the best thing about Dreams is that anything's free to copy and it shows the source of those assets when they're used in a dream

upbeat plinth
#

games-as-a-platform just doesnt really work on consoles, too limiting

#

anyways my dislike for GAAP (making up that acronym right now this is the new industry term coin it right now) is probably just that im not much of a developer or artist and when much of the game for people is the super complex and lengthy art of creation i just lose interest really quick

final ridge
#

not everyone has to be a creator and that's okay

upbeat plinth
#

yeah and i get that im not the target audience

#

howeverrrrrr i am a big fan of the 2.5D UGC Platformer genre as every creation mode in those games doesnt require a thorough knowledge of the environment you're working in

#

the beauty of it is it's simplicity to pick up as a beginner

#

or as someone who doesnt care to learn every intricacy

final ridge
upbeat plinth
#

im just. so excited to fuck with restitched's creation mode

#

i love fucking with sandbox physics engines and the 2.5d ugc genre has had the best physics engines for me to fuck with

#

my experiments will be the true test of the physics engine's capabilities

final ridge
#

ye

hoary depot
#

I imagine this was already suggested at some point, but I would really love if you could tweak input values. Like, this logic piece has a value of 5, or this tag is worth 10, and so on.

grim moss
#

I would like to see a hedgehog stamp

fathom dove
final ridge
#

copyright emoji

full wadi
#

A very large fish

nocturne warren
#

a slap-like mechanic

final ridge
#

slap juice!

short wigeon
#

Some way of drawing/painting in game, or/and some kinda in game sticker creation tool (so you can create your own in game).

I understand you aren't really equipped to make asset upload a thing but being able to make artwork in game and share it would be awesome.

dapper heath
#

Steam Workshop support

final ridge
#

This game's going to be very integrated with Steam

karmic fractal
#

A set of tutorial levels specifically for the level editor, a la the playable tutorials in other UGC platformers. maybe expanded upon slightly, with multiple, progressively harder ways to utilize those tools in each level?

upbeat plinth
mental bolt
#

A meat-grinder level that's built to kill as many players as The Dread Wheel did.

somber zinc
foggy haven
#

Camera tweaking device for level editor would be really nice

strong magnet
#

I also found what you said to be very rude. This should be a judgement free zone allowing for people to not shy away from creative ideas. You came into this space and ruined it. However I womt stoop to your childish behavior and wish you the best. Please don’t ever comment ridiculous things like that again, thank you and have a good day.

azure cedar
azure cedar
#

i dont know what was bro on suggesting such an idea.

final ridge
#

no one is juding you for your perspective, they're just disagreeing

vivid dock
#

If you want to talk, then quit the fluff

#

Monetization sounds like a bad idea to me as well. It encourages the exact polar opposite behavior that should be expected from a passion project UGC game. It would just indulge what people nowadays call ‘slop content’ rather than genuine artistic expression

weary pond
#

I agree with the points made, but I also think the response was rude. It was fine up until the end when they said “I have no idea what type of substance you were on coming up with this idea, but honestly never cook again”

#

You can make an opposing point and share your own opinions without putting down others to do so. 💕

vivid dock
#

Agree!

somber zinc
#

I think being told the equivalent of "next time keep your mouth shut" is pretty rude, and being upset at that doesn't sound like moral high ground at all, but maybe that's just me.

vivid dock
#

I don’t think it was said with that intention; it came off as your average internet banter… But I’m on board with being civil in discussions, whatever they might be

mental bolt
#

Yeah, telling other people to never share their ideas or opinions again sounds like a server rules violation but I'd have to reread the rules to make sure

fathom dove
#

Yeah i agree, that was pretty rude imo. Monetization could enable some people to build bigger stuff and pour more time into it but I also feel like the cons outweigh the pros. Of course monetization and passion can both go hand in hand but there'd probably be a lot of people just trying to make a quick buck and scam people.

final ridge
#

They definitely don't have the staffing for an anti-slop squad or a method of proper monetisation in the game itself for that to work

#

What would you even buy that they're allowing you to make? More levels?

vivid dock
#

Anti-slop squad 😂

final ridge
vivid dock
#

It definitely applies

#

Modern problems require modern solutions

steep field
#

Not sure if i should upload this to another channel but plsplspls add this as an emote😭🙏

open tundra
#

@steep field is seriously cooking! 🔥 🔥

steep field
#

Getting the arms right was a pain for me

mental bolt
#

Please do upload it

rustic needle
rustic needle
rustic needle
#

That alone would cause tons of bugs and take atleast a year of extra dev work to impliment for just that

#

And then when a mod breaks the game the devs wouldn't have control over the issue at all

onyx escarp
#

is there a way to add some sort of liquid physics? one thing i noticed with the water in LBP was you could either flood an entire level with it or you could create small drops of it, with no in-between and no way to like, fill up a single container with water and swim in it without having it take up the entire space (ik there was floaty fluid but that was just static and you couldn't like pour it or anything)

steep field
#

YES

#

PLEASE ADD WATER THAT DOESNT FILL THE WHOLE MAP

#

And not just a water texture that moves and you have to put logic in it

onyx escarp
#

or at the very least have it behave more like real water where you could like fill up a space then scoop up water with a cup or smth

#

ik liquid physics can be kinda difficult to implement so i understand if this can't be done but i just thought it'd be nice to have more realistic water movement/behavior

vivid dock
#

That would involve expensive water simulations which are still currently incredibly impractical and performance heavy

onyx escarp
#

fair enough

vivid dock
#

🫡

final ridge
#

"Floaty Fluid" would be the best way to do partial water anyway

onyx escarp
#

and i guess people did find creative ways around that limitation in LBP before water features were even added so i'm sure the same could be done here

final ridge
#

no reason to fix what wasn't broke

onyx escarp
#

are there plans to add support for voice chat and/or to record your own dialogue for npcs?

#

ik voice chat can be kinda tricky business especially for a more family-friendly game like this but i still think having some sort of in-game proximity chat could be interesting

#

also i'm curious as to what adding npcs in levels is gonna look like here, if they're gonna be similar to sackbots or it's gonna be smth else

steep field
#

will there be a movie making feature, if not i think i might implode

somber zinc
#

The topic of this forum channel is "what features you would like to see".
While we appreciate all the questions, this channel is meant for sharing ideas and feedback for gameplay features.

#

For any questions about the game, please use #🧸│restitched channel StampHeart

steep field
#

Mb

#

If there ever is a movie feature i would like to rig my stuffy instead of use already made animations

magic summit
lament yarrow
#

1.A customizable death animation picker?
2.Ability to input own music into game.
3. Ai custom background makers? Or the ability to make your own 3D backgrounds behind the 2.5D foreground.

lilac glen
#

I hope they don't even think about putting ai generated or generating content in the game

somber zinc
#

if that ever happens i'll be quitting the team

final ridge
#

though it's kind of a weird thing to bring up in the first place unless you're specifically looking for something to be mad at

somber zinc
#

not really

#

it's a pretty valid concern