#Better troop AI

1 messages · Page 1 of 1 (latest)

visual python
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I want to go around the enemy fleet but what happen is I will go thru (attacking) it instead.

molten pasture
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okay, and how would you like to make that happen? additional buttons to choose which way youre going to go through? explain your idea please.

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@visual python

visual python
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The destination is an empty tile, that means we do not intend to attack anything. The pathing will auto choose to not collide with any enemy.

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Atm the pathing seems hardcoded to follow certain route and collide with enemy troop even when a safe alternative route is possible.

boreal spade
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The fact that you cant choose your sea route is sometimes annoying but is quite an interesting part of the game. I think its much better the way we have it at the moment.

molten pasture
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there should be a different idea on how to choose path. we cant just demand ideas and expect noblemaster to think how to make it happen. however, ill add it to the list, but it would be appreciated if you throught of a different mechanism for choosing paths

visual python
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If manual pathing is easier to code then lets do that. We simply select then drag the fleet thru the tiles we want.

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As we drag the fleet, a line from tile to tile will shows up in accordance.

hollow horizon
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it could be added as an extra option I believe

molten pasture