#Better troop AI
1 messages · Page 1 of 1 (latest)
okay, and how would you like to make that happen? additional buttons to choose which way youre going to go through? explain your idea please.
@visual python
The destination is an empty tile, that means we do not intend to attack anything. The pathing will auto choose to not collide with any enemy.
Atm the pathing seems hardcoded to follow certain route and collide with enemy troop even when a safe alternative route is possible.
The fact that you cant choose your sea route is sometimes annoying but is quite an interesting part of the game. I think its much better the way we have it at the moment.
i share the same opinion, but it can be frustrating at moments. i think automatic pathing will be very complicated to code and do, so im not sure how possible it will be. keep in mind that water troops can move only 3 tiles of sea and it automatically chooses the fastest way to reach the destination that you chose
there should be a different idea on how to choose path. we cant just demand ideas and expect noblemaster to think how to make it happen. however, ill add it to the list, but it would be appreciated if you throught of a different mechanism for choosing paths
If manual pathing is easier to code then lets do that. We simply select then drag the fleet thru the tiles we want.
As we drag the fleet, a line from tile to tile will shows up in accordance.
it could be added as an extra option I believe
sounds much better, will add it to the list