A feature that is in AoC should be implemented into DoN. That is buying and selling land/tiles. Sometimes you can get weird looking borders after a war or just want a certain chunk of land but don’t want to go to war for it, the way to fix this is selling the tile, port, resource tile, or village. There can be an estimated value to it before you sell, for example if a city has lots of upgrades and defenses it’s estimated value would be higher than that of a low upgraded village. This would help with bargaining and also so you know how much AIs would give for it. This would be a nice feature to add and would be much more fun for the game.
#Buying and selling land
1 messages · Page 1 of 1 (latest)
It's on the TODO-list. That said, it's not as simple as the single HEXes don't form territory. Not much sense it makes to do those 1-by-1?
Good afternoon, I wanted to ask if there will be an update this month, my friends and I are waiting for when to add a world map for free and historical maps in ancient Europe, as well as new units outside the village of Europe Catapults and new units zombie skeletons or zombie mod Thanks in advance 🫡
In some cases it would like if you and an ally were invading a country and you have just 1 random hex in their territory you could just cede it or something. In the system you could just like select certain hexes, resource plots, villages, ports, etc and it will show highlighted when the player/AI looks at the request
It would be ok, as long as its not a large map, would still improve the gameplay a lot, lets say you are a protectrate that cant pass through the land, selling one or two tiles can let you pass and stay a protectrate, otherwise you are stuck
Several of my friends and I have been waiting for this response for an extended period of time since we are very intrigued by the idea of a roleplay feature.
In addition to the OP, what about buying ports and air bases?