#Missile loadouts

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glossy tapir
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The ability to assign missle loadouts to a bunch of units or a single unit, IE,

F-16
load AAM(5) or load AIM-9[5]
load cruise(2) or load AGM 120(2)

The way missiles get either randomly assigned to entire army or extraordinary micromanagement is annoying.

warped sparrow
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How would you go about defining such a loadout? How would you go about assiginging loadouts to aircraft? This sounds like significant design work, coding, UI work (which requires art work) and testing.

Just a reminder that using RoE, you can specify a role and tell the unit to get it's own missiles;

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My F-15 with autoload picked up the following;

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I didn't load those myself.

glossy tapir
# warped sparrow How would you go about defining such a loadout? How would you go about assigingi...

Thats interesting I didnt notice that, i will fiddle with it(the match role button)

How I would go about it is similar to hearts of iron naval templates;

I define say a fighterbomber template, which has (ideally) 2 AAMs and 2 AGMs, the plane will then try to draw from stores those types if it doesnt have them.

I assign this template to a plane or group of planes.
Then it will start 0/2 AAMs 0/2 AGMs and it will draw them from supply as and when it can(so it tries to keep the same mix of missiles on the plane)

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Alternatively maybe in the case of SR and how it currently works it would make sense to just have a global template for each role

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have a template for airsupport as a role, then select the type of missiles airsupport role units will accept and in what percentage

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like 20% AAM, 80% AGM (ideally with the ability to define specific missiles rather than general class)

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and be able to alter that

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then that would automatically apply over all planes of that role with the match role button

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The annoying thing about the missile loadouts is they flood planes with missiles without much control; if i want a plane to have say half AAMs and half AGMs I have to manually do that for every plane. I can easily get the game to send out all my missiles of a certain type to every plane of that role and deployed or being deployed but thats super heavy handed.

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any mechanism to be able to control that flow a bit would be helpful

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its nice that fighters will take anti air missles and ground attack will take ground missiles, that is very helpful

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would be nice to have a bit more control over how sometimes

warped sparrow
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I'm confused. We don't model AA missiles as missile units. I'm unclear what missile types you're looking at.

This still seems like a very large development feature, not likely within the scope of anything we can do in the short term.

glossy tapir
warped sparrow
glossy tapir
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I can load a single missile or i can load until full

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and i can do the same per missile to just shove them into every available aircraft

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but theres no mechanism to say 'load 50/50 anti ship vs anti ground', or do so for multiple planes

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thats what i mean, apologies for being confusing

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its not that its not possible to do what i want within the game, its that its really annoying to have to manually load every single plane with whatever missile loadouts i want

warped sparrow
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In RoE, I set role= air, land and sea, autoloate missiles. This is what my F-15 loaded;

glossy tapir
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yeah so imagine i dont want any anti ship missiles

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on this particular plane

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or group

warped sparrow
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In RoE, I set role = Air and Land, autoload missiles, this is what I get;

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I turned off Sea

glossy tapir
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oh right

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that actually helps

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thats not 100% of what i wanted but that is 95%