Campaign Name: runes of Raksar
DM: me
System: DnD 5e, owlbear rodeo
Date/Time: on Friday <t:1743822022:t>
Available Spots: 5/6
Preferred Player Experience: 1 year at most
Preferred Player Age: 18+
Description:
Runes of Raksar would be set in 1644, as it will be dark fantasy. I did have some trouble with some players due to the time not working and hoping to improve it will be on session ten, and I hope that if you do join, you have fun.
Beneath the cold stone of an ancient temple, deep within the wilds of Ikaris, the party finds themselves in the heart of forgotten ruins. Cracked murals line the walls, depicting gods long abandoned, their stories eroded by time. The air is thick with dust and lingering magic, while the only light comes from the flickering glow of arcane runes carved into the pillars. Behind them, the howls of werewolves echo from the cave’s entrance, their pursuit relentless. Ahead, the unknown stretches beyond the dim corridors, where secrets of the past—and perhaps a way out—await discovery.
The world of Raksar is one of gods and mortals, where magic is both a gift and a curse. Once shaped by Kalindros, the Great Creator, it has endured wars, purges, and the greed of those who would claim dominion over it. Now, as tensions rise and old wounds threaten to reopen, survival depends not only on strength but on the choices made in the shadows of history.