#pathfinder-specific

1 messages · Page 2 of 1

edgy field
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Oh, I might be able to help, then. Whaddya need?

digital saddle
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I have a game at Wednesday evening and I thought pathbuiler was enough but I remembered its all jargon Idk what it means much less the game system x_x

sand drum
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Pathbuilder is great. What jargon do you need deciphered?

digital saddle
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Favoured class and Multitalented favoured class, traits, and Maximum character level??

sand drum
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Maximum character level - what level do you want to build up to.
Favored class - when you gain a level in this class, you get either an extra hit point, skill point, or a special option determined by your race/class combo.

edgy field
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Multitalented is Half-Elf, right?

Just means they pick 2 favored classes and if they take a level in either, they get a slight boost.

digital saddle
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So half elves multiclass?

edgy field
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They're better at multiclassing, but they don't have to.

sand drum
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They can just take favored class bonuses with 2 classes instead of 1. You can safely ignore it if you don't want to multiclass.

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Traits are backstory elements which give you mechanical bonus of some kind. Characters who were bullied can take Reactionary for that sweet initiative bonus, characters who are angry can take Axe to Grind, etc. You cannot take multiple traits from the same category, and most GMs will limit you to 2, though some allow only 1 or none at all.

edgy field
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For games ive been in, it's often "Two traits and a drawback, take an additional drawback for an additional trait, maximum of 5 traits (Not counting the Extra Traits feat)"

zenith stump
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if you are going ranger magical knack can be neat

sand drum
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In fact, if you are going Ranger: don't.

digital saddle
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Im getting mixed signals

sand drum
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If you decide to play a Ranger, Magical Knack may be a beneficial option for you to pick up.
If you decide to play a Ranger, you may also find it beneficial to pick a different class.
(I'm just ragging on Rangers)

edgy field
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Rangers are fiiiiiiine.

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Just, like, play with the Skirmisher or Trapper archetype.

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Spells are for nerds! Tie a bear trap to a crossbow bolt and fire it at a badger!

sand drum
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That badger will never see it coming, and if it somehow does it will have no idea how to react.

edgy field
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Precisely!

winter epoch
digital saddle
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I might just opt for a pregen

winter epoch
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That is completly valid
Pathfinder e1 has a steep learning curve

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my best suggestion when making your first pf character:
Don't try to learn everything the system has from the getgo
Think of what you want to do and specifically work that out

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that has helped me at the start

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Pfe1 is dense and you can do a lot of things, Narrowing it down to specific things you want your character to do makes it easier to digest, then looking at all options at once

zenith stump
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you can make a fighter that can cast spells despite not being a spellcaster

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item mastery feats are funny

winter epoch
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yep, if you want to make a fantasy character concept work, very likely pathfinder lets you do it

winter epoch
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So I found this for a future Necromancer wizard debuffer build, and it seems like it would help cover the issue of: Many of my debuff spells would not work on undead

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Because if I understand it correctly, I can put: death effects, negative levels, and energy drain on undead
but the latter half has me doubt that, since it seems to limit it? or does it just clarify that undead do get effected by all this, just what happens after it would kill a living being and what happens after 24 hours

sand drum
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It includes the normal rule for reference, which is nice. Modifying a spell with this feat allows you to throw death effects, energy drain, and negative levels at undead, although they automatically succeed when rolling to recover those levels, and vampires (smarmy jerks) can come back as normal if killed with negative levels.

winter epoch
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gotcha, thanks for confirming

sand drum
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Anyone else find it weird that the only way to get the Winter Witch prestige class is to be running the Winter Witch archetype for witch? Why weren't these just rolled into the same package?

winter epoch
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it is only sort of weird, those were kept in mind for the Winter witches in Irresen, where the lower ranking witches are just witchs, while the more powerful ones have the Prestige class

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so it was intentionally made

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I completly aggree that it is off putting because no other class behaves like that, but it was done very intentionally

sand drum
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I think I get the rationale, so at least it serves a purpose.

winter epoch
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I was at first also confused and thought the prestige class must ahve been added a while later, but no, they came in the same book iirc

sand drum
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I looked it up, and the archetype came out in Inner Sea Magic in 2011 while the prestige class came out in Paths of Prestige in 2012. Doesn't rule out reprintings together in later books though.

winter epoch
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fair

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I atleast know that the book about Irressen, the Witches had both the archetype and the prestige class, that is what I remembered, I looked that up years ago

sand drum
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It makes sense to encounter them both that way.

winter epoch
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also the thing is, Winter Witch prestige classes gives quite a few features, and since archetypes have to replace things, it may not ahve really worked to just pack it into the same archetype

sand drum
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That's also more than fair when you put it like that.

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Otherwise I guess they'd have to make an Alternate Class, like Samurai and Antipaladin.

winter epoch
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which for that niche of a character concept would ahve been a bit overkill

sand drum
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Potentially less used than the antipaladin.

winter epoch
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yep
it is rather funny the Winter Witch is all about fighting with Cold in the cold
but most things in the cold usually ahve resistences against cold damage
of course there are things for the build which lowers that, but it has some interesting up and downsides

sand drum
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Especially when you get up there in level and can functionally treat the enemy's cold resist as 25% normal.

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So you deal half damage to cold immune creatures, and can deal a minimum of 75% damage to creatures that only have resistance.

winter epoch
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yep, so it is an interesting approach, to just keep on with this theme and even work in this, or just abondon this and go with something completlky else
but the Winter witch is very good at navigating and seeing in the Frozen Landscape which in for exapmle Irresen would be a powerful boon

sand drum
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It's definitely made for a specific situation, and it chooses to deal with that situation in a fairly unusual way.

zenith stump
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you could also take benthic spell or elemental spell to change a cold spell’s damage type

sand drum
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If you change the element, the spell loses some DC, but it does give you a little more versatility. Rime Spell is nice, though.

zenith stump
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does it?

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it changes the damage type but keeps the descriptor

zenith stump
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which is a little weird BUT it technically means it would still retain the increased dc

sand drum
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I mean, technically, yes.

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Which is weird and feels like an oversight.

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I feel like the elemental descriptor would change with the damage type.

zenith stump
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This would be thematic tho imo!

sand drum
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"Ray of Frost? Ha, no. Benthic Ray of Frost. For the giggles, my dear."

zenith stump
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“Enjoy being soaking wet in the arctic tundra!”

sand drum
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If you take a Racoon familiar, you get better at stealing. I just find this funny.

zenith stump
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lol

winter epoch
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@potent igloo you still got that question about druids or has that been resolved?

potent igloo
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Yeah I did thanks

winter epoch
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I really like the concept of the archetype, but so far I have little ideas for a character for it

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any ideas or suggestions on that?

sand drum
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Rouge who doesn't want to be caught without a weapon or the right tool, or maybe someone who needs to smuggle a weapon into places they aren't allowed to bring one. It looks super cool.

winter epoch
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It definitly is super cool

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it invites a very spiritual aspect to a martial character

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I kind of want to put this on a monk funnily enough

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or maybe it would be an easy way of putting a spin on monks spirituality on another martial class, without going the whole unarmed and unarmored style

sand drum
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"I was raised by a monk, and his teachings on spirituality helped me to become what I am today."
"You summoned a ghost sword."
"I'm bad at Kung Fu."

winter epoch
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Yep, something like that

dim spruce
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Qn: how seperate should magic and technology be?

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Because in a world born with "magic" there usually is not much difference between that and science

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Also, any suggestions for a magitech build, strange that they never really made such a class in guns and gears. Focus spells could have been given or smth like runic imprint

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^ this is also why I'm mad at spellshot

winter epoch
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That sounds like the thing you are looking for

winter epoch
# dim spruce Qn: how seperate should magic and technology be?

Magic us a direct usage of powers either within the caster, granted to the caster or manipulated by the caster, to create effects
technology is usually physical things you craft so the distinction for anyone in the know i would think
for those whivh don't understand? there may be more confusion

sand drum
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"It's not magic, it's a spoon!"
"Witchcraft!"

zenith stump
sand drum
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Arthur C Clark, famous wizard, once said "Any sufficiently advanced magic is indistinguishable to technology."

dim spruce
dim spruce
dim spruce
# winter epoch The Inventor was in GnG, wasn't it?

My beef with inventor is that it mostly only focuses on making a single innovation, I always see tech users as having a wide variety of gadgets at their disposal. I know there's feats but it comes at the same level as what is generally considered more powerful stuff at times which is kinda frustrating

sand drum
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Using a spoon as an implement to cast either sympathetic magic or pyschic magic because it's associated with someone or something is a real thing n PF 1e. Occultists use implements to cast specific schools, and psychics can lessen the gold cost of spells with material components by using something relevant to the spell (like a diamond engagement ring belonging to the person you're using Speak With Dead on).

dim spruce
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I guess I'm just mad tgat there's a tech class and magic classes but no magitech classes

sand drum
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Magitech would be so much fun. Maybe we'll get one in Starfinder 2e.

dim spruce
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Cool, like a technopath or smth. God I love warhammer 40k.

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Blood for the blood god 🙏

winter epoch
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There is a Magitec class in Starfinder already, the Technomancer

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So it is extremely likely that it will appear again next edition

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Also, if you say Runes are magitech, and you want multiple of those, why not just play a Thaumaturge whos Esoterica are a bunch of Runestones?

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and you get up to 3 major implements

dim spruce
winter epoch
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Disaggree on that

zenith stump
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Pathfinder but there is a demon lord whose boon gives you an australian cow and grants you the ability to turn into a metal bull

dim spruce
# winter epoch Disaggree on that

Their whole shtick I'd that they can use objects and squeeze magic out of them, granting otherwise nonmagical objects certain properties. This should be something they need thexknowledge for

winter epoch
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Which they have,

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they are trained in arcana, nature, occultism and religion

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so that is covered

dim spruce
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But unlike inventor they need to specifically put ranks into them

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And it makes them very MAD

winter epoch
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They get free ranks for those, ontop of a free lore which progresses automatically up to legendary

zenith stump
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they also get dubious knowledge for free

zenith stump
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they get Esoteric Lore & it scales for free and then you can take this feat
https://2e.aonprd.com/Feats.aspx?ID=3699

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throw in unmistakable lore & dubious knowledge and you learn things even if you fail the check

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also funny because it helps combat cuz exploit vulnerability

zenith stump
# dim spruce But unlike inventor they need to specifically put ranks into them

nah, they get esoteric lore for free and it automatically scales, throw in the diverse lore feat & you can use recall knowledge for any topic which removes the need to invest in those skills

they also get dubious knowledge for free (learn something true & something false on a non-crit fail), which could be paired with unmistakable lore (crit fail in esoteric lore? more like normal fail)

winter epoch
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And if you invest in it, you can become legendary in all 4, plus in esoteric lore

zenith stump
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what I'm saying is it isn't even necessary to invest in those skills

winter epoch
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definitly

zenith stump
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and if you really want to go ham

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you could take assurance (esoteric lore) & automatic knowledge

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now you can take 10 and make a free recall knowledge esoteric check on anyhing once per round

winter epoch
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take the tome implement for constant bonus, and you are just a walking encyclopidia
and as you mentioned at the start, if you invest never in any knowladge skill, you can become a master in 1 or an expert in 2 and still become legendary in Esoteric, which is amazing

zenith stump
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they get a free skill increase in one of the magic skills at 9 & 17 iirc btw

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plus esoteric lore scales for free

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trained at lvl 1, expert at 3, master at 7 & legendary at lvl 15

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also tome is good for skill jockey

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now you're even better at recall knowledge (esoteric) and you get two free expert skills that you can switch out daily

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can pick up niche skills whenever you need 'em

winter epoch
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and if you go full martial in Thaumaturge, they will still be very knowladgeable
like I have plans for a Thaumaturge with fighter dedication, but I can give him arcane sense, because I know I will be able to upgrade Arcana for free

zenith stump
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funnily enough

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diverse lore helps with thaurmaturge's combat too

winter epoch
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It really does

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free recall knowladge is free recall knowladge

zenith stump
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it helps Exploit Vulnerability too

winter epoch
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making the action more worth it, or what do you mean?

zenith stump
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Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.```
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tl;dr you gain the benefits of recall knowledge when using exploit vulnerability

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like the magic gunslinger you built

winter epoch
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Right yep, free recall knowladge

zenith stump
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which frees up an action you can use for something else or another action to use recall knowledge on someone/something else!

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I also like the scroll thamauturgy feat line that thaumaturge has access to

winter epoch
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Yeah, combine that with trick magic item,and you can use anything

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or just stay with the scrolls, already a huge amoumt of versatility

dim spruce
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Oki, thx. Will look into it. Just a bit odd for Charisma to be its stat

winter epoch
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Not for me, forcing reality to shift to your desire, using symbology of mortals to have physicsl power is not that odd that you would need a strong personality to force that

dim spruce
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Would be interesting if they could choose between being a spiritualist who draws power from symbology and a scholar of such profane symbols

winter epoch
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Then its great that you can already do that
the Esoterica can be reflavored easily

dim spruce
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Lol, wonder how this community feels abt homebrewing classes

sand drum
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I don't actually know, but I personally have beef with homebrew. Between using the names of other classes/archetypes and generally being very powerful, edgy, or just aggressively weird, I've found it best to just ban homebrew altogether.

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Maybe I've just had bad luck in dealing with homebrew.

winter epoch
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you definitly had back luck

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There is bad homebrew, and there is great homebrew and anything in between

winter epoch
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I have this latest character concept for a Monk, who was an bookkeeper in the past before wanting to improve himself and gain some inner peace and self confidence, and became a monk
The only thing I keep changing is what Ancestry to make him, because this backstory works with essentially any of them

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Open to any suggestions

sand drum
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Humans are pretty flexible in terms of changing life direction, but a dwarf could also be interesting.

winter epoch
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I....huh never thought about playing a dwarf

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it just never came really up as a concept

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but yeah human is also a great option, the issue with that is, I am also tempted to take a versatile heritage, which gives me just more options

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then again, maybe keeping it more straightforward would help the narrative?
and now the bouncing happens again

dim spruce
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Perhaps a slightly lower Wisdom or Charisma could make them seem more unconfident

winter epoch
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I have no huge plans on charisma with this build, and it does remind me of my first ever D&D character, a Tiefling monk with 8 Charisma
Either way, I don't have a solid case to go with a versatile heritage, so I got that worked out

winter epoch
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I think I will go with a Catfolk

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Because I think this is an awesome image for a Catfolk monk

dim spruce
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Good for you 👍

austere ermine
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how does feats like snagging strike where it says you need a free hand work with a two handed weapon, i assume you need to let go with one hand but what actions does that take if any at all?

winter epoch
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It does not work at all with a two-handed weapon, because Snagging strike is still an attack

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you need a one-handed weapon to use this attack

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but to the question what actions it takes to let go of an item, that is a free action

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Though with the wording, you can actually pull Snagging strike off with an unarmed strike, it doesn't say you need a weapon, just 1 hand free while striking

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Now thinks about Monk with fighter dedication to consistently put enemies flat footed

dim spruce
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Me thinking of wolf stance and how you could continuously attempt to trip people

winter epoch
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Also very viable

dim spruce
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Let's put our brains together and make the most annoying grapple build lol

winter epoch
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I mean, grappling is annoying already as a condition, besides finding modifiers to support that would be the best way to go

dim spruce
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So fighter with martial artists gorilla stance, wolf stance, wolf drag, mountain quake, knockdown, combat grab, dragging strike, improved knockdown, powerful shove, weapon supremecy?

winter epoch
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do you think the multiple stances help?

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also you forgot Mountain Stance for the Mountain Quake and mountain stronghold feat

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So that would make 3 diffrent stances

dim spruce
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Thx

winter epoch
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I am curious, what kind of character concepts would you come up with this archetype:
https://2e.aonprd.com/Archetypes.aspx?ID=80

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I personally would try out a Wizard or Witch vigilante

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Essentially pretending to be a regular commoner, bookkeeper, hiding his magical capabilities for the Secret Identity

dim spruce
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Stealth armour ininventor for batman/batwing build

winter epoch
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That is an actually very great combo, making the stealth armor the disguise is very thematic

dim spruce
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lol thx, just choose gadget specialist to go further into the theme

winter epoch
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Funnily enough, you could take Thaumaturge to essentially create a magical gadgeteer

dim spruce
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Best to go weapon Implement for magic gauntlet

dim spruce
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tgen can beat up criminal with empowered gauntlets screaming "JUSTICE FOR GOTHAM!!!"

winter epoch
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Meh, not really what I meant, but sure

dim spruce
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Hot take: pathfinder should make all spellcasters like kineticist with focus spells in order to lower the difficulty and complexity floor and to bring down the power level slightly so as ro allow better specialisation for blasting if they so wanted to.

sand drum
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Hot take: kineticist in 1e is hot garbage. I don't know how it works in 2e, but 1e kineticist has many problems I imagine most people homebrew away at their tables.

winter epoch
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The big thing in pfe2, all classes are modular when it comes to set up their abilities, so it works very well with the Kineticist concept
And I disaggree with CoroHuh's hottake, Kineticists are great, but that doesn't replace Casters really, it is just a very supernatural martial with cool abilities

dim spruce
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Well I feel that with the great crit success and fail system, converting pf2e to a roll to cast system would be quite interesting

dim spruce
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But wuts wrong with converting the entirety of pf2e from annoying spell slots to highly limited focus points?

winter epoch
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Not sure what you are asking in the first half, because yes there are major diffrences
And to the latter, more options, more versatility and less Limits. It is great if you want to play like a 5e warlock caster, but that is not really everyones cup of tea

winter epoch
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or do you want to make casters habe to succed multiple rolls to get off 1 spell?

dim spruce
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Basically instead of set resources tgat are the complicated to keep track spell slots, just gave a simple slightly smaller tgat you only need to roll a spellcraft check to cast

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Ala dcc

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While I can appreciate game complexity, it could keep lots of ppl fro learning it

winter epoch
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isn't dcc "you have a few spells, unlikely to work and do little else today, grab a weapon" kind of magic? else I am not really getting it
And well Pathfinder simply has some complexity, its kind of the sellung point of it.
And they already streamlined spellcasting to be much less complex. Including its changes via metamagic
And if you want to be a focus spell focused caster, you can already do that, monk or champion, so its not like there aren't alternatives

dim spruce
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With the same spell, there is a table with different possible results for spellcraft and if you don't like it just homebrew the table to be less severe and slightly more consistent

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But I do get the osr feels u may have

winter epoch
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I have played it, not a fan

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also your issue with spellcasting is, that it is complicated given the spellslots
but your solution is to add a new table and additional rolls mid combat, which takes a lot more time in combat, while spell preperation only takes up time during the preperation of the adventuring day

dim spruce
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Too each their own

dim spruce
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Wut r ur views on free archetype rule

winter epoch
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I personally see them best for a campaigne with a theme, so you don't force classes, but still give everyone shared features
like for a Vigilante campaigne, free archetypes are a great rule

dim spruce
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I honestly think they should have done a complicated but existing multiclass system similar to dnd since it may be slightly subpar but better allows certain fantasies that are a bit complex to be fulfilled

winter epoch
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If you don't like multi class dedications as that more complex system, then I suggest pfe1
pfe2, each class is Essential frontloaded with features, hence multiclassing like in previous editions would be broken

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in pfe1 you can multiclass just fine

dim spruce
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Just because I prefer a different multiclass system does not mean I want broken builds

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Seems kinda toxic

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Making such assumptions

winter epoch
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?
There is a misunderstanding
In pfe2, almost all classes get a main features at lvl 1

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Champions get their reaction, Thaumaturge their Exploit vulnerability, rangers tgeir hunt prey, Rogues their Racket abilities etc.

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I made no assumptions about what you wanted, but why multiclassing like D&D would cause issues in pfe2

dim spruce
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Oki thx for the clarification

winter epoch
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Which of the Magus Hybrid Studious seem the most interesting the most?
I am hanging between Inexorable Iron And Laughing Shadow on what I want to try out first, with Sparkling Targe being a close one too

dim spruce
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honestly the shield one intersts me a lot since it can be a sort of captain america or shield hero build

winter epoch
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For a Captain America Build I would rather suggest Figter with Everstand Stance, but if you want to give them the Hammer, go for it

dim spruce
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what about a soldier boy?

winter epoch
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That very depends on which Version and I can't say I am that interested in "The Boys"

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I know there is the spinless bootlicker from the comics and a more competent version in the Series? thats the extent of my knowladge of the character

dim spruce
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I prefer the one in the series who is similar to captain america but builds up energy in him tgat he can unleash in an explosion.

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Basically he's a shield magus who casts fireball on himself

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Though it'll be interesting to reflavour it as a shield inventor who uses explode

winter epoch
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Isn't there literally an overload feature for Inventor?

dim spruce
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Imagine if there was a feat that added overdrive dmg to explode

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But may be op

dim spruce
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Any advice for a spellshot build

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Or starlit span magus

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I just wanna be a magic gunner gal

winter epoch
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Which one depends on this:
You want to play a martial who has some Magic to get an edge
or
Have a Disciple of Shooting and magic equally
That theme woukd decide which class fits more

dim spruce
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I'll take magus now

winter epoch
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And I stumbled over this Archetype and I am really surprised
I really like this, and it funnily enough works very well with LIght armors, or atleast quite a few of its features

dim spruce
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Add on Monk Barbarian multiclass to make near invincible character lol

winter epoch
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I don't see it, what do you have in mind?

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Like this archetype is all about armor, so I don't see monk being that helpful

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barbarian though I could see some fun

dim spruce
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Right hmmm

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Monk Archetype has Monk resiliency and stances so that combined with Barbarian rage and the stalwart defender archetype would be quite powerful, also humans improvisation feats would be helpful to further mitigate the armour penalties

winter epoch
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that sounds a lot for a character

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also Stalwart Defender already grants a stance and most monk stances require no armor, while Tenacious Stance needs armor, so mid combat switching wouldn't work

swift raven
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please don't multiclass purely for the abilities

winter epoch
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Also what do you mean with Human Improvisation helping with armor?

dim spruce
dim spruce
swift raven
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and those people are wrong

winter epoch
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So wait you want a Dex barbarian? Or why do you want to avoid making a strenght build?

winter epoch
swift raven
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Multiclassing purely for the mechanics. I don't have a problem with multiclassing, i have a problem with not coming up with why your character chose to dip into bard, paladin, monk, druid, whatever

dim spruce
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I can definitely come up with a concept for why a character would multiclass and in fact may build a whole character around a multiclass concept

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The rulebook even adds why a character would multiclass in the Archetype section

dim spruce
dim spruce
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Especially if its the character concept

dim spruce
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Also add Champion Archetype for protective reaction to protect your allies

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Lol I'm getting dad vibes from this

winter epoch
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or wear medium armor and have atleast enough strenght to avoid armor penalties

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I think the highest strenght prerequisit for medium armor is 14, so not that difficult

winter epoch
swift raven
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i understand

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it's an irrational tic i have whenever multiclassing is brought up

winter epoch
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Good to know
But let me tell you, I made a Gunmage out of multiclassing in pfe1, , and he became one of my most fun Characters: Fenris Rolnesu, Dragonslayer, Freischütze, foolish Genius, Bastard with a Heart of Gold, Warden of an Artifact of Evil
And all that grew from trying to make a character who "Has a Gun and its Magic, how do I build that?" the rest is history

swift raven
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yeah but my thing with it is like

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it needs to make sense for your character, in the story, to learn this

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If a fighter has recently been saved by a cleric, it makes sense for him to dip into paladin

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if a monk has recently been in a situation where he was locked up for whatever reason, a rogue dip makes sense

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but if you're wandering the marshes and haven't seen a lockbox for months

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dipping into rogue because "lockpicking sounds neat"

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doesn't make sense

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is my entire thing

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i don't except like

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a 5 page essay

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but somewhat of an explanation, at least

dim spruce
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Maybe you multiclass in rogue to learn how to better use your skills to survive

winter epoch
swift raven
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for survival, ranger would make more sense

winter epoch
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Depends on If it is Wilderness or Urban Survival

swift raven
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in the example of wandering marshes

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ranger would make more sense

winter epoch
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indeed

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Reninds me of my Archivist Bard, who at lvl 4 had researched a lot of occult and old lore, discovered some Dark Secrets and even got possessed
Which made me decide to let him multiclass into oracle, the Gm fully on board that multiple deities noticed what our group was doing and deciding to aid the m through granting divine access to knowladge

#

but his Curse, is that he is constantly haunted

swift raven
#

i once picked up tremorsense with the excuse that "the party spoke so much he had to find other ways of keeping track of what went on around him"

#

so like

winter epoch
#

XD

swift raven
#

i'm not expecting greatness

winter epoch
#

I realized something funnny, that if you go into a theme and commit to it, you can accidently make very powerful characters

#

I thought Fenris would die at lvl 2
but in reality he is the reason I am never allowed to combine magic and firearms again instead

#

Aldwin I thought would lose quite on magic for multiclassing ibto oracle
But now he has so many low lvl Spells and tricks, he rarely runs out on Abilities and healing

winter epoch
swift raven
#

i picked up the Blind Fighting Fighting Style

#

this was in 5e

#

i think it's technically called blindsight

#

but we flavored it as more of a tremorsense

winter epoch
#

ah

swift raven
#

it's not exactly tremorsense

#

but based on the description we came to the conclusion that it would kinda have to work similarly

winter epoch
#

Its not as powerful/limited at it

#

Earth Elementals are terrifying Ambushers

#

Thanks to Earthglide and Tremorsense

zenith stump
#

unless you fly

winter epoch
#

Thats the limited part and very effective

dim spruce
#

What if there was a class built entirely around focus spells?

zenith stump
#

pathfinder warlock be like

dim spruce
winter epoch
#

They would need to give some exceptiond to them on Focus spells work for them, but restrict them to use those on fovus spells from other classes, which could work

#

Like you have them to spend an action mid fight to regain a focus point, similiar to Magus recharging their spellstrike maybe?

#

The most Focus spell heavy class from the get go is Psychic, which gets a lot of fun options to augment their spellcasting, but they don't rely on it because those are quickly used up in a longer fight

dim spruce
#

Maybe they have a stance

dim spruce
#

With limited uses

#

Got it, the Theurgist

winter epoch
#

Now you lost me

#

what does Thaumaturge have to do with Focus spells?
or do you rather mean their supernatural abilities work for you?

dim spruce
dim spruce
#

There should be a support class that is a martial who uses skill actions to support allies instead of buffing themselves bc I want more than support/control casters

winter epoch
#

Thats the Thaumaturge

#

They have plenty of support Implements

#

from exploration with the lantern

#

Defense with the amulet

#

Healing with the Chalice

dim spruce
#

And for it to be less selfish

winter epoch
#

what exactly stops you?

dim spruce
#

Selfish playstyles

winter epoch
#

that don't use them, problem solved

dim spruce
#

I'm a caster stan lol

winter epoch
#

You did just ask for a non caster Support

#

Which again does exist
also medic archetype

#

very handy

dim spruce
#

I'm thinking using actions like intimidate to buff casters

winter epoch
#

Intimidation builds are also fun
Thaumaturge with Regalia, Rogues and Fighter builds are coming to the top of my head

#

Intimidating strike and Breach Defenses for the Fighter

dim spruce
#

Yeh but, I want less damage

#

More buff

#

More focus

winter epoch
#

Ohh There is also the Marshal Archetype

#

the Buffer Martial Archetype

#

can highly suggest it

late warren
#

Campaign?

swift raven
#

#977311273668714586

dim spruce
#

Hot take: there should be an inventor subclass about replicating magic using a technology based arcane focus

winter epoch
#

Easily done with all of them, specify their inventions uses magic

#

And once Starfinder e2 is out, you will probably like the Technomancer

dim spruce
#

Oh yeah definitely, looks cool

dim spruce
#

If you could change one class in one way, which one and how would you(witch not included for obvious reasons)

sand drum
#

Kineticist. I'd give them full BAB. The class still has glaring issues, but at least it can hit more consistently, which helps its lackluster damage output.

dim spruce
#

Honestly, I'd change tge dc for inventors unstable abilities to be lower so that they can do cool stuff slightly more consistently

winter epoch
#

Allow Thaumaturge to also be able to pick Str or Dex as key stat, though that might break the class which already has loads of features

dim spruce
#

Interesting, was dying to figure out how they would adapt to the no spell school thing

#

It's interesting how war mage is a fun blend of Abjuration and Evocation

winter epoch
#

It leaves them also a lot of free room
From the Sinmagic of Thassilon, to the Diabolists of Cheliax, those all could become Curriculums, maybe they will make them archetypes again, but the option is there

dim spruce
#

Well, that's gonna help them sell more golarion adventures as it ties even more strongly into the mechanics and seeing how toxic ppl can be this can result in more people refusing to use homebrew settings

#

Not complaining tho

winter epoch
#

I don't think that has anything to do with new mechanics
And like, looks at all the Archetype Its already common to have mechanics with such roots

dim spruce
#

When has the systems complexity ever been a problem for you guys?

#

And how would you possibly reduce unnecessary complexity?

winter epoch
#

Pathfinder e1 when I first learned it, because they was just so much, it gave me a literal headache to comprehend everything because I tried to read so much of it at once
But once I learned how it works and how to read it, I got over it
With now being reward, because there is so much there to use

sand drum
#

It was the same for me in 1e. When I was starting, I had no idea how to actually build a character, let alone a useful one. I had to rely on optimization guides, and for a while I only learned what I needed to know for a given character. That made the information less overwhelming and more digestible.

dim spruce
#

I honestly think pf2e has problems with decision paralysis

winter epoch
#

I mean, that is honestly a good thing to have options

#

though I have to say, I have not encountered that

dim spruce
#

Well you should at some point since the presence of so many options can be difficult for some

winter epoch
#

not yet
Like maybe when creating the character, but vbeyond that, in combat you usually knew whaz you had

#

we have 2 campaignes which reached lvl 10

dim spruce
#

Good for you

dim spruce
#

Should fighters attack bonus be nerfed from +2 to +1 to make it a bit more fair to other martials, this would also apply to gunslinger and if you want they would receive +1 damage upon getting the nerf

winter epoch
#

not for me
replacing the higher proficiency with an untyped bonus would be odd, seems unnecessary

winter epoch
#

I have seen barbarians carve up enemies with powerful strikes, so Fighters in contrast being more likely to hit and with more versatile techniques seems completly fair

winter epoch
#

Yes, still the same answer

dim spruce
#

How to make casters feel more valued: have an aoe and control caster mage fight them and humiliate the martials through clever battlefield control. Players understand the value of positioning and to appreciate casters more. Can even add enemies that use skill actions like grapple to sabotage player saves to drive it home

#

#makecastersfeelgreatagain

winter epoch
#

Not sure what happens in your campaigne, that casters feel undervalued

#

But I do aggree that learning Positioning is important

dim spruce
#

Also new players need to be encouraged to have casters help martials and vice versa because there are people who hate casters in pf including me but I love everything else and want a more balanced view as lots of people only see casters as buff machines and I don't like it also the pseudo legendary resistance in pf is just kinda frustrating at some point when it disappoints players but it works and it's a feel thing so it's gonna cause controversy and all I want is for martials and casters to share power highs and climaxes

#

Sry for the rant, scramble brain

winter epoch
#

no need to be sorry, we are on a server to talk about stuff like this

#

and I mean, encouraging players to work as a group is never bad, it is highly encouraged

#

esspecially since how many buffs you can give each other

#

also I don't think bosses needed legendary resistences, because that would just make the combat impossible

#

bosses already crit a lot of saves, suceed most of the time and rarely fail

winter epoch
#

not really
it would be if the combats took forever, but they rarely do, because if you hit, you do hit
because if they succeed saves you still do damage, if the martial miss or crit mis, they miss both times, so that evens it out

#

do you risk an attack roll to potentially miss, or use a save spell which has a good chance of doing something

#

and it does balance out the fact that the boss has 3 actions and the party has around 12 actions

green turtle
#

Hey there im new to pathfinder 2e

#

Can you help me choose between alchemist , investigator and bard?

winter epoch
#

Yes
What do you want your character to do, because those characters can fullfill very diffrent rolls

#

the Alchemist is the Crafter, be it of bombs, potions, oils
Investigators are more skillfull then rogues with a high focus on intelligence
Bard is a occult caster, whos default abilities do a lot of buffing

#

what seems to fit more to your character concept?

green turtle
#

but i saw that alchemist could be better for a chef character

#

but alchemist cant afford charisma

#

and i want my character to have good diplomacy

winter epoch
#

Well anyone can be a Performance heavy character, the bard simply uses it to cast spells
And here is the fun thing, yes having high ability scores for the right skill is useful, but not necessary
Proficiency+level+ability score modifier, the ability score modifier becomes quickly a very small number

#

just having a 12 or 14 is more then enough

#

So just raise Performance and dimplomacy and you are good to go

#

but also vice versa

#

you can make a bard who literally has cooking lore and just increase that lore

#

so your character is the best chef around

green turtle
#

yeah but i saw that the alchemist has this

#

alchemical foods

#

and a higher int for cooking lore

winter epoch
#

again same argument, the ability score boost is nice but not the deciding factor

#

it is more about the investment of proficiency which really make your character skillfull

#

And if you want, hey play a Bard with Alchemist dedication

#

or the other way around

green turtle
#

do you think that having a 10 strenght and 14 dex is enough to make the frying pan weapon usable ?

#

i think its pretty funny

winter epoch
#

not really, maybe as a backup weapon

#

also as either a bard or alchemist you would be very quickly shredded in melee

green turtle
#

damn

#

i wanted to make a halfling chef, bard or alchemist that uses a frying pan

winter epoch
#

Then I would go Alchemist

#

alchemist atleast has not a 6 hit points and get some armor

#

the bard would really not survive charging into melee

green turtle
#

so, i will have my skills like, very mad

#

i suppose

winter epoch
#

nope

green turtle
#

Int>Con>Dex>Cha>Wis>Str

#

18 int, 16 con, 14 dex and cha, 12 wis 10 str

winter epoch
#

I would switch some of those around, also why do you make strenght so low if you want to be in melee?

green turtle
#

because idk how should i use them

winter epoch
#

maybe just use the pan for cooking and let your bombs do the talking

#

and maybe a crossbow

green turtle
#

its ok if im trained in only crafting, survival, lore cooking, diplomacy, deception and intimidation?

winter epoch
#

yes, no issue with that

green turtle
#

so, which do you think should be my ability scores?

#

halflings get an extra one, in exchange of a -2 str

winter epoch
#

if you don't charge into melee you can keep the one you made up, maybe switch Dex and con, because if you want to hit with ranged weapons higher dex is useful
if you still want to be a melee fighter, that is a diffrent story

green turtle
#

what alchemist subclass do you think i should use?

#

i dont know what any of those are about

#

but i could reflavour the mutagens if they are like the bloodhunter ones

winter epoch
#

"Subclasses" don't necessarily exist like in 5e, but as an alchemist you have fields of Research

#

The Bomber specili9zes in throwing bombs, giving you more an edge there

#

the Chirurgeon is more if you want to be a medical alchemist who provides healing items

#

Mutagenist enhances your mutagens, which are buff potions

#

Toxicologist gives you more poisions

green turtle
#

im between chirurgeon for healing food or mutagenist for buffing food

winter epoch
green turtle
#

i mean reflavour them as food

#

like muffins

winter epoch
#

ahhh, gotcha

green turtle
#

or potions as smoothies

winter epoch
#

I would suggest healing, because if you want to go full flavor, you do want your meals to be longterm
while mutagens only last like in minutes, healing lasts until someone hurts them again

#

just my opinoin on that

green turtle
#

gotcha

#

background is chef, obviously

winter epoch
#

mhm

green turtle
#

and my halfling ancestry is hill lock

winter epoch
green turtle
#

because they eat snacks as a feature

winter epoch
#

you even get the seasoned feat

green turtle
#

when someone uses the medicine skill or sleep

winter epoch
#

which helps you with making potions

#

and food

#

so that also works quite well

green turtle
#

thanks

winter epoch
#

you are welcome

#

I may suggest your character does train in medicine if you want to go that way, but it is not necessary

green turtle
#

i will still have my frying pan, just in case

#

even if its not efective

winter epoch
#

ohh yeah definitly

#

having a backup weapon is never a bad idea

green turtle
#

you get healed + your level

#

if someone else does a medicine check

#

in you

winter epoch
#

not sure what you are talking about

#

Treat wounds works just fine on you as much as anyone else

#

ohhhh I just noticed something

#

for Chirurgeon

#
You can use your proficiency rank in Crafting for anything that requires a proficiency rank in Medicine (such as prerequisites), and use your Crafting modifier in place of your Medicine modifier for all Medicine checks.```
#

So you don't need any ranks in Medicine, you can just use your crafting

green turtle
#

nice

winter epoch
#

So yeah, you are perfectly set to be a full on healer and suppoerter

#

be it from elixier or mundane healing

#

and all within flavor

green turtle
#

do you think that i should take a dedication in bard?

winter epoch
#

depends, what does it give you? I have yet to look at it

green turtle
#

hm

winter epoch
#

I would take it if there are some neat cantrips you want and the training
beysond that it mostly just gives you more lower level spells and some bard feats

green turtle
#

i mean guidance and inspirational courage

swift raven
#

is sacred geometry still a feat in 2e?

green turtle
#

no idea

swift raven
#

no

winter epoch
swift raven
#

yeah but that ruins all the fun

winter epoch
#

it makes sense, I still love pfe1 metamagics, but I can see why they did it

green turtle
#

i love the pf2 cooking mechanics and their descriptions

#

btw i have a question, im a chirurgeon alchemist, it says that my research field gives me 2 formulas, alchemy crafting 4 and formula book 2.

#

so i have 8 formulas at level 1?

#

and can craft level+int x2 with advance alchemy?

#

so for daily preparations at level 1 i can craft 10 infused alchemy items and having 8 formulas for them

winter epoch
#

the 8 sounds right

#

6 from the class feature which can be anything, chirugeon gives 2 specific ones

green turtle
#

btw, planing on playing a bard with cooking lore

#

should i increase performance, diplomacy, ocultism, or cooking lore?

#

i want to be centered in cooking

#

also i have only 14 int

winter epoch
#

then increase cooking lore

green turtle
#

would that be a problem with lore?

winter epoch
#

nope

#

again, as long as you have proficiency in a skill, you add your level

#

so your ability score boost will quickly be the smallest boost to it anyway, even when maxed

green turtle
#

so i will increase performance and cooking lore

winter epoch
#

sounds absolutly perfect

#

and you can get up to 3 skills to legendary if you really focus it, how you mix and when yu increase certain skills is up to you

green turtle
#

here would be the final result

#

do you think is okay this way?

#

i wanted to make a lotr bard so i wanted to have at least good wisdom for that strong Will

#

cooking skill and charisma, low str and con

#

dex is for, idk, i have a frying pan i wanted to hit more with it

winter epoch
#

lotr bard?

#

This looks perfect

winter epoch
green turtle
winter epoch
#

how? you have a -1 in strenght

green turtle
#

i think

#

oh it isnt it finesse?

#

damn

winter epoch
#

nope

green turtle
#

then it will work as decoration then

#

looks cool tho

winter epoch
#

or as a tool of your craft
like you would do 1d4-1 damage with it

winter epoch
#

also as a quick reminder, the Finesse trait only allows you to use Dex instead of Strenght to hit, you still use strenght for damage when it comes to those weapons

green turtle
#

so i would want to increase

#

Cha>Int=Wis>Dex=Con>Str

winter epoch
#

yep, mix and matching maybe depending on the level, but this works well

#

you are really setting up a support character

#

if you get into melee, something went wrong

green turtle
#

should i keep halfling luck

winter epoch
#

what does that do?

green turtle
#

or go for the one that makes harder for the enemys to grapple me?

green turtle
winter epoch
#

I mean, that is always useful

#

no reason to not have it

green turtle
#

its the racial feat

winter epoch
#

I mean, it is kind of in the name

green turtle
#

but then you have 2 more that i really like

#

intuitive coperation makes so you have +2 to aid checks

#

and your allies have +2 to aid check to you

#

(circumstance bonus)

winter epoch
#

That would work if you have a lot of people which do aid each other
so that would depend on your party synergy

green turtle
#

the other one is unfettered, that makes fails to grapple you and succed to escape grapple that you make critical instead

#

and the grapple ability still need to do an athletics check

winter epoch
#

That might be extremely useful for you

green turtle
#

not between them

winter epoch
#

because I will tell you this, if you get grappled and forced to stay in melee, you will very quickly go down

winter epoch
#

I would say halfling luck and unfettered will always be good

#

Halfling luck is good always

#

unfettered is extremely good in specific situation in which you may be screwed

#

so it really depends on what is more important to you

#

always a slight boost, or in dire situations a major boost

#

There I would just go with what you think fits more character, neither is distinctly better

green turtle
#

i think i will grab halfling luck

#

just for the memes of rerolling bad cooking checks

#

as for spells i choose charm and bless

winter epoch
#

So you are an incredibly good buffer

#

you know how bless works?
pfe2 changed that spell quite a bit

green turtle
#

i read that is emanating

#

but is centered on you?

#

because i dont want to be in melee

winter epoch
#

It is essentialy at turn 1 in a 5 foot radius around you, anyone in it, including you gets that buff
each turn, when you sustain it, it increases by 5 more feet
so if you start first, you would have to be behind someone directly to give them benefit, at turn 2 you have much more room
and as lokng as the combat is going, you can just keep increasing it until it encompasses the entire map

#

or until the spell runs out

green turtle
#

so i should take it?

#

and charm

winter epoch
#

As a buffer it is a great spell
just cast it at the start of the combat and it will quickly grow enough to keep going
then cast your focus spell, and you have 2 buffs going in a large area
and charm is great out of combat, because unlike in previous version it doesn't automatically ake the target know that you charmed it afterwards, as long as nothing really weird happend because of it

green turtle
#

thanks

#

i think i got everything figured out

#

it also helps that the bard has legendary will at the earliest level of any class

winter epoch
#

ohh wait nvm that

#

I missed something

#

You maybe should pick something else instead of bless

#

because your composite spell Inspire Courage does the same but better

#

bless gives a +1 status bonus on attacks and slowly grows
inspire courage gies a +1 status bonus to attacks rolls, damage rolls and saves against fear and is 60 foot emination from you from the start

#

and bonuses of the same type don't stack

#

so yeah y ou already have a better bless, which you can recharge between fights

#

my bad

green turtle
#

uhm

#

something good to support

winter epoch
#

let me check

#

you could learn sooth, a healing spell, never bad

green turtle
#

sleep?

green turtle
#

as a class feature

winter epoch
#

really? from which one?

green turtle
#

master

winter epoch
#

ahhh

#

gotcha

#

well then let me check

#

So sleep would be an option
there are some others which I couzld suggest

#

magic weapon is useful before youh ave a striking weapon, once the party has that you would probably switch that spell

#

protection is uncommon so you need gm permission, but can be incredibly effective if you know you are fighting against specific enemies

#

and liberating command can get someone else out of a tight spot

green turtle
#

i cant learn protection at level 1

#

because its uncommon

#

so maybe liberating or magic weapon

#

btw about my cantrips

#

i have guidance, electric arc, detect magic, musical accompaniment and stabilize

winter epoch
#

perfect good choices

green turtle
#

i was actually thinking of change musical accompaniment for prestidigitation

winter epoch
#

one is more versatile, the other lets you always be a musical

dim spruce
#

Best improvised actions go!...

winter epoch
#

Casting Sooth on a glass globe which held a bunch of people in a Demiplane who were quite in a frenzy, Sooth managed to calm one of the people down inside to allow communication

winter epoch
#

My Gm did not expect this, but he rolled with it, and it gave us a lot of insight on what was going on

green turtle
#

i want to go an all-out inspiration/mental fortitude build, so i mostly wanted to play bard, but i saw the champion paladin auras.

What should i choose? (Trying to make a samwise-kind of character who principal feat is to inspire and help others)

#

Also im trying to choose a kind of halfling, im between gutsy and hill lock. and for the ancestry feat lucky or intuitive cooperation

#

i'm also having a hard time choosing skill feats between diplomats, aditional lore or bon mot.

dim spruce
winter epoch
#

A champions playstyle is quite diffrent from a bard, one is support from behind the frontline and unless you go ranged, Champions are the frontline

dim spruce
#

But with polearm can be front to midline support

winter epoch
#

Yes, and you have the armor and hp to pull through and the reaction to punish enemies to attack anyone but you within 15 feet

#

So you will do less buffing support, but you can tank hits and often hinder enemies from hurting allies directly

dim spruce
winter epoch
#

i did not

dim spruce
#

Thoughts on magitech and firearms and their implementation?

winter epoch
#

Firearms are very easy, pfe1 and e2 have very primitive firearms, which are hard to maintaine, difficult to use and barely known, so they are not realky worldbuilding shattering, rather tools of some specialists

#

Magitech you need to be a bit more specific, are we talking Golems or are we talking Starfinder?

dim spruce
#

Golems

winter epoch
#

Ahh that is easy, again they are implemented by powerful Realms, esspecially those with Mages in centre of power

dim spruce
#

Thx

winter epoch
#

For firearms, look up the City of Alkenstar

#

for Golems, well there is the Fallen Empire of Jistikan which was very well versed with Golem constructions

#

It is doable, and as long as you make them special cases, they won't shake up worldsetting as much.
of course the more common they become, the repucssion increase

green turtle
#

also isnt there a literal gunslinger archetype dedication?

winter epoch
#

and class

#

they are uncommon, they are unusual

green turtle
#

yeah

late warren
#

Are there any pathfinder games open?

dim spruce
dim spruce
#

Ngl I'm kinda annoyed by ruleslawyers latest vid abt deceiving players to play pf2e which I kinda don't really like

#

On this tangent, what if boss resistance was instead them being able to remake a save on their turn and they cannot get a higher failure level. This adds a sort of timer and makes it more interesting than "tge boss crit succeeds and you waste the spell"

sand drum
#

Deceiving players into player pf2e?

dim spruce
winter epoch
#

Not sure what you are on that you could lie about playing a TTRPG,
to your tangent, I find it clunky
And what is boring about having a powerful enemy?

dim spruce
winter epoch
#

can you elaborate?

green turtle
#

and, in the other hand

#

enemies that are invencible, until you do a certain thing

#

like for example, bowser in the final fight in paper mario, where you need to use the stars to being able to do damage to him

green turtle
#

where you just need him to low your hp enough to zero to come

winter epoch
#

Ahhh gotcha
well if you want an enemy which the party simply can't defeat, in pfe2 that is very easy
you just have to give the badguy not a reason to attack back, because any creature with a CR high enough to be essentially immune, would wipe them with little effort
So it is very doable, just you should give the monster then not a reason to just go kill the party, because they will be able to do so

green turtle
#

Like for example being the father of one of the party members

#

one of my dm's did that once in a space campaing, make'd us fight the other player.. at the end my character said "fuck u for no explicit reason" shot a laser and put a vacum hole in the spaceship

#

funny enough everyone survived except an npc, and the boss

green turtle
#

Damn, i was really excited to play pathfinder 2e, but the magic system fell off my exceptactions to be honest.
Like, not that is bad, is perfectly balanced

#

but all the spells that i liked are now useless or just not fun enough

#

or are now in other spell list's.

dim spruce
green turtle
#

uhm?

dim spruce
# green turtle or are now in other spell list's.

I get it. Honestly while the 4 spell lists seem cool and all but they kinda take away class flavour in a way like wizards should have a larger spell list since they have to study stuff or something

green turtle
#

its not just crit succes, i really loved just silly and funny spells
i loved to create mundane things in the momento that you could need as the creation bard or just the creation spell.
animate objects, ottos irresistible dance, maybe even feather fall was a bit more funny, i understand why there are no teleportation spells tho they fixed too much things.

#

even if they were just nerfed i would still like them, if they were still funny

#

animate objects takes a day and another person to cast, ottos dance is no more, no creation spells (except for wood at level 4 i guess, and water)

dim spruce
#

I feel ya

green turtle
#

i saw it deeper when i wanted to make a character based on wander over yonder, yeah a little too silly but you get the idea

dim spruce
green turtle
#

magic hat that creates nonmagical objetcs, feather fall, a banjo, inspire others.

dim spruce
green turtle
#

even prestidigitation, i guess its still some funny effects

dim spruce
#

Dnd for broken shenanigans

green turtle
#

idk man

#

i guess

dim spruce
green turtle
#

yeah

winter epoch
#

Indeed, if the system is not fun for you, don't play it
I personally like the system because they balanced the Magic system, and it is still impactful and useful. Magic is cruicial, just not the only cruicial thing in game

winter epoch
#

I would still suggest to give it a shot, but yeah pathfinders focus is not about silly, but Great Combat mechanics, Solid Exploration, with some Social mechanics
What I love the most is the modularity of character creation and progression

dim spruce
winter epoch
#

I disaggree on you needing it, but I won't argue its usefulness

dim spruce
#

Can help? Want to build an inventor with magus/witch archetype who had to make an eldritch pact to gain the knowledge to build their innovation

#

Yet he hates this fact and feels guilt for "cheating"

winter epoch
#

Which of the dedications would you rather go, witch or Magus?

dim spruce
#

Any advice?

winter epoch
#

Well for the flavor you have some patron options,
But to give more advise, what do you want your character to do? want to go Armor inventor, weapon inventor?

#

Picking spells to assisst either defense or attacks woukd be helpful, afterall your inventor should have a good intelligence, yes?

dim spruce
winter epoch
#

Gotcha

dim spruce
#

Cackle as a class feature, yes or no?

green turtle
#

Whats that

dim spruce
#

A witch feat

green turtle
#

What does it di

#

Do

dim spruce
#

It's a free action to sustain a spell

green turtle
#

Sounds good as it is

#

Maybe a subclass feature

#

Like. Lingering composition

dim spruce
#

Maybe

dim spruce
#

BTW which is better in your opinion for inventor main multiclassing, fate or rune patron?

winter epoch
#

For a weapon inventor, definitly rune, both mechanical and Story wise

#

Thatthen again, if you don't get the Hex nor the granted spell automatically, it has less of an obvious impact

dim spruce
#

Alr thx

#

Am thinking of having an owl familiar, a reference for those demonologists out there

dim spruce
#

Also advice for making it a ranged inventor?

winter epoch
#

I mean, not anything special, though I don't know of the functions of the Inventor with ranged weapons

dim spruce
#

Tbh despite the opportunity for inventors, the ranged modifications are kinda meh

dim spruce
#

I honestly think bows are op compared to crossbow brethren due to the importance of the action economy

winter epoch
#

Hence why most crossbows are simple weapons

#

and most bows are martial if not advanced weapons

#

So that is by design

dim spruce
#

Yeah ig, still kinda sad the only really good crossbows are in tge hands of gunslinger

winter epoch
#

You forgot ranger who can make some very powerful shots with simple crossbows

#

And I do like they give the option to play a gunslinger if you don't like the idea of Firearms, also reminds of the old Bolt Ace Archetype

dim spruce
#

Tru, though people may be turned off by the name. Perhaps it could ve renamed to Triggerman or something in the rework. Am disappointed by lack of crossbow power in magus tho

winter epoch
#

Ehh, Triggerman would just be meaningless
and why do you want Magus to use crossbows? they are literally martial characters, give them a bow

dim spruce
#

I like crossbows lol

winter epoch
#

Well then you have 2 classes which can make great use of them

dim spruce
#

Yeah, disappointing inventor wasn't made to be better with crossbows or firearms than bows though. Its a cool Archetype but I guess the alchemical ammunition feats in gunslinger could be considered enough.

winter epoch
#

It really depends what you want

#

Like you already have a class all about complex ranged weapons and use them to their best in the same book, so the Inventor doesn't need to fill out that niche

dim spruce
#

I guess so, spellshot multiclassing is one of my favs, one of the more flexible martial builds in my opinion actually

winter epoch
#

it is very good

dim spruce
#

I'm actually confused why thaumaturge doesn't have spellcasting in the base class when it literally means magician

winter epoch
#

Why?

#

I mean the Thaumaturge literally uses magical tricks and knowladge to get an edge

dim spruce
#

_magic_ian

winter epoch
#

yes, exactly

dim spruce
#

Well, at least it's quite popular

winter epoch
#

it is a diffrent take on a hunter, instead a rangers martial prowess and experience (and optional magic) you are a magical hunter with supernatural capabilities and tools
like you can literally have an everfilling cup of healing, a magical weapon that is magical because it is a sign of war, can create illusions which are real

dim spruce
#

So exorcist / Belmont / witcher?

winter epoch
#

that kind of vibe yes
you have symbolic weaponry and a bunch of esoteric tools, reliqiuans, parts of spellscrolls etc, to fight against all kind of enemies, be it natural or supernatural

dim spruce
#

Cool, it's kinda sad we don't get the choice to use Intelligence instead of Charisma tho

winter epoch
#

why do you think that?

dim spruce
#

Intelligence is knowledge of magic, wisdom is belief in magic and Charisma is spiritual connection with magic

winter epoch
#

Yes, so exactly why is this an issue with Thaumaturge, who literally weaponize symbology, belief, faith, superstition etc.?

#

and even get a free knowladge which uses charisma ontop of that

#

and ontop of thatm they still get all the knowladge, trained in all magical Tradition Skills and get free upgrades

dim spruce
#

what would a wisdom based thaumaturge look like, you mentioned belief and faith

winter epoch
#

I mean, it would mean they would be even better at will saves which may require things to shift around, also it would make Divine Disharmony less viable because it uses intimidation or Deceptions and well the Regelia Implement would be less likely be picked, those would be the first changes coming to my mind

#

I have to say I really like this Iconic Encounter

dim spruce
#

I don't get why alchemy isn't magic, to me it's like squeezing magic out of the ingredients

winter epoch
#

In Pathfinder, Alchemy is definitly magic

#

There are some alchemical tools you can argue are mundane, like smokesticks
but most of it is definitly magical

dim spruce
#

there should be an alchemy based caster, like an apothecary or something

#

or an inventor innovation

winter epoch
#

Alchemist

dim spruce
#

ik but if alchemy is a form of magic why is there no alchemy based spellcaster

#

alchemist is a more alchemy based martial

#

and a weak one at that

winter epoch
#

Alchemy is about crafting alchemical items, I am not sure what you want with an "alchemical caster" like the magic was caused by an alchemical experiment? That you are a wizard but instead of carrying spellbooks, you just make and drink potions in the morning?

dim spruce
#

perhaps they draw magic from alchemical components

#

they could even tap into the esoteric aspects of alchemy

#

imagine an alchemical witch patron

#

ala full metal alchemist

winter epoch
#

Have you heard of Baba Yaga?

dim spruce
#

yeah

#

shes a cannibal fae

winter epoch
#

She is many things, if you want enchanted items and witchbrews, she is your patron

dim spruce
#

ig, sad shes not a common patron. there should be some kind of creator patron for witches who want those things

winter epoch
#

What stops you? What your patron wants is up to you and the GM

dim spruce
#

imagine if that ideal patron instead used anethemas and stuff

#

but actually gms may not allow baba yaga so there isnt much patron options for creation witches

winter epoch
#

Any GM can not allow anything, so that says little

#

And well that is the Crux of patrons and witches, they are not deities and clerics

#

whatecer the deal is, is of the Patrons design

#

Also you can just make a Cleric with the Right domain

dim spruce
#

ig but i like esoteric stuff

#

me looking at archivist

winter epoch
#

Exactly why I suggest that

dim spruce
#

welp, the new witch better be good

winter epoch
#

Archivist? Are we talking pfe1 bard archetype or?

dim spruce
#

the class

winter epoch
#

I am not aware of such a class,

#

Where did you find it?

dim spruce
#

its something from the older editions, a more wizardly divine caster

winter epoch
#

ohh, you are going 3.5 D&D

dim spruce
#

ive been imersed in the old ways lol

green turtle
#

Hellooooo! beautiful people!

#

im making a bard clown (8 strenght i cant have armor like you cant have shit in detroid) and i wanted to ask

#

which stat would you priorize

#

Wisdom, or dexterity?

#

one will become 16 and the other 14, its not that big of a difference

winter epoch
#

Pfe1 or pfe2 first off
to the wisdom or dex question, do you want the character to rather do tricks and jump around or be witty and perceptive?

green turtle
#

pf2e

winter epoch
#

That doesn't change my question
as you said it is not a huge thing, but do you want a slightly more acrobatic and swift Jester or someone who is witty and perceptive
Being a Jester can take diffrent forms

dim spruce
#

Agreed they may even want to invest in Intelligence for the smart humor

green turtle
#

thats the thing

#

i cant decide

winter epoch
#

Then flip a coin

green turtle
#

i grabbed prestidigitation, bon mot and have demoralize in the corner, illusry object/command

#

grabbed blocks, lock, luckless dice, marked playing cards and predictable silver coin

#

and 3 dagger to jugglin with them

#

oh and a lot of balls

#

what else do you think would be perfect for a clown?/jester

#

still deciding what dedication to grab

#

im between acrobat and swashbuckler

#

i think i will go with swashbuckler and add acrobat later

winter epoch
#

I would go just acrobat

#

swashbuckler is more dangerous fighting

#

reckless fighting

#

acrobat is all about quickly moving, which if you do that, go dex

green turtle
#

i wanted to make a really good support

winter epoch
#

one for all?

#

I mean you are a bard, that is the best support

#

like you play the support caster

green turtle
#

yeah but the combo

#

inspire courage + one for all

#

+3 to attaacks

#

i was thinking of grabbing swashbuckler for one for all, and at level 4 change inspire competence for acrobat dedication

winter epoch
#

what bonus does one for all give?

#

Ahh, you are reading an aid action

#

Well sounds like a plan

green turtle
#

i sent him the character sheet yesterday and he is connected almost all the time but doesnt respond

#

i hope its not like all the other times where they already found a player but dont reply or say that they did anymore

#

thats a little anoying and keeps happening to me

dim spruce
#

Sry man

winter epoch
#

Keep trying and you will find a group

green turtle
#

welp, doesnt seem to ever respond again, darn it

#

anyway, keep trying i guess

winter epoch
#

Wish you good luck

dim spruce
#

I'll cast the actual wish spell

winter epoch
#

So I am struggling between two classes for this concept:
A bookkeeper who became employee of a Crimelord as well an accountant for the public side and once he knew what he was actually working with, he was too deep in
So one day he ledt a giant pile of evidence with the Guards and left his old life behind
I could either go Rogue Mastermind, showing him more adapting to the cutthroat underworld he found himself in
Or as an Investigator who learned to spot details, to avoid such future entanglements

#

any suggestions?

swift raven
#

why would he
A: become a rogue mastermind?
B: become an investigator?

winter epoch
#

As I mentioned at the end,
the first would be him being caught in the Underworld enough to pick up tricks
the 2: is less adapring but learning to be more cautious, during and after his work as a Bookkeeper for a Crimelord

#

both cover the intelligent, mundanly skilled person I want, just taken in different direction

#

If I were to go Investigator, probably going Empiricism Methodology

swift raven
#

i vibe more with the investigator tbh

#

makes more sense too

#

you're a bookkeeper and you want to get out of your situation

#

so you read through the books, find all the stuff that looks especially bad

#

and make sure that stands out to the guards

#

then you go on a long vacation to your family that lives out in the middle of nowhere

#

and when you come back, your boss is mysteriously gone

winter epoch
#

I completly aggree on everything except the end
my character escaped, knowing he has Essential made enemies with someone very powerful and did not stuck around to find out

swift raven
#

i know but like

winter epoch
#

he is out, alone and with a new life

#

like that of an adventurer

swift raven
#

it makes more sense for a bookkeeper to become somebody with great attention to detail

#

because

#

well

#

that's your job

winter epoch
#

Exactly

#

mastermind fills a similiar role, but mistly to recall knowladge on enemies to get them Flatfooted

#

to well sneak attack

#

so thanks, I think I do will stick with Investigator for this concept

swift raven
#

and unless you were a bookkeeper for a black market zoologist, you wouldn't really have had any way to learn how to spot those things

winter epoch
#

Well there is still free room ob that and society works for humanoids

swift raven
#

of course, of course

winter epoch
#

Though I had another weird idea for this character which is technicaly optional, but would make it more complicated

swift raven
#

i played a monster hunter who wanted civilization to co-exist with monsters

#

go on

winter epoch
#

The Crimeboss had dealings with a Hag, which my character found out, and made a deal with her.
He would give through his work something the hags want from the Crimeboss and she would change his face
The Gah probably did something very fun with a desperate request like that

#

it is not necessary for the backstory though

swift raven
#

Gah

winter epoch
#

just adds another element

#

Too much or could that work?

swift raven
#

it makes for interesting back story for sure

winter epoch
#

Thanks

#

also gives the Gm two Potential villains from a low lvl character

#

would also give me an excuse to pull out an image like this
my character wasn't specific enough on HOW he should look diffrent

swift raven
#

every god i've ever come up with was a trickster in some way

#

and if the request of "a new face" was given to one of my gods, with no specifications

#

you'd just have a 3 dollar spirit halloween plastic mask on your face you can't take off

winter epoch
#

Your mortals must be extremely paranoid, if every Deity tries to screw with them

swift raven
#

oh they don't try

#

they succeed

#

It's the mortals own faults though

winter epoch
#

That doesn't help

#

Either way, so you approve of that notion as well? the very obvious new face getting more attention rather then help him slip away?
Seemed like something a hag would find amusing

swift raven
#

yeah, i like that

winter epoch
swift raven
#

what i meant is that the gods are kinda... forgotten? so there's a few cults here and there that still worship them, but those are either looked down upon or they stay hiddden. Whenever a person from outside the cults try and ask for a favor from the gods, while it is their duty to help, it is also understandable they aren't the most likely to, you know, not fuck with you

winter epoch
#

Okay that is less being tricksters and more being spiteful

#

which for gods makes complet sense

swift raven
#

i call them tricksters because it's less "Oh, you want help in love? the woman of your dreams now loves you so much that she will kill anybody who she thinks is trying to take her away from you" and more "Oh, you want help in love? the old hag upstairs wants to get jiggy with you, on a regular basis"

winter epoch
#

Would they do that even if they were not shunned and forgotten? thats more my point

swift raven
#

depends on what day of the week it is

winter epoch
#

but now I have looked more inzo investigator, it is funny, with the right feat, you can use intelligence instead of strenght for a bunch of manuveurs

winter epoch
#

@vague fjord also if you want to talk about pfe2 with others, this is also this channel for it

dim spruce
#

I honestly wonder how a version of pf where free archetype is in the base rules would work, maybe something similar to prestige classes where subclasses are tied to archetype feats

winter epoch
#

I mean, free archetypes are in the base rules as an option, so we are already there

#

though I am not sure what subclasses you are refering to

dim spruce
#

Like you get class feats and Archetype feats, Archetype feats are spent on either archetypes or subclass focused feats

winter epoch
#

Again, what subclasses?

#

Also as I said, the Free Archetype Rule

dim spruce
#

It's an idea I thought of

#

Essentially it replaces subclass features with Archetypes

#

Would such a change fit the system?

winter epoch
#

I repeat: What subclasses? are you talking about The specializations, like the Witches patron or the Gunslingers way? are those your "subclasses"?

#

Because if you are talking that, well Fighters don't have anything to replace

#

and for some those are less vital, like a druid doesn't get as much from tgeir order, while Rogues entire playstyle can rely on their Rackets

#

so milage would vary

dim spruce
#

Fighters and monks not having subclasses is a missed opportunity

#

BTW, I'm talking a pf homebrew idea

winter epoch
#

I mean for both it is unnecessary
Fighters and monks specialize in the ways how tgey fight

#

They get the most powerful feats in the ways how they fight

#

followed by Barbarian

dim spruce
#

But barb has subclasses, fighter could focus on martial archetypes like cavalier or something

winter epoch
#

No, they have instincts

#

And fighters focus on what to specialize, be it onehanded, sword and board, etc
also you also were pointing out that fighters +2 to hit was too powerful
so what would that mean if they get even more features ontop of that?

dim spruce
#

Gunslinger ways, inventor innovations, they're all just names for subclasses. Fighter could be nerfed to +1 and it would still be strong enough

#

Ig I just like consistency

winter epoch
#

hence they are not called that

dim spruce
#

Are they specialisations in a class? If so then that's a subclass to me. I get that they are unequal in what they give. Now I'm thinking about adnd 2e class handbooks which came with class variants

winter epoch
#

Fair, I see people enjoy free archetypes when given and thst is perfect
and you mentioned prestige classes, but archetype also fill that niche of specialization

#

in a diffrent way of course, but for the concept of a character it works

dim spruce
#

Man, my osr self is making my appreciate simpler games with no subclasses lol

winter epoch
#

and thats fine
Pathfinder is called Mathfinder for a reason
E2 is definitly more streamlined but still has a lot

dim spruce
#

Yeah, I get the appreciation for hard rules. Osr can be easy to learn but low rate if mastery while pf can be hard to learn but high mastery

winter epoch
#

What I appriciated is, that a lormt of concepts I can make up, I can probably can reflect in mechanics
Psionic wielding abomination in goblin form who can Manipulate time? Reflection Heritage Goblin Psychic with Time Mage dedication

#

Paladin of Kindness worshippibg ancient Fey Creatures? Redeemer Champion hunan going down zhe Fey Ancestry featline

#

Thats why I like pathfinder

dim spruce
#

Nice, good for u. Meanwhile osr tends to use flexible flavour instead of building more mechanics for such concepts, goblins could be a modified halfing and paladins are martial focused clerics as intended in the first edition

#

That's why I like osr, but I understand the comfort of specific rules

winter epoch
#

Also it actually makes a character be not only Special in flavor but also actual ability
When I give my character an ability which I specifically found for them, fitting their concept, it is great to use it

zenith stump
#

casting Thanatopic Enervation on undead sounds hilarious

#

“you thought you were immune to negative levels? well think again!”

winter epoch
#

absolutly aggree

#

"I will make you feel terrible, I doN't care if you are already dead."

sand drum
#

Bypassing immunities will never not be funny.

zenith stump
#

unless you’re an enchantment wizard because of all the metamagic options you need to consider

#

what do you mean a third if not more of the bestiary is immune to my spells by default?!

#

*funny when it works tho

zenith stump
#

which is why threnodic spell + feeblemind is hilarious

#

undead fail the will save? suddenly their CHA score (and INT) is 1

#

and they use CHA to determine HP 🤣

#

I also think it would be funny to drop confusion on a zombie horde

#

ngl kind of hate the prerequisite is spell focus (necromancy) instead of spell focus (enchantment)

#

I suppose that’s what metamagic rods are for

sand drum
zenith stump
#

I discovered that barbarian's scent rage power can be useful in combat

#
Scent (Ex) (PRPG Core Rulebook pg. 33): The barbarian gains the scent ability while raging and can use this ability to locate unseen foes (see Special Abilities for rules on the scent ability).```
#

how you may ask?

#
#
Any creature with the scent ability gains a +2 circumstance bonus on attack and damage rolls against a target marked with a pheromone arrow. This effect lasts for 1 hour or until the target spends 1 minute washing it off.```

assuming you're not playing a barbarian archer, you could prolly bribe another PC in your group to use these
zenith stump
#

speaking of bowbarian

#

thoughts on human barbarian 3/fighter 2/sanguine angel 2?
has enough room for feat wise to pick up point blank shot, precise shot and rapid shot & qualify for sanguine angel

#

main reason for sanguine angel is this

#
Furious Huntress: The sanguine angel adds her Strength bonus, rather than her Dexterity bonus, to attack rolls made with bows.```
#

archetype for barbarian could prolly be primal hunter

#

modifies rage to be even better with bows (and keeps the str increase as far as I am aware)

#
Focused Rage (Ex): While raging, a primal hunter gains a +2 bonus on attack rolls with ranged weapons. This bonus increases to +3 at 11th level and to +4 at 20th level. While raging, a primal hunter can attempt Stealth checks but doesn’t gain a morale bonus on Will saves. This ability alters rage.```
sand drum
#

Can't be done. Barbarians cannot be lawful, and Sanquine Angels have to be lawful.

zenith stump
#

it can

#

you missed

#

neutral evil as the third option

sand drum
#

So I did. Objection withdrawn.

zenith stump
#

also you could pick up the scent rage power & buy pheromone arrows
hit a target w/ 1 and now you have a +2 circumstance bonus on attack and damage rolls against them for an hour well until your rage ends (or until they spend a minute washing it off but good luck doing that during combat)

#

alternatively you could pick up the reckless abandon rage power because ideally you would pick up deadly aim at lvl 7

#
Reckless Abandon (Ex) (Advanced Player's Guide pg. 76): While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.```
#

these seem useful

#