#dnd-specific
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But we set the day and time consistently. If you arent available its a family emergency or regular holiday we agree not to play on.
If you do something else instead you can avoid punishing the whole class cause someone wasnt there, but we just play the game anyway
artificer’s spell storing item is underrated imo
very nice versatility
I’m sure the party rogue would love the ability to cast invisibility 10x a day
artillerist/battle smith could be like “yo I heard you like ac so how about some ac for your ac” and hand over 10 castings of the shield spell
enhance ability is very nice for ability checks (for example adv on initiative or counterspell/dispel magic is nice)
Spell Storing Item is a fun class feature. My current Artificer has it. I've mostly been using it for Cure Wounds.
I mean
better than watching somebody upcast it
you just gotta smack them and shout NO before handing the wand over
any who it’s also very nice in that it lets noncasters use conc spells which frees up casters to concentrate on other spells
my dm made a homebrew item that allowed me to concentrate on 2 spells at the same time kinda
(enlarge/reduce is always fun, especially if your party is the type where everyone buffs that one pc who charges in)
I like pairing wall spells with on going aoe damage
sounds problematic
who under rates? I thought it was pretty commonly regarded as the only way artificers can deal damage
So I am looking for some one to sing the bards song I wrote so I can play it for my party during our next game...if you would like to do it [Free] plz DM me. just thought it be fun if my party heard some one sing it NOT in my shit singing voice.

Ugh I’m so mad, the campaign I DM for is pretty much unofficially dead, no one is free, and because someone isn’t making any attempts to free up any of their time, or even be the slightest bit helpful when it comes to scheduling, it’s like pulling teeth, this person even joined relatively recently and I made it very clear what days we typically play, and that most of us don’t have a lot of flexibility, what does this player say? Totally fine, I can do the days you normally hold it on, then when I’m trying to do scheduling, they’re not available on those days,, like why tf, did you join?!? It feels like a “fuck you”, why could they not be honest about their availability?!! I don’t want to give up on this hobby but it looks like I’m going to have to :/
why can't you just play without that person
i mean sure there are probably plenty of things to could be doing that are better than stressin about writing the next portion of your campaign, giving up on TTRPGs aint the worst, but you seem distraught about it
Heck, you got scheduling conflicts, I got too many players. Hah. But yeah, if you wanna play, sacrifices need to be made. Time changes, lack of players or even a condensing that you're choosing because of said complications.
It ain't easy to buckle down and say those kinds of things. Keep the ball rolling, keep them in mind and most importantly, tell the story your players want to hear. If it involves a player that isn't there, that's half on them for committing to you. The other half is
Real life happens. 
What kind of save would you guys do for the first bullet point? MtoF p152
Like it says a save but doesn’t say which one and there’s no save on the regular spell
I’m thinking Wisdom?
MtoF?
Mordenkainen’s Tome of Foes
I'd say ignore the save dc because the spell doesn't use it
or be nice and just go with wisdom
Yea I was leaning towards using the save but I think I’ll ignore it
Mainly because he can cast the spell at least 3 times already without the lair action
So I’m running a final session for the campaign. Is this too much for 7-8 level 20 characters (most of them are min-max)? Each - is a separate combat
- 2 Eldritch Flameskulls cr7 & Balor Lord cr21
- 2 Boneclaws cr12 & Pactlich cr20
- 2 Bodak Ravagers cr10 & Orcus cr27
I want it to be the most brutal thing but not an outright TPK
In a single long rest?
Yea
No way they’re sleeping in the abyss
I mean they manhandled Baphomet last session and it was 6 players most level 19
Oh they’ll also have a Bronze Dragon cr11 and an angel with them, but not sure which one
Ppfffhhh.
S'gonna be a loooooooong sesh.
From what I'm figuring, it'll be ball-busting, in all ways.
First fight is- whatever. Balors, both legit and hambrow are pushovers. Good to spend some slots, but hopefully not too much for the---...
Second one, I just have the single pact lich(where the hecky is yours?). But if I know Pact Liches like I know 'em, they're full of utter shit to waste spell slots. Annoying, but disastrously clever. Rejuvenation, phylactery finding like a war-time easter egg hunt, immunities out the yin-yang and also maybe a a Incendiary Cloud/PWK or a couple Fangers of Deff.
Third... I mean, just spit on your players and call it a night, if you want a quick resolution if the spellcasters can't get their stuff back before that one. With the wand of orcums, he's just a dirtbag that will leave your players destroyed without a few legendary items or potion use on Bonus Action to keep up with the whittling DPS from the spellcasters.
Orcus, with a PWK x 4, a finger of death and freedom to call undead(even as lair actions to keep more ads coming).
So the Balor Lord has a cool meteor strike I'll start off with then maybe a Dominate Monster on the Fighter or PWS on the Ranger since he can only make that save with a nat 19-20. Meanwhile my two Flameskulls could cast Banishment on the Sorcerer? I dunno though, because these players just keep amazing me. I haven't even knocked someone unconscious since their fight with Zariel and her legion with a Pit Fiend there too
Maybe I'll PWS the Cleric since he's like this major buff for the party
I feel like it'll be a cakewalk for my players or a TPK by the end of the night. Could go either way
Sooo… didn’t end up killing a single character 🥶
hello so
i am going to be a dm but i think i cant going to be good because i am new to this
tbh i am new to the game so
what do i do as in how to not be dumb in being a dm
there are so many resources on this already
including the dmg
a big one is to organize your combat efficiently. don't make your players wait, you can use an excel sheet or a piece of paper or whatever to track things like enemy hp, ac, temp hp, to hit and damage roll on their most used attacks so you don't have to flip from page to page in encounters with 3 different enemy types or whatever
once you've read the statblock you should have a pretty clear gameplan of how youre going to be using those monsters
i don't love em but maybe you should start watching some ginny di stuff and be cognizant of what topics she introduces
or flup thru the Lazy Dungeon Master's Guide (or at least the prep book) to get ideas on how to make things happen quickly and smoothly
i see i see thanks
can i ask what is the dnd wording to make custom items
as in i tryed to make a custom item but idk how to word it
Homebrew?
you gotta be a little more specific about what your intention is
Pepperbox.
so hard to find a 5e game that goes past 2 sessions
Dunno that issue. I try and keep up with mine.
Yea I usually play with people I know. I’d probably run p2p adventures if I wanted to play with complete strangers online. Like $5-$10 for a session
Yeah, people are far less likely to flake on an event they've paid for, and if they do, at least you got paid. If you invite 100 people to a free party at your house, you'll get fewer actually showing up than if you charge 20 people $5 each to come to a party at your house. It makes sense to me that a D&D game would be the same. I've never done paid games myself though.
Imop ttrpgs are supposed to be for everyone
putting paywalls on them just breaks the point
Buying the books is already a paywall.
I play with friends, so I don't need to charge to get people to show up, but I could see the usefulness in certain scenarios to make what would otherwise be a pickup game more viable long term.
You can find all the info free online
without going to piracy sites
$5-$10 really isn’t that much money. If a total stranger wasn’t willing to pay that, then that’d be a red flag for me anyways. You expect me to prepare a game for you, with plot, action sequences, entertain you, put up with tomfoolery, maybe even have to listen to your dog barking in the background, and you didn’t even show up until 30 minutes after our scheduled time all for free?
To each their own I guess.
I had a 7 group be pretty consistently be on point, save for a little lateness here-and-there.
Almost a year and a half. Maybe one missing every-so-often and a slight break for my mental defects, but we were-- 8/10.
yeah is 5etools legal? i was told it's "dubious" but idk
It's an archive, to be used in times of checking on the fly if you own the content.
Well yes but no but yes but no but
As legal as reading comic books free online instead of buying them
Those have different media rights, but I guess.
Staff Of The Python how good is it in a real game
Depends on you, rookie.
tbh i am just goofying and making homebrew weapons and i used Staff Of The Python as a base so ye
Ah. The snake is a fine addition, flank rules, if you use them... Uhhhh. It's... Okay for uncommon rarity.
i made a legendary cursed "Staff Of The Python" so yeah
oh and i made 2 snakes for it
tbh would you remove both your legs and a arm for a legendary longsword
how good is a repeatable 60 hp pool that can autograpple gargantuan creatures?
pretty good man
oh wait yeah you can just return the snake to a staff and use it again for full hp
yeah
aint a wand of web or a sentinel shield/weapon of warning but it still slaps, I give it an A-
Completely forgot about the staff revert and recast.
yeah the thing is there are a lot of creatures between cr 5 and 9 that can kill the python before you get the chance to revert it thanks to its abysmal ac. so yeah it can be a resourceless way to screw an encounter over, but it could also simply waste the turn of one enemy once before you lose it forever
in contrast winged boots are forever
unclear what instant death effects or petrification does to the staff of the python tho, as written you only lose it if the python hits 0 hp
is death ward worth casting on a snake? probably not
is the staff under the effect of death ward should you command it back to staff form? idk
what are yalls thought about this statblock?
froops did not make it
I realize now!
Once again, REALIZE NOW. For why did they need to- hey Papa Crawford- make those blocks?
why?
Minecraft is the new r34
if you don't know r34 just know. if it exists. it is in minecraft
oh also fun fact
both the ender dragon and endermen can speak
but they CAN'T communicate with each other
seems pretty generic dragon. martial killer but as usual trivial for casters
I mean the enderdragon in minecraft is already like fuck you no melee fighting
I kinda wish they added the wither
like made a statblock for it
yes they do
I actually like it
Oh... I can use this literally today.
Is there an accompanying sesh to go with this?
Stat blocks. No adventure. What's going on in their noggin?
Companion!
I prefer my rules on companions.
they look friendly
... Not me, having trouble logging into dndbeyond.
There's also Honor Among Thieves pack, with five legendary items, character sheets for the actors and a digital dice set that sounds like booming clanks. 7/10 on the items.
What do you use to make stats like this???
aw man =3
that is official I didn't make it
wotc made that
so yes, the enderdragon is an official statblock
They're doing a big crossover thing for some godforsaken reason
Ay, the Minecraft update looks semi-fire to me.
So does that mean we’ll get a beholder from d&d in minecraft?
Xanathar directly.
in a dlc for bugrock edition most likely
I think it is already out
Is it?
Spring ish.
Ye. And Owlbears. And Displacer Beasts. And... Gold Dwagons.
I love these so much!
I recall someone made an enderman statblock and it had a limited future seeing ability because of the arrow-hitting in Minecraft but i didn't like it all too well.
That said i don't think you can make a proper future sight as a proper boss/monster mechanic in dnd without portent
constantly under the effects of the foresight spell (joking)
I've read somewhere "Just tell your party they have a free speed turn and then have that all take no effects as it is resolved as a glimmer in the creature's eyes and nothing changed since except it gained their info"
what if modify nilbog reaction
reduce damage taken to 0 & teleport X feet (instead of healing 1d6)
ohhh thats a way
a reaction to reduce damage once might be thematic but mechanically it won't go too far once your pcs are past 5
Uncanny Dodge gives it up every initiative order.
lvl 11 way of mercy monk is fun
I took the mobile feat early on so I can punch a minimum of two people to avoid aoos (slap hand of harm on if any of the hits land) & then move up to an ally or two afflicted with a status condition (or one that is simply wounded) and hit them with hand of healing
As much as Wizards tried to make a healing monk
if they want him to be an effective one comaprable to a cleric they have to give up SO many ki points its crazy how much they blow through them at levels 3-7
Mercy Monk ain't bad for free healing.
You think I use the healing to restore hp?
I use it to remove status conditions
I’d rather my paralyzed fren doesn’t take 8 million damage from crits
but yeah what cliff said
also nice for picking up a downed fren
oh and since ki is restored on a short rest, you can use up your remaining ki before taking a rest
Wdym?
If you flurry of blows, you can replace one of the unarmed strikes with hand of healing & spend a grand total of 1 ki point
it only adds up really quickly if you’re also using hand of harm & stunning blows too
also lvl 6 really shines for mercy monk imo
because your default lvl 6 cleric can’t attack three times & cast healing word & basically cast restoration
also hand of harm applying the poisoned condition until the end of your next turn is really good imo
and if you’re looking to conserve ki
I would suggest using hand of harm separately from flurry of blows
attack + extra attack + bonus action martial arts attack + hand of harm (on an attack that lands) if everyone is fine
attack + extra attack + 1 attack from flurry of blows & replace second with hand of healing for when you or an ally is suffering from a disease or status condition and/or somebody was downed
(i'd bring up that I think hand of harm is really good but I'm getting rather sleepy)
any who that's my two cents
mark of hospitality with 1 lvl of life cleric over here laughing at every healer ever
they're not a dedicated anything, a 5th lvl cleric does more damage and more CC while dodging than a monk does while trying to use their features
rollin NPCs...
definitely not using this xD
I can work with an 8 or 9 but sheesh
put it in charisma
npc can have the personality of a background character in a video game

I find it funny that wis is a viable dump stat for a paladin
wis is always a viable dump stat
my current character has a wis dump
dm was like "roll perception checks" I was like WHOOOHOO time to fail the first roll of the game.
I’ve dumped wis as a paladin before, never beat a perception check 🤣
I was the first person to roll a die
somehow I rolled a 19 on the die
so yea I passed
it could have been investigation tbh
but I not arguing with dm
you know what I mean silly
:P it just is like it doesn't mean anything to nitpick there
especially when my invest is +1 percept is -1 it is like welp, why go from a 17 to 19 if 17 already passes
it doesn't mean anything
A 0 means nothing. A +1 can make or break luck.
I'll give you the bullet points and leave it at that. As well as a snippet from when I talked with Papa Crawford.
Having shared words with Crawford for a moment during an AMA, I asked how he felt the Dungeons and Dragons community fed into the makings of these books. Do others, aside from R Talsorian or Salvatore feature in their books?
He said, he loves all the homebrew, all the places in faerun they have not touched in the books released. I mentioned I would love to help make Calimshan or Thunderpeaks, because I grew up knowing those places, that folk will not learn unless from a third party book-- or not at all.
The Direct ended with them talking about the evils in the worlds. Not just ours, but others. Vecna, the Red Wizards, so on.
The new VTT that's going to be included with my subscription, ran off Unreal 5.
The freebies from the movie, the 'players', in case you want them in your campaign.
You like Minecraft? Well, both sides are invading one another. Minecraft mobs in DnD, DnD mechanics and locale in Minecraft. It caught my interest as a big 'Technic mod enjoyer', just so I can play MC without overthinking.
oh true a new VTT would be great
i mean DDB almost needs to be rebuilt from the ground up, instead of badly scaled maps it would be nice to have them built in like roll 20 does
They're 3d architecture. Models and all. You build as you go.
Dnd beyond needs to be rebuild in general
(And rumors of $1.99 model making from Hero Forge to be used in said VTT)
It's-- as good as it's gonna be for a little while.
The homebrew tools are the tools the publishers use to add in the new content
for instance
It needs streamlining, at least on that front
but yeah
it's gonna be a while
Pfffffhhphppp. The Homebrew tool.
The reason why I don't do so many pop culture references in this current campaign.
but yeah
there's a reason it's kinda slow at updating
try to use the homebrew tool
then realize they have to do that with a book
after it's been published
honestly D&D beyond's only good quirk is being a hub for content, mid characater creation, and being a hub to port content to better platforms LMAO
the CC isn't mid though
above-mid ig
it's pretty mid
inflexible and misleading
like if you hit custom background it just doesn't know how to add items to your sheet
also it can't add spell scrolls or spellwrought tattoos with precision
let's you add +3 to a single stat
etc
it is shit
as someone who used it
it is shit
unless a massive overhaul happened
it teaches you how to do characters wrong so if you ever want to do anything with a homebrew item/subclass or anything in between you are just given the finger and like figure it out yourself
maybe it's the fact that Dicehat doesn't see the obvious problems with the DDB character creator that makes them think that having features is a bad thing at the table lol
switching between multiple tabs of information (where you sometimes but not all the time have to click on the ability to get the information) you didn't have to read much less understand to add it isn't a great way to learn
not only does it do things wrong, it's inconsistent in how it displays information
What other tabletop game has this extensive of a library and a nifty character creation tool?
I have one for CP:R and Pathfinder 2e.
But what one has this big repertoire similar to DnD that can keep up with their expansions?
better written or more user friendly games tend not to need them
which i guess is why lines like "the heart of dnd is collaborative storytelling" are so pitifully laughable
I'll just quit while I'm ahead then. Cancel my two games and just change my name to Gustapo.
what kinda name is gustapo
letter off from the I'm apparently not to say who (german guv pre and during wwii) secret police and letter off from gustavo, unlikely to have been a typo of either based on the keyboard space between the characters that are off
Ssssure.
sure what
Sure. Your opinions are opinions and I'm being emotionally driven by them negatively. I'm just gonna 'sure' my way through the rest of this quarter-assed debate.
what debate? way to work yourself up I just asked about the name you made

you don't need to make up reasons to be upset man it's cool
As someone not from money
I hate that D&D beyond simply just doesn't let you use content you haven't outright bought
On top of that, if you own a physical book, you can't transfer that in any way over to Beyond, so you may have bought the content but if you didn't buy it online it means dogshit
or just
use google sheets and your legally acquired documents
whichever
sheets will never misquote the rules to you
or ask you to buy a poorly scaled digital map
big sad yuan-ti got a nerf
I quite enjoyed taking a necklace of adaptation and using cloudkill as a form of protection
if you were given a feature as a full caster to upcast certain spells up towards 9th level (not guaranteed) what spells come to mind as most bang for your buck if they were cast that high?
Power Word Kill
that's rather vague
what doesn't upcast that you want to have a good upcast?
What's the best value for upcasting
more creatures probably
or if you're planar binding conjured guys then yeah higher CR conjured guys
idk if you're joking or not but it is funny
is that what you meant the first time or is this a separate question
What I initially meant yeah
ah well then yeah summoning stuff
upcasting planar binding is possibly the most impactful upcast in the long run, mid combat something like CA that locks the fight down is good
https://tabletopbuilds.com/upcasting-spells-in-dnd-5e/
there's an adequate guide, i forgot they wrote this
ok so can you make weapons with shape water, like can you form a sword then freeze it
I mean, that would be two seperate spells
shape water only shapes water, it doesn'T freeze it to my knowladge
and well, an ice sword would at max be a very breakable improvised weapon
ahh wait nvm you can freeze it, so forming the ice sword is not a problem
but still, my second point stands
then how about a ice bow and arrows
transmutation cantrip. (Druid, Sorcerer, Wizard)
Casting Time: 1 action
Range: 30 feet (5 ft. cube)
Components: S
Duration: Instantaneous
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.
- You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
i think arrows for sure but a bow maybe not cuz you need to have like string for it
i know this is dumb but does shape water unfreeze the water on conmand or you need to wait
tbh i just think ice arrows made by the spell are just a 1d4 ice knife
that mean it can pop too
but maybe that unfair as in even tho it would just do 1d4 if it just like ice knife it can do 2d6 of cold damage
For a cantrip of literally arming you(and friends), I think 1d4+corresponding mod is more than fair.
you need to wait
it can just freeze water, it doesn't melt it
Like, this doesn'T create magical ice, this just creates ice out of water
I mean, you could use an icicle as a very desperate club
good thing enemies never target weapons with their attacks and that improvised weapon rules would still cover you using it as a sword
the bad thing is that it's pointless
yeah, cast it twice more
or dismiss it as an action
final paragraph of the spell
making ice arrows is doable, the area of water doesnt have to be contiguous. then you'd have some arrows. nbd
Often, an improvised weapon is similar to an actual weapon and can be treated as such.
so like naw not really, just treat it as normal
yes but it would be cool for like a boss type npc
ok so can a shortbow turn into a longbow using Enlarge/Reduce cuz the longbow has the heavy propertie and the short does not
It's improvised, no matter what. I'm cool with it being shaped crudely like a weapon the insert partner class wants and can use.
Crash the party that you had to leave your weapons at the door using the punch bowl.
-spell enlarge
2nd-level transmutation. (Artificer, Sorcerer, Wizard)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of powdered iron)
Duration: Concentration, up to 1 minute
You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).
So, it just stays a 'shortbow'. But with the caveat of the extra size and 1d4 'big' damage.
damn thats fine
i am trying to make a cool thing with a person who uses ice and does not have any normal weapon but just uses shape water for their weapons
then you don't need to get the spell involved at all, it's an NPC, it doesn't need to be limited by character abilities
if your DM decides so but no that's not what it does as written
oh
Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it’s Huge, and quadruple the weapon dice if it’s Gargantuan. For example, a Huge giant wielding an appropriately sized greataxe deals 3d12 slashing damage (plus its Strength bonus), instead of the normal 1d12.
A creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. You can rule that a weapon sized for an attacker two or more sizes larger is too big for the creature to use at all.
and
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.
so if your table is literate (most aren't) then your shortbow now does 2d6+d4 damage
cool i didnt know that
idk why you wouldn't just enlarge the user
thats true
do y'all have any homebrew to make jumping coherent
I have a question
who else house rules that cantrips within reason can be concentrated on indefinitely within reason? stuff like create bonfire and dancing lights
obviously for most races you would eventually die from exhaustion as you can't concentrate while asleep
no one really, because cantrips can simply be recast
the diffrence is minimal during exploration
Yeah usually concentration matters a lot with leveled spells since they are finite.
That said I dont see how outsie combat and encounters you can keep concentration going
I like to flavor it that spell slots are more like a representation of how much magical energy you have to use. And concentration requires that energy as well, so you can use only so much concentration and energy that day, the amount of spell slots.
Focusing on that Polymorph for whole hour made a big toll on your mental energy
And cantrips are just very low-energy things you can just do over and over again, in a way like picking up thing or walking or doing very simple tasks
So you don't need to exactly concentrate on doing cantrips because they don't require that much mental energy and you can just start over
guidance is already a strong enough problem solver, if it lasts longer than a minute you get to use it for stealth and social stuff even easier
The bigger thing is it makes it more logical than constantly having to recast it, like it makes no sense to me why you have to recast a cantrip like that
Guidance is one I do not allow to be indefinitely concentrated on
or initiative
however unlikely for a min long duration
but yea it just makes more sense that I could just concentrate longer on create bonfire rather than have it constantly go out
RIGHT i forgot about how good that is too lol
it’s why enhance ability is good imo
also works for counterspell & dispel magic iirc
(and low lvl general utility for skills)
I loved using enhance ability on my manipulative sorcerer
Trying to charm someone can fail or be discovered
Giving yourself a buff out of sight is a lot more discret
taking enhance ability on a class with so few spells is painful
Playing a character for fun/flavour instead of optimisation is a legitimate choice. Don't diss people for not going for the most perfect choices every time, dude, you don't know their situation, the character or the party they're in ^^
I believe the new One D&D rules make guidance a reaction to a failed roll should you choose to put that forward for your table to use (One D&D also has it limited to benefiting from it once per long rest but I choose to ignore that)
Reaction cantrip pog
If theres no mitigation of use by that long rest it basically means you can use it almost every time
I think the intent by the latest pitch they did is each creature can only benefit from it once but thats something i dislike
a potential better change is like is having it be usable until the next success (If the check fails basically you can try again for the next check, should it succeed then it only affects you after the next long rest)
Maybe it can also scale as you level up much like damage cantrips to which at 5th level for instance it would lift the cap to two successes
guidance as a reaction doesn't allow you to use it on init 😦
also I think it still has conc, so it doesn't really provide a lot of combat viability either. not that it had it before I'm just saying it doesn't suddenly become better (still a 5/5 cantrip tho)
a reaction for d4 boost to any check is insane
Hence why the limitation sounds reasonable when it is this good
forgot the other reason I like enhance ability
passive checks with advantage get a +5 bonus
Oh yeah since adv/disav mean a +5 or -5 to the passives
makes a passive con save for you, against a disease you dont know you are fighting
Whats a con check
beer?
Save against poison.
Athletics (constitution) is a fair shake
Acrobatics (constitution) to stay completely still 😈
While nonstandard ability skill checks are totally viable, they aren't table common.
I am gonna say, soo many skills could be split up heavilly
constitution (performance)
playing the bagpipes for 5 hours straight
constitution (animal handling) for when you're befriending the wild animal by just letting it bite you til it gets tired
I would think this would be like a stealth thing
Acrobatics is balance and steadiness
I've ran a constitution (stealth) for chameleon like effects
(Intimidation) Intelligence. Black mail.
why are you both writing the skills backwards
makes sense. i don't even really get how charisma works with intimidation, i grew up with them being tied together and i get that charisma is kinda force of will but i don't see how that makes more sense than just suggesting some more appropriate stat
constitution (intimidation) for just cuttin yourself up to show someone you mean business
low cr npcs in dnd when you kill 99% of their friends but you roll a nat 1 on intimidate: “but they ain’t me!” proceeds to attack despite the danger they’re in
too real
What would you guys say is a familiar that would have the same face-area as a halfling?
Im looking at a non attunement magic item mask to hand over to a familiar as a druid
a big owl could work
does it even matter? the book states magic items might change shape for their wearers
but uh flying monkey is probably the closest answer
I remember that but I assumed it was only for attunement items
question
if you have an ability that let's you move as a reaction or free action can you dodge attacks this way?
Depends what it's a reaction to
If you move in reaction to being attacked or hit, yes. If you move in reaction to damage, no
Unless it specifically states that you don't provoke opportunity attacks with the movement, no
It should state that "you take no damage from the attack" if that is the case though
Regardless I need to see the wording @fallow junco
with it is a part of casting a spell from your spell list, the spell could be shield for example
the original effect does state no opportunity attacks taken from the movement, I did miss one part prior to asking I reread that doing so is a bonus action added on to your cast for that specific effect (not free action), but still am curious how yall would rule an effect that did that soely as part of casting a spell like shield
Does it say "if you use your action to cast a spell" or something to that effect, or is it just "when you cast a spell"?
it says "when you cast a spell of first level or higher you can use a bonus action"
for the original effect,
But if that worked without needing bonus how would you rule it
Since you can't use a bonus action on a reaction, you can't do so as it's worded
And it's much too powerful an effect to have as a free action tbh
all
I made an attempt at making Ludwig, The Holy Blade (before his transformation) from Bloodborne as a D&D character
if dicecloud had the holy avenger I would've used it
https://dicecloud.com/character/c5huEMKfFPjRR38Nw/Ludwig-the-Holy-Blade
I would flavor the half plate as church hunter garb
I just didn't have good enough rolls for light armor to be effective
“This isn’t “fun”, this is casual terrorism!” My paladin as the rest of the party gasses a casino for ✨free money✨
I mean... It works. Purge the sin right out of there. Like a stubborn stain.
never heard of the nord-ost siege?
there is nothing funnier than being a fighter walking around with 9 ac cause you don't have armor on
plot twist, their ac is actually 10 because they wear gambeson (padded armor) when not wearing plate armor
well, my character is KINDA a noble whom sometimes wears fancy clothes
wearing gambeson wouldn't work with those clothes
chain shirt then
Medium Armor
50gp, 20 lbs. --- AC 13 + DEX (max 2)
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
if you’re fancy, elven chain (aka better chain shirt)
oh that would be amazing if I didn't establish some of her outfit to be skintight
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
oh yea, glamoured armor is a thing I'd like
Question, should there be a fully martial alternative to artificer?
I don't know what you're asking
its like artificer but no spells
And what is an artificer with no spells? just free Magic items?
It does feel wonky but I could see a tinkerer class in concept.
5e artifcer though might have a hard time going spell less but that doesn't stop you from making an engineer class
The idea initially is you'd flavour your artifice as an artificer not as spellcasting but rather your own ingenuity and resourcefulness
It's not grease spell, its a pack of oil you smash into a place
Even had a player who reflavoured bless as
"Calculate the Odds" as he brings out a small abacus and aids people's attacks and movements
i think that's what foxtail foundry's technician is
idea: future monks should instead be martialists with them choosing what kind of unarmed fighter are they, spiritual monks or bloody and rough pugilists
Had a pugilist boxer monk. Loved the thrill of the fight. Just-- punching.
With the new grapple ruling, he's a lot more dangerous.
lol, pugilist can add strength to unarmed ac while monks add wisdom
is the punisher a monk
Kinda.
Yeah, but doesn't he wear body armor in most renditions, or am i misremembering?
Like
i know he doesn't in the netflix show
But i'm pretty sure he does otherwise
He takes lethal shots and shrugs them off.
You're fighting a man who owns way too many punisher comics.
There was this comic about a... South African or Rhodesian ex-pat turned assassin with a very punisher-like storyline
but i can't recall the name of it
from what i recall, the artstyle was also very late 70's or 80's
huh
based on the recent tv show I'm pretty convinced he can't be killed by bepis damage
Running a session right now, worried that thisll be my first TPK xD
I cant believe they managed to survive
revamping known casters: know spells equal to 1.25 x level + spellcasting ability
Could you incapacitate a tabaxi by lifting them by the scruff of their neck? Sorta like a cat?
(This gif is just for demonstration purposes)
Doubtful
though I woukd habe to double check why cats do that
if it is the instinct, that lets cats carry their young without issue, I doubt Tabaxi would have the same
given they have hands
Clothespin of Tabaxi Holding
Wondorous Item, uncommon
When this pin is used to pinch the neck of a Tabaxi, the Tabaxi is paralyzed until the pin is removed.
Homebrew weapon idea
Reiterpallasch (Rapier)
Properties: Finesse, Loading, Ammunition
Melee 1d8+dexterity modifier piercing damage
As a bonus action or reaction when a creature within range that you can see makes an attack roll you make make a ranged Firearm attack (Range 80/240) on a hit the creature takes 1d8+ your dexterity modifier piercing damage and must make a wisdom save (DC=8+proficiency bonus+dexterity modifier) or have disadvantage on its next attack roll before the end of your next turn. You may ignore the ammunition and loading properties when making a melee attack.
interesting for gunbreaker builds
it's less a main weapon than it is for parrying
Okay I am gonna make a new dnd campaign, based on the don't starve series
so insanity, longer rests and pure nightmare fuel, love it
Heavy survival basis
I will track their sanity and have to also keep track of things like bosses nightmares hounds ect
All in all rests aren't longer
Just long winter short summer nights
interesting to play
Also the darkness being deadly
so no darkvision
It could still be even if you don't see
Or hope there will be characters who don't have darkvision
Just light a dang torch.
Oh yea darkvision will not grant the ability to see at night something that will come as a surprise to the characters.
you shouldn't surprise them with something like that
also darkvision doesn't do that anyways
you can only see in dim light with darkvision
you have disadvantage on perception checks in darkness
- CHARACTERS not players
- "See in dim as if it were bright and total darkness as if it were dim"
So yes
Normally darkvision allows sight at night
If you think surprising the characters is a bad idea, kindly go watch any movie or read any book.
oh
you can still surprise them
keeping darkvision as it is just gives them a chance to not get surprised
it gives them some agency
monsters with burrow & tremorsense:
Telepathy.
Had a major debate(they actually got mad) about if telepathy can detect lifeforms.
I said 'yes'. It doesn't need to be words, just thought constructed.
They said 'no'. It specifies language, speaking internally.
give the telepathic creature detect thoughts as a spell that can be cast at will
and/or flumph’s advanced telepathy
But see, that's the thing. You know it's there if it's speaking internally, thought-wise.
Well yes and no
You know there is a thing in your range that has thoughts, but that's it, depending on how much of a troll your dm is it might be a jar with a brain or a creature but it doesn't mean you know where they are just that a thing in your range is thinking
So yes you know something In your range be having a think, but not where they are unless your dm allows it if creature is hidden
That's how I would do it
Which would still be useful, because if you know your range, well that already is a good start to make some perception checks
I’m playing a One Piece knockoff campaign with a dm who’s never watched it, I ended up finding a devil fruit that alows me to turn into anything I touch, I have all the logias basicaly
- touches fire
- takes 8d6 fire damage
- what did my DM mean by this?
That was the first thing I tried, I got the stats of a fire elemental and fire logia powers
This sounds like a very confused campaigne
It is lol
Just tell your DM to watch 963 episodes of a show to understand basic lore
its that easy
Oh man, for the first time since I recently started playing more d&d Im finally faced with the classic choice of "should I just leave this group or stay" 😅
No DND is better than bad DND.
Had to find that out the hard way
I guess the most annoying part is I just drew my backup character for the campaign xD
But then again I could just use them in another one so, at least got art prepared if nothing else 🤷
And I guess now my sundays will be open to start planning my next campaign I wanna run 😏
Might have something for ya
Hmm?
How you feel about being a moder villan, be the villan you want to be or a mercany tell me your goal and we get you there
Sorry Im not sure I understood what you just said 😅
So your a villan any kind you want to be, be a flash hero or what not
And I will help you in the world reach that goal, like making a world where hero don't fight for a paycheck but actual justice
- Im really not into the whole superhero stuff. I prefer fantasy settings
- Im the one looking to run a campaign as the DM
- Im not sure if mods appreciate people using channels to discuss setting up games when there's a specific channel for looking for players / DMs 😛
Coolio
does anyone have a campaign that i can join, im new and i would like to learn
#977311273668714586 has got some games listed!
thank you!
Suggestion: fighter get an upgrade to their fighting styles
What’s all your favorite one shots you’ve played in? I’m trying to get ideas as summer is approaching soon and I’m gonna be playing a lot of dnd
One shot
Idk I guess Ravenloft in One Night is cool
There’s that one on DMsGuild that’s high levels, like fighting gods
This
Some cool one shots in here
One of my favorites to run was The Goat Mayor CCC-UCON02-01
Fun wacky low level adventure
One shot do be one shottin bruh
Thanks!
As a lore-based dm, I have found possibly the worst lvl 1 spell imo, comprehend languages I think it’s called
“The ancient indecipherable symbols line the map”
“I cast comprehend languages”
lore-based dm
doesn’t like when players learn the lore
Anon, what the heck?
is it a language?

It was, I had to change it quickly though to a different kind of puzzle
🤔
It was important and would lead to a big revelation
puts information that the players shouldn't have in a manner that they can get it
complains when they get it
I mean what’s wrong with them discovering the answers in their own way?
I didn’t realize they had it one their spell list otherwise I wouldn’t have done it that way
you should typically know your players spell lists.
Honestly, I should’ve checked, that’s on me
It is my first homebrew campaign so I have a lot to learn
not to avoid the ability for them to do cool stuff with their spells, but to make it plausible for them to do cool stuff with their spells
infact, them translating something is straight up brownie points.
if you make the indecipherable symbols that they just deciphered pointless to decipher they're not gonna translate stuff going forward and will probably look to change their spell because it just flopped.
it's like when the players one shot your boss unexpectedly.
Yeah
That's good.
They now feel awesome, they did the thing. You roll up some other challenge along the way
You know that feeling when you pick the entertainer background for a character who’s class and stats use charisma least just to challenge yourself when writing a backstory?
That’s how I got a clown cleric going
I don't know that feeling, but it seems like you had fun with it
the holy comedy: monty python and the life of brian
I’ll just say it. Top 3 campaign books from 5e D&D:
- Curse of Strahd
- Tomb of Annihilation
- Keys from the Golden Vault
I mean, none of the Waterdeep ones are there, so that's just a hot take, in my eyes.
Need to get Golden Vault.
You do
I've been trying my hand on a lot of them as a person now being asked to run modules, and I have to say Witchlight and Netherdeep ought to not be skipped on either.
Dragonlance also looks amazing but it's a new setting with very different rules which is why it's intimidating
fucking
come paycheck i'll gift it to you on DnD Beyond, if you'll run some of the modules for us, cliff
The modules make your party work together. I’ve never seen teamwork in 5e anywhere close to this
Deal. Gotta get a job locked down however.
If substituting material components allowed for spells to behave differently, what do you think would replace a "Cup of water" in Armor of Agathys should the player want to turn it into bluddgeoning damage to fit his earth elemental themeing.
(There was an armor of Agates joke cracked in there but idk if it's too on the nose)
A cup of Sand
Jar of dirt
A person of culture, I see
I would say a gram of iron powder but that works too
Gram, ounce, or whatever the proper British measurement is

Me when one of my players known for their creative warcrimes through craftiness with random supplies wants to play Artificer in my one-shot 💦 💦
Bleach + ??? = mustard gas.
Idk honestly. Don’t @ me
I do not condone war crimes, unless you’re willing to win the war.
Bleach and ammonia. But even if you do figure out a way to mix 'em safely, you're already on a negative timer.
I mean, an easy solution for that is talk to them about that if that troubles you?
as long as you don't voice any issue, don't expect them to consider them
No worries this was said jokingly xD
👍
Butter and oil from the villagers supplies to trip up a giant troll into a big pitfall trap.
thats good tactics
The area within 1,000 feet of a dryad's tree is her "terel".
Anyone know if the term is the same for the area that other nymphs need to try to stay within? Like oreads, naiads, lampads, and alseids?
Not to my knowladge, there are only describtions of "beautiful Places" but not a specific name
That's all I was able to find as well, so I was hoping somebody knew.
Then yeah I don't think it has a specific name
though nothing against you just making one up for your own campaigne
Consolidated all the latest OneD&D changes, let me know if you find any typos and feel free to discuss them here
Rogues new ability and Divine smite being a spell might be one of the wildest changes here
I've heard basically only complaints on the topic, but skimming over what's here it honestly looks dope
Bard honestly is a universal happy from everyone i hear
Clerics only contention point is the whole divine intervention change, designers said they wanted less "mother may I" moments so they reworked it.
Druid had a lot of the pro statblock druid gang being understandably pissy but the majority (55%) wanted the statblocks back; but understanding the split in opinions they experiment here with knowing a select amount of animal forms that you can swap out on long rests. Clean solution honestly
Monk is half good half bleh in my opinion, upping the damage dice by one more isn't going to change much, and it recieved nerfs across the door aside from the capstone feature letting you shrug death off at 20th level by burning ki and step of the wind being dash and disengage together, and a 1 min short rest a day ability
Rogue got fun if you wanna be less dps and more utility based
Paladin got quality of life
Ranger keeps being awful 
the problem with ranger is that each ranger archetype is done better by other classes
Do you want to be more combative and able to deal damage with your bow? well, fighter has Arcane Archer and a better hit die.
Do you want to be more of a woodlands survivalist who's good at tracking and sneaking about? Well, rogue has the scout.
Do you want to have animals help you in your fight? Circle of the shepherd or Circle of the Primeval, at least off the top of my head.
The monk "marital arts" typo makes me imagine monks as abusive spouses
Arcane Archer sucks tho. Hunter ranger is fine and keeps up with fighters.
Scout rogues don't use martial weapons, shields, or medium armor.
Shepherd is a summoner option, not a companion option.
Summons tend to lack a lot of capability compared to a single companion, and don't have the personality of being a consistent sidekick
None of the options you've stated feel like a strictly better choice.
Rangers also have spell utility that neither rogues nor fighters have, and martial capability beyond druids.
Ranger is to druid as paladin is to cleric.
I just feel like Rangers are DM dependent. Like you can work with your DM on Favored Enemies/chosen terrains where you flourish, then your DM just switches up the campaign and you never see those enemies or adventure in those terrains.
Also Steel Wind Strike is a Wizard spell for some reason.
Cool for Wizards, sucks for Rangers.
Hot take
Rangers are good even if you don't have your favored enemy
They can get some insane numbers outside of it
As a person who ranger is their primary class i feel like: compared to all other dnd classes
They're an afterthought
Like compare the two PHB half casters we have: Paladins and Rangers
Paladins get
- Lay on Hands
- Divine Sense
- Divine Smite
- Auras
- 6 different auto prepared exclusive to paladin spells (OneDnD)
- Permanent Find Steed (OneDnD)
Whereas rangers have:
- Hunter's mark exclusivity
- Favoured terrain+Favoured foe both granting the absolute most situational and dogshit bonus to rolls that probably only comes up twice a campaign at best.
- Extra movement
- exclusive right to conjure barrage the most boring and expensive spell for a 9th level (Onednd)
I am looking to play a game of old school d&d with some people online. I can’t find anyone in person who wants to try it.
I am talking OSRIC or 1st edition. Something like that.
This isn't the looking for group chat
This doesn’t look like an anything group chat

I just play oath of ancients dexterity paladins when I want to do a nature half caster. Rangers got the short end of the stick, and the divine favor paladin spell works on any weapon. With concentration, it’s for something where you can be a distance aways. Like longbow spam. You basically get a worse version of the beast master subclass as a second level spell with the options of a warhorse, camel, elk, or mastiff. They just feel like they’re twice as effective as rangers, and I am mildly upset that a crusader’s subclass can be a better nature warrior than the nature warrior class.
In a game I'm DMing... The party has decided to help escort a nymph home instead of killing her. They've escorted her into the Feywild and she can sense the direction of her terel, but not the distance. The party closed the portal behind themselves. She's at 41 HP and 26 Stability. This is her stat block:
what are some homebrew classes you allow?
Depends. I read them before I allow or deny.
If you mean for a campaign here; kinda not how it works. Find yourself a DM #977311273668714586 here.
How would you guys improve the Mystic?
In 5e? Personal take. You don't. Forget about it and have a better session without a battleslogging measuring contest.
I honestly think stealing from pf2e could work
Imma convert it to a warlock spell slot system
Sure. Waste time.
Ah... I've had bad experiences with mystic. And it's the only hard take I've had, as far as class.
As long as everyone at the table has fun.
Mystic is test material and takes some restraint in building a character instead of minmaxing
yeah but you'd think something would've been done with it if it hadn't been deemed thoroughly irredeemable
Yeh imma heavily nerf it
Humor me and I don't mean this as some 'test. Pure genuine. How?
Because if you're using the 'mana 5e spell point' variant, Sorc wins by a looong shot, no need to even shift anything else.
And I don't like sorcs.
Part of the problem is the ways in which they're broken. Some of them aren't even immediately obvious. For example, one of them is that you can switch between different things you know with a bonus action, and one of those the options is one that lets you pick a skill, language, or tool or your choice to have proficiency in whenever you switch to it. That's a bonus action to get a proficiency of your choice, with no limitations on usage.
im making them warlock style spellcasters
and we all know how weak warlock spellcasting is
should psionics be spellcasting or unique powers
Telekinesis, technically.
Either works
Psionics based caster or a martial with supernatural psionics based abilities have been done
I mean that was done with Arcane, Divine and druidic/Primal magic as well
Psionics also includes telepathy and reality warping
Mob Psycho has shown me there are a lot of things that fall under psionics 
MCDM crew are working on designing a Psychic class called "The Talent" which basically lets you do supernatural or spell-adjacent abilites in psionics indefinitely but you accumulate strain on yourself whenever you do so and ways of nullifying the drawbacks or managing it
Feels slightly op, they have a different definition of balance with their illrigger
Which is being reworked as well due to complaints
Ilrigger was a haphazardly made class for a player
Well, let's pray that the talent has dangerous enough strains for having unlimited resources
the name illrigger just makes me think of illagers from minecraft 🤣
Oh no, Path of the illager Barbarian
Yeah, I'll run for you.
Adventuring Gear
50gp
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
Super random question owlin fly when wet?
Owls can't fly if their feathers are wet irl they have to wait for them to dry, if owlin can fly when their feathers are wet it isn't accurate to owls.
does their flight feature specify as such?
if not, then it's up to you and your table to decide if there's such a malus to their feature, and if the quirk needs compensation
because honestly most people don't know diddly squat about owls and wouldn't know the difference in such a niche case
Well the thing about owls their silent flight they are known for exists because their feathers aren't waterproof. They are softer than other bird feathers
That's nice, but owlin live in a world of fiction and physics is basically out the window.
if it bothers you that they aren't accurate to our worlds lore, then change it.
Years of biology wasted
if I were to let you in on a secret, the races in d&d are based on exemplars and stereotypes more than anything else.
if someone made a dogfolk race, they'd probably make them color blind
not becuase dogs are color blind, but because most people think they are
the question to ask is does "I can't fly when it's raining" add to your tables roleplaying experience or just take away from your capabilities to align with owls.
Hoot hoot
BTW thoughts on bloodhunter?
Only class I ban. Not a fan of self-harm.
I get it
So what about illrigger, do you modify it?
mystic?
Mystic isn’t a class, it’s a lifestyle 
Mystic is a bit like the IRS... if we don't talk about it, it can't hurt us
Until it blows your door down and reads your mind to know you didn't pay your taxes

Yesss
But I made my own version sry
it won't be better
That's an opinion I will ignore
Mystic isn't finalized. Thus, doesn't exist.
I deal with what's there. I'm content.
It can't hurt us if it's not real
There's an echoing belch.
I don't really mind da Mystic. It's a re-imagining of a psionic and it's just lackluster. To me, anyways.
Agreed, that's why I copy from pf2e!
Your table, your rules.
I'm playing a blood hunter right now, but I haven't been playing him for very long.
I'm enjoying it so far, but I could definitely see the class needing modification (or even removal in some cases) for some other tables though, as the default flavor could easily hit several of the more common limits that people have (and I feel that it's important to respect those limits). My game's table doesn't have any limits that would effect the use of the blood hunter class, so I'm okay with playing it at that table.
So basically, it's best to ask your group how comfortable they are with the game including the themes of blood, blood magic, & autoscarification before playing one. If there are any issues, you could see if having different flavor with the same mechanics would be enough of a change for people to feel comfortable with it, but if not there are plenty of other fun classes to play.
A couple of ideas for alternative flavor:
- You're using energy inside yourself for your abilities, but using it is draining, so when you imbue a weapon magically with bonus damage or amplify a curse, you're a bit more tired, meaning that you can't withstand quite as much combat (hence the hp loss). In this case, you might flavor some healing potions you drink as being caffeinated as well.
- Instead of blood or personal energy, it's a spellscar. Spellscars are bright blue scars from being exposed to raw magical energy. The magic imbued into your scar from this event seems to extend your lifeforce allowing you to survive things that you wouldn't otherwise (meaning that most of your hp represents your spellscar's power). You can channel some of the magical energy from the scar into a weapon or curse that you cast, but it decreases how much magical energy from that scar is in you to help keep you alive longer (hence the hp decrease, but it's a loss of magical energy, not blood).
Nice
words
Does anyone else likes the pugilist?, no like, really, i think its pretty neat.
I think it's a nice Western inspired unarmed combatant that is truly symbolic of western martial arts
Wuts the opinion on artificer?
Love 'em. They add mechanica/artifice/alchemical persona to your game that's much needed.
But, it depends if your place got somewhat advanced things.
I like Artificer. One of my current characters is an Armorer Artificer. I've been playing them for 3 years (though they were originally a Battle Smith Artificer).They're a lot of fun.
Some tables will see them as too modern, especially if it's a table that doesn't allow firearms. I'm not a big fan of firearms in D&D myself, but I don't feel like an Artificer needs to be played that way. The game mine is in doesn't have firearms. The default flavor has you crafting devices that tap into magic to create the effects of magic spells, so they're just as magical as any other half-caster.
At level 14 now, I have too many spells to easily keep track of though, and haven't decided how I want to handle this problem. This is why I don't generally play full casters, but didn't really realize it would happen as a half caster.
i love them, but i would have wished that they would have come in their own book
with revised crafting mechanics
because the ones that we have sucks
Not all magitech worlds have firearms, just look at legend of zelda. Just because blackpowder is there doesn't mean firearms are made. Just look at ancient china
MAGITECH. MAGITECH. MAGITECH.
I feel like if you have wands of magic missile and firebolt, that making an inferior explosion stick doesn't make as much sense, and if you don't invent the first guns, then you don't invent later guns that could possibly compete with the cantrips. In general, technology would likely follow a completely different path.
And if I want to play something with more "modern" tech, I'd probably just play a different system entirely.
Agreed 👍
Isn't the idea of a spellscar basically just a Horcrux or whatever the thing from harry potter is called?
I do love it mind you
No, horcruxes are more like phylacteries. Spellscars were introduced when they added the spellplague. Both are the result of being exposed to raw magic (with death being another possibility). Some people get little scars and others big ones. Some people with spellscars could tap into the magic that's in their scar.
This wiki page can explain it far better than I can: https://forgottenrealms.fandom.com/wiki/Spellscar
I remember Spellscarred being added as a multiclass-only class in 4e
If i had looked at them initially I would have said this is a kind of sorcery which doesn't seem to far off the point
Yeah, it's very much like sorcery
Just instead of being born with it, you're exposed to it... So it's basically like how radiation works in comic books.
Blood hunter but the magic comes from the cool tattoos you have on you which you definitely didn't make out of some spare super permanent markers lying around and can't get rid of
Basically magic mutant
The fact that I cant recommend ranger in the goodness of my heart despite the player asking for this is painful
flavor, flavor, flavor
As a person who has been mainly playing ranger for years now since 2016: Ranger is only flavour. Like most of their features are ribbon features at best or a slap in the face at worst
I feel like that is just skirting around the problem
it's what i did with oswald
admittedly i made him a melee fighter
but ranger would've fit him way better
He had the proficiencies and he knew the areas. I never gave a dang about ranger. Still don't.
It's fine if you want Hunter's Mark or Bramble Shot. But, ultimately, boring.
Except for Monster Hunter rework. It's fine.
Maybe Horizon Walker.
Got it, scout rogue
Or u could just give hunter's mark for free
Saw an interesting idea where tge terrain grants cool powers
Favored
Like mountains give Climb speed
Ohhh yeah i think i saw that
As a person who always loves rangers in fantasy I want to find ways as a DM to do right by the class itself for mine and my player's enjoyment
Hey me and my 2 friends are looking for an experienced DM to help us learn and take us through a campaign(Sorry if lfg isnt allowed)
Hey am looking for a campaign to join with my gf (can't find the lfg chan)
#977311273668714586 for lfg posts 😎
Wait, Mob Pyscho is just Psionics: The Anime???
Wait does that make My Hero Academia Sorcerers: The Anime
I need to know which show is just Rangers: The Anime
Try hunterxhunter
Spy x family is rogues the anime
Rogues use dex and constitution mainly. Are their subclasses different stat dependent like the fighter subclass, or are they all based off of something like charisma?
well.. it isnt that consistent
swashbuckler one uses charisma
arcane tricksters int
mastermind cha and sometimes int
inquisitive uses wisdom
assasin, thief and scout uses mainly only dex, but some int for investigation
oh
and phantom exist.
soulknife, just uses dex
Meanwhile, monk and fighter can use strength.
She was beating the literal gloves off Loid.
And in-boxing. 
wait strenght monk?-
Yes?
Someone in a game I'm in has a Dex Paladin, so weirder things have happened. Monk lets you choose to use Dex if you want to, but doesn't make you.
a paladin in one of my games is allowed to smite with firearms so who i am to judge
One of the houserules I have in my game would make that even easier to do, though it is a houserule...
If you have multiple ways of calculating your AC that both include 10+Dex, you can remove 10 from one of them, remove Dex from both of them, and add them together if you want to instead. (As long as you continue to meet the conditions for both.)
i dont think there are that many that does that
So a Monk Barbarian could use 10+Con+Wis instead without armor.
Oh. No.
For example
Nononono, shhhshhh.
so a astral self monk with barbarian dip could only need to use 2 main stats?
I don't want to hear these absurd builds.
Also, it took me 230 years to remember how to spell 'absurd'.
i dont see the point either
happens
No one has used that houserule
So anyway cliff, what do you think about changing the rules mid-game?
In general.
whatever you feel like changing.
Because you are the dm
Like for example, you cant cast spells while restrained.
I would talk it with the party and make it known known stuff is gonna change, be added, be removed. Also taking into consideration if it doesn't make something more fun... Or drags something out too long.
You can't, correct.
and to get out of the restrained condition you have disavantage on the action and have to succed a dex dc of 17.
Then what's the point of the condition?
I don't want that wizard casting spells, hold-mother-fucking-person.
A DM wins by having players that want to return for more game sessions...
If you fail the save to be restrained, your ass is restrained. Verbal can work, but 99% of spells use somatic.
And why waste a Sorcery Point to- what the hell is that metamagic that rids somatic?
yeah but imagine this, you create a attack for a monster that your players didnt know existed, because it doesnt
Subtle Spell
then the monster uses it
everyone has to roll a dex save of dif 17
if they fail, they have to use an action in their turn to get out of the same dificult dc
but they have disavantage
and cant cast anything at all while restrained
Cloaker ooze from 3.5.
That sounds closer to Incapacitated, or at least Stunned
Small radius or force the party to bottleneck.
the thing is, there is no radius, because there isnt a map to see how ranged spell works
you have to guess because you use no roll 20, no table, just your mind
Overall it is rather in bad spirit to change rules mid combat
like imrpovising a rule you don't know from the top of your head is fine
But changing mechanics mid fight is Essentially cheating, thats like players telling you they rolled higher
If the whole party has high Dex saves, it could be within balance, but that feels unlikely. Even still, effects that remove players from being able to play tend not to be fun, so I only use them sparingly.
also you cant attack while this kind of restrained
You are restrained
- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
- The creature has disadvantage on Dexterity saving throws.
But if you state it like between sessions, and the group is fine with it
it can help create some very fun experiences
I mean, the others are fine with it, i just would want the dm to say that they will change something before doing it.
Like replacing all races, Paladin smiting with firearms, monsters with condition inmunities at level 3.
The fight against my bbeg was talked somewhat about, considering, he was coming to handle the crew once and for all.
or spells not needing material components even if they have gold value.
They had prep, understanding, somewhat knowledge.
change how my spells work because oh well i dont like that after i already casted it, like literally saying i dont care what the spell says it doesnt do that.
I just feel a little down because i think im a jerk, because im the only one that has a problem with it
Do you think i am too much of a rules lawyer?
Nope
That is actually pretty normal
You made your character and the GM just said nope to it out of the blue
some of it was actually told beforehand, like spell attacks ignore 2 ac (for some reason dont ask me)
You mean you're the only one in your group that has a problem with it?
no forewarning, in the middle of a fight where it matters, I would also be not happy with that
yeah, kinda.
Spell attacks ignore 2 AC? Casters really don't need the buff...
they changed his history too, said he was raised in the town where the other players were at the moment of my introduction, even tho it was just a wanderer from a distant school.
It sounds like this group might not be a good match for you.
I dont think that was out of malice tho, i just think he just didnt read it.
yeah, but i dont know how to tell them that i just dont want to play with them anymore.
That's likely
i dont want to be mean
Okay that slowly raises some red flags
either there is some major miscommunication, in which case you really should talk
Yeah, that can feel awkward to do
And it is definitly not mean to bring up legit concerns of your fun
Them breaking rules and change your character out of the blue
It sounds like he brought up his concerns, and the other players sided with the DM
My suggestion, approach the topic with the goal to fix, rather then sounding to blame them
thats kinda the proble, they have fun with it, and im happy about it
but im not, so i just wanna quit instead of changing how they wanna run the game
And that is completly fine
I once I joined a Vampire game, the people were decent just their style wasn't for me
So I politly left
You go there to have fun, no fun, no reason to continue
Maybe something like "This game just isn't right for me, but I hope you find another player that's a better match."
yeah, i think i should probably do that.
Peoples Style not matching isn't anything new, it happens
i also think that i started to feel this way when the dm just straight up disallowed me from being able to sing or use my instruments as a bard.
It's certainly a lot nicer way to exit than "Screw you all!" or just ghosting them.
it wasnt a problem, i just changed it to an artist bard
to be honest it was pretty fun, created objects that he drawed in his notebooks
Like the Kirby artists?
yeah, something of the style.
That sounds like fun. A good way to flavor a summoner bard especially
But you can always take that concept to another group if you like it.
well, just dropped the message in the server.
The DM has a potentially infinite pool of characters to control... They don't need to decide the player characters' actions too.
Whichever you feel
i hope they dont take it bad, i tried to clarify that i didnt have anything against them as a person.
Waiting for a response can sometimes result in wholesome messages, like "Aw, we loved playing with you!", but could also result in... The opposite of that. So that's a sort of risk-reward decision.
I hope you find another game soon that you're a better fit for.
Oh well, what about changing the subject with that done then?
That sounds like a good idea
So, what do you think about using a bonus action to control both animated corpses and animated objects?
with the spells animate dead and tiny servants/animate objects.
or should they be separate actions?
(you could also count the creation bard animating performance)
I belive that summoned creatures are supposed to work that way already, but class feature creatures that are bonus action controlled (like a steel defender or a beastmaster ranger's beast) are supposed to only function with the PC's bonus action controlling only them.
so, you could command both zombies and animated objects, but not the dancing item and a zombie?
But like... The beastmaster ranger can give take 5 attacks per round (4 of them being with their beast) from level 11, so it feels fair to keep the bonus action separate for that beast.
I don't know about dancing items.
well, this is what the dancing item reads as
Then yes, that'd be a separate BA for just the dancing item and Bardic Inspiration, by RAW
yeah, i also feel like it
its a shame tho, would be fun to have a bunch of animated objects.
without the dancing one overllaping in
I have had DMs allow differently before... In my direct benefit...
But by RAW I believe it's separate
(I've been allowed to command both my Homunculus and Steel Defender with the same BA...)
make a bunch of objects put themselfs in a bag of holding
some day, some day...
do you think its still worth taking animate objects with a dancing item already?
yeah
What subclass gives a dancing item?
too bard the bard doesnt learn tiny servant.
college of creation
It's got pretty good damage for a BA
And effects all speeds near it, buffing allies and slowing enemies
That's pretty good
the thing is that animate objects is preeetty good itself
being able to animate 10 tiny objects with 20 hp and a +8 1d4+4 attack each one is huge
well not huge
its tiny
ahem-, sorry, yeah.
animate objects itselfs can do a lot more of damage and take a lot more of hits
but has lower saving throws, no inmunities/resistance, requires concentration, doesnt fly, cant slown down enemies.
Having a lot of summons can significantly slow down combat though... When I've DMed for a summoner before, the player would pre-roll all her dice before her turn to try to help speed things up.
Sounds good, also could just roll 10d4+40
I mean it makes it less efective for muh faster
Btw something i just read
The animate objects ba makes them follow it so you dont have to use it every turn, i think
Correct
So maybe you could control them turn 1 and then in the others the dancing item
So like "Attack my enemies!" is valid for setup
Thats fun
Also just imagine being the less efective necromancer
You make the body animate but like, only the body
Creepy
The heads just flopping around lol

