#dnd-specific

1 messages Ā· Page 1 of 1 (latest)

median dove
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šŸŽ²

topaz panther
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You're actually awful

daring quiver
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:D

topaz panther
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Oh wait

warm silo
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heeeeello yall

daring quiver
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hello

topaz panther
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Forgot I could do that

grand radish
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You know

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it would be nice to have a chance to go through the pins of the old DND-Discussion pins and see if there was anything useful pinned

warm silo
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grand radish
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same goes for the other channels being turned into threads

median dove
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#dnd-specific message

grand radish
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you know i'm basically blind, birdboy

warm silo
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i saw that :D

grand radish
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i didn't delete it

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lmao

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pigeon out here censoring the people and shit

warm silo
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wack

median dove
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nobody can talk in there though?

whole orbit
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No but it'd be nice to keep it for a reference.

grand radish
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and also, i'm sure there's something useful in that channel

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no reason to not pin it

whole orbit
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same would good for the pathfinder specific channel.

grand radish
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yeye

whole orbit
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@daring quiver make message link to the previous dnd specific channel

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in here

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and pin it here

daring quiver
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#dnd-specific

warm silo
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random question is ranger a prepared spellcaster

midnight ravine
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Not yet

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The new 5.5e playtest material has them preparing spells, but the published books so far have them knowing X spells at each level based on the class chart.

warm silo
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ah

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aight, thanks

proud palm
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Just had an idea

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Spell messup/backfire/whatever rules

Upon casting a spell of 1st level or higher, the person casting the spell must roll a d20, on a roll equal to the spell's level or lower (like if you cast at 5th level, rolling 5 or lower on the d20) will cause something bad to happen, like maybe roll on a table or something for an effect.

tough echo
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no

proud palm
topaz panther
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do the dnd

grand radish
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This exists

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it's called wild magic

winged tundra
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I find it funny that a high lvl half orc barbarian with great weapon master and an adamantine great axe could hit an object for 6d12+21 damage twice

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(adamantine weapons autocrit objects and are found in xanathar’s)

proud palm
grand radish
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don't ever ping me unless you actually need my input on smth

proud palm
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ok sorry

frank chasm
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Are know spell casters better or worse?

solar mural
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You mean prepared spellcaster? if so it depends on a lot, how predictable and vary the day is for your character, and even the. it depends on the class

fast wyvern
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Spells known casters cant change their choices as easily. Spells prepared casters give choice paralysis and choice regret. Spell book casters risk losing their unprepared spells

midnight ravine
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Somebody casts "Sending", but two potential targets fit the criteria given. How does the spell decide who to give the message to?

solar mural
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Probably the intended one

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afterall you can only target "familiar" people, so you need to know them

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so if you know someone and cast sending, you are not going tohit their twin on accident

midnight ravine
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What if they used to be one person when you knew them and somehow became two people or something else weird like that? So they're both technically the intended one?

fast wyvern
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So they both have the same phone number

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You call both.

solar mural
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no idea then

frank chasm
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Tiny question. What d&d class would you all consider to be the best at buffing other party members?

fast wyvern
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Barbarians are the most capable of having the strength to wax a person

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but Monks are more likely to have practiced wax on, wax off

frank chasm
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I mean like using features and abilities that enhance the abilities or features of another class/character.

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Like haste, bark skin, or a paladin’s auras.

fast wyvern
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The Help Action is available to all characters, but mastermind rogues can do it as a bonus action

tough echo
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i think casters are def better at buffing others, especially bards

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help action is nice but very limiting very fast

fast wyvern
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Bardic inspiration has a very limited number of uses, but guidance is nice if your players actually remember to use it

tough echo
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yeah guidance is always good

solar mural
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and well cleric and druids have access to their entire castable spelllist, which is a luxury the wizard does not get, so there is that

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with a second good argument being Bards, because of well casting AND inspiraiton, but they are spontanious casters which is limiting, but if you know what spells will definitly work, that will be not really an issue

winged tundra
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Do you think firearm specialist could work on artificer

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dual-wield pistols

frank chasm
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I’d say it depends on the situation. For example, an artificer artillerist has a bonus action flamethrower/cannon/temp hp water sprinkler they use by the bonus action. Using a bonus action to shoot again would take away from your cannon. An armorer might be more likely to use that feat.

winged tundra
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Armorer uses bonus action the least out of subclasses iirc

winged tundra
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Helped with a Halloween oneshot

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6 lvl 20 PCs ended up fighting a buffed Vecna

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and Vecna was winning that fight (granted he had a few minions, such as a chain devil, that were dead by the time the fight was over)

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killed one of them and downed another

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fight between PCs and Vecna alone took an hour of real time

PCs completed an objective and were forced to retreat

solar mural
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lsounds like it was an awesome challange

winged tundra
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I has more minis

final ore
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So, the Revised Martial Equipment 5e homebrew supplement had me really interested for the first several pages, but then it lost my interest when they actually got into the equipment itself. They claim it's realistic martial equipment with a fantasy flair, and they get a lot right, but there's a lot of changes that are just unnecessary. And it's missing additions that would really take it up several notches. To make it even more disappointing there's a lot of additions that are less about making the martial stuff more realistic, and more about the creator going, "oh look at these fancy terms I know I'm so smart teehee."

muted wasp
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so my players are attempting to find the goddess Erathis in our current adventure. what i have come up with is the following (summarised very very quickly):
they are to be invited to the city where she resides, hestavar the bright city, located on the astral plane. to get invited they are to attempt a ritual, an offering, and a test, after which - should they succeed - they are invited to travel to hestavar, and meet her.
now to get to hestavar, they will have to find a githyanki pirate ship to escort them there, however, there's one thing im running into as a dm.
different sources online tell me a spelljamming ship like the astral skiffs giths use could go to up to 100,000,000 miles per day, when travelling between bodies in space. now that seems fast, but i have ABSOLUTELY no idea "how far" hestavar is, from a given point in the astral sea. minutes of travel? days, years even? anyone able to help me out brainstorming along? the players are on a timer, so telling them they have years of travel ahead of them with no way of fixing this problem is basically game over. the other option of just dropping them 10 minutes of travel next to hestavar also doesnt seem fun.
fyi, they are gonna go through a colour pool from the material plane to the astral sea to get there in the first place. my main question i guess is: what distance should the colour pool in the astral sea be from hestavar?
the players shouldn't feel like they quote on quote "lucked out" by getting super close to the city, but they shouldn't feel like its an impossible task either. i feel like the degree of craziness this whole quest hits is completely fitting for finding a literal God.
finally, i can provide more context if needed. this - though a long message - is a super quick summary of the whole shabang i made up

true fox
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whatever’s most fun

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days can be fun

muted wasp
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alr

midnight ravine
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Travel generally moves at the speed of plot.

muted wasp
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now another thing i had cooking up regards the passage of time in (my version of) the astral sea: the effects of time are suspended until the traveller exits the Astral Plane, whereupon the effects retroactively occur.

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what do we think of that idea?

muted wasp
midnight ravine
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That's not to say people haven't made maps of the Astral Sea if you want to use one...

muted wasp
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i would LOVE one - i just cant find any

midnight ravine
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Part of the complexity is how the phlogiston works between crystal spheres. Often, you can only go one way, and you can't really leave the path, so it makes things more complex... Helps with creating a more "Sliders" style narrative in which you don't really revisit places so much. Some planes, like Athas (the Dark Sun setting), have phlogiston so thick around them that no one can enter or exit their crystal sphere, and gods can't even peer into it... But all of the settings are in there somewhere.

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Here's an image I found on the Forgotten Realms wiki:

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Clearly more conceptual than specific, but you can use something like this as a basis.

muted wasp
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phlogiston?

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oh let me guess - toxic space dust- sorta...

midnight ravine
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From the wiki:

Phlogiston was a term that could either refer to the space between the crystal spheres of the Prime Material Plane or to the flammable fluid that permeated it, a rainbow-colored chaotic material that surrounded the spheres. Bizarre creatures inhabited it and preyed on spelljammers traveling between spheres. Spacefarers sometimes called the phlogiston the flow or the Rainbow Ocean.

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Another pic from the wiki:

frank chasm
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Would it make sense if sorcerers in 5e were con casters?

solar mural
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not really, it also would make sorcerers even more powerful, and I don't think they need that

final ore
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I agree with Mira, Con is already a valuable attribute and every character pretty much needs to put a little bit into it at least. But, if you take Sorcs need to level Cha, and make their casting attribute Con, then they'd just have more room for ASI's or feats elsewhere.

solar mural
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and more HP, which low HP is suppose to balance their powerful spellcasting

final ore
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Exactly

winged tundra
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if only there were more feats like aberrant dragonmark

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nobody would expect the 24+ con barbarian caster

grand radish
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i wish cliff would let me gestalt

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then i could get my 24con bardbarian

winged tundra
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arcane trickster abjuration wizard with shapechange would be fun for gestalt

fast wyvern
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Casters already need con for concentration saves, no need to weight it more

midnight ravine
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4e had some Con casters. They usually had some other handicap because of how good that is.

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Battlemind & Warlock are the two I can recall. Battleminds were tanks with a terrible basic attack and Warlocks were locked into one of a few super specific builds. (Hybrid-classing the two together was actually able to result in a better class than either on their own could be, as you could patch up Battlemind's poor melee basic attack with Eldritch Strike, and hybrid-classing let you ignore the usual constraint on a warlock to select spells from their subclass only... But doing this eats several feats to restore some missing class features.)

frank chasm
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What dnd rule prevents a fighter from throwing four javelins a round? And is there any way to get around that?

final ore
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Equipping a weapon

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It's an action to draw a weapon, and extra attack is a part of the attack action. So, if you draw a javelin, you don't get to use extra attack. If you use action surge, you can take the attack action, but if you throw it you can only make unarmed strikes with extra attack.

frank chasm
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Dang it

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I was really hoping to make a harpoon (javelin) chucking fighter. Their entire thing is being a dwarf who was too good at log tossing during some highland games like activity.

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Ride a pony and just throw javelins at things.

midnight ravine
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You can draw a weapon as part of an Attack action, but only one, so if you had a javelin in your hand already, you could throw up to two with extra attack.

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There's a feat that increases the number drawable with your action to two, and I believe there's a magical weapon that returns to your hand whenever you throw it, which would allow you to throw it as many times as you had attacks, since you wouldn't have to keep drawing it.

fast wyvern
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There are perks that get around that

solar mural
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There is I think a new feat or Fighting style which allows you to throw more Weapons

fast wyvern
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I believe the throwing weapon fighting style (which was either from the UA or got into a book) let you replace a thrown weapon in your hand with another you had stowed each time you make a thrown attack

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it also gave... +1 damage? +1 to hit? can't remember.

boreal surge
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I've been thinking

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what if we just have ability modifiers and just axe ability scores altogether

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what do we lose out?

grand radish
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how would you calculate the modifiers?

boreal surge
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Instead of a 18 = +4 and a 13 = +1 and so on and so forth.

Just the fact that this item makes your strength no less than +4 (Ogre Gauntlets) or this feature would increase your Int by 1 making it a +2 instead of +1

midnight ravine
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How would you adjust using ASI to add +1 each to two scores?

solar mural
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and Ability score damage, and rounds how long you can hold your breath, carrying capacity
it is not a lot, but you still have to figure those out in 5e

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also yeahall those feats which give +1 on stats, even if you make that impossible for an ASI

boreal surge
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Yeah if scores weren't a think the only time you'd give stat boosts is when it would normally increase by 2 and incremenets by 1 might largely be ignored and removed making the disparity between increases much more rare

fast wyvern
lean sorrel
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what is sanctuary majnly used for?

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aside from maybe protecting casters w concentration

fast wyvern
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not being targetted because you aren't hostile.

solar mural
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as a Defense when not wanting to harm a probably aggressive hostile, to talk to them without looking combat ready

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or protecting a non-combaten who is stuck in the crossfire

frank chasm
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Long story short I’m in a level 16 one shot that’s tournament pvp. The dm buffed melee to the point that they get crits on 16-20, and it’s 3x the normal dice instead of 2x on crits. I need help trying to pick something to play for the combat. When I look online, it’s usually ā€œWizards are powerful dumb dumb. Go nevromancer and have an army of undead.ā€ I know I that wish is ninth level, and that I’m not going to see one grave yard during it. I’m struggling to think of things to play. Any advice on what to do? I’m very tempted to just go straight forge cleric and pray for the best.

solar mural
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Necromancer is pretty weak straight foward
well a Paladin is always a strong contender, their smites are extremely good burst damage, and they have good HP and minor healing capabilites
barbarians are straight up, hit hard and surviving hits while you rage
Rogues I would suggest less unless you play a swashbuckler, but usually Rogues need teamwork to shine which in pvp is not a given
Fighter is good at fighting, hard to argue that, if you want crazy AC, go Eldritch Knight fighter and grab some abjuration spells, if you want cool options, think aobut maybe the Battle Master

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And there are plenty of cleric subclasses which give cleric heavy armor, and with them being fullcasters and decent HP, with the right build could be extremely good in a fight

solar mural
frank chasm
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It’s pvp though! One guy has a barbarian druid multi class and a shit ton of javelins, while another is a fighter barbarian multi class with so much freaking ac.

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I’m half tempted to make a meme character with one level in ever single class.

solar mural
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so you are going to play ABSERD! again fully viable

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also PvP, well you could go monk and just try your lottery and stun them, though that is very hit and miss, either it works or it doesn't
you could also play an arcane trickster rogue who is completly hidden from anyone and waits for everyone to kill each other before killing the last survivors

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also a valid tactic

frank chasm
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No not like a battle royal but a dragon ball like fighting championship

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Like a lot of 1v1 fights

solar mural
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if this was pathfinder I would suggest cavalier
what about oath of vengeance Paldin?
aren't their with their Mark ability and their hunters mark not brutal against a singular enemy?

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sounds like exactly what they are great at

frank chasm
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Hmmmm

gusty sapphire
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Monster Classes 3 is out

boreal surge
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Mrrhexx?

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Has anyone tried any of them?

gusty sapphire
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I tried 1 & 2. They’re a lot of fun. There’s a few grammar mistakes but he’s updating them soon to fix that

boreal surge
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Yeah

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I wanted to contact him about what i saw with the dragon one

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The warlock is nice but later levels, the grafting mechanic can be its own mechanic than a list of subclass features

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Can you forward that to him?@gusty sapphire

gusty sapphire
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I’m not in contact with him. I just watch his YouTube videos

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I’m sure he has a twitter or something

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You mean the dragon horde? Or treasure one?

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He has like 8 pdfs now and I just buy the monster classes

boreal surge
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Ahh thought you got access to him for feedback as a buyer

gusty sapphire
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I think he has a patreon but I’m not a subscriber

winged tundra
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What would happen if you cast phantasmal force on yourself, willingly failed the save and made the illusion a sandwich

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then proceeded to eat an imaginary sandwich in front of everyone

signal yacht
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Guess you would feel like you're eating, but never get full and feel empty again as soon as spell ends. You would never stop feeling hungry tho

fast wyvern
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stop describing my life

winged tundra
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If you made an illusory bench and sat on it

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or bed and laid down on it

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would you be floating or just sitting/lying down

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and convinced that you’re interacting with nonexistent furniture?

fast wyvern
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no, you would either:
A) lay down on the ground and think you were on the bed
B) fall, and convince yourself you fell off of it reasonably

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the illusions can't cause you to break the laws of physics. A bridge illusion isn't there. You fall when you try to use it. You just are convinced that it's not the bridge's fault you fell.

winged tundra
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considering phantasmal force, B sounds appropriate

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me no word gud

frank chasm
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So I have a list of races I’m considering letting exist in the world. I’m just not sure what animals they should or shouldn’t be.

signal yacht
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Do share šŸ‘€

frank chasm
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Aarakocra
Centaur
Dragonborn
Fairy
Firbolg
Grung
Hadozee
Kenku
Kobold
Leonin
Lizardfolk
Loxodon
Minotaur
Orc
Owlin
Rabbitfolk (forgot official name)
Satyr
Shifters
Tabaxi
Thri-keen
Tortle
Warforged
Yuan-ti Pureblood

signal yacht
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Horse centaurs.... (Or any other hoofed animal)

frank chasm
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Might include things like tiefling, aasamar, warforged, etc.

signal yacht
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I've seen a lot of people starting to draw firbolgs are various cattle animals because critrole, but I've also seen at least a rhino version of one

frank chasm
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I’d say cow people but that’s Minotaur

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So

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ĀÆ_(惄)_/ĀÆ

grand radish
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Horse Centaurs... as opposed to... what exactly?

signal yacht
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Oh hey how about changelings as any animal but their default form is like a mimic octopus or other disguising animal

signal yacht
grand radish
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Well yes

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that's a centaur

frank chasm
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After I decide the races, I’ll have to decide what cultures are in what regions. Thinking for light amounts of industrialization.

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Steam ships and stuff.

grand radish
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light industrialization
steam ships

frank chasm
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So have Victorian England on one corner, rural Japan in another, and a throbbing headache.

frank chasm
grand radish
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pick one

frank chasm
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Why not mix them together in gross amounts?

grand radish
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Because by the time steam ships were introduced, it was because the industrialization of britain was so heavy that the old sailboats and horse-drawn prams couldn't keep up so they needed something faster

frank chasm
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So horse powered paddle boats

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Understood

grand radish
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No

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Sail boats

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and horse-drawn prams

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sorry

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barge

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not pram

frank chasm
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I’ll just have a mix of both

grand radish
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As you would in real life, where the barges were generally for use in-land in the british canals, while the sailships were for cross-ocean travel

signal yacht
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Out of curiosity, asking for friend and all that, if you were to dm this campaign what timezone and time it would be? pigeonflushed

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If it has talking magical human-shaped animals, it doesn't have to be historically accurate. And if you figure out where they get the resources for the steam power or industrial things, you can just say they invented and discovered them in different time than in real life

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Find the way to adapt and overcome the limitations šŸ’Ŗ

grand radish
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As for a more pertinent question

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in a world of magic

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why would you have steam power?

signal yacht
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Maybe magic is rare or takes up more resources (gotta pay magic users, material cost, can't work out of the limits of magical energy) than automatic steam power

fast wyvern
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find out what cultures and species they want to interact with and be.

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see if they have anything they want to explore specifically, maybe even races that don't exist in the standard D&D lexicon

frank chasm
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Thinking of trying it again. Just my first attempt had cars and junk

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Guns

grand radish
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guns aren't junk

frank chasm
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Speakeasies (local cults used alcohol for arson on such a scale that accelerants became illegal most places)

fast wyvern
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there's nothing wrong with modern or semi-modern settings. It sounds like the players might have been the only issue?

frank chasm
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A bunch of homebrew Gods because I do things like that

fast wyvern
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if you call it a speakeasy there better be flappers and swing music

frank chasm
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Why would I forget the flappers and blue jazz?!

fast wyvern
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"I pet the dog"

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"Roll for goodboy"

fast wyvern
frank chasm
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It was a chull in disguise. If they took until past midnight, it would’ve transformed into its normal three leg form. If they’d fight said chull, it would’ve been telepathically showing them in images of Illithids capsizing a ship and capturing the head priest of the temple. The far past:

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If they brought it before midnight, they get one free common magic item each.

fast wyvern
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šŸ¤” that's a heck of a starter quest

grand radish
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You do realize that stuff such as beer, wine, mead and other milder forms of alcohol aren't accelerants, right?

fast wyvern
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that's not important

grand radish
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And for it to be an effective accelerant, it would need to be some serious hooch

fast wyvern
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what's important is everyone at the table believes they are

grand radish
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Yeah but what if you end up with a player that doesn't?

signal yacht
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Irrelevant details

fast wyvern
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then suddenly you as a GM have learned something and you all learn something and you come up with a retcon

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or you just say "yeah but this beer is magic"

frank chasm
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Just say this world has strong alcohol and they have to water it down, or how some places might’ve boiled it to being more flammable

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Look, I just wanted rolling twenties vibes and that was an easy excuse

fast wyvern
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at the same time, most people don't go to d&d to find out how to cure meats from a wolf they kill

signal yacht
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It's a make-a-believe game after all!

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Pretend the booze will explode for the sake of suspension of disbelief

fast wyvern
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I've met players that do, it actually sidetracks the flow of the game when you go on a 30 minute conversation about how to cure meats in the wilderness

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so instead you say "your character knows how to cure meats, and you had the forethought to purchase the necessary components to do so."

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"I on the other hand, have no idea how that works, and will not describe it."

frank chasm
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Just say ā€œsorry, that messes with my dm-ing styleā€ or ā€œYeah, sure. Do whatever makes you happy man. You get X rations total if you preserve that wolf.ā€

fast wyvern
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there's all sorts of people and tables 🤷

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either way, GMs can't be omniscient on all manners of how the world would work, so we can only put down how we think it does and from that point forth the world works that way

signal yacht
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"You have a cook's utensils, let's say you had all the right stuff needed in there"

fast wyvern
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you give people the bone when it interests them, but you try not to make it a sidetrack into someones personal fantasy

frank chasm
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ā€œRoll me nature or animal handling. This is a cr1/4 animal, let’s say dc 11ā€ and call it a day like I do

fast wyvern
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some people actually hate rollplaying, that's when it becomes an issue cause they want the juicy description as they expect it to happen

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but uh, we can't always give that

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so yeah, if the GM says the alcohol burns - it burns

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speaking of sidetracking

frank chasm
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Anywho

fast wyvern
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those races look fine, but if your players aren't furries they might complain

frank chasm
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I’ll also add warforged and autognome just for those against the fur

fast wyvern
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since when are robots not furries

signal yacht
fast wyvern
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anthropomorphic toasters

signal yacht
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If they don't want to play as anthros they wouldn't join, right?

frank chasm
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Look they can play a weird race or no race.

fast wyvern
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that's why I mentioned it's something to talk to your players about

frank chasm
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My game comes with weird lore, either accept it or don’t play.

signal yacht
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It'd come out during the campaign advertisement I mean?

fast wyvern
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if you already had players and you hadn't discussed 'let's run a furry campaign' with them, they might be a bit up in arms

midnight ravine
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Are you suggesting construct races for protogens?

fast wyvern
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if this is for pugs that's different than a preorganized group, sure

frank chasm
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I’m usually upfront on the ā€œYeah this is an animal like race only game.ā€

fast wyvern
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beastfolk, humans are animals uwu

frank chasm
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ā€œWe can reskin a race if you really want, but my lore is based on those races specifically.ā€

fast wyvern
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but are you allowing awakened beasts

frank chasm
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Probably not as that would be a mess and a half

signal yacht
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So it's all anthros and not just intelligent animals like in children's cartoons?

frank chasm
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Yep

fast wyvern
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animal farm campaign when

frank chasm
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Anthro animals hunting anthro animals

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Don’t get me started on the rabbit farms.

fast wyvern
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so is this zootopia

frank chasm
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Nsfw is prohibited due to the dm herself (me) being a minor, but it will have lots of mature themes.

signal yacht
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Blood and violence and that stuff

frank chasm
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Yeah more or less

fast wyvern
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you can get more mature than a childrens movie about racism, dystopian intrigue, and the nature of making savages civilized?

signal yacht
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Getting sidetracked here again

fast wyvern
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always

frank chasm
#

I’m at 4% so I can’t talk much but like

#

I’ll come back to this in a hour or so

frank chasm
#

I’m back

#

So who’s line was it anyways?

signal yacht
#

What other thoughts you had about your game

frank chasm
#

Honestly

#

I was thinking like 1920’s, gods having a direct influence with different interpretations per region, a map of Pangea with different cities and towns in each, and a plot based around a god turning their worshippers into Cthulhu monsters. All happening while in a high magic world. Like the guns use blue fairy dust to cause tiny explosions and propel bullets due to alcohol being extremely regulated.

#

That’s the general concept. I could throw in things like wizard colleges, disputes about land between countries, have undead come from one corner to another of Pangea, etc.

fast wyvern
#

so are pixies lower class menials who are harvested for their military industrial value?

frank chasm
#

It’s just a name

#

It could be gobldygook as far as I care

fast wyvern
#

I'd recommend calling it mana crystal powder then, or something

frank chasm
#

I just know I want to connect this to my other worlds the spell jammer way. Multiple habitable planets per crystal ball with gigantic pirate ships called Arcs, and say that the beast races on the planet are those affected too strongly by the planet’s natural magics.

fast wyvern
#

if you're playing this PUG style, what value do your other worlds hold to your players?

#

they didn't play in em, they don't know about em, it's gonna be information overload when they're learning the one they're in.

frank chasm
#

Probably nothing. It’s just something that makes me happy so I want to do it. Like people deciding between kobolds and goblins for a simple low level ambush encounter.

#

Goblins might be more extreme and fun, but a bunch of kobolds walking home from their mines a few miles away and wanting humans as snacks is good too.

fast wyvern
#

Sure but, neither of those adds years of lore for your players to parse through.

frank chasm
#

I’m probably going to try and get the players I had for the original game that went sideways

#

Not the guy who tried to force zone of truth on a player and left cussing

#

But everybody else

signal yacht
#

You can also just write the lore as you go during the campaign

frank chasm
#

Friendly reminder that brass dragons are usually great friends of a good aligned dnd party.

fast wyvern
#

Friendly reminder that brass dragons make great instruments

frank chasm
#

Like you ask them to tune your guitar, kill one and make a guitar using their bones, or instruments of destruction by asking them to do favors?

fast wyvern
#

I mean you can forge a whole brass band out of them

frank chasm
#

Oh you mean brass instruments

#

I’m dense heh

fast wyvern
#

hi dense heh

#

I'm Scott

winged tundra
#

or are you?

#

bwooooom

warm silo
#

... out of curiousity, what would a cleric of athreos — or hell, any of the other theros gods — look like in a less ancient greece-esque world
like. what would their priest outfit (uniform?) look like?

frank chasm
#

Between you and your dm. Could just be a commoner, could be a guy violently devout to them who wearing togas.

solar mural
#

big churches often standardize their vestments, but those would be more specific

winged tundra
#

trickery domain cleric clearly dresses up as a YouTuber and says ā€œit’s just a prank, broā€

topaz lodge
#

Or goes to a particular area full of undead and goes 'UH-OH'. 90's zoom in and out.

azure ocean
signal yacht
#

šŸŽŗ

frank chasm
#

Struggling to integrate a dwarf? Boil beer in front of them and then threat to make them drink it. Elves? Get a random musical instrument and play it all sorts of wrong, like Squidward from SpongeBob.

azure ocean
#

hmmm fun test: can your character individually survive a lvl 1 heat metal ?

#

twiclerics and artillerists need not apply, we already know the answer there

#

which is "probably, barring exceptionally bad rolls"

#

my lvl 2 undeadwatcher could survive 5 rounds

fast wyvern
#

Druids, Barbarians, and monks survive.

#

Sorcerers, bards, warlocks, and wizards too

#

Basically its only a problem in medium or heavy armor

topaz lodge
#

Heat Metal on weapon can have the reaction of drop weapon. Shield is always better. Armor is best.

daring quiver
topaz lodge
#

I'm gonna monetize my books.

fast wyvern
#

My characters have so much gold

warm silo
#

i wasnt evem. thinking of the possibility that someone out there might have an npc/enemy with heat metal. me almost always choosing leather, even as a cleric, was purely an aesthetic thing

fast wyvern
#

Medium Armor is unpopular because it only gets +2 dex, Heavy Armor is unpopular because only like 2.5 classes use Str and Heavy Armor.

#

so you're either wearing clothes, or leather. Studded Leather might still count as metal enough depending on who you ask

warm silo
#

leather is also a lot more easier to draw as an amateur artist with few references

at least. in my experience

grim roost
#

can anyone tell me what spellplague is?

topaz lodge
#

The spellplague was a brief period of time the Weaveā„¢ļø left us. Everything began anew and technology was more noticeable for this time.
Gnomish tech and human agriculture advancements were becoming more shoved without the use of magic.

#

That's the simple. There's more additional information elsewhere.

frank chasm
#

Basically the main dnd god of magic got oofed by somebody who casted a twelfth level spell. All magic everywhere stopped working for about a minute. As such, the new god remade magic. Heavily restricting the use of tenth and or greater level spells.

midnight ravine
#

The actual spellplague itself was caused by this interruption and infected a bunch of people.

Creatures and individuals who came into contact with the Spellplague risked being killed or being warped by its energies, in which case they were said to be "plaguechanged". This entailed massive physical mutations and often a complete loss of sanity, and sometimes bestowed the creature or individual with terrible powers. Those who came into contact with weaker versions of the Spellplague were sometimes lucky enough to escape with only a spellscar, which could also bestow potent magical abilities.

The spellscar itself is like a glowing blue scar. 4e had a multiclass-only class for spellscarred people.

topaz lodge
#

I like this lore, heaps.

frank chasm
#

That was the spell plague? I thought the spell plague was when magic stopped working for a minute and the weave was re-woven.

solar mural
frank chasm
#

Huh

#

Makes me wonder what the 5e to 1dnd will be

solar mural
#

shrug who knows

frank chasm
#

Probably not even the people writing it

midnight ravine
#

I think Spellplague was just before 4e

#

Because it was in some early 4e books

solar mural
#

maybe I misremember
but Carsus Avatar caused the stopping for magic for a mimute and the death of Mystra

#

not the spelllplague

midnight ravine
#

Didn't that cause the spellplague though?

#

The Spellplague, called the Blue Breath of Change by the inhabitants of Abeir, was a disaster that struck Realmspace and even the planes themselves on the date of Tarsakh 29 in the Year of Blue Fire, 1385 DR, and was caused by Mystra's assassination at the hands of Cyric and Shar. It continued for a decade, leading to the Wailing Years, during which arcane magic ceased to function and the planet of Toril was transformed.

#

So it's a different death of Mystra

#
Forgotten Realms Wiki

The Spellplague, called the Blue Breath of Change by the inhabitants of Abeir, was a disaster that struck Realmspace and even the planes themselves on the date of Tarsakh 29 in the Year of Blue Fire, 1385 DR, and was caused by Mystra's assassination at the hands of Cyric and Shar. It continued for a decade, leading to the Wailing Years, during w...

frank chasm
#

Wait

#

Was the death and recreation of magic what brought the dragonborn over from their parallel universe?

solar mural
#

Karsus killed a diffrent Mystra

#

Karsus was way earlier, his meddling caused the ban of any spells higher then 9th, which hence was the max spell level since 3e

#

Mystra dies a lot in the Forgotten Realms

midnight ravine
warm silo
#

wait okay question

#

how. does one kill mystra

midnight ravine
#

The first time, it was a level 12 spell meant to temporarily transfer all of a target deity's power to a mortal. Carsus' Avatar... It required a lot of wizards to cast. They cast it on Mystra, which killed her. It became known as Carsus' Folly. The next Mystra chose to set 9 as the maximum possible spell level limit to prevent that from happening again.

#

They did this because they were at war... Without magic, all their flying cities fell out of the sky, so it also killed their own empire.

#

Mystra's replacement took the name Mystra to reduce confusion moving forward. She wasn't the same individual.

azure ocean
#

i sometimes wonder if the designers of 5e are capable of performing basic maths. it's either that or they just hate barbarians. even if all 3 levels of brutal critical came at 9 instead of being pointlessly staggered across 8 levels it still wouldn't be a good feature. I do not understand why this feature exists in this capacity. maybe it was like the first thing they designed and they didn't go back to edit it? When you guys DM barbarians do you just drop free magic items on them or nudge them into another class or just let them be bad or edit their features or what?

midnight ravine
#

It favors big two handed weapons who's weapon die size is 1d12 or 2d6. It's not a ton of added damage, but having advantage on every swing does increase the odds of getting it.

azure ocean
#

yes I'm well aware but that still doesn't make it anywhere near good. at level 17 it adds less than 3.9 IF you're using a d12 weapon and relentless attacking. less if you're using PAM to up your overall (which barbs should be). it doesn't favor 2d6 at all, it just adds half (nearly, technically 7/13th) as much damage if you're using 2d6.

#

you could MC to warlock and add as much damage in a single level than all three levels of brutal crit combined

midnight ravine
#

Adding 6d6 averages more than adding 3d12

azure ocean
#

that's not how it works

#

you add one die per brutal critical

#

3d6 my guy

midnight ravine
#

And your weapon's die is 2d6

azure ocean
#

nonetheless even with 6d6s it's still godawful

#

feel free to look it up

#

you add ONE DIE

#

again, not that it even matters

#

pointless and distracting semantic that you're getting hung up on here

midnight ravine
#

Wording for this sort of thig was easier in 4e... They could just put [W] anywhere & you'd know they meant "The listed damage die of your weapon".

topaz lodge
#

How you doin' today, Sean?

midnight ravine
#

I'm okay. You?

azure ocean
topaz lodge
#

Pretty awright.

midnight ravine
#

4e also had barbarian attacks hat dealt, like, 7[W] damage though... So that'd be 7d12 or 14d6 usually.

tough echo
#

" one additional weapon damage die " id tend to agree with sean that it'd mean adding 2d6 not 1d6

azure ocean
#

i keep hearing 4e was better designed. I'm curious about it but I hate a d20, if i could get my group to play another game it would be diceless or bellcurved

azure ocean
#

not that i like JC's rulings but

#

if i were DMing I would obviously let the greatsword roll as tho it's 2d6s since it changes nothing

tough echo
#

you, the DM, can interpret it as you want though

topaz lodge
#

Papa Crawford does have some hot takes, but that doesn't detract from all his errata formulation... As well as:

Scripture for interpretation.

azure ocean
#

yes, you sure can ignore the rulebooks, how very helpful

tough echo
#

if you think barbarians are uderpowered just give them that small buff

azure ocean
#

finally brutal critical can add 4 dpr instead of 3.9 at lvl 17

topaz lodge
tough echo
#

yeah if youre gonna be so aggressive im just gonna nope out

azure ocean
#

nice read

midnight ravine
#

When I've played with Barbarians, I've found that they tend to hit things, and then the things fall down.

topaz lodge
#

It do be how they do.

azure ocean
#

yes that does tend to be how the game is played

midnight ravine
#

And they tend to be hit by things, but not fall down

topaz lodge
#

But what of the wizard without spell slots? They fall down, without having any spells to sling.

#

It's a vicious cycle.

midnight ravine
#

From what I've seen in game, Barbs don't feel underpowered to me.

#

Unless they run out of rages

topaz lodge
#

But yeah, ditch the hostility and engage in more debating tones. Gonna bounce also.

azure ocean
#

nobody was hostile lol

#

unhelpful? sure plenty

azure ocean
midnight ravine
#

Probability of a natural 20 with advantage: 9.75%
Average damage from 6d6: 21
Average damage added per attack made: 2.0475
For 3d12: 1.90125
For 3d6: 1.02375

#

It's not a huge feature on its own

#

Great Weapon Fighting lets you reroll 1s & 2s. This brings up the d6 numbers more than the d12 numbers. (You can get the Fighting Style by taking the Fighting Initiate feat).

If you gain the ability to crit on a 19, then your crit chance per swing increases to 19%, almost doubling the addition.

I don't think that focusing on crits too much is great for a Barbarian, but doing so can add to the effectiveness of this particular feature.

azure ocean
#

call me crazy but i don't love the idea of mixing another weak feature in just to get more mileage out of the first one

#

tho yes, if the 2d6 is allowed and you've also taken a weak fighting style, it is marginally more impactful. i suspect the number of times per campaign that you kill a creature in one fewer hit as a result of those interactions would number less than 10 but of course that's pure conjecture

#

doing expected action denial math is beyond me

solar mural
winged tundra
#

Dumb party idea

#

the Ghost Crew

#

everyone is at least 7 lvls of echo knight fighter

#

swarm tactics involve sending echos ahead en masse

solar mural
#

that sounds a bit repetetive
maybe add a Phantom Rogue and a Ancestral Barbarian to mix things up

winged tundra
#

You can dip into whatever after 7 lvls of ek fighter

#

the idea is just that you’re pretending to be apparitions

#

any who

#

would it be a poor idea to go at least lvl 3 armorer artificer just for the lightning launchers and then go into rogue

#

just to be a surprise sith

frank chasm
#

Dnd players will seduce a door just to cheat on the door by jumping through a window

#

Smh

fast wyvern
#

we'll kick the door for good measure

solar mural
#

The Door is the most terryfing enemy ever

#

They have killed so many

winged tundra
#

don’t care so long as I get to throw lightning bolts around

azure ocean
#

i mean you asked if it would be a poor idea

#

and yeah mixing the worst class in the game with the worst sub of the best worst class in the game when there's no synergy might be considered a poor idea

winged tundra
#

I wouldn’t call rogue the worst class in the game (I’d say that spot is reserved for ranger pre-fixes)

azure ocean
#

I am still baffled how anybody looks at ranger and calls it bad. spellcasting > not spellcasting easy

#

even if ranger weren't good it's still better than 4 other classes

#

I mean it does basically everything rogue does but better

winged tundra
#

I don’t think ranger is a better skill jockey than rogue

#

ranger is more comparable to paladin imo

azure ocean
#

rogue gets expertise in 2 skills. then eventually 2 more. not a big deal when there are 18 skills and just as many tool profs.

#

but given that the important skills are arcana for scroll scribing (which rogues can't do) and stealth (which PWT is better than expertise for) idk looks like rangers are better at skills

#

and if a rogue takes expertise in a charisma based skill then they're just catching up to cha casters by using prof instead of high cha (unless for some reason you built a rogue with high cha)

winged tundra
#

swashbuckler

no real reliance on ability scores outside of dex barring specific subclasses

topaz lodge
#

Panache is overpowered, for 500, Alex.

azure ocean
#

except for con and late game wis. also swashbuckler is not a good sub

topaz lodge
#

A hot take, but a take we do not share.

azure ocean
#

i mean it's not bad as far as rogue subs go but

#

that's a hot take? since when lol

topaz lodge
#

If I had to subject worst rogue archtype, it's gotta be Arcane Trickster.

azure ocean
#

now that's a hot take lol

topaz lodge
azure ocean
#

you are the first person I've ever seen say it's anything less than top 3

topaz lodge
#

It's Wizard, but stinky.

winged tundra
#

I would say mastermind for ā€œworstā€ personally

azure ocean
#

well yeah. and rogue as a whole is ranger but stinky

#

yeah mastermind is pretty mediocre

winged tundra
#

But I think it would be fun to play regardless

topaz lodge
#

Mastermind would be amazing for a non-combat game.

azure ocean
#

being a less good version of the best class in the game is a good place to be in

#

or comparatively less bad place anyway

topaz lodge
#

I'll sit in my Cleric hole.

winged tundra
#

slap on actor feat with the extra ASI you get, go now hobgoblin for additional help action options, take background for disguise kit prof like say actor, put expertise into social and other preferred skills

topaz lodge
#

Changeling with actor.

winged tundra
#

also harengon assassin rogue with alert feat would be fun imo because who doesn’t like always having over 20 initiative?

winged tundra
azure ocean
#

good pick for a one note build that can be replicated with a lvl 1 spell

topaz lodge
#

But some don't like spells.

#

Versatility is the soup of variety.

#

Or... Something like that.

winged tundra
topaz lodge
winged tundra
#

assuming you have 20 dex and alert feat that is already +10 not including prof bonus

topaz lodge
#

Neat. I'll just be last to go.

#

With my +1 Dex mod.

winged tundra
#

I am the type to make a barbarian 2/rogue 18 character because str based rogue funny

#

also reckless attack + elusive + sneak attack is funni

azure ocean
#

that is a sad sad sight

topaz lodge
#

?

azure ocean
#

barb rogue MCs

topaz lodge
winged tundra
#

danger sense & evasion
(admittedly limited) rage + uncanny dodge

winged tundra
topaz lodge
#

Cleric 12, fighter 8.
Imma hit you and there's not a damn thing you can do.

azure ocean
#

really something else

winged tundra
#

but also because no humanoid expects to be eaten by a giant toad in one round

#

why? because.

#

sure I could play ā€œoptimallyā€

#

but I’m the type of person to play a full lvl warlock w/o multiclassing

azure ocean
#

so

#

a good class

#

fine?

winged tundra
#

in a campaign where short rests were rare

#

no interest in eldritch blast because it did not fit the character

#

they did surprisingly well however

weary lava
#

The utility from Eldritch Invocations is pretty neat

winged tundra
#

Yes

#

they are lovely

#

I’m sad

#

My monk is in a setting where guns exist

#

and the gm hasn’t shot me yet

weary lava
#

BOOO

winged tundra
#

I rolled well enough stats that I was like

#

Yunno what

#

I’m taking Athlete and Mobile

weary lava
#

Oooo

winged tundra
#

been jumping over difficult terrain & on onto obstacles that would otherwise force an athletics check to climb (waiting for next lvl so I can run up walls and over water!)

effectively ignored every time I’ve been knocked prone

purposefully dropped prone when after attacking ranged enemies from a distance when melee enemies couldn’t reach me (only 5ft to stand up and my base speed is currently 55ft)

and what can I say I like an effectively free disengage when making attacks (playing way of mercy monk so I can punch an enemy, walk away from them & punch an ally to heal them & remove a condition they’re suffering)

#

saves a ki point and frees up a bonus action which can be spent towards something else

winged tundra
#

Oh question

#

since I’m here

#

what’d be the typical use case for monk’s stillness of mind?

winged tundra
#

I’m assuming it’ll be really nice when I fail my wis save against fear because my party is currently fighting a coven of sea hags

azure ocean
#

yeah it's sort of a redundancy feature. a sad one but one nonetheless

fast wyvern
winged tundra
#

I wonder if purple dragon knight fighter, the new version of hobgoblin, leader feat and a social background would be fun to try out as a commander type

#

could even take superior technique fighting style & martial adept feat if you’re brave enough

topaz lodge
#

I SAW THAT

winged tundra
#

shhh

topaz lodge
#

Not wrong, though.

winged tundra
#

It’s hard to compete with battlemaster when they (understandably) have the monopoly on superiority dice

#

speaking of battlemaster I think it’d be fun to try it with a javelin build

#

thrown-weapon fighting style is cool and I think it’d be neat paired with the quick toss maneuver

#

monk would also be interesting for a javelin build because they are simple weapons and thus could be used with martial arts

#

kensei for when you want to kill people with blowgun darts

azure ocean
#

i mean fine, some classes blatantly, vastly outperform other classes, is that the wording you'd prefer?

fast wyvern
#

no, they don't

azure ocean
#

yeah they very much do

fast wyvern
#

that's a personal conclusion from your experiences but every table and group is different and has different experiences

azure ocean
#

in obvious fashion too

fast wyvern
#

different challenges, and different ways to overcome them

azure ocean
fast wyvern
#

mechanically there are options that are more capable of certain accomplishments, but those accomplishments are not necessarily extant possibilities at any given table.

azure ocean
#

that's so vague as to be meaningless

fast wyvern
#

what I mean to say is: your class can hit stuff harder, but you don't know that you will ever get the chance to hit stuff.

azure ocean
#

again

#

hey want a quick list of classes that are better at setting up the chance to hit stuff? cause it's easy to make

#

what constitutes a chance to hit stuff in the first place?

fast wyvern
#

A combat encounter.

#

you don't necessarily have those.

azure ocean
#

i mean come on man you're not saying anything

#

okay sure, let's say you're not playing a module

#

and you're ignoring the core structure of the game

#

then spellcasting solves problems

#

easily

#

gotta solve an issue with discussion or supply? cast one of the many spells that fixes that

fast wyvern
#

spell list 'toolbox thinking' is a really bland way to play a roleplaying game.

azure ocean
#

okay, still not an actual argument in regards to how there are clearly better classes

fast wyvern
#

every class is equally potentially fun for a player.

#

and fun is the only goal of playing a game with friends.

azure ocean
#

k that's a metric (and a false evaluation/massive generalization of how people approach the game)

#

uh huh

fast wyvern
#

we play the game the same way we make any decision, util economy. We make choices by what value that choice gives us, and everyone determines it differently.

#

So while you might value mechanical potency, someone else might just pick a class because they think it's cool.

#

in this way, all classes have people they appeal to

azure ocean
#

okay, thus turning your previous statement on its head

#

I've noticed a lot of people like it when their characters don't die

#

which is reliant on mechanical potency

fast wyvern
#

Mechanical potency does not prevent or even lessen likelihood of death

azure ocean
#

uh

#

yeah it obviously does

#

by nature

fast wyvern
#

if the game had standard difficulty that was the same at every table, sure.

azure ocean
#

that's what the words "mechanical potency" mean in a combat oriented game

#

it's the definition

fast wyvern
#

D&D does not

azure ocean
#

did the concept of CR not land for you

fast wyvern
#

in D&D the challenge you are given is meant to scale with your potency, being stronger just means you face stronger stuff so you're challenged.

#

CR is an awful system and doesn't work because it fails to account for most things, the typical GM learns quickly not to use it

azure ocean
winged tundra
#

CR isnt reliable imo

azure ocean
#

yeah no shit

winged tundra
#

it has a lot of outliers

azure ocean
#

it's still the basis built into the system by which you begin to measure things

winged tundra
#

looking at you, mr CR 1/2 shadow

fast wyvern
#

so CR isn't a good metric, and GMs personally decide what challenge is correct for their party based on what the party can handle. You pick a stronger character and suddenly your party faces more dangerous things - you have the same likelihood to die

#

if not more likelihood because your GM has to ramp up difficulty instead of softball you

azure ocean
fast wyvern
#

correct, so playing a stronger character means more deaths

#

play a weaker one šŸ™‚

azure ocean
#

that's just about the biggest bullshit take I've ever seen

#

if you're reliant on your DM lowballing you then acting like that's the nature of the game i mean

#

that kind of stands for itself

#

that's such a ridiculous self defeating argument

fast wyvern
#

your GM constantly has everything in the game available to them

#

the only thing preventing them from sending things you can't handle - is practice.

#

eventually you get something too potent and either everyone dies and has a good time roleplaying a TPK; or they fudge shit and you keep going.

#

that aside, the core is a player can have fun with any class, for their own reasons. They're designed effectively and accomplish things that the players want to accomplish. Problems happen only when the GM doesn't appeal to your characters abilities and goals, or when your goals clash or override another players fun.

winged tundra
#

off topic but anyone ever take the archery fighting style, crossbow expert (or gunner) feat & sharpshooter feat to throw a net?

fast wyvern
#

nah, just take your disadvantage

winged tundra
#

who

azure ocean
azure ocean
# winged tundra who

it's the concept that DMs have to put all the work into the game to fix a badly built system with vast differences between class capabilities

#

after spending 180 dollars on the laughably edited rulebooks

fast wyvern
#

the DM's job is to make sure everyone at the table has fun.

azure ocean
#

it's everybody's job

#

you're willfully ignoring every part of the system to make a bad faith argument

winged tundra
#

is it just me or would it be funny to play a kensei monk just to inflict more than 1 + dex mod damage with a blowgun

azure ocean
#

be as blind as you want to the class discrepancies, lay the blame on the one person who already has to do the most work to bring the gane together. i just hope i never have to play with somebody who carries that bad an attitude

azure ocean
#

i like those goofy niche weapons

winged tundra
#

also gain poison immunity later which means you could apply it w/o accidentally poisoning yourself (and have the money)

azure ocean
#

in what circumstance are you possibly going to actively poison yourself?

fast wyvern
#

failed application.

azure ocean
#

is that a thing? does one of the weaker character options seriously also come with the potential of self injury?

fast wyvern
#

it's got very vague rules, so your GM may implicate that you poison yourself, yes.

#

especially if they use one of the most popular table options that isn't Feats: critical failure skill checks

winged tundra
fast wyvern
#

we have vastly different viewpoints of the game, but I have enjoyed and made characters with every class in 5th edition except for blood hunters. They do not feel in any way inferior to the characters made by my companions, and I recommend each class to players for different reasons, they all have things they can do that other classes do not and the 13 together allow for almost every character concept that is reasonable.

winged tundra
#

I guess if you lack both you could always try and take safety precautions and hope that DM fiat lets you ignore being accidentally poisoned

azure ocean
#

i mean i can't believe I'm saying it again but your feeling is not an argument and saying classes can uniquely do things that others can't remains untrue

azure ocean
fast wyvern
#

without entering the realm of homebrew, anyway.

azure ocean
#

sure let's just pretend there's not overlapping design space between them shall we? and every spell in the game is good and unique and useful too I'm sure?

fast wyvern
#

No. But they dont have to be.

#

Sure, noone takes find traps because it doesnt do what it says on the tin.
But people take spells specifically for flavor or hijinks without it accomplishing anything objectively

#

The ribbon features of spells

#

Are there players who min max everything and all of their character choices are based on potency and efficacy? Yes.
Are they a majority of players? No. 5e is a fluff system and lots of players are looking to play a character just because they like being that way, it tickles their fancy to be things that arent necessarily "optimal".
Not being optimal doesnt make something bad, or poorly designed, it just means it appeals to a different audience. There are and have been poorly designed things in 5e - but none of the 13 current classes are as such. wont get into subclasses

azure ocean
#

"fluff system" legitimately making up terminology. and still failing to acknowledge the overlap in design space. actually you're just approaching an entirely separate argument now

#

moving forward I'll keep in mind that you believe multiple rulebooks is equivalent to fluff

fast wyvern
#

It was fluffy from the phb onwards

#

A colloquialism of the hobby, as opposed to crunchy systems bound entirely to mechanics and features. 5e is relatively vague in its rules and has an affinity for description and aesthetic - the fluff.

#

The stance remains that in a game about seeking fun with friends there is no objective good or bad because fun itself is not objective

#

Advising players to not play 3 classes when they could very well enjoy them is in bad taste

#

You can play with the mindset that those 3 classes are bad, and you do not like them because they aren't as potent at the things you want to accomplish in game - but you do not know that what you want out of your class is the same thing other players want, please do not trounce players dreams with "it's bad, don't do it", if there were an actual issue with their combination, such as being Multiple Ability score Dependent - inform them that, but don't say "[your idea of a fun time] is a sad sight" and spoil other peoples enjoyment.

topaz lodge
#

Scott with a truth breakdown. Well said, chap.

frank chasm
#

Some NPCs

azure ocean
#

outside of assuming a position I've never taken it's also not even relevant to the premise

azure ocean
frank chasm
#

I feel like fun is more subjective

#

Players tend to mess with things that were never meant to be big portions of the story.

fast wyvern
fast wyvern
#

you directly told earl that something he thought was fun is something he shouldn't think is fun. Don't do that.

azure ocean
#

i told him a weak sub mix might be a poor idea depending on he thinks a poor idea, not the same as saying he shouldn't think it's fun

#

again you're assuming a stance

fast wyvern
#

then just be careful about the tone of your advice, calling someone's idea sad or bad isn't constructive.

fast wyvern
#

among the 8 schools of magic,
evocation, conjuration, enchantment, illusion, transmutation, necromancy, and divination are defined largely by how they work
but abjuration is often defined by its intent šŸ¤”
it has spells that create energy, create material, alter mental states, alter physical states, remove existing effects...
wouldn't the spells in abjuration that fall under other schools functionality being those schools, and abjuration specifically being removing that which exists fit the way they're defined better

solar mural
#

I disaggree
because well all these other schools are also determined by intent as much as abjuration

#

and abjuration does very often similiar things, blocking or binding things

fast wyvern
#

that's not a school of magic, that's a wizard subclass šŸ‘€

fast wyvern
# solar mural I disaggree because well all these other schools are also determined by intent a...

evocation spells create energy.
conjuration spells create or move matter.
illusion spells simulate sensations.
transmutation spells alter matter.
enchantment spells alter mental/emotional states.
divination spells give or gather information or alter your perception ability.
necromancy interferes with the physical and spirital qualities of life and death.
abjuration does a bunch of stuff that prevents bad stuff - but a ton of it could've been in other schools.

topaz lodge
#

Belches again. Yes. And I'm gonna just...

solar mural
#

If you choose to view it like this be my guess

topaz lodge
#

I can't pin that!!

solar mural
#

Abjuration creates Wards and Bindings

#

And also evocation (for some reason) includes Healing

#

which personally would fit better in Necromancy

#

So yeah, if youlook, you can say that about other schools as well

frank chasm
#

To abjure is technically under definition to refrain/avoid. So the spells that refrain the user from damage etc makes a bit of sense

#

Abjuration (protection and defense)
Conjuration (creating something from nothing, summoning, and teleportation)
Divination (knowing things, from the truth to the future)
Enchantment (anything that messes with the senses, the mind, and free will)
Evocation (control over the element – fire, ice, and acid – as well as healing)
Illusion (the creation of sensory effects that deceive and delight)
Necromancy (power exerted over life and death)
Transmutation (the conversion of one thing into another)
Extra school from Exandria:
Dunamancy (control over gravity and fate)

fast wyvern
#

Prismatic Wall, Imprisonment, Holy Aura, Snare, Aid, Arcane Lock, Beacon of Hope, Glyph of Warding, Globe of Invulnerability, Symbol?

#

evocation includes healing because it's energy.

#

necromancy has some healing spells, but they typically pull the life from something else, whereas evocation spells that heal just draw magic healing energy from another plane of existence or somesuch. Transmutation also has some healing from simply transforming wounds into healthy flesh.

#

but that's my point, abjuration doesn't have a function based definition but an intent one.

#

so it ends up taking spells that do things other spell schools would do because "yeah this sounds defensive".

#

the one definition that fits that other schools don't have, is removal/nullification, and fits a lot of their spells in function and flavor

#

Banishment, Dispel, Counterspell, Lesser/Greater Restoration, Remove Curse, Protection from X, Pass Without Trace...

#

those have the abjuration flair, but there's outliers that feel like they belong elsewhere because the idea is just "yeah abjuration defends stuff"

solar mural
#

I mean you could say that about most schools, that there are spells which are outliers

fast wyvern
#

Abjuration is nearly half, though

winged tundra
#

Does monk’s speed bonus apply to alternate movement speeds provided by magic items like swim speed and whatnot

fast wyvern
#

monk doesn't specify "walking speed" it says "speed" so it applies to all of your individual defined speeds

#

so if you have a climbing speed, it increases by your unarmored movement from monk, same for flying, burrow, swimming, blah blah blah

fast wyvern
#

this is why Aarakocra monks are funne

winged tundra
#

true

#

I believe their fly speed was lowered but hey

#

extra fly speed is extra fly speed

fast wyvern
#

wasn't it 50 before? that's excessive

winged tundra
#

Yeah

fast wyvern
#

"i can fly, faster than you guys can run."

#

"it's my only redeeming quality, squak"

fallow junco
#

question does anyone know a way a class can create potions of speed?

#

not swiftness speed

solar mural
#

crafting potions?
I don't think any class can make those
I know that artificer can make permanent magic items, but not consumables to my knowladge

fallow junco
#

further question

#

can you action surge then hold said action

solar mural
#

mhm that is tricky
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
I personally would say no, because it specifies "you take an additional action on your turn, which a hold action is doing that action outside your turn

#

but there says nothing you can just use the action surge action first, and use your normal standard action for the holding

#

so semantics most likely as long as you don't try to hold 2 seperate actions

fallow junco
#

soo
here is what you do

#

take 2 levels in fightr

#

then use action surge and use that surge attack

#

then hold another attack action

#

sneak attacks work on a PER TURN basis not a per round

#

so you can then get 2 sneak attacks off

solar mural
#

ahh yes that tactic, it would indeed work by the rules

fallow junco
#

I have stupider ideas though

#

the new kobold race block is soo fun and has some gamebreaking potential

#

I have a kobold sorcerer character i am gonna use it for to have fun

solar mural
#

well I wish you much fun with that

fallow junco
#

I am gonna miss having fucking 4 str

#

(I rolled a 6 and oldbold -2 str go BRRRR)

fast wyvern
#

just get your buddy to cause reaction based movement from an enemy so you can get an opportunity attack

winged tundra
#

dissonant whispers goes brrrrrr

#

failed save deals psychic damage and forces the target to use their reaction to move which makes them valid for an attack of opportunity

fast wyvern
#

mfw compulsion

proud palm
#

So like, how powerful would a level 20 fighter be if they got 1 free feat every level-up?

#

just an idea I had in my head

topaz lodge
#

Destructive.

winged tundra
#

be human fighter for 21 feats

#

or normal human and 16, 16, 16, 9, 9, 9 for stats

fast wyvern
topaz lodge
#

Or Dwarf; Dwarven Fortitude, Slasher, Shield Master, Durable, Fey Touched, Gift of the Chromatic Dragon, Aberrant Dragonmark, Gift of the Gem Dragon, Gift of the Metallic Dragon, Resilient, Savage Attacker, Sentinel, Sharpshooter, Great Weapon Master, so on?

winged tundra
#

GM acting like the cleric and I are weird for suggesting that we should befriend the dragon by offering to let them join our company

#

seems like the easiest way to offer them profits, protection and us not being murderized immediately

#

(Party has 4 ships, made an alliance with a faction that has 17+ ships and backed another faction that has access to firearms and provides us with rare materials)

fast wyvern
#

Are you missing setting context that makes dragons unsociable

winged tundra
#

not as far as I’m aware

#

@fast wyvern at bare minimum they have a fortress and crews to man ships so they at least have some form of communication

#

as for reason to hate outsiders I dunno

tender sapphire
#

how would i kill a PC, specifically a level 6 fairy battlesmith artificer

#

i have 3 levels in rogue, which i can unfortunately not change, but i would like to know what the best things i can do at level 6/7 total

#

are there any magic items that target fey, or any features

fast wyvern
#

are you asking how to kill one of your fellow player's characters?

#

If you are, I'm completely unwilling to advise you on how to accomplish that and implore you to reconsider why you're playing a game with them.

tender sapphire
#

i'm just asking how i would go about doing it properly, they have a whole arsenal as well (so i'm not cheating)

fast wyvern
#

if your fellow player is basically asking you to kill them, have you tried restraining them while they sleep, and then stabbing them repeatedly

#

they won't have their gear on them

tender sapphire
#

it can't be sneaky stab stab, that would be very anticlimactic

#

it has to be a show, how would i track them down and murder them

fast wyvern
#

so you want a dramatic way to kill them

tender sapphire
#

sure

fast wyvern
#

have you talked to your GM about it

tender sapphire
#

he is aware of it, yes

fast wyvern
#

have you asked them about avenues your character would know of, or rumors about particularly fiendish ways to off someone

#

your GM is an endless tome of knowledge, since they can make shit up and we can't

tender sapphire
#

amazing, thank you

fast wyvern
#

as a rogue, do you have the criminal background?

#

or, what is your background if not

tender sapphire
#

yes

#

criminal

fast wyvern
#

so your background gives you access to an information network of criminals

#

a great place to find cool stuff to kill people with

tender sapphire
#

i am writing a book called "To Kill A Fey"

#

it is from the perspective of my character, and is a guide on all the strengths, weaknesses, and other miscellaneous facts about Fey

tender sapphire
solar mural
#

awesome

tender sapphire
fast wyvern
#

mfw when you made a book about your not-paladin's oath tenets

tender sapphire
#

I'm going to publish this in-character

tender sapphire
tender sapphire
hasty oxide
#

Anyone on here familiar with wrath of Ashardalon?

tender sapphire
#

my book has reached 17 pages

amber shuttle
#

I thought of a really cool concept for a paladin warlock in D&D
you're an oath of the ancients paladin, you swore an oath to a long dead god who appeared to you in a dream
inexplicably you gain power from this oath
in reality the dream was a trick by a fey creature and you don't even realize you're a warlock

solar mural
#

it would be interesting, it would depend though what the fey gets out of creating a paladin, but thats for the GM to decide in the end

fallow junco
#

question
what backgrounds are good for a protector?

fast wyvern
#

what did they do that lead them to feel the need to protect people

#

what upbringing and lifestyle brought them to that point

topaz lodge
#

Sage. Individual for themselves, but protects, understanding humanity.
Soldier. For the protection of state or God.
Spy. Same, but sneaky.
It's how you spin it.

fallow junco
#

I was leaning to sage as she is an alchemist

#

I just was thinking if there could be a better one

topaz lodge
#

"Better" is opinionated.

fallow junco
#

yea

topaz lodge
#

To me, for protection, for my next character, going with Astral Drifter. The stars protect, they see what we cannot. The truths all lay bare. I fight for those truths, to protect honesty.

#

And the Astral Sea is out of time. So you are 20d6 years older than you look.

fallow junco
#

aarakocra

#

you look dead

#

wait no I read that backwards

#

aaracokra

#

you look like an egg

topaz lodge
#

Or, vice versa. You look like Khonshu.

frank chasm
#

Hi everybody

topaz panther
#

5e talk

#

I got three characters I want to assign classes/subclasses two

#

technically 4 but I already know the 4th

#

I just want some 2nd opinions or new ideas

#

They're all fishermen, but as far as how I want them to fight is
1 - Full caster, can hit hard but also can support fellow fishermen
2 - Martial, big attacks
3 - Persistent attacker, can be half/partial caster or martial

#

The only other specification is that number 1 is going to have a couple of water based attacks

#

it's their theme

topaz panther
#

update, I might go path of zealous for my # 2

fast wyvern
#

Persistence is fighters.
big attacks is barbarians, if it can't be a caster. Paladins if it can be.
as for caster, you're not giving me enough to narrow it

topaz panther
#

glass cannon?

fast wyvern
#

Sorcs and Wizards are glass cannons.

topaz panther
#

for caster

#

thnx

fast wyvern
#

a Storm Sorc could fit on any fishing crew

topaz panther
#

storm sorc me thinks

#

bingo

fast wyvern
#

šŸ‘ have fun

topaz lodge
#

A druid?

#

Just straight up, talk to animals.

#

"AY YO, GETCHA ASS IN THIS BOAT OR SO HELP ME, YOUR PAIN WILL BE EXCRUCIATING."

#

As for type. Land w/Coast sub-subclass.

topaz panther
#

Nah

#

I went with
1 - Storm Sorc
2 - Zealous Barb
3 - Champion Fighter
4 - Evocation Wizard

boreal surge
#

What is a good magic item for chars who summon or have a companion

topaz lodge
#

Bag of Tricks

fast wyvern
#

summoners like having more things to summon

#

if it's not the bag of tricks, try one of the figurines

boreal surge
#

I was thinking more like things to enhance your summoning ability and not finding more summons necessarily

topaz lodge
#

What

#

How

solar mural
#

like giving your summons extra hp, extra bonuses, stuff like that
in 3.5 there were items and feats for stuff like this

#

5e, you would need homebrew

fast wyvern
#

or a different class.

boreal surge
#

I figured any support magic items would go in this category

#

but i opted for mobility

azure ocean
fallow junco
#

. . .
Ahh yes start with a bunch of shit the dm isn't okaying off of your sheet

azure ocean
#

if your DM doesn't wanna play by the rules then just start with the 100+ gp that's normally easily afforded to you and pay for a wagon, nothing says protector like a gang of hirelings with crossbows who are providing you cover

fallow junco
#

"start with 5000gp" I am VERY certain that isn't in the rules

#

start 10 gp is what is in the rules

#

I have
Equipment: A magnifying glass, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table) a set of common clothes, and 10gp.

azure ocean
#

Before you finish making a character, roll once on the Horror Trinkets table for a unique object your character has with them at the start of their adventuring career

#

oh true it's only 2500

#

maybe I should read them

#

turns out pearl necklaces sell for 2500 gp idk man

#

anyway whatever you can easily start with a spyglass instead for a modest 500 gp, it doesn't really matter, you can buy hirelings either way

#

shit I was really quite sure that was a "roll or choose" like the one in the PHB

#

...it doesn't say that in the PHB either, I've gone insane

#

or am I being gaslit again by DDB changes to things

#

nonetheless my point stands re:putting bodies on the field and investigator getting to choose silly things

fallow junco
#

ohh don't use dnd beyond

#

shit site. by a shit company

azure ocean
#

yeah I know

#

doesn't even update sheets properly 😢

#

among many other little issues

topaz lodge
signal yacht
#

Imagine having to pay for your character sheet (<- roll20 user)

fallow junco
#

I use google

#

I am planning on making big changes someday but too lazy rn

gusty sapphire
#

Anybody get the new book?

#

Haven’t heard any bad feedback yet but I think I’ll give it a week

topaz panther
#

New book???

topaz lodge
#

Twelve keys of valor renamed.

#

A heist book. Might get it later.

frank chasm
#

How do lair actions work?

#

And how come I can’t find any on the ancient blue dragon page?

topaz lodge
#

Lair actions happen either at the top of initiative, initiative 20 or randomly once during initiative so the players can make choices on the fly. Defend, run, or blunt force trauma.

#

As for location ... Check the main dragon table of contents, under the first dragon. You might find it there. Or make up your own.

#

I don't have a PHB with me.

fallow junco
#

the RAW is initiative 20 iirc

gusty sapphire
#

Losing ties to players

fallow junco
#

fun fact one of the most dangerous lairs
is like 10d10 radiant damage PER TURN

gusty sapphire
fallow junco
#

and not all monsters have lairs

gusty sapphire
#

There’s also a cool document on DMsGuild called Home Field Advantage where they came up with new Lair Actions for almost every creature

#

It’s one of the best sellers. I highly recommend it. Totally worth the price

midnight ravine
#

Per turn?! Not per round?

fallow junco
#

per round
sorry my b

#

it may have been even higher though

#

oh god
24d10 radiant damage my b

midnight ravine
#

That's still tough... Per turn would be insane

fallow junco
#

yea I mix those terms up

#

132 average per ROUND

#

RADIANT damage

#

and before you ask
not homebrew

midnight ravine
#

Lair is usually initiative 20 by default (losing ties to everyone), but if I have multiple lair actions, I'll usually put the second one on initiative 0.

I once had a combat with lair actions on initiatives 0, 5, 10, 15, 20, & 25... But most of those were just "everything on the conveyor belts gets moved"

#

It was a construct factory... I used boards from the game Robo Rally as the battle map.

fallow junco
#

if you are curious abut the 24d10 radiant damage lair effect (just for existing no save or anything)
the lair is a fucking star

midnight ravine
#

That's fair. If you're inside a star, you're going to burn.

fallow junco
#

I would honestly be okay with it if it was 24d10 radiant per turn though too
instead of per round

#

cause like, who is gonna survive average 132 damage per round?

#

without immunities anyway

frank chasm
#

So say a party is venturing though a rainforest, and have a green dragon throwing a party for them at the end. You’re deeply anticipating then to attack immediately. What type of lair action should there be? Kobolds making it rain rocks from their slings? Awakened trees throwing wasp nests at the party? The dragon spewing a pollen breath at them, and they get the poisoned condition during the majority of combat?

fallow junco
#

on the talk of ancient blue dragon

#

I couldn't find a lair

#

lair actions tend to be more of continuos hazards iirc

#

never used them much myself

midnight ravine
#

My most common lair action is "Another enemy or NPC shows up & will act on its own turn."

frank chasm
#

The setting has been passed around from person to person, each adding their own thing to it. Like a hunter’s stew. I’m trying to throw a dragon at them, but struggling to decide. I know I don’t want to pull any punches whatsoever.

fallow junco
#

just give em a solar dragon

frank chasm
#

I want them to suffer, not an instant tpk

midnight ravine
#

There you go, a solar dragon joins the combat as a lair action, each round on initiative 20

fallow junco
#

LOL

winged tundra
#

do not meddle in the affairs of dragons for you are crunchy and go well with ketchup

frank chasm
#

But dragons are big, scaly, and huggable

#

Look at a black dragon and say you don’t want to lightly boop them on the horns

fallow junco
frank chasm
#

Nice! Is that dragonborn, or lizardfolk?

fallow junco
#

kobold <.<

#

I paid for the art

#

the furry community is the place to get art comissioned

#

it was 80 pounds at the moment

#

I think I paid like 98 for it

#

usd

#

can't link the artist sadly, tried to get in touch but they just arn't active

#

she is 5 in that image. young kobol girl 15 if we were to convert to human years

fast wyvern
#

Hello yes, furry artists?
Id like one human drawing please!

#

😈

#

Uhh. Kobolds are adults at 6 arent they

#

That doesnt mean kobold years are dog years. They can live quite long. They just mature quickly

fallow junco
#

mature 3x faster yes

#

so a 5 year old kobold is like a 15 year old hooman

fast wyvern
#

Physically perhaps

#

Theres no scale for kobold mental maturity

midnight ravine
#

Most humans don't really mature mentally within their lifespan, so it's not the best basis for comparison anyway

fast wyvern
#

Or emotional.
Should do some studies into kobold brain development

#

Either way my 6 year old kobold acts like a kid.

topaz lodge
fallow junco
#

They mature 3x faster

#

like dogs maturing about like 15 times faster relatively

#

but 1 year is 7 dog years

topaz lodge
#

So yes.

#

45 natural years old.

fallow junco
#

so about 35?

#

chronological

fast wyvern
#

But what of its not a linear scale, like cats

fallow junco
#

huh? what u mean

fast wyvern
#

Cats mature at different rates during different periods of their life

fallow junco
#

like dogs maturing faster when younger?

fast wyvern
#

yeah but dogs are smelly so everyone just makes a line

fallow junco
#

nawwww

#

dogs are great

#

they don't poop in your living room

fast wyvern
#

yeah, they poop somewhere you can't find it because they know you don't like it when you find it

fallow junco
#

they poop outside.

normal widget
#

Hey guys, I need ideas for a race. name an animal and an adjective that can be used to describe them.

fallow junco
#

Deer, clever skittish and nimble

grand radish
#

Lizard. Lounge

topaz panther
#

Whelk. Shelly

winged tundra
#

clueless aardvark

fast wyvern
#

Dire Human

fast wyvern
#

Flying penguin

#

Free spirited Snail

#

Elitist Hamsters

#

Pacifist wolverine

winged tundra
#

spontaneous sharknado

fallow junco
#

ewwww lol

#

league bad

fast wyvern
#

I wouldn't know, I just saw a picture of a penguin making a heroic landing

fast wyvern
#

šŸ¤”
What if you were born a centaur, but instead of a human upper body you had a horse head

frank chasm
#

I guess you’ll never wear a helmet Huh

gusty sapphire
#

Had my players fight Baphomet today

#

Was pretty epic

#

Cleric casted Mass Heal right before I killed a character

#

Gonna bump things up next time

#

They’ll be in the Abyss

#

Gonna start off first combat with 8 fire skeletons, 8 exploding zombies, 2 zombie giants. Second combat with 2 demiliches, and beefed up balor, then third combat against a lich and Orcus. Orcus is gonna flee towards the end and Demogorgon shows up

#

Hopefully it’ll be an exciting ending to the campaign

frank chasm
#

That sounds very intense. Good luck!

boreal surge
#

How do you make it up to a player who had to miss the epic finale of the adventure we were having when everyone else could only play that day as the last day?

midnight ravine
#

Special epilogue one-on-one?

#

Something their character is doing while the finale is going on that pertains to their personal story, but still has impact on the final epilogue

fast wyvern
signal yacht
#

In the future I'd rather make it that you will move the session day until everyone is available and can play the finale together

midnight ravine
#

That's not always plausible. Sometimes it can be months before everyone's schedules next line up, and trying to line them up could be what kills a game. I don't know for this specific case, of course...