#MAP REWORK: SHOOTING GROUND

1 messages · Page 1 of 1 (latest)

bleak furnace
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Shooting Ground is getting a full rework, and your feedback will help shape the changes. Which areas feel frustrating or unfair in Team Deathmatch, and what would you like to see improved? Just as importantly, what parts of the map do you enjoy and want to keep exactly as they are?

wintry parcel
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Add a tank

tribal venture
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Huh
This map is my favourite. I don’t know why it need to be reworked???
|| please don’t destroy it ||

bleak furnace
tribal venture
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I enjoy the blue the most among all maps
And in red zone, you can just add some bushes and boxes to use Landau force for physic kills

urban citrus
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Add a laser beam that comes on and off with time in the environment.
While battling we also have to be cautious of the lasers coming on.
Just like the steam stuff in the new map that gives a red light warning before going off. It affects either team.

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Or add an in-game surprise drop. Helicopter’s randomly bringing supply drops during in game battle.
Operators can damage the box/create and get a surprise like a limited time weapon or drink. To boost game play

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Or a limited time robot an operator can get in. Robot lunches bombs.
But it movements has to be slowed down for a fair gameplay.
You can either destroy the robot or the operator inside controlling it. Just like shooting an operator driving a car. Without damaging the car

modern jetty
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That round structure is a bit boring. It should be in the middle or its height should be decreased