Since this is a suggestion channel, let's come up with something to make Apollon more sensitive, but not completely knocked out. I'm following your conversations, but you're offering very few suggestions and ideas. I'll offer a few. Maybe someone will like it, maybe someone won't. Maybe someone will see a point of connection and come up with something else.
Three pictures. Apollon has 4 charges in his backpack and Zloy can only use 2 flips. Is that fair? Maybe it should have been start by reducing the number of jetpack jumps 4-> 2.
Another idea: Apollon can sit on buildings for a maximum of 10 seconds. Then he must change position, meaning he must move.
Another suggestion: Apollon can't sit on every building. Some buildings are allowed and others are not. Varying the placement would be difficult for Apollon.
Another suggestion: Apollon can only have one secondary weapon slot. If Pheonix can have three slots, Apollon could have one.
These suggestions lower Apollon's potential but don't knock him out.
If you have other ideas, please share them.