#Warior
1 messages · Page 1 of 1 (latest)
Each class has it's own ways of going infinite, it's not just the warrior.
stanima does need a slight nerf like to the amount of it you get per card but other than that i dont see warrior being an issue its more mages ive found play solo in multiplayer
Well, I have not seen magicians with archers yet. Mostly I see warriors)
i do have an idea though could introduce something called fatigue for stanima warrior builds which make it so they cant use red cards or something
orthey could add it to certain cards for all classes that allow them to go infinite meaning they cant play solo in multiplayer
The problem with removing the ability to go infinite is that they would need to remove some of the achievements that essentially require infinites to acquire.
We will be looking into Stamina balance.
No need to necessarily remove it, just to make it a bit more difficult to do. Or require other players to help.
what i was thinking is possibly what i said for stanima above, which doesnt really limit your ability to kill/help team mates which is making them have to only play green and blue cards on a stanima break making certain builds more desirable like a third law/ roots/ teamwork build
so im not saying to remove it just make them only able to assist other players when going infinite
I sent this whole thread to the rest of the team so we can discuss it 🙂

i'm new here, but i've been nonstop playing warrior stamina spam and I do agree that it does need to be harder to do
I would suggest requiring more cards to be played in order to have an infinite combo, since the infinite combos with the other classes would need at least 2 cards to be played
with warrior, all you need is unagi and readiness and that's your infinite
with mage, i have done an infinite but it required outside the box, 3 cost card, and arcane wager
maybe separating the card draw and stamina gain from cards could be one way to achieve this but i don't think removing it is the solution