#Troubleshooting and recovery for aircraft failures/damages.

1 messages · Page 1 of 1 (latest)

pale ridge
#

I suggest a more interactive damage model focused on "Skill-Based Survival." Currently, damage feels too binary—instant explosion or flying . We need a middle ground where pilot skill and emergency procedures can save a crippled aircraft. This isn't about a hardcore sim, but about providing tactile, "hands-on" solutions in a crisis.

Proposed Features:

  • Tactical Visual Feedback: Use physical cues like cockpit sparks for shorts, wind noise/oil streaks for canopy breaches, and visible vapor trails for fuel leaks to help us diagnose issues visually.

  • System Failures & Backups: If sensors fail, we should rely on analog gauges or "reset circuit breakers." I'd love manual hydraulic/electrical backups and emergency gravity gear drops. Even landing with only 2 out of 3 gears would be a thrilling challenge compared to just exploding. Same for GPS monitors and so on.

  • Actionable Wing & Fuel Damage: Wing hits should cause leaks and alarms, forcing the use of cross-feed valves or tank shut-offs to save enough fuel to make it home.

  • Manual Fire Suppression & Restarts: Add physical fire extinguisher handles (like the A-10 mod) and manual mid-air restart procedures for engine flame-outs, rather than the engine being "dead" forever.

And so on, we can surely come up with more ideas and variety for different flavour modes! Use the comments!

Scaling Complexity:

Complexity should vary: older airframes (AV-42/F/A-26) would use manual handles/switches, while the F-45 uses automated MFD integration to reflect its advanced technology.

Closing:

Fighting for the aircraft’s life makes the decision to eject a dramatic choice rather than a simple "game over" screen. Even if not 100% realistic, it would add massive immersion and reward pilot skill. This would satisfy an itch for me and many others in the community! But, as this would be optional, you can still just reject if you choose to!

Thanks for your time. Good flying, you all!

Hope this is the first time for this feature!

pale ridge
#

Oh, sh*** I did a bad job researching. I'm sorry.

#

Wait, let me rephrase it so it's less of a dupe in the title

#

Troubleshooting and recovery for aircraft failures/damages.

#

Focus on overcoming failures and system problems. ☺️

uneven pawn
#

I feel like this is more of a list of different features, some of which, as green mentioned, have already been requested before

pale ridge
#

Yeah, I posted this because I haven't seen these ideas combined or expanded on as clearly as a single concept. It’s very possible I missed similar posts, but I haven't seen much focus on the process of actually overcoming the problems that damage brings, even if some of these features are mentioned occasionally.

uneven pawn
pale ridge
#

So am I supposed to remove things from my post that already mention and link/somment to those?

uneven pawn
#

for clarity I'd probably be best if I archive this post

then you can check out the linked posts, add anything you feel like is missing in those posts
and if you have something new you can make a post for that

pale ridge
#

I see your point, but archiving it would lose the "full picture." My goal is to propose a unified system. Could I edit the post to link those existing threads and focus specifically on the interaction and consistency between them? I want to show ways to interact the ideas actively in the game loop?
Is that possible?

uneven pawn
#

sure, if you can make it a good all-encompasing post I can maybe folder those other posts under this one