#More dynamic damage system

1 messages · Page 1 of 1 (latest)

spark idol
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It'd add a lot of depth if there were more types of damage your aircraft could sustain. Punctured/shattered cockpits, fires, partial engine failure, loss of nose cone, fuel leaks, system failures like flight assist, comms, radar, etc.

Currently when you get hit often times you just die, you don't get "wounded" a lot. And when you do it's just losing an engine or part of a wing, which is still fun and challenging, but having different unique types of damage and failures that you'd have to fight through that affects more than just maneuverability would be incredible.
I don't think it'd make the game any harder or easier (Hits that would kill would now be more likely to damage you in different ways), but it would add more layers, which is good. What do you think?

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More dynamic damage types

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More dynamic damage system

misty turret
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Isnt this a duplicate?

misty turret
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hilarious

twilit meadow
spark idol
twilit meadow
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Wanna say the 120 also aims for cockpit but im not sure

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Patriot 100% does though, no pilot who has been engaged by patriot has survived, including friendlies

spark idol
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Like when you're hit with guns or flak and stuff

copper aspen
twilit meadow
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in fact, its in the guidelines

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homie joined the server and asked for the kestrel first thing

copper aspen
spark idol
spark idol
twilit meadow
spark idol
spark idol
twilit meadow
spark idol
twilit meadow
spark idol
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I can assume it has something to do with stealth based on what the post was talking abt but it doesn't define what RCS means

twilit meadow
spark idol
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I still don't know what it means

twilit meadow
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you have a computer

spark idol
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Like I said I'm guessing it has something to do with stealth lol

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In any case that's not what my post is talking about

twilit meadow
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like i said, you didnt read this one

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its near 1:1 what you are asking

spark idol
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I did after you sent it and I agreed that it was similar 😭

twilit meadow
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you said it was visual

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it is 1:1 Exactly what you are talking about

valid wing
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Or the 24 one

twilit meadow
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and you know damn well that shouldnt happen

valid wing
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it's replicatable in any jet

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Relatively easily too

valid meteor
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Imo it wouldn't add depth really, but it would make the game look nicer

spark idol
valid wing
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you can tank 120s if you do it right

valid meteor
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All vtol needs is more different hitboxes and more destructable bits

valid wing
twilit meadow
spark idol
valid meteor
spark idol
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It'd be a lot of fun having to fight through both internal and external damage and system failures

twilit meadow
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real

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it takes far too many 20mms to kill someone

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it feels like you gotta land a solid half second burst to actually secure a kill

valid meteor
spark idol
twilit meadow
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because rn missile = dead no matter what, so failures wouldnt matter unless missile =/= dead

twilit meadow
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(its death)

valid wing
spark idol
valid meteor
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Yeah but also DCS is like def still the basic "hitboxes with HP" system

valid wing
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It's got a LOT more dynamic hitboxes tho with the flight control surfaces, and internal components

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(Radar shoot-off when)

spark idol
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And it'd be so dope to have that in vtol

valid meteor
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Yeah all I really care about is like a blanket halving of HP

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Also, I have heard that you can shoot off the TGP

spark idol
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You can?

twilit meadow
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I still dont know why gun kills have delayed explosions

valid wing
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Missiles do it too, it's just not as noticeable because the missile explosion itself

valid meteor
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The symmetric "both wings break and plane turns into a flaming nugget" is an issue

valid wing
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^

valid meteor
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But that's only an issue for the person doing the killing

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It just looks bad

marsh latch
copper aspen
spark idol
copper aspen
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Oh I'm not

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I'm purely here to fuck with you lmao

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Don't take it personally

spark idol
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Oh mb then

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Sim def is tho they're low-key heated over this post lol

finite plank
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In this one it's more like, the jets eat the rounds until they cant and just blow up

spark idol
finite plank
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I feel the actual explosion itself can be improved, like it just feels so staged

spark idol
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Yeah it's cuz it's the same every time

finite plank
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The explosion feels so gamey, like a hitmarker

spark idol
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Wings and ordinance pop off all cartonnishly lol

finite plank
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Realistically you shouldn't be able to hear it at all, nor would the plane even make that noise

finite plank
spark idol
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I think the death system as a whole should be different. Cuz the game makes if very clear when you die. I'd much rather the game not tell you when your plane is unrecoverable and just let you either crash or eject before bringing up the death menu on your hand and stuff.

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That'd also let baha play around with different death states for the planes instead of the wings always just popping off and the systems all going offline