#Simulate Radar Multipathing

1 messages · Page 1 of 1 (latest)

sleek sierra
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When a target flies low enough to the ground, non AESA radars are affected by a phenomenon known as multipathing, where a radar has a chance to lock up a reflection of the actual target, causing missile guidance to fail and start tracking the reflection.

gleaming plank
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No

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This isn’t war thunder

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Also this affects SAM and ground-to-air radars far more than airborne radars do

sleek sierra
gleaming plank
fallen nexus
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uh

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this is barely an issue with even modern non aesa radars

gleaming plank
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They are the most advanced

fallen nexus
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im saying non aesa even

gleaming plank
gleaming plank
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If this was implemented, it would change a lot about A/A combat philosophy

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Complete strategic changes to take advantage of multipathing to defeat radars and missiles

winter plover
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at least on the pvp-side, dodging aim-120s is already relatively easy to do. imo adding yet another relatively low-skill way of defeating them won't really improve much

little hatch
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Terrain masking is my friend

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#makechaffgreatagain

fallen nexus
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^

native pumice
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I don’t like this suggestion for 2 reasons

A. The non AESA radars already feel like they will drop lock for what is seemingly no reason, making their already difficult to use radars even harder, and just kinda further nerf an aircraft that really does not need nerfing, and would indirectly be buffing the 45, which I will always disagree with

B. How the FUCK do you explain this to some kid who just bought the game? That the fact that he’s using the 26 means that he just can’t lock people close to the ground properly?

solar radish
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i had never heard of multipathing, but seems like it'd be pretty easy to avoid it from even happening : you just don't take into account tracks that are underground