#"BatchedParallelRaycaster was fired but the jobs were already dispatched!"

1 messages · Page 1 of 1 (latest)

slim barn
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I was hosting a Multiplayer mission, and flying an EF-24G. When I noticed a number of people dropped from the server unexpectedly, and my frame rates dropped. I see the error in the title repeated at the end of attached logs a lot.

jovial condor
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Also getting this same error. Received it in two different lobbies last night on Combat ops with full lobbies. One in linux with proton, the other on Windows 11 Pro.

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Here is a video of the graphics going bonkers on the server as performance tanked before the game crashed

ruby quiver
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ai generated 26 cockbit

jovial condor
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It was so jarring in VR, very nauseating

shut horizon
proper delta
ruby quiver
wise lion
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@normal trench appears to be a consistent issue once the mission runs long enough?

normal trench
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The error in OP title can be caused by various things. The one in the logs posted today are a new issue which I'm fixing

wise lion
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Yeah I thought it couldn't have much to do with batched raycasters, but this symptom matches the previous report and the log is indeed filled with the same error.

Glad you're working on it, thanks. Do you have a better title/description for it?

normal trench
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Hmm well the OP log was caused by MFDRadarUI.SetIconObject and the recent logs are caused by Health.get_receiveFriendlyDamage (). The title error is caused by an exception thrown in any function that uses the parallel raycaster

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These two have been addressed so I'll close this now

jovial condor
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I noticed it happen my second time when the flak sam exploded in the air near me. Fps pretty much froze, and I had a repeating sound of the warhead detonation for about 30 seconds before the game crashed

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Both were full or nearly full lobbies with lots of energy units and higher CPU frame times.