#infinite missiles for enemies

1 messages · Page 1 of 1 (latest)

dark gorge
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what is even the problem with this?? its an option just like how haveing infinite missiles for the player is

vivid tree
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how often do you even have an engagement where an enemy jet runs out of missiles before you kill them anyways 😆

vivid tree
dark gorge
vivid tree
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k well the ai is programed to only launch 1 missile at a time so infinte missiles wouldn't help with that...

frosty sluice
digital turtle
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Does the current infinite ammo not apply to enemy AI?

vivid tree
frosty sluice
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it’s an event that has to be triggered

vivid tree
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thinkRoll skeptical, but will check later

vivid tree
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I remember explicitly checking the code before to see how many missiles per target the ai could launch cause i thought it would be the same logic as BDA 😭 I swear I would have remembered this 😭

frosty sluice
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You forgor

dark gorge
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i swear if it already exists im gonna kill something

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nope, doesnt exist

digital turtle
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It's a mission/scenario setting, not a unit property

vivid crest
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Here's what you're gonna do in the mission editor:
Go into Event Sequences (start immediately) > New Node> Delay=0>Entry Settings = none> Select Action=The Unit you want to have unlimited ammo & then REARM option screenshot provided> Exit Settings= none> New Node> Delay=180 sec> Entry Settings = none> Self-Reference THIS Event Sequence=Restart

This will make it so your unit rearms every 3 minutes. If you set the delay time to Zero it might cause issues, especially if you're trying to make it multiplayer.

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Next up: Multiple missiles
You have to set the Unit to a group because the option is only in UnitGroup in the Editor.
I THINK you'd only have to do this one once, but don't quote me on that. so maybe as a Timed Event [start immediately]
Event Action> UnitGroup & Set Max Missiles Per Target=Target Player & pick your poison (idk 4 missiles seems like enough)
😎 👉 👉
Doneski

vivid tree
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bda logic real

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its in ai groups thats why i never saw it before 😆

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If its in squads, that implies that its the total number of missiles per target per squad, not necessarily that that option allows a single aircraft within the squad to launch multiple missiles simultaneously, but that could be the case, I'll check later...

vivid crest
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It seemed to work with AGM-89’s when I used it a few months ago, still haven’t tried it with A2A because I haven’t seen the need to. But, in theory it should work. 🤷‍♂️

arctic niche
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Closing because the original post was deleted