#infinite missiles for enemies
1 messages · Page 1 of 1 (latest)
how often do you even have an engagement where an enemy jet runs out of missiles before you kill them anyways 😆
you didn't say it was an option in the title or description 😆
i want enemys to shoot 100 missiles at me at once like crimson one
k well the ai is programed to only launch 1 missile at a time so infinte missiles wouldn't help with that...
tbf you can change that in the editor
Does the current infinite ammo not apply to enemy AI?
since when lmao
No idea but I did it for my missile evasion mission
it’s an event that has to be triggered
skeptical, but will check later
Why would I lie about this 😭
I remember explicitly checking the code before to see how many missiles per target the ai could launch cause i thought it would be the same logic as BDA 😭 I swear I would have remembered this 😭
You forgor
no? hold up
i swear if it already exists im gonna kill something
nope, doesnt exist
Scenario info
It's a mission/scenario setting, not a unit property
Here's what you're gonna do in the mission editor:
Go into Event Sequences (start immediately) > New Node> Delay=0>Entry Settings = none> Select Action=The Unit you want to have unlimited ammo & then REARM option screenshot provided> Exit Settings= none> New Node> Delay=180 sec> Entry Settings = none> Self-Reference THIS Event Sequence=Restart
This will make it so your unit rearms every 3 minutes. If you set the delay time to Zero it might cause issues, especially if you're trying to make it multiplayer.
Next up: Multiple missiles
You have to set the Unit to a group because the option is only in UnitGroup in the Editor.
I THINK you'd only have to do this one once, but don't quote me on that. so maybe as a Timed Event [start immediately]
Event Action> UnitGroup & Set Max Missiles Per Target=Target Player & pick your poison (idk 4 missiles seems like enough)
😎 👉 👉
Doneski
oh

bda logic real
its in ai groups thats why i never saw it before 😆
If its in squads, that implies that its the total number of missiles per target per squad, not necessarily that that option allows a single aircraft within the squad to launch multiple missiles simultaneously, but that could be the case, I'll check later...
It seemed to work with AGM-89’s when I used it a few months ago, still haven’t tried it with A2A because I haven’t seen the need to. But, in theory it should work. 🤷♂️
Closing because the original post was deleted