New Mission Logic:
System -> System -> Send Path to Team -> Team: [Allied/Enemy] -> Target Group: [X]
System -> System -> Clear GPS Group -> Target Group: [X]
System -> System -> Send Path to Player GPS -> Unit: [MP Spawn X] -> Target Group: [X]
The problem stems from needing the player to see a GPS group even after they have died in a MP mission (such as a border or unit locations)
If you setup a condition to send a GPS path each time a player respawns it will clutter other players GPS groups and if enough GPS points are sent to a player it will lag and eventually crash the client
Additionally it would be very useful for realistic carrier operations to allow a waypoint or GPS point to be tethered to the aircraft carrier for player reference an AI behavior
Finally it would be useful to have Paths/Waypoints that are persistent and provided to team A or team B in the scenario settings. these would persist through death