#Unflatified Earth
1 messages · Page 1 of 1 (latest)
This would probably be hard to implement, i dont know of any flight sims that actually do curved earth stuff. Also some missions dont have 1:1 scale, so this would screw that up.
obligatory
It would be an incredibly minor change gameplay wise with how small maps are, but the best way to implement it imo is just a check in the radar that calculates if the target would be behind the radar horizon on a "spherical" map
I dont think it would have any major gameplay impact though so its kinda unnecessary
iirc DCS does it for the radar, but not visually
yea i see that now. it would be cool visually though - seeing a ship pop up on TGP over the horizon while flying low alt
This would definitely help with sead missions if SAM sites are made a bit more deadly and actually a threat to consider
Make SAM sites more dangerous and add this as an actually useful practice to cope
https://discord.com/channels/319915885575798785/1254408045702680647 i suggested this a while back and i think it’s misunderstood, it’s a realistic way to make some SAMs more lethal
It's also an excuse to make SAMs more lethal
"unless ur stealth don't cruise towards a SAM site at 40,000ft"
Isn't this the same as dynamic horizon?
(((6,371,008m+(Altitude in Meters))^2)-((6,371,008m)^2)) = d
d: distance to Horizon
6,371,008m is the Radius of earth roughly
https://discord.com/channels/319915885575798785/1243815879041482763
in practice i would assume so?
higher elevation lets you see farther
and lower elevation hides you from radars
i really want that
but there would be more consequences to actual round earth vtol i would assume
i think rendering it would be really difficult with the current state of the game
yea
oh oops
but doing something like DCS where it limits your range of radar/tgp/whatever else without actually changing the geometry would work well
Don’t we artificially do that with the fog?
yeah, but its a flat rate
yea
~25NMs
23!
this would make it according to this formula
i think it varies from each aircraft, i remember locking something further than that in the F-45
that's the tgp range, you can see a little bit further than that
idk, whatever it is
regardless this suggestion is mainly for horizon effects at low alt, not boosting visibility at high alt.
increased render distance would be sick as hell but that's a whole nother enchilada
nothing in the game matters beyond 25NMs besides radars
the big thing im looking for though, is flying low enough to be below the horizon of a radar
especially near water
lowering the ranges would be equally important
I’d love this
sneak up on ships at 50 feet off the water
Would make doing DEAD shit would be more fun
yup