#Eye Tracking Support

1 messages · Page 1 of 1 (latest)

analog cypress
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Now that we have OpenXR support, it would be nice to get eye tracking support like DCS has. It wouldn't just help with performance, it'd allow for interesting new control schemes that don't require manual intervention, and would also add to briefing room interactions similar to how VRChat works. Quad Views is now part of the OpenXR 1.1 spec so it's less experimental.
https://www.uploadvr.com/openxr-1-1/

UploadVR

OpenXR 1.1 brings a foveated rendering extension & more into the core specification.

Full details here.

sharp wasp
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I’m not familiar, is this on a flatscreen ? or in VR ?

kind swan
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This would help people with more premium headsets for sure, but considering the game is usually CPU limited before GPU limited the gains wouldn't be all that substantial

gaunt minnow
analog cypress
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  1. It's basically a performance boost because rendering quality is higher where you're looking
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  1. This is probably the biggest issue. It would definitely be something where you see it as inevitable as headset resolution blows by what GPUs are capable of. There aren't many of us with eye tracking yet, but I'd bet Quest 4 will get it.
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  1. Yes, real jets apparently use eye tracking:
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Key points about eye-tracking in fighter jets:

Purpose: It allows faster target acquisition and reduces pilot workload.
Functionality: The system tracks the pilot's eye movements and projects relevant information onto the helmet visor.
Integration: It's often integrated with other systems like radar and weapons controls.
Examples: The F-35 Lightning II uses the Helmet Mounted Display System (HMDS), which incorporates eye-tracking features.

analog cypress
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Source: Market Trends in the Joint Helmet Mounted Cueing System (JHMCS) Market

  • Integration of advanced sensor technologies: The incorporation of cutting-edge sensors such as augmented reality displays and eye-tracking systems is revolutionizing the functionality of JHMCS, enhancing situational awareness for pilots.