Hi! I was flying in the F/A 26B and while trying to evade a missle turned the g limiter off and then snapped all the hardpoints off in a 12G+ maneuver and I thought to my self: Why do the hardponits snap? And my point with this post is to simply request that there is an option to have the g limiter only go to right before the hardpoints snap. OR, if that is what it is already doing, can you make the hardpoints not snap off?
Love the game, just, this felt weird.
#G - Limiter More Options
1 messages · Page 1 of 1 (latest)
So the thing about G-pulling in vtol is that at 9-10g you kinda have to get lucky to be able to trash the missile. But right at 11-12g mark is when G-pulling becomes really effective
adding an option to the knob to bring up the g-limit to 11-12 (while makes 100% sense lore-wise) kinda defeats the point of the hardpoints snapping mechanic for people who over do it
As C-137 said
Being able to adjust the g-limiter to just before it damages you trivializes g-pulling a LOT, as it's currently skill based
tho not like gpulling takes that much skill currently
i had JUST been introed to the topic
i kinda wish prox fuses get buffed so if you wanna gpull a missile you gotta really work it with lead and heavy g's
but idk then the 26 would end up being mega nerfed
REAL
it has all the same advantages of missile intercepting (if not more) and all it takes is a little bit of practice to get decent at
shoot aim120, put target on gimbal limit of radar while diving, once missile pitbulls on you, turn to 90*, drop intermittent chaff
shoot counter missiles ? cringe
this is how you do BVR
i don’t think i ever Gpull, i keep the limiter on
cranking is SOP ever since it was invented in the 80s
by some USAF weapons school student lol
The issue with notching is if the enemy gpulls at step 4, they are now nose hot, their STT has been locking you the whole time so their 120 has a much better track than yours, and they are ready to shoot another missile immediately, while you are now on the defensive with no radar lock with no choice but to run
just go for terrain
Or notch their radar so their STT lock drops
Ive noticed, even without chaffing, if you just turn 90* to the radar they cannot see you
that’s why you shoot a fox 3 tho
make them defensive too
i don’t know i don’t do PvP so maybe it only applies there
double tap, they use all their energy in the gpull so they wont gpull the second
So you both shoot a fox 3. One person notches the other person gpulls the initial fox 3. The person who gpulled has the advantage
space them out by 2-5 sec
if you shoot 2 at the same time theyre gonna gpull both
that why you leave a gap between firing
yeah i don’t know anything about Gpulling, i understand its meta in VTOL but it’s unrealistic as far as i know. So i’m not interested
It exists IRL, but mostly used for bleeding the energy of a pursuing missile and not for fully dodging one because prox fuses
can you Gpull in every plane ?
if baha adds better prox fuses to vtol then gpulling is out of the question
If the missiles would go mach 10+ you'd also have no time to pull😛
how so
Honestly I'd probably say notching isn't realistic at all with modern radars like we have in vtol
gpull missile > missile blows up beneth you > your entire bottom now has holes and most likely failures
oh no
as long as it’s doppler it cant see you
*filtered doppler
Yeah but your gonna have a giant hole in your wing making you disadvantaged, so your most likely dead anyways
or an engine failure
out of every engagement that has heaters involved, ive never seen someone get hit by one and not take any signifigant damage
??????
i have almost 500 hours
ok
9Es are weak enough that you'll probably be able to fly home if it doesn't get a clean hit
damage does matter tho
Well, of course, its a much earlier generation missile. Thats understandable
I mean like the 9+, 9, and AIRS-T
https://medal.tv/games/vtol-vr/clips/1NsyeV_jl-NDkl/5e6poERAZNA8?invite=cr-MSxuaU8sNzA0NTMzMzIs you can gpull multiple missiles in a row
132 Views. Watch A2A BVR Combat G-pulls and millions of other VTOL VR videos on Medal, the #1 Game Clip Platform.
G-pulling is a much more consistent strategy for defending missiles than chaffing, and it allows you to maintain an offensive nose position while also actively defending. when you're cranking missiles and notching, you're unable to shoot missiles back, allowing the enemy to apply pressure to you and get closer to you
ive had plenty of times where i only halfway defended a heater and it blew up behind me. seemed to do some minor damage to me and i was still fine
9Es too just dont do enough damage sometimes to effect the target