#Potential laser code system rework

1 messages · Page 1 of 1 (latest)

tropic mesa
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This instead of 2 separate codes for designate and seek

tawny dome
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there's already HUD symbology for spotting somebody else's laser mark

and with your proposed change you can only do 1 thing at a time, either lase or drop (which isn't THAT usefull but a weird limitation)

echo birch
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IRL you can both set the laser code for the pod of ownship to a code, and seeker code of the weapons specifically to a different code or same code

trim shuttle
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Im not really understanding, what exactly is this suggesting?

trim shuttle
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Seek and lase are fundamentally two different concepts, its extremely useful to be able to set them different to each other, why combine them?

tropic mesa
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Im just basing this off my very initial encounter with laser. I dont see why the average vtol player is using 2 codes at once.
The MFD page still stands as a good suggestion I think.

tropic mesa
tawny dome
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my bad, it's actually on the TGP page already

and it should also be on the HUD IMO

trim shuttle
tawny dome
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it might, I couldn't quickly find a picture of it and haven't seen it myself yet🤷

trim shuttle
tawny dome
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I don't really get what "problem" splitting the pages solves

tropic mesa
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idk, me and a mate had some major confusion between des and aqu. we are pretty thick. tgp open am I guiding my own stuff or someone else guiding me? we had no prior knowledge of the system so i was just spit balling ideas to make it noob intuitive. this sim is for casual players so I think the systems should make an effort to explain themselves in design.

tawny dome
trim shuttle
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Obscuring things behind multiple pages or giving less control over the system would make it far less intuitive for most people, especially if they look things up online and then are confused why it’s different in game

tropic mesa
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aight ill rid this

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huh, i cant rid this thonk