#More seat position adjustment
1 messages · Page 1 of 1 (latest)
wholly agreed. we need more adjustment for the in-game seats and joysticks in general. some chairs make it impossible to pilot some planes cough cough
im in a gaming chair and i have to reach over my arm rest to grab the ah94 collective its so bad
Isn’t up and down Y axis, left and right X axis, forward and back Z axis?
yes
I removed my arm rests for this reason
i am right now😭
I think a system where instead of pressing reset you grab and move the virtual chair to line it up would be best
i think we should have a heavy strategic bomber implemented into the game
Basically fits that role
But yeah back on topic, PLEASE
Having to reach over arm rests is a pain in the ass
lady im joking
Had a wooden chair that was perfect for this type of gaming, but no longer have it due to my fat ass breaking it
wooden chair is crazy
I mean, it worked
but i will have you know
Arm rests were perfect level too
i play vtol now while standing up
Good lord
there should also be system to move throttles up and down
like in that one plane
idk which one it is
it should be in all planes
EF-24

same thing with the 94 + i use the playseat in the pic above and the right armrest completely prevents me from holding the stick in the 26 and i cant use centerstick (in anything) bc my legs are in the way.
tangent but its a pain to access most of the lower controls in the cockpit like the jettison controls, master arm, etc. since my knees are in the way of a lot of controls because angled bucket seat. i had the thought months ago that this some option for different seats instead of just straight-back office chairs or the typical racing gamer chair. hell, most fighter jets have an angled seat anyways, and from what i can tell vtol is more "tailored" for straight-back chairs, since its such a pain with anything else
im in a whole sim rig (drift) and my wheel base gets in the way sometimes and im not about to take my rig apart to play a VR game but there just isnt enough in game adjustment as is
if you look at a plane x axis is left right y is forward backward and z is up down....same with 3D modeling software
why would it be switched from a traditional plane
im talking about a traditional plane.....x is left -right y is forward-backkward and z is up-down
z would be the 3rd degree of axis which is already in the game we can't use x because ...cockpit layout
on a 3d graph?
on a 2d graph y is up and down, z isn't foward and backward on 3d?
depends on how its oriented.....lay a pice of paper on a desk y is forward backward....lay it on its edge its up- down (as long as your told what letter represents which axis it doesnt matter its just thats the universal way its done like how you say him and I not Me and him...you can say it either way but only one is considered correct)
I think this post could be titled something a bit simpler since y axis seems to be fairly ambiguous
"Backwards and forwards seat adjustment" could be an alternative title
but thats less cool XD
LET ME MOVE MY SEAT BACK
..that works?
More seat position adjustment