#Bomber and AI UCAV Commander
1 messages · Page 2 of 1
If you stop jamming yes
cool, thanks
Also found out that AIM-7s fired on HOJ cannot reacquire on a radar lock
if anything got threat rings, i think this would be the one, but i also think everything should get it
the 45 should get an aspect RCS indication ball as well
yea
EF24 would be amazing with threat rings
because of jamming corridor indication!!
(I beg)
This is a great article i just remembered
Obviously it talks of a tanker which seems off-topic
Even the USAF’s existing tanker fleet is taking on new roles that are untraditional for aerial refueler types. These include launching and controlling drones, including those potentially tasked to defend the tanker themselves.
from the article, Seemed relevant idk
Interesting
that's neat, sorta the same idea
player - player refueling would be kinda jank cause of desync, but if it's just client side for the lineup, it would work out mechanically
it would look a bit weird for the tanker plane, but not too bad for the one getting refueled
I would prefer that design over the b2
tbh yeah, it seems like a blended wing
that design minus the vertical stabs would be optimal imo
Why is the commander on a big plane?
Why not on a carrier or an amphibious assault ship?
they're guiding loitering munitions and defending specifically themselves
- if drone release and capture happens, it would make more sense
and scouting bomb targets
You can use other small drones to scout targets.
There is no need to use a large aircraft itself.
i mean retreiving specific gps targets for the bomber to hit
in which case it helps for the person doing that to be contained in the bomber itself
and it helps avoid low band jamming to a certain degree
If the commander is on a carrier, then you only need drones and regular bombers.
You can use drones to scout targets and get GPS locations, then have bombers attack them via datalink.
i dont think that gets rid of the usefullness of being able to do that from the bomber
and if the bomber is the one that deployed the drones, every other similar situation has the mother aircraft controlling it
Why do drones have to be deployed from bombers rather than from aircraft carriers or the ground?
its both ways for the record
and it saves fuel, which would be a big limitation for small drones
regardless, theres still a lot of other things it would be doing
If you can send a bomber, then you can send a UAV with the same range.
thats definitely not true
not for the types that would be used for defending aircraft
We already have data links. Why does the commander need to be on the bomber?
cause its operating high volumes of smaller systems that are deployed by the bomber
just like how the EF-24 doesnt have someone on the ground operating the decoys
It sounds like another Carrier Command game, but this time with aerial carriers.
https://store.steampowered.com/app/1489630/Carrier_Command_2/
i mean, is that a problem
i love carrier commad, most vtol players do
its a similar style of gameplay, but you are still using the plane in combat
just a mid line stealth bomber
and it could integrate another area of systems, like AeW or refueling
thats not in the post, but theres room for it to fit in
It sounds like it'll have less gameplay than a carrier (or an amphibious assault ship), since Carrier Command also lets you command unmanned ground units.
what do you mean by less gameplay
What is the gameplay difference between controlling a UCAV and a player-piloted aircraft?
you can be shot down and still participate in the fight
For the gameplay, you can simply respawn.
theres also the aspect of controlling multiple differently positioned aircraft simultaneously
not directly controlling 2 things, but giving commands to multiple things at once
So, what do players use to control these UCAVs?
either giving them various commands to interact with things or go places, or directly controlling their inputs through a hotas in the cockpit
the commands would include things like forming up, engaging, lasing, trailing at a distance, orbiting a point, etc
This doesn't seem any different than allowing the player to switch to an AI wingman and take over control.
it is, they are able to give very direct commands to a fleet of aircraft, which you cant just do in a normal aircraft
the other aircraft would be able to give some very basic commands, not at the same level of specificity as this
This would be the gameplay if players were allowed to switch to AI air units in the multiplayer lobby.
So this is less a bomber and more of a flying multiplayer lobby.
how did you come to that conclusion?
it takes traditional stealth bomber, and lets it smoothly control a fleet of small UCAVs
It functions not much differently than an existing multiplayer lobby.
Each player has a screen in front of them that they use to switch to a vehicle.
Just like players can return to the lobby to respawn or switch to another vehicle at any time.
im saying that you can give commands to multiple at the same time
you dont need to directly control all of them
similar to CC2 where you tell certain drones to do certain things
Then you just need to add a feature to control AI units in the multiplayer lobby.
yeah, thats a given
this would expand on the limited control you have currently
every plane would get the comms menu like normal, this would have a display to give expanded functionality for that
balancing would be determined by the amount of drones put in the mission by the mission maker
Me yelling at my teammate for not being able to control all 500 drones properly in the mission
make it happen baho
I feel like you could make a really fun boss fight type of mission with a huge amount of drones controlled by the player's bomber
And the rest of the lobby tries to take you down
Just a stretch though
Another thing to consider is the ability to deploy say 1-2 decoy drones that the EF-24G uses as scouts to determine safe passages for the aircraft due to its lack of rapid maneuverability
carrying decoys that EF-24s can control after launching them is a cool idea
I feel you would only need 2 people.
I don't think you'd ever need more than two people in vtol vr as the workloads are minimal
only time I see two people being needed is EW in the mischief and the heli because of gunnery/target acquisition being a pain from the pilot seat
that would be sick
I would also like to add that there is already a friendly bomber plane, you just cant pilot it
the B-11
I am so very aware of that
I don't think it would work well for a player thing, it's very limited
incredibly situational
very cool though
sorry if this sounded sarcastic
no worries, and I agree it's situational
but it just shows a bomber might be more likely tha another plane
Since bombers are usually targets waiting to be escorted or shot down as mission objectives, rather than successfully attacking others to complete the mission.
i actually didn’t even thing of the B-11 , but a DB-11 would make sense for this
instead of a separate design
B-11M, a mothership version of the B-11 for small-scale parasite fighters
renamed to DB-32
The Tri-Service aircraft designation system is a unified system introduced in 1962 by the United States Department of Defense for designating all U.S. military aircraft. Previously, the U.S. armed services used separate nomenclature systems.
Under the tri-service designation system, officially introduced on 18 September 1962, almost all aircraft...
Someone made a flyable B-11 mod that's really good from my experience, it's probably the closest thing to a bomber we'll get https://steamcommunity.com/sharedfiles/filedetails/?id=3335909438
Yay jank mods + more are back
No 2 seater yet :(
that's fine, modders aren't given the two seat code baha made
Unfortunately
I think it's a totally respectable decision, all the DLCs are multi crew
I understand why
It makes sense the baha doesnt want people to basically pirate dlc