#Bomber and AI UCAV Commander

1 messages · Page 1 of 1 (latest)

last shore
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DB-32 Foreman/Bosun. This aircraft would have 2-3 seats, 1 for pilot, 2 for Co-pilot/EWO (Optional), 3 for Swarm commander
Swarm commander would command a loitering variant of the AIM-120D, as well as giving orders to / controlling nearby MQ-68 Stalkers (see below). the DB-32 will look like a B-21, and not very maneuverable/unable to climb rapidly. Wingspan would be 115 feet, in order for it to have enough space to land on a carrier reliably. Moderate stealth levels, around that of a clean T-55. 1 Player would operate the bombing equipment and flying the aircraft, a 2nd player would be seated at the drone control screen, and a 3rd player would be in the co-pilot position to alleviate workload from the other two operators. It will have F-45 style jamming with 2-4 transmitters.
Could have the feature in this post: https://discord.com/channels/319915885575798785/1250165459404329020

MQ-68 Stalker: https://discord.com/channels/319915885575798785/1247636782443663410
the FB-32 would be able to command these with very specific commands, giving a higher level of control over where the drones go and what they do
Equipment spread across 4 weapons bays

possible weapons:
4x2 of both the weapons from https://discord.com/channels/319915885575798785/1245504311618703493
4x4 ADM-160J
4x12 500lb bombs
4x3 AGM-161s
4x1 mini-drones with 2 missile each

This could also incorporate a version of the Gremlin UAV system which was able to launch and recover small UAVs which could be used for scouting and targeting, and then be recovered at the end of a mission. https://www.darpa.mil/program/gremlins
https://cdn.discordapp.com/attachments/1247299016396640257/1247302074966868220/image.png?ex=665f8814&is=665e3694&hm=55fc95dbca615f4f84fbb975e9bf7522f3b691be5e6ca0a5878dc72741394114&
https://cdn.discordapp.com/attachments/1247299016396640257/1247326891929636895/image.png?ex=665f9f31&is=665e4db1&hm=ea4f94263567a0ac128d3448a6a39b8bb54c87ef40044798c59cbf9711c0473d&

gaunt sigil
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I think this could be a really cool addition!
Massive upvote on my end

last shore
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possible FB-41 would be better

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To clarify cause i ran out of text, the MQ-68s would NOT be deployed from the FB-32, only controlled

zealous ember
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i was just about to ask about that, since this is “similar” to the other drone proposals, but i think those ones were all deployed from the bomber itself, which imo is somewhat unrealistic depending on context of said drone, out of them i personally like this “drone” implementation/new airframe the most, you have an upvote from me my friend

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just for my own curiosity, how “op” would having the swarm commander being able to take control of one of the drones? i can think of a few reasons myself, but i’m more or less wondering about what someone else thinks, i just think it would be pretty badass to take control of a drone.

last shore
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you wouldn't fully control the drone, just tell it where to go / what to attack

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I think it would be fairly strong if the enemy team is unorganized and not planning to attack the mothership

zealous ember
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yea, i know. i was more curious on the what if could yk

last shore
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the MQ-68s would just loiter around their spawnpoint or something until they need to land or another FB-32 is able to command them

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maybe you would be able to remote pilot one of the drones

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but it would only be one at a time

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carrier command

zealous ember
last shore
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i dont think it would work well on something like chases server, but a scenario type thing with PVP could work with it

zealous ember
last shore
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the wingmen will be able to be controlled at any time, being commanded to take off, or being taken control once already in the air

zealous ember
last shore
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they would all be on a list to take ownership, as long as they're spawned in

real oak
last shore
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i dont even think so

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it would be a way backline aircraft

zealous ember
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i wouldn’t say revolve around, that’s probably the wrong word choice

last shore
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you could have 1 FB-32 in the back and 12 other aircraft doing whatever

real oak
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Honestly if this is gonna en added might aswell allow it to be a bomber too, my only problem with bombers is that they’re boring and 1 dimensional

last shore
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and it all scales with the amount of drones you have

real oak
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This would fix that

zealous ember
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it’s similar in the fact if EF-24g was only focusing EW and staying the back lines

last shore
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you could just swap out all the missiles for SDBs

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though its payload would be fairly low, especially if it needs to land on a carrier

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still 16 upgraded aim-7s would be pretty heavy

zealous ember
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how big is the FB-32? would it be possibly for carrier landing/takeoff

real oak
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And ya know not everything HAS to be carrier capable

last shore
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the B-21 is 132 feet, which is the same as the C-130

last shore
last shore
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in game it would probably end up with a slightly shorter wingspan, and lower payload, if it were to be carrier capable

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this graphic was made for the bomber proposal, which wouldv'e been smaller

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115 feet can fit on a deck with plenty of room to spare

zealous ember
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It would be cool to have it be capable of both, but only one or the other, you have to either be loaded for bombing or drones

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unless i just stated the obvious… lmao

last shore
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Bombing would crank the weight way up, probably too much for a catapult

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but still, thats cool

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the VTOL catapults give plenty of energy to spare

zealous ember
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yea it would be cool to have an option when your in the equipment menu to have an option “bomber” or “drone”, and if you choose bomber you get spawned at an airbase, and if you choose drone it could be airbase or carrier

last shore
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the 115ft wingspan would be able to carry 32 500lb bombs

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which would be fine for a catapult

zealous ember
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but then if you want bomber you can only play maps with airbases, which 9/10 isn’t an issue

real oak
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It would certainly be new but that’s what baha is looking for is suppose

last shore
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i think bomber config would still work for carrier

real oak
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It need microwave tho, hot pocket

last shore
zealous ember
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it would be badass seeing this thing taxiing to the catapult and taking off

last shore
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yes

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the carrier runway is ~150 feet wide

zealous ember
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would take up the whole deck when moving😂

last shore
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115/150 gives 35 ft wiggle room for landing

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  • low maneuverable
zealous ember
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little margin for error when landing (atleast for me)

last shore
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but we'll get TACAN which would help

zealous ember
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yea i forgot that was in progress

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idk this is on the realistic side of possible additions imo

last shore
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i think it brings in a lot of new features, and would really add a lot of variety to combat, as it would be the first airliner esque thing

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you would need instrument guided landings

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and if you get intercepted, kill them or die

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player bomber escort as well

zealous ember
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it adds a lot “technical” things to the game, which would be really cool to interact whether it’s being in it/working with it/going against it, it just adds a lot of gameplay opportunities

frank ibex
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This is easily the most well thought-out implementation of Loyal Wingmen for VTOL that I've seen. Thumbs up from me.

last shore
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Drone mothership/bomber and AI UCAV

sullen tusk
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i would prefer the drones being parasite fighters/glorified missile carriers more than standalone UCAVs -- makes mission setup and actual implementation of this idea easier to set up

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also when they're standalone drones you run into the problem of predictability -- one mission could have 10x UCAVs and another has zero. and what would happen if the UCAVs get shot down -- do they respawn or are they out of the match completely?

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And the idea of the disposable UCAVs having 6x loitering, datalinked fox-3's as well would not be fun to go up against at all.
i'd be fine with a drone having 1-2 fox-3s maximum, anything more is bordering on full-blown AI fighter territory

last shore
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you misunderstand some of the stuff

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the wingmen aren't expendable

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they're essentially dumbed down AI F-45s

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and the Fox-3s they have arent loitering

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the amount they carry can change

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i think 6 might be too many

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also the number and respawning of the wingmen drones is entirely up to the mission editor

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side note

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cockpit layout

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@sullen tusk i made the FB-32 have 8 loitering AtA missiles, and the MQ-68s have 4 AIM-120Ds

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It would be a potent, but fairly vulnerable aircraft

last shore
sullen tusk
last shore
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It's really there so that if there aren't any drones, it will still be able to defend itself

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they are pretty crap without a guiding radar

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maybe 20%PK

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it would primarily be a bomber in terms of weaponry

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hence the "B"

sullen tusk
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how do the drones work? if they're separate units that aren't parasite fighters, do they take up a separate unit slot on spawn? do they respawn?

last shore
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they're not attached to the players at all

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its just like an AI unit

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that the player can take "command" of and order around

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by default they wouldn't respawn, but if the mission maker wants them to it would be an option

sullen tusk
last shore
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thats a good question

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i'd say just whoever takes control first

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you can also pass on control to another FB-32

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in a MILSIM there would be some level of organization for it

last shore
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where if you have a whole lot of them, you have to give some to the other FB-32s before getting more

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or a flat 8 drone cap

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the mission would decide how many there are, so im hesitant to add a flat limit

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it could be group based, where if they are in the same group as the bomber they can be controlled, otherwise not

sullen tusk
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I don't really like the idea the idea of the drones being standalone AI aircraft, there are too many considerations to be made per mission.

for example, what happens if the loyal wingmen are all shot down along with the plane, and there's either an extended respawn time or none at all because of the mission? the drone controller slot loses its purpose on top of the plane losing a lot of it's functionality.
if there is a respawn on them, then the plane has to wait on the tarmac until the drones respawn?

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it would be inconsistent per mission for both the crew and those going up against it

last shore
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it's inherently dependent on the drones, i feel like if they are all shot down than the FB-32 should be out of luck

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it could be made so that when the FB-32 spawns in, it respawns all drones

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but that can just be done in the mission editor

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thats also why i wanted to give it some of its own missiles, just so in case there are no drones, the #3 man can still have some way to defend the plane

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I think whatever worries you have can be fixed by the mission maker

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im making the drones be standalone so that theres some kind of networking, with shared resources

sullen tusk
last shore
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its not that hard to do

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if its consistent across missions, i dont think the option would be respawning them, it would just be that they permanently die

patent sierra
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Weird to do

last shore
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are you saying that when the bomber dies, the drones should die too

sullen tusk
patent sierra
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^

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Keep the drones internal

sullen tusk
patent sierra
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MALDs!

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ADM160 form factor
#1245657308017594399
#1245504311618703493

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combined these drones are enough to make this idea work

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but big manta sized ucavs with an hourlong flight time and fighting abilities doesnt work imho

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launching them is awkward for mission creators / player expectations

last shore
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@sullen tusk if there was an option to have them constantly respawn, would you support that

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like if it was a checkbox instead of logic stuff

last shore
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they take off on their own

patent sierra
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feels icky

last shore
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and the thing would also have non-combat drones available

patent sierra
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players often take off super fast. the need to loiter and await wingmen, i mean, sure, I guess it works

patent sierra
last shore
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the bomber would be slow to climb, so i dont think waiting for them would be a problem

last shore
patent sierra
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yep

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hence why im pushing for them

patent sierra
last shore
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its a very different plane, so it would take some getting used to, but it would still be complex enough to give everyone something to do in the downtime

last shore
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if the drones were able to respawn as soon as they die, and take off again it would really smooth things out

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but as an optional feature, which can be toggled in the editor

sullen tusk
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I think the drones should be some kind of small parasitic missile carrier that allows the carrier to reach out and touch things while staying out of the fight. I don't think they should be actual "fighters" and more of just a glorified ADM-160 with sensors and an option to mount a small amount of various munitions

last shore
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i dont think thats really that interesting though

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loyal wingmen is like, its selling point

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and the fighters wont be very strong offensively

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they dont carry very many missiles

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i'd be fine reducing the payload even further

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although it could be turned into wing mounted fighters with 2 aim-120s each

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i just dont want them to be expendable, thats what the loitering munitions are for

last shore
sullen tusk
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anything with 120Ds is strong offensively, especially when fired from odd angles and caught off guard, which i imagine would be a huge deal with these. if the drone controller has direct control over what they fire at it would make for some very interesting plays

last shore
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true yeah

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the wingmen would be stealthy

last shore
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would the modified MALDs have AIM-120Ds or Cs

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at that point i think it sort of becomes like the loitering AtA missiles, but they have sensors with them

sullen tusk
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D's. I'm saying glorified ADM-160 just to get the idea across about them not being a full-blown fighter -- the automated drone behavior can still be there

last shore
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hmm

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im starting to see what you mean

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I think that it should still have the wingmen, as well as these

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and maybe limit the wingmen to 2 per plane

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the wingmen wouldn't really be full blown fighters

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i think when i compared them to F-45s i didnt go into enough detail

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they would have redimentary missile evasion, but they're still VTOL AI so they'll be bad at it regardless

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just pretty hard to find cause of low RCS, seeing how small they'll be, as well as not having a cockpit

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which i think adds to the gameplay of the FB-32 having to pay attention to the positioning really well

sullen tusk
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for the drones, would the drone controller have direct access to their sensors? or would this be completely automated

last shore
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the drone controller wouldn't have any of the radar screen or TGP on it

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idek if the MQ-68 should have an EOTS, it would only be used for buddy lasing and i dont think that's enough to justify the cost

last shore
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"possible drone piloting station"

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also, thank you for listening, and not just downvoting this

sullen tusk
last shore
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the drones would have radars

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i might've misunderstood you

last shore
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ill make a full sheet for them probably

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i ran out of characters for the original text

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the drones have:
Togglable Radar
Two way Datalink
4 internal AIM-120s
Tiny RCS

real oak
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id recon it shouldn't be able to

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i do really dig this idea tho

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it may end up being too different for baha but still dope

last shore
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it wont have a radar

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so the loitering missiles will be really crap

real oak
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id imagine a big ticket asset like this would have a tsd tho

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also if it would be that crap why have em

last shore
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Fox-1s have radar recievers, but no trasmitter, so when they only work on datalink without radar they suck ass

last shore
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the loitering AtA weapons would be Aim-7s with a loiter stage

real oak
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interestign idea but like....why

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seems different for the purpose of beign different

last shore
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having a loiter stage and a radar transmitter would cost way too much, and be way too powerful for balancing reasons

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if theres just the reciever, as in SARH missiles, it balances out

real oak
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idk if your drones have 4 120d's i say let them doa ll the work

last shore
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that was taken from michaels post

last shore
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and if they are there, you can use the weapons to cover more area

real oak
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I see no point to why you need to defend yourself if you'r oemhow caught with no team and no drones

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and no drone wingman

last shore
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if its just the FB-32, the loitering AtA weapons would only work on datalink, and so they wouldn't have a terminal phase

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which makes them really easy to dodge

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its really just for when there are radars to guide them

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and secondarily for a last ditch effort

patent sierra
last shore
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you said no active radar seeker

patent sierra
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oh uh

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look not even the 120C on its own seeker can guide in until the terminal phase

last shore
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you said no radar on board

patent sierra
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so to be clear what I advocate for is a datalink ride out to long ranges, at which distance datalink usually doesnt even exist (no AWACS / limitations of teammate's radars)

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and then pitbull with its own seeker

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which occurs within a very small range

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I advocate for 3 drones and 3 alone

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1.) The current mald, which triangulates RWR contacts unto datalink

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2.) A slow, loitering A2A "munition" that could be a missile if guided unto datalink but can otherwise be like the mald

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2 requires 1 to work well

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because datalink wont exist at range

last shore
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you cant really guide a missile on datalink alone

patent sierra
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no you cant

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hence terminal seeker: pitbull

last shore
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in your post it said no radar on board

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i think it would be better that way

patent sierra
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sigh yes, no radar in the "Im my own plane and can see far" sense

last shore
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so its not just a buffed aim-120D

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ah

patent sierra
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but terminal stage pitbull, that makes technological sense

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idk we can discuss that further

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im sure we could come up with 3-4 different ways to implement and balance the terminal stage

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but why discuss it other than to present options ot baha and the community

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the core sentiment is: drone command, long range a2a drone/missile thats unable to detect its own contacts and isnt just an aim54, tgp a2g loitering munition / drone (literally SLAM-ER)

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lets focus on that

last shore
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the concept still works with fox-3 cruising

patent sierra
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🤷‍♂️

last shore
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i made it so the co-pilot is not required for it

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could be taken out of the plane, and made into a 2 seater

patent sierra
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Given the hit-miss nature of other players in this game Id advocate for 2-seater

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Its important to distill these suggestions as much as possible

last shore
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I know

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it would work perfectly fine with 2 people, but would provide a unique and cool experience with 3

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having two pilots for such a big and unwieldy plane would be good to have, but not required

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could be 2 seater side by side, with the left having radio/navigation controls on the side panel, and the right having the swarm command

sullen tusk
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could also have AWACS-tier radar

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to justify three seats, may be too many eggs in one basket though

last shore
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i think adding an AWACS would mean taking away something else

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like all its weapons

thin plover
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I would nerf the drones. Six AMRAAM-Ds on each of them is super overpowered. Two would be much better for balance.

last shore
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balance is up to the mission maker

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although 2c might still be good

frank ibex
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What other weapons do you think these Loyal Wingmen should be able to carry? Or are they A2A only with AIM-120D's? I wouldn't mind if they had some sort of ground attack variant.

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Perhaps some loadout options for a mission designer to configure.

last shore
frank ibex
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I'm sure they could fit a few AGM-145's in their weapon bays if they have AIM-120D's by default.

vast pewter
subtle blade
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Isn't this suggestion basically just asking for the AI wingmen we already have?

last shore
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it would work with the same AI foundation, but the proposal gives a way to control and manage them

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and it adds a whole new UCAV to the game

subtle blade
# last shore it would work with the same AI foundation, but the proposal gives a way to contr...

From what im reading its extremely similar to what we have in game lol

  • Engage - In game
  • Form up / protect - In game
  • Stalk (silently stay within 20 NM of the target, out of detection range) - Missing (and honestly, idk why - you even need/want)
  • Pass command (give control to another FB-32 crew) - Missing
  • RTB/Rearm - In game
  • Loiter - In game, but only mission editor rn
  • GPS path - In game, but only mission editor rn
  • Refuel - In game
  • Radar On/Off - In game
last shore
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yeah, but that's a very small section of what the proposal is

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and also, those don't work in multiplayer

subtle blade
last shore
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and what's already in game is telling all of them, not specific ones

last shore
subtle blade
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Such as?

subtle blade
last shore
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and the ownership system, where you can reserve the ucavs to be commanded by yourself, or give it to someone else

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and it brings 2 new weapon types from Michaels post

subtle blade
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New weapons or new AI units aside, im specifically talking about the wingman system and that we already have it lol

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And iv made my opinion against bombers in vtol clear before, they'd be a bad idea for a lot of reasons

last shore
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like what

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cause I'm pretty sure I addressed most of the reasons in this post

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also, a new aircraft proposal needs multiple features in the same post to be fleshed out

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like if I just put the bomber, it would be boring and have no use

subtle blade
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As TLDR as I can get bombers are bad because:

  • They don't introduce new mechanics. Dropping "more" bomb's isnt a mechanic, and the above suggestion for AI control and what not isn't new, its already in vtol
  • Most bomber suggestions (such as this one) make them overly multicrew. One person is plenty for a bomber, three as suggested here, there's simply not enough to do
  • Bombers do not fit well in with VTOL. Something that cannot get shot at is not fun. By "cannot get shot at" I mean that an aircraft unable to defend itself from missiles won't play nice. A slow bomber cannot do BVR, BFM, SEAD, DEAD, or any other mission that involves being shot at. All it can do is basic strike after SAMs are disabled
last shore
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all the features put together make it more than a bomber, and it's more than just dropping more bombs

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it would work perfectly fine with 2 players

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and it would be stealthy with some EW ability, but the main offensive part is the UCAVs that it commands

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if you were commanding 6 wingmen, there would be plenty to do for a second seater

subtle blade
subtle blade
last shore
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commanding drone wingmen to attack shit, and loitering munitions, which all take constant micromanaging

last shore
subtle blade
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is more demand than normal
No its not

last shore
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and it would be getting shot at

subtle blade
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Unless you're removing FBW from the game

last shore
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I'm not saying that

subtle blade
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Then its not more demanding

last shore
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in vtol you can just crank the throttle on and not stall at all, this you would need to carefully manage speed and coordinate turns and rate of climb

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at the risk of losing airspeed and stalling, or spinning out in a turn

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cause you put left rudder in a right turn or some shit

subtle blade
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huh..? Just like, turn normally?

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A Cessna has way less power than any of these aircraft but you aren't having to "carefully manage speed and coordinate turns" anytime you want to turn

subtle blade
subtle blade
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roll 90 deg and look at your tail, you'll see the AC automatically using the rudder

last shore
sullen tusk
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i imagine flying wing would have some interesting flight characteristics

subtle blade
last shore
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it doesn't fully coordinate it

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it does a little

subtle blade
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No????????

last shore
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but you're still side slipping in every turn

mild elm
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Adverse yaw and allat

subtle blade
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That's just because of the low-yaw authority of the rudder and the extreme turns we're normally doing

last shore
subtle blade
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it maxes out the rudder

last shore
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no it does not

subtle blade
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You putting in more rudder isn't going to magically change it

subtle blade
last shore
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In a 60 degree bank you can still give more than enough rudder to fully coordinate the turn

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vtol just doesn't put in the full amount

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anyways, a flying wing would be extra unstable, and require more focus to not accidentally yaw way too much and lost control

subtle blade
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Yea that's just not true shrug

last shore
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it wouldn't be going all over the place e

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sure

subtle blade
last shore
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what do you think I'm talking about

subtle blade
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97% rudder, I think that's pretty close to maxed out

subtle blade
last shore
last shore
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also, the roll is fully to the right

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so like, thats not what im talking about

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even if it was automatically coordinated, the pilot would still be finding targets for the bomber's payload, and doing big radius turns in order to properly set stuff up, which is objectively harder than pulling 9 Gs to turn in at an angle

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the plane could be flown alone, but a second person would be really helpful to manage commands to not piloted aircraft

subtle blade
last shore
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also not what im talking about

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if you need to fly over something at a certain direction, its way easier in a more maneuverable plane

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and especially in a bomber, it would be important to do so

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regardless, the pilot would be hung up with weapons as well

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so having a second person would be good anyways, especially considering it would be a DLC

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the third person is entirely optional, so if baha striked that out i wouldnt even blink at it

subtle blade
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Even if we think two people is the correct number, its still not a good fit for vtol and isnt bringing any new mechanics

last shore
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be fr

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what did the ef-24 bring

subtle blade
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EW???

last shore
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yeah, and this brings in loyal wingmen

subtle blade
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No thats in vtol rn lol

last shore
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what we had in vtol was actual fighters

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not even actual drones

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and also not in multiplayer

subtle blade
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1.8 completely changed the game, this is totally uncomparable to that given its already in the game lol

last shore
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this would also bring loitering monitions

subtle blade
last shore
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the ah-94 didn't entirely change the game, it was a new vehicle type other than fighter jet

subtle blade
last shore
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that brought 2 seats

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my point being that not every new plane has to entirely change the game

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just bring some new features, or characteristics that we didnt have in any planes before

subtle blade
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If you really think the 94 is exactly like the other AC you'll never understand my point

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T55 was an obvious exception to be a trainer, that was made clear

last shore
#

but this would bring in a lot of new things that you are just completely ignoring

#

A bomber, UCAVs, Loitering munitions, something to help with buddy lasing, and actual swarm decoys, not just the 6 on an ef-24

#

it would play around low band jamming really interestingly too

subtle blade
# last shore A bomber, UCAVs, Loitering munitions, something to help with buddy lasing, and a...

A bomber
The 26b is a bomber
UCAVs
We have these in vtol already, and AI units aren't a reason to add a new player vehicle
Loitering munitions
We more or less have this already, between MALDs and the various cruise missiles. Besides, a single new weapon isn't "a few completely new gameplay mechanics"
something to help with buddy lasing
Huh?? Baha's already stated the AI aircraft will be able to buddy lase for you, why do we need "help" doing it from a bomber?
actual swarm decoys, not just the 6 on an ef-24
"More" isn't "new gameplay mechanics"

last shore
#

the 26B is a fighter bomber than can pull 11Gs and still have it's payload, it's not a strategic bomber

#

we dont have any UCAVs on team A

#

this would add 2 actually loitering munitions, not something that just goes really far like a cruise missile

subtle blade
last shore
#

and i'd argue that using 16 decoys at once is an entirely different thing than a few

subtle blade
last shore
last shore
#

which is why im saying this post as a whole synergizes with itself and you cant just single out a single feature

#

which is what you're doing

#

strategic bomber is a whole new classification of aircraft

#

the only thing the EF-24 had was swing wings, jammers (which the others also have), and decoys

#

its still different enough

half estuary
#

being able to just command AI to attack a player with 120Ds while out of range scares me

last shore
#

you would still need datalink and a clear connection to do that

#

besides, the AI in vtol suck, which would also apply to the ucavs

subtle blade
last shore
#

why though

#

cause i adressed all the problems you said earlier

#

you just single out features to nitpick

subtle blade
subtle blade
last shore
#

i did not do that

half estuary
#

or do you not have control over when the 120D is deployed

last shore
#

if you tell a drone to shoot at something, it does it, you dont have much control after that

half estuary
#

but you would be able to trail multiple teammates with a drone with datalink

I feel like it would be more fair with 2-4 heaters instead of 120Ds - maybe IRIS-Ts and allow for drones to missile intercept?

subtle blade
last shore
#

i expanded on the stuff i said

#

you did too

subtle blade
last shore
#

i did too man

#

the rudder thing we were just talking about different things

subtle blade
#

you drew a picture and gave an opinion

#

you also keep ignore what I say:

#

Over and over again

half estuary
#

I'm just concerned about drones as an offensive weapon, I feel like AI drones deployed by the bomber should be defense oriented

I assume it would feel like bs just getting spammed by someone with nuisance drones

subtle blade
last shore
#

oh my god

#

im saying that you have to look at the post as a whole and not just go after each feature alone, and you keep saying "more bombs isnt a new feature" which i agree with, but thats not it

#

and you're still flat wrong with the vtol rudder thing

half estuary
#

The ability to pick up incoming missiles, datalink them so the bomber is aware of the location and potentially instruct a drone to intercept (no auto interception)?

last shore
#

idk if you're thinking of something else

half estuary
#

seems like a more fair gameplay loop with drones

last shore
#

so the drones are just there to defend the bomber

#

not to hit other players

half estuary
#

yeah, and it would give it more chance to actually go into the heat

#

I didn't read it all but saw that not getting shot at was a criticism

subtle blade
#

Im looking at the post as a whole, it reads to me like:

  • An aircraft only able to fly slow gentle flights that can't defend itself from missiles (this is somehow new gameplay! Defiantly can't do it in the game already!)
  • That can tell AI what to do (this is somehow new gameplay! Defiantly can't do it in the game already!)
  • That has a few new missiles that are just slightly different than what we have (this is somehow new gameplay! Defiantly can't do it in the game already!)
#

I do not see how the parts complement the whole here

last shore
#

then move on and stop talking about how it has more bombs

subtle blade
#

The only part that seems compelling are the few new weapons, but even those feel better suited for existing aircraft

last shore
#

idk what you want

#

you dont see the vision

subtle blade
last shore
#

dude

#

you said the F/A-26 is a bomber

#

bomer

subtle blade
#

Which it is yeah

half estuary
#

if you strap bombs to anything technically it's a bomber i guess

last shore
#

cool, its entirely different

#

less bombs more maneuverability, more bombs less maneuverability

subtle blade
last shore
#

no

subtle blade
#

So what is different then

last shore
#

cause it maxes out the control on AI aircraft and can carry a higher payload than everything else

#

in a similar way to how the ef-24 has more jamming than the other planes

#

but that doesn't mean theres no point in it existing

subtle blade
#

if all the ef24 had was more powerful jamming it would not be unique

last shore
#

this too

#

but it does have more

#

as in being a whole new aircraft type

subtle blade
#

The ef24 has entirely new mechanics/types of jamming that don't exist anywhere else

last shore
#

and a dedicated drone command screen

subtle blade
#

this convo is going in circles lol

last shore
#

you arent listening

subtle blade
#

In a few minutes all of my replies will be pictures and I won't have to type anymore

last shore
#

im saying it would specialize in drone command, in a similar way to how the EF-24 specialized in electronic warfare

last shore
subtle blade
#

drone command
Iv asked like 6 times, but you've yet to explain how drone command is any different than what we have rn. Other than "works in mp"

last shore
#

you're just being a contrarian for no reason

subtle blade
#

Last I checked fixing a bug didn't require a new player aircraft ot be created

last shore
#

you get more specific control over which allied AI attacks which Enemy, as well as giving it commands to fly to certain parts of the map, as well as being able to command multiple loitering munitions at once, as opposed to just one

#

the wingmen command we have in game is just "attack my target" and all the wingmen go do that

#

its really dumb

#

and you can't tell them to wait in an area

#

or "stalk" which is a new one i added

#

and you'd be able to tell them to form up on any allied aircraft, not just yourself

#

which would work really well for team play

#

its different enough to merrit it's own player and control station

#

and the other aircraft would keep the current version, which is more limited but works fine for them

#

also, a strategic bomber is backed up by community demand, ive talked to a bunch of people and most people really want it

subtle blade
#

you get more specific control over which allied AI attacks which Enemy
This litterly exists in game already, only difference being you currently tell "any" and the best option is used, rather than a "specific" drone, its a tiny change
all the wingmen go do that
No only one
you can tell them to wait in an area
This sounds like a very simple addition to the existing commands we have. Just one new command to go/follow a GPS point. Hell we already have it for MALDs, its not new and its a tiny change
form up on any allied aircraft, not just yourself
Again, this is a very small change.

My point is the overarching concept and 98% of the utility/gameplay already exists, you're asking for minor tweaks and saying it justifies a new aircraft

subtle blade
#

Community demand is a pretty awful metric

last shore
#

thats a very small very vocal group of crabs

half estuary
#

yeah but what about infant-

subtle blade
#

Given that iv had to delete the suggestion reposted like 6 times already

last shore
subtle blade
last shore
#

it would be enough to set it apart from the other planes

last shore
subtle blade
#

Both are good changes, but are tiny, and locking those changes to a specific aircraft also makes no sense

last shore
#

cause that is a big difference

#

especially when theres a bunch of drones

#

its a small section of the proposition as a whole anyways

#

if we got wingmen command in multiplayer it wouldn't matter either way

#

i would still want this purely for the change of playstyle

#

especially considering we currently have no new ideas other than ASW or a Blackhawk, both of which are nothing like this

subtle blade
#

Who's "we" lol

#

I think there's a ton of other options before a bomber that lets you control AI a bit better is the go to

last shore
#

then go promote those, and dont come here and start nitpicking the stuff im saying

zealous ember
#

"we" is referring to the community is it not...

#

don't see how there's a miss understanding there, lmao

subtle blade
#

Saying "the entire community is out of ideas except this one" is a massive stretch

last shore
#

sure, but they have hardly been proposed

#

the other ones are like fighter bombers and thrust vectoring

#

which we already have a fighter bomber, and thrust vectoring isnt enouogh

zealous ember
last shore
subtle blade
last shore
#

this one is good, but its not a proposition for a whole new plane

#

nearly all of those follow the same trend

zealous ember
last shore
#

im just saying the only plausible ideas for entirely new aircraft are a streategic bomber, a new fighter, ASW aircraft (not elaborate at all), and a blackhawk type aircraft

#

there's jsut not much

subtle blade
last shore
#

no???

#

im saying there's not many places we can go with vtol, and there's a small number of new aircraft that could be added under the current constraints

#

ASW is a whole new regime of flying, and so is what i made

#

and there's not much else

#

the AV-42 should get reworked, and thats a good idea, but it's not a whole new plane

#

it stays as the support/strike plane it was meant to be, but updated to be more in line with the current game

sand helm
#

that said i havent read the entire 500 message coversation so i dont know for sure

mild elm
#

You’re a part of it for sure

#

As much as anyone here

sand helm
#

and because of that, we are out of ideas (somewhat) because the ideas are all bad

#

its hard to create a good idea. 90% of what is human made is garbage

last shore
#

theres just not many new ideas that could be reasonably implemented

zealous ember
#

the way i see it (might get some "hate") is this would add that "niche"/gameplay a good amount of people would like to see, just how in a similar way the EF-24G did with EW

sand helm
#

exactly

#

and as Baha has stated, he's only going to be adding aircraft that add a valuable game mechanic to vtol vr

#

such as EW

last shore
#

and so the list of planes that bring new features, that people want, that aren't unrealistic, is very limited

sand helm
#

and "hurr durr pwease make a-10, i want mig, blah blah blah" isnt very helpful. Most of the suggestions can be boiled down to "i want 26 but different"

last shore
#

there's no swarm control, or true loyal wingmen in the game

#

you can propose abstract variants of them, but they aren't truly the same

#

we have components for a swarm, but not enough units to make it matter

zealous ember
#

i like this idea, idk if its still inline with that drone/bomber, but if that's the case you get one plane that's capable of doing 2 very different things which is dope. you could have one FB-32 be a bomber and then another that has drones protecting the bomber during its run and whatever else yk ect ect

sand helm
#

being able to use something like the drone fighters would be cool. link up with them as they launch off a drone ship

#

gives more usage to the drone fighters and adds some interconnection between sea and air

last shore
sand helm
#

ah

last shore
#

if we just got loyal wingmen, i would still be satisfied

zealous ember
#

if this were to be added, it could possibly add a lot more, main example is the loyal wingmen in multiplayer

last shore
#

a stealthy drone capable of holdign 4 aim-120s and attack a target at your request

#

but the bomber is there as a platform for higher levels of control over more of them, as well as bringing the niche of a bomber to vtol

#

also

#

i think hes done, but theres still a thumbs down

zealous ember
#

probably

#

side not though, its pretty funny to watch the "debates" happen in these posts

#

whether or not somethings a good or bad thing

last shore
#

I'll make a separate post for the MQ-68

#

but i still want both these planes to be put together, they synergize really well

zealous ember
last shore
#

yeah

zealous ember
#

just out of curiosity, i dont know if you already put one, but do you know how big those are?

last shore
#

wdym

#

i do know

zealous ember
#

like how you gave a size comparison for the bomber's size

last shore
#

they would be about a fifth of the wingspan

mild elm
#

Additionally, the F-45 could also be able to control a single drone, a la the Su-57/Okhotnik system

cinder sparrow
#

I like this idea

subtle blade
mild elm
#

I was about to say, when was that asked lol

#

Also where

subtle blade
#

I posted mine in caw

#

He posted his in emp

#

My point is polls are not how to develop a game lmao

#

Especially not within niche private servers

vast pewter
# subtle blade I posted mine in caw

After looking through the 100+ messages I think it looks like your opposing the idea just to oppose it, it seems you aren't providing a good reason that this is a bad idea except for saying that you don't like it

last shore
#

his reasoning is that it's not different enough and that it doesn't bring enough new content

#

I just don't agree

#

and I think 95% of people would take my side

last shore
#

the only criticism i see as being valid is that there needs to be some specific balance changes

last shore
#

also, I'm not saying bomber vs a-10

#

im saying that the reasonings you give are just opinions

vast pewter
# subtle blade

An A-10 would be slower than the bomber anyway, your complaining about the bomber being slow and not as engaging but an A-10 is slower

subtle blade
subtle blade
#

Specifically in regards to this

last shore
#

okay, I'll give you that then

vast pewter
last shore
#

chase doesn't think it's different enough, most people think it is

#

that's what I meant by people would take my side

#

not in the polls

subtle blade
last shore
#

my proposal would give wingman command to everyone, and more specific and diverse commands to the fb-32

#

same with the weapons

#

in a similar way to the ef-24 and jamming pods

vast pewter
last shore
#

that too, the fb-32 could give direct command to the drones

subtle blade
# vast pewter Seems like an extreme workload if it's for 26 or 45 with more than one, you only...

Seems like an extreme workload if it's for 26 or 45 with more than one
But, its fine already? I have no problems giving commands to AI aircraft rn. And also the t55, ah94, and ef24 all have two seats

if direct control is possible
Direct control goes down an even weirder rabbit hole, I don't think it fits in game at all. I already felt like the person in the back seat had no real reason to even be in the aircraft, and that makes it even more so. If you're going to be controlling the drones anyways, why not just be the drone, aka fly an aircraft

vast pewter
last shore
last shore
#

it's pretty easy

#

you can also just verbally tell them what to do

last shore
#

true, but it means that it is different from just flying a plane

subtle blade
#

Is it?

#

I "just flying" a 26b can give commands to AI

#

Someone "just flying" a drone can give commands to AI

last shore
#

you're missing the part where it's expanded ai commands, and that you would be able to jump command between multiple drones in different places

#

rough draft of what that would look like

subtle blade
#

And at that point I think its a huge step away from what vtol vr is

last shore
#

that's a good point that I'll actually think about, but off the top of my head, you will have loitering decoys which are launched from the bomber, and you will have to escort yourself to whatever target your pilot wants to hit

#
  • whatever tasks the new weapons bring
#

it wouldnt just be parallel to a ground command station

mild elm
subtle blade
#

yea

#

But that could/should be fixed

mild elm
#

Would be a good reason for an AI overhaul tho

#

Being able to command two wings, one manned, one unmanned

#

People like the idea of an AWACS anyhow

cinder sparrow
#

would there be enough space for us in the cockpit for us to walk around 👉 👈 🥺

last shore
cinder sparrow
#

I just wanna walk to another person just to disturb them

mild elm
#

Hey how’s it- *snaps neck from hitting head on roof *

last shore
#

add JBR clapping, and go clap in your pilots ear

cinder sparrow
#

And if we get the 3 person seats can we get the microwave, toilet, and bed in the back

#

Usually found on stealth bombers

last shore
last shore
#

the red is the bunkbed

cinder sparrow
#

Oh did notice that

#

But you forgot the microwave

#

Can't forget it

last shore
#

true

#

added

#

fore of the beds

#

triple bunk bed

fierce sapphire
#

hell yeah

#

+that

#

would be fun

#

just 3 of your buddies

#

you could make it 4, one pilot, one co pilot, one EWO and one dronemaster

#

to get a big group aircraft that also doesn't need everyone to be effective

cinder sparrow
#

Heck why not just add a fifth guy as a flight attendant

last shore
#

player passengers

#

seriously though, the bomber part would work with one person, Mothership with two, and a third would just be there to help takeoff workload

fierce sapphire
#

You don’t need the copilot but it’s there

last shore
#

thats what im imagining

fierce sapphire
#

Man that’d be great

last shore
#

if you dont have a drone commander, you'd still be able to do a bit with them, but not manually control or precisely command them

fierce sapphire
#

The f14 with it’s EWO is nice and all but it just doesn’t feel right

fierce sapphire
#

And you don’t need a copilot

#

You could have 3 people and leave the copilot a lot open

lime quarry
#

This kinda gives me Carrier Command 2 Vibes, I feel like this would be fun to play. Kind of gives the vibes of the decoy missles but actually doing damage. I would buy this. Three member crews would be awsome

#

I think the wingman / drone thing could use some work.

#

I feel like a better idea where the plane would drop the UAV's midair you tell it to go do stuff and then it returns

#

Would be cool if there were multiple operators and a operator and specifcly take control of the UAV just incase the AI is doing a dumb. This would just be video feed link then a joystick, The UAV's would need limited range and limited capacity.

last shore
#

if it gets struck out of the plane in the case baha adds it, then whatever

vast pewter
lime quarry
#

Prob paint or something

last shore
lusty valve
#

bump

last shore
#

i updated the proposition

last shore
#

Bomber and AI UCAV Commander

last shore
#

Coming back to this, many people have posted about a "bomber" and many of the responses end up being "just a bomber isn't enough", and i believe this post has completely mitigated that by it being not just a bomber. It has the capability to be a bomber with lots of systems to support it such as the specialized targeting system in https://discord.com/channels/319915885575798785/1250165459404329020, as well as a large payload and low manueverable design, which would satisfy the group that wants a strategic bomber in vtol. It also satisfies those who want loyal wingmen and direct drone control, which is a smaller but very passionate group. It ALSO comes with some new loitering weapons, which would be available to everyone in smaller capacities, and it would network really well with buddy lasing. Overall, its immune to people saying that a bomber is special or useful enough to being put into VTOL, and its also immune to people saying it doesn't bring enough features.

#

I think it's a really great contender to be at least considered as a new aircraft, even if it doesn't end up being anywhere close to a B-21

#

i think it fills all the criteria for a design, and I'm willing to defend that position

dark anchor
#

What I’d love to see is a compact version similar size to a C2 Greyhound with drones that you deploy out the back,

#

Maybe two to four drones

#

And I’d make the “bombing” into only long range guided munitions like 161s and 89s?

last shore
#

i was hesitant to make an actual drone deployment/recovery, especially cause it hasnt worked in real life

#

and then i saw the gremlin program, which is like, exactly that

#

though i think its only targeting / Datalink stuff, no weapons

last shore
#

the ef-24 can get a bunch of targets and drop GBU-39s, but thats only 16 and it takes half the pylons

last shore
#

yeah

dark anchor
#

but it can carry 22 gps bombs total

last shore
#

i just mean like, in terms of payload

dark anchor
#

yeah

#

But then again the 26 can carry 30+

last shore
#

but it cant really get all the targets quicklly

#

which is one of the niches this would fill

#

is just passing over something and dropping one bomb on literally everything

#

but its not limited to that, its just something it can do

real oak
#

and conditions like clouds in the pbt

last shore
real oak
#

you can find those if you know where to look

last shore
#

the bomber would just be able to see anything on the TSD, and filter out whichever ones they need quickly

last shore
#

and more selectively

real oak
#

so everythign would just be automatic very fun

last shore
#

noo, you would still need to find them

#

the TSD doesn't just highlight literally everything

#

also, its already pretty automatic, just in the 26 you have to manually lase everything yourself or have someone send you the gps points

#

and it wouldn't be the only thing it does anyways

real oak
#

you can pretty quickly get all the gps points you need via the tgp

dark anchor
#

Only the F45 has DAS which finds targets automatically

#

iirc at least

last shore
#

it does

dark anchor
#

that or the ef24s DAS sucks

last shore
#

the difference is that the bomber would be able to fly over with 48 GPS bombs and pull the trigger on whatever units they decide to hit, with the tradeoff of being hard to maneuver and low climb rate

#
  • it has other things to do, that wouldn't be all it can do
#

48 might be excessive, but its alright if that gets nerfed

solid mica
#

Either 1 or 2

subtle blade
#

1

dusk bobcat
#

it does work

last shore
#

i have no clue what that means

harsh jolt
#

USS Akron was a zepplin that carried 5 F9C SparrowHawk's that could only be deployed and recovered while airborne

last shore
#

i see

#

its similar to the gremlin system i referenced in the post

pulsar ferry
#

boost

last shore
#

threat rings would be great for avoiding radars in a strategic bomber

#

kinda relevant

last shore
#

sonar made these

dusk bobcat
#

who knew you could make a cockpit even more oversized tha the 42

last shore
#

it's missing a lot of panels and stuff, this is just a rough design from someone who felt like making something

fierce sapphire
#

hell yeah

#

but

#

it'd be hard bc that is HUGE

#

as in an entire hangar for one plane

last shore
#

I dont think it is huge

#

it's 115 feet across

fierce sapphire
#

soooooo no banking at 15 feet

last shore
#

which is a lot, but the wings would fold over completely

#

i think the player models in that blender model are undersized

fierce sapphire
#

so they look undersized

pulsar ferry
#

Boost

vapid jackal
last shore
# last shore

im gonna see if i can get sonar to flesh out the cockpit a bit more

#

i really wanna see what the upper panel looks like

safe garden
last shore
#

im not super comfortable with drone launch/recovery, just cause it hasnt really worked in real life on anything larger than the gremlin, which cant carry weapons

safe garden
#

Doesn’t have to be recovery

#

As long as it could glide down onto and land on a carrier/field, it would save tremendous money

last shore
#

the alternative is having 2 missile just in the bay, instead of something to carry it

safe garden
#

And obviously increase flight time drastically considering drones don’t have much lifetime in thr air

#

Yes

#

Alternative of missiles would be cool

last shore
#

the UCAV would have enough fuel and climb rate to keep up

#

UCAV are pretty lightweight cause they dont need a cockpit or human or oxygen and whatnot

#

so they're pretty fuel efficient

#

and stealthy

#

and you can command them to refuel off a tanker

#

the MQ-31 would be great for that, as its a drone as well

#

but its not autonomous, it is piloted

safe garden
last shore
#

ooh, another one to consider

safe garden
# last shore ooh, another one to consider

The only thing im trying to keep in mind for this is cost effectiveness, 1 drone costs like millions, in game probably more than 100k so that means more than what you could probably spawn with yk

last shore
#

MQ-28, XQ-58, RQ-170, X-47B

safe garden
#

Would be cool to keep in in a payload and extend its range by flying with you

last shore
#

the drones arent part of the loadout

safe garden
#

Doesn’t need to rendezvous eith you directly, so long your co pilot can fly it back

last shore
#

they are spawned in like AI aircraft

safe garden
#

I dont see how that would work then

last shore
#

and then commanded by the UCAV commander

safe garden
#

Is it like adapt a pet drone? Lol

#

Adopt

last shore
#

pretty much

#

you can tell them to lan/rearm, refuel, attack, form up, stalk, whatever else

safe garden
#

Rhey cant just “spawn in” tho, theyll cost a lot of money and whatnot

last shore
#

lase / loiter

#

the mission editor lets you put AI units down wherever

safe garden
#

Maybe seperately from the craft, but definitely within a loadout screen

last shore
#

its part of what makes it balanced, is that the mission maker chooses how many drones there are, and where they are placed

safe garden
#

well yeah.. but if it gets shot down ur kinda screwed on getting it back (realistically without it respawning)

last shore
#

then the mission maker can choose to have them automatically respawn

#

or just make them single use

#

or respawn when the bomber spawns

safe garden
#

Mission editor could also just yk, take off the “pylon” of drones from spawning

last shore
#

its just not really possible to have the UCAV be attached to the plane, payload wise

#

they are supposed to be fully seperate airframes

#

that are just used to defend/assist

#

if it could, i think it would make it overpowered

safe garden
last shore
#

medium

#

basically the same internal payload as an F-45

safe garden
#

With a proper fuselage, it could definitely be carried

#

Ohhh then no

last shore
#

only AIM-120s and AGM-145s

safe garden
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I see

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If the plane was bigger yes

last shore
#

yeah, but if it was bigger than it couldnt land on a carrier

safe garden
#

I see why you want 2 different air frames

last shore
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  • team A has no UCAV, so its two birds one stone
safe garden
#

But, it not spawning in when you spawn in from the mission editor makes it weird

safe garden
#

It should spawn in when you spawn in on the carrier

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In mission loadout

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Not just “adopt a drone” kinda thing

last shore
#

i think that would be problematic cause then the player can choose to take up more spots than what is available

#

its self limiting, cause the mission editor chooses how many there are

safe garden
#

Hence why it i was thinking it would be cool for it to be able to fit in the weapon bay

last shore
#

and if theres multiple FB-32s then they can split the ones already there

safe garden
#

Obviously with anything bigger than a medium/large frame it won’t be capable of doing so

last shore
#

so if the mission is designed to use two, then one person would be given the bonus of having both the sets of drones

safe garden
#

2 drones from 1 plane idk

last shore
safe garden
#

I like the idea of a plane controlling drones

last shore
#

they have a longer range, and are carried along with the bomber

safe garden
#

But the way they spawn needs to be teeaked

last shore
#

there could just be a two missile mini drone that is recoverable, that you can hold one per bomb bay

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so you have 4 mini drones

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that wouldn't require fully changing the post, just adding another weapon to the list

last shore
#

@safe garden

safe garden
#

16 mini adm’s, make it look like a whole air force

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DRFM jamming has nothing on that

last shore
#

thanks for reasoning that out

#

it makes a lot of sense to have both options Imo

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the on board drones probably would not be direct control

last shore
dark anchor
#

If all 8 transmitters are on DRFM

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On a single guy

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It’ll be completely unintelligible

obsidian onyx
last shore
#

they would revert to their default behavior set by the mission maker, which could be to orbit a point, or land, or follow a path

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until an existing or new parent commands it

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they can also serve as normal loyal wingmen for the other aircraft, just with limited functionality

obsidian onyx
#

this is a very solid idea for a larger aircraft that can still contribute meaningfully to combat

last shore
#

thank you

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it got some shaky reception early on, but as more people give feedback i keep changing it to better fit demands

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people really want big plane

obsidian onyx
#

do we already have OPFOR UCAV?

last shore
#

yeah, but it wouldnt really fit the requirements for this

chilly olive
#

I saw this concept the other day and this could be a semi stealth aircraft but keeping the VTOL theme of the game

last shore
#

maybe, could look into it

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taking off vertically would wreck the Bombing payload of it, making it just a drone networking station / decoy launcher

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it wouldn't really be able to lift any full explosive weapons

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not that it's a bad idea, I think that's a good way to balance it

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I don't think there's any real life equivalent to that though, which would make adding it kinda cumbersome

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it would suit the theme of an evolved B-21 though

chilly olive
#

I saw this concept the other day and this could be a semi stealth aircraft but keeping the VTOL theme of the game

#

True it could be something like how the F-45 where you can choose your payload and that would determine if your performance.

vale plover
last shore
#

carry a whole FARP in one payload

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it would also be useful for carrying lightweight payloads like decoys or lasing drones

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and commanding already present drones

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I think if anyone should be VTOL it should be the UCAVs

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#1247636782443663410 message

gusty slate
dark anchor
#

YOU JUST MADE ME SPIT MY FUCKING DRINK

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IM FUCKING CHOKING

pulsar ferry
#

Idk if this has been said because I'm not gonna read 1,000 replies but the reason why I think an aircraft like this is different from the AV42 and F45 is because for example, the b-2 can carry 80 500lb JDAMs or 16 2,600lb class bombs and no air-air missiles.

An aircraft like this would add a ton more dynamic gameplay and probably a really good campaign

subtle blade
last shore
#

the amount of bombs is like, the least important feature

pulsar ferry
#

The aircraft would most likely need wingmen for defense. The higher count of bombs could influence more objectives in pvp multiplayer and larger scale campaigns

subtle blade
last shore
#

the main features are a new type of airframe, drone control, swarm commanding, and then a big payload

pulsar ferry
#

Fair point

last shore
#

yeah, I don't want people to think that I just want this for more bombw

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that's not really the point

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you can have 2 players in single seaters that carry more

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it feeds the demand for a heavy/large airframe, as well as drone controls, as well as bombers

#

though tbh I think ASW should have priority over anything else, that would be dope

pulsar ferry
#

Yeah the 2 or 3 seat design is probably the best part of it

last shore
#

3 seats would also be pretty cool, but it would still operate like 80% as well with 2 seats, so Im not hard pushing 3 seats

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I do think it would help the operation of it though

pulsar ferry
#

Yes agreed

last shore
#

having one person in the plane would make it legit just a stealth bomber though, which would still be great

#

2 people can launch 32 AGM-161s instead of 14

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or 2 people can launch 16 agm-161s, and then also control UCAVs very precisely

dusk bobcat
#

i think that have 3 seats, even if 1 of them is almost always empty is fair
It’s not that big a deal, there are unoccupied seats on plenty of planes IRL like the EX

pulsar ferry
#

Maybe the 2 seater on a bomber could influence the addition of the ai pilot in the other seat to do something

dusk bobcat
#

a good pilot can always multitask, that’s true for all the 2 seaters, it would be true for 3

subtle blade
last shore
#

idk about an AI pilot, the game is already very automated

last shore
#

it would genuinely be needed if someone is running 16 decoys or something

#

but not much else

dusk bobcat
last shore
#

automatisation

last shore
#

1 pilot is nasty

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when there's so many people that want to fly

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paying pilots is like, a very small fraction of the costs

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especially on the bigger planes

dusk bobcat
#

well not so many want to fly tankers in the air force, and most importantly, it’s expansive as fuck

#

but anyways they will experiment with it

keen rivet
#

This suggestion seems like "big EF-24G"

last shore
#

I mean, it shares a few aspects, but it does have a set of unique features

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just like everything else

dusk bobcat
sullen tusk
#

i still don't understand how the standalone UCAV is supposed to work. not having it be integral to the mothership aircraft introduces a ton of balancing challenges. your aircraft's capabilities would be limited by how many UCAVs the mission maker puts in

#

not to mention if the UCAVs are completely standalone vehicles, it would functionally be just having existing AI wingmen that you can give commands with a TSD rather than your voice

last shore
#

i changed it to include carried drones

sullen tusk
#

so it does both carried drones and controls other AI vehicles?

last shore
last shore
#

it would be possible to jame the controls of the plane, as well as the mission maker can decide the effective power of the platform by adding / removing drones

#

it has a higher level of wingman control over the other planes, in a similar way to the EF-24 having a higher control of electronic warfare

#

as well as unique weapons to help aid that style of combat

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the onboard drones would have like, 2 missiles, so it wouldnt be super powerful

#

just to help defend itself, since there are concerns of it being too vulnerable

solid mica
#

What role would this thing fill? A weird combination of BARCAP, large payload, and EW?

last shore
#

like

#

BARCAP/Bomber

#

it does have decoys, but those can be removed/reduced if it were ever added

solid mica
#

How would it defend from enemy missiles if the decoys are unsuccessful

last shore
#

someone brought up having the decoys help with interception, but my thought was that its a stealth bomber, which would help avoid being fired at in the first place

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i think interception is wack

solid mica
#

I mean the 45A gets fired at decently often

last shore
#

you would have to keep up a frontline in order to avoid being shot at, and positioning is pretty important

#
  • DRFM jamming would be an option i think
solid mica
#

I dig the concept of a stealth bomber that can maybe do stand-in jamming, but I think that role would be better delegated to an AI unit

last shore
#

i would love an AI stealth bomber too

#

but there is enough extra features to merrit players having it imo

solid mica
#

Maybe

#

I’m curious how a singleplayer campaign with this thing would go lol

last shore
#

also, it can be vulnerable, you dont need a great fighter to make it a vtol aircraft

#

the ah-94 is vulnerable as hell, given the enemy can get to you

#

you avoid death by being protected

#

which the fb-32 would be able to protect itself remotely

last shore
solid mica
last shore
#

true

solid mica
#

me attempting to control UCAVs, get GPS points for my 52 JDAMs, and launch 120Ds at bandits all at once

last shore
#

single player would be really tough to balance everything

#

a singleplayer campaign would focus more on doing one thing at a time, but two seat campaign would be really great

solid mica
#

I suppose a good addition to go with that would be an AI backseater/crew member

last shore
#

yeah, if theres any place to do it i think it would be there

#

only in singleplayer though

solid mica
#

It’s nowhere near as effective as a player should be but it can do the basic functions

last shore
#

i agree

#

also a TSD auto GPS system could be implemented

#

like "GPS for all of X type of unit"

#

though it might make it too streamlined

solid mica
#

I feel like that would trivialize that part of the game for the advanced planes with TSDs

#

Because if that’s a thing you’d get all the 45A/24G nerds asking for it in their plane

last shore
#

yeah

solid mica
#

I’m a believer in "big aircraft bad because big target" so I don’t really agree with this being added to the game but I do think it’s one of the more fleshed out and well made suggestions

last shore
#

honestly, id say its more medium sized, and it does have a lot of systems to protect itself

#

the original bomber post i made suffered from being way too vulnerable

solid mica
#

Yeah it’d just be a matter of balancing those systems so they’re not too weak but also not too strong

last shore
#

people asking for the B-52 will have that problem

last shore
solid mica
#

I’d love a B-52 AI unit that’d be a platform for long range standoff munitions like a shit ton of AGM-161s

last shore
#

yes, absolutely

solid mica
#

or bigger cruise missiles

last shore
#

the B-11 with AGM-161s would be great

solid mica
#

It already has them

last shore
#

it as AGM-89s

#

and it cant shoot on a GPS path group

solid mica
#

Oh I forgor

last shore
#

just individual waypoints

#

which makes programming them all so hard

#
  • it can only carry 8 missiles, which is also super low
solid mica
#

Yeah that’s silly

vast pewter
#

I don't see the issue with it being a big target as I can get within 10-15nm reliably to a mad-4 in a 45 and if your that close then your doing something wrong

last shore
#

I think the concern mostly lies with aircraft, which is very fair

#

the stealth would open up pathways between radars, which is also helpful

vast pewter
#

would it have sam threat rings on it's TSD or whatever it will get?

dark anchor
dark anchor
#

if you combine jamming and the nose on stealth of the F45 you'll get even closer

#

so ykyk

#

jamming = super op

#

I feel giving it basic jammers would be better than trying to make it stealthy imo

#

or similar jammers to the F45

#

so that you have to be nose on

#

just my opinion though

vast pewter
dark anchor
#

😭

#

I hit MRAD relatively often in the EF24..

#

that's just something you need to grow a habit of

last shore
last shore
#

and a similar stealth level

#

especially from below

#

pop quiz, does HOJ still try to pitbull

#

not cause i dont know, of course