#Bomb crater decals

1 messages · Page 1 of 1 (latest)

stable briar
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it would be awesome if bombs like the MK-82/83 and hydra-70s created small craters where they land, or at least blacken the impact point to add more feedback and realism to the user

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Bomb crater decals

dark stump
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Pleasessss

balmy pagoda
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That results in
454 (500lb)kg 5m - 9m (contact fuse) 6m - 12m (delay fuse) average 8m

proud wasp
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Not decals, but actual deformation pls 🙏 then we can bomb runways

copper lynx
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But runtime terrain deformation is not... usually... a quick toggle

proud wasp
copper lynx
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Support yeah but depends on implementation, since maps appear to be loaded from user generated heightmaps

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Im saying there might be a custom layer or two we arent seeing

sleek path
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a VERY basic heightmaping system too

sand coral
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so its far from infeasible

sleek path
sand coral
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i mean im sure it could be optimised

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it is made by someone who im pretty sure is an amateur

sleek path
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Yea totally

sand coral
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(not sure)

stable briar
sleek path
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There are mods that add nukes which are actually far to powerful to be fun

merry wind
merry wind
# sand coral there's a mod that did it

the terrain vertexes have a spacing of about 50-100m from memory, resulting in any weapon with an explosion radius less than that doing nothing, and any weapon that does happen to hit a vertex causes a triangular dent

proud wasp
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There's an easy fix for that though

merry wind
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using decals/models and parallax shaders would be a far cheaper way to achieve much better looking craters

merry wind
stable briar
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if the game will take it well.... well thats another issue

proud wasp
stable briar
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but might as well give it a shot

stable briar
proud wasp
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Let's be real 99% of the reason peeps want this is to bomb runways, no fun if you can just taxi right over it

merry wind
stable briar
stable briar
sand coral
merry wind
sand coral
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could do it how arma mods did before deformation became official

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slap down a big ole 3d model

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simple as

proud wasp
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Hell even just perfectly circular holes that represent blast yield by size is good enough

sand coral
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well, baha seems to not wanna settle for anything "good enough"

merry wind
sand coral
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ah.

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that's

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yeah that's definitely a crater

merry wind
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moving a single vertex creates a crater the size of a cityblock that looks like shit,

proud wasp
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Subdivide the faces before impact

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Turn a 100x100m face into 100^2 1m faces or whatever

copper lynx
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Tell me you’re not a gamedev without telling me you’re not a gamedev

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Yes a dynamically tesselated terrain would be cool, no, synchronization, multiplayer, collisions, and so much more would not be easy.

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Decals with hitboxes might work. Above ground meshes that depict dirt built up in a radius around the hole might also be a good middle ground, and damaging segments of the runway may be reasonable, but deforming the terrain itself is probably hard. Almost definitely.

maiden garnet
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vtol works on a grid/pixel system based off of 4(?) height maps, so deforming them on a small scale would be really hard with the current system

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especially when there's buildings on said terrain

sand coral
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i bring it up again

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but

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the (old) arma 3 system of "thing go kaboom? on what? yeah put model here"

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it'd be (relatively, im not a programmer so dont quote me on that) simple

maiden garnet
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a crater model that doesn't actually go into the ground would probably work

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just a big torus around he explosion

sand coral
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and theres other arma mods, mainly the one that adds trenches that checks the type of the ground, ie grass, dirt, stone, etc and changes the texture depending on that (cept for stone you cant dig that)

dense matrix
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Arma 3 does dynamic terrain deformation *natively now 👀

sand coral
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yeah i know

maiden garnet
sand coral
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this game has like 3 ground types

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4

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grass, stone, snow, sand

maiden garnet
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ehh

sand coral
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that's kind of it

maiden garnet
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the tree areas are considered different

sand coral
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oh and conkreet

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it could just be bunched up with grass

maiden garnet
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but there's also cities, farms, runways, bla bla bla

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I think most things would just turn brown regardless of its original color

sand coral
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runways and cities could be bunched up into conkreet

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true, true

maiden garnet
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bomb snow and it melts

sand coral
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i've never seen it happen irl so i cant say nuffin about it

maiden garnet
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concrete would be different, but there is dirt under ut

sand coral
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true that

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but yeah bomb craters would make for interesting pvp

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i think it'd also be nice to make them removable using a trigger

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like you deliever supplies with a 42c and it repairs the runway yk?

maiden garnet
sand coral
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it would make for some fun pvp

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like you just fly low as fast as you can trying to bomb the ennemy runway to make their lives harder

maiden garnet
sand coral
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so yeah it is infact dirt

maiden garnet
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it looks like bomb craters really are just divots

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they don't really go up much

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brown all around

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this is a simulated bomb crater IRL

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Goofy

sand coral
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ah yes

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crater

maiden garnet
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concrete would be a lot different

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shockingly, nobody was killed in this specific explosion thankfully

proud wasp
# copper lynx Tell me you’re not a gamedev without telling me you’re not a gamedev

You're correct - I only do gamedev as a hobby (: I'm currently studying a bachelor's in software engineering/compsci and I've been doing software development for 10+ years now, throwing around baseless passive aggressive comments is pointless - I never said it would be dead easy, but considering baha is capable of modeling a dynamic EM spectrum, I'm sure he can manage some basic terrain remeshing

copper lynx
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Valid / sorry. Similar status here man, I feel like we owe Baha the respect of at least acknowledging the difficulty of the ideas we present, and when people present difficult ideas as simple, it strikes me as disrespectful. That said, its not my job to police suggestions, and youre right, apologies