#Bomb crater decals
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Pleasessss
This document suggests that a good rule of thumb for crater size is D[m]=0.8W[Kg TNT]^1/3 (+/- 30%). The variation accounts for soil type and conditions.
That results in
454 (500lb)kg 5m - 9m (contact fuse) 6m - 12m (delay fuse) average 8m
Not decals, but actual deformation pls 🙏 then we can bomb runways
This is... LIKELY technically infeasible. What baha could do is change the unity physical material similarly to how grass introduces bumpiness to aircraft suspension
But runtime terrain deformation is not... usually... a quick toggle
No it's fairly easy. Unity has support for real time terrain deformation, and even barring that it's a simple mesh deformation calculation and remeshing job
Support yeah but depends on implementation, since maps appear to be loaded from user generated heightmaps
Im saying there might be a custom layer or two we arent seeing
a VERY basic heightmaping system too
there's a mod that did it
so its far from infeasible
Pretty performance heavy mod tho
i mean im sure it could be optimised
it is made by someone who im pretty sure is an amateur
Yea totally
(not sure)
I mean there are mods that also add orbital bombing, so baha…..
There are mods that add nukes which are actually far to powerful to be fun
vtol does not use unitys terrain, also unitys terrain isnt that fast either lmao
the terrain vertexes have a spacing of about 50-100m from memory, resulting in any weapon with an explosion radius less than that doing nothing, and any weapon that does happen to hit a vertex causes a triangular dent
There's an easy fix for that though
using decals/models and parallax shaders would be a far cheaper way to achieve much better looking craters
also, wow, okay
anything is possible, you can add literally anything to vtol
if the game will take it well.... well thats another issue
No, that's just achieving what "looks" like a crator, not an actual crator
but might as well give it a shot
I wanna bomb my way to china
Let's be real 99% of the reason peeps want this is to bomb runways, no fun if you can just taxi right over it
that would be easier to achieve with specific runway damage models, similar to how KSP achieves it
cluster bombs would be amazing with craters
bombing one end of the runway, and a hole appearing on the other end wouldn't be very fun imo
hey i wasnt sure
thats why the ksp runway is in segments
could do it how arma mods did before deformation became official
slap down a big ole 3d model
simple as
It's easy enough to achieve a proper simulation (albeit a rudimentary one) - it's just calculate the amount of displacement of terrain (take some static value that represents dirt or gravel or whatever), multiply that by the explosions energy, and displace vertices based on that
Hell even just perfectly circular holes that represent blast yield by size is good enough
well, baha seems to not wanna settle for anything "good enough"
this is why you cant deform the vertexes of the ground, i did have this working as a mod but i cant find my screenshots
moving a single vertex creates a crater the size of a cityblock that looks like shit,
Subdivide the faces before impact
Turn a 100x100m face into 100^2 1m faces or whatever
Tell me you’re not a gamedev without telling me you’re not a gamedev
Yes a dynamically tesselated terrain would be cool, no, synchronization, multiplayer, collisions, and so much more would not be easy.
Decals with hitboxes might work. Above ground meshes that depict dirt built up in a radius around the hole might also be a good middle ground, and damaging segments of the runway may be reasonable, but deforming the terrain itself is probably hard. Almost definitely.
vtol works on a grid/pixel system based off of 4(?) height maps, so deforming them on a small scale would be really hard with the current system
especially when there's buildings on said terrain
i bring it up again
but
the (old) arma 3 system of "thing go kaboom? on what? yeah put model here"
it'd be (relatively, im not a programmer so dont quote me on that) simple
a crater model that doesn't actually go into the ground would probably work
just a big torus around he explosion
and theres other arma mods, mainly the one that adds trenches that checks the type of the ground, ie grass, dirt, stone, etc and changes the texture depending on that (cept for stone you cant dig that)
Arma 3 does dynamic terrain deformation *natively now 👀
yeah i know
he was saying before that
ehh
that's kind of it
the tree areas are considered different
but there's also cities, farms, runways, bla bla bla
I think most things would just turn brown regardless of its original color
bomb snow and it melts
i've never seen it happen irl so i cant say nuffin about it
concrete would be different, but there is dirt under ut
true that
but yeah bomb craters would make for interesting pvp
i think it'd also be nice to make them removable using a trigger
like you deliever supplies with a 42c and it repairs the runway yk?
Yes I love this
it would make for some fun pvp
like you just fly low as fast as you can trying to bomb the ennemy runway to make their lives harder
so yeah it is infact dirt
it looks like bomb craters really are just divots
they don't really go up much
brown all around
this is a simulated bomb crater IRL
Goofy
concrete would be a lot different
shockingly, nobody was killed in this specific explosion thankfully
You're correct - I only do gamedev as a hobby (: I'm currently studying a bachelor's in software engineering/compsci and I've been doing software development for 10+ years now, throwing around baseless passive aggressive comments is pointless - I never said it would be dead easy, but considering baha is capable of modeling a dynamic EM spectrum, I'm sure he can manage some basic terrain remeshing
Valid / sorry. Similar status here man, I feel like we owe Baha the respect of at least acknowledging the difficulty of the ideas we present, and when people present difficult ideas as simple, it strikes me as disrespectful. That said, its not my job to police suggestions, and youre right, apologies