#.fbx Livery Reference file does not match to what gets applied to in-game (Blender)

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shadow surge
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I cannot English right now, but basically the UV map (.fbx) file that gets imported in Blender does not match the UV map that the game uses to apply liveries. Apparently it's the same case for the AV-42 and the F-45

placid light
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AV-42 UV aswell!

shadow surge
unkempt skiff
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Shidfug

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Also why does that blender UV look wrong

shadow surge
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Because it is

shadow surge
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Update: Temporary fix is to rollback the game to its previous version and get the .fbx's from there. Here's the one for the F/A-26 with the fixed UV .png

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This confirms that the recent patch borked the UV maps for the non-DLC planes

ancient remnant
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Fixed in v1.9.0p1

dusky lagoon
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@hexed jackal