#[Fixed for 1.5.0p8] RWR Breaks for missile radars

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ember patrol
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Occasionally the RWR stops giving all warnings for AIM-120s, this issue happens seemingly at random, the issue persists after pressing "new game", so once the lobby gets bugged it must be fully closed to fix. New-joining users to the lobby experience the bug as well.

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More no RWR warning, some possible hints:

  • It seems to effect new joiners as well as people already in the lobby
  • Pressing "new game" to re-host a lobby does not stop the bug from happening, it persists
  • It seems decently rare to occur (this guy likes hosting bvr lobbies over and over again so seems to happen often in those lobbies due to their durration), but once it does pitbulls will no longer work until the lobby is fully closed
    Maybe because
    -> Host shot a missile at me
    -> I kill the host
    -> Host respawns
    -> Missile attempts to lock me and breaks everything?
    Dunno, just tryin to find some consistency/reproducibility
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@reef viper @fossil spoke Gunna use this forum for the rwr bug ^

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Also somewhat related, this missile seems to hit me with zero warning which is extremely odd given the angle it must have come from

quiet fulcrum
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seems fairly obvious that it was an asmrm-7 by looking at its flight path, ease of outmaneuverability, burn time, and seeming immunity for flares

quiet fulcrum
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has happened consistently twice on the same mission, even tho the host restarted the server after it happened initially...
will do some further testing if i can
I should also note that i believe te host is also the mission creator and is currently playtesting the mission, dunno if thats useful

gloomy lake
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I was told to post this here because: "The enemy ARH missiles apparently also have some new tech which allows them to track in pitbull without radar."
This occurred against One's, and I was the host.

quiet fulcrum
surreal falcon
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suppose this is what you need.

quiet fulcrum
teal meteor
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Thanks for all the logs, I think its showing me the problem

ember patrol
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Im very curious whats causing it, seems to be happening on HS as well which I sorta didn't expect

teal meteor
# ember patrol Im very curious whats causing it, seems to be happening on HS as well which I so...

There's only 15 bits reserved for the entity ID in the actorIdentifier int, so when the missile entity IDs are over the maximum 15 bit number it fails. I'm changing it to use 30 bits for missiles which should be plenty (the first 2 bits are still reserved to indicate the type of identifier). Non-missiles will use the unit ID which should be fine unless someone makes a mission with over 32,767 units

ember patrol
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Ahhhh that also explained another issue I ran into in HS, I monitor what weapon got a kill but because its using the actor identifier to see what entity did damage that started failing

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Random question, is there any reason the id generator randomizes its start point?

reef viper
ember patrol
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I don't think there's any world that would run risitas

teal meteor
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Fixed for 1.5.0p8