Does anyone know why my Rust Vulkan application doesn't appear in the Radeon Developer Panel? I was using Linux, but I've just compiled it on Windows as well and it still doesn't appear.
I think I'm doing everything correctly, I have the little green circle next to connection, and my application was started after the panel, but it's still not appearing in the "Applications" drop down. I've also tried starting the application directly rather than using cargo run.
#[Closed] Debugging Vulkan using Radeon Developer Panel on Windows
14 messages · Page 1 of 1 (latest)
Linux's opensource drivers don’t use the Radeon developer panel so it makes sense the app wouldn’t show up there
no idea what’s going on on windows though
Do you happen to know how to debug Vulkan raytracing on AMD, on either Windows or Linux? That's the main reason I was trying to get the panel to work.
raytracing in the (opensource) linux amd driver is what I happen to work on heh
what’s the issue? gpu hang? there are barely any user-facing tools to debug that in general, have you tried narrowing things down by e.g. only building the acceleration structure but never actually tracing any rays?
Oh, nice! At the moment I'm trying to render a bunny but only about half of the triangles are showing up
I was going to see what the acceleration structure had internally to see if the triangles actually existed, etc
you can do that actually
just set the environment variables ‘MESA_VK_TRACE=rra MESA_VK_TRACE_TRIGGER=/tmp/trigger` and run your app
when you want to capture execute touch /tmp/trigger and a .rra file gets written to /tmp which you can open in RRA