#Graphics programmer/ Game Dev (Combat system) CV Review
5 messages · Page 1 of 1 (latest)
Provided links in the Pdf:
https://www.artipy.de/ProjectNomads/PitchBrochure_ProjectNomads_JensSchoebel_RobinSucur_ChristianDamianFilser.pdf
https://github.com/Capmare/Unreal-engine-custom-magic-sense
https://github.com/Capmare/VulkanRasterizer
https://github.com/Capmare/TurnBasedRPGTemplate
https://github.com/Capmare/ModernCppDX12Renderer
https://froncu.itch.io/kidults
https://dexal-14.itch.io/soulstorm
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Contribute to Capmare/Unreal-engine-custom-magic-sense development by creating an account on GitHub.
I think the biggest problem right now is that your Github repos don't have any screenshots. VulkanRasterizer and your Dx12 renderer should at least have some screenshots.
Looks good in honesty. Way better than mine lol. But, In case you didn't already know, typically people prefer 1 page resumes. But it's actually good to have more than 1 page, and then only include what the job requires when you are applying
Seconding this.
Just being able to show actual video/images from your renderer in action goes a long way