Hello, I've attached renderdoc screenies I took recently for a game I'm modding. My question is really quite simple; What determines shader slots/respurces? The Grender, the render target or the shader itself? same goes for resolution.
I want to mod this game to have a proper AA implementation, and I don't think we can modify the pipeline, but these shaders are sequential in the rendering stack, as far as I understand.
I'd love advice/help from someone who knows,
thanks!