#Space Dust/Fog
5 messages · Page 1 of 1 (latest)
take a look at raymarching
https://www.youtube.com/watch?v=Qj_tK_mdRcA and https://github.com/wwwtyro/glsl-atmosphere both render volumetric objects
Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine.
🛒 Recommended books (on Amazon): https://www.amazon.com/hz/wishlist/ls/1IMV0IR3QIZMQ?type=wishlist&tag=simondev01-20&sort=priority&viewType=grid
❤️ Support me on Patreon: https://www.patreon.com/simondevyt
🌍 My Ga...
Built this entire video on raymarching in shaders using shaders, ray marching, and signed distance functions.
🛒 Recommended books (on Amazon): https://www.amazon.com/hz/wishlist/ls/1IMV0IR3QIZMQ?type=wishlist&tag=simondev01-20&sort=priority&viewType=grid
❤️ Support me on Patreon: https://www.patreon.com/simondevyt
🌍 My Gamedev Courses...
thanks!!