Hey everyone 🧐,
I'm from LATAM where graphics programming positions are extremely scarce. I've noticed even people with impressive CVs and extensive experience struggle to find work in this field. I'm finishing my Master's in Computer Science and have some freelance experience, but no industry experience or internships.
I have some questions about breaking into this competitive industry:
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- Is applying to senior graphics programming positions without industry experience a complete waste of time?
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- Would starting as a technical artist (e.g., in Unreal Engine) be a viable path to eventually transition into graphics programming?
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- For those of you who started in regions with limited opportunities, did you relocate internationally or find remote work?
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- What minimum portfolio projects would actually get a junior noticed in today's saturated market? I feel like creating my own renderer with cascade shadow mapping isn't enough anymore.
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- Would contributing to open source graphics projects be more valuable than personal projects at this point?
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- Which specific technical skills are currently most in-demand for entry-level positions?
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- Am I being realistic about my chances, or is the industry too competitive right now for newcomers without connections?
I want to believe that experienced candidates who struggle are willing to do everything necessary, yet they still face difficulties. Any honest advice would be greatly appreciated!
