#CoD Zombies Inspired Game
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with D3D12 and OpenGL 3.3 support being for future me to implement
this is half a game project
and half a project to toy around with different APIs
it's only 4k loc rn
but i expect that to go up soon
gameplay wise i want to make it most similar to black ops 2 zombies
but with more recent quality of life features from games like bo6 and cold war
trying to reconstruct position from depth and visualizing it is hard ðŸ˜
how did you adjust your code and it auto show it to outside without recompile it?
i just reload my shader source code and recompile it at runtime