#CoD Zombies Inspired Game

11 messages · Page 1 of 1 (latest)

thorny osprey
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I plan to support at least D3D11, Metal and Vulkan for rendering backends

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with D3D12 and OpenGL 3.3 support being for future me to implement

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this is half a game project

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and half a project to toy around with different APIs

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it's only 4k loc rn

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but i expect that to go up soon

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gameplay wise i want to make it most similar to black ops 2 zombies

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but with more recent quality of life features from games like bo6 and cold war

thorny osprey
cosmic geode
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how did you adjust your code and it auto show it to outside without recompile it?

thorny osprey