On this page: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_7_Wave_Ops_Include_Helper_Lanes.html
Helper lanes exist only in pixel shaders and are present only if the shader contains a quad or derivative operation (gradient/Sample) that requires all four lanes of a quad. After the last quad or derivative operation in the shader code the helper lanes are not guaranteed to exist. Consequently, there might actually be no helper lanes at all if the shaders does not have any quad or derivative operations.
Based on this, would a full screen quad with depth write disabled not have helper lanes?