#Is it possible to access the multidraw BaseInstance from inside the shader in HLSL?
5 messages · Page 1 of 1 (latest)
seems i needed to update spirv-cross
do you use HLSL -spirv?
namespace spirv
{
[[vk::ext_builtin_input(4425/*spv::BaseInstance*/)]]
static const uint32_t BaseInstance;
}
here you go