Hi, i have an issue with the bloom effect. Basically, I have a mip chain, consisting pf 6 mip maps. They are looking fine, upscaling is fine. But, when it is time for upscaling, I am getting vertical and horizontal lines even though I am doing tent filter on sampled texels. How can I fix it?
#[solved] Upscaling for bloom effect produces lines
3 messages · Page 1 of 1 (latest)
Are you sure your blur pass runs both horizontally and vertically?
Well, the issue is not with the filter. The issue was with that I was producing the results into the very same texture with mip chain. When I wrote the results into separate temporary texture, the problem is solved